| Season name | Critical Role campaign one |
|---|---|
| Bgcolour |
|
| Num episodes | 115 |
| Network | |
| First aired | March 12, 2015 |
| Last aired | October 12, 2017 |
| Next season | Campaign two |
| Episode list | List of Critical Role episodes |
The first campaign of the Dungeons & Dragons web series Critical Role premiered on March 12, 2015; it consisted of 115 episodes and concluded on October 12, 2017. It followed Vox Machina, a party of seven to eight adventurers, in their travels across the continent of Tal'Dorei. Campaign one broadcast live each Thursday at 19:00 PT on Geek & Sundry's Twitch channel, with the video on demand (VOD) being available to Twitch subscribers immediately after the broadcast. On the Monday following the live stream, the VODs were made available for the public on the Geek & Sundry YouTube channel.
Cast
Main
For the first 27 episodes, Campaign 1 had nine cast members: eight players and a Dungeon Master. This became eight from episode 28 to the conclusion of the campaign with episode 115.
- Matthew Mercer as the Dungeon Master
- Ashley Johnson as Pike Trickfoot, gnome cleric
- Travis Willingham as Grog Strongjaw, goliath barbarian / fighter
- Laura Bailey as Vex'ahlia "Vex" de Rolo, née Vessar, half-elf ranger / rogue
- Liam O'Brien as Vax'ildan "Vax" Vessar, half-elf rogue / paladin / druid
- Taliesin Jaffe as Percival "Percy" Fredrickstein Von Musel Klossowski de Rolo III, human gunslinger
- Marisha Ray as Keyleth of the Air Ashari, half-elf druid
- Orion Acaba as Tiberius Stormwind, dragonborn sorcerer; the sorcerer leaves Vox Machina during the journey to Whitestone and is later killed when the Chroma Conclave attacks Draconia.
- Sam Riegel as:
Guest
In total, 13 guest players appeared in Campaign 1.
- Felicia Day as Lyra, human wizard[1]
- Mary Elizabeth McGlynn as Zahra Hydris, tiefling warlock[1]
- Wil Wheaton as Thorbir Falbek, dwarf fighter[1]
- Will Friedle as Kashaw Vesh, human cleric[1]
- Kit Buss as Lillith Anioska Daturai, tiefling wizard[1]
- Jason C. Miller as Garthok, half-orc rogue[1]
- Chris Hardwick as Gern Blanston, dragonborn wizard[1]
- Chris Perkins as Shale, goliath fighter[1]
- Patrick Rothfuss as Kerrek, human paladin[1]
- ND Stevenson as Tova, dwarf/werebear blood hunter[1]
- Jon Heder as Lionel "Chod" Gayheart, half-orc bard / barbarian[1]
- Darin De Paul as Ethrid "Sprigg" Brokenbranch, gnome rogue[1]
- Joe Manganiello as Arkhan the Cruel, red dragonborn paladin / barbarian[1]
Additionally, the following guest players appeared in episode 12, which featured a one-shot rather than a traditional Vox Machina episode:
- Dan Casey as Salty Pete
- Zac Eubank as Snugglelord
- Ify Nwadiwe as Ulfgar Fireforge
Synopsis
The Kraghammer story arc (16 episodes, 1–16) starts in medias res at the point in Vox Machina's story where the cast's original home game left off. It takes place primarily in the subterranean depths of the Underdark, and culminates in a battle between Vox Machina and a dangerous beholder by the name of K'varn, who is controlling an entire city of Illithid.
The Vasselheim story arc (7 episodes, 17–23) splits the party into two groups, who seek to prove their worth to the "Slayer's Take", a local adventurer's guild in the ancient city of Vasselheim, by taking on dangerous missions. This arc features multi-episode guest appearances by Felicia Day (Lyra), Mary Elizabeth McGlynn (Zahra), Wil Wheaton (Thorbir), and Will Friedle (Kashaw), adding a new twist to the now-divided adventuring band. This arc also includes the first episode (episode 22) that touches on a character's backstory, as Keyleth visits another druid tribe to continue her Aramenté, a journey to become the leader of her people.
The Briarwood story arc (15 episodes, 24–38) leads Vox Machina to Percy's ancestral home, the city of Whitestone, which was once ruled by his family. The party have to fight for control over Whitestone against Lord and Lady Briarwood, who are responsible for the demise of most of the de Rolo family and have taken the city as their own. The Briarwood's ties into necromancy and a secret cult make things even more dangerous, and Vox Machina must stop them from completing a ritual that threatens to endanger the entire kingdom. During the early stages of this arc, Tiberius leaves Vox Machina for good.
