{{short description|Type of video game console}} {{For|the OnLive hardware|OnLive MicroConsole}} {{update|date=September 2018}}

[[File:OUYA-Console-set-h.png|thumb|right|250px|The Ouya is an inexpensive microconsole based on Android.]]

A '''microconsole''' is a home video game console that is typically powered by low-cost computing hardware, making the console lower-priced compared to other home consoles on the market. The majority of microconsoles, with a few exceptions such as the PlayStation TV and OnLive Game System, are Android-based digital media players that are bundled with gamepads and marketed as gaming devices. Such microconsoles can be connected to the television to play video games downloaded from an application store such as Google Play.

== Origins == [[File:Nintendo-N64-iQue-Player-FL.jpg|thumb|right|250px|The iQue Player connects to the television and enabled downloading of games at home as early as 2004.]] The iQue Player was released in 2003 as a low-cost handheld TV game console based on the Nintendo 64, specifically designed for the Chinese market.<ref>{{Cite web |last=March 4 |first=Joe Blevins {{!}} |last2=2016 {{!}} 6:48pm |title=Meet the iQue Player, a Nintendo console that was only available in China |url=https://www.avclub.com/meet-the-ique-player-a-nintendo-console-that-was-only-1798244884 |access-date=2026-03-13 |website=AV Club |language=en-US}}</ref> At launch, games were available for download from iQue Depot kiosks. In October 2004, the iQue@Home application store was introduced, allowing users to download games from home,<ref>{{cite web |title=IQue Software and iQue@Home |date=30 August 2014 |url=https://www.ign.com/wikis/nintendo-ique-player/IQue_Software_and_iQue@Home |publisher=IGN |access-date=30 September 2024}}</ref> potentially making it the first microconsole of its kind.

In the early 2010s, shortly after the rise of mobile gaming on smartphones and tablet devices from 2008, microconsoles started to gain traction in the global market. These units were seen as a means to marry the idea of home video game consoles with smartphone and tablet gaming, taking advantage of the large library of games already available for the Android operating system.<ref>{{cite web | url = https://fortune.com/2014/10/16/android-tv-video-games-google/ | title = How Android TV is a (video) game changer | first= John | last = Gaudiosi | date = October 16, 2014 | accessdate = June 21, 2021 | work = Fortune }}</ref> While OnLive's MicroConsole brought the name "microconsole" to the field, the term "microconsole" was more widely adapted to describe these units as a whole as it mirrored the concept of microcomputers of the 1970s and 1980s compared to mainframes and minicomputers. Just as microcomputers represented low-cost, less powerful, and smaller form-factor versions of their larger equivalents, microconsoles tend to be similarly available at lower cost using cheaper computation hardware and packaged in smaller systems. In some cases, these packages were small enough to be encased into handheld controllers.<ref>{{cite web | url = https://www.gamedeveloper.com/business/2013 | title = 2013: The year of the microconsole? | first = Tadhg | last = Kelly | date = January 8, 2013 | access-date = June 21, 2021 | work =Gamasutra }}</ref><ref name="Year of Microconsole March 2013"/>

<!-- couldn't find good source for pre-2010 conversation about how Apple TV, Roku, etc. digital media streamers would affect gaming—add one here if you can -->In late 2010, cloud gaming startup OnLive released MicroConsole, a television adapter and wireless gamepad that connects the company's video game streaming service to televisions.<ref name="CNET OnLive MicroConsole announce"/> ''VentureBeat''{{'}}s Dean Takahashi described the device as representing the company founder's "vision to turn the video game industry upside down" as an inexpensive console providing "high-end games on low-end hardware" that could eliminate the cycle of regular consumer hardware upgrades.<ref name="VentureBeat OnLive presales"/><ref name="Verge OnLive lost"/> The MicroConsole TV adapter was produced at a loss.<ref name="Verge OnLive lost"/> OnLive's MicroConsole made the company an early leader in the nascent microconsole field.<ref name="Forbes microconsole showdown"/>

