{{Short description|Arcade system boards produced by Sega}} {{use dmy dates|date=December 2021}} [[File:Sega_ST-V_Dynamite_Deka_PCB_20100324.jpg|thumb|A Sega Titan-Video (ST-V) arcade system board, based on Sega Saturn hardware and featuring interchangeable games]] Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of coin-operated machines, including pinball games and jukeboxes.<ref name=":110">{{Cite book|title=The Sega Arcade Revolution, A History in 62 Games|last=Horowitz|first=Ken|publisher=McFarland & Company|year=2018|isbn=9781476631967|pages=3–6|ref=refHorowitz2018}}</ref><ref>{{Cite magazine|date=5 September 1960|title=Sega and Utamatic Purchase Assets of Service Games|magazine=Billboard|page=71|issn=0006-2510}}</ref><ref>{{Cite magazine|date=3 September 1960|title=Service Games Inc. Bought By Sega and Uta Matic|magazine=Cashbox|volume=21|issue=51|page=52|issn=0008-7289}}</ref> Sega imported second-hand machines that required frequent maintenance. This necessitated the construction of replacement guns, flippers, and other parts for the machines. According to former Sega director Akira Nagai, this is what led the company into developing their own games.<ref name="Famitsu DC 2002">{{cite book|author=Famitsu DC|author-link=Famitsu DC|url=https://retrocdn.net/index.php?title=File:Sega_Arcade_History_JP_EnterBrain_Book.pdf&page=14|title=Interview: Akira Nagai — SEGA REPRESENTATIVE|trans-title=セガ・アーケード・ヒストリー (Sega Arcade History)|series=Famitsu Books|publisher=Enterbrain|date=15 February 2002|pages=20–23|language=ja|isbn=9784757707900}} ([http://shmuplations.com/akiranagai/ Translation] by Shmuplations. {{Webarchive|url=https://web.archive.org/web/20200807024817/http://shmuplations.com/akiranagai/|date=2020-08-07}}).</ref>

Sega released ''Pong-Tron'', its first video-based game, in 1973.<ref name=":112">Horowitz 2018, pp. 14-16</ref> The company prospered from the arcade game boom of the late 1970s, with revenues climbing to over {{US$|100|link=yes}}&nbsp;million by 1979.<ref>Horowitz 2018, pp. 21-23</ref> Nagai has stated that ''Hang-On'' and ''Out Run'' helped to pull the arcade game market out of the 1983 downturn and created new genres of video games.<ref name="Famitsu DC 2002" />

In terms of arcades, Sega is the world's most prolific arcade game producer, having developed more than 500 games, 70 franchises, and 20 arcade system boards since 1981. It has been recognized by Guinness World Records for this achievement.<ref name="guinness_record">{{cite web |url=http://www.guinnessworldrecords.com/world-records/most-prolific-producer-of-arcade-machines |title=Most prolific producer of arcade machines |website=Guinness World Records |publisher=Jim Pattison Group |archive-url=https://web.archive.org/web/20141225224058/http://www.guinnessworldrecords.com/world-records/most-prolific-producer-of-arcade-machines |url-status=live |archive-date=25 December 2014}}</ref> The following list comprises the various arcade system boards developed and used by Sega in their arcade games.

== Arcade system boards == {{sticky-header}} {| class="wikitable sticky-header" style="vertical-align:top" |- ! Arcade board ! Notes ! Notable games and release years |- style="vertical-align:top" |style="text-align:center"| {{Anchor|Dual|Sega Dual}}'''Dual'''<ref>{{Cite web|url=https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=2804&image=1|title=The Arcade Flyer Archive - Video Game Flyers: Dual, Gremlin-Sega|website=flyers.arcade-museum.com}}</ref><ref>{{Cite web|title=ヘッドオン|url=https://sega-interactive.co.jp/product/9525/|archive-url=https://web.archive.org/web/20200105000245/https://sega-interactive.co.jp/product/9525/|url-status=dead|archive-date=2020-01-05|publisher=Sega Interactive}}</ref> | *Capable of both black-and-white and color display<ref name="H1">Horowitz 2018, p. 24-26</ref> *Capable of packaging two games in the same arcade cabinet<ref name="H1" /> | *''Head On'' (1979)<ref name="H1" /> *''Head On 2'' (1979)<ref name="H1" /> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|G80|Sega G80}}'''G80'''<ref>{{Cite web|url=https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=2726&image=3|title=The Arcade Flyer Archive - Video Game Flyers: Battle Star, Sega-Gremlin|website=flyers.arcade-museum.com}}</ref><ref>{{Cite web|title=スペースオデッセイ|url=https://sega-interactive.co.jp/product/9473/|archive-url=https://web.archive.org/web/20191224131201/https://sega-interactive.co.jp/product/9473/|url-status=dead|archive-date=2019-12-24|publisher=Sega Interactive}}</ref> | * Introduced arcade conversion kits where games could be changed in 15 minutes via a card cage housed in game cabinet with six PC boards; kits were sold as Convert-a-Game paks or ConvertaPaks<ref name="Cashbox 1981">{{Cite magazine|date=4 July 1981|title=Sega/Gremlin Introduces 'Convert-A-Game' At Annual Distributor Meeting In La Costa|magazine=Cashbox|pages=41–42}}</ref> * Color display<ref name="Cashbox 1981" /> * Capable of raster and vector graphics<ref name=":2">Horowitz 2018, pp. 31-35</ref> * Possessed the world's first color X-Y video system<ref name=":2" /> * Convert-a-Game released in 1981, making it the second interchangeable arcade system (after the DECO Cassette System)<ref>{{cite magazine |last=Adlum |first=Eddie |title=The Replay Years: Reflections from Eddie Adlum |magazine=RePlay |date=November 1985 |volume=11 |issue=2 |pages=134-175 (160-3) |url=https://archive.org/details/re-play-volume-11-issue-no.-2-november-1985-600DPI/RePlay%20-%20Volume%2011%2C%20Issue%20No.%202%20-%20November%201985/page/162/mode/2up}}</ref> * Inspired later interchangeable arcade systems such as the Nintendo VS. System.<ref>{{cite magazine |title=The Replay Years: Video Systems |magazine=RePlay |date=November 1985 |volume=11 |issue=2 |pages=128, 130 |url=https://archive.org/details/re-play-volume-11-issue-no.-2-november-1985-600DPI/RePlay%20-%20Volume%2011%2C%20Issue%20No.%202%20-%20November%201985/page/128}}</ref> | *''Space Odyssey'' (1981)<ref name="Cashbox 1981" /> *''Space Fury'' (1981)<ref name="Cashbox 1981" /> *''Eliminator'' (1981)<ref name=":3">Horowitz 2018, pp. 43-46</ref> *''Star Trek: Strategic Operations Simulator'' (1983)<ref>Horowitz 2018, pp. 65-69</ref> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|VCO Object|Sega VCO Object}}'''VCO Object''' | * Named after the voltage-controlled oscillator (VCO). * Also called the Sega Z80-3D System.<ref name=":3" /> * Uses a Zilog Z80 CPU.<ref name=":3" /> * Uses scaling to create 3D effects.<ref name=":4">Horowitz 2018, pp. 56-58</ref> | *''Turbo'' (1981)<ref name=":3" /> *''Buck Rogers: Planet of Zoom'' (1982)<ref name=":4" /> *''SUBROC-3D'' (1982)<ref>Horowitz 2018, pp. 52-54</ref> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|Laserdisc|Sega Laserdisc|LaserActive|Sega LaserActive}}'''LaserActive''' | * Supports laserdisc playback, using a Pioneer laserdisc player called the LaserActive.