{{Short description|Role-playing video game series}} {{distinguish|text = Nihon Falcom's Trails series}} {{good article}} {{Use mdy dates|date=July 2021}} {{Infobox video game series |title = Tales |image = Tales of Series logo.png |caption = The ''Tales of series'' logo, used during the series' 25th and 30th anniversaries. Each entry in the series uses its own font and styling. |developer = {{ubl|Namco Tales Studio (formerly Wolf Team) <small>(1995–2011)</small>|Bandai Namco Studios <small>(2012–present)</small>}} |creator = Yoshiharu Gotanda |composer = Motoi Sakuraba |artist = {{ubl|Mutsumi Inomata|Kōsuke Fujishima|Daigo Okumura|Minoru Iwamoto}} |publisher = Bandai Namco Entertainment |genre = Action role-playing game |platforms = {{ubl|Android|Game Boy Advance|Game Boy Color|GameCube|iOS|Mobile phone|Windows|Nintendo DS|Nintendo 3DS|Nintendo Switch|Nintendo Switch 2|PlayStation|PlayStation 2|PlayStation 3|PlayStation 4|PlayStation 5|PlayStation Portable|PlayStation Vita|Super Famicom|Web Browser|Wii|Xbox 360|Xbox One|Xbox Series X/S}} |first release version = ''Tales of Phantasia'' |first release date = December 15, 1995 |latest release version = ''Tales of Berseria Remastered'' |latest release date = February 27, 2026 }} The '''''Tales''''' series{{efn|Known in Japan as the {{nihongo|'''''Tales of''''' series|「テイルズ オブ」シリーズ|"Teiruzu Obu" Shirīzu|lead=yes}}}} is a franchise of fantasy role-playing video games published by Bandai Namco Entertainment (formerly Namco), and developed by its subsidiary, Namco Tales Studio until 2011 and presently by Bandai Namco Studios. First begun in 1995 with the development and release of ''Tales of Phantasia'' for the Super Famicom, the series currently spans 17 main titles, multiple spin-off games and supplementary media in the form of manga series, anime series, and audio dramas.
While entries in the series generally stand independent of each other with different characters and stories, they are commonly linked by their gameplay, themes and high fantasy settings. The series is characterized by its art style, which draws from Japanese manga and anime, and its action-based fighting system called the "Linear Motion Battle System". Multiple people have become linked with the series, including character designers Kōsuke Fujishima and Mutsumi Inomata, producers Hideo Baba and Makoto Yoshizumi, and composer Motoi Sakuraba. The series was created by Yoshiharu Gotanda.
Most of the main ''Tales'' games have been localized for North America and Europe, although almost none of the spinoff titles have been released abroad. While generally seen as a niche series in English-speaking regions, ''Tales'' is considered to be among the most important JRPG franchises in Japan. The series has been gaining popularity in the West since the release of ''Tales of Symphonia'', which is still considered one of its most popular games. As of 2024, the series has shipped over 30 million copies.
==Titles== {{Main|List of Tales media}}
===Games=== Since the first installment was released in 1995, the ''Tales'' series has grown to include the main entries and multiple spin-offs that derive multiple gameplay and narrative elements from the main entries.<ref name="touch-ds1"/><ref name="gamespot.com">{{cite web |date=October 26, 2006 |title=Tales of the Tempest delayed in Japan |url=http://www.gamespot.com/news/tales-of-the-tempest-delayed-in-japan-6147166 |access-date=August 23, 2012 |publisher=GameSpot.com}}</ref><ref name= "IGNorigins"/> Except when indicated by naming, the main ''Tales'' entries are separate from each other apart from gameplay mechanics and themes.<ref name= "GamaHistory"/><ref name= "KotakuXillia">{{cite web|url=https://kotaku.com/tips-for-playing-tales-of-xillia-1040844650|title=Tips For Playing Tales Of Xillia|author=Fahey, Mike|publisher=Kotaku|date=August 6, 2013|access-date=August 3, 2014}}</ref> While ''Tales'' titles are often ported to new consoles after their original release, these remakes are rarely localized.<ref name= "DesChronicles">{{cite web|url=http://www.destructoid.com/review-tales-of-symphonia-chronicles-270434.phtml|title=Review: Tales of Symphonia Chronicle - Lloyd Irving returns at last|author=Carter, Chris|website=Destructoid|date=February 21, 2014|access-date=August 3, 2014}}</ref>