Amid a "new war for TV" in the consumer electronics industry,<ref name="Verge Over the Top"/> an inexpensive and simple Android-based video game console designed for televisions called Ouya was announced for crowdfunding in July 2012. The Ouya was an overnight success and raised $8.5 million.<ref name="Eurogamer Ouya review"/><ref name="Kotaku Ouya success"/> Significant interest in low-cost Android console gaming followed Ouya's success,<ref name="Engadget Ouya devs on dev kit"/><ref name="Verge Nvidia Project Shield editorial"/><ref name="Forbes Competing with Ouya"/> spurred by the mobile games industry growth.<ref name="Forbes microconsole showdown"/><ref name="Polygon Green Throttle"/> The industry began to refer to the resulting consoles as alternative consoles, or microconsoles.<ref name="VentureBeat Microconsoles Explained"/>

''Polygon'' had reported that Android "consoles" were best-in-show at the January 2013 Consumer Electronics Show, citing devices like the MOGA Pro, Green Throttle Games Atlas controller, Nvidia Shield, and news of Valve's Steam Machine, a non-Android console.<ref name="Polygon Android consoles dominate CES"/><ref name="Verge Nvidia Project Shield editorial"/><ref name="Year of Microconsole January 2013"/> Following Ouya's success, other similar set-top Android gaming devices were announced as direct competitors, including the GameStick in early 2013,<ref name="TechCrunch GameStick launches"/><ref name="MTV GameStick as Ouya competitor"/><ref name="Polygon GameStick ends Kickstarter"/> GamePop in May 2013,<ref name="Polygon GamePop coming"/> and Mad Catz's MOJO in June 2013.<ref name="Polygon Project M.O.J.O. announce"/> Forbes's Daniel Nye Griffiths referred to Ouya and GameStick's close release dates as the microconsole field's first "showdown".<ref name="Forbes microconsole showdown"/> The GamePop and MOJO announcements in the early summer referred to the devices as "microconsoles".<ref name="Gamesindustry.biz GamePop announcement"/><ref name="Engadget Project M.O.J.O. announce"/>

The PlayStation TV (known in Asia as the PlayStation Vita TV) is a microconsole announced in September 2013 at a Sony Computer Entertainment Japan presentation.<ref>{{cite web |url=https://www.forbes.com/sites/erikkain/2013/09/09/sony-announces-100-playstation-vita-tv-micro-console/ |title=Sony Announces $100 'PlayStation Vita TV' Micro-Console |work=Forbes |access-date=2013-10-02}}</ref><ref>{{cite web|last=Gilbert |first=Ben |url=https://www.engadget.com/2013/09/18/playstation-vita-tv-hands-on/ |title=Hands-on with the PlayStation Vita TV, Sony's $100 microconsole (update: video!) |publisher=Engadget.com |date=2013-09-18 |access-date=2013-10-02}}</ref><ref>{{cite web|url=http://www.computerandvideogames.com/428487/sony-announces-ps-vita-tv-microconsole/ |title=News: Sony announces PS Vita TV microconsole |publisher=ComputerAndVideoGames.com |date=2013-09-09 |access-date=2013-10-02}}</ref> It was released in Japan on November 14, 2013, and in North America on October 14, 2014.

== Home-made Devices == Raspberry Pi has become a popular alternative platform for home-made microconsoles due to its low cost and ability to emulate retro gaming consoles.<ref>{{Cite web |last=Bixenspan |first=David |date=2024-06-22 |title=Is RetroPie Available For Raspberry Pi 5? Here's What You Need To Know |url=https://www.slashgear.com/1602513/retropie-raspberry-pi-5-available-install-what-need-know/ |access-date=2025-01-09 |website=SlashGear |language=en-US}}</ref> While homebrew software for the Raspberry Pi can be made by anyone, users can install a complete emulation package, such as RetroArch or RetroPie.<ref>{{Cite web |last=Adamson |first=Bon |date=2024-09-06 |title=I tried both RetroArch and RetroPie to find out which emulator is actually better |url=https://www.pocket-lint.com/retroarch-or-retropie-what-emulator-platform-is-better/ |access-date=2025-01-09 |website=Pocket-lint |language=en}}</ref>