<ref name="GM211">{{cite magazine|title=Overseas Readers Column: Sega's Astron Belt Will Be Shipped Soon|magazine=Game Machine|issue=211|publisher=Amusement Press, Inc.|date=1 May 1983|page=30|url=https://onitama.tv/gamemachine/pdf/19830501p.pdf#page=16}}</ref> * Designed for laserdisc games called Mega-LD.<ref name="GM211"/> * Capable of displaying computer graphics over video footage.<ref>Horowitz 2018, pp. 71-74</ref> * Technology licensed to Bally Midway in 1983.<ref name="RePlay83">{{cite magazine |last=Adlum |first=Eddie |title=The Replay Years: Reflections from Eddie Adlum |magazine=RePlay |date=November 1985 |volume=11 |issue=2 |pages=134-175 (168-70) |url=https://archive.org/details/re-play-volume-11-issue-no.-2-november-1985-600DPI/RePlay%20-%20Volume%2011%2C%20Issue%20No.%202%20-%20November%201985/page/168}}</ref> | *''Astron Belt'' (1983)<ref name=":12">Horowitz 2018, pp. 120, 131</ref> *''Star Blazer / Galaxy Ranger'' (1983)<ref name=":12"/><ref>{{cite magazine |title="Somber" JAMMA Show Hosts Five Laser Disc Games |magazine=Cash Box |date=15 October 1983 |pages=32, 34 |url=https://worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1983/CB-1983-10-15.PDF#page=45}}</ref> *''GP World'' (1984)<ref>{{cite magazine|title=Best Hit Games 25|magazine=Game Machine|issue=251|publisher=Amusement Press, Inc.|date=1 January 1985|page=37|lang=ja|url=https://onitama.tv/gamemachine/pdf/19850101p.pdf#page=19}}</ref> *''ALBEGASll'' (1984)<ref>{{cite magazine|title=wadai masin|magazine=Game Machine|issue=251|publisher=Amusement Press, Inc.|date=3 March 1984|page=25|lang=ja|url=https://onitama.tv/gamemachine/pdf/19840301p.pdf#page=13}}</ref> *''NFL Football'' (1984)<ref name="RePlay83"/> *''Time Traveler'' (1991)<ref>Horowitz 2018, pp. 184-187</ref> *''AS-1'' (1991)<ref>{{cite magazine |title=Overseas Readers Column: Sega Develops Movie Simulator "AS-1" |magazine=Game Machine |issue=419 |publisher=Amusement Press, Inc. |date=1 February 1992 |page=26 |lang=ja |url=https://onitama.tv/gamemachine/pdf/19920201p.pdf#page=14}}</ref> *''Muggo'' (1992)<ref name="Wired">{{cite magazine |title=Sega's Wild Ride |url=https://www.wired.com/1993/04/segas-wild-ride/ |access-date=4 September 2021 |magazine=Wired |date=April 1993}}</ref> *''Michael Jackson in Scramble Training'' (1993)<ref name="Wired"/><ref>{{cite book |last1=Horowitz |first1=Ken |title=Playing at the Next Level: A History of American Sega Games |date=21 October 2016 |publisher=McFarland & Company |isbn=978-0-7864-9994-6 |page=122 |url=https://books.google.com/books?id=hxhmDQAAQBAJ&pg=PT134}}</ref><ref>{{cite news |last1=Williams |first1=Leah J. |title=New Reports Have Everyone Fired Up For A Sega World Return |url=https://www.kotaku.com.au/2021/06/sega-theme-park-australia/ |archive-url=https://web.archive.org/web/20210602023132/https://www.kotaku.com.au/2021/06/sega-theme-park-australia/ |url-status=dead |archive-date=2 June 2021 |access-date=4 September 2021 |work=Kotaku Australia |date=2 June 2021 |language=en-AU}}</ref> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|System 1|Sega System 1|System 2|Sega System 2}}'''System 1<br>System 2''' | * Released in July 1983.<ref>{{Cite web|url=https://sega.jp/fb/segahard/sc3000/gallery.html|title=SC-3000|website=sega.jp|publisher=Sega|language=ja|access-date=14 January 2020}}</ref> * Not designed with console ports in mind, but some titles were ported to the Master System<ref name=":6">Horowitz 2018, pp. 81-84</ref> * System 2's graphics unit served as the basis for the Master System's graphics chip<ref>{{cite book|last1=Sato|first1=Hideki|url=https://retrocdn.net/index.php?title=File:Sega_Consumer_History_JP_EnterBrain_Book.pdf&page=23|title=Interview: The Witness of History|author2=Famitsu DC|author2-link=Famitsu DC|date=15 February 2002|work=セガ・コンシューマー・ヒストリー (Sega Consumer History)|publisher=Enterbrain|isbn=978-4-75770789-4|series=Famitsu Books|pages=22–25|language=ja}} ([http://shmuplations.com/segahistory/ Translation] by Shmuplations. {{Webarchive|url=https://web.archive.org/web/20200814114513/http://shmuplations.com/segahistory/|date=2020-08-14}}).</ref> | *''Flicky'' (1984)<ref name=":7">Horowitz 2018, p. 77, 91</ref> *''Choplifter'' (1985)<ref name=":7" /> *''Sega Ninja'' (1985)<ref name=":6" /> *''Wonder Boy'' (1986)<ref>Horowitz 2018, pp. 108-109</ref> *''Shooting Master'' (System 2, 1985)<ref name=":10">Horowitz 2018, pp. 106-108</ref> *''Wonder Boy in Monster Land'' (System 2, 1987)<ref>Horowitz 2018, pp.124-125</ref> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|Super Scaler|Sega Super Scaler}}'''Super Scaler''' | * Initially known as "Sega Hang-On hardware"; was developed for ''Hang-On''<ref name=":8">Horowitz 2018, pp. 92-97</ref> * Refinement of VCO Object hardware<ref name=":8" /> * Featured two Motorola 68000 processors.<ref name=":8" /> * 16-bit hardware<ref name=":9">Horowitz 2018, pp. 100-102</ref> * First board in the Super Scaler series{{citation needed|date=November 2025}} | *''Hang-On'' (1985)<ref name=":8" /> *''Space Harrier'' (1985)<ref name=":9" /> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|System E|Sega System E}}'''System E''' | * Stripped-down version of Master System hardware<ref name=":8" /> | *''Hang-On Jr.'' (1986)<ref name=":8" /> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|System 16|Sega System 16|System 18|Sega System 18}}'''System 16<br>System 18''' | {{Redirect|System 16|the tower computer|Pronto System 16}} * Successor to the System 1 and System 2 boards, released in 1985<ref name=":11">Horowitz 2018, pp. 102-106</ref><ref>{{cite web|url=http://uk.retro.ign.com/articles/974/974695p3.html|title=IGN Presents the History of SEGA - IGN - Page 3|last=Fahs|first=Travis|date=21 April 2009|website=IGN|access-date=8 August 2016|archive-date=14 March 2012|archive-url=https://web.archive.org/web/20120314223825/http://uk.retro.ign.com/articles/974/974695p3.html|url-status=dead}}</ref> * Nearly 40 titles released<ref name=":11" /> * Four different versions of System 16 were made<ref name=":11" /> * Served as the basis for design of the Mega Drive/Genesis<ref name="siliconera">{{Cite web|url=http://www.siliconera.com/2013/09/18/segas-original-hardware-developer-talks-about-the-companys-past-consoles/|title=Sega's Original Hardware Developer Talks About The Company's Past Consoles|author=Sato|date=18 September 2013|website=Siliconera|publisher=Curse LLC|url-status=live|archive-url=https://web.archive.org/web/20131202230217/http://www.siliconera.com/2013/09/18/segas-original-hardware-developer-talks-about-the-companys-past-consoles/|archive-date=2 December 2013|access-date=23 November 2013}}</ref><ref name="Retroinspection">{{cite magazine|last=Sczepaniak|first=John|date=August 2006|title=Retroinspection: Mega Drive|url=http://www.sega-16.com/2006/09/retroinspection-mega-drive/|magazine=Retro Gamer|publisher=Imagine