{{Short description|1999 video game}} {{Use mdy dates|date=October 2024}}{{Infobox video game | title = Vib-Ribbon | image = Vib-Ribbon.jpg | developer = NanaOn-Sha{{efn|Additional work by Japan Studio.<ref>{{cite web |year=2021 |title=JAPANスタジオ作品一覧 2000年~1999年 |trans-title=List of Japan Studio works 2000–1999 |url=https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-1999-2000/ |url-status=dead |archive-url=https://web.archive.org/web/20210225205011/https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-1999-2000/ |archive-date=25 February 2021 |access-date=1 March 2021 |publisher=Sony Interactive Entertainment |language=ja}}</ref>}} | publisher = Sony Computer Entertainment | director = | producer = Masaya Matsuura | designer = Masaya Matsuura | writer = | composer = {{ubl|Laugh and Peace|Masaya Matsuura}} | platforms = PlayStation | released = {{vgrelease|JP|December 9, 1999|EU|August 30, 2000}} | genre = Rhythm | modes = Single-player }}

{{nihongo foot|'''''Vib-Ribbon'''''|ビブリボン|Bibu Ribon|group=lower-alpha|lead=yes}} (stylized '''''vib-ribbon''''') is a 1999 rhythm video game developed by NanaOn-Sha and released by Sony Computer Entertainment for the PlayStation. The game came out in Japan on December 9, 1999 and in Europe on September 1, 2000, but was never released for the PlayStation in North America; it was re-released on the PlayStation 3 via PlayStation Network in October 2014, which finally brought the game to North America in addition to Japan and Europe. NanaOn-Sha had previously developed the ''PaRappa the Rapper'' series of games for Sony.

The game was initially commissioned as an advertisement for the Mercedes-Benz A-Class car. After design issues surfaced with the car and the ad plan was dropped, development continued as a stand-alone game. Masaya Matsuura returned to lead ''Vib-Ribbon''. The game's software loads into the console's RAM, allowing the player to remove the game disc and insert music CDs to play custom levels; the game can generate a unique level from any track on a standard audio CD. The graphics for ''Vib-Ribbon'' are simple, consisting of straight, white vector lines forming crude, angular drawings of the level and the player character, named Vibri.

''Vib-Ribbon'' has received generally positive reviews from critics, praising its minimalist visuals and innovative concept, and has garnered a cult following; though the game has also received criticism for its simplistic gameplay and design. It spawned two Japan-only follow-ups:'' Mojib-Ribbon'' (2003) and ''Vib-Ripple'' (2004).

==Gameplay== [[File:Vib-Ribbon gameplay.png|left|thumb|An in-game screenshot, where the player-character Vibri runs through a loop, one of the game's basic obstacles.]]

''Vib-Ribbon'' is a rhythm game in which players guide Vibri the rabbit across a line filled with obstacles tied in correspondence to the beat of the song, in a dimension called Music World.{{sfn|Phippen |Sangster|2000|p=2}} Stages contain four basic obstacles; block, loop, wave, and pit, which require players to press the L1, R1, X, or Down buttons respectively at the right time to navigate. Sometimes two obstacles will be merged, requiring the player to press two buttons at the same time (for example, a block and pit combination will require players to press L1 and Down together). Not pushing a button at the right time turns Vibri into a scribbled version of herself temporarily.<ref name="technologytell.com" /> Getting hit by obstacles too many times will degenerate Vibri from a rabbit into a frog, followed by an insect. Getting hit too many times while in insect form will end the game. Successful actions will help Vibri recover back to her higher forms, and clearing enough obstacles in succession while in the rabbit form will evolve Vibri into Super Vibri, increasing the player's score until Vibri is hit.{{sfn|Phippen |Sangster|2000|p=3}}

The player's score is tallied via symbols during the gameplay and converted into points at the end of the run. Earning a high score will cause Vibri to sing a congratulatory song based on their position. The base game features six songs divided into bronze, silver, and gold courses containing two songs each.{{sfn|Phippen |Sangster|2000|p=7}} Once the game is loaded onto the PlayStation, players can remove the disc and insert their own music CDs to play stages generated from its tracks. Players have the option of selecting a single track from the CD or playing all tracks consecutively. The difficulty varies depending on the intensity of the music.{{sfn|Phippen |Sangster|2000|p=6}}