== Reception ==

''Gamasutra'' called Ouya, GameStick, and GamePop "console alternatives" that represent "a potential new market space for developers".<ref name="Gamasutra GamePop announce"/> Tadhg Kelly, writing for ''Edge'', called 2013 "the year of the microconsole", citing less consumer need for traditional console power, the low price of microconsole manufacture, increased system compatibility for easier game development, and more developer freedom from console business interests.<ref name="Year of Microconsole March 2013"/> Microconsole promises of a less restrictive platform are expected to empower independent game developers.<ref name="Year of Microconsole January 2013"/><ref name="Gamesindustry.biz How I Stopped"/> Kelly referred to the "deliberately small" microconsoles as "the netbooks of the console world", not intended to compete with big video game consoles.<ref name="TechCrunch Wrong about Ouya"/> Other reviewers called the microconsoles competitors, though not a threat, and referred to a crowded "non-traditional console space" as a disadvantage.<ref name="Forbes Competing with Ouya"/> Kelly added that Ouya is heavily focused on the early adopter audience and its interests, and that Ouya's "natural advantage" of price has not been communicated effectively.<ref name="TechCrunch Wrong about Ouya"/><!-- There's more to use in the Kelly sources, if you're interested --> ''Edge'' questioned possibilities of microconsole success due to competition within the field as well as from Nintendo, Sony, and Microsoft's new consoles.<ref name="Edge Competes"/>

The pre-release Ouya was panned by early reviewers.<ref name="Forbes: Early Ouya Reviews Not Pretty"/> ''The Verge'' called it unfinished,<ref name="Verge Ouya review"/> and in a later review, ''Eurogamer'' questioned why consumers would purchase a console that duplicated the functionality of smartphones they already had.<ref name="Eurogamer Ouya review"/>

The video game industry saw Apple's Apple TV as potential microconsole competition due to the company's experience in the mobile games market.<ref name="Yahoo Apple biggest threat"/><ref name="Kotaku Apple controller"/><ref name="TechCrunch Wrong about Ouya"/> ''Polygon'' reported in January 2013 that the Apple TV "continue[d] to be dangerously close to upending the mobile gaming space" and speculated that an Apple TV App Store could spark "a rush of games to the television".<ref name="Polygon Android consoles dominate CES"/>

== See also == {{Portal|Video games}} * {{annotated link|List of microconsoles}} * {{annotated link|Cloud gaming}} * {{annotated link|Dedicated console}} * {{annotated link|Handheld game console}} * {{annotated link|Handheld TV game}} * {{annotated link|Mobile game}} * {{annotated link|Video game clone}}

== References == {{reflist|2|refs=

<ref name="CNET OnLive MicroConsole announce">{{cite web|url=http://news.cnet.com/8301-17938_105-20023186-1.html |title=PC games come to TV with OnLive's MicroConsole |last1=Ackerman |first1=Dan |date=November 17, 2010 |work=CNET |publisher=CBS Interactive |access-date=June 7, 2013 |archive-url=https://web.archive.org/web/20160313091504/http://news.cnet.com/8301-17938_105-20023186-1.html |archive-date=March 13, 2016 |url-status=live }}</ref>

<ref name="Edge Competes">{{cite magazine |url=http://www.edge-online.com/news/gamestick-android-console-competes-with-ouya-and-esfere-for-public-money/ |title=GameStick Android console competes with Ouya and eSfere for public money |last1=Maxwell |first1=Ben |date=January 2, 2013 |magazine=Edge |publisher=Future Publishing |access-date=June 8, 2013 }}</ref>

<ref name="Engadget Ouya devs on dev kit">{{cite web|url=https://www.engadget.com/2013/02/01/ouya-developers-sound-off/ |title=OUYA developers sound off: successes and failures of the dev kit, one month out |last1=Gilbert |first1=Ben |date=February 1, 2013 |work=Engadget |publisher=AOL Tech |access-date=June 7, 2013 |archive-url=https://web.archive.org/web/20130608054739/http://www.engadget.com/2013/02/01/ouya-developers-sound-off/ |archive-date=June 8, 2013 |url-status=live }}</ref>