==== Main series ====
{{VG timeline | summary=The Tales series was introduced in 1995 with Tales of Phantasia, and has extended over fifteen core titles and multiple spin-offs. Note: this timeline is only for main 'Mothership' entries in the series, and the years they were originally released (in Japan). Please do not include 'Escort' titles, or remakes and re-releases of the 'Mothership' titles. | compressempty = yes | 1995 = ''Tales of Phantasia'' | 1997 = ''Tales of Destiny'' | 2000 = ''Tales of Eternia'' | 2002 = ''Tales of Destiny 2'' | 2003 = ''Tales of Symphonia'' | 2004 = ''Tales of Rebirth'' | 2005a = ''Tales of Legendia'' | 2005b = ''Tales of the Abyss'' | 2007 = ''Tales of Innocence'' | 2008a = | 2008b = ''Tales of Vesperia'' | 2008c = ''Tales of Hearts'' | 2009 = ''Tales of Graces'' | 2011 = ''Tales of Xillia'' | 2012 = ''Tales of Xillia 2'' | 2015 = ''Tales of Zestiria'' | 2016 = ''Tales of Berseria'' | 2021a = ''Tales of Arise'' | 2021b =}}
Seventeen main entries have been released to date.<ref>https://www.rpgfan.com/2021/03/28/tales-of-series-worldwide-bestsellers-announced/</ref><ref>https://gamerant.com/best-tales-of-games-jrpgs/</ref><ref>https://www.nintendolife.com/features/talking-point-which-tales-game-will-come-to-switch-next</ref> The series debuted on the Super Famicom with ''Tales of Phantasia'' in 1995, and introduced multiple elements that would become staples of the ''Tales'' series.<ref name="YTtales" /> It was released in the West on the Game Boy Advance in 2006. It was also ported to the PlayStation, PlayStation Portable and iOS.<ref name="bare_url" /><ref name="bare_url_a">{{cite web|url=http://psp.ign.com/articles/732/732428p1.html |author=Alfonso, Andrew |title=Tales of Phantasia Playtest – PlayStation Portable Preview at IGN |website=IGN |date=September 12, 2006 |access-date=August 18, 2012}}</ref><ref>{{cite web|title=Bandai Namco Pulling 'Tales of Phantasia' on iOS, Will Become "Unusable" on August 28th|url=http://toucharcade.com/2014/07/07/bandai-namco-pulling-tales-of-phantasia-on-ios/|publisher=Touch Arcade|author=Nelson, Jarad|date=July 7, 2014|access-date=August 13, 2014}}</ref> The PlayStation received two original ''Tales'' games: ''Tales of Destiny'' in 1997, which was the first title to be released in North America,<ref name="rpgfan">{{cite web |url=http://www.rpgfan.com/reviews/talesofdestiny/Tales_of_Destiny.html |title=RPGFan Reviews – Tales of Destiny |publisher=Rpgfan.com |access-date=August 18, 2012 |archive-date=February 1, 2013 |archive-url=https://web.archive.org/web/20130201083020/http://rpgfan.com/reviews/talesofdestiny/Tales_of_Destiny.html |url-status=dead }}</ref> and ''Tales of Eternia'' in 2000, which was released in North America as ''Tales of Destiny 2'' in 2001.<ref name="ToD2interview">{{cite web |title=Tales of Destiny 2 Interview |url=http://uk.ign.com/articles/2001/06/08/tales-of-destiny-2-interview |website=IGN |access-date=June 19, 2013 |date=June 8, 2001}}</ref>
Five titles were released on the PlayStation 2. The true direct sequel to ''Destiny'', ''Tales of Destiny 2'', was released on the PlayStation 2 in 2001 across Asian territories and ported to the PlayStation Portable in Japan in 2007; both versions have yet to receive a Western release.<ref name="bare_url_c">{{cite web|url=http://uk.ign.com/articles/2002/12/02/tales-of-destiny-2-hands-on |title=Tales of Destiny 2 Hands-On – PlayStation 2 Preview at IGN |website=IGN |author=IGN Staff |date=December 2, 2002 |access-date=August 18, 2012}}</ref><ref name="ToD2psp">{{cite web|url=http://uk.ign.com/articles/2007/02/15/a-tale-of-more-tales|title=A Tale of More Tales|author=Gantayat, Anoop|website=IGN|date=February 15, 2007|access-date=August 13, 2014}}</ref> ''Tales of Symphonia'' was released in Japan on the PS2 and GameCube. The GameCube version was also released in North America and Europe.