== Development == thumb|right|250px|''Vib-Ribbon'' runs completely from the PlayStation's memory pool after it is loaded the first time, allowing the ''Vib-Ribbon'' disc to be removed and music CDs to be inserted into the console to generate custom stages. ''Vib-Ribbon'' was developed by NanaOn-Sha with a team of eleven people including Masaya Matsuura as designer and producer.<ref name="Retro-makingof" /><ref name="Edge-makingof" /> The project began shortly after the completion of ''PaRappa the Rapper'' (1996) when Mercedes-Benz contacted Sony to promote their then-upcoming A-Class car. Matsuura was motivated by the concept of music-generated stages after fans repeatedly asked him to create games of their preferred music genre.<ref name="Battle-Conference" /> The first prototype used polygon graphics with the player character represented as a living automobile. The levels were initially represented as roads taking the shape of audio waveforms created by extant music.<ref name="Retro-makingof" /><ref name="Edge-makingof" /> Mercedes-Benz dropped the concept after the car failed the moose test, resulting in the game's development continuing as an original project.<ref name="Edge-makingof" /> During the initial prototype's development, Matsuura felt the levels were too similar for capturing only bass drum frequencies and was having difficulties with the levels synchronizing with the audio.<ref name="Retro-makingof"/> This led him to stop developing the game after a year and a half in development.<ref name="Play-makingof" /> He decided to resume development after his team encouraged him to continue and one programmer discovered how to analyze CD audio using the PlayStation's hardware.<ref name="Retro-makingof" />

''Vib-Ribbon''{{'s}} minimalistic wireframe visuals were chosen based on Matsuura's love of early computer graphics, and the technical requirements of the game's software being small enough to play within the PlayStation's memory after its initial load.<ref name="Retro-makingof"/><ref name="Edge-makingof" /> The gameplay was designed to use both hands on the controller based on Matsuura's addiction to drumming and noted efficient drumming required using both left and right hands.<ref name="Retro-makingof"/> The automatic music-generation concept was implemented when a programmer found a way to make the PlayStation analyze music CDs; the system looks eight seconds ahead of what the player is listening to and generates obstacles based on "interesting" frequency changes.<ref name="Retro-makingof"/> Vibri's voice was produced using a NTT Communications' Speech Synthesizer.<ref name="q&a" />

The soundtrack was composed by J-pop band Laugh and Peace, with vocals consisting of Toshiyuki Kageyama, Koichi Hirota, and Yoko Fujita.{{efn|Also credited as Laugh and Beats<ref name="Laugh-and-Beats" />}} Matsuura instructed them to create music that fit the game's world without giving players the impression that a particular style of music is associated with the game.<ref name="q&a" /> Working with the band, Matsuura wanted a soundtrack that would encourage players to use their music CDs. Reluctance to associate the game with a music genre was a big part of why the game's visuals are so color-neutral and simple.<ref name="90s game" /> A soundtrack was released by King Records titled {{nihongo foot|''Vib-Ribbon & Vib-Ripple Original Soundtrack''.|ビブリップル&ビブリボン オリジナルサウンドトラック|group=lower-alpha}}<ref name="CD" /> A second soundtrack was released on vinyl in 2020 by Minimum Records, featuring the unreleased song "Rainbow".<ref name="vinyl" />

==Release == ''Vib-Ribbon'' was released in Japan on December 9, 1999, and in PAL regions on August 30, 2000.<ref name="PS1-JP-date" /><ref name="Play-makingof" /> The North American release was skipped as Sony Computer Entertainment America were reportedly unimpressed with the game's simplistic graphics, causing fans to campaign for an American release, which Matsuura supported.<ref name="campaign" /><ref name="US-skip" /> In December 2000, Sony Magazine released a promotional picture book in Japan titled {{nihongo foot|''Vibri-hon: Vibri and Fun Vibri Dictionary''.|ビブリホン:ビブリと楽しいビブリ語辞典|Biburihon: Biburi to tanoshī biburi-go jiten|group=lower-alpha}}<ref name="picture book" />

At E3 2014, ''Vib-Ribbon'' was referenced by Shawn Layden, the then-newly appointed CEO of Sony Computer Entertainment of America.<ref name="Blunder" /> Layden was not aware the game had not been released in America at the time, which resulted in people on the Internet interpreting the mention of the game as a hint of a North American release despite the company having no plans to do so.<ref name="Blunder" /> A group of Twitter users became displeased when there was no further mention of the game during the press conference. When Layden realized his mistake, he asked his team to work on perfecting a North American port for PlayStation Network.<ref name="Blunder" /> It was released on October 7 in North America with Layden writing an apology for the confusion.<ref name="PSN-NA-date" /> It was released in Japan the following day and in Europe on October 15.<ref name="PSN-JP-date" /><ref name="PSN-EU-date" />

