{{Short description|none}} [[File:Hand of cards.jpg|thumb|Hand of cards during a game]] The following is a '''[[glossary]] of terms used in [[card games]]'''. Besides the terms listed here, there are thousands of other common and uncommon slang terms. Terms in this glossary are not game-specific (e.g. specific to [[Bridge (card game)|bridge]], [[Hearts (card game)|hearts]], [[Poker (card game)|poker]] or [[rummy]]), but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, see [[#Game-specific glossaries|Game-specific glossaries]].

{{Compact TOC|side=yes|top=yes}} {{clear}}

== A == ; {{anchor|Ace}} [[ace]] # The card with one pip in a pack of cards. Usually the highest card of a [[#suit|suit]], [[#rank|ranking]] immediately above the [[#King|king]]. May also occupy the lowest rank. # Commonly refers to the [[#deuce|Deuce or Two]] in [[#German-suited pack|German-suited pack]]s which don't have real Aces. Often the highest card of a suit.

[[File:Bavarian pack-Suit of Acorns.jpg|thumb|Suit of acorns]] ; {{anchor|Acorns}} [[Acorns (card suit)|acorns]] : One of the four [[#suit|suits]] in a [[#German pack|German-suited pack]] of cards.{{sfn|Parlett|2008|pp=xiv-xv}} Symbol: [[File:Bay eichel.svg|18px]]

; {{anchor|active}} active # A card that is in play i.e. not [[#sleeping|sleeping]].{{sfn|Arnold|2007|p=203}} # See [[#active player|active player]].

; {{anchor|active player}} [[active player]] # A player who receives cards in the current [[#deal|deal]] (i.e. is not sitting out because there are more players than the [[#card game|game]] is designed for as in four-hand [[Skat (card game)|Skat]] or five-hand [[Schafkopf]]).{{sfn|Phillips|1957|p=395}} # A player who has ''not'' withdrawn from the current [[#deal|deal]] but elected to play on (as in [[Rams (card game)|Rams]] or [[Poker (card game)|Poker]]).{{sfn|Phillips|1957|p=395}}

; {{anchor|adversary}} adversary : Any opposing player, especially in two-hand [[#card game|games]], or an opponent of the [[#declarer|declarer]]. See [[#defenders|defenders]].{{sfn|Phillips|1957|p=395}}

; {{anchor|adverse}} adverse : Pertaining to an [[#adversary|adversary]] or opponent e.g. an adverse [[#lead|lead]] is one made by an opponent; adverse [[#trump|trumps]] are those held by one's opponent(s).{{sfn|Phillips|1957|p=395}}

; {{anchor|age}} age : Order of priority for [[#lead|leading]], [[#bet|betting]] or [[#bid|bidding]], starting from the player next to the [[#dealer|dealer]].{{sfn|Parlett|2008|page= 642}} See [[#eldest|eldest]] and [[#youngest|youngest]].

; {{anchor|alliance}} alliance : A temporary [[#partnership|partnership]] that lasts only for the current [[#deal|deal]] or [[#hand|hand]]{{sfn|Parlett|2008|page= 642}} (e.g. Prop and Cop in [[Solo Whist]] or the normal [[#game contract|game]] in [[Schafkopf]]).

; {{anchor|alone}} alone : Playing without the help of a [[#partner|partner]]. See [[#declarer|declarer]] and [[#soloist|soloist]].{{sfn|Phillips|1957|p=395}}

; {{anchor|announce}} announce : See [[#declare|declare]].{{sfn|Phillips|1957|p=395}}

; {{anchor|announcement}} announcement # Often used in both senses of [[#declaration|declaration]]. However, Dummett prefers to restrict 'announcement' for the intention to achieve certain feats in [[#rules of play|play]], while preferring [[#declaration|'declaration']] for a statement that one has a special [[#combination|combination]] of cards in one's [[#hand|hand]].{{sfn|Dummett|1980|p=245}}

; {{anchor|ante}} ante # A mandatory [[#stake|stake]] made before the [[#deal|game]] begins - usually by all players, sometimes by the [[#dealer|dealer]] only.{{sfn|Parlett|2008|page= 642}} # Chips required to be put into the [[#pot|pot]] before the deal.{{sfn|Goren|1950|p=590}} # To put in such chips.{{sfn|Goren|1950|p=590}}

; {{anchor|around the corner}} around the corner : Phrase that describes [[#sequence|sequences]] or [[#run|runs]] that are built either side of the Ace e.g. Q K A 2 3 4{{sfn|Moss|1995|page= 94}}

; {{anchor|auction}} auction : The period of bidding.{{sfn|Goren|1950|p=591}} The phase in some [[#card game|card games]] where players may [[#bid|bid]] to lead the [[#game|game]], or bid on a certain [[#hand|hand]] or privilege in that hand such as naming the [[#trump suit|trump suit]]. The player with the highest bid wins the auction and plays his chosen [[#game contract|game]] or exercises his privilege. Often used in [[trick-taking game]]s.<ref name=CAC>[http://www.catsatcards.com/Other/GlossaryPage.htm ''Glossary of Card Game Terms''] at www.catsatcards.com. Retrieved 11 August 2018</ref>

==B== [[File:Faro card game.jpg|thumb|The banking game of Faro (1895)]] [[File:Bavarian pack-Suit of Bells.jpg|thumb|Suit of bells]] ; {{anchor|balanced hand}} [[balanced hand]] : A hand of cards with no [[#void|void suit]], [[#singleton|singleton]] or very [[#long suit|long suit]].{{sfn|Kansil|2001|p=316}}

; {{anchor|banker}} banker : Also called the [[#house|house]] or the bank, the person responsible for distributing [[#chip|chips]], keeping track of the [[#buy|buy]]-ins, and paying winners at the end of a [[#banking game|banking game]]. A [[#dealer|dealer]] against whom the [[#punter|punters]] bet.{{sfn|Kansil|2001|p=317}}{{sfn|Phillips|1957|p=395}}

; {{anchor|banking game}} banking game : A less-skilled [[#card game|card game]] of the gambling type in which one or more [[#punter|punters]] play against a [[#banker|banker]], who controls the [[#card game|game]].{{sfn|Parlett|2008|p=591}}

; {{anchor|base value}} base value : A constant factor in working out the value of a game e.g. [[Skat (card game)|Skat]].{{sfn|Goren|1950|p=592}}

; {{anchor|batch}} batch : See [[#packet|packet]].

; {{anchor|Batons}} [[Batons (card suit)|batons]] : One of the four [[#suit|suits]] in a [[#Latin-suited|Latin-suited]] [[#pack|pack]] of cards.{{sfn|Parlett|2008|pp=xiv-xv}} Symbol: [[File:Seme bastoni carte bergamasche.svg|4px]] or [[File:Seme bastoni carte napoletane.svg|12px]]

; {{anchor|beater}} beater : Term used in games of the Karnöffel family for quasi-trump cards able to beat those of lower rank or with no powers at all.

; {{anchor|belle}} belle : The last [[#game session|game]] of the [[#rubber|rubber]].{{sfn|Foster|1897|p=674}}

; {{anchor|Bells}} [[Bells (card suit)|bells]] : One of the four [[#suit|suits]] in a [[#German pack|German pack]] of cards.{{sfn|Parlett|2008|pp=xiv-xv}} Symbol: [[File:Bay schellen.svg|23px]]

; {{anchor|best}} best : Highest [[#rank|ranking]].{{sfn|Kansil|2001|p=317}}

; {{anchor|best card}} best card : Highest card of a [[#suit|suit]] not yet played. The [[#commanding card|commanding card]], [[#master card|master card]]. Also [[#king card|king card]].{{sfn|Phillips|1957|p=396}}

; {{anchor|bet}} bet # Any wager on the outcome of a [[#deal|deal]] or [[#game contract|game]]; any [[#chip|chips]] put in a [[#pot|pot]]; to put chips in a pot.{{sfn|Phillips|1957|p=396}} # The first bet in a betting interval.{{sfn|Phillips|1957|p=396}}

; [[Bête (cards)|bête]], bate, bete or beet. # A [[#penalty|penalty]] payment in certain [[#card game|games]] for e.g. for failing to take the minimum number of [[#trick|tricks]], or for a [[#stake|stake]] or money which a player has lost.<ref name="Meyer 1905 Bete">„[http://www.zeno.org/Meyers-1905/A/Bete+%5B2%5D?hl=kartenspiel Bete]“ In: [[Meyers Konversations-Lexikon|Meyers Großes Konversations-Lexikon]], Band 2. Leipzig 1905, S. 765.</ref> # A player who fails to takes a single [[#trick|trick]] in [[Mistigri (card game)|Mistigri]].<ref name="Meyer 1905 Mistigri">„[http://www.zeno.org/Meyers-1905/A/Mistigri Mistigri]“ In: [[Meyers Konversations-Lexikon|Meyers Großes Konversations-Lexikon]], Vol. 13. Leipzig 1908, p. 907.</ref> Likewise in [[Mauscheln]], if the [[#declarer|declarer]], or ''Mauschler'', fails to win a [[#trick|trick]], he is the ''Mauschlerbete''. # Failure to make a [[#contract|contract]].{{sfn|Phillips|1957|p=396}} # Conceding defeat without playing.{{sfn|Goren|1950|p=593}} # ''Double bête'': a double [[#penalty|penalty]], usually for failing to make a [[#contract|contract]] after choosing to play out the cards.{{sfn|Phillips|1957|p=396}}

; {{anchor|bettel|bettler}} bettel or bettler : [[#bid|Bid]] or [[#contract|contract]] to win no [[#trick|tricks]]. Also [[#misère|misère]].{{sfn|Parlett|2008|page=642}}

; {{anchor|bid}} [[Bidding (cards)|bid]] # An offer to win a minimum or specified number of [[#trick|tricks]] or points or the privilege of naming the [[#trump suit|trump suit]] or the [[#game contract|game]].<ref name=Galt>Galt, David. [https://entertainment.howstuffworks.com/card-game-glossary.htm ''Card Game Glossary''] at entertainment.howstuffworks.com. Retrieved 11 August 2018.</ref>{{sfn|Phillips|1957|p=396}} # {{anchor|bidding}} To make a bid.{{sfn|Phillips|1957|p=396}}

; {{anchor|bidder}} bidder # Any player who makes a [[#bid|bid]].{{sfn|Kansil|2001|p=317}} # {{anchor|highest bidder}}The player who makes the highest [[#bid|bid]] and plays out his announced [[#contract|contract]].{{sfn|Kansil|2001|p=317}}

; {{anchor|blank}} [[Blank (playing card)|blank]] # {{anchor|blank card}} In card-point [[#card game|games]], a card that is worth no points. A [[#non-counter|non-counter]].{{sfn|Parlett|2008|page=642}} # {{anchor|blank hand}} A hand with no [[#court card|court cards]], i.e. only [[#pip card|pip cards]].{{sfn|Parlett|2008|page=642}} # A card that is [[#unguarded|unguarded]] by other, usually lower cards in the same suit: "I held the blank king of spades."<ref name=OED>Simpson, J.A. and E.S.C. Weiner (1989). [https://archive.org/details/oxfordenglishdic00jasi_0/page/261/mode/2up?q=%22blank+king+is+a+king%22 ''The Oxford English Dictionary''], Vol. 2. Oxford: Clarendon. p. 261.</ref> # {{anchor|unprotect}} To discard in such a way as to leave a card unprotected: "She blanked the king of spades."<ref name=OED/> # To [[#void|void]] a suit.{{sfn|Goren|1950|p=595}}

; {{anchor|blank suit}} blank suit : A [[#suit|suit]] of which one holds no cards. A [[#void|void]] (suit). To ''blank a suit'' is to get rid of all the cards of that suit from one's hand.{{sfn|Phillips|1957|p=396}}

; {{anchor|blaze}} blaze : A [[#hand|hand]] consisting only of [[#court card|court cards]].{{sfn|Phillips|1957|p=396}}

;{{anchor|blind}} blind # A [[#dummy|dummy]] hand, for example, in [[Cego]]. # Cards dealt to the table as a [[#skat|skat]] or [[#widow|widow]].

;{{anchor|blocking}} blocking : Blocking a [[#suit|suit]] is keeping a high card back so that the player with a number of smaller cards cannot win [[#trick|tricks]] with them.{{sfn|Foster|1897|p=675}}

; {{anchor|bluff|bluffing}} bluff # To attempt to deceive one's opponent(s) about the [[#value|value]] of cards in one's [[#hand|hand]].{{sfn|Golick|1998|page=120}} # To use various tactics to mislead one's opponent(s) about the distribution of cards or one's strategy.

; {{anchor|build}} build : To add cards to those already on the table in order to extend a [[#set|set]] or [[#sequence|sequence]].<ref name=CAC/>

; {{anchor|bonus}} bonus : An extra amount added to a player's score for the [[#deal|game]] for holding or winning certain cards<ref name=CAC/> or for achieving certain goals, such as ''[[Schneider (cards)|Schneider]]''.

