{{Short description|2013 video game}} {{Use dmy dates|date=April 2026}} {{Infobox video game |title = Teleglitch |image=Teleglitch title.jpg |caption= |developer= Test3 Projects |publisher= Paradox Interactive |director= |producer= |writer= |composer= |platforms= Windows<br />Mac OS X<br />Linux |released= November 2012 (initial release)<br />24 July 2013 (Die More Edition) |genre= Action |modes= Single-player }}
'''''Teleglitch''''' is a game developed by Test3 Projects, a rogue-like action and indie game incorporating features of survival horror. After initial release, a version incorporating free expansion content was released through Paradox as the '''''Die More Edition'''''.<ref>{{cite web|title=More Rogue To Like: Teleglitch: Die More|last=Pearson|first=Craig|website=Rock, Paper, Shotgun|date=27 June 2013|url=http://www.rockpapershotgun.com/2013/06/27/more-rogue-to-like-teleglitch-die-more/|access-date=24 December 2013|archive-date=9 December 2013|archive-url=https://web.archive.org/web/20131209151056/http://www.rockpapershotgun.com/2013/06/27/more-rogue-to-like-teleglitch-die-more/|url-status=live}}</ref>
==Gameplay== ''Teleglitch'' puts the player in the role of a scientist at a military technology research station on a distant planet, lone survivor of a disaster that claimed the lives of the other inhabitants. It is played from a top-down point of view, requiring the player to dodge and shoot in all directions while defending themselves against the monsters and robots that were being developed at the station. As players advance through the game they can collect different weapons and items, many of which can be combined into new weapons and tools to aid the player. Similar to the stealth game Monaco: What's Yours is Mine, players can only see what is in their character's line of sight, with level details being revealed from the shadows as they move through an area.
Each level features a different part of the base, but the layout of each level is randomly varied on each playthrough, requiring the player to adapt to the different layouts as they're unable to learn standard routes through the levels.<ref>{{cite web|title=Teleglitch: Die More Edition|url=http://diemore.teleglitch.com/|access-date=24 December 2013|url-status=dead|archive-url=https://web.archive.org/web/20131219190829/http://diemore.teleglitch.com/|archive-date=19 December 2013|df=dmy-all}}</ref>
==Reception== {{Video game reviews | MC = 84/100<ref name="metacritic">{{cite web |url=https://www.metacritic.com/game/teleglitch/critic-reviews/?platform=pc |title=Teleglitch for PC Reviews |website=Metacritic |access-date=25 December 2013}}</ref><br />(''Die More Edition'') 78/100<ref>{{cite web |url=https://www.metacritic.com/game/teleglitch-die-more-edition/critic-reviews/?platform=pc |title=Teleglitch: Die More Edition for PC Reviews |website=Metacritic |access-date=18 November 2020}}</ref> | Destruct = 8.5/10<ref>{{cite web|title=Teleglitch: Die More Edition|url=http://www.destructoid.com/review-teleglitch-die-more-edition-258507.phtml|website=Destructoid|access-date=25 December 2013|archive-date=27 December 2013|archive-url=https://web.archive.org/web/20131227034219/http://www.destructoid.com/review-teleglitch-die-more-edition-258507.phtml|url-status=live}}</ref> | Edge = 7/10<ref name="edge - review">{{cite magazine|url=http://www.edge-online.com/review/teleglitch-die-more-edition-review/|title=Teleglitch: Die More Edition review|magazine=Edge|date=26 July 2013|access-date=25 December 2013|archive-date=27 December 2013|archive-url=https://web.archive.org/web/20131227023127/http://www.edge-online.com/review/teleglitch-die-more-edition-review/|url-status=live}}</ref> | IGN = 7.8/10<ref name="au">{{cite web|last=Maiberg|first=Emanuel|title=TELEGLITCH: DIE MORE EDITION REVIEW: IT HURTS SO GOOD|date=27 August 2013|url=http://au.ign.com/articles/2013/08/27/teleglitch-die-more-edition-review|access-date=25 December 2013|archive-date=26 December 2013|archive-url=https://archive.today/20131226050400/http://au.ign.com/articles/2013/08/27/teleglitch-die-more-edition-review|url-status=live}}</ref> }}
''Teleglitch'' received positive reviews from critics. PC Gamer referred to it as a "sophisticated, thrilling, and occasionally brutal shooter",<ref>{{cite magazine|last=Savage|first=Phil|title=Teleglitch Review|url=http://www.pcgamer.com/teleglitch-review/|magazine=PC Gamer|date=November 2013|page=64|access-date=16 April 2016|archive-date=26 April 2016|archive-url=https://web.archive.org/web/20160426150319/http://www.pcgamer.com/teleglitch-review/|url-status=live}}</ref> and Rock Paper Shotgun noted it as "one of the best games of 2013."<ref>{{cite web|last=Walker|first=John|title=The Amazing & Astonishing RPS Advent Calendar: Day 22|website=Rock, Paper, Shotgun|date=22 December 2013|url=http://www.rockpapershotgun.com/2013/12/22/the-amazing-astonishing-rps-advent-calendar-day-22/|access-date=26 December 2013|archive-date=25 December 2013|archive-url=https://web.archive.org/web/20131225131050/http://www.rockpapershotgun.com/2013/12/22/the-amazing-astonishing-rps-advent-calendar-day-22/|url-status=live}}</ref> It has an aggregate score of 84/100 on Metacritic.<ref name="metacritic" /> Criticism focused particularly on the game's difficulty level, which can require repeated play-throughs in order to progress.<ref name="au" />
==References== {{reflist}}
==External links== *{{official website|http://teleglitch.com/}}
Category:2012 video games Category:Indie games Category:Video games developed in Estonia Category:Linux games Category:Roguelike video games Category:MacOS games Category:Single-player video games Category:Windows games Category:Lua (programming language)-scripted video games Category:Video games using procedural generation Category:Paradox Interactive games Category:Video games set on fictional planets