==Reception== {{Video game reviews <!-- Reviewers --> | GameFan =94/100<ref name="GFan-review" /> | GSpot = 7/10<ref name="GSpot-review" /> | HCG = 3.5/5<ref name="Hardcore-review" /> | Hyper = 83%<ref name="Hyper84" /><ref name="Hyper90" /> | OPMAU = 7/10<ref name="OPMAU-review" /> | OPMUK = 7/10<ref name="OPMUK-review" /> | Play = 91%<ref name="Play-review" /> | rev1 = ''Dengeki PlayStation'' | rev1Score = 85/100, 85/100, 80/100, 75/100<ref name="DPS">{{cite magazine|url=https://archive.org/details/dengeki-play-station-127-december-10-1999-kitsunebi/Dengeki%20PlayStation%20127%20%28December%2010%2C%201999%29%20%28kitsunebi%29%20%28600%20DPI%29/page/n143/mode/1up|title=DPSソフトレビュー: ビブリボン|magazine=Dengeki PlayStation|volume=127|publisher=MediaWorks|date=December 10, 1999|page=140|language=ja}}</ref> | rev2 = ''TechnologyTell'' | rev2Score = B<ref name="technologytell.com" /> }}

''Vib-Ribbon'' sold 100,000 units in Japan within its first week.<ref name="Edge-makingof" /> The game was received positively by reviewers.

When reviewing the visuals, ''GameSpot''{{'s}} Jeff Gerstmann noted that the minimalistic style gives it a defining look and adds to the game's appeal.<ref name="GSpot-review" /> The simplistic wireframe design was picked up by ''TechnologyTell'', stating the graphics were "impressive" and "minimalistic".<ref name="technologytell.com" /> ''Hyper'' reviewer, Cam Shea, felt the minimalistic visuals were refreshing due to other video games attempted to outdo one another with graphic fidelity.<ref name="Hyper84" /> Shea praised the visual concept of evolution to show progress, and thought the game was sending a philosophical message of "survival of the fittest".<ref name="Hyper84" /> Mike Wilcox of ''PlayStation Official Magazine – Australia,'' who bashed the visuals upon initial review, would later realize the visuals were intentional and not an insult to one's hubris.<ref name="OPMAU-review" /> However, ''PlayStation Official Magazine – UK''{{'s}} Dan Mayers considered the visuals overall to be "too strange to avoid gawping at".<ref name="OPMUK-review" />

''Vib-Ribbon''{{'s}} gameplay reception was mixed, with ''Hardcore Gamer'' calling the game "cruel on the highest difficulty", and that the ability to use one's own CDs in the game was "flawed" and "ridiculous" but "deserving of a 2nd chance".<ref name="Hardcore-review" /> ''TechnologyTell'' described the timing as "inconsistent" but "refreshingly difficult" and a "great concept".<ref name="technologytell.com" />

''GameFan'' considered the game to have a "solid soundtrack".<ref name="GFan-review" /> <!-- Researching other reviewers and citations for other music remarks. -->

==Legacy== The game spawned a spinoff, ''Mojib-Ribbon'', which focused on rap music and calligraphy;<ref name="Mojib" /> and a sequel, ''Vib-Ripple'',<ref name="VRipple" /> which was similar to ''Vib-Ribbon'' but instead used digital images loaded into the game to generate the levels.<ref name="Vripple-playtest" /> Both were released in Japan only for the PlayStation 2. In 2012, the game was acquired by the Museum of Modern Art as part of its permanent collection of video games.<ref name="NYC Museum">{{cite web|last1=Gilbert|first1=Ben|title=NYC Museum of Modern Art opens game collection with 14 classics, exhibiting in March 2013|url=https://www.engadget.com/2012/11/30/moma-game-collection-first-14/|website=Engadget |date=30 November 2012 |access-date= October 19, 2015 |archive-url=https://web.archive.org/web/20151110075945/http://www.engadget.com/2012/11/30/moma-game-collection-first-14/ |archive-date=November 10, 2015 |url-status=live}}</ref> In 2020, the game was celebrated among numerous other PlayStation franchises in the PlayStation 5 tech demo ''Astro's Playroom'', where a ''Vib-Ribbon'' stage is seen being played within the location "Caching Caves".<ref name="Astro">{{Cite web|url=https://www.gamepur.com/guides/every-cameraman-reference-in-astros-playroom|title=Every cameraman reference in Astro's Playroom|website=Gamepur|language=en|access-date=November 12, 2020}}</ref>