The Chroma Conclave story arc (46 episodes, 39–84) begins with the attack of four ancient chromatic dragons on Emon, the capital of Tal'Dorei, with the Sovereign and other important political figures falling in the onslaught. The dragons take control over and divide the kingdom, and in order to defeat them, Vox Machina needs more power than they currently have. They search for the "Vestiges of Divergence", famed and extremely powerful magical items from ages passed, which are scattered throughout the world. During the ongoing battles against the powerful dragons of the Chroma Conclave, the backstories of some characters are also further explored. Smaller arcs focus on Grog's herd that once exiled him, the last figure from Percy's traumatic past, as well as a strained family reunion for the twins, Vex and Vax. Episodes in this arc are broken up into 3 parts (39-56, 57–69, 70–84) based on Geek & Sundry's change of colour in thumbnails on YouTube.[2]
The Taryon Darrington story arc (15 episodes, 85–99) begins with the departure of Scanlan from the group, whose use of "spice" (an in-campaign illicit drug) and disagreements with the group culminate in an argument that shakes the party. While traveling to Ank'Harel on the continent of Marquet, Vox Machina meet Taryon Darrington, an inexperienced aspiring author and adventurer. Adventuring together with Taryon, some smaller story arcs see Vox Machina helping Keyleth (who seeks to complete her Aramenté), traveling to hell, as well as dealing with Taryon's family, who reside in the Dwendalian Empire on the continent of Wildemount. It also features Taryon's coming out story.[3] During this arc, which is loosely defined by Scanlan's absence and Taryon's presence in the party, Pike's family also makes an appearance and her relationship with them is explored. The arc includes a one-year time skip between episodes 94 and 95.
The Cult of Vecna story arc (16 episodes, 100–115) revisits the mysterious and dangerous artifact that was activated beneath Whitestone Castle during the Briarwood story arc. Scanlan finally rejoins Vox Machina, while the party now has to fight a cult which tries to summon the evil lich demigod Vecna, who seeks to ascend to true godhood and rule Exandria. His ascension actually succeeds and he becomes the only god on this side of the Divine Gate, which keeps the other gods from directly interfering in the world they created. With the indirect help of some of the prime deities who aid them with special powers, Vox Machina are the only group of heroes who can possibly stop the "Whispered One" in one gigantic final battle.
After the conclusion of the primary campaign, several one-shots have taken place using Vox Machina. These include "The Search for Grog" and "The Search for Bob", which portray an adventure on the plane of Pandemonium which was only briefly summarized toward the end of the final episode. Additionally, the "Dalen's Closet" one-shot portrayed the wedding vow renewal of Vex'ahlia and Percy one year later.
Production and format
The Vox Machina campaign originated as the home-game of the cast, which started in 2012. While the adventures prior to the Kraghammer arc in 2015 were not formally recorded, some shorter recordings have been released by the cast.[4][5][6]
The format and production values evolved significantly over the course of the run.[7] The initial set, nicknamed "Felicia's Bedroom" by the cast, had a number of issues. They were seated at three tables which were located far apart from one another, the cameras got in the way of the players' eyelines, and the audio quality was very poor. The show moved to another set early on, which featured a "stony, moodily-lit backdrop".[8][6][9][10]
Campaign one was originally broadcast live on the Geek & Sundry Twitch and YouTube channels between March 12, 2015, and October 12, 2017, for a total of 115 episodes.[11][12] Starting in November 2016, it was also broadcast live on the Alpha streaming service from Legendary Digital Networks. The show on Alpha had a unique overlay that included "real-time character sheets, damage and heal animations, and visualizations".[13] Campaign one's closed captions were transcribed by a fan group who submitted them to Geek & Sundry. Geek & Sundry then added these to the YouTube VODs.[14] The VODs have since been uploaded to Critical Role's own YouTube channel.[15]: 0:41 A number of cast members were absent during episode 12, and so Mercer ran a Dungeon Master workshop rather than a session with Vox Machina. Further workshop and DM tip videos would be released by Geek & Sundry over the following years but unlike episode 12 these were not given numerical episode designations.
