{{Short description|Type of motion in which the path of the moving object is a straight line}} {{for|the class of linkages|straight line mechanism}} {{Classical mechanics}}
'''Linear motion''', also called '''rectilinear motion''',<ref>Resnick, Robert and Halliday, David (1966), ''Physics'', Section 3-4</ref> is one-dimensional motion along a straight line, and can therefore be described mathematically using only one spatial dimension. The linear motion can be of two types: '''uniform linear motion''', with constant velocity (zero acceleration); and '''non-uniform linear motion''', with variable velocity (non-zero acceleration). The motion of a particle (a point-like object) along a line can be described by its position <math>x</math>, which varies with <math>t</math> (time). An example of linear motion is an athlete running a 100-meter dash along a straight track.<ref name="auto">{{cite web |url=http://www.humankinetics.com/excerpts/excerpts/basic-mechanical-principles|title=Basic principles for understanding sport mechanics}}</ref>
Linear motion is the most basic of all motion. According to Newton's first law of motion, objects that do not experience any net force will continue to move in a straight line with a constant velocity until they are subjected to a net force. Under everyday circumstances, external forces such as gravity and friction can cause an object to change the direction of its motion, so that its motion cannot be described as linear.<ref>{{cite web |url=http://industrialbearingresource.com/info-center/category/definitions.html |title=Motion Control Resource Info Center |access-date=19 January 2011 |archive-date=23 February 2011 |archive-url=https://web.archive.org/web/20110223170514/http://industrialbearingresource.com/info-center/category/definitions.html |url-status=dead }}</ref>
One may compare linear motion to general motion. In general motion, a particle's position and velocity are described by vectors, which have a magnitude and direction. In linear motion, the directions of all the vectors describing the system are equal and constant which means the objects move along the same axis and do not change direction. The analysis of such systems may therefore be simplified by neglecting the direction components of the vectors involved and dealing only with the magnitude.<ref name="auto"/>
==Background==
===Displacement=== {{main|Displacement (vector)}} The motion in which all the particles of a body move through the same distance in the same time is called translatory motion. There are two types of translatory motions: rectilinear motion; curvilinear motion. Since linear motion is a motion in a single dimension, the distance traveled by an object in particular direction is the same as displacement.<ref>{{cite web | url = http://www.physicsclassroom.com/class/1dkin/u1l1c.cfm | title = Distance and Displacement}}</ref> The SI unit of displacement is the metre.<ref>{{cite web | url = http://www.chemie.fu-berlin.de/chemistry/general/si_en.html | title = SI Units | access-date = 2012-06-22 | archive-date = 2015-09-23 | archive-url = https://web.archive.org/web/20150923202525/http://www.chemie.fu-berlin.de/chemistry/general/si_en.html | url-status = dead }}</ref><ref name="auto1">{{cite web | url = http://www.iau.org/science/publications/proceedings_rules/units/ | title = SI Units | access-date = 2012-06-22 | archive-date = 2013-07-16 | archive-url = https://web.archive.org/web/20130716232020/http://www.iau.org/science/publications/proceedings_rules/units/ | url-status = dead }}</ref> If <math> x_1</math> is the initial position of an object and <math> x_2</math> is the final position, then mathematically the displacement is given by: <math display="block"> \Delta x = x_2 - x_1 </math>
The equivalent of displacement in rotational motion is the angular displacement <math> \theta </math> measured in radians. The displacement of an object cannot be greater than the distance because it is also a distance but the shortest one. Consider a person travelling to work daily. Overall displacement when he returns home is zero, since the person ends up back where he started, but the distance travelled is clearly not zero.
===Velocity=== {{main|Velocity|Speed}} Velocity refers to a displacement in one direction with respect to an interval of time. It is defined as the rate of change of displacement over change in time.<ref>{{cite journal |url=http://physics.info/velocity |title=Speed & Velocity| journal=The Physics Hypertextbook| year=2021 |last1=Elert|first1=Glenn}}</ref> Velocity is a vector quantity, representing a direction and a magnitude of movement. The magnitude of a velocity is called speed. The SI unit of speed is <math> \text{m}\cdot \text{s}^{-1}, </math> that is metre per second.<ref name="auto1"/>
====Average velocity==== The average velocity of a moving body is its total displacement divided by the total time needed to travel from the initial point to the final point. It is an estimated velocity for a distance to travel. Mathematically, it is given by:<ref>{{cite web |url=http://www.worsleyschool.net/science/files/average/velocity.html |title=Average speed and average velocity}}</ref><ref>{{cite web |url=http://hyperphysics.phy-astr.gsu.edu/hbase/vel2.html |title=Average Velocity, Straight Line}}</ref>
<math display="block">\mathbf{v}_\text{avg} = \frac {\Delta \mathbf{x}}{\Delta t} = \frac {\mathbf{x}_2 - \mathbf{x}_1}{t_2 - t_1} </math>
where: *<math> t_1 </math> is the time at which the object was at position <math> \mathbf{x}_1 </math> and *<math> t_2 </math> is the time at which the object was at position <math> \mathbf{x}_2 </math> The magnitude of the average velocity <math>\left|\mathbf{v}_\text{avg}\right|</math> is called an average speed.
