{{Short description|Local variable in computer programming}} {{About|Automatic variables|the C++ keyword {{Cpp|auto}} used for type inference|C++11#Type inference}} In computer programming, an '''automatic variable''' is a local variable which is allocated and deallocated automatically when program flow enters and leaves the variable's scope. The scope is the lexical context, particularly the function or block in which a variable is defined. Local data is typically (in most languages) invisible outside the function or lexical context where it is defined. Local data is also invisible and inaccessible to a ''called'' function,<ref group="note">unless it is a nested function, which itself is ''defined'' along that local data</ref> but is not deallocated, coming back in scope as the execution thread returns to the caller.

Automatic local variables primarily applies to recursive lexically scoped languages.<ref group="note">although they exist in a somewhat similar, but not identical, form also in recursive languages with dynamic scoping, such as older variants of LISP</ref> Automatic local variables are normally allocated in the stack frame of the procedure in which they are declared.<ref group="note">unless otherwise specified, such as static or heap-based data, which are specifiable in some languages</ref> This was originally done to achieve re-entrancy and allowing recursion,<ref group="note">When the reentrant property of the routine is used, for recursion or otherwise, the optimizer must ''not'' try to allocate such variables in processor registers (for efficiency) as this would break the reentrancy.</ref> a consideration that still applies today. The concept of automatic variables in recursive (and nested) functions in a lexically scoped language was introduced to the wider audience with ALGOL in the late 1950s, and further popularized by its many descendants.

The term ''local variable'' is usually synonymous with automatic variable, since these are the same thing in many programming languages, but local is more general – most local variables are automatic local variables, but static local variables also exist, notably in C. For a static local variable, the allocation is static (the lifetime is the entire program execution), not automatic, but it is only in scope during the execution of the function.

==In specific programming languages== ===C, C++===

{{See also|C syntax#Storage class specifiers}}

In C and C++ (pre-C++11), variables declared with <code>auto</code> are called ''automatic'' variables.

All variables declared within a block of code are automatic by default. An uninitialized automatic variable has an undefined value until it is assigned a valid value of its type. <ref>{{As of|2008|alt=Current}} {{cite web|url= http://www.open-std.org/JTC1/SC22/WG14/www/docs/n1256.pdf |title=C standard }}&nbsp;{{small|(3.61&nbsp;MiB)}}: section 6.2.4, Storage durations of objects</ref> The storage-class specifier <code>auto</code> can be added to these variable declarations as well, but as they are all automatic by default, this is entirely redundant and rarely done.

In C, using the storage class <code>register</code> is a hint to the compiler to cache the variable in a processor register. Other than not allowing the address-of operator (<code>&</code>) to be used on the variable or any of its subcomponents, the compiler is free to ignore the hint.<ref>{{citation|url=https://en.cppreference.com/w/c/language/storage_duration| title=Storage Duration| website=cppreference.com}}</ref>

In C++, the constructor of automatic variables is called when the execution reaches the place of declaration. The destructor is called when it reaches the end of the given program block (program blocks are surrounded by curly brackets). This feature is often used to manage resource allocation and deallocation, like opening and then automatically closing files or freeing up memory, called Resource Acquisition Is Initialization (RAII).

Since C++11, C++ allows variables to be declared with the <code>auto</code> type specifier,<ref>{{citation| url=http://en.cppreference.com/w/cpp/language/auto| title=Placeholder type specifiers| website=cppreference.com}}</ref> but this means that the variable's type is inferred, and does not refer to the scope of the variable. C adopted type inference for the <code>auto</code> type specifier as of C23.

===Java=== In Java, automatic variables are called ''local variables''.

Similar to C and C++, but there is no <code>auto</code> or <code>register</code> keyword. However, the Java compiler will not allow the usage of a not-explicitly-initialized local variable and will give a compilation error (unlike C and C++ where the compiler will usually only give a warning). The Java standard demands that every local variable must be explicitly initialized before being used.<ref>{{cite web | url=http://java.sun.com/docs/books/jls/third_edition/html/typesValues.html#4.12.5 | title=4.12.5 Initial Values of Variables | publisher=Sun Microsystems | access-date=2008-10-17}}</ref> This differs from instance variables, which are implicitly initialized with default values (which are {{samp|0}} for numbers and {{samp|null}} for objects).

===Perl=== In Perl, automatic variables are called ''lexical'', ''my'' or ''private'' variables.

In Perl, local variables are declared using the <code>my</code> operator. Uninitialized scalars will have the value <code>undef</code>; uninitialized arrays or hashes will be <code>()</code>.<ref>{{cite web | url=http://perldoc.perl.org/perlsub.html#Private-Variables-via-my() | title=Private variables via my() - perlsub - perldoc.perl.org | access-date=2008-10-17}}</ref>

Perl also has a <code>local</code> operator that does not create automatic variables,<ref>{{cite web | url=http://perldoc.perl.org/perlsub.html#Temporary-Values-via-local%28%29 | title=Temporary values via local() - perlsub - perldoc.perl.org | access-date=2011-02-25}}</ref> instead giving global (package) variables a temporary value, which is dynamically scoped to the enclosing block. When the scope of the variable is left, the old value is restored.

==See also== *C syntax#Storage class specifiers *Variable-length array (C99 new feature) *Call stack *Object lifetime

==Notes== {{Reflist|group=note}}

==References== {{Reflist}}

{{DEFAULTSORT:Automatic Variable}} {{Memory management}} Category:Memory management Category:Variable (computer science)

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