Pre-game segments
An announcement segment was present through much of the run, usually with Mercer opening the show, followed by other announcements such as new merchandise or other projects from the cast. These would continue into the second campaign in a similar fashion. On occasion, guests would be present for the announcement segment, such as prop maker Kai Norman in episode 15. The opening and break sequences initially featured backstory videos about each player character- these used copyrighted artwork and had to be blurred out of the VOD versions.[8] The clips were eventually removed from the introduction in favour of a live-action opening sequence with the cast. The first of these featured the cast in costumes, much of which were owned by Jaffe for use at ren faires. The second live action opening featured more elaborate costumes and make-up.[8]
A segment informally referred to as "Critmas" featured cast members opening mail and gifts from fans. This originated as a pre-game segment in episode 5, later becoming a sporadic post-game segment through the first half of the show's run. Beginning in episode 3, fans would also order food such as pizza to be delivered to the studio; this would arrive mid-game and quickly became unmanageable so the studio set up a PO Box for non-perishables.[8] From December 2015, Geek & Sundry instead encouraged generous fans to donate to a list of sponsored charities.[16]
Post-game segments
Several post-game segments were employed, particularly early on in the run. These included giveaways, Q&A sessions with the chat, and reading the names and messages of donors. Episode 11 featured a 45-minute dancing sequence after the game to celebrate reaching a subscription threshold. In the book The World of Critical Role, it was revealed that these dance segments came from a desire to keep the core game session to three hours, while filling the dedicated time slot on Geek & Sundry. These segments later fell out of use in favor of longer play times and were edited out of the podcast versions of the episodes.[8]
Episodes
Specials
Reception
In 2016, the show was nominated in the Streamy Awards for the "Gaming" category.[17]
Critical Role has been credited by VentureBeat as responsible for making actual play shows "their own genre of entertainment", and has since become one of the most prominent actual play series.[18] By January 2021, the first episode of Campaign One had been watched 15 million times on YouTube.[19] Both the show's length and high viewership have been emphasized by multiple critics. Ben Kuchera, for Polygon in 2016, wrote:
According to Geek and Sundry the show has reached over 37 million minutes watched, with over one million minutes watched per episode on Twitch. The show's YouTube account has over 1.3 million subscribers, with over 10,000 paying subscribers on Twitch. What's even more surprising is that following the story requires a substantial commitment on the part of the viewer. Episodes of Critical Role often last multiple hours, or may even be split into multiple parts.[7]Chris DeVille, for The Verge in 2017, stated Critical Role is "arguably the most popular and influential D&D liveplay series" and that "the YouTube archive of Critical Role's first episode has accumulated more than 5 million views – this for a three-hour video almost entirely consisting of pals sitting around a table and acting out whimsical characters. Two years and 114 mammoth episodes later, their imagined adventures have spun off a comic book, an art book, and even a line of merchandise [...] – all in addition to inspiring countless works of fan-generated art, music, and literature".[20] Academic Emily Friedman, in the book Roleplaying Games in the Digital Age: Essays on Transmedia Storytelling, Tabletop RPGs and Fandom (2021), highlighted the length of the first campaign – "447 hours, 39 minutes" – which "outstrips the entire runs of long-running livestreams like Dice, Camera, Action (141 episodes and roughly 266 hours) and the first campaign of the prerecorded podcast The Adventure Zone (69 episodes, roughly 103 hours)".[21]: 187 She commented that "for new viewers, 'catching up' on Critical Role is a massive task, and one that is difficult to compare to other linear storytelling forms".[21]: 196 Jevon Phillips, for the Los Angeles Times in 2017, wrote that Critical Role "is bare bones. Mercer guides the narrative action as dungeon master, and a group of players [...] sit at a table and play out scenarios – sometimes for more than four hours".[22] Phillips also wrote that "combining the two – watching people onscreen (online or TV) who are playing role-playing games – would seem to go a step too far in terms of our need to be entertained. [...] The fact that these shows can average hundreds of thousands of views is probably lost on those who don't regularly watch TV online (re: older viewers)".[22]