====Instantaneous velocity==== In contrast to an average velocity, referring to the overall motion in a finite time interval, the instantaneous velocity of an object describes the state of motion at a specific point in time. It is defined by letting the length of the time interval <math> \Delta t </math> tend to zero, that is, the velocity is the time derivative of the displacement as a function of time.
<math display="block">\mathbf{v} = \lim_{\Delta t \to 0} \frac{\Delta \mathbf{x}}{\Delta t} = \frac {d\mathbf{x}}{dt}. </math>
The magnitude of the instantaneous velocity <math>|\mathbf{v}|</math> is called the instantaneous speed. The instantaneous velocity equation comes from finding the limit as t approaches 0 of the average velocity. The instantaneous velocity shows the position function with respect to time. From the instantaneous velocity the instantaneous speed can be derived by getting the magnitude of the instantaneous velocity.
===Acceleration=== {{main|Acceleration}} Acceleration is defined as the rate of change of velocity with respect to time. Acceleration is the second derivative of displacement i.e. acceleration can be found by differentiating position with respect to time twice or differentiating velocity with respect to time once.<ref>{{cite web |url=http://library.thinkquest.org/10796/ch3/ch3.htm |title=Acceleration |url-status=dead |archive-url=https://web.archive.org/web/20110808181845/http://library.thinkquest.org/10796/ch3/ch3.htm |archive-date=2011-08-08 }}</ref> The SI unit of acceleration is <math> \mathrm{m \cdot s^{-2}} </math> or metre per second squared.<ref name="auto1"/>
If <math> \mathbf{a}_\text{avg} </math> is the average acceleration and <math> \Delta \mathbf{v} = \mathbf{v}_2 - \mathbf{v}_1 </math> is the change in velocity over the time interval <math> \Delta t </math> then mathematically, <math display="block">\mathbf{a}_\text{avg} = \frac {\Delta \mathbf{v}}{\Delta t} = \frac {\mathbf{v}_2 - \mathbf{v}_1}{t_2 - t_1} </math>
The instantaneous acceleration is the limit, as <math> \Delta t </math> approaches zero, of the ratio <math> \Delta \mathbf{v} </math> and <math> \Delta t </math>, i.e., <math display="block">\mathbf{a} = \lim_{\Delta t \to 0} \frac{\Delta \mathbf{v}}{\Delta t} = \frac {d\mathbf{v}}{dt} = \frac {d^2\mathbf{x}}{dt^2} </math>
===Jerk=== {{main|Jerk (physics)}} The rate of change of acceleration, the third derivative of displacement is known as jerk.<ref name="auto2">{{cite web |url=http://math.ucr.edu/home/baez/physics/General/jerk.html|title=What is the term used for the third derivative of position?}}</ref> The SI unit of jerk is <math> \mathrm{m \cdot s^{-3}} </math>. In the UK jerk is also referred to as jolt.
===Jounce=== {{main|Jounce}} The rate of change of jerk, the fourth derivative of displacement is known as jounce.<ref name="auto2"/> The SI unit of jounce is <math> \mathrm{m \cdot s^{-4}} </math> which can be pronounced as ''metres per quartic second''.
==Formulation== {{main|Equations of motion}} In case of constant acceleration, the four physical quantities acceleration, velocity, time and displacement can be related by using the equations of motion.<ref>{{cite web |url=http://www.quintic.com/education/Case%20Study%2013%20-%20Equations%20of%20Motion.pdf |title=Equations of motion}}</ref><ref>{{cite web |url=http://hyperphysics.phy-astr.gsu.edu/hbase/mot.html#motcon |title=Description of Motion in One Dimension}}</ref><ref>{{cite web |url=http://wearcam.org/absement/Derivatives_of_displacement.htm| title=What is derivatives of displacement?}}</ref>
:<math>\mathbf{v}_\text{f} = \mathbf{v}_\text{i}+\mathbf{a}t</math>
:<math>\mathbf{d} = \mathbf{v}_\text{i}t + \frac{1}{2}\mathbf{a}t^2</math>
:<math>\mathbf{v}^2_\text{f} = \mathbf{v}^2_\text{i} + 2\mathbf{ad}</math>
:<math>\mathbf{d} = \frac{t}{2} \left ( \mathbf{v}_\text{f} + \mathbf{v}_\text{i} \right )</math>
Here, *<math> \mathbf{v}_\text{i} </math> is the initial velocity *<math> \mathbf{v}_\text{f} </math> is the final velocity *<math> \mathbf{a} </math> is acceleration *<math> \mathbf{d} </math> is displacement *<math> t </math> is time
These relationships can be demonstrated graphically. The gradient of a line on a displacement time graph represents the velocity. The gradient of the velocity time graph gives the acceleration while the area under the velocity time graph gives the displacement. The area under a graph of acceleration versus time is equal to the change in velocity.