; {{anchor|Bower}} bower : The [[#Jack|jack]] of the [[#trump suit|trump suit]] or the Jack of the same colour as the [[#trump suit|trump suit]] e.g. in [[Euchre]] or [[Reunion (card game)|Reunion]]. :: ''left bower'': the [[#Jack|jack]] of the same colour as the [[#trump suit|trump suit]].{{sfn|Arnold|2007|p=386}} :: ''right bower'': the [[#Jack|jack]] of the [[#trump suit|trump suit]].{{sfn|Arnold|2007|p=386}}

; {{anchor|bring in a suit}} bring in a suit : Make [[#trick|tricks]] in a [[#plain suit|plain suit]] after the [[#adverse|adverse]] [[#trump card|trumps]] are exhausted.{{sfn|Foster|1897|p=675}}

; {{anchor|bury a card}} bury a card : To place a card in the middle of the [[#pack|pack]] or [[#discard pile|discard pile]] so that it cannot be easily located.{{sfn|Kansil|2001|p=317}}

; {{anchor|buy}} buy # To receive a card from the [[#dealer|dealer]], face down, in return for a [[#stake|stake]] e.g. in [[Twenty-One (card game)|Twenty-One]].{{sfn|Arnold|2011|p=386}} # To receive or draw the spare [[#hand|hand]], ([[#skat|skat]] or [[#widow|widow]]) in return for one's own hand and, possibly, a stake e.g. in [[Newmarket (card game)|Newmarket]].{{sfn|Phillips|1957|p=397}} # To receive or pick up a card or cards in return for a [[#hand|hand]] card or cards e.g. in [[Préférence]] when the 2 [[#talon|talon]] cards are picked up and 2 discarded. # To draw cards from the [[#stock|stock]] or [[#talon|talon]].{{sfn|Phillips|1957|p=397}}

== C == [[File:Kártya - Hamburger és Birkholz R.T. Budapest (13).jpg|thumb|upright=.5|Cavalier from a Tarock pack]] ; {{anchor|call}} call : To [[#declare|declare]], [[#bid|bid]] or [[#pass|pass]]. Any such [[#declaration|declaration]]{{sfn|Phillips|1957|p=397}}

; {{anchor|capture|captured|capturing}} capture : To pick up or take cards during play, often as part of a [[#trick|trick]].

; {{anchor|captain}}[[Captain (card player)|captain]] : the player who directs the play of his team or who has the final decision in certain [[#partner|partnership]] [[#card game|games]].{{sfn|Phillips|1957|p=397}}

; {{anchor|card money}} card money : The charge levied by an establishment on the playing of card games.<ref>von Gumpoldskirchen (1875), p. 9.</ref>

; {{anchor|card points|card point}}card points : The scoring value of a card or cards in [[point-trick game]]s.{{sfn|Parlett|2008|p=642}} Card points are used to determine the winner of a [[#hand|hand]], based on the value of individual cards won. Not to be confused with [[#game points|game points]]. Sometimes called [[#pip|pips]].

; {{anchor|card values|card value}}card value : Ambiguous, may refer to [[#card points|card points]] or [[#face value|face value]]. It usually does not refer to [[#rank|rank]]. May be used to differentiate against "face value." For example, the Ace has a face value of 1 for its single pip, but in [[Blackjack]], the Ace may have a flexible card value of 1 or 11.

; {{anchor|carte blanche}}carte blanche : A hand with no [[#court card|court cards]] (see [[#blank|blank]]), for example, in [[Piquet]],{{sfn|Parlett|2008|page= 642}} [[Comet (card game)|Comet]] or [[Bezique]]; or with either no court cards or no [[#pip card|pip cards]] in [[Briscan]]<ref name=FAG>[https://academiedesjeux.jeuxsoc.fr/briscan.htm ''Le Briscan''] {{Webarchive|url=https://web.archive.org/web/20181230083156/http://academiedesjeux.jeuxsoc.fr/briscan.htm |date=2018-12-30 }} at academiedesjeux.jeuxsoc.fr. Retrieved 11 Jan 2019.</ref>

; {{anchor|case card}}case card : The last remaining card of a [[#denomination|denomination]] left in play.{{sfn|Kansil|2001|p=317}}

; {{anchor|Cavalier}}[[Cavalier (playing card)|cavalier]] : The [[#court card|court card]] in certain card packs that usually ranks below the [[#Queen|queen]] and above the [[#Jack|jack]].{{sfn|Phillips|1957|p=397}}

; {{anchor|chicane}} chicane : A hand with no [[#trump|trumps]].{{sfn|Parlett|2008|page = 642}}

; {{anchor|chip}} chip : A token used in place of money; a [[#counter|counter]]; to put chips in the [[#pot|pot]]{{sfn|Phillips|1957|p=398}} Also [[#jeton|jeton]].

; {{anchor|chosen suit}} chosen suit : A suit characterised by a disturbed ranking and in which some cards have privileges over cards of the [[#unchosen suit|unchosen suits]] or special powers when led. Chosen suits are found in most games of the [[Karnöffel group]]. Sometimes called a selected suit. Often misnamed a [[#trump suit|trump suit]].<ref name=pagatKG>[https://www.pagat.com/karnoeffel/ ''Karnöffel Group''] at pagat.com. Retrieved 11 October 2020.</ref>

; {{anchor|circle}} circle : A local group of card players who meet regularly to play a particular game.{{efn|The term is frequently used, for example, by David Parlett in this sense e.g. "...details of play vary from circle to circle...", "Some circles play with winking...", "Many circles proscribe jokers in initial melds..", "One of the most popular of the 'fancy' games in domestic circles...", "Bridge-playing circles", "Poker circles".{{sfn|Parlett|2008|pp=}}}}

; {{anchor|claim}} claim # An action or statement by which a player indicates he believes he will take all the remaining [[#trick|tricks]].<ref name=BW/> # To make such an action e.g. by laying one's [[#hand|hand]] down or saying "the rest are mine" in expectation that the opponents will concede.<ref name=BW>[https://www.bridgewebs.com/woking/Claims%20and%20Concessions.pdf "The Rest are Mine"] at bridgewebs.com. Retrieved 13 August 2023.</ref>

[[File:Giatribai.jpg|thumb|Suit of clubs]] ; {{anchor|clear}} clear # [[#establish|Establish]] a card or [[#suit|suit]] by forcing out [[#adverse|adverse]] higher cards or [[#stopper|stoppers]].{{sfn|Phillips|1957|p=398}} # Having taken no [[#penalty card|penalty cards]] e.g. in [[Hearts (card game)|Hearts]].{{sfn|Phillips|1957|p=398}}

; {{anchor|close}} close : To bar further use of the [[#talon|talon]] by turning the [[#trump card|trump card]] over and placing it on the top in [[#card game|card games]] such as [[Sixty-Six (card game)|Sixty-Six]] and [[Schnapsen]].{{sfn|Phillips|1957|p=398}}

; {{anchor|Clubs}} [[Clubs (card suit)|clubs]] : One of the four [[#suit|suits]] in a [[#French-suited|French-suited]] or [[#Spanish-suited|Spanish-suited]] [[#pack|pack]] of cards.<ref name=CAC/>{{sfn|Parlett|2008|pp=xiv-xv}} Symbol: [[File:SuitClubs.svg|25px]] or [[File:Seme bastoni carte spagnole.svg|15px]]

; {{anchor|coat card}} [[coat card]] : Original term for [[#court card|court card]], now obsolete.{{sfn|Phillips|1957|p=398}}

; {{anchor|coffee housing}} coffee housing : To talk and act in order to mislead one's opponents about one's cards.{{sfn|Phillips|1957|p=398}}

[[File:Siete de Oros.jpg|thumb|upright=0.35|7 of Coins]] ; {{anchor|Coins}} [[Coins (card suit)|Coins]] : One of the four [[#suit|suits]] in a [[#Latin-suited|Latin-suited]] [[#pack|pack]] of cards.{{sfn|Parlett|2008|pp=xiv-xv}} Symbol: [[File:Seme denari carte bergamasche.svg|25px]] or [[File:Seme denari carte napoletane.svg|23px]]

; {{anchor|color|colour}} color, colour : In [[#French-suited pack|French-suited packs]], this is the colour of the suit symbols, which is red for [[#Hearts|hearts]] and [[#Diamonds|diamonds]] and black for [[#Clubs|clubs]] and [[#Spades|spades]].

; {{anchor|combination}} combination : Two or more cards that score a bonus when [[#melding|melded]]. Often called a [[#meld|meld]].{{sfn|Phillips|1957|p=398}}

; {{anchor|command}} command : The best card of a [[#suit|suit]], usually applied to suits which the [[#adversary|adversary]] is trying to [[#establish|establish]].{{sfn|Foster|1897|p=676}} See [[#best card|best card]], [[#king card|king card]] and [[#master card|master card]].

; {{anchor|commanding card}} commanding card # The best card of a [[#suit|suit]] in play.{{sfn|Forbes-Lindsay|Bergholt|1902|p=463}} Also [[#best card|best card]], [[#king card|king card]] or [[#master card|master card]]. # The [[#trump|top trump]] or highest [[#matador|matador]] such as the knave of clubs in [[knave noddy]]{{sfn|Dyche|Pardon|1740|p=}} or the right bower in [[euchre]].<ref>[https://ohioeuchre.com/E_Hoyle_1857.php ''Euchre''] at ohioeuchre.com. Retrieved 13 August 2020.</ref>

; {{anchor|compendium game}}compendium game : A game in which a number of different [[#contract|contracts]] is played in succession e.g. [[Barbu (card game)|Barbu]], [[Quodlibet (card game)|Quodlibet]] and [[Poch]].{{sfn|Parlett|2008}}

; {{anchor|contract}} contract : An agreement or obligation to play a certain type of [[#game contract|game]], to win a certain number of points or [[#trick|tricks]] in a [[#hand|hand]], [[#round|round]] or [[#card game|game]].<ref name=Galt/>

; {{anchor|contractor}} contractor : The highest [[#bidder|bidder]] who then plays out his [[#contract|contract]].{{sfn|Kansil|2001|p=317}}

; {{anchor|contrat}} contrat : A short rectangular counter or chip used in some French card games and [[Danish Tarok]] that is worth a number of [[#jeton|jetons]] or [[#fiche|fiches]], typically 100 jetons.<ref name=SDJ>[https://salondesjeux.fr/mouche.htm ''Mouche''] for example. Retrieved 5 June 2022.</ref>

; {{anchor|counter}} counter # {{anchor|gaming counter}}Object used to score. Token used in place of money; a [[#chip|chip]].{{sfn|Phillips|1957|p=398}} Also [[#jeton|jeton]]. # Card with a point value. Also [[#counting card|counting card]].{{sfn|Parlett|2008|page = 642}}

; {{anchor|counting card}} counting card # A card that has an intrinsic scoring value when taken in a [[#trick|trick]]. Also [[#counter|counter]].{{sfn|Phillips|1957|p=400}}

; {{anchor|count out}} count out # During play, to claim to have enough points for [[#target score|game]], thus ending the play; to go out during the play.{{sfn|Phillips|1957|p=398}}

; {{anchor|court card}} [[court card]] : One of the [[#picture card|picture cards]] i.e. a [[#King|king]], [[#Queen|queen]] or [[#Jack|jack]] in a [[#French pack|French pack]];{{sfn|Golick|1998|page=121}} a king, [[#Ober|Ober]] or [[#Unter|Unter]] in a [[#German pack|German pack]], or a king, queen, [[#Cavalier|cavalier]] and [[#Valet|valet]] in a [[Tarot pack]]. Also [[#face card|face card]], [[#picture card|picture card]] or [[#royal card|royal card]]. Originally [[#coat card|coat card]].

; {{anchor|cover}} cover # To play a higher card ''of the same [[#suit|suit]]'' than any previously played to the [[#trick|trick]].{{sfn|Phillips|1957|p=398}} See also [[#overtake|overtake]]. # To play a higher card than the highest so far played to the trick.{{sfn|Kansil|2001|p=319}} See also [[#go over|go over]], [[#head the trick|head the trick]] and [[#play over|play over]].

; {{anchor|cross-ruff}} cross-ruff : Two partners alternately [[#trumping|trumping]] a different [[#suit|suit]].{{sfn|Foster|1897|p=677}}

[[File:Asdecopas.png|thumb|upright=0.35|Ace of Cups]] ; {{anchor|cross-suit}} cross-suit : Suit of the opposite colour.{{sfn|Phillips|1957|p=399}}

; {{anchor|Cups}} [[Cups (card suit)|Cups]] : One of the four [[#suit|suits]] in a [[#Latin-suited|Latin-suited]] [[#pack|pack]] of cards.{{sfn|Parlett|2008|pp=xiv-xv}} Symbol: [[File:Seme coppe carte bergamasche.svg|20px]] or [[File:Seme coppe carte napoletane.svg|20px]]

; {{anchor|cut}} [[Cutting (cards)|cut]] : To divide the [[#deck|deck]] into two parts; usually after [[#shuffle|shuffling]]. Cards may also be cut to determine who [[#deal|deals]] or which [[#suit|suit]] is [[#trump|trumps]].{{sfn|Golick|1998|page=121}}

== D == ; {{anchor|dead card}} dead card : One that cannot be used in the [[#rules of play|play]].{{sfn|Kansil|2001|p=320}}

; {{anchor|deadwood}} deadwood : Unmatched cards remaining in the hand e.g. in [[Rummy]].{{sfn|Phillips|1957|p=399}}

; {{anchor|deal|dealt|dealing}} deal # Verb: To distribute cards to players in accordance with the rules of the [[#card game|card game]] being played.{{sfn|Parlett|2008|page=643}} In many games, this involves picking up all the cards, [[#shuffle|shuffling]] them, having them [[#cut|cut]] and redistributing them, but in other [[#card game|games]] (such as Patience games) it simply involves turning over the [[#wastepile|wastepile]] to act as a new [[#stock|stock]]. # Noun: The play from the time the cards are dealt until they are redealt.{{sfn|Parlett|2008|page=643}} Also referred to as a [[#hand|hand]]

; {{anchor|dealer}} [[dealer (card player)|dealer]] : The person whose turn and responsibility it is to [[#deal|deal]] the cards.{{sfn|Phillips|1957|p=399}}

; {{anchor|deck}} deck : May refer either to the [[#pack|pack]]{{sfn|Phillips|1957|p=399}} or the [[#stock|stock]] / [[#talon|talon]].

