{{Short description|Activity of computer programming for expressive purposes}} {{refimprove|date=March 2014}} [[File:Creative coding breakout modification.png|thumb|upright|A heavily modified version of the classic 1980s video game ''Breakout'' produces visually interesting glitches.]] '''Creative coding''' is a type of computer programming in which the goal is to create something expressive instead of something functional. It is used to create live visuals and for VJing, as well as creating visual art and design, entertainment (e.g. video games), art installations, projections and projection mapping, sound art, advertising, product prototypes, and much more.
== History == Using programming to create art is a practice that started in the 1960s. In later decades groups such as Compos 68<ref>{{Cite web|title=Compos 68 - Monoskop|url=https://monoskop.org/Compos_68|access-date=2020-06-10|website=monoskop.org}}</ref> successfully explored programming for artistic purposes, having their work exhibited in international exhibitions. From the 80s onward expert programmers joined the demoscene, and tested their skills against each other by creating "demos": highly technically competent visual creations.
Recent exhibitions and books, including Dominic Lopes' ''A Philosophy of Computer Art'' (2009) have sought to examine the integral role of coding in contemporary art beyond that of Human Computer Interface (HCI).<ref>{{cite book|last1=Lopes|first1=Dominic|title=A Philosophy of Computer Art|date=2009|publisher=Routledge|location=London|isbn=978-0415547628}}</ref> Criticising Lopes however, Juliff and Cox argue that Lopes continues to privilege interface and user at the expense of the integral condition of code in much computer art. Arguing for a more nuanced appreciation of coding, Juliff and Cox set out contemporary creative coding as the examination of code and intentionality as integral to the users understanding of the work.<ref>{{cite journal|last1=Toby Juliff|first1=Travis Cox|title=The Post-display condition of contemporary computer art|journal=EMaj|date=April 2015|volume=8|url=https://emajartjournal.com/2015/04/14/toby-juliff-travis-cox-the-post-display-condition-of-contemporary-computer-art/|accessdate=31 May 2016|archive-url=https://web.archive.org/web/20160629221917/https://emajartjournal.com/2015/04/14/toby-juliff-travis-cox-the-post-display-condition-of-contemporary-computer-art/|archive-date=29 June 2016|url-status=dead}}</ref>
Currently there is a renewed interest in the question of why programming as a method of producing art hasn't flourished. Google has renewed interest in their Dev Art initiative,<ref> {{cite web |url=https://devart.withgoogle.com |title= DevArt Website |access-date=29 September 2016}} </ref> but this in turn has elicited strong reactions from a number of creative coders who claim that coining a new term to describe their practice is counterproductive.<ref name=hacktheartworld>{{cite web|url=http://hacktheartworld.com/|website=www.hacktheartworld.com|title=Hack The Art World|accessdate=16 July 2014}}</ref> == Artists using creative coding== Some contemporary artists who use creative coding in their work are Daniel Shiffman, Zachary Lieberman, Golan Levin, Ben Fry, and Giles Whitaker.