==Comparison to rotational motion== {{See also|List of equations in classical mechanics#Equations of motion (constant acceleration)}} The following table refers to rotation of a rigid body about a fixed axis: <math>\mathbf s</math> is arc length, <math>\mathbf r</math> is the distance from the axis to any point, and <math>\mathbf{a}_\mathbf{t}</math> is the tangential acceleration, which is the component of the acceleration that is ''parallel'' to the motion. In contrast, the centripetal acceleration, <math>\mathbf{a}_\mathbf{c} = v^2/r = \omega^2 r</math>, is ''perpendicular'' to the motion. The component of the force parallel to the motion, or equivalently, ''perpendicular'' to the line connecting the point of application to the axis is <math>\mathbf{F}_\perp</math>. The sum is over <math>j </math> from <math>1 </math> to <math> N</math> particles and/or points of application.
{|class="wikitable unsortable" style="text-align:center; font-size:90%;" |+ Analogy between Linear Motion and Rotational motion<ref>{{cite web |url=http://www.physics.purdue.edu/webapps/index.php/course_document/index/phys214/1225/58/6957.pdf |title=Linear Motion vs Rotational motion}}</ref> |- ! class="unsortable"|Linear motion ! class="unsortable"|Rotational motion ! class="unsortable"|Defining equation |- |- | Displacement = <math> \mathbf{x} </math> | Angular displacement = <math> \theta </math> |<math> \theta = \mathbf{s}/\mathbf{r}</math> |- |- | Velocity = <math> \mathbf{v} </math> | Angular velocity = <math> \omega </math> | <math> \omega= \mathbf{v}/\mathbf{r}</math> |- |- | Acceleration = <math> \mathbf{a} </math> | Angular acceleration = <math> \alpha </math> | <math> \alpha= \mathbf{a_\mathbf{t}}/\mathbf{r}</math> |- |- | Mass = <math> \mathbf{m} </math> | Moment of Inertia = <math> \mathbf{I} </math> | <math display="inline"> \mathbf{I} = \sum_j \mathbf{m}_j \mathbf{r}_j^2 </math> |- |- | Force = <math> \mathbf{F} = \mathbf{m} \mathbf{a} </math> | Torque = <math> \tau = \mathbf{I} \alpha </math> | <math display="inline"> \tau = \sum_j \mathbf{r}_j \mathbf{F}_{\perp j}</math> |- |- | Momentum= <math> \mathbf{p} = \mathbf{m} \mathbf{v} </math> | Angular momentum= <math> \mathbf L = \mathbf{I} \omega</math> | <math display="inline"> \mathbf L = \sum_j \mathbf{r}_j\mathbf{p}_j</math> |- |- | Kinetic energy = <math display="inline"> \frac 1 2\mathbf{m} \mathbf{v}^2 </math> | Kinetic energy = <math display="inline"> \frac 1 2\mathbf{I} \omega^2</math> | <math display="inline"> \frac 1 2 \sum_j \mathbf{m}_j \mathbf{v}_j^2 = \frac 1 2 \sum_j \mathbf{m}_j \mathbf{r}_j^2 \omega^2</math> |- |} The following table shows the analogy in derived SI units: {{Classical mechanics derived SI units}}
==See also==<!-- PLEASE RESPECT ALPHABETICAL ORDER --> * Angular motion * Centripetal force * Inertial frame of reference * Linear actuator * Linear bearing * Linear motor * Motion graphs and derivatives * Reciprocating motion * Rectilinear propagation * Uniformly accelerated linear motion
== References ==
{{Reflist}}
== Further reading == * Resnick, Robert and Halliday, David (1966), ''Physics'', Chapter 3 (Vol I and II, Combined edition), Wiley International Edition, Library of Congress Catalog Card No. 66-11527 * Tipler P.A., Mosca G., "Physics for Scientists and Engineers", Chapter 2 (5th edition), W. H. Freeman and company: New York and Basing stoke, 2003.
==External links== {{commons category-inline|Linear movement}}
Category:Linear motion Category:Classical mechanics