; {{anchor|declaration}} declaration # {{anchor|scoring declaration}}[[#announcement|Announcement]] of [[#meld|melds]] or scoring [[#combination|combinations]], as in [[Piquet]].{{sfn|Phillips|1957|p=399}} Dummett prefers to restrict 'declaration' to this sense, while preferring 'announcement' for the intention to achieve certain feats in play i.e. the 2nd meaning below.{{sfn|Dummett|1980|p=245}} # {{anchor|calling declaration}}The [[#game contract|game]] at which a deal is played.{{sfn|Phillips|1957|p=399}} A [[#call|call]] or [[#bid|bid]].{{sfn|Arnold|2011|p=388}}

; {{anchor|declare}} declare # To [[#bid|bid]] or to [[#announce|announce]] the [[#trump|trump]].{{sfn|Phillips|1957|p=397}} # To announce; predict [[#schneider|schneider]] or [[#schwarz|schwarz]].{{sfn|Phillips|1957|p=397}} # To [[#meld|meld]] or show.{{sfn|Phillips|1957|p=397}} # To [[#count out|count out]].{{sfn|Phillips|1957|p=397}} Note: Dummett prefers to restrict [[#announce|'announce']] for the intention to achieve certain feats in [[#rules of play|play]], while using 'declare' for a statement that one has a special [[#combination|combination]] of cards in one's [[#hand|hand]].{{sfn|Dummett|1980|p=245}}

; {{anchor|declarer}} declarer : In a [[#contract|contract game]], the highest [[#bidder|bidder]] who then tries to achieve the announced [[#contract|contract]].{{sfn|Parlett|2008|page=643}}

; {{anchor|declaring side|declaring team}} declaring side, declaring team : The side that wins the [[#auction|auction]].<ref>Svetou, Nicolae (2014), p. 9.</ref> The player who made the highest bid and his or her [[#partner|partner]] who join forces to achieve the announced [[#contract|contract]].<ref>Dawson, L. (2013), p. 20.</ref>

; {{anchor|defender|defenders}} defenders : The opponents of the [[#declarer|declarer(s)]] in [[#card game|card games]] like [[Bridge (card game)|Bridge]] or [[Skat (card game)|Skat]].<ref name=CAC/> Originally those 'defending' the [[#pool|pool]] (see Pigott's Hoyle (1800).).

; {{anchor|denomination}} denomination :The [[#rank|rank]] of a card e.g. 2, 3, 4, etc.{{sfn|Moss|1995|p=95}} [[File:English pattern pack - Suit of Diamonds-IMG 7662.jpg|thumb|Suit of diamonds]] ; {{anchor|deuce}} [[Deuce (playing card)|deuce]] : The two of any [[#suit|suit]].{{sfn|Parlett|2008|page=643}} In [[#German-suited pack|German-suited pack]]s, the deuce is nowadays usually called the [[#Ace|ace]] despite having 2 suit symbols.{{sfn|Dummett|1980|p=562}} In Austria and Bavaria usually called the Sow (''Sau'').

; {{anchor|Diamonds}} [[Diamonds (card suit)|diamonds]] : One of the four [[#suit|suits]] in a [[#French pack|French pack]] of cards.<ref name=CAC/> Symbol: [[File:SuitDiamonds.svg|23px]]

; {{anchor|discard|discards}} discard # {{anchor|discarding}} To get rid of [[#plain suit|plain suit]] cards when unable to [[#follow suit|follow suit]] and unwilling or unable to [[#trumping|trump]].{{sfn|Foster|1897|p=677}} # To [[#lay away|lay away]] cards, e.g. of high value or to void a suit, after picking up from the [[#talon|talon]] or [[#skat|skat]].{{sfn|Phillips|1957|p=399}} # A card that is removed from the hand in either of those ways.{{sfn|Phillips|1957|p=399}}

; {{anchor|discard pile}} discard pile : The pile of cards already rejected by players.{{sfn|Golick|1998|page =121}} The common pile of discarded cards.{{sfn|Phillips|1957|p=399}} Also [[#wastepile|wastepile]].

; {{anchor|double|redouble}} double, redouble : To increase the [[#game value|game value]] by a factor of 2. Redoubling effectively quadruples the original game value.

; {{anchor|double-ended|double-figured|double-headed}} double-ended, double-figured, double-headed : Of a playing card, being designed to be read either way up by having indices at each end and, in the case of court cards, dividing the picture horizontally or diagonally and displaying only the upper part of the figure at each end. Also reversible. See [[#single-ended|single-ended]].

; {{anchor|doubleton}} doubleton : Only two cards of the same [[#suit|suit]] in the hand.{{sfn|Foster|1897|page=677}}

; {{anchor|downcard}} downcard : A card lying face down.{{sfn|Jackson|2001|p=7}}

;{{anchor|draw}} draw : To take a card from the [[#stock|stock]] ([[#talon|talon]]).{{sfn|Golick|1998|page =121}} Also 'buy' e.g. in Rummy.<ref name=RG>[http://www.rummy-games.com/glossary-rummy.html ''Rummy Glossary''] at www.rummy-games.com. Retrieved 29 Nov 2019.</ref>

;{{anchor|draw lots|lot}} draw lots : To select e.g. the first [[#dealer|dealer]] by letting players choose a card at random from the [[#fan|fanned]] [[#pack|pack]] or by [[#cutting|cutting]] the pack

;{{anchor|draw pile}} draw pile : The [[#stock|stock]] or [[#talon|talon]] when it is specifically used for [[#draw|drawing]] cards during play.

;{{anchor|dress}} dress # To set up the layout required before play e.g. to set up the 4 cards in [[Newmarket (card game)|Newmarket]] and place stakes on them # To [[#ante|ante]] counters or stakes to a [[#pot|pot]] or [[#pool|pool]] at the start of a hand.

;{{anchor|drop|drop out}} drop, drop out # To withdraw from the current [[#deal|deal]],{{sfn|Phillips|1957|p=400}} for example in [[Mauscheln]], [[Préférence]], [[Lanterloo|Three-card Loo]] and [[Toepen]].<ref>Parlett (2008), pp. 119, 67, 121–122 and 125–126.</ref> Also [[#fold|fold]]. # To discard one's hand rather than [[#stake|stake]] enough [[#chip|chips]] to stay in the [[#deal|game]],{{sfn|Phillips|1957|p=400}} for example in [[vying game]]s like [[Brag (card game)|Brag]] and [[Blackjack]].<ref>Parlett (2008), pp. 577 and 594.</ref> Also [[#fold|fold]].

;{{anchor|dummy|dummy hand}} dummy, [[dummy hand]] : A hand dealt to an imaginary extra player, and often played out according to certain rules.{{sfn|Parlett|2008|p=643}}

;{{anchor|durch|durchmarsch}} durch, durchmarsch : See [[#march|march]].

== E == ; {{anchor|elder}} elder # Sitting at the left when the [[#rotation|rotation]] is clockwise.{{sfn|Phillips|1957|p=400}} # Non-dealer in two-hand play.{{sfn|Phillips|1957|p=400}}

; {{anchor|eldest}} eldest # Of several players, the one nearest the [[#dealer|dealer's]] left when the [[#rotation|rotation]] is clockwise. May not necessarily be [[#eldest hand|eldest hand]]. # Short for [[#eldest hand|eldest hand]].

; {{anchor|eldest|eldest hand}} [[eldest hand]] : This is the player to the left of the [[#dealer|dealer]] in games that are played clockwise; or to the right of the dealer in those played anti-clockwise and who is usually first to [[#bid|bid]] or [[#declare|declare]] and [[#play|play]].{{sfn|Phillips|1957|p=400}} The first player to play in the [[#round|round]]. Called [[#forehand|forehand]] in many [[#card game|games]].

; {{anchor|empty card}} empty card : In [[#Tarock|Tarock]] games, a card without a special point value, usually a [[#pip card|pip card]], but sometimes also an ordinary trump (i.e. not one of the [[#Trull|Trull cards]].<ref name=D&M>Dummett & McLeod (2003), pp. 4–9.</ref>

; {{anchor|endhand}} endhand : See [[#rearhand|rearhand]].

; {{anchor|entrump}} entrump : To make a particular suit [[#trump|trumps]].{{sfn|Parlett|2008|p=643}}

; {{anchor|establish}} establish : To make cards the best by forcing out [[#adverse|adverse]] higher cards; to [[#clear|clear]].{{sfn|Phillips|1957|p=400}}

; {{anchor|established suit}} established suit : A suit is established if when you or your partner can take every [[#trick|trick]] in it, regardless of who [[#lead|leads]].{{sfn|Foster|1897|p=678}}

; {{anchor|exit}} exit : To relinquish the [[#lead|lead]]; force another player to win the [[#trick|trick]].{{sfn|Phillips|1957|p=400}}

== F == ; {{anchor|face}} face # The side of a card depicting its suit and face value # To turn a card so that its suit and face value are visible and its back underneath

; {{anchor|face card}} [[face card]] : See [[#court card|court card]].

; {{anchor|facedown|face-down|face down}} facedown, face-down, or face down : With the [[#denomination|denomination]] side of the card downwards and its back upwards.

; {{anchor|faceup|face-up|face up}} faceup, face-up, or face up (US) : A card positioned so that it reveals its [[#suit|suit]] and face value.{{sfn|Golick|1998|page =121}} Also [[#upcard|upcard]].{{sfn|Parlett|2008|p=648}}

; {{anchor|face value}} face value : The marked value of a card. Also [[#pip value|pip value]]. [[#court card|Court cards]] usually take the value of 10, and the Ace, a value of 1 for its single pip.<ref name=CAC/> Not to be confused with [[#rank|rank]], [[#point|point]], and [[#card value|card value]]. For example, in Briscola, the 3-face valued card is ranked between the Ace and King, and is worth 10 points. Also, in [[Blackjack]], the Ace may have a flexible card value of 1 or 11.

; {{anchor|fall of the cards}} fall of the cards : The identity and order in which cards are played, especially as it gives an indication of the location of unplayed cards.{{sfn|Phillips|1957|p=400}}

; {{anchor|fan}} fan # To spread cards fanwise.{{sfn|Gibson|1974|p=386}} To spread a hand or pack of cards, face up, in an arc so that they can be identified from their corner [[#index|indices]]. Alternatively to spread them, face down, in order to enable players to 'draw lots' in order, for example, to choose teams or the first dealer. # An arc of cards so fanned. A spread of face-up cards.{{sfn|Gibson|1974|p=386}} # In [[Patience (card game)|Patience]], a small number of cards laid in an overlapping row, so that only one is exposed.{{sfn|Parlett|1979|p=27}}

; {{anchor|fatten}} fatten : To discard [[#counting card|counting cards]] to one's partner's [[#trick|tricks]].{{sfn|Foster|1897|p=678}} Also [[#smear|smear]].

; {{anchor|fat trick}} fat trick : A [[#trick|trick]] that is rich in [[counting card]]s.{{sfn|Phillips|1957|p=400}}

; {{anchor|favourite|favourite suit|favorite|favorite suit}} favourite, favourite suit : See [[#preference suit|preference suit]].

; {{anchor|fiche}} fiche : A long rectangular [[#counter|counter]] used in some French card games and [[Danish Tarok]] that is worth a number of [[#jeton|jetons]], typically 10 or 20. See also [[#contrat|contrat]].<ref name=SDJ/>

; {{anchor|finesse}} finesse : An attempt to take a [[#trick|trick]] with a card that is not the best of the [[#suit|suit]].{{sfn|Foster|1897|p=678}} [[File:Flush of diamonds.jpg|thumb|Flush of diamonds]] ; {{anchor|first hand}} first hand # The leader to a [[#trick|trick]].{{sfn|Phillips|1957|p=400}} # The first player to [[#call|call]].{{sfn|Kansil|2001|p=320}} # [[Eldest hand]].{{sfn|Phillips|1957|p=400}}

; {{anchor|flush}} [[flush (cards)|flush]] : Cards of the same [[#suit|suit]].{{sfn|Foster|1897|p=678}}

; {{anchor|fold}} fold : To concede;<ref>Parlett (2008), p. 610.</ref> to withdraw or surrender the current [[#hand|hand]] or [[#deal|game]],<ref name=CAC/> for example in games like [[Toepen]], [[Watten (card game)|Watten]] and games of the [[Poker]] family.<ref>Parlett (2008), pp. 123–124, 340 and 560.</ref> Also [[#drop|drop]] or [[#drop out|drop out]].

; {{anchor|follow suit}} follow suit : To play a card of the [[#led suit|led suit]].<ref name=Galt/>

; {{anchor|force}}force # To compel a player to [[#trumping|trump]] a [[#trick|trick]] in order to win it.{{sfn|Foster|1897|p=678}} A player may 'force out' trumps by leading a long plain suit in which the opponent is void. # A compulsory [[#round|round]] or [[#deal|deal]] in which all players must play and none may drop out. Also known in German [[#card game|games]] as a 'muss'. See [[Schafkopf#Muss|Schafkopf]].

; {{anchor|forehand|in forehand}} [[Forehand (card player)|forehand]] # Another term for [[eldest hand]] usually in [[#card game|card games]] originating from Europe. The player who is usually first to receive cards, [[#bid|bid]] and [[#play|play]]. Sits to the left of the [[#dealer|dealer]] in clockwise games and right of the dealer in anticlockwise games. # The player who has the right to lead to a trick or who is earlier in the order of play and therefore has [[#positional priority|positional priority]]. Also said to be ''in forehand''.

; {{anchor|French-suited|French-suited pack|French pack}} [[French-suited pack]] : A [[#pack|pack]] of cards with the four [[#suit|suits]]: [[#Clubs|clubs]], [[#Spades|spades]], [[#Hearts|hearts]] and [[#Diamonds|diamonds]]. So-called because it originated in France, but now used worldwide. Compare with [[#German-suited pack|German]] and [[#Latin-suited pack|Latin-suited pack]]. The [[standard 52-card pack]] consists of French-suited cards which may be of various patterns (English/International, Belgian-Genoese, [[Dondorf]], Swedish, etc.).