Publishing|issue=27|pages=42–47|archive-url=https://web.archive.org/web/20150924100219/http://www.sega-16.com/2006/09/retroinspection-mega-drive/|archive-date=24 September 2015|url-status=live|via=Sega-16}}</ref> * Uses a Motorola 68000 and a Zilog Z80 as processors<ref name="siliconera" /> * Limited to 128 sprites on screen at a time<ref name=":11" /> | *''Fantasy Zone'' (16A, 1986)<ref name=":11" /> *''Quartet'' (1986)<ref name=":10" /> *''Alien Syndrome'' (16B, 1987)<ref>Horowitz 2018, p. 114</ref> *''Shinobi'' (1987)<ref>Horowitz 2018, pp. 126-127</ref> *''Altered Beast'' (1988)<ref name=":13">Horowitz 2018, pp. 132-134</ref><ref name=":14">Horowitz 2018, p. 148</ref> *''Golden Axe'' (1989)<ref name=":14" /> *''Aurail'' (16B, 1990)<ref>Horowitz 2018, pp. 174-177</ref> *''Shadow Dancer'' (18, 1989)<ref>{{cite web |title=Video Game Flyers: Shadow Dancer, Sega (Japan) |url=https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=6344&image=1 |website=The Arcade Flyer Archive |access-date=19 September 2021}}</ref><ref>{{cite magazine |title=Leadership: Sega USA does it again with 'Line of Fire' and some hot kits |magazine=RePlay |date=January 1990 |volume=15 |issue=4 |pages=23–6 |url=https://archive.org/details/re-play-volume-14-issue-no.-4-january-1990-600DPI/RePlay%20-%20Volume%2014%2C%20Issue%20No.%204%20-%20January%201990/page/23}}</ref> *''Alien Storm'' (18, 1990)<ref>Horowitz 2018, p. 171</ref> *''D. D. Crew'' (18, 1991)<ref>The One. No. 36. emap Images. September 1991. p. 96.</ref> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|OutRun|Sega OutRun}}'''OutRun''' | * Based on the System 16<ref name="Grazza 2017">{{Cite web|url=http://www.hardcoregaming101.net/outrun/|title=OutRun|last=Grazza|first=Brian|date=5 October 2017|website=Hardcore Gaming 101|publisher=Kurt Kalata|url-status=live|archive-url=https://web.archive.org/web/20171014095055/http://www.hardcoregaming101.net/outrun/|archive-date=14 October 2017}}</ref> *Second generation Super Scaler board; able to use sprite scaling to simulate 3D using Super Scaler technology<ref name="Grazza 2017" /><ref name=":0">Horowitz 2018, pp. 112-114</ref> * Designed because Yu Suzuki was unable to make ''Out Run'' on existing technology at the time<ref name="suzuki">{{Cite web|url=http://www.1up.com/features/disappearance-suzuki-part-1?pager.offset=2|title=The Disappearance of Yu Suzuki, Part 1|last=Mielke|first=James|date=2012|website=1Up.com|publisher=Ziff Davis|url-status=dead|archive-url=https://web.archive.org/web/20131113174154/http://www.1up.com/features/disappearance-suzuki-part-1?pager.offset=2|archive-date=13 November 2013|access-date=22 January 2019}}</ref> | *''Out Run'' (1986)<ref name=":0" /> *''Super Hang-On'' (1987)<ref>Horowitz 2018, pp. 118-119</ref> *''Turbo Outrun'' (1989)<ref>{{cite web |url=http://www.sega-16.com/feature_page.php?id=229&title=History%20of:%20The%20OutRun%20Series |title=Sega-16.com: History of The OutRun series |access-date=2009-04-24 |url-status=dead |archive-url=https://web.archive.org/web/20100114190919/http://sega-16.com/feature_page.php?id=229&title=History%20of%3A%20The%20OutRun%20Series |archive-date=2010-01-14 }}</ref><ref>{{Cite web|title=Turbo Out Run|url=https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=1411&image=1|website=The Arcade Flyer Archive}}</ref> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|X Board|Sega X Board}}'''X Board''' | *Capable of displaying 256 sprites on screen at the same time<ref name=":12"/> *Capable of running at 60 frames per second<ref name=":16">Horowitz 2018, pp. 144-145</ref> | *''After Burner'' (1987)<ref name=":12" /> *''Thunder Blade'' (1987)<ref name=":12" /> *''Super Monaco GP'' (1989)<ref name=":16" /> *''A.B. Cop'' (1990)<ref name=":16" /> *''GP Rider'' (1990)<ref name=":16" /> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|System 24|Sega System 24}}'''System 24''' | * Displayed in 496&nbsp;×&nbsp;384 resolution, larger than the 320&nbsp;×&nbsp;224 to which Sega designers were accustomed at the time<ref name=":15">Horowitz 2018, pp. 141-144</ref> * Limited character RAM<ref name=":15" /> * Early games loaded onto a floppy disk and could be switched<ref name=":15" /> | *''Gain Ground'' (1988)<ref name=":15" /> *''Bonanza Bros.'' (1990)<ref>Horowitz 2018, p. 173</ref> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|Y Board|Sega Y Board}}'''Y Board''' | *Fourth board in the Super Scaler series, and successor to the X Board<ref name=":13" /> *Added an extra CPU and memory, as well as upgraded video hardware compared to the X Board<ref name=":13" /> *Capable of performing real-time sprite rotation<ref name=":13" /> | *''Galaxy Force'' (1988)<ref name=":13" /> *''Galaxy Force II'' (1988)<ref name=":13" /> *''Power Drift'' (1988)<ref>Horowitz 2018, pp. 137-140</ref> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|Mega-Tech|Sega Mega-Tech|Mega-Play|Sega Mega-Play|Mega Play|Sega Mega Play}}'''Mega-Tech<br>Mega Play''' | * Modified version of Mega Drive/Genesis hardware, designed to play multiple games<ref name=":17" /> * Mega-Tech capable of playing up to eight games<ref name=":17" /> * Mega Play capable of playing up to four games<ref name=":17" /> * Distributed in the United States by Belam<ref name="ACME">{{cite magazine |title=ACME: New Product Review |magazine=RePlay |date=April 1990 |volume=15 |issue=7 |pages=50–60 |url=https://archive.org/details/re-play-volume-14-issue-no.-7-april-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%207%20-%20April%201990/page/50/mode/2up}}</ref> | *''Mega-Tech Arcade System'' (1989)<ref name=":17">Horowitz 2018, pp. 151-152</ref> *''Mega Play<ref name=":17" />'' *''Altered Beast''<ref name="ACME"/> *''Shinobi''<ref name="ACME"/> *''Super Hang-On''<ref name="ACME"/> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|System C|Sega System C|System 14|Sega System 14|System C-2|Sega System C-2|Sega System 14 / C / C-2<!-- weird anchor name for backwards compatibility -->}}'''System C''' | *Also known as System 14<ref name="HC">Horowitz 2018, pp. 165-168</ref> *Based on Mega Drive/Genesis hardware<ref name="HC" /> | *''Bloxeed'' (1989)<ref>{{cite magazine |title=ACME: New Product Review |magazine=RePlay |date=April 1990 |volume=15 |issue=7 |pages=50–80 |url=https://archive.org/details/re-play-volume-14-issue-no.-7-april-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%207%20-%20April%201990/page/50/mode/2up}}</ref> *''Columns'' (1990)<ref name="HC"/> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|System 32|Sega System 32}}'''System 32''' | * Final board in the Super Scaler series<ref name=":18">Horowitz 2018, p. 182</ref> * Sega's first 32-bit system, and final major sprite-based board<ref name=":18" /> * Uses NEC V60 processor<ref name=":19">Horowitz 2018, pp. 187-190</ref> * Research and development began in 1988<ref>{{cite magazine|title=Overseas Readers Column: Sega's R & D Shows "System 32" Board|magazine=Game Machine|publisher=Amusement Press, Inc.