== List of creative coding software == Although any technology or programming language can potentially be used for creative purposes, certain libraries and frameworks have been specifically crafted to aid in the rapid prototyping and development of creative works. Software toolkits frequently used in this context include: {| class="wikitable sortable" !Name !Description !Operating system !Programming language !License |- |Cinder |Library for programming with aesthetic intent, including domains like graphics, audio, video, and computational geometry. |Cross-platform |C++ |{{Open source|2-Clause BSD License}} |- |[https://dittytoy.net/ Dittytoy] |Platform that allows you to create generative music using a minimalistic javascript API. |Any with a web browser |JavaScript |{{Nonfree|Proprietary}} |- |generativepy |Library for creating visual generative art, and mathematical diagrams, as images and video. |Cross-platform |Python |{{Open source|MIT License}} |- |Manim |Animation engine for programmatically creating precise mathematical visualizations, generative graphics, and educational animations. |Cross-platform |Python |{{Open source|MIT License}} |- |Max MSP |Visual programming language for music and multimedia. |Windows, Mac OS |Visual programming language |{{Nonfree|Proprietary}} |- |[https://nannou.cc/ Nannou] |Library that aims to make it easy for artists to express themselves with simple, fast, reliable code. |Cross-platform |Rust |{{Open source|MIT License}} |- |[https://www.nodebox.net/ NodeBox] |Creative coding environment based on node-based design for generating 2D visuals and generative graphics. |macOS |Python |{{Open source|GPLv3}} |- |openFrameworks |Toolkit designed to assist the creative process by providing a simple and intuitive framework for experimentation. |Cross-platform |C++ |{{Open source|MIT License}} |- |[https://openrndr.org OPENRNDR] |Creative coding framework designed and developed for prototyping and developing robust performant visual and interactive applications. |Cross-platform |Kotlin |{{Open source|2-Clause BSD License}} |- |p5.js |Platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. Based on the core principles of Processing. |Any with a web browser |JavaScript |{{Open source|LGPL}} |- |Processing |A flexible software sketchbook and a language for learning how to code within the context of the visual arts. |Cross-platform |Java or Python |{{Open source|GPL, LGPL}} |- |Pure Data |Pd enables musicians, visual artists, performers, researchers, and developers to create software graphically without writing lines of code. |Cross-platform |Visual programming language |{{Open source|Modified BSD}} |- |Shoebot |A creative coding environment designed for making vector graphics and animations with Python. |Cross-platform |Python |{{Open source|GPLv3}} |- |SuperCollider |An environment and programming language for real-time audio synthesis and algorithmic composition. |Cross-platform |SuperCollider |{{Open source|GPLv3}} |- |TouchDesigner |Node-based visual programming environment for real-time interactive multimedia and generative visuals. |Windows |Visual programming language |{{Nonfree|Proprietary}} |- |vvvv |Hybrid visual/textual live-programming environment for easy prototyping and development. It is designed to facilitate the handling of large media environments with physical interfaces, real-time motion graphics, audio and video |Windows |Visual programming language |{{Nonfree|Proprietary}} |- |[https://zimjs.com ZIM] |JavaScript Canvas Framework adding many conveniences, components and controls with an emphasis on simplifying code for learners and professionals. |Cross-platform |JavaScript |{{Open source|MIT License}} |}
== Hardware use == Creative coding occasionally involves hardware components for inputting data from the environment, producing output or for interacting with participants. Examples of commonly used hardware includes microphones, webcams or depth cameras, motion controllers, single-board microcontrollers, MIDI controllers, projectors, LED strips, printers and plotters.
== See also == * Creative computing * Computer art * Demoscene * Generative design * Generative art * List of mathematical art software * Live coding
== References == {{Reflist}} *{{citation | first = John | last = Maeda | title = Creative Code: Aesthetics + Computation | date = Jan 1, 2004 | edition = 1st | publisher = Thames & Hudson, Limited | page = 239 | isbn = 0500285179 | url = http://www.thamesandhudsonusa.com/books/creative-code-aesthetics-computation-softcover }} *{{citation | first = Ira | last = Greenberg | title = Processing: Creative Coding and Computational Art (Foundation) | date = May 28, 2007 | edition = 1st | publisher = friends of ED | page = 840 | isbn = 978-1-59059-617-3 | url = http://friendsofed.com/book.html?isbn=159059617X | access-date = March 12, 2014 | archive-url = https://web.archive.org/web/20110127204040/http://www.friendsofed.com/book.html?isbn=159059617X | archive-date = January 27, 2011 | url-status = dead }}
== External links == * [https://web.archive.org/web/20130119171828/http://video.pbs.org/video/2322911761/ The Art of Creative Coding] Video produced by Off Book *[http://www.creativeapplications.net/ Creative Application Network, a website that showcases new work] *[https://devart.withgoogle.com/ Dev Art - Art made with Code, a project by Google] *[http://www.creativecode.io/ CreativeCode.io, an education initiative of GrayArea.org] * [http://www.push-conference.com push.conference] is a series of events and workshops aiming to unite Creative Coders & User Experience Designers *[http://www.ofcourse.io OF Course] is a creative coding program to give both hardcore coders and designers with no programming experience the hands on experience, tools, ideas, and full support for making their own stunning projects. *[https://www.vidcode.com/ Vidcode] is a creative coding platform for K-12 classrooms to learn to code through creative coding courses.
Category:Computer programming Category:Creativity techniques Category:Creative coding