; {{anchor|free card}} free card # A card with special privileges when led to a trick e.g. the Sevens in [[Bruus]] or the Eights and Nines in [[Knüffeln]]. # A card that cannot be beaten because all the trumps have been exhausted.{{sfn|Weber|1840|p=310}}{{sfn|Heinsius|1828|p=861}} # A card that cannot be beaten because all the trumps and higher cards have been played.

== G == ; {{anchor|game}} game # {{anchor|pastime}}A pastime in general, usually involving some form of competing.{{sfn|Phillips|1957|p=401}} # {{anchor|card game}}A variant of a basic game e.g. [[Gin Rummy]] or [[Wendish Schafkopf]].{{sfn|Phillips|1957|p=401}} # {{anchor|game contract}}A [[#bid|bid]], [[#declaration|declaration]] or [[#contract|contract]].{{sfn|Phillips|1957|p=401}} # {{anchor|game session}}A period in a [[#session|session]] of play which results in a winner.{{sfn|Phillips|1957|p=401}} # {{anchor|target score}}The target number of points as in "game is 100 points".{{sfn|Phillips|1957|p=401}} # {{anchor|won game}}Fulfilment of the declared contract as in "their team made game".{{sfn|Phillips|1957|p=401}} # {{anchor|game system}}A style or system of play.{{sfn|Phillips|1957|p=401}}

; {{anchor|game points}} game points : In [[point-trick game]]s, the score awarded to the players based on the outcome of a [[#hand|hand]], the game value of a [[#contract|contract]] and any [[#bonus|bonuses]] earned. Game points are accumulated (or deducted) to decide the overall winner. Not to be confused with [[#card points|card points]].

; {{anchor|game value}} game value : The amount a [[#contract|contract]] is worth in points or [[#hard score|hard score]]

; {{anchor|German-suited|German-suited pack|German pack}} [[German-suited pack]] : A [[#pack|pack]] of cards with the four [[#suit|suits]]: [[#Acorns|acorns]], [[#Leaves|leaves]], [[#Hearts|hearts]] and [[#Bells|bells]]. So-called because it originated in Germany. Such packs are common in Austria, Germany, north Italy, Hungary and several other countries in eastern Europe. Compare with [[#French-suited pack|French]] and [[#Latin-suited pack|Latin-suited pack]].

; {{anchor|good}}good : Concession by a player that he or she accepts the [[#bid|bid]] and does not wish to bid against it. May be announced with "good."

; {{anchor|go out}}go out : To finish playing in the current [[#deal|deal]] because a) you have got rid of all your cards (e.g. in [[Rummy]] or [[Domino (card game)|Domino]] or b) you have achieved the tricks or points needed to win (e.g. in [[Fipsen]] or [[Sixty-Six (card game)|Sixty-Six]]).

; {{anchor|go over}}go over # To [[#bidding|bid]] higher; [[#overcall|overcall]].{{sfn|Phillips|1957|p=402}} # To [[#trick play|play]] a higher card than any so far played to the trick.{{sfn|Phillips|1957|p=402}} Also [[#head the trick|head the trick]] or [[#play over|play over]] (but that can also mean to play a higher card of the same suit). Not to be confused with [[#cover|cover]] or [[#overtake|overtake]].

; {{anchor|guard}} guard : One or more cards that protect a high card.{{sfn|Arnold|2007|p=390}} A high card may be singly guarded,<ref>''Cavendish'' (1876), p. 82.</ref> twice guarded, etc.{{efn|For example, see Elwell (2020), p. 25.}}

== H == ; {{anchor|hand|playing hand}} hand # The cards held by one player ("playing hand") # The player holding the cards, as in "Third hand bid 1{{Spades}}." # Synonymous with the noun usage of [[#deal|deal]].

; {{anchor|hand card}} hand card : A card held in the hand as opposed to one on the table.

; {{anchor|hand game}} [[Hand game (cards)|hand game]] or handplay. : A type of [[#contract|contract]] in certain [[#card game|games]] in which the [[#skat|skat]] or [[#widow|widow]] is not used.{{sfn|Phillips|1957|p=402}}

; {{anchor|hard score}} hard score : A game played for 'hard score' – as opposed to those played for [[#soft score|soft score]] – is one played for money. Coins may be used to [[#stake|stake]]; alternatively chips or counters with an agreed monetary value may be utilised.

; {{anchor|head the trick}} head the trick : To play a better (i.e. higher) card than any already played to the [[#trick|trick]].{{sfn|Phillips|1957|p=402}} Also [[#go over|go over]] or [[#play over|play over]] (but that can also mean to play a higher card of the same suit). Not to be confused with [[#cover|cover]] or [[#overtake|overtake]]. [[File:Swedish pattern cards-Suit of Hearts down to Six-IMG 7484.jpg|thumb|Suit of hearts (Swedish-pattern pack)]] ; {{anchor|Hearts}} [[Hearts (card suit)|hearts]] : One of the four [[#suit|suits]] in a [[#French pack|French pack]] or [[#German pack|German pack]] of cards.<ref name=CAC/>{{sfn|Parlett|2008|pp=xiv-xv}} Symbols: [[File:U+2665.svg|22px]] or [[File:Bay herz.svg|21px]]

; {{anchor|hold}} hold : As an earlier [[#bidder|bidder]] in the [[#auction|auction]], to match a higher [[#bid|bid]], thus retaining the right to play a [[#contract|contract]].

; {{anchor|hold up}} hold up : To refrain from playing (a high card).{{sfn|Phillips|1957|p=402}} Also 'hold back'.

; {{anchor|honour}} honour : A card attracting a bonus score or side payment, usually to the player or team for holding and declaring them, but sometimes for capturing them in play.{{sfn|Parlett|2008|p=644}} From the French ''honneur''. See [[#matador|matador]]. : In [[Bridge (card game)|Bridge]], the Ace, King, Queen, Jack or Ten in a suit.<ref>Mahmood, Grant and Sharif (2014), p.</ref>

; {{anchor|house}} house : See [[#banker|banker]].

== I == ; {{anchor|index}} index : The number or letter printed in the corner of a playing card, so that it may be read when held in a [[#fan|fan]].{{sfn|Phillips|1957|p=402}}

; {{anchor|in turn}} in turn : A player, or an action, is said to be in turn if that player is expected to act next under the rules. ''Jerry said "check" while he was in turn, so he's not allowed to raise.''

; {{anchor|invite}} invite : To lead a small card of the long suit.{{sfn|Foster|1897|p=680}}

== J == [[File:Jetons for card games-IMG 7477.jpg|thumb|upright=0.7|Wooden counters. Jetons are round, fiches are long and contrats are short and rectangular.]]

; {{anchor|jan|jann}} jan, jann : The equivalent of [[#lurch|lurch]] or ''[[#schneider|schneider]]'' in north German or Scandinavian games. It may mean losing without taking a trick, as in games of the [[Bruus]] family, or scoring less than 1/4 of the points, as in games of the [[Sjavs]] family.

; {{anchor|Jack}} [[Jack (playing card)|Jack]] : The [[#court card|court card]] ranking, naturally, between the [[#Queen|queen]] and the Ten. Also called the [[#Knave|knave]] or [[#Valet|valet]] in certain [[#card game|card games]].

; {{anchor|jeton}} [[jeton]] : A circular [[#counter|counter]] which forms the basic unit of scoring or payment, especially in French card games. Often used along with [[#fiche|fiches]] and [[#contrat|contrats]] which are worth more.<ref name=SDJ/> See also [[#chip|chip]].

; {{anchor|Joker}} [[Joker (playing card)|joker]] : A card, usually depicting a jester, used as the highest [[#trump card|trump]] or as a [[#wild card|wild card]].{{sfn|Phillips|1957|p=403}}

== K == [[File:TuteFourKings.jpg|thumb|Four Kings (Spanish-suited pack)]] ; {{anchor|kibitzer}} kibitzer : Onlooker at a [[#pastime|card game]].{{sfn|Parlett|2008|p=xxv}}

; {{anchor|kind}} kind : See [[#rank|rank]].

; {{anchor|King}}[[King (playing card)|King]] : The highest [[#court card|court card]], usually [[#rank|ranking]] between the [[#Ace|ace]] and the [[#Queen|queen]].

; {{anchor|king card}} king card : The best card remaining unplayed of the suit.{{sfn|Foster|1897|p=680}} Also [[#best card|best card]], [[#commanding card|commanding card]] and [[#master card|master card]].

; {{anchor|kitty}} kitty :Additional cards dealt face down in some [[#card game|card games]].

; {{anchor|Knave}} knave : The [[#Jack|jack]] in certain [[#card game|card games]]. Also [[#Valet|valet]].

; {{anchor|Knight}}knight : See [[#Cavalier|cavalier]].

; {{anchor|knock}} knock : As the [[#cutter|cutter]], to tap the [[#pack|pack]] with a fist to indicate that you are satisfied with the [[#shuffle|shuffle]] and are happy not to cut the cards. Common informal practice in social or family circles in European countries.

== L == ; {{anchor|Latin-suited|Latin-suited pack}} [[Latin-suited pack]] : A [[#pack|pack]] of cards with the four [[#suit|suits]]: [[#Swords|Swords]], [[#Batons|Batons]], [[#Cups|Cups]] and [[#Coins|Coins]]. So-called because it originated in Spain and Italy. Compare with [[#French-suited pack|French]] and [[#German-suited pack|German-suited pack]].

; {{anchor|lay away}} lay away : To [[#discarding|discard]] after picking up the [[#skat|skat]] or [[#widow|widow]].{{sfn|Phillips|1957|p=403}}

; {{anchor|lay down}} lay down : To [[#meld|meld]] a [[#combination|combination]].{{sfn|Phillips|1957|p=403}}

; {{anchor|lay off}} lay off : Especially in games of the Rummy family, to add a card to an existing [[#meld|meld]]{{sfn|Parlett|2008|p=489}}

; {{anchor|lead|on lead}} lead # {{anchor|leading}} To play the first card of the [[#trick|trick]].<ref name=CAC/> # {{anchor|lead card}} The card played first to the trick.{{sfn|Arnold|1988|p=vii}} # {{anchor|player lead}} The privilege of leading e.g. "A has the lead" or "A is on lead".{{sfn|Arnold|1988|p=176}} [[File:Bavarian pack-Suit of Leaves.jpg|thumb|Suit of Leaves]] ; {{anchor|Leaves}} [[Leaves (card suit)|Leaves]] : One of the four [[#suit|suits]] in a [[#German pack|German pack]] of cards.{{sfn|Parlett|2008|pp=xiv-xv}} Symbol: [[File:Bay gras.svg|23px]]

; {{anchor|led card}} led card : The first card played to a [[#trick|trick]]. Sometimes called the leading card.

; {{anchor|led suit}} led suit : The [[#suit|suit]] of the first card played to a [[#trick|trick]]. The suit of the [[#lead card|lead card]].

; {{anchor|lone hand}} lone hand, lone player : A player who chooses to play without the help of his [[#partner|partner's]] hand.{{sfn|Phillips|1957|p=404}}

; {{anchor|long card}} long card : A card left in one's hand after all opponents are exhausted of that [[#suit|suit]].{{sfn|Phillips|1957|p=404}} Similarly, long cards are the dregs of a suit which has been led several times and exhausted in the hands of other players.{{sfn|Foster|1897|p=680}}

; {{anchor|long suit}} long suit # A [[#suit|suit]] containing more than four cards e.g. at [[Whist]]{{sfn|Foster|1897|p=680}} # The suit with the most cards in a player's hand.{{sfn|Phillips|1957|p=404}} # The [[#Swords|Swords]] or [[#Batons|Batons]] suit in [[#Latin-suited pack|Latin-suited packs]]

; {{anchor|loser}} loser # A player who has lost a [[#deal|game]]. # A [[#losing card|losing card]].{{sfn|Kansil|2001|p=325}}

; {{anchor|losing card}} losing card : A card that is unlikely to win a [[#trick|trick]].{{sfn|Kansil|2001|p=325}}

; {{anchor|low card}} low card # A card of low [[#rank|rank]] # A card of low value, especially in Tarot and Tarock games.{{sfn|Dummett|1980|pp=199/200}}

; {{anchor|lurch}} lurch : A player is 'lurched' or 'in the lurch' in [[#card game|card games]] like [[Cribbage]], Saunt or [[Cassino (card game)|Cassino]] if they not only lose but fail to score a minimum number of points, typically half of a winning score. Being in the lurch typically costs double. Similar to [[#schneider|schneider]].{{sfn|Kansil|2001|p=325}}{{sfn|Phillips|1957|p=404}}

== M == ; {{anchor|march}} march : [[Euchre]] term, from the German ''Marsch'' or ''Durchmarsch''. To win every trick in a deal. The score for doing so. The same as [[#slam|slam]].{{sfn|Phillips|1957|p=404}}{{sfn|Kansil|2001|p=325}}

; {{anchor|make}} make # Fulfil a [[#contract|contract]].{{sfn|Kansil|2001|p=325}} # Name the [[#trump suit|trump suit]] or [[#contract|contract]].{{sfn|Kansil|2001|p=325}}

; {{anchor|maker}} maker : The player who names the [[#contract|contract]].{{sfn|Kansil|2001|p=325}} Also [[#declarer|declarer]] or [[#contractor|contractor]].

; {{anchor|master card}} master, master card {{redirect|Master card|the credit card company|Mastercard}} : The best (i.e. highest) card left in a suit which has been played. Also [[#best card|best card]], [[#commanding card|commanding card]] or [[#king card|king card]].{{sfn|Foster|1897|p=681}}{{sfn|Phillips|1957|p=404}} : The highest card in play from a particular suit.{{sfn|Arnold|2007|p=203}}

; {{anchor|matador}} matador : A [[#trump|top trump]], sometimes with special privileges.{{sfn|Parlett|2008|p=644}} However, in some [[#card game|card games]] such as [[Skwitz]], it is not a [[#trump card|trump]] but a bonus-earning card. Any high trump.{{sfn|Phillips|1957|p=404}}

; {{anchor|match|matching}} match # A card game session comprising a number of [[#round|rounds]] after which scores are finalised and a winner declared. # To play a card of the same value of the card or cards on the table, for example in [[fishing game]]s.