|issue=388|date=15 September 1990|page=22|url=https://onitama.tv/gamemachine/pdf/19900915p.pdf#page=12|lang=ja}}</ref> | *''Rad Mobile''<ref name=":18" /> (1990)<ref>{{cite web |title=Rad Mobile (Registration Number PA0000606075) |url=https://cocatalog.loc.gov |website=United States Copyright Office |access-date=5 July 2021}}</ref> *''F1 Exhaust Note'' (1991)<ref>{{cite web |title=F1 Exhaust Note - Videogame by Sega |url=https://www.arcade-museum.com/game_detail.php?game_id=7749 |website=Killer List of Videogames |access-date=10 September 2021}}</ref> *''Golden Axe: The Revenge of Death Adder'' (1992)<ref>{{cite web |url =http://www.arcade-museum.com/game_detail.php?game_id=7968 |title =Golden Axe: The Revenge of Death Adder |website =Killer List of Video Games |publisher =The International Arcade Museum |accessdate =18 Dec 2013}}</ref> *''SegaSonic the Hedgehog'' (1993)<ref>Horowitz 2018, pp. 190-193</ref> *''Dark Edge'' (1993)<ref>{{Cite book|title=Sega Arcade History|publisher=Enterbrain|page=123|language=ja}}</ref><ref name=":20">Horowitz 2018, pp. 193-197</ref> *''Burning Rival'' (1993)<ref name=":20" /> *''Jurassic Park'' (1994)<ref name=":24">Horowitz 2018, pp.229-233</ref> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|Model 1|Sega Model 1}}'''Model 1''' | * Sega's first video game system designed for 3D polygon graphics, developed internally at Sega between 1990 and 1991.<ref name="Real3D">{{cite web |title=Sega Enterprises Ltd. |url=http://www.real3d.com/sega.html |archive-url=https://web.archive.org/web/19970102114017/http://www.real3d.com/sega.html |website=Real3D |publisher=Lockheed Martin |year=1996 |url-status=dead |archive-date=1997-01-02 |access-date=19 April 2021}}</ref><ref name="thg">{{cite web |title=Second Hand Smoke - One up, two down |url=http://www.thg.ru/smoke/19991022/print.html |website=Tom's Hardware Guide |publisher=Tom's Hardware |access-date=19 April 2021 |date=1999-10-22}}</ref> * Uses the same NEC V60 processor as in the System 32<ref name=":19" /> * Contains a custom graphics unit, the CG Board, that can display 180,000 polygons per second<ref name=":19" /> and 6,500 polygons per frame<ref name="RePlay"/> * Capable of displaying 60 frames per second<ref name=":20" /> * Board had a high cost during development<ref name=":21">Horowitz 2018, pp. 198-204</ref> * Original concept was initially conceived around 1988,<ref name="RePlay">{{cite magazine |title=Sega's Riding High: big sales for 'Virtua Racing' signal new era for Sega & the biz; Tom Petit & Ken Anderson explain how hi-tech is remaking coin-op |magazine=RePlay |date=January 1993 |volume=18 |issue=4 |pages=75–83 |url=https://archive.org/details/re-play-volume-18-issue-no.-4-january-1993-600DPI/RePlay%20-%20Volume%2018%2C%20Issue%20No.%204%20-%20January%201993/page/75}}</ref> and Sega began staff hiring for new system in 1989<ref name="VT">{{cite magazine |title=Pedal To The Metal: Sega Set To Speed, Swing, Sidekick Into The 1990s With New Fall Line |magazine=Vending Times |date=August 1989 |volume=29 |issue=10 |pages=52–5 |url=https://archive.org/details/VendingTimesVOL29NO10August1989Clearscan/page/n47}}</ref> | *''Virtua Racing'' (1992)<ref name=":19" /> *''Virtua Fighter'' (1993)<ref name=":20" /> *''Star Wars Arcade'' (1993)<ref>{{cite web|url=https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=1077&image=1 |website=The Arcade Flyer Archive|title=Star Wars Aracde|access-date=21 May 2021}}</ref> *''Wing War'' (1994)<ref>Horowitz 2018, p. 180</ref> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|Model 2|Sega Model 2}}'''Model 2''' | * Developed in collaboration with GE Aerospace.<ref name="nextgen">{{Cite magazine|date=November 1995|title=US defense corp. holds key to Sega's plans|url=https://archive.org/details/nextgen-issue-011/page/n13/mode/2up|magazine=Next Generation|pages=12–14|access-date=14 November 2020}}</ref><ref name=":21" /> * The first Sega board using Lockheed Martin technology, to produce texture-mapped 3D polygon graphics.<ref name="Real3D"/><ref name="thg"/> * Sega and GE Aerospace began co-development of texture-mapping 3D arcade system in September 1992, originally intended for release in 1993.<ref>{{cite magazine |title=Overseas Readers Column: Sega, GE Tie-Up On CG Technology |magazine=Game Machine |issue=438 |publisher=Amusement Press, Inc. |date=1-15 November 1992 |page=30 |lang=ja |url=https://onitama.tv/gamemachine/pdf/19921115p.pdf#page=16}}</ref><ref>{{cite magazine |title=News Digest: Future Sega Simulators to Use Super Hi-Tech From GE |magazine=RePlay |date=December 1992 |volume=18 |issue=3 |page=30 |url=https://archive.org/details/re-play-volume-18-issue-no.-3-december-1992-600DPI/RePlay%20-%20Volume%2018%2C%20Issue%20No.%203%20-%20December%201992/page/30}}</ref> * Introduced the use of texture filtering and texture anti-aliasing<ref>{{cite web|url=http://uk.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=8|title=IGN Presents the History of SEGA - IGN - Page 8|last=Fahs|first=Travis|date=21 April 2009|website=IGN|access-date=8 August 2016}}</ref> * Added Compu-Scene 3D graphics technology<ref name=":21"/> * Utilizes the Intel i960 RISC processor for its CPU.<ref>{{cite web |last1=Alvarado |first1=Omar |last2=Fellers |first2=Thomas J. |last3=Davidson |first3=Michael W. |date=17 September 2002 |title=Intel i960 |url=https://micro.magnet.fsu.edu/optics/olympusmicd/galleries/chips/intel960a.html |access-date=22 October 2025 |website=Molecular Expressions |publisher=Florida State University}}</ref> * Capable of displaying 300,000 textured polygons per second, at 60 frames per second.<ref>Horowitz 2018, pp. 203-206</ref><ref name=":23">Horowitz 2018, pp. 206-210</ref> * Licensed to other developers<ref name="NGen18">{{cite magazine|last=Webb|first=Marcus|date=June 1996|title=Sega Model 2 Technology Licensed to Data East, Jaleco, and Tecmo|magazine=Next Generation|publisher=Imagine Media|issue=18|page=26}}</ref> * Model 2 sold over 130,000 arcade systems by 1996.<ref name="Real3D"/> | *''Daytona USA'' (1994)<ref name=":21" /> *''Virtua Cop'' (1994)<ref>Horowitz 2018, pp. 204-206</ref> *''Virtua Fighter 2'' (1994)<ref name=":23" /> *''Sega Rally Championship'' (1994)<ref>Horowitz 2018, p. 212</ref> *''Virtua Cop 2'' (1995)<ref>Horowitz 2018, p. 215</ref> *''Fighting Vipers'' (1995)<ref name=":25">Horowitz 2018, pp. 217-220</ref> *''Virtual-On: Cyber Troopers'' (1996)<ref>Horowitz 2018, p. 220</ref> *''Sonic the Fighters'' (1996)<ref>{{cite web|url= https://game.watch.impress.co.jp/docs/news/573536.html|title= セガ、PS3/Xbox 360「MODEL2 COLLECTION」|date=16 November 2012|website=Game Watch|language=Japanese|url-status=live|archive-url= https://web.archive.org/web/20170809000305/https://game.watch.impress.co.jp/docs/news/573536.html|archive-date=9 August 2017|access-date=7 March 2019}}</ref> *''Dead or Alive'' (1996)<ref name="NGen18"/> *''The House of the Dead'' (1997)<ref>{{cite magazine|date=April 1997|title=AOU|magazine=Electronic Gaming Monthly|publisher=Ziff Davis|issue=93|page=79}}</ref> *''Top Skater'' (1997)<ref name=":24" /> *''Dynamite Cop'' (1998)<ref name=":26">Horowitz 2018, pp. 222-226</ref> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|ST-V|Sega ST-V}}'''Sega Titan{{nbhyph}}Video (ST{{nbhyph}}V)''' | {{Redirect|ST-V|other uses|STV (disambiguation){{!