<ref name="NGC dates">{{cite web|title=Tales of Symphonia Update |website=GameSpot |url=http://www.gamespot.com/articles/tales-of-symphonia-update/1100-6101456/ |author=Massimilla, Bethany |date=June 25, 2004 |access-date=May 2, 2012}}</ref><ref name="SymphPS2">{{cite web|url=http://www.gamespot.com/articles/symphonia-to-include-tales-of-rebirth-preview/1100-6101680/|title=Symphonia to include Tales of Rebirth preview|author=Niizumi, Hirohiko|website=GameSpot|date=June 30, 2004|access-date=August 13, 2014}}</ref> It was the first entry to feature 3D graphics for its characters and environments and the first to be released in Europe.<ref name="YTtales" /><ref name="GamaInterview" /> ''Tales of Rebirth'' was released in 2004<ref name="autogenerated2004">{{cite web|url=http://www.ign.com/articles/2004/12/16/tales-of-rebirth-early-impressions |title=Tales of Rebirth Early Impressions |website=IGN |date=December 16, 2004 |access-date=February 21, 2013}}</ref> and ported to the PlayStation Portable in 2008, but has not yet received a Western localization.<ref name="JoyLocalRebirth">{{cite web|last=McElroy |first=Justin |url=http://www.joystiq.com/2007/07/20/new-tales-coming-to-ps2-psp-wii-and-ds-in-japan/ |title=New Tales coming to PS2, PSP, Wii and DS in Japan |publisher=Joystiq |date=July 20, 2007 |access-date=August 19, 2012}}</ref> ''Tales of Legendia'' and ''Tales of the Abyss'' were both released in Japan in 2005, with both being released in North America the following year.<ref>{{cite web |url=http://www.ign.com/games/tales-of-legendia/ps2-718856 |website=IGN |access-date=July 4, 2013 |title=Tales of Legenda - PlayStation 2}}</ref><ref>{{cite web|url=http://www.gamespot.com/tales-of-the-abyss/reviews/tales-of-the-abyss-review-6159629/ |title=Tales of the Abyss Review |publisher=GameSpot.com |date=October 10, 2006 |access-date=August 19, 2012}}</ref> ''Legendia'' was the first and only ''Tales'' game developed by Namco internal development team "Project Melfes",<ref>{{cite web |url=http://www.ign.com/articles/2004/12/10/new-tales-game |title=New Tales Game |website=IGN |author=Gantayat, Anoop |date=December 9, 2004 |access-date=June 7, 2012}}</ref> while ''Abyss'' was developed by the same team that developed ''Symphonia'', and used its same graphics engine.<ref name="GamaInterview" /> ''Abyss'' was later ported to the Nintendo 3DS and released in Japan, North America and Europe.<ref name="3DS">{{Cite web|url=http://andriasang.com/compmg/tales_of_the_abyss_3ds/|title=Tales of the Abyss Set for 3DS |author=Gantayat, Anoop|work=Andriasang |date=September 29, 2010|publisher=Andriasang.com|access-date=September 28, 2010|archive-url=https://web.archive.org/web/20140724121537/http://andriasang.com/compmg/tales_of_the_abyss_3ds/|archive-date=July 24, 2014|url-status=live}}</ref>
''Tales of Innocence'' was the next game released in Japan on the Nintendo DS in 2007.<ref name="bare_url_d">{{cite web|url=http://ds.gamespy.com/nintendo-ds/tales-of-innocence/ |title=Tales of Innocence – Nintendo DS – GameSpy |publisher=Ds.gamespy.com |date=December 3, 2007 |access-date=August 19, 2012|archive-url=https://web.archive.org/web/20100710231445/http://ds.gamespy.com/nintendo-ds/tales-of-innocence/|archive-date=July 10, 2010 |url-status=dead}}</ref> A remake of the game, ''Innocence R'' was released on the PlayStation Vita in 2012.<ref name="rpgfan_b">{{cite web |url=http://www.rpgfan.com/reviews/Tales_of_Innocence_R/index.html |title=RPGFan Review – Tales of Innocence R |publisher=Rpgfan.com |access-date=August 19, 2012 |archive-date=June 4, 2019 |archive-url=https://web.archive.org/web/20190604234020/http://www.rpgfan.com/reviews/Tales_of_Innocence_R/index.html |url-status=dead }}</ref> Neither version has been released in the West.