{{Short description|1994 video game}} {{Infobox video game | title = WildSnake | collapsible = | state = | image = WildSnake SNES.jpg | caption = North American SNES box art | designer = Alexey Lysogorov | developer = Bullet-Proof Software (Game Boy)<br>Manley & Associates (SNES) | publisher = {{vgrelease|NA|Spectrum Holobyte}}{{vgrelease|JP|Yojigen}} | composer = Robert Ridihalgh {{small|(SNES)}}<br>Greg Turner {{small|(Game Boy)}} | series = | platforms = Game Boy, Super NES | released = '''SNES'''{{vgrelease|NA|September 1994|JP|December 16, 1994}} '''Game Boy'''{{vgrelease|NA|September 1994|JP|December 20, 1994}} | genre = Puzzle | modes = }}
'''''WildSnake'''''{{efn|Known in Japan as {{nihongo|'''''Super Snakey'''''|スーパー・スネーキー|lead=yes}}}} is a puzzle video game inspired by ''Tetris''. Snakes of varying colors and lengths fall from the top of the screen and slither to the bottom. The goal is to clear out the snakes by touching two of the same color. ''WildSnake'' was designed by Alexey Lysogorov and presented by Alexey Pajitnov.<ref>{{citation |url=http://www.allgame.com/game.php?id=15404&tab=credits |title=WildSnake - Credits - allgame |archive-url=https://web.archive.org/web/20141116133450/http://www.allgame.com/game.php?id=15404&tab=credits |archive-date=2014-11-16 |access-date=2018-07-11 }}</ref> Game Gear and Sega Genesis versions were planned but never released.<ref name="GamePro64">{{cite magazine|last=Obliterator|url=https://archive.org/stream/GamePro_Issue_064_November_1994#page/n40/mode/1up|title=Alexey Pajitnov, creator of Tetris®, dares you to Get Snake Bit - WildSnake|magazine=GamePro|issue=64|publisher=IDG|date=November 1994|page=39}}</ref>
==Gameplay== When two snakes of the same color touch they disappear. Sometimes a flashing WildSnake will appear and destroy every snake of the same color it touches. There are also rare uncontrollable purple snakes that destroy everything they touch.<ref name=gamefaq>{{Cite web|url=http://www.gamefaqs.com/snes/588850-wild-snake/reviews/review-141139|title = WildSnake for Super Nintendo - GameFAQs}}</ref>
The game include 4 backgrounds and 7 grid types and 2 player mode.<ref>{{Cite web|url=http://games.multimedia.cx/wildsnake/|title = Review of WildSnake for SNES | Gaming Pathology|date = 5 May 2008}}</ref>
==Reception== Reviewing the Game Boy version, ''GamePro'' commented that "''WildSnake'' clones the ''Tetris'' concept and adds a nifty graphic twist." They particularly praised the multiple gameplay modes and the way the snakes loop and twist to fill open spaces at the bottom of the playing field.<ref>{{cite magazine|title=ProReview: WildSnake|magazine=GamePro|issue=65|publisher=IDG|date=December 1994|page=214}}</ref> They gave the Super NES version a positive reviewing as well, citing the same reasons, though they did remark that the snakes and their patterns are somewhat too small in this version.<ref>{{cite magazine|title=ProReview: WildSnake|magazine=GamePro|issue=66|publisher=IDG|date=January 1995|page=76}}</ref>
''Next Generation'' reviewed the SNES version of the game, rating it three stars out of five, and stated that "''WildSnake'' [...] manages to entertain, if only as a watered-down version of the game that it so desperately strives to beat."<ref name="NG">{{cite magazine|title=Finals|magazine=Next Generation|issue=2|publisher=Imagine Media|date=February 1995|page=102}}</ref>
==Notes== {{notelist}}
==References== {{reflist}}
Category:1994 video games Category:Blue Planet Software games Category:Cancelled Sega Genesis games Category:Game Boy games Category:Manley & Associates games Category:Puzzle video games Category:Spectrum HoloByte games Category:Super Nintendo Entertainment System games Category:Video games about reptiles Category:Video games developed in Russia Category:Yojigen games