}}STV}} * Based on Sega Saturn architecture<ref name=":26" /> * Was Sega's low-end board during its lifespan, underpowered compared to the Model 2<ref name=":26" /> * Uses two Hitachi SH-2 CPU processors.<ref>{{cite magazine|title=Overseas Reader Column: Sega Introduces "Titan" Coin-Op System Board|magazine=Game Machine|issue=471|publisher=Amusement Press, Inc.|date=1 May 1994|page=26|url=https://onitama.tv/gamemachine/pdf/19940501p.pdf#page=14}}</ref> | *''Funky Head Boxers'' (1995)<ref name=":24" /> *''Virtua Fighter Remix'' (1995)<ref>{{cite magazine|date=December 1995|title=Virtua Fighter Remix|magazine=Next Generation|publisher=Imagine Media|issue=12|page=209}}</ref> *''Die Hard Arcade'' (1996)<ref name=":26" /> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|Model 3|Sega Model 3}}'''Model 3''' | * Developed in collaboration with Lockheed Martin<ref>{{Cite magazine|date=November 1995|title=US defense corp. holds key to Sega's plans|magazine=Next Generation|issue=11|pages=12–14}}</ref> * First unveiled at the 1996 AOU (Amusement Machine Operators' Union) show<ref>{{cite magazine|date=May 1996|title=Model 3: Sega Affirms Arcade Supremacy|magazine=Next Generation|publisher=Imagine Media|issue=17|pages=12–18}}</ref> * Utilizes a PowerPC processor for its CPU<ref>{{Cite magazine |date=November 1995 |title=US defense corp holds key to Sega's plans |magazine=Next Generation |page=14 |volume=1 |issue=11}}</ref> * Upon release, was the most powerful arcade system board in existence<ref name="cvg174">{{cite journal|date=May 1996|title=News: Virtua Fighter 3|journal=Computer and Video Games|issue=174|pages=10–1}}</ref> * Released in multiple "steps" with improving specifications<ref name=":27">Horowitz 2018, pp. 233-237</ref> * Model 2 and 3 sold more than 200,000 arcade systems combined by 2000.<ref>{{cite journal |last1=Lenoir |first1=Tim |title=All but War Is Simulation: The Military-Entertainment Complex |journal=Configurations |date=2000 |volume=8 |issue=3 |pages=289–335 (317) |doi=10.1353/con.2000.0022 |url=https://web.stanford.edu/dept/HPST/TimLenoir/Publications/Lenoir_AllButWarIsSimulation.pdf}}</ref> | *''Virtua Fighter 3'' (1996)<ref name=":23" /><ref>{{cite magazine|date=October 1996|title=NG Alphas: Virtua Fighter 3|magazine=Next Generation|publisher=Imagine Media|issue=22|page=108}}</ref> *''Scud Race'' (1996)<ref name="Model3">{{cite web |title=Sega Model 3 Pinout Class |url=https://www.arcade-museum.com/pinouts-class/Sega_Model_3.html |website=Killer List of Videogames |access-date=19 April 2021}}</ref> *''Sega Rally 2'' (1998)<ref name="Model3"/> *''Fighting Vipers 2'' (1998)<ref name=":25" /> *''Daytona USA 2: Battle on the Edge'' (1998)<ref name=":27" /> *''SpikeOut'' (1998)<ref>Horowitz 2018, pp. 237-240</ref> *''Star Wars Trilogy Arcade'' (1998)<ref>{{cite web|url=https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=1079&image=3|website=The Arcade Flyer Archive|title=Star Wars Trilogy Aracde|access-date=21 May 2021}}</ref> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|NAOMI|Sega NAOMI|Naomi|Sega Naomi|Sega NAOMI series}}'''NAOMI''' | * Released in 1998 at one-third the price of the Model 3<ref name="naomirelease">{{cite web|url=http://www.gamespot.com/articles/how-naomi-got-its-groove-on/1100-2464869/|title=How Naomi Got Its Groove On|last=Ohbuchi|first=Yutaka|date=17 September 1998|website=GameSpot|url-status=live|archive-url=https://web.archive.org/web/20171224213728/https://www.gamespot.com/articles/how-naomi-got-its-groove-on/1100-2464869/|archive-date=24 December 2017|access-date=9 December 2014}}</ref> * Shared architecture with Dreamcast, but with additional main, graphics and sound memory (32, 16 and 8 megabytes respectively)<ref name="IGN History of Dreamcast">{{cite web|url=https://ign.com/articles/2010/09/10/ign-presents-the-history-of-dreamcast|title=IGN Presents the History of Dreamcast|last=Fahs|first=Travis|date=9 September 2010|website=IGN|url-status=live|archive-url=https://web.archive.org/web/20140928201508/http://www.ign.com/articles/2010/09/10/ign-presents-the-history-of-dreamcast|archive-date=28 September 2014|access-date=31 October 2014}}</ref><ref name="Unified">{{cite journal|last1=Hagiwara|first1=Shiro|last2=Oliver|first2=Ian|date=November–December 1999|title=Sega Dreamcast: Creating a Unified Entertainment World|journal=IEEE Micro|volume=19|pages=29–35|doi=10.1109/40.809375|number=6}}</ref> * Uses Hitachi SH-4 CPU processor<ref>{{cite news |title=NAOMI: New Arcade Board System |url=https://segaretro.org/images/4/48/NAOMI_1998_Press_Release_JP.pdf |access-date=15 October 2021 |publisher=Sega |date=1998}}</ref> and PowerVR graphics processor<ref>{{Cite magazine|date=January 1999|title=NEC and VideoLogic Power Up|magazine=Edge|page=11}}</ref> *Uses ROM boards, with optional GD-ROM drive.<ref name="naomirelease"/><ref>Sega Naomi service manual. SEGA ENTERPRISES, LTD. MANUAL NO. 420-6455-01, p. 7</ref> If a drive is used, it will be used at bootup to copy data to a DIMM RAM board instead.<ref>Sega Naomi GD-ROM system service manual. SEGA ENTERPRISES, INC. USA. MANUAL NO. 420-6620-02, p. 12, 16, 22 Naomi in this configuration has no ROM board to run a game from</ref> *Naomi multiboard can use 3 or 4 boards at the same time depending on the game<ref>Sega Strike Fighter DX (9/1 ver) DGM-0095 schematic. Sega enterprises ltd. (Mentions Naomi slave, Naomi master and game boards)</ref><ref>Sega Strike Fighter DX type Owner's manual, SEGA ENTERPRISES, INC. USA. MANUAL NO. 420-6589-01 mentions Naomi boards, Naomi multi master and Naomi multi slave, and a game BD on p. 128, and a photo with a 3 board design (each with two white edge connectors on the same side, not including a ROM board on top, nor a midplane) on p. 89.</ref><ref>Airline Pilots DX Type Owner's manual. SEGA ENTERPRISES, LTD. MANUAL NO. 420-6471-01 uses the same 3 board design on p. 72. Mentions a Naomi board on p.10.</ref><ref>Sega F355 challenge Owner's manual. SEGA ENTERPRISES, INC. USA. MANUAL NO. 4201-6507-01 shows 4 boards on p. 72, each with two white edge connectors and "Naomi board" on p. 10 and "NAOMI MULTI MASTER" and "NAOMI MULTI SLAVE" on p.137. {{cite web|title=F355 Challenge|url=https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=372&image=2|website=The Arcade Flyer Archive}} mentions 4 Naomi systems.</ref> * NAOMI is a backronym for '''New Arcade Operation Machine Idea'''.