Critics have emphasized the emotional story beats in the first campaign. Ryan Teitman, for Slate, wrote "sure, it's corny, but the actors sell their performances so well that you really begin to invest in their emotional arcs". Teitman highlighted the emotional impact of a devastating city-wide attack: "in the midst of the chaos, they search the streets, desperately looking for beloved friends and allies. And in those moments, I forgot that I was watching D&D—I only saw the anguish on the faces of each of the actors as everything their characters had come to love came crashing down around them. I wondered how they could possibly deal with so much death and destruction".[23] Friedman, for the Los Angeles Review of Books, commented that Critical Role's "maximalist" production design allows the viewer to watch all players at once which can create "unexpectedly moving moments".[24] Friedman highlighted one such moment towards the end of the campaign: "As other players take their turns in heated combat, we can also see, in one corner, Sam Riegel's puckish face collapse in grief as he realizes his character can cast a spell that will save the world, but at the cost of his plans to save the character played by his friend Liam O'Brien—who whispers 'I love you' in response to Riegel's 'I'm sorry'."[24] In October 2023, Noelle Warner of CBR opined that "Scanlan's ninth-level counterspell is not only one of the best moments in Critical Role – it might be one of the best narrative moments in gaming, period. It's an instance of seemingly infinite complexity – somehow, one moment summarizes the relationships between Vox Machina, the players themselves, and themes of heroism, sacrifice, and found family. Suddenly, two men are crying at the table, and the magic of Dungeons & Dragons, tabletop games, and games as a whole is laid bare".[25]
Where to start
On where to start the Critical Role series, critics are divided between Campaign One and Campaign Two. Alexandria Turney, for Screen Rant in 2020, highlighted that starting Critical Role at all can be a "little daunting" and that campaign one's "quality is noticeably lacking compared to future episodes which can be off-putting for those not already invested",[26] while campaign two is "highly recommended for new Critters to watch, as it makes it easier to fall in love with the cast, which then makes it easier to go back and watch some of the lower-quality sessions of the first campaign".[27] However, Emily Duncan of Tor.com suggested in 2021 that new viewers begin with the first campaign because the viewer would know the exact time commitment compared to an ongoing campaign. Duncan also commented on the show's early production value – "the audio quality on the first twenty or so episodes is a little rough, and there's some expected awkwardness as the group takes something that had been personal and private into the public eye".[28] Duncan highlighted:
A popular consensus, and one I recommend, is starting at episode 24, which is the beginning of the Briarwood arc when the group ends up in a revenge quest for Percy, taking on a vampire power couple who murdered his family. Starting here skips over the first two arcs, The Mines of Kraghammer and the Adventures in Vasselheim (also called the Trial of the Take), but everyone at the table is more comfortable and the energy of the group is more vibrant after the removal of a player who caused some tension within the first two arcs. Because the campaign already drops you randomly at the beginning of a quest point, it's easy to just start a little later on and pick up quickly enough on what has happened previously.[28]Caitlyn Ng Man Chuen, also for CBR in 2023, similarly highlighted skipping the early episodes of Campaign One and jumping to the Briarwood arc since it can be "a little boring or off-putting" due to poor production quality and the in medias res transition from Critical Role's home-game.[29] Chuen included the caveat that "the first campaign is still a great place to start, though, especially because it's a big part of why the show is so well-known now".[29] She also recommended the animated series which adapts the campaign "for those that are even more pressed for time or simply don't want to take in a hundred episodes of old content".[29] Warner viewed Critical Role as becoming a more polished show in subsequent campaigns and that "the first campaign feels like an epic tale told around the campfire at the end of a long day on the road. That's not to say that the more recent play style is particularly better or worse – it's simply different, and a viewer's enjoyment of one campaign over another will come down to personal preference. There are a lot of long hours at the table that are more worth skipping through than watching when it comes to the first campaign, but the chaotic, often confused energy is something special when fans revisit the origins of Critical Role. The show's change in tone and structure feels even more poignant when fans consider the early episodes' ephemerality".[30]
Adaptations
- The campaign sourcebook, Critical Role: Tal'Dorei Campaign Setting (2017), is a guide to the setting of campaign one.[31] It was published by Critical Role and Green Ronin Publishing[32] under the Wizards of the Coast Open Game License[33]: 143 and is not considered "official" Dungeons & Dragons material.[32] The book is now out of print[34] — a revised edition, titled Tal'Dorei Campaign Setting Reborn (2022), was released by Darrington Press.[35] The revised edition reflects the twenty year progression of time between campaign one and campaign two.[36]
- The comic series, Critical Role: Vox Machina Origins, is an adaptation of the group's game before the show.[37]
- The animated show adaptation, The Legend of Vox Machina, also includes a canon story that takes place within the pre-stream time frame.[38][39] After the show was picked up by Amazon and "Amazon Prime Video ordered an additional 14 episodes, for a total of 24 episodes across two seasons",[40] Critical Role announced that the animated show would adapt the full Briarwood arc along with other storylines from the game.[41]
Notes
- ^ From 2016.
References
- ^ Peplinski, Jack (2020-06-25). "Critical Role: Guest Stars' Characters, Explained". CBR. Archived December 2, 2020 at the Wayback Machine. Retrieved 2020-11-09.