; {{anchor|matsch}} matsch # A [[#slam|slam]] in certain Austrian or Bavarian [[#card game|games]]. # Failing to win at least a quarter of the points available in some German games. Equivalent to a [[#schneider|schneider]].

; {{anchor|meld}} [[Meld (cards)|meld]] # Any scoring [[#combination|combination]] of cards announced, shown or played, e.g. three of a [[#kind|kind]] or a [[#sequence|sequence]] of three or more cards.{{sfn|Moss|1995|p=95}} A [[#declaration|declaration]] of such a combination.{{sfn|Parlett|2008|p=644}} # {{anchor|melding}} To make a meld.

; {{anchor|misère}} [[misère]] : A [[#contract|contract]] or undertaking to lose every [[#trick|trick]].{{sfn|Parlett|2008|p=644}} Also [[#bettel|bettel]], [[#bettel|bettler]] or [[#null|null]].

; {{anchor|misdeal}} [[misdeal (cards)|misdeal]] # To make a mistake made in dealing cards e.g. dealing too few or many or facing a card during the deal # A mistake so made.

; {{anchor|mord}} mord : A [[#slam|slam]] in certain Austrian or German [[#card game|games]].

; {{anchor|multipliers}} multipliers : Factors by which the [[#base value|base value]] of a [[#declaration|declaration]] (and sometimes any [[#bonus|bonuses]]) are multiplied to determine the value of a [[#game contract|game]].{{sfn|Phillips|1957|p=405}}

== N == ; {{anchor|natural}} natural : Without the use of a [[wild card (cards)|wild]].{{sfn|Phillips|1957|p=405}}

; {{anchor|natural card}} natural card : A card that is not [[wild card (cards)|wild]]{{sfn|Phillips|1957|p=405}}

; {{anchor|natural order|natural ranking}} natural order, natural ranking : The normal hierarchical sequence of cards within a suit. In a 52-card, French-suited pack the natural order is from Ace (high) to Two (low) i.e. A > K > Q > J > 10 … 2. In a 36-card German-suited pack, it is from Deuce ("Ace") to Seven i.e. D (A) > K > O > U > 10 … 7. Many games do not follow the natural order, for example, in [[ace–ten games]] the ranking is A > 10 > K > Q > J... or D (A) > 10 > K > O > U...

; {{anchor|natural suit}} natural suit : The suit that a card would naturally belong to if not designated as e.g. a trump

; {{anchor|negative game}} negative game : A negative [[#game contract|game]] or negative [[#contract|contract]] is one in which the aim is to either: :# Avoid taking [[#trick|tricks]]{{sfn|Parlett|2008|p=644}} :# Lose every trick (as in [[bettel (cards)|''Bettel'']] or [[misère]]){{sfn|Parlett|2008|p=644}} :# Avoid taking the highest number of points (for example in a ''Räuber'' in [[Cego]] or a ''Ramsch'' in [[Skat (card game)|Skat]] or [[Schafkopf]]).

; {{anchor|next|next suit}} next, next suit # The [[#suit|suit]] of the same colour as the [[#trump suit|trump suit]] e.g. in [[Euchre]].<ref>[https://c-cluster-110.uploads.documents.cimpress.io/v1/uploads/84429265-164a-432c-81dd-9921fd0b8a17~110/original?tenant=vbu-digital ''When to Bid''] at cimpress.io. Retrieved 9 October 2022.</ref><ref>[https://www.thesprucecrafts.com/what-card-to-lead-in-euchre-411490 ''What Card to Lead in Euchre''] at thesprucecrafts.com. Retrieved 9 October 2022.</ref> # The suit paired with the [[#trump suit|trump suit]] e.g. in [[Schlauch (card game)|Schlauch]]. For this purpose [[#Acorns|acorns]] are usually paired with [[#Leaves|leaves]] and [[#Hearts|hearts]] with [[#Bells|bells]].

; {{anchor|non-counter}} non-counter : A card which is not a [[#counter|counter]] i.e. has no scoring value.

; {{anchor|null game|null}} null, null game # In games of the [[Skat (card game)|Skat]] family, a contract in which the declarer undertakes to lose every [[#trick|trick]]. # In [[Swedish Whist]], a game in which both sides aim to take the fewest number of [[#trick|tricks]].

; {{anchor|numeral|numeral card|numeral cards}} numeral : A card for which the [[#rank|rank]] is a number (Ace usually counts as 1 in this case), as opposed to the [[#court card|court cards]]. Also [[#pip|pip]]. See also [[Pip (counting)]].

== O == [[File:Bild-VierOber.jpg|thumb|Four Obers]] ; {{anchor|Ober}} [[Ober (playing card)|Ober]] : The [[#court card|court card]] usually ranking between the [[#King|king]] and the [[#Unter|Unter]] in a [[#German-suited pack|German-suited pack]]. The equivalent of the [[#Queen|queen]] in a [[#French pack|French-suited pack]]. Formerly also Obermann ("overlord").

; {{anchor|open}} open # To make the first [[#bid|bid]], [[#declaration|declaration]] or move.{{sfn|Phillips|1957|p=405}} # To make the first [[#bet|bet]].{{sfn|Phillips|1957|p=405}} # To make the first [[#lead|lead]] of a [[#suit|suit]].{{sfn|Phillips|1957|p=405}} "It was correct to open diamonds..."

; {{anchor|opening lead}} opening lead : The first [[#lead|lead]] of a [[#deal|deal]].{{sfn|Phillips|1957|p=405}}

; {{anchor|order}} order : See [[#rank|rank]].

; {{anchor|outbid}} outbid : To [[#bid|bid]] higher than an earlier [[#bidder|bidder]]. Same as [[#overcall|overcall]], but distinct from [[#overbid|overbid]].

; {{anchor|ouvert|ouverte}}ouvert(e) : A contract played with the player's hand of cards spread out face up on the table so it is visible to the other players{{sfn|Parlett|2008|p=644}}

; {{anchor|overbid}} overbid # A bid of more than the value of the [[#game contract|game]].{{sfn|Phillips|1957|p=405}} # [[#overcall|Overcall]].{{sfn|Phillips|1957|p=405}} # An unduly optimistic [[#bid|bid]].{{sfn|Phillips|1957|p=405}}

; {{anchor|overcall}} overcall : To [[#bid|bid]] higher than an earlier [[#bidder|bidder]]. May take the form of a suit overcall (bid a higher-value suit e.g. in [[Preference (Austrian)|Preference]]), majority overcall (bid to take a higher number of tricks e.g. in [[Fipsen]]) or value overcall (bid to win more card points e.g. in [[Binokel]]){{sfn|Parlett|2008|p=644}} The name of such a bid.{{sfn|Phillips|1957|p=405}}

; {{anchor|overs}}overs : Excess points in e.g. [[Cassino (card game)|Cassino]].{{sfn|Phillips|1957|p=406}}

; {{anchor|overshoot point}}overshoot point : In [[point-trick game]]s, a [[#card point|point]] in excess of the minimum needed to win the [[#deal|deal]].

; {{anchor|overtake}} overtake # To play a higher card than any previously played to the trick.{{efn|This is the sense in which McLeod uses it at [[pagat.com]].}} See also [[#cover|cover]], [[#go over|go over]], [[#head the trick|head the trick]] or [[#play over|play over]]. # In Bridge, to play a card higher than the winning card played by your partner, unnecessary to win the [[#trick|trick]] but necessary to gain the [[#lead|lead]].<ref>[http://www.bidandmade.com/bridge_bid_and_play/Bridge_Bid_0008_A-Z_Glossary.php ''Glossary''] at bidandmade.com. Retrieved 27 July 2023.</ref>

; {{anchor|overtrick}} overtrick # To take more [[#trick|tricks]] than [[#bidding|bid]] or [[#contract|contracted]].{{sfn|Parlett|2008|p=644}} # A trick exceeding the bid.

; {{anchor|overruff|overtrump}} overruff, overtrump : To play a [[#trump card|trump]] higher than any previously played to the [[#trick|trick]].{{sfn|Phillips|1957|p=405}}

== P == ; {{anchor|pack}} pack : A complete set of cards. In English-speaking countries, a standard [[#pack|pack]] comprises 52 [[#French-suited|French-suited]] cards. In other countries, packs of 24, 32, 36, 40 or 48 cards are common as are [[#German-suited|German]] or [[#Latin-suited|Latin-suited packs]]. Also [[#deck|deck]].

; {{anchor|packet}} packet : A portion of a [[#pack|pack]], less than the whole pack.{{sfn|Phillips|1957|p=406}}

; {{anchor|pair royal}} pair royal : Three cards of the same [[#denomination|denomination]] ([[#rank|rank]]).{{sfn|Foster|1897|p=682}} Also called a '[[#prial|prial]]' or '[[#triplet|triplet]]'. See [[#set|set]].

; {{anchor|partie}} partie : A [[#game session|game]] which requires a specified number of [[#deal|deals]] to decide it,{{sfn|Foster|1897|p=682}} especially at [[Piquet]].{{sfn|Parlett|2008|p=644}} See also [[#rubber|rubber]].

; {{anchor|partner}} partner : Another player with whom one shares a common score, and with whom one therefore cooperates in [[#bid|bidding]] and [[#play|play]].{{sfn|Phillips|1957|p=406}}

; {{anchor|partnership}} partnership : Two or more players who play jointly and win or lose together. May be 'fixed', in which case the players play together for the entire session, or 'floating', in which case partners vary from deal to deal, sometimes called an [[#alliance|alliance]]. Also called a [[#side|side]] or [[#team|team]].{{sfn|Parlett|2008|p=644}}

; {{anchor|pass}} pass # In [[#bid|bidding]] [[#card game|games]], to make no [[#bid|bid]]. Usually [[#call|called]] by saying "pass". # In [[#vying|vying]] [[#card game|games]] to pass the privilege of [[#betting|betting]] first.

; {{anchor|penalty}} penalty : A score awarded for common violations of the rules of the [[#card game|game]]. It can be awarded either negatively to the violating player/partnership, or positively to their opponent(s)

; {{anchor|penalty card}} penalty card : A card that incurs a [[#penalty|penalty]], usually a minus score, e.g. the [[queen of spades]] and all hearts in [[Black Lady]].

; {{anchor|penny ante}} penny ante : A [[#card game|game]] played for insignificant [[#stake|stakes]].{{sfn|Phillips|1957|p=406}}

; {{anchor|picture card}} picture card : Usually the same as [[#court card|court card]],{{sfn|Arnold|2011|page=}} but can include the [[#Ace|Aces]] as well.<ref>Greer (1979), p. 423.</ref>

; {{anchor|pile}} pile : A set of cards placed on a surface so that they partially or completely overlap. Also [[#stack|stack]].

; {{anchor|pip}} [[Pip (counting)|pip]] # A [[#numeral|numeral]]. # A [[#suit|suit]] symbol (e.g. {{Spades}}, {{Hearts}}, {{Diams}}, {{Clubs}} or [[File:Bay eichel.svg|8px]], [[File:Bay gras.svg|7px]], [[File:Bay herz.svg|8px]], [[File:Bay schellen.svg|8px]]) on a card. # A [[#card points|card point]] in [[point-trick games]]. Not necessarily the same as the actual number of pips (symbols) on a pip card. [[#court card|Court cards]] also have a pip value.{{sfn|Pardon|1864|p= 44}}

; {{anchor|pip card}} pip card : See [[#numeral|numeral]].

; {{anchor|pip value}} pip value : The numerical, [[#index|index]] or [[#face value|face value]] of a card.{{sfn|Kansil|2001|p=327}}

; {{anchor|pitch}} pitch : In some games of the [[all fours (card game)|all fours]] family, to [[#lead|lead]] to the first [[#trick|trick]], establishing the [[#trump|trump suit]] in doing so.

; {{anchor|pitcher}} [[pitcher (card player)|pitcher]] : A player who establishes [[#trumps|trumps]] in [[#leading|leading]] to the first [[#trick|trick]]

; {{anchor|plain card}} plain card : A card other than a [[#court card|court card]].{{sfn|Arnold|2011}}

; {{anchor|plain suit}} plain suit : Any suit that is not a [[#trump suit|trump suit]].{{sfn|Foster|1897|p=682}}

;{{anchor|play}} play # {{anchor|trick play}} To contribute a card to a [[#trick|trick]].{{sfn|Phillips|1957|p=406}} # {{anchor|patience play}} To move a card to a place on the table (either from the players hand, or from elsewhere on the table), in [[Patience games]].{{sfn|Phillips|1957|p=406}} # {{anchor|played card}} The card played or the move made.{{sfn|Phillips|1957|p=406}} # {{anchor|playing stage|rules of play}} The stage of the [[#deal|game]] during which the players' [[#hand|hands]] are depleted by plays to [[#trick|tricks]] or to a common [[#pile|pile]], etc.{{sfn|Phillips|1957|p=406}} The "rules of play" are the rules for playing tricks, etc. e.g. stating that players must follow suit if able, otherwise may play any card (as at [[Whist]]). # [[#Bet|Betting]] in general.{{sfn|Phillips|1957|p=406}}

;{{anchor|play over}} play over : To play a higher card.{{sfn|Phillips|1957|p=406}} : To [[#cover|cover]] i.e. play a higher card of the same suit.{{sfn|Phillips|1957|p=406}} Not to be confused with [[#go over|go over]], [[#head the trick|head the trick]] or [[#overtake|overtake]].