<ref>{{Cite web|last=McFerran|first=Damien|date=16 April 2015|title=Hardware Classics: Sega Dreamcast|url=https://www.nintendolife.com/news/2015/04/hardware_classics_sega_dreamcast|access-date=11 July 2011|website=Nintendo Life}}</ref> The name NAOMI was reportedly selected by Sega R&D head Hisashi Suzuki in honor of the British model Naomi Campbell.<ref>{{cite book |last1=Horowitz |first1=Ken |title=The Sega Arcade Revolution: A History in 62 Games |date=22 June 2018 |publisher=McFarland & Company |isbn=978-1-4766-7225-0 |page=210 |url=https://books.google.com/books?id=xT1jDwAAQBAJ&pg=PA210}}</ref> | *''The House of the Dead 2'' (1998)<ref>{{cite web |title=House Of The Dead 2 |url=https://www.arcade-museum.com/game_detail.php?game_id=8152 |website=Killer List of Videogames |access-date=19 April 2021}}</ref> *''Crazy Taxi'' (1999)<ref>Horowitz 2018, pp. 240-242</ref> *''Dead or Alive 2'' (1999)<ref name="Naomi">{{cite web |title=Sega Naomi Original Pinout Class |url=https://www.arcade-museum.com/pinouts-class/Sega_Naomi_Original.html |website=Killer List of Videogames |access-date=19 April 2021}}</ref> *''Derby Owners Club'' (1999)<ref>{{Cite web |title=DERBY OWNERS CLUB(ダービーオーナーズクラブ) – 株式会社セガ |url=https://sega.jp/history/arcade/product/8960/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *''F355 Challenge'' (1999)<ref>{{cite web|title=F355 Challenge|url=https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=372&image=2|website=The Arcade Flyer Archive}}</ref> *''Power Stone'' (1999)<ref name="Naomi"/> *''Marvel vs. Capcom 2: New Age of Heroes'' (2000)<ref name="Naomi"/> *''Monkey Ball'' (2001)<ref>{{Cite web|url=https://www.engadget.com/2019/08/23/sega-genesis-saturn-dreamcast-sequels-and-remasters/|title=Sega is becoming its weird and wonderful self again|last=Souppouris|first=Aaron|date=23 August 2019|website=Engadget|access-date=16 January 2019}}</ref> *''Mushiking: The King of Beetles'' (2003)<ref>{{Cite web |title=甲虫王者ムシキング – 株式会社セガ |url=https://sega.jp/history/arcade/product/8855/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *''Rhythm Tengoku'' (2006) *''Sega Networks Taisen Mahjong MJ'' (2002)<ref>{{Cite web |title=セガ四人打ち麻雀MJ – 株式会社セガ |url=https://sega.jp/history/arcade/product/8867/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|Hikaru|Sega Hikaru}}'''Hikaru''' | *Custom modified version of NAOMI hardware<ref name=":28">Horowitz 2018, pp. 242-244</ref> *Uses a custom Sega graphics chip and had more memory than the NAOMI<ref name=":28" /> *Capable of smooth Phong shading and particle effects.<ref name=":28" /> *Much more expensive than NAOMI<ref name="Edge 2000" /> | *''Air Trix'' (2001)<ref>{{Cite web |title=AIR TRIX(エアトリックス) – 株式会社セガ |url=https://sega.jp/history/arcade/product/16094/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *''Brave Fire Fighters'' (1999)<ref name=":28" /> *''Star Wars: Racer Arcade'' (2000)<ref name="Edge 2000" /> *''Planet Harriers'' (2000)<ref name=":28" /> *''NASCAR Arcade'' (2000)<ref>{{Cite book|title=NASCAR Arcade Deluxe Edition Owner's Manual|publisher=Sega|year=2000|pages=33}}</ref> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|NAOMI 2|Sega NAOMI 2}}'''NAOMI 2''' | *NAOMI 2, released in 2000, served as high-end replacement for Hikaru.<ref name="Edge 2000">{{Cite magazine|date=November 2000|title=NASCAR Arcade|magazine=Edge|issue=90|page=67}}</ref><ref name="DC-UK 2000">{{Cite magazine|date=December 2000|title=NAOMI 2: Sega reveals its next gen arcade hardware|magazine=DC-UK|issue=16|page=41}}</ref> *Next-generation successor to NAOMI.<ref name="NAOMI2">{{cite news |title=Sega Announces NAOMI2 Next Generation Arcade Systems Using Imagination Technologies' PowerVR Graphics Architecture |url=https://www.imaginationtech.com/news/press-release/sega-announces-naomi2-next-generation-arcade-systems-using-imagination-technologies-powervr-graphics-architecture/ |access-date=19 April 2021 |publisher=PowerVR |date=11 January 2001 |archive-date=1 November 2021 |archive-url=https://web.archive.org/web/20211101062921/https://www.imaginationtech.com/news/press-release/sega-announces-naomi2-next-generation-arcade-systems-using-imagination-technologies-powervr-graphics-architecture/ |url-status=dead }}</ref> *Uses PowerVR co-processor capable of transform, clipping, and lighting (T&L).<ref name="NAOMI2"/> *Capable of rendering a fillrate of 2,000 megapixels per second.<ref name="Edge 2000"/><ref name="DC-UK 2000"/> | *''Wild Riders'' (2001)<ref>{{Cite web |title=ワイルドライダーズ – 株式会社セガ |url=https://sega.jp/history/arcade/product/8129/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *''Virtua Fighter 4'' (2001)''<ref name=":23" /><ref>{{cite web|url=http://ign.com/articles/2001/07/03/virtua-fighter-4-first-impressions-part-1-arcade|title=Virtua Fighter 4 - First Impressions Part 1 (Arcade)|last=Chau|first=Anthony|date=July 3, 2001|website=IGN|access-date=March 11, 2016}}</ref>'' *''Virtua Striker 3'' (2001)<ref name="DC-UK 2000" /> *''Initial D Arcade Stage'' (2002)<ref>{{cite web|url=https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=2305&image=1|website=The Arcade Flyer Archive|title=Initial D - Arcade Stage|access-date=21 May 2021}}</ref> *''World Club Champion Football SERIE A 2001-2002'' (2002) *''Soul Surfer'' (2002)<ref>{{Cite web |title=ソウルサーファー – 株式会社セガ |url=https://sega.jp/history/arcade/product/8861/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|Triforce|Sega Triforce}}'''Triforce''' frameless|90x90px | *Co-developed by Namco, Sega, and Nintendo<ref name="triforce">{{cite web|url=http://www.ign.com/articles/2002/02/18/gamecube-arcade-hardware-revealed|title=GameCube Arcade Hardware Revealed|date=18 February 2002|website=IGN|access-date=5 March 2013}}</ref> *Based on GameCube architecture.<ref name="triforce" /> Supported GameCube memory cards.<ref>{{cite web|last=Mirabella III|first=Fran|date=2003-07-16|title=Inside F-Zero AX|url=http://www.ign.com/articles/2003/07/16/inside-f-zero-ax|access-date=2013-06-14|website=IGN}}</ref> *The idea for Triforce came from Namco and Sega. They saw potential in the GameCube architecture for a cost-effective and port-friendly arcade machine. Nintendo agreed to cooperate in building the Triforce board, but had little interest in developing arcade games of their own.