==Notes== {{notes}}

==References== ;Bibliography {{refbegin}} *{{Cite book |last1= Phippen |first1= James |last2= Sangster |first2= Jim |title=Vib-Ribbon instruction manual |publisher=Sony Computer Entertainment |year=2000 |location=Europe |url=https://archive.org/details/1_20221015_20221015_1603/1.jpg}} {{refend}}

;Citation {{Reflist|refs=

<!-- DEVELOPMENT AND RELEASE --> <ref name="PS1-JP-date">{{cite web | title=ビブリボン |language=ja |publisher=Sony |url=https://www.jp.playstation.com/software/title/scps18012.html |archive-url=https://web.archive.org/web/20210316143802/https://www.jp.playstation.com/software/title/scps18012.html |archive-date=March 16, 2021 |access-date= June 21, 2022}}</ref>

<ref name="PSN-NA-date">{{cite web| title= Vib Ribbon Finally Releases in North America Tomorrow |url= https://blog.playstation.com/2014/10/06/vib-ribbon-finally-releases-in-north-america-tomorrow/ |archive-url=https://web.archive.org/web/20200601040718/https://blog.playstation.com/2014/10/06/vib-ribbon-finally-releases-in-north-america-tomorrow/ |website=PlayStation Blog |date= 6 October 2014 |publisher=Sony |archive-date=June 1, 2020 |access-date= October 19, 2022}}</ref>

<ref name="PSN-JP-date">{{cite magazine| title= PS1の名作リズムアクションゲーム『ビブリボン』が日本でもPS3/PS Vita/PSPで配信開始! |magazine=famitsu |language=ja |url= https://www.famitsu.com/news/201410/08063089.html |archive-url=https://web.archive.org/web/20141010205431/https://www.famitsu.com/news/201410/08063089.html |archive-date=October 10, 2014 |access-date= October 19, 2022}}</ref>

<ref name="PSN-EU-date">{{cite news| title= Vib Ribbon is coming to European PS3s and Vitas next week Makes its debut in the Americas tomorrow. |website=Eurogamer |date=6 October 2014 |url= https://www.eurogamer.net/vib-ribbon-comes-to-european-ps3s-and-vitas-next-week |archive-url=https://web.archive.org/web/20220705021946/https://www.eurogamer.net/vib-ribbon-comes-to-european-ps3s-and-vitas-next-week |archive-date=July 5, 2022 |access-date= October 19, 2022}}</ref>

<ref name="CD">{{cite web |title=ビブリップル&ビブリボン オリジナルサウンドトラック|website=Oricon |language=ja |url=https://www.oricon.co.jp/prof/67810/products/550173/1// |archive-url=https://web.archive.org/web/20221012190103/http://oricon.co.jp/prof/67810/products/550173/1/ |archive-date=October 12, 2022 |access-date=October 15, 2022}}</ref>

<ref name="vinyl">{{cite web |title=Vib-Ribbon Soundtrack Coming to Vinyl|website=Hardcore Gamer|date=May 13, 2020 |url=https://hardcoregamer.com/news/vib-ribbon-soundtrack-coming-to-vinyl/378186/ |archive-url=https://web.archive.org/web/20220615040750/https://hardcoregamer.com/news/vib-ribbon-soundtrack-coming-to-vinyl/378186/ |archive-date=June 15, 2022 |access-date=October 9, 2021|last=Estrada|first=Marcus}}</ref>

<ref name="90s game">{{cite web |last=Kotzer |first=ZacK |title=You Can Finally Play the Legendary 90s Game That Turns Songs Into Levels |website=Vice |date=November 3, 2014 |url=https://www.vice.com/en/article/you-can-finally-play-the-legendary-90s-game-that-turns-songs-into-levels/ |archive-url=https://web.archive.org/web/20211010044717/https://www.vice.com/en/article/qkvz5q/you-can-finally-play-the-legendary-90s-game-that-turns-songs-into-levels |archive-date= October 10, 2021 |url-status=live |access-date=October 9, 2021}}</ref>

<ref name="technologytell.com">{{cite web|last1=Lada|first1=Jenni|title=Vib Ribbon Review: Getting the one that got away|url=http://www.technologytell.com/gaming/136456/vib-ribbon-review-getting-one-got-away/|website=TechnologyTell|access-date=October 19, 2015|archive-url=https://web.archive.org/web/20150823132335/http://www.technologytell.com/gaming/136456/vib-ribbon-review-getting-one-got-away|archive-date= August 23, 2015 |url-status=dead}}</ref>