;{{anchor|point}} point : May refer either to [[#card points| card points]] or to [[#game points| game points]]. Not to be confused with [[#rank|rank]] and [[#face value|face value]]. For example, in Briscola, the 3-face valued card is ranked between the Ace and King, and is worth 10 points.

;{{anchor|pone}} pone :US term for non-dealer in some two-player [[#card game|card games]] e.g. [[Colonel (card game)|Colonel]]<ref name=RG/> or the player on the dealer's right, who [[#cut|cuts]] the cards.{{efn|Play being assumed to be left to right}}{{sfn|Foster|1897|p=621}}

; {{anchor|pool}} pool : See [[#pot|pot]].

; {{anchor|positional priority}} positional priority : The priority a player has by virtue of his position in relation to the [[#dealer|dealer]] and direction of play. Normally [[#forehand|forehand]] or [[#eldest|eldest hand]] has the highest priority, followed by the other players in the order of play. So, for example, in an [[#auction|auction]] if two players bid the same ranking [[#contract|contract]] and [[#play|play]] is clockwise, the player nearest the dealer's left hand usually has priority.

[[File:Virapulla - IMG 7659.jpg|thumb|A ''[[virapulla]]'' - traditional Swedish tin for holding gaming counters. The pot for gaming chips is in the reversible lid.]] ; {{anchor|pot}} pot # A container into which money or [[#chip|chips]] are paid initially and during a [[#deal|game]] and from which the winnings are paid out.{{sfn|Parlett|2008|p=645}} # The contents of the pot. An accumulation of chips, antes, bets, forfeits, etc., to win which is the object of the game.{{sfn|Phillips|1957|p=407}}

; {{anchor|preference}} preference : A bid in the [[#preference suit|preferred suit]].{{sfn|Phillips|1957|p=407}}

; {{anchor|preferred suit|preference suit}} preferred suit, preference suit : A [[#suit|suit]] that has [[#bidding|bidding]] preference over the rest, as in [[Boston (card game)|Boston]], [[Préférence]] or [[Fipsen]].{{sfn|Phillips|1957|p=407}}

;{{anchor|prial}} prial : A 'pair royal'. A [[#set|set]] of three cards of the same [[#rank|rank]].<ref name=CAC/>

;{{anchor|protection}} protection. : Cards that [[#guard|guard]] others, normally of higher [[#rank|rank]].{{sfn|Phillips|1957|p=407}}

; {{anchor|punter}} punter : Person who lays bets in a [[#banking game|banking game]].

== Q == [[File:Queen playing cards.jpg|thumb|Four Queens]] ;{{anchor|quart}} quart : A [[#sequence|sequence]] of four cards of the same suit.{{sfn|Foster|1897|p=683}}

;{{anchor|quart major}} quart major : The Ace, King, Queen and Jack of one suit.{{sfn|Foster|1897|p=683}}

;{{anchor|Queen}}[[Queen (playing card)|Queen]] : The [[#court card|court card]] ranking naturally between the [[#King|king]] and the [[#Jack|jack]] or [[#Knave|knave]]. In [[Tarock card games|Tarot and Tarock games]], it ranks between the king and the [[#Cavalier|cavalier]].

;{{anchor|quint|quinte}} quinte or quint : A [[#sequence|sequence]] of five cards of the same suit.{{sfn|Foster|1897|p=683}}

;{{anchor|quint major|quinte major}} quinte major or quint major : The Ace, King, Queen, Jack and Ten of one suit.{{sfn|Phillips|1957|p=407}}

;{{anchor|quint minor|quinte minor}} quinte minor or quint minor : The King, Queen, Jack, Ten and Nine of one suit.{{sfn|Phillips|1957|p=407}}

;{{anchor|quitted trick}} quitted trick : A [[#trick|trick]] that has been taken and turned face down.{{sfn|Kansil|2001|p=328}}

== R == ; {{anchor|raise}} raise # To name a higher [[#contract|contract]] than one has [[#call|called]] previously because one has been [[#overcall|overcalled]] # To increase one's [[#stake|stake]] # To increase the [[#game value|game value]]

; {{anchor|rank}} rank : The position of a card relative to others in the same [[#suit|suit]]. The order of the ranks depends on the [[#card game|game]] being played. Not to be confused with [[#point|point]] and [[#face value|face value]]. For example, in [[Briscola]], the 3-face valued card is ranked between the Ace and King, and is worth 10 points.

; {{anchor|rearhand}} [[Rearhand (card player)|rearhand]] # Usually refers to the player who sits to the right of the dealer in a four-handed, clockwise game.<ref>[http://www.kartenspiele-regeln.de/kartenspiel-glossar/hinterhand.html ''Hinterhand beim Kartenspiel''] {{Webarchive|url=https://web.archive.org/web/20200630010438/http://www.kartenspiele-regeln.de/kartenspiel-glossar/hinterhand.html |date=2020-06-30 }} at www.kartenspiele-regeln.de. Retrieved 28 Jun 2020.</ref> However, in a three-hand [[#play|play]], rearhand is the [[#dealer|dealer]]; the last active player to receive cards. Also called [[#endhand|endhand]].{{sfn|Phillips|1957|p=400}} # The last player to the trick. Also said to be "in rearhand".

; {{anchor|redeal}} redeal # A new [[#deal|deal]] by the same [[#dealer|dealer]] after an irregularity.{{sfn|Phillips|1957|p=407}} #:A new [[#deal|deal]] of some of the cards, e.g. the [[#wastepile|wastepile]] in [[Patience games]].{{sfn|Phillips|1957|p=407}} # The action of [[#deal|dealing]] again.

; {{anchor|redouble}} redouble : To [[#double|double]], again, a [[#bid|bid]] that has already been doubled once.

; {{anchor|reduce}} reduce : To shed one's [[#hand|hand]] of [[#deadwood|deadwood]] e.g. in [[Rummy]].{{sfn|Phillips|1957|p=407}}

; {{anchor|regular pack}} regular pack : A [[#pack|pack of cards]] comprising [[#suit|suits]] each distinguished by a suit sign and divided into [[#numeral|numeral]] and [[#court card|court cards]], as opposed to a Tarot pack that has additional cards known variously as [[#Tarot|tarots]], [[#Tarock|tarocks]] or [[#Tarocchi|tarocchi]] and which do not have suit signs, numerals and courts.{{sfn|Dummett|1980|p=7}}

; {{anchor|renege}} renege # To [[#revoke|revoke]].{{sfn|Phillips|1957|p=406}} This is the most common usage. # To legally play a card of a [[#suit|suit]] other than the led suit.{{sfn|Parlett|2008|page=645}} # To legally withhold a high [[#trump card|trump]] when a lower trump is led.{{sfn|Phillips|1957|p=407}}

; {{anchor|renounce}} renounce # To fail to follow suit legally because one is void; a void.{{sfn|Phillips|1957|p=407}} This is the most common usage. # Of a suit, void.{{sfn|Phillips|1957|p=407}} Having none of the suit led.<ref name=B>"B" (1858), p. 24.</ref> # To play a card of a different suit from the [[#led suit|led suit]]. May be legal or not, depending on the rules.{{sfn|Parlett|2008|page=645}}

; {{anchor|return}} return : To lead back, usually the suit that partner led.

; {{anchor|reverse game}} reverse game : A [[point-trick game]] in which the aim is to lose points rather than win them.<ref>[https://www.pagat.com/reverse/ ''Reverse games''] at [[pagat.com]]. Retrieved 2 January 2024.</ref>

; {{anchor|reversible}} reversible : See [[#double-ended|double-ended]].

; {{anchor|revoke}} [[revoke]] # To fail to [[#follow suit|follow suit]] when able to do so and the rules require it. Normally incurs a [[#penalty|penalty]].{{sfn|Parlett|2008|page=645}}<ref name=B/> # To breach the rules of [[#follow suit|following suit]], [[#trumping|trumping]], [[#head the trick|heading]] or [[#go over|going over]].{{sfn|Phillips|1957|p=408}}

; {{anchor|rob}} rob # To exchange a hand card for the trump turn-up.{{sfn|Foster|1897|p=683}} # To discard several cards in exchange for the remaining trumps in the pack.{{sfn|Foster|1897|p=683}}

; {{anchor|rotation}} rotation : The direction of [[#deal|dealing]], [[#bid|bidding]] and [[#play|playing]] e.g. clockwise (to the left) is standard for American and English [[#card game|games]]. Anticlockwise (to the right) is common in traditional European games.{{sfn|Phillips|1957|p=408}}

; {{anchor|round}} round # The events between the [[#eldest|eldest]] player's action, and the [[#youngest|youngest]] player's action of the same type (i.e. deal, bid, play), inclusive. A phase of play in which everyone has the same opportunity to perform such an action.{{sfn|Parlett|2008|page=645}} # A series of [[#hand|hands]] in which each player has dealt only once.<ref name=D&M/>

; {{anchor|round game}} round game # One in which there are no [[#partner|partnerships]] and everyone plays for himself or herself.{{sfn|Foster|1897|p=683}} # One playable by an indefinite number of players, typically 3 to 7.{{sfn|Parlett|2008|page=645}}

; {{anchor|round suit}} round suit : The [[#Cups|Cups]] or [[#Coins|Coins]] suit in [[#Latin-suited pack|Latin-suited packs]]

; {{anchor|royal card}} royal card : See [[#court card|court card]].

; {{anchor|rubber}} rubber : A [[#match|match]] consisting of a number of [[#game session|games]], typically three{{sfn|Parlett|2008|page=645}} or five.<ref>[https://dictionary.cambridge.org/dictionary/english/rubber ''Rubber''] at dictionary.cambridge.org. Retrieved 13 March 2023.</ref>

; {{anchor|ruff}} [[Ruff (cards)|ruff]] # To trump a suit{{sfn|Foster|1897|p=684}} i.e. when a non-trump was led. # An instance of ruffing. # Historically, to [[#rob|rob]] the [[#trump|trump]] [[#turn-up|turnup]].

; {{anchor|run}} [[Run (cards)|run]] : A combination of three or more playing cards with consecutive [[#rank|rank]] values. Also called a [[#sequence|sequence]].{{sfn|Kansil|2001|p=329}}

== S == ; {{anchor|sandbag}} sandbag : To withhold an action on a good hand in order to trap an opponent into greater loss.{{sfn|Phillips|1957|p=408}}

; {{anchor|sau|sow}} sau or sow : The [[#deuce|deuce or ace]] in [[#German-suited pack|German-suited pack]]s

; {{anchor|scat}} scat : See [[#skat|skat]].

; {{anchor|schmear}} schmear : See [[#smear|smear]].

; {{anchor|schneider}} [[schneider (cards)|schneider]] : When a player or team wins over 3/4 of the available card points in [[point-trick games]], thus scoring a bonus. Typical of the [[Skat (card game)|Skat]] and [[Schafkopf]] families. The team scoring less than 1/4 of the points is said to be ''schneidered'' or 'in ''schneider'''. The successful player or team is said to have won ''schneider''. See also [[#lurch|lurch]].

; [[schwarz (cards)|schwarz]] : When a player or team wins every [[#trick|trick]] of the [[#hand|hand]], thus scoring a [[#bonus|bonus]]. The other side is said to be ''schwarzed''. Common in [[#card game|games]] of the [[Skat (card game)|Skat]] and [[Schafkopf]] family.

; {{anchor|seat}} seat : Position relative to the [[#dealer|dealer]]: for example, in bridge, the dealer's left-hand opponent is said to be in ''second seat''.

; {{anchor|second hand}} second hand : The second player in turn to [[#call|call]] or play.{{sfn|Kansil|2001|p=329}}

; {{anchor|second turn}} second turn : The turning over of the second card of the [[#skat|skat]] for trump,{{sfn|Kansil|2001|p=329}} e.g. in [[Reunion (card game)|Reunion]] or [[Skat (card game)|Skat]].

; {{anchor|see|seeing}} see, seeing : To [[#hold|hold]] a higher bet in a [[#vying|vying game]].

; see saw : See [[#cross-ruff|cross-ruff]].

; {{anchor|selected suit}} selected suit : See [[#chosen suit|chosen suit]]. [[File:AcetoFive.JPG|thumb|Sequence from Ace to Five]] ; {{anchor|sequence}} [[Run (cards)|sequence]] : Three or more cards adjacent in [[#rank|rank]]. The adjectives ''ascending'' and ''descending'' may be applied (i.e. "building in ascending sequence" means "laying cards out so that each has the next highest rank to the previous one"). A sequence need not all be of the same [[#suit|suit]]. Also [[#run|run]].{{sfn|Kansil|2001|p=329}}

; {{anchor|set}} [[Set (cards)|set]] : Three or more cards of the same [[#rank|rank]].{{sfn|Phillips|1957|p=409}}

; {{anchor|shed}} shed : To [[#discard|discard]].{{sfn|Phillips|1957|p=409}}

; {{anchor|short deck}} short deck : See [[#shortened pack|short pack]].

; {{anchor|short game}} short game : Any [[#card game|game]] in which not all the cards of a [[#pack|pack]] are put into play, e.g. ''kurzer'' or short [[Schafkopf]] which is played with 24 cards.{{sfn|Phillips|1957|p=409}}

; {{anchor|short suit}} short suit : A suit with less than four cards,{{sfn|Foster|1897|p=684}} two cards or fewer than the average cards for the [[#suit|suit]].{{sfn|Phillips|1957|p=409}}

; {{anchor|short pack|shortened pack}} [[stripped deck|short pack, shortened pack]] : A set of cards that has been reduced in size from a full pack (normally of 52 cards) by the removal of a certain card or cards.{{sfn|Arnold|2011|p=394}}

; {{anchor|shuffle}} [[shuffle]] : Rearrange (a deck of cards) by sliding the cards over each other quickly.(verb) : An act of shuffling a deck of cards. (noun)

; {{anchor|shut out}} shut out : Defeated without a single point.{{sfn|Phillips|1957|p=409}}

; {{anchor|side}} side : See [[#partnership|partnership]].