- ^ "Campaign 1: Vox Machina - YouTube". www.youtube.com. Archived March 7, 2021 at the Wayback Machine. Retrieved 2021-02-22.
- ^ Jones, Shelly (2021). "Actual Play Audience as Archive: Analyzing the Critical Role Fandom". Watch Us Roll: Essays on Actual Play and Performance in Tabletop Role-Playing Games. Jefferson, North Carolina. pp. 136–157. ISBN 978-1-4766-4343-4. OCLC 1267420585
- ^ "All Work No Play: AWNP Episode 3 (Legacy) on Apple Podcasts". Archived November 10, 2020 at the Wayback Machine. Retrieved November 9, 2020.
- ^ O'Brien, Liam (October 15, 2015). "Carpet Throwback". YouTube. Archived November 20, 2020 at the Wayback Machine.
- ^ Furniss, Zack (February 26, 2016). "Inside Critical Role: The Live D&D show led by voices you might recognize". Destructoid. Archived May 15, 2021 at the Wayback Machine. Retrieved 2020-11-11.
- ^ Kuchera, Ben (2016-01-11). "How the voices behind your favorite games and shows are re-inventing live D&D". Polygon. Archived April 1, 2019 at the Wayback Machine. Retrieved 2020-11-09.
- ^ Marsham, Liz. The World of Critical Role. pp. 9–26.
- ^ Turney, Alexandria (2020-10-31). "Which Critical Role Episodes Are Best To Start With (& Why)". ScreenRant. Retrieved 2024-08-29.
- ^ Ruthe, Selina (August 3, 2017). "Before n' After n' one sneaky Ian... #CriticalRole #BTS #gnslive". Twitter. @selinaruthe. Archived from the original on February 3, 2022. Retrieved 2020-11-11.
- ^ Ehrbar, Ned (February 22, 2017). ""Critical Role" takes Dungeons and Dragons out of the basement and online". CBS News. Archived August 5, 2017 at the Wayback Machine. Retrieved 2020-02-22.
- ^ Teitman, Ryan (2016-02-22). "The Dungeons & Dragons Web Series Critical Role Is Flat-Out Great TV". Slate Magazine. Archived May 14, 2019 at the Wayback Machine. Retrieved 2020-02-22.
- ^ Spangler, Todd (2016-09-28). "Legendary Digital Sets 'Alpha' Subscription VOD Launch Plans, With Nerdist and Geek & Sundry Programming Slate". Variety. Archived December 14, 2019 at the Wayback Machine. Retrieved 2020-02-22.
- ^ "Critical Role Transcript Is the Champion of Closed Captioning". Geek and Sundry. 2017-09-25. Archived from the original on October 3, 2017. Retrieved 2020-02-23.
- ^ "End of 2019 Fireside Chat". YouTube. Critical Role. December 20, 2019. Archived November 20, 2020 at the Wayback Machine.
- ^ "A Critter's Guide to Critmas". 11 December 2015. Archived from the original on March 4, 2016.
- ^ "6th Annual Winners & Nominees". Streamy Awards. Tubefilter. Archived November 20, 2016 at the Wayback Machine. Retrieved October 5, 2016.
- ^ Farough, Amanda (March 17, 2021). "How tabletop RPG actual play shows are inspiring a new generation of fans — and products". VentureBeat. Archived January 18, 2021 at the Wayback Machine. Retrieved August 31, 2021.
- ^ Power, Ed (January 17, 2021). "You gotta roll with it: How livestreaming made Dungeons and Dragons cool". The Independent. Archived July 9, 2021 at the Wayback Machine. Retrieved January 18, 2021.
- ^ DeVille, Chris (2017-11-16). "The rise of D&D liveplay is changing how fans approach roleplaying". The Verge. Archived August 29, 2021 at the Wayback Machine. Retrieved 2020-11-09.
- ^ Friedman, Emily C. (2021). "Narrative Time in a Live-Streamed Tabletop RPG". Roleplaying Games in the Digital Age: Essays on Transmedia Storytelling, Tabletop RPGs and Fandom. McFarland. pp. 187–204. ISBN 978-1-4766-4201-7. OCLC 1239982762
- ^ Phillips, Jevon (2017-02-23). "'Critical Role' and 'HarmonQuest' prove watching role-playing games can be fun. But 4 hours?". Los Angeles Times. Archived May 28, 2017 at the Wayback Machine. Retrieved 2020-11-09.