<ref>{{cite web|author=IGN Staff|date=2002-02-28|title=Nintendo Roundtable|url=http://www.ign.com/articles/2002/02/28/nintendo-roundtable|access-date=2021-07-07|website=IGN}}</ref> | *''Avalon no Kagi'' (2003)<ref>{{Cite web |title=アヴァロンの鍵 – 株式会社セガ |url=https://sega.jp/history/arcade/product/8849/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *''F-Zero AX'' (2003)<ref name="developerpublisher">{{cite web|url=http://www.gamespot.com/gamecube/driving/fzero/news.html?sid=2858754|title=Sega and Nintendo form developmental partnership|last=Satterfield|first=Shane|date=28 March 2002|website=GameSpot|url-status=live|archive-url=https://web.archive.org/web/20090213182143/http://www.gamespot.com/gamecube/driving/fzero/news.html?sid=2858754|archive-date=13 February 2009|access-date=20 June 2007}}</ref> *''Mario Kart Arcade GP'' (2005)<ref>{{cite web|url=https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=4706&image=1|title=Mario Kart Arcade GP|website=The Arcade Flyer Database|url-status=live|archive-url=https://web.archive.org/web/20190325035620/https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=4706&image=1|archive-date=25 March 2019|access-date=6 May 2021}}</ref> *''Mario Kart Arcade GP 2'' (2007) *''Virtua Striker 4'' (2004)<ref>{{Cite web |title=バーチャストライカー4 – 株式会社セガ |url=https://sega.jp/history/arcade/product/18145/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|Chihiro|Sega Chihiro}}'''Chihiro''' | * Based on Xbox architecture<ref name="gamasutra PVR">{{Cite web|url=https://www.gamedeveloper.com/game-platforms/sega-arcade-hardware-confirmed-as-powervr-based|title=Sega Arcade Hardware Confirmed As PowerVR-Based|last=Jenkins|first=David|date=20 July 2005|website=Gamasutra|access-date=15 January 2020|url-status=live|archive-url=https://web.archive.org/web/20120513163600/https://www.gamasutra.com/view/news/96936/Sega_Arcade_Hardware_Confirmed_As_PowerVRBased.php|archive-date=2012-05-13}}</ref> | *''The House of the Dead III'' (2002)<ref>{{cite web|url=https://www.gamespot.com/articles/jamma-2002-house-of-the-dead-3/1100-2880808/|title=JAMMA 2002: House of the Dead 3|work=Gamespot|first=Ricardo|last=Torres|date=19 September 2002|archive-url=https://web.archive.org/web/20160522090030/https://www.gamespot.com/articles/jamma-2002-house-of-the-dead-3/1100-2880808/|archive-date=2016-05-22|url-status=live|access-date=10 December 2021}}</ref> *''OutRun 2'' (2003)<ref name="gamasutra PVR" /> *''Virtua Cop 3'' (2003)<ref name="gamasutra PVR" /> *''Ghost Squad'' (2004)<ref name="gs">{{Cite web|title=Museum of the Game: Ghost Squad|url=https://www.arcade-museum.com/game_detail.php?game_id=13248|access-date=29 October 2020|website=Killer List of Videogames}}</ref> *''Crazy Taxi 3: High Roller'' (2003) *''Quest of D'' (2004)<ref>{{Cite web |title=Quest of D (クエスト オブ ディー) – 株式会社セガ |url=https://sega.jp/history/arcade/product/8826/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *''Ollie King'' (2004)<ref name="gamasutra PVR" /> *''Sega Golf Club'' (2004)<ref>{{Cite web |title=セガ ゴルフクラブ ネットワークプロツアー – 株式会社セガ |url=https://sega.jp/history/arcade/product/8056/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *Wangan Midnight Maximum Tune (2004)<ref>Namco. (n.d.). ''Maximum Tune Operators Manual''. Namco UK. Retrieved 15 March 2024, from [https://www.progettosnaps.net/manuals/pdf/wangmid.pdf. https://www.progettosnaps.net/manuals/pdf/wangmid.pdf.]

Page 101 clearly shows the Main Sega Chihiro unit.</ref> *''Sega Networks Taisen Mahjong MJ3'' (2005)<ref>{{Cite web |title=セガネットワーク対戦麻雀MJ3 – 株式会社セガ |url=https://sega.jp/history/arcade/product/7279/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *''Sangokushi Taisen'' (2005)<ref>{{Cite web |title=三国志大戦 – 株式会社セガ |url=https://sega.jp/history/arcade/product/8807/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *Wangan Midnight Maximum Tune 2 (2005)<ref>Namco UK. (n.d.). ''Wangan Midnight Maximum Tune 2 Operators Manual''. Namco UK. Retrieved 15 March 2024, from [https://www.progettosnaps.net/manuals/pdf/wangmid2j.pdf. https://www.progettosnaps.net/manuals/pdf/wangmid2j.pdf.]

Page 105 clearly shows the Chihiro system, as well as referring to it as "Chihiro Game PC Board Assy"</ref> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|SystemSP|Sega SystemSP}}'''SystemSP''' | * Capable of software upgrade with CompactFlash<ref name="dinoking">{{Cite book|title="Dinosaur King" owner's manual|publisher=Sega|page=36}}</ref> | *''Love & Berry: Dress Up & Dance'' (2004)<ref>{{Cite web |title=オシャレ魔女 ラブ and ベリー – 株式会社セガ |url=https://sega.jp/history/arcade/product/8820/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *''Dinosaur King'' (2005)<ref name="dinoking" /> *''Brick People'' (2009)<ref>{{Cite web |title=ぶろっくぴーぽー – 株式会社セガ |url=https://sega.jp/history/arcade/product/7969/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|Lindbergh|Sega Lindbergh}}'''Lindbergh''' | * Uses a specialized version of Montavista Linux for an operating system * Uses a 3&nbsp;GHz Pentium 4 CPU, 1&nbsp;GB RAM and an Nvidia GPU<ref name="gamasutra board2005">{{Cite web|url=https://www.gamasutra.com/view/news/97348/RoundUp_New_Sega_Arcade_Board_EAs_Grammy_Pro_Sessions_PSP_European_Oceania_Launch.php|title=Round-Up: New Sega Arcade Board, EA's Grammy Pro Sessions, PSP European, Oceania Launch|last1=Maragos|first1=Nick|last2=Sheffield|first2=Brandon|date=31 August 2005|website=Gamasutra|access-date=15 January 2020|archive-url=https://web.archive.org/web/20131115005654/https://www.gamasutra.com/view/news/97348/RoundUp_New_Sega_Arcade_Board_EAs_Grammy_Pro_Sessions_PSP_European_Oceania_Launch.php|archive-date=2013-11-15}}</ref> * LAN play capabilities, USB controller slots and DVD-ROM.<ref name="gamasutra board2005"/> | *''The House of the Dead 4'' (2005)<ref name="gamasutra PVR" /> *''Virtua Tennis 3'' (2006)<ref name="gamasutra board2005"/> *''Virtua Fighter 5'' (2006)<ref name="gamasutra PVR" /> *''After Burner Climax'' (2006)<ref name="gamasutra board2005" /> *''Initial D Arcade Stage 4'' (2007)<ref>{{cite web|url= https://primetimeamusements.com/product/initial-d4/|website=PrimeTime Amusements|title=Initial D4|access-date=21 May 2021}}</ref> *''Let's Go Jungle: Lost on the Island of Spice'' (2006)<ref>{{Cite web |title=Let's Go JUNGLE!(レッツ ゴー ジャングル!) – 株式会社セガ |url=https://sega.jp/history/arcade/product/8788/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *''Sega Network Casino Club'' (2007)<ref>{{Cite web |title=ネットワーク対戦クイズ Answer×Answer – 株式会社セガ |url=https://sega.jp/history/arcade/product/8775/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *''Answer X Answer'' (2007)<ref>{{Cite web |title=SEGA NETWORK CASINO CLUB(SNC) – 株式会社セガ |url=https://sega.jp/history/arcade/product/8006/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *''Too Spicy'' (2007)<ref>{{Cite web |title=2SPICY – 株式会社セガ |url=https://sega.jp/history/arcade/product/8000/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *''Sega Networks Taisen Mahjong MJ4'' (2008)<ref>{{Cite web |title=セガネットワーク対戦麻雀MJ4 – 株式会社セガ |url=https://sega.jp/history/arcade/product/7272/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *''Sega Race TV'' (2008)<ref>{{Cite web |title=SEGA-RaceTV – 株式会社セガ |url=https://sega.jp/history/arcade/product/8769/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *''Psy-Phi'' (cancelled)<ref name="gamasutra board2005" /> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|Europa-R|Sega Europa-R}}'''Europa-R''' | * Runs at 60 frames per second and 720p video resolution<ref name="Plunkett 2008">{{Cite web|url=https://kotaku.com/take-a-look-at-sega-rally-3-393242|title=Take A Look At Sega Rally 3|last=Plunkett|first=Luke|date=27 May 2008|website=Kotaku|access-date=15 January 2020}}</ref> | *''Sega Rally 3'' (2008)<ref name="Plunkett 2008" /> *''Race Driver: Grid'' (2010)<ref name="Plunkett 2008" /> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|RingEdge|Sega RingEdge|RingEdge 2|Sega RingEdge 2|RingWide|Sega RingWide|Ring series|Sega Ring series}}'''RingEdge<br>RingWide<br>RingEdge 2''' | * RingEdge and RingEdge 2 utilize Pentium Dual-Core CPUs, and are the higher-end units<ref name="segaarcade.com">{{Cite web|url=https://www.segaarcade.com/arcade-game-technical-support/supported-hardware.html|title=Sega Supported Hardware|website=segaarcade.com|publisher=Sega Amusements International Ltd.