<ref name="InnocenceLocal">{{cite web |url=http://www.technologytell.com/gaming/53707/important-importables-notable-fan-translation-projects/ |title=Important Importables: Notable fan translation projects {{pipe}} GamerTell |publisher=Technologytell.com |date=January 17, 2012 |access-date=August 19, 2012 |archive-date=July 29, 2014 |archive-url=https://web.archive.org/web/20140729001155/http://www.technologytell.com/gaming/53707/important-importables-notable-fan-translation-projects/ |url-status=dead }}</ref> The first release on seventh-generation consoles, ''Tales of Vesperia'' for Xbox 360, was released in Japan and North America in 2008 and in Europe in 2009.<ref name="releasedategamespot">{{cite web| url=http://uk.ign.com/articles/2008/08/07/tales-of-vesperia-launches-in-japan | title=Tales of Vesperia Launches in Japan |author=Gantayat, Anoop | website=IGN|date=August 7, 2008 |access-date=August 13, 2014}}</ref><ref>{{cite web | title=Tales of Vesperia | publisher=Bandai Namco | url=http://www.bandainamcogames.eu/product/tales-of-vesperia/xbox-360 | access-date=August 13, 2014 | archive-date=August 19, 2014 | archive-url=https://web.archive.org/web/20140819084935/http://www.bandainamcogames.eu/product/tales-of-vesperia/xbox-360 | url-status=dead }}</ref><ref>{{cite web| url=http://www.eurogamer.net/articles/tales-of-vesperia-hits-europe-in-june | title=Tales of Vesperia hits Europe in JuneTales of Vesperia hits Europe in June|website=Eurogamer |author=Bramwell, Tom |date=March 25, 2009 |access-date=September 23, 2009}}</ref> A Japan-exclusive PlayStation 3 port with updated content was released in 2009, which became available worldwide in 2019 with the remastered ''Definitive Edition'' on PlayStation 4, Microsoft Windows, Xbox One and Nintendo Switch.<ref>{{cite web |author=Goldman, Tom |url=http://www.escapistmagazine.com/news/view/94556-Japanese-Tales-of-Vesperia-Fans-Upset-Over-PS3-Port |title=Japanese Tales of Vesperia Fans Upset Over PS3 Port |publisher=Escapist Magazine |date=September 9, 2009 |access-date=August 19, 2012 |archive-date=June 5, 2019 |archive-url=https://web.archive.org/web/20190605062527/http://www.escapistmagazine.com/news/view/94556-Japanese-Tales-of-Vesperia-Fans-Upset-Over-PS3-Port |url-status=dead }}</ref><ref>{{cite web |last1=Romano |first1=Sal |title=Tales of Vesperia: Definitive Edition announced for PS4, Xbox One, Switch, and PC |url=https://www.gematsu.com/2018/06/tales-of-vesperia-definitive-edition-announced-ps4-xbox-one-switch-pc |website=Gematsu |date=June 10, 2018 |access-date=March 28, 2021}}</ref> ''Tales of Hearts'' was released on the Nintendo DS in 2008.<ref name="siliconera">{{cite web|author=Spencer |url=http://www.siliconera.com/2012/02/22/tales-of-hearts-trademark-filed-by-namco-bandai-in-the-us/ |title=Tales of Hearts Trademark Filed By Namco Bandai in the US |publisher=Siliconera |date=February 22, 2012 |access-date=August 20, 2012|archive-url=https://web.archive.org/web/20120224015339/http://www.siliconera.com/2012/02/22/tales-of-hearts-trademark-filed-by-namco-bandai-in-the-us/|archive-date=February 24, 2012|url-status=dead}}</ref> A remake, ''Hearts R'', was released in 2013 in Japan and 2014 in North America and Europe.<ref name="IGNorigins" /><ref name="KotakuHearts">{{cite web|url=https://kotaku.com/tales-of-hearts-r-is-shaping-up-to-be-the-definitive-ve-5970701|title=Tales of Hearts R is Shaping Up To Be The Definitive Version of the Game|author=Eisenbeis, Richard|publisher=Kotaku|date=December 22, 2012|access-date=July 24, 2014}}</ref>
The twelfth entry, ''Tales of Graces'', released on the Wii in Japan in 2009.<ref name="FJP date">{{cite web |url=http://andriasang.com/comozw/tales_of_graces_f_date/ |title=Date Set for Tales of Graces F |first=Anoop |last=Gantayat |date=September 7, 2010 |publisher=Andriasang.com |access-date=May 29, 2012 |archive-url=https://web.archive.org/web/20131004224930/http://andriasang.com/comozw/tales_of_graces_f_date/ |archive-date=October 4, 2013 |url-status=dead }}</ref> A PlayStation 3 port, ''Graces f'', was released in 2010 in Japan, and in 2012 in North America and Europe.<ref name="FJP date" /><ref name="IGN review">{{cite web |url=http://www.ign.com/articles/2012/03/20/tales-of-graces-f-review-un-scored |title=''Tales of Graces f'' IGN review |first=Ryan |last