<ref name="Retro-makingof">{{cite magazine |title=The Making of Vib-Ribbon |magazine=Retro Gamer |publisher=Image Publishing |issue=281 |pages=64–67 |url=https://issuu.com/thiagoaugusto60/docs/retrogamer.issue.076/58 |access-date=October 11, 2022 |archive-date=October 19, 2022 |archive-url=https://web.archive.org/web/20221019202120/https://issuu.com/thiagoaugusto60/docs/retrogamer.issue.076/58 |url-status=dead }}</ref>

<ref name="Edge-makingof">{{cite magazine |first=Simon |last=Parkin |title=The Making of...Vib-Ribbon |magazine=Edge |issue=76 |pages= 88–91 |url=https://archive.org/details/Edge_Gaming/Edge%20Gaming%20Magazine%20281/page/88/mode/1up |access-date=October 11, 2022}}</ref>

<ref name="Play-review">{{cite magazine |title= Vib-Ribbon |magazine=Play |date= August 2000 |publisher=Imagine Publishing |issue=65}}</ref>

<ref name="Play-makingof">{{cite magazine |title= PlayStation Classics #8: The Making of...Vib-Ribbon |magazine=Play |date= December 2014 |publisher=Imagine Publishing |issue=250 |pages=74–77 |url=https://archive.org/details/Play_Issue_250_2014_12_Imagine_Publishing_GB_a/page/74/mode/2up |access-date=October 11, 2022}}</ref>

<ref name="q&a">{{cite web |title=Vib Ribbon – Q&A |date=April 2000 |url=https://archive.org/details/masaya-matsuura-playstation-europe-interview_202210/page/n1/mode/1up |access-date=October 9, 2021 |publisher=PlayStation Europe}}</ref>

<ref name="Battle-Conference">{{cite magazine |title=『パラッパラッパー』などの生みの親・松浦雅也氏が傑作連発の秘密を語る!【闘会議2015】 |magazine=Famitsu |language=ja |date= February 1, 2015 |url=https://www.famitsu.com/news/201502/01070682.html |archive-url=https://web.archive.org/web/20150202214742/https://www.famitsu.com/news/201502/01070670.html |archive-date=February 2, 2015 |access-date=October 11, 2022}}</ref>

<ref name="Laugh-and-Beats">{{cite web |title=Who is Vibri? |url=http://www.vibribbon.com/vibhtml/english/game/vibri_who.html |archive-url=https://web.archive.org/web/20160409002349/http://www.vibribbon.com/vibhtml/english/game/vibri_who.html |archive-date=April 9, 2016 |access-date=October 9, 2021 |website=Vib-Ribbon official website}}</ref>

<ref name="Mojib">{{Cite web |last=Perry |first=Douglass C. |date=March 25, 2004 |title=GDC 2004: MojibRibbon |url=https://www.ign.com/articles/2004/03/25/gdc-2004-mojibribbon |access-date= October 5, 2022 |website=IGN |language=en}}</ref>

<ref name="VRipple">{{Cite web |title=Gaming Intelligence Agency - Vib Ribbon 2 confirmed for development |url=http://archive.thegia.com/news/0201/n17c.html |access-date=October 5, 2022 |website=archive.thegia.com}}</ref>

<ref name="Vripple-playtest">{{Cite web |last=Gantayat |first=Anoop |date= May 28, 2004 |title=Vib Ripple Playtest |url=https://www.ign.com/articles/2004/05/28/vib-ripple-playtest |access-date=October 5, 2022 |website=IGN |language=en}}</ref>

<ref name="campaign">{{cite web |last=Kennedy |first=Sam |date=April 26, 2000 |title=Campaign For Vib Ribbon |website=GameSpot |url=https://www.gamespot.com/articles/campaign-for-vib-ribbon/1100-2541907/ |archive-url=https://web.archive.org/web/20141009201357/https://www.gamespot.com/articles/campaign-for-vib-ribbon/1100-2541907/ |archive-date=October 9, 2014 |access-date=October 10, 2021 }}</ref>

<ref name="US-skip">{{cite web |date=March 13, 2000 |title=Vib Ribbon to be released by Sony Europe; SCEA passes on U.S. release |url=http://thegia.com/archive/news/0003/n13b.html |archive-url=https://web.archive.org/web/20161013061240/http://thegia.com/archive/news/0003/n13b.html |archive-date=October 13, 2016 |access-date=October 10, 2021 |website=The Gaming Intelligence Agency}}</ref>