; {{anchor|side card}} side card : A card of a [[#side suit|side suit]]; a non-trump.{{sfn|Phillips|1957|p=409}}

; {{anchor|side money}} side money : A bet in a [[#side pot|side pot]].{{sfn|Kansil|2001|p=330}}

; {{anchor|side payment}} side payment : When players are primarily playing for the [[#stake|stakes]] in a [[#pot|pot]], this is a separate payment directly from one player's pocket to another, for example to reward a [[#bonus|bonus]].

; {{anchor|side pot}} side pot : A [[#pot|pot]] that is separate from the main [[#pot|pot]],{{sfn|Kansil|2001|p=330}} either for specific [[#bonus|bonuses]] or used when the main pot reaches a certain limit.

; {{anchor|side strength}} side strength : A player with side strength has high cards in [[#side suit|side suits]].{{sfn|Kansil|2001|p=330}}

; {{anchor|side suit}} side suit : A suit that is not the [[#trump suit|trump suit]]; [[#plain suit|plain suit]].{{sfn|Phillips|1957|p=409}}

; {{anchor|signal|signalling}} signal # Any convention of play whereby the team members properly give each other information as allowed by the rules.{{sfn|Phillips|1957|p=409}}{{sfn|Kansil|2001|p=330}} # Any permitted physical sign or gesture, such as winking or tapping the table when playing a card, that conveys information to one's partner(s).

; {{anchor|single|singly}} single, singly : The basic, usually lowest, value of a game is described as 'single'. A game is won 'singly' if its value is not increased by bonus factors such as winning [[#schneider|schneider]] which would double the score or winning [[#schwarz|schwarz]] which might quadruple it.{{efn|See e.g. Parlett (2008).{{sfn|Parlett|2008|pp=54, 79 & 255}}}}

{{anchor|single-ended|single-figured|single-headed}} ; single-ended, single-figured, single-headed : Of a playing card, being designed so that it can only be properly read one way up. There are usually no indices and the courts depict full length figures. Today they have been largely replaced by [[#double-ended|double-ended or reversible cards]].

; {{anchor|singleton}} singleton : Only one card of a [[#suit|suit]].<ref name=Galt/>

; {{anchor|skat}} skat or scat # [[#widow|Widow]]; extra cards dealt to the table which may be used for exchanging later. Also [[#blind|blind]].{{sfn|Phillips|1957|p=409}} # Note that, in German, 'skat' can also mean [[#void|void]] i.e. lacking any cards of a given suit and therefore 'seeking the skat' means looking for an opponent's void suit.{{sfn|_|1881|pp=50–51}}

; {{anchor|slam}}slam : Winning every trick. Sometimes called a 'grand slam', with a 'little slam' being every trick bar one.{{sfn|Parlett|2008|page=645}} Also called a march (e.g. [[Euchre]]), mord (e.g. [[Brandle (card game)|Brandle]] and [[Grasobern]]), [[#durch|durch or durchmarsch]], (e.g. [[Skat (card game)|Skat]] and [[Schafkopf]]), [[#matsch|matsch]], [[#tout|tout]] or [[#vole|vole]].

; {{anchor|sleeping}} sleeping : Said of cards that are not in play because e.g. they are in the unused part of the [[#pack|pack]].{{sfn|Arnold|2007|p=203}} See [[#active|active]].

; {{anchor|slough|sluff|sloughing|sluffing}} sluff or slough : To discard.{{sfn|Phillips|1957|p=410}} To play a card of little or no value.<ref>[http://onlineslangdictionary.com/meaning-definition-of/sluff ''Sluff''] at onlineslangdictionary.com. Retrieved 19 March 2021.</ref>

; {{anchor|smear}} smear or schmear : To play a high-scoring card to a [[#trick|trick]] if it is likely to be won by one's [[#partner|partner]], especially in [[Schafkopf]] or [[Sheepshead (card game)|Sheepshead]]. Also [[#fatten|fatten]].{{sfn|Phillips|1957|p=410}}

; {{anchor|sneak}} sneak : Lead a [[#singleton|singleton]] in order to be able to [[#trumping|trump]] ([[#ruff|ruff]]) the second round of the [[#suit|suit]].{{sfn|Foster|1897|p=684}}

; {{anchor|soft score}} soft score : A game played for 'soft score' – as opposed to [[#hard score|hard score]] is one played for anything other than money, usually points. The score may be chalked on a slate, recorded with pencil and paper. Equally, counters, tokens or chips or even matches may be used.

; {{anchor|solo}} solo # A hand [[#contract|contract]] i.e. one played without the aid of the [[#skat|skat]] or [[#widow|widow]].{{sfn|Phillips|1957|p=410}} # A contract played alone against the combined efforts of all other players.{{sfn|Parlett|2008|page=645}}

; {{anchor|soloist}} soloist : Player who plays a [[#solo|solo]].

; {{anchor|sous-forcer}} sous-forcer :See [[#underforce|underforce]].

[[File:Suit of Spades-Écarté ranking-52-card pack.jpg|thumb|Suit of Spades (French-pattern pack, Écarté ranking)]] ; {{anchor|Spades}} [[Spades (card suit)|Spades]] : One of the four [[#suit|suits]] in a [[#French pack|French pack]] of cards.<ref name=CAC/> Symbol: [[File:Spades.svg|25px]]

; {{anchor|spot card}} spot card : See [[#numeral|numeral]]

; {{anchor|squeeze}} squeeze : In trick-taking [[#card game|game]], a player is 'squeezed' if he has to weaken himself in either of 2 suits, but has no way of deciding which.{{sfn|Parlett|2008|page=646}}

; {{anchor|stack}} stack : A [[#pile|pile]] of cards, less than the whole [[#pack|pack]], placed on top of each other and usually face down.

; {{anchor|stake|stakes}} stake # The money, counters or chips that a player places during a [[#game session|game]].{{sfn|Phillips|1957|p=410}} # The agreed monetary amount to be paid for each point, [[#game session|game]] or [[#rubber|rubber]].{{sfn|Phillips|1957|p=410}}

; {{anchor|staking board}} staking board : A board with compartments, cards or marked areas on which stakes are laid during a game as in [[Newmarket (card game)|Newmarket]] or [[Poch]].

; {{anchor|staking layout}} staking layout : A marked-out area on the table or a set of face-up cards on which stakes are placed.

; {{anchor|stand}} stand # Refuse to draw additional cards.{{sfn|Phillips|1957|p=410}} # Accept the turn-up as [[#trump suit|trump]].{{sfn|Phillips|1957|p=410}} # Remain in the current [[#deal|deal]] or [[#pot|pot]], as opposed to [[#drop|drop]].{{sfn|Phillips|1957|p=410}}

; {{anchor|stay}} stay # Remain in the current [[#deal|deal]] or [[#pot|pot]], as opposed to [[#drop|drop]].{{sfn|Phillips|1957|p=410}} # Refuse to draw additional cards.{{sfn|Phillips|1957|p=410}} Also stick.

; {{anchor|stick}} stick : Stand fast and refuse to draw additional cards.

; {{anchor|stock}} stock : A pile of cards, face down, which are left over after setting up the rest of the [[#deal|game]] (i.e. dealing hands, setting up other layout areas) and will be used in the rest of the game.{{sfn|Foster|1897|p=685}} Also [[#talon|talon]].

; {{anchor|stop|stops|stop card}} stop, stop card : A card which, when played, ends a [[#sequence|sequence]] of cards on the table or a card that is undealt whose absence prevents the completion of a sequence. Gives its name to the Stops family of [[#card game|games]].{{sfn|Phillips|1957|p=410}}

; {{anchor|Stops family|Stops group|Stops Family|Stops Group}} Stops family, Stops group : A family or group of [[matching game]]s in which cards must be played in ascending [[#sequence|sequence]] and usually in [[#suit|suit]]. The aim is to be first to [[#shed|shed]] all one's cards. The cards out of play or which terminate the sequence are called [[#stops|stops]]. Examples include [[Comet (card game)|Comet]], [[Pope Joan (card game)|Pope Joan]], [[Michigan (card game)|Michigan]], [[Newmarket (card game)|Newmarket]] and [[Yellow Dwarf (card game)|Yellow Dwarf]].<ref>[https://www.pagat.com/stops/ ''Card Games: Stops Group''] at [[pagat.com]]. Retrieved 23 November 2022.</ref>

; {{anchor|strawman|straw man}} straw man, strawman : A [[#dummy|dummy]] hand.

; {{anchor|subgame|sub-game}} subgame, sub-game : An individual [[#contract|contract]] or [[#deal|deal]] within a [[#compendium game|compendium game]].

; {{anchor|suit}} [[Suit (cards)|suit]] : Any of the sets of cards in a [[#pack|pack]] that share the same [[#pip|pip]] symbol. For examples see [[#French-suited pack|French-suited pack]], [[#German-suited pack|German-suited pack]] and [[#Latin-suited pack|Latin-suited pack]].

[[File:3deespadas.png|thumb|upright=0.4|Trey of Swords]] ; {{anchor|sweetener}} sweetener # An additional stake [[#ante|anted]] to the [[#pot|pot]] in Poker to encourage players to stay in the game.{{sfn|Silberstang|1972|p=18}} # A small bet in Poker not meant to cause an opponent to fold but to build up the pot.<ref>[https://www.pokerstrategy.com/glossary/Pot-Sweetener/ ''Pot Sweetener''] at pokerstrategy.com. Retrieved 23 April 2021.</ref> # An agreed amount that everyone pays into the pot following an auction in which all passed e.g. in [[Schafkopf]]. The pot goes to the next player to win a bid.{{sfn|Parlett|2008|page=229}}

; {{anchor|sweep}} sweep # In [[fishing game]]s to clear the table by capturing all the table cards upon it at that time. Usually earns a bonus. # The cards so captured.

; {{anchor|swing}} swing # Lead the master card of a suit.{{sfn|Phillips|1957|p=410}} # One of an unbroken [[#sequence|sequence]] of cards from the top of the suit downwards.{{sfn|Phillips|1957|p=410}}

; {{anchor|Swords}} [[Swords (card suit)|Swords]] : One of the four [[#suit|suits]] in a [[#Latin-suited|Latin-suited pack]] of cards.{{sfn|Parlett|2008|pp=xiv-xv}} Symbol: [[File:Seme spade carte bergamasche.svg|15px]] or [[File:Seme spade carte napoletane.svg|12px]]

== T == ; {{anchor|tableau}}tableau : Layout of face-up table cards in [[#card game|games]] like [[Yellow Dwarf (card game)|Yellow Dwarf]], [[Zwickern|Zwicker]] and games of the [[Patience (card game)|Patience]] family. See [[Glossary of patience terms]].

; {{anchor|talon}} [[talon (cards)|talon]] :The undealt portion of the [[#pack|pack]] which will be used in the rest of the [[#deal|game]].{{sfn|Foster|1897|p=685}} Also [[#stock|stock]].{{sfn|Parlett|2008|page= 646}} [[File:Tarockkarten in der Hand eines Spielers.jpg|thumb|Hand of Tarock cards]]

; {{anchor|tariff}} tariff : The scale of values, either in units or money, on which payments are based for the various [[#contract|contracts]] in a [[#game|game]]. For example, if the tariff is 10 cents; winning double would earn 20 cents and winning triple 30 cents. Games like [[Schafkopf]] have a double or triple tariff, e.g. a tariff of 10/50 means that the normal game earns 10 cents from each opponent and a soloist game earns 50 cents.

; {{anchor|Tarocchi}} [[Tarocchi]] : [[#trump card|Trump cards]] in [[tarot games]] of Italian origin. Also [[#Tarock|Tarock]] or [[#Tarot|Tarot]] in [[#card game|games]] from other countries.

; {{anchor|Tarock}} [[Tarock card games|Tarock]] : [[#trump card|Trump cards]] in [[tarot games]] of Austrian or German origin. Also [[#Tarot|Tarot]] or [[#Tarocchi|Tarocchi]] in [[#card game|games]] from other countries. Also spelt Taroc or Tarok.

; {{anchor|Tarot}} [[Tarot card games|Tarot]] : [[#trump card|Trump cards]] in [[tarot games]] of French origin. Also [[#Tarock|Tarock]] or [[#Tarocchi|Tarocchi]] in [[#card game|games]] from other countries.

; {{anchor|team}} team : See [[#partnership|partnership]].

; {{anchor|tenace}} tenace : A combination of high cards not in sequence. ''Major tenace'': A-Q (or K-C in Tarock games); ''minor tenace'': K-J (or Q-J in Tarock games); ''double tenace'': A-Q-10 (or K-C-10/A in Tarock games).{{sfn|Phillips|1957|p=411}}

; {{anchor|throw in}} throw in : To return cards to the [[#dealer|dealer]] if, for example, no-one makes a [[#bid|bid]] or if the cards are misdealt.

; {{anchor|throw off}} throw off : To [[#discard|discard]] or [[#smear|smear]].{{sfn|Phillips|1957|p=411}}

; {{anchor|throw up}} throw up : To throw up one's cards is to discard them to the table either because you believe the game is decided or nullified, or you wish to drop out of the current hand.

; {{anchor|touching}} touching : Said of cards that are adjacent in [[#rank|rank]].{{sfn|Kansil|2001|p=332}}

; {{anchor|tout}} tout : Winning all the [[#trick|tricks]] in European games. Also [[#durch|durch]], [[#durch|durchmarsch]], [[#march|march]], [[#matsch|matsch]], [[#slam|slam]] or [[#vole|vole]].

; {{anchor|trey}} Trey : The Three of any [[#suit|suit]]. Also 'three-spot'.<ref name=Galt/>

; {{anchor|tribute}} Tribute : A forced payment after a loss.