<ref name="Engadget Project M.O.J.O. announce">{{cite web|url=https://www.engadget.com/2013/06/07/mad-catz-ceo-announces-project-m-o-j-o-android-gaming-console/ |title=Mad Catz CEO announces 'Project M.O.J.O.' Android gaming console coming at E3 |last1=Trew |first1=James |date=June 7, 2013 |work=Engadget |publisher=AOL Tech |access-date=June 7, 2013 |archive-url=https://web.archive.org/web/20130610085957/http://www.engadget.com/2013/06/07/mad-catz-ceo-announces-project-m-o-j-o-android-gaming-console/ |archive-date=June 10, 2013 |url-status=live }}</ref>

<ref name="Eurogamer Ouya review">{{cite web|url=http://www.eurogamer.net/articles/digitalfoundry-ouya-review |title=Ouya review |last1=McFerran |first1=Damien |date=June 8, 2013 |work=Eurogamer |publisher=Gamer Network |access-date=June 8, 2013 |archive-url=https://web.archive.org/web/20130610175010/http://www.eurogamer.net/articles/digitalfoundry-ouya-review |archive-date=June 10, 2013 |url-status=live }}</ref>

<ref name="Forbes Competing with Ouya">{{cite web|url=https://www.forbes.com/sites/davidthier/2013/05/09/theres-a-new-free-console-competing-with-the-ouya/ |title=There's A New, Free Console Competing With The Ouya |last1=Thier |first1=David |date=May 9, 2013 |work=Forbes |access-date=June 8, 2013 |archive-url=https://web.archive.org/web/20130608230843/http://www.forbes.com/sites/davidthier/2013/05/09/theres-a-new-free-console-competing-with-the-ouya/ |archive-date=June 8, 2013 |url-status=live }}</ref>

<ref name="Forbes: Early Ouya Reviews Not Pretty">{{cite web|url=https://www.forbes.com/sites/erikkain/2013/04/07/ouya-early-reviews-trickle-in-and-theyre-not-pretty/ |title=Early Ouya Reviews Trickle In And They're Not Pretty |last1=Kain |first1=Erik |date=April 7, 2013 |work=Forbes |access-date=June 8, 2013 |archive-url=https://web.archive.org/web/20130529084244/http://www.forbes.com/sites/erikkain/2013/04/07/ouya-early-reviews-trickle-in-and-theyre-not-pretty/ |archive-date=May 29, 2013 |url-status=live }}</ref>

<ref name="Forbes microconsole showdown">{{cite web|url=https://www.forbes.com/sites/danielnyegriffiths/2013/05/09/ouya-closes-15-million-round-delays-launch-to-june-25/ |title=OUYA Closes $15 Million Round, Sets Up Microconsole Showdown |last1=Griffiths |first1=Daniel Nye |date=May 9, 2013 |work=Forbes |access-date=June 7, 2013 |archive-url=https://web.archive.org/web/20130610102943/http://www.forbes.com/sites/danielnyegriffiths/2013/05/09/ouya-closes-15-million-round-delays-launch-to-june-25/ |archive-date=June 10, 2013 |url-status=live }}</ref>

<ref name="Gamasutra GamePop announce">{{cite web |url=https://www.gamedeveloper.com/business/ouya-has-a-new-competitor-with-subscription-based-gamepop |title=Ouya has a new competitor with subscription-based GamePop |last1=Ligman |first1=Kris |date=May 9, 2013 |work=Gamasutra |publisher=UBM TechWeb |access-date=June 8, 2013 }}</ref>

<ref name="Gamesindustry.biz GamePop announcement">{{cite web|url=http://www.gamesindustry.biz/articles/2013-05-10-bluestacks-announces-android-powered-gamepop-console |title=Bluestacks announces Android-powered Gamepop console |last1=Williams |first1=Mike |date=May 10, 2013 |work=GamesIndustry |publisher=Gamer Network |access-date=June 7, 2013 |archive-url=https://web.archive.org/web/20130607052132/http://www.gamesindustry.biz/articles/2013-05-10-bluestacks-announces-android-powered-gamepop-console |archive-date=June 7, 2013 |url-status=live }}</ref>

<ref name="Gamesindustry.biz How I Stopped">{{cite web|url=http://www.gamesindustry.biz/articles/2013-05-21-how-i-stopped-worrying-and-learned-to-love-the-microconsole |title=How I Stopped Worrying and Learned To Love The Microconsole |last1=Luton |first1=Will |date=May 21, 2013 |work=GamesIndustry |publisher=Gamer Network |access-date=June 8, 2013 |archive-url=https://web.archive.org/web/20130608065510/http://www.gamesindustry.biz/articles/2013-05-21-how-i-stopped-worrying-and-learned-to-love-the-microconsole |archive-date=June 8, 2013 |url-status=live }}</ref>

<ref name="Kotaku Apple controller">{{cite web|url=https://kotaku.com/monday-is-the-perfect-day-for-apple-to-reveal-a-game-co-512008464 |title=Monday Is The Perfect Day For Apple To Reveal A Game Controller |last1=Fahey |first1=Mike |date=June 7, 2013 |work=Kotaku |publisher=Gawker Media |access-date=June 7, 2013 |archive-url=https://web.archive.org/web/20130610225615/http://kotaku.com/monday-is-the-perfect-day-for-apple-to-reveal-a-game-co-512008464 |archive-date=June 10, 2013 |url-status=live }}</ref>

<ref name="Kotaku Ouya success">{{cite web|url=https://kotaku.com/ouyas-ridiculously-successful-kickstarter-ends-with-mil-5933174 |title=Ouya's Ridiculously Successful Kickstarter Ends With Millions in the Bank |last1=Plunkett |first1=Luke |date=August 9, 2012 |work=Kotaku |publisher=Gawker Media |access-date=June 7, 2013 |archive-url=https://web.archive.org/web/20130515155622/http://kotaku.com/5933174/ouyas-ridiculously-successful-kickstarter-ends-with-millions-in-the-bank |archive-date=May 15, 2013 |url-status=live }}</ref>

<ref name="MTV GameStick as Ouya competitor">{{cite web|url=http://multiplayerblog.mtv.com/2013/01/02/gamestick-android-game-console/ |title=GameStick Android Console Aims To Be OUYA's First Competitor |last1=Hatfield |first1=Don |date=January 2, 2013 |work=MTV Geek |publisher=Viacom |access-date=June 7, 2013 |archive-url=https://web.archive.org/web/20130124085548/http://multiplayerblog.mtv.com/2013/01/02/gamestick-android-game-console/ |archive-date=January 24, 2013 |url-status=dead }}</ref>

<ref name="Polygon Android consoles dominate CES">{{cite web|url=http://www.polygon.com/2013/1/15/3876296/steam-box-android-console-ces |title=Android 'consoles' and Steam Boxes dominate gaming at CES, while consoles sit it out |last1=Grant |first1=Christopher |date=January 15, 2013 |work=Polygon |publisher=Vox Media |access-date=June 7, 2013 |archive-url=https://web.archive.org/web/20130605203907/http://www.polygon.com/2013/1/15/3876296/steam-box-android-console-ces |archive-date=June 5, 2013 |url-status=live }}</ref>

<ref name="Polygon GamePop coming">{{cite web|url=http://www.polygon.com/2013/6/2/4389936/gamepop-android-microconsole-launching-in-winter-for-129-free-with |title=GamePop Android microconsole launching in winter for $129, free with subscription |last1=Pitcher |first1=Jenna |date=June 2, 2013 |work=Polygon |publisher=Vox Media |access-date=June 7, 2013 |archive-url=https://web.archive.org/web/20130609055447/http://www.polygon.com/2013/6/2/4389936/gamepop-android-microconsole-launching-in-winter-for-129-free-with |archive-date=June 9, 2013 |url-status=live }}</ref>

<ref name="Polygon GameStick ends Kickstarter">{{cite web|url=http://www.polygon.com/2013/2/1/3940972/gamestick-ends-kickstarter-campaign-with-just-under-650k |title=GameStick ends Kickstarter campaign with just under $650K, meets all stretch goals |last1=Corriea |first1=Alexa Ray |date=February 1, 2013 |work=Polygon |publisher=Vox Media |access-date=June 7, 2013 |archive-url=https://web.archive.org/web/20130512072729/http://www.polygon.com/2013/2/1/3940972/gamestick-ends-kickstarter-campaign-with-just-under-650k |archive-date=May 12, 2013 |url-status=live }}</ref>

<ref name="Polygon Project M.O.J.O. announce">{{cite web|url=http://www.polygon.com/2013/6/7/4407278/mad-catz-project-mojo-android-micro-console |title=Mad Catz working on Project M.O.J.O. Android micro-console, showing it at E3 |last1=Sarkar |first1=Samit |date=June 7, 2013 |work=Polygon |publisher=Vox Media |access-date=June 7, 2013 |archive-url=https://web.archive.org/web/20130610202213/http://www.polygon.com/2013/6/7/4407278/mad-catz-project-mojo-android-micro-console |archive-date=June 10, 2013 |url-status=live }}</ref>

<ref name="TechCrunch GameStick launches">{{cite web|url=https://techcrunch.com/2013/01/02/gamestick-launches-ouya-competitor-on-kickstarter-aims-to-be-the-first-pocketable-android-home-gaming-console/ |title=GameStick Launches OUYA Competitor On Kickstarter, Aims To Be The First Pocketable Android Home Gaming Console |last1=Etherington |first1=Darrell |date=January 2, 2013 |work=TechCrunch |publisher=AOL Tech |access-date=June 7, 2013 |archive-url=https://web.archive.org/web/20130620003828/http://techcrunch.com/2013/01/02/gamestick-launches-ouya-competitor-on-kickstarter-aims-to-be-the-first-pocketable-android-home-gaming-console/ |archive-date=June 20, 2013 |url-status=live }}</ref>

<ref name="TechCrunch Wrong about Ouya">{{cite web|url=https://techcrunch.com/2013/04/06/what-games-are-the-reviewers-are-wrong-about-ouya/ |title=What Games Are: The Reviewers Are Wrong About OUYA |last1=Kelly |first1=Tadhg |date=April 6, 2013 |work=TechCrunch |publisher=AOL Tech |access-date=June 8, 2013 |archive-url=https://web.archive.org/web/20130529210733/http://techcrunch.com/2013/04/06/what-games-are-the-reviewers-are-wrong-about-ouya/ |archive-date=May 29, 2013 |url-status=live }}</ref>

<ref name="Polygon Green Throttle">{{cite web|url=http://www.polygon.com/2012/11/6/3609562/guitar-hero-co-creator-developing-virtual-gaming-console-for |title=Guitar Hero co-creator developing virtual gaming console for smartphones and TVs |last1=McElroy |first1=Griffin |date=November 6, 2012 |work=Polygon |publisher=Vox Media |access-date=June 8, 2013 |archive-url=https://web.archive.org/web/20121111024438/http://www.polygon.com/2012/11/6/3609562/guitar-hero-co-creator-developing-virtual-gaming-console-for |archive-date=November 11, 2012 |url-status=live }}</ref>

<ref name="VentureBeat Microconsoles Explained">{{cite web|url=https://venturebeat.com/2013/05/30/microconsoles-explained/ |title=The console alternatives: Everything you need to know about Ouya, GameStick, and Shield |last1=Grubb |first1=Jeffrey |date=May 30, 2013 |work=VentureBeat |access-date=June 8, 2013 |archive-url=https://web.archive.org/web/20130609182327/http://venturebeat.com/2013/05/30/microconsoles-explained/ |archive-date=June 9, 2013 |url-status=live }}</ref>

<ref name="VentureBeat OnLive presales">{{cite web|url=https://venturebeat.com/2010/11/17/onlive-starts-pre-sales-for-microconsole-aimed-at-eliminating-game-consoles/ |title=OnLive starts pre-sales for MicroConsole aimed at eliminating game consoles |last1=Takahashi |first1=Dean |date=November 17, 2010 |work=VentureBeat |access-date=June 7, 2013 |archive-url=https://web.archive.org/web/20121024033636/http://venturebeat.com/2010/11/17/onlive-starts-pre-sales-for-microconsole-aimed-at-eliminating-game-consoles/ |archive-date=October 24, 2012 |url-status=live }}</ref>

<ref name="Verge OnLive lost">{{cite web|url=https://www.theverge.com/2012/8/28/3274739/onlive-report |title=OnLive lost: how the paradise of streaming games was undone by one man's ego |last1=Hollister |first1=Sean |date=August 28, 2012 |work=The Verge |publisher=Vox Media |access-date=June 7, 2013 |archive-url=https://web.archive.org/web/20130615231423/http://www.theverge.com/2012/8/28/3274739/onlive-report |archive-date=June 15, 2013 |url-status=live }}</ref>

<ref name="Verge Ouya review">{{cite web|url=https://www.theverge.com/2013/4/4/4180242/ouya-review |title=Ouya review: can an indie console take on Sony and Microsoft? |last1=Pierce |first1=David |date=April 4, 2013 |work=Polygon |publisher=Vox Media |access-date=June 8, 2013 |archive-url=https://web.archive.org/web/20130601022119/http://www.theverge.com/2013/4/4/4180242/ouya-review |archive-date=June 1, 2013 |url-status=live }}</ref>

<ref name="Verge Over the Top">{{cite web|url=https://www.theverge.com/2012/11/12/3633984/future-of-tv-over-the-top |title=Over the top: the new war for TV is just beginning |last1=Patel |first1=Nilay |date=November 12, 2012 |work=The Verge |publisher=Vox Media |access-date=June 8, 2013 |archive-url=https://web.archive.org/web/20130521132148/http://www.theverge.com/2012/11/12/3633984/future-of-tv-over-the-top |archive-date=May 21, 2013 |url-status=live }}</ref>

<ref name="Verge Nvidia Project Shield editorial">{{cite web|url=https://www.theverge.com/2013/1/10/3857384/editorial-nvidia-project-shield-right-on-time |title=Nvidia's Project Shield: right on time |last1=Hollister |first1=Sean |date=January 10, 2013 |work=The Verge |publisher=Vox Media |access-date=June 7, 2013 |archive-url=https://web.archive.org/web/20130430171931/http://www.theverge.com/2013/1/10/3857384/editorial-nvidia-project-shield-right-on-time |archive-date=April 30, 2013 |url-status=live }}</ref>

<ref name="Yahoo Apple biggest threat">{{cite web|url=http://games.yahoo.com/blogs/plugged-in/apple-presents-biggest-threat-home-consoles-game-luminaries-183247535.html |title=Apple presents biggest threat to home consoles, say game luminaries |last1=Morris |first1=Chris |date=February 14, 2013 |publisher=Yahoo! Games |access-date=June 7, 2013 |archive-url=https://web.archive.org/web/20130518170938/http://games.yahoo.com/blogs/plugged-in/apple-presents-biggest-threat-home-consoles-game-luminaries-183247535.html |archive-date=May 18, 2013 |url-status=live }}</ref>

<ref name="Year of Microconsole January 2013">{{cite web|url=https://www.gamedeveloper.com/business/2013-the-year-of-the-microconsole- |title=2013: The year of the microconsole? |last1=Kelly |first1=Tadhg |date=January 8, 2013 |work=Gamasutra |publisher=UBM TechWeb |access-date=June 8, 2013 |archive-url=https://web.archive.org/web/20130529051047/http://www.gamasutra.com/view/news/184465/2013_The_year_of_the_microconsole.php |archive-date=May 29, 2013 |url-status=live }}</ref>

<ref name="Year of Microconsole March 2013">{{cite magazine|url=http://www.edge-online.com/features/why-2013-could-be-the-year-of-the-microconsole/ |title=Why 2013 could be the year of the microconsole |last1=Kelly |first1=Tadhg |date=March 14, 2013 |magazine=Edge |publisher=Future Publishing |access-date=June 8, 2013 |archive-url=https://web.archive.org/web/20130531130349/http://www.edge-online.com/features/why-2013-could-be-the-year-of-the-microconsole/ |archive-date=May 31, 2013 |url-status=live }}</ref>

}}

{{Microconsoles}} {{Video game consoles}} {{Video game platforms}} {{Computer sizes}}

Category:Video game terminology Category:Microconsoles