|access-date=15 January 2020}}</ref> * RingWide uses a Celeron CPU<ref name="segaarcade.com" /> * All three run Windows Embedded Standard 2009<ref name="segaarcade.com" /> | *''Border Break'' (2009)<ref name="Siliconera 2012">{{Cite web|url=https://www.siliconera.com/initial-d-arcade-stage-7-aa-x-races-to-arcades-this-thursday/|title=Initial D Arcade Stage 7 AA X Races To Arcades This Thursday|date=28 November 2012|website=Siliconera|access-date=15 January 2020}}</ref> *''Shining Force Cross'' (2009)<ref>{{Cite web |title=シャイニング・フォース クロス – 株式会社セガ |url=https://sega.jp/history/arcade/product/8748/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *''Hatsune Miku: Project DIVA Arcade'' (2010) *''Sengoku Taisen'' (2010) *''Let's Go Island 3D'' (2011)<ref>{{Cite web |title=Let's GO ISLAND 3D(レッツ ゴー アイランド 3D) – 株式会社セガ |url=https://sega.jp/history/arcade/product/8728/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *''Initial D: Arcade Stage 6 AA'' (2011) *''Chaos Code'' (RingWide, 2011)<ref>{{Cite web|url=https://www.polygon.com/2013/8/14/4620184/chaos-code-coming-to-north-america-on-psn|title=Chaos Code coming to North America on PSN|date=14 August 2013|website=Polygon|access-date=15 January 2020}}</ref> *''Sega Networks Taisen Mahjong MJ5'' (2011) *''Initial D Arcade Stage 7 AA X'' (2012)<ref name="Siliconera 2012" /> *''Operation G.H.O.S.T'' (RingWide, 2012)<ref>{{Cite web |title=OPERATION G.H.O.S.T. – 株式会社セガ |url=https://sega.jp/history/arcade/product/8715/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *''Maimai'' (RingEdge 2, 2012)<ref>{{Cite web |title=maimai – 株式会社セガ |url=https://sega.jp/history/arcade/product/8709/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *''Transformers: Human Alliance'' (RingEdge 2, 2013)<ref>{{Cite web|url=http://www.nintendolife.com/news/2015/07/weirdness_segas_repackaged_transformers_arcade_game_is_an_unexpected_nod_to_its_glorious_past|title=Weirdness: Sega's Repackaged Transformers Arcade Game Is An Unexpected Nod To Its Glorious Past|last=McFerran|first=Damien|date=21 July 2015|website=Nintendo Life|access-date=15 January 2020}}</ref> *''Code of Joker'' (RingEdge 2, 2013)<ref>{{Cite web |title=コード・オブ・ジョーカー(CODE OF JOKER) – 株式会社セガ |url=https://sega.jp/history/arcade/product/7527/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|Nu|Sega Nu|Nu 1.1|Sega Nu 1.1|Nu 2|Sega Nu 2|Nu series|Sega Nu series}}'''Nu<br>Nu 1.1<br>Nu 2''' | *Uses Windows Embedded 8 Standard for an operating system<ref name="4gamer.net 2013">{{Cite web|url=https://www.4gamer.net/games/999/G999902/20130904019/|title=Sega announces next-generation arcade game board "Nu". The first adoption title is "Hatsune Miku Project DIVA Arcade Future Tone"|date=4 September 2013|website=4gamer.net|language=ja|access-date=16 January 2020}}</ref> '''Nu and Nu 1.1:''' *Intel Core i3-3220 CPU<ref name="4gamer.net 2013" /> * Nvidia GeForce GTX 650 Ti graphics card (Nu)<ref name="4gamer.net 2013" /> * Nvidia GeForce GTX 750 Ti graphics card (Nu 1.1) '''Nu 2:'''

* Intel Core i5-6500 CPU * Nvidia GeForce GTX 950 graphics card *All systems have DirectX 11 support<ref name="4gamer.net 2013" /> | *''Hatsune Miku: Project DIVA Arcade Future Tone'' (2013)<ref name="4gamer.net 2013" /> *''E-DEL Sand'' (Nu SX, 2014)<ref>{{Cite web |title=え~でる すなば ふしぎなすなあそび – 株式会社セガ |url=https://sega.jp/history/arcade/product/10985/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *''Wonderland Wars'' (2015)<ref>{{Cite web |title=Wonderland Wars – 株式会社セガ |url=https://sega.jp/history/arcade/product/7708/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリ��|株式会社セガ |language=ja}}</ref> *''Chunithm'' (2015)<ref>{{Cite web |title=CHUNITHM – 株式会社セガ |url=https://sega.jp/history/arcade/product/7897/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *''Shin Mushiking'' (2015)<ref>{{Cite web |title=新甲虫王者ムシキング – 株式会社セガ |url=https://sega.jp/history/arcade/product/10974/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> *''Initial D: Arcade Stage Zero'' (Nu 2, 2016)<ref>{{Cite web |title=頭文字D ARCADE STAGE Zero – 株式会社セガ |url=https://sega.jp/history/arcade/product/16144/ |access-date=2023-12-28 |website=セガ・アーケードゲームヒストリー|株式会社セガ |language=ja}}</ref> |- style="vertical-align:top" |style="text-align:center"| {{Anchor|ALLS|ALL|Sega ALLS}}'''ALLS''' | *Uses Windows 10 IoT Enterprise LTSC for an operating system *Hardware spec may differ on the ALLS system used in the arcade cabinet *Capable of running Unreal Engine 4-based games<ref name="Nojima 2018">{{Cite web|url=https://cgworld.jp/feature/201810-cgw243-hod.html|title=Arcade popular series latest work "HOUSE OF THE DEAD -SCARLET DAWN-"|last=Nojima|first=Ryo|date=10 October 2018|website=CGWorld.jp|publisher=Born Digital, Inc.|language=ja|access-date=16 January 2020}}</ref> *ALLS is a backronym for '''Amusement''' '''Linkage''' '''Live''' '''System'''. | * ''Maimai DX'' (2019) * ''Chunithm SUPERSTAR'' (2019) & ''Chunithm NEW!!'' (2021) *''House of the Dead: Scarlet Dawn'' (2018)<ref name="Nojima 2018"/> *''Dead or Alive 6'' (2019)<ref>{{Cite web|url=https://www.dualshockers.com/dead-alive-6-arcade-version-announced/|title=Dead or Alive 6's Arcade Version Announced|website=DualShockers.com|date=29 September 2018 |access-date=11 October 2024}}</ref> |}

== Additional arcade hardware == Sega has developed and released additional arcade games that use technology other than their dedicated arcade system boards. The first arcade game manufactured by Sega was ''Periscope'', an electromechanical game. This was followed by ''Missile'' in 1969.<ref name=":113">Horowitz 2018, pp. 8-13</ref> Subsequent video-based games such as ''Pong-Tron'' (1973), ''Fonz'' (1976), and ''Monaco GP'' (1979) used discrete logic boards without a CPU microprocessor.<ref>Horowitz 2018, pp. 16, 28, 56</ref> ''Frogger'' (1981) used a system powered by two Z80 CPU microprocessors.<ref>Horowitz 2018, pp. 36-39</ref> Some titles, such as ''Zaxxon'' (1982) were developed externally from Sega, a practice that was not uncommon at the time.<ref>Horowitz 2018, pp. 48-50</ref>

==See also== *Sega R360 *List of Sega pinball machines *List of Sega video game consoles

==References== {{Reflist}}

{{Sega hardware}} {{Bandai Namco Hardware}}

Sega Category:Sega hardware Sega arcade system boards