; {{anchor|trick}} [[trick (cards)|trick]] : See [[Trick-taking game]]. A set of cards played by each player in turn, during the [[#play|play]] of a [[#hand|hand]].

; {{anchor|triplet}} triplet : Three of a kind.{{sfn|Phillips|1957|p=411}}

; {{anchor|tripleton}} tripleton : Three cards of a [[#suit|suit]] in the hand.{{sfn|Phillips|1957|p=411}}

; {{anchor|trump}} [[trump (card games)|trump]] # {{anchor|trump card}} A privileged card whose trick-taking power is greater than any [[#plain suit|plain suit]] card.{{sfn|Phillips|1957|p=411}} # The [[#trump suit|trump suit]].{{sfn|Phillips|1957|p=411}} # {{anchor|tarot trump}} A card in the special suit of [[#trumps|trumps]] found in [[#Tarot|tarot]] packs such as the [[Tarot Nouveau]]. # {{anchor|trumping}} To play a [[#trump card|trump]] after a [[#plain suit|plain suit]] has been [[#lead|led]].{{sfn|Phillips|1957|p=411}} Also [[#ruff|ruff]].

; {{anchor|trump suit}} [[trump suit]] : A privileged [[#suit|suit]] in which, in the current [[#deal|deal]], all its cards [[#ranking|rank]] higher than any [[#plain suit|plain]] (=non-trump) card.{{sfn|Phillips|1957|p=411}}

; {{anchor|turn the corner}} turn the corner : Said of a sequence of cards when the top card (typically the Ace or King) is preceded by high cards on one side and low cards on the other e.g. 3-2-A-K-Q-J.

; {{anchor|turn-up|turnup}} turn-up, turnup : A card turned up at the start of a [[#deal|game]] to determine the [[#trump suit|trump suit]].{{sfn|Parlett|2008|page=646}}

== U == ; {{anchor|ultimo}} ultimo : Winning the last [[#trick|trick]] with the lowest [[#trump|trump]]{{sfn|Phillips|1957|p=412}} or, sometimes, with a King.

; {{anchor|unchosen suit}} unchosen suit : In games of the [[Karnöffel Group]], a suit, usually ranking in the [[#natural order|natural order]], most of all of whose cards have no special privileges, in contrast to the [[#chosen suit|chosen suits]]. Sometimes called an unselected suit.<ref name=pagatKG/>

; {{anchor|underforce}} underforce or under-force :To answer a card with one of the same [[#suit|suit]], but inferior value to those remaining in hand; e.g. putting the nine of clubs on the ten, having the ace in hand.{{sfn|Crawley|1866|p=103}} Also under-force, under-play or sous-forcer.{{sfn|Walker|1838|p=31}}

; {{anchor|underlead}} underlead : To lead a low card when holding the top card or cards in a suit.{{efn|For example, see Medley (2019), ''Learn to Play Bridge'', "to underlead the ace means you have the ace in your hand, but you lead a lower-ranking card of the same suit."}}

; {{anchor|underplay}} underplay or under-play # To [[#lead|lead]] or [[#follow suit|follow suit]] with a lower card when holding a higher one; [[#hold up|hold up]]; refuse to [[#cover|cover]].{{sfn|Phillips|1957|p=412}} # See [[#underforce|underforce]].

; {{anchor|undershoot point}} undershoot point : In [[point-trick game]]s, a [[#card point|point]] shy of the minimum needed to win the [[#deal|deal]].

; {{anchor|undertrick}} undertrick # To fall short of the declared number of [[#trick|tricks]].{{sfn|Phillips|1957|p=412}} # A trick short of the bid.

; {{anchor|unguarded}} unguarded : Unprotected by another, usually lower, card of the same suit. See also [[#blank|blank]].

; {{anchor|unload}} unload : To get rid of dangerous cards from one's [[#hand|hand]].{{sfn|Kansil|2001|p=332}} [[File:Schafkopf - the four Unters.jpg|thumb|Four Unters]] ; {{anchor|unselected suit}} unselected suit : See [[#unchosen suit|unchosen suit]].

; {{anchor|Unter}} [[Unter (playing card)|Unter]] : The [[#court card|court card]] usually ranking between the [[#Ober|Ober]] and the Ten in a [[#German pack|German-suited pack]]. The equivalent of the [[#Jack|jack]] in a [[#French pack|French-suited pack]]. Formerly also Untermann ("underling").

; {{anchor|upcard}} upcard # A card laid on the table face-up.{{sfn|Phillips|1957|p=412}} # The top card of a pile, turned face up.{{sfn|Arnold|2011}}

== V == ; {{anchor|Valet}} valet : The [[#Jack|jack]] in certain [[#card game|card games]]. Also [[#Knave|knave]].

; {{anchor|value}} value : See [[#card value|card value]]

; {{anchor|variant}} variant : A game version whose aim, mechanism of play, equipment or tactics are sufficiently different for it to be viewed as a separate, albeit related, game.

; {{anchor|variation}} variation # A game version in which there are minor rule differences, but in which the aim, mechanism of play and tactics remain the same. # A minor rule difference.

; {{anchor|vie|vying}} vie, vying : To claim you have, or will have, the best [[#hand|hand]] and [[#stake|stake]] money on it. Vying includes an element of [[#bluffing|bluffing]].{{sfn|Parlett|2008|pp=555–556}}

; {{anchor|void}}[[Void (cards)|void]] : Having no card of a given [[#suit|suit]]. Also [[#blank suit|blank suit]].{{sfn|Parlett|2008|page=646}} : To discard all cards of a given [[#suit|suit]].

; {{anchor|vole}} vole : Winning all the [[#trick|tricks]] in some English and European games. Also [[#durch|durch]], [[#durch|durchmarsch]], [[#march|march]], [[#matsch|matsch]], [[#slam|slam]] or [[#tout|tout]].

== W == ; {{anchor|wastepile}} wastepile or waste-pile : A pile of [[#discard|discards]] or cards that a player is unable to play. Also [[#discard pile|discard pile]].

; {{anchor|whitewashed}} whitewashed : Losing without scoring a point.{{sfn|Foster|1897|p=686}} See also [[#schwarz|schwarz]].

; {{anchor|widow}} [[talon (cards)|widow]] : American term for a [[#blind|blind]] or [[#skat|skat]].{{sfn|Dummett|1980|p=570}} Hand of cards dealt face down on the table at the start of play that may subsequently be used by players to exchange cards.{{sfn|Parlett|2008|p=646}}

; {{anchor|wild card}} [[Wild card (card games)|wild card]] : A card that may be designated by the owner to represent any other card.{{sfn|Phillips|1957|p=412}} A [[#Joker|joker]] is often used as a wild card, but can also have other uses.

== Y == ; {{anchor|youngest}} youngest : The last player to play before the [[#eldest|eldest]] player's second turn. Some family [[#card game|games]] will use ''[[#eldest|eldest]]'' and ''youngest'' to refer to the players' actual ages.

== Game-specific glossaries == A few games or families of games have enough of their own specific terminology to warrant their own glossaries:

* '''[[Blackjack]]'''. See the [[glossary of blackjack terms]]. * '''Bridge'''. See the [[glossary of contract bridge terms]] which covers [[contract bridge]], [[duplicate bridge]], and [[auction bridge]]; some of the terms are also used in [[whist]], [[bid whist]], and other [[trick-taking game]]s. * [[Patience (game)|'''Patience''' or '''Solitaire''']]. See the [[glossary of patience and solitaire terms]]. * '''[[Poker]]'''. See the [[glossary of poker terms]]. * '''[[Schafkopf]].''' See [[Schafkopf language]]. * '''[[Skat (card game)|Skat]].''' See the [[glossary of Skat terms]].

== Footnotes == {{Notelist}}

== References == {{Reflist|30em}}

== Literature == * {{cite book |ref={{harvid|_|1881}} |date=1881 |title=Ausführliche anleitung zum Deutschtarokspielen |location=Munich |publisher=Cäsar Fritsch}} * {{cite book |last=Arnold |first=Peter |date=1988 |orig-date=1995 |title=The Book of Card Games |location=New York |publisher=Barnes and Noble |isbn=1-56619-950-6}} * {{cite book |last1=Arnold |first1=Peter |title=Chambers Card Games: 100 Great Games Illustrated and Explained |date=2007 |publisher=Chambers |location=Edinburgh |isbn=978-0550103369 |url=https://archive.org/details/encyclopediaofje00nulm/ |access-date=12 December 2022 |via=[[Open Library]]}} * {{cite book |last=Arnold |first=Peter |date=2011 |title=Card Games for One |location=London |publisher=Chambers |isbn=978-0550-10201-0}} * ''Cavendish'' (1876). [https://books.google.com/books?id=0CeENdpXjvcC&q=%22long+cards%22+&pg=PA82 ''The Laws and Principles of Whist'']. 5th edn. London: De La Rue. * {{cite book |last=Crawley |first=Rawdon |authorlink=George Frederick Pardon |year=1866 |title=Beeton's Handy Book of Games |publisher=Beeton |location=London}} * {{cite book |last=Dawson |first=L. |date=2013 |orig-date=1923 |title=Hoyles Card Games |location=London |publisher=Routledge}} * * {{cite book |last1=Dummett |first1=Michael |author1-link=Michael Dummett |date=1980 |title=The Game of Tarot |location=London |publisher=Duckworth}} * {{cite book |last1=Dummett |first1=Michael |author1-link=Michael Dummett |last2=McLeod |first2=John |author2link=John McLeod (card game researcher) |year=2003 |title=A History of Games Played with the Tarot Pack: The Game of Triumphs |volume=1 |location=Lewiston, NY / Lampeter, Wales / Queenston, Ontario |publisher=Edwin Mellen}} * {{cite book |last1=Dyche |first1=Thomas |first2=William |last2=Pardon |year=1740 |title=A New General English Dictionary |edition=Third |location=London |publisher=Ware}} * Elwell, J.B. (2020). ''Advanced Bridge''. Frankfurt: Outlook. * {{cite book |last1=Forbes-Lindsay |first1=Charles Harcourt Ainslie |first2=Ernest |last2=Bergholt |date=1902 |title=The Principles and Practice of Whist |publisher=H.T. Coates}} * {{cite book |last=Foster |first=Robert Frederick |date=1897 |title=Foster's Complete Hoyle | url=https://archive.org/details/fosterscomplete00fostgoog/page/n6/mode/2up |edition=Third |publisher=Frederick A. Stokes |location=New York / London}} * {{cite book |last1=Gibson |first1=Walter B. |title=Hoyle's Modern Encyclopedia of Card Games: Rules of All the Basic Games and Popular Variations |date=1974 |publisher=Dolphin Books |location=Garden City, NY |isbn=978-0385076807}} * {{cite book |last=Golick |first=Margie |date=1998 |title=Card Games for Smart Kids |location=New York |publisher=Sterling |isbn=978-0-8069-4887-4}} * {{cite book |author-link=Charles Goren |last=Goren |first=Charles |date=1950 |title=Goren's Hoyle |location=New York |publisher=Greystone}} * Greer, Alec (1979). ''New Comprehensive Mathematics for 'O' Level''. Cheltenham: Stanley Thomas. * {{cite book |last=Heinsius |first=Theodor |date=1828 |title=Vollständiges Wörterbuch, A–F, Volume 1 |location=Vienna |publisher=Christian Friedrich Schade}} * {{cite book |last=Jackson |first=Robin |date=2001 |title=Solitaire |publisher=Barnes & Noble}} * {{cite book |editor-last=Kansil |editor-first=Joli Quentin |date=2001 |title=Official Rules of Card Games |edition=90th |location=Cincinnati |publisher=Bicycle |isbn=978-1-889752-06-8}} * Mahmood, Zia and Audrey Grant (2014). ''Bridge for Beginners''. * {{cite book |last=Moss |first=William A. |date=1995 |title=10-Minute Card Games |location=New York |publisher=Sterling |isbn=978-0-8069-3847-9}} * {{cite book |author-link=George Frederick Pardon |last=Pardon |first=George Frederick |date=1864 |title=The Card Player |location=London |publisher=Routledge, Warne & Routledge}} * {{cite book |author-link=David Parlett |last=Parlett |first=David |date=1979 |title=The Penguin Book of Patience |publisher=Penguin |location=London |isbn=0-7139-1193-X}} * {{cite book |last1=Parlett |first1=David |author-link=David Parlett |title=The Penguin Book of Card Games |date=2008 |publisher=Penguin |location=London |isbn=978-0-141-03787-5}} * {{cite book |editor-link=Hubert Phillips |editor-last=Phillips |editor-first=Hubert |date=1957 |title=Culbertson's Card Games Complete |location=Watford |publisher=Arco}} * {{cite book |last=Sfetcu |first=Nicolae |date=2014 |title=Bridge Bidding |type=Multimedia}} * {{cite book |last=Silberstang |first=Edwin |date=1972 |title=Playboy Book of Games}} * {{cite book |ref={{harvid|Hans Jörgel|1875}} |title=Hans Jörgel von Gumpoldskirchen: Volksschrift im Wiener Dialekte |volume=44 |issue=53 |date=24 Dec 1875}} * {{cite book |editor-last=Walker |editor-first=G. W. |date=1838 |title=The Philidorian |location=Sherwood, London}} * {{cite book |last=Weber |first=Ferdinand Adolf |date=1840 |title=Kritisch- erklärendes Handwörterbuch der Deutschen Sprache |edition=Third revised and expanded |location=Leipzig |publisher=Bernhard Tauchnitz jun}}

{{trick-taking card games}} {{Non trick-taking card games}}

[[Category:Glossaries of card games| Card game terms]] [[Category:Card game terminology| Glossary]] [[Category:Wikipedia glossaries using description lists]] [[Category:Card games]]