<ref name="picture book">{{cite web |title=ビブリホン:ビブリと楽しいビブリ語辞典 |language=ja |url=https://iss.ndl.go.jp/books/R100000002-I000002950792-00 |archive-url=https://web.archive.org/web/20210116155631/https://iss.ndl.go.jp/books/R100000002-I000002950792-00 |archive-date=January 16, 2021 |access-date=February 23, 2023 |publisher=National Diet Library}}</ref>

<ref name="Blunder">{{cite magazine |last1=Kohler |first1=Chris |date=November 18, 2011 |title=How Sony's Blunder Revived Vib-Ribbon, a Long-Lost Classic |url=https://www.wired.com/2014/11/shawn-layden-vib-ribbon-playstation-4/ |url-status=live |magazine=Wired |archive-url=https://web.archive.org/web/20150617190911/http://www.wired.com/2014/11/shawn-layden-vib-ribbon-playstation-4 |archive-date=June 17, 2015 |access-date=June 16, 2015}}</ref>

<!-- RECEPTION --> <ref name="GFan-review">{{Cite magazine|date=March 2000|title=PlayStation Review: Vib-Ribbon|magazine=GameFan |url=https://archive.org/details/GamefanVolume8Issue03March2000/page/n79/mode/1up |volume=8|issue=3|page=80 |access-date=October 11, 2022}}</ref>

<ref name="GSpot-review">{{cite web|last1=Gerstmann |first1=Jeff |title=Vib-Ribbon (Import) review |url=https://www.gamespot.com/reviews/vib-ribbon-import-review/1900-2550100/ |website=GameSpot |access-date=February 27, 2020 |archive-url=https://web.archive.org/web/20050323014203/http://www.gamespot.com/ps/puzzle/vibribbon/review.html |archive-date=March 23, 2005|url-status=live|date=January 20, 2000}}</ref>

<ref name="Hardcore-review">{{cite web|last1=Estrada|first1=Marcus|title=Review: Vib-Ribbon|url=https://hardcoregamer.com/reviews/review-vib-ribbon/110688/|website=Hardcore Gamer|access-date=October 19, 2015 |archive-url=https://web.archive.org/web/20160304053505/http://www.hardcoregamer.com/2014/10/09/review-vib-ribbon/110688/|archive-date=March 4, 2016 |url-status=live|date=October 9, 2014}}</ref>

<ref name="Hyper84">{{cite magazine |first=Cam |last=Shea |title=PSX reviews: Vib Ribbon |magazine=Hyper |date=October 2000 |issue=84 |page=71 |url=https://archive.org/details/hyper-084/page/71/mode/1up}}</ref>

<ref name="Hyper90">{{cite magazine |title=R.I.P. PlayStation: The best of 1995-2001 |magazine=Hyper |date=April 2001 |issue=90 |page=51 |url=https://archive.org/details/hyper-090/page/44/mode/2up}}</ref>

<ref name="OPMAU-review">{{cite magazine|last1=Wilcox |first1=Mike |title=Playtest: Vib Ribbon |url=https://archive.org/details/official-australian-playstation-magazine-37-august-september-2000/page/74/mode/1up |magazine=PlayStation Official Magazine – Australia |publisher=Future Australia |access-date=October 11, 2012 |page=74 |issue=37 |date=August 2000}}</ref>

<ref name="OPMUK-review">{{cite magazine|last1=Meyers |first1=Dan |title=Review:Vib Ribbon|url=https://archive.org/details/Officialplaystation1magazineukissue62/page/n121/mode/2up |magazine=Official UK PlayStation Magazine |access-date=February 27, 2020 |page=22 |issue=62 |date=September 2000}}</ref> }}

==External links== {{Spoken Wikipedia|date=2021-03-27|En-Vib-Ribbon-article.ogg}} *[https://web.archive.org/web/20060209025822/http://www.vib-ribbon.com/ Official website]

{{Authority control}}

Category:1999 video games Category:Monochrome video games Category:Music video games Category:Music generated games Category:Single-player video games Category:PlayStation Network games Category:PlayStation (console) games Category:Sony Interactive Entertainment games Category:Sony Interactive Entertainment franchises Category:Video games about rabbits and hares Category:Video games about evolution Category:Video games featuring female protagonists Category:Video games developed in Japan Category:Rhythm games Category:NanaOn-Sha games Category:Japan Studio games