- ^ Teitman, Ryan (2016-02-22). "The Dungeons & Dragons Web Series Critical Role Is Flat-Out Great TV". Slate Magazine. Archived May 14, 2019 at the Wayback Machine. Retrieved 2020-11-09.
- ^ Friedman, Emily C. (April 8, 2023). "Who Owns Dungeons & Dragons?". Los Angeles Review of Books. Archived April 11, 2023 at the Wayback Machine. Retrieved April 11, 2023.
- ^ Warner, Noelle (October 8, 2023). "Critical Role Campaign 1's Finale Has One Of The Greatest Storytelling Moments In All Of Gaming". CBR. Retrieved June 1, 2024.
- ^ Turney, Alexandria (2020-09-16). "How To Start Watching Critical Role's D&D Campaigns". ScreenRant. Archived November 5, 2020 at the Wayback Machine. Retrieved 2020-11-08.
- ^ Turney, Alexandria (2020-10-31). "Which Critical Role Episodes Are Best To Start With (& Why)". ScreenRant. Archived October 8, 2021 at the Wayback Machine. Retrieved 2020-11-08.
- ^ Duncan, Emily A. (2021-03-09). "An Introduction to Critical Role: Prepare Your Emotions". Tor.com. Archived October 8, 2021 at the Wayback Machine. Retrieved 2021-03-10.
- ^ Chuen, Caitlyn Ng Man (2023-03-27). "How to Get Started With Critical Role". CBR. Archived April 12, 2023 at the Wayback Machine. Retrieved 2023-04-12.
- ^ Warner, Noelle (October 1, 2023). "Why Critical Role Will Never Recapture the Magic of Campaign One". CBR. Retrieved June 1, 2024.
- ^ Knox, Kelly (2017-10-24). "5 Things You'll Learn About Tal'Dorei in the Critical Role Campaign Book". Geek and Sundry. Archived August 9, 2020 at the Wayback Machine. Retrieved 2020-11-09.
- ^ Plante, Corey (January 13, 2020). "'Critical Role' becomes 'D&D' canon with 'Explorer's Guide to Wildemount'". Inverse. Archived December 1, 2021 at the Wayback Machine. Retrieved 2020-01-16.
- ^ Mercer, Matthew & Haeck, James (2017). Critical Role: Tal'Dorei Campaign Setting. Seattle, WA: Green Ronin Publishing. pp. 99, 143. ISBN 978-1-934547-84-7. OCLC 1000342575
- ^ "Critical Role Announces Tal'Dorei Campaign Setting Reborn". ComicBook.com. July 22, 2021. Archived January 19, 2022 at the Wayback Machine. Retrieved 2021-07-23.
- ^ Hoffer, Christian (January 18, 2022). "Tal'Dorei Campaign Setting Reborn Review: New Threats and Intrigue Emerge". ComicBook.com. Archived January 18, 2022 at the Wayback Machine. Retrieved January 18, 2022.
- ^ "Critical Role's Tal'Dorei Campaign Setting Reborn Release Date Revealed". ComicBook.com. December 15, 2021. Archived January 20, 2022 at the Wayback Machine. Retrieved 2021-12-16.
- ^ Hoffer, Christian (July 10, 2019). "Critical Role: Vox Machina Origins II #1 Review: Capturing the Spirit of the Beloved D&D Web Series". Comicbook.com. Archived June 26, 2020 at the Wayback Machine. Retrieved 2020-09-03.
- ^ "Critical Role: The Legend of Vox Machina Animated Special". Kickstarter. Retrieved May 9, 2019.
... the first few episodes of our animation will focus on a brand new Vox Machina adventure, which takes place before our show began streaming live on Twitch.
- ^ Burton, Bonnie (March 7, 2019). "New Dungeons & Dragons animated series breaks Kickstarter record". CNET. Archived August 27, 2021 at the Wayback Machine. Retrieved 2020-11-09.
- ^ Spangler, Todd (2019-11-05). "Amazon Orders Two Seasons of Critical Role's Animated 'Legend of Vox Machina' Series". Variety. Archived January 3, 2021 at the Wayback Machine. Retrieved 2020-11-09.
- ^ "Critical Role: The Legend of Vox Machina Animated Special | Update 23". Kickstarter. Retrieved November 9, 2020.
... And with 24 episodes to play with, instead of just 10, we'll not only complete the entire Briarwood storyline in the animated series, but we'll forge ahead into other classic Vox Machina story arcs as well!