{{One source|date=October 2025}}

In geometry and the mathematical discipline of topology, '''loop strip-mining''', or '''sectioning''',<ref>{{cite web |last1=Hijma |first1=Pieter |last2=Heldens |first2=Stijn |last3=Sclocco |first3=Alessio |last4=Van Werkhoven |first4=Ben |last5=Bal |first5=Henri E. |title=Optimization Techniques for GPU Programming |url=https://dl.acm.org/doi/fullHtml/10.1145/3570638 |website=dl.acm.org |publisher=ACM Computing Surveys |access-date=7 October 2025 |pages=1–81 |language=en |doi=10.1145/3570638 |date=30 November 2023}}</ref> is a special case of tiling, namely 1-dimensional tiling: a loop is transformed into a depth-2 loop nest, where the outer loop is called tile/block loop and the innermost loop is called element loop. Strip-mining was introduced for vector processors. It is a loop-transformation technique for enabling vectorization of loops and improving memory performance.

The term ''strip-mine'' is really inspired from mining coal, for example, with the excavator, which uses a bucket (or bucket wheel) to "strip" the coal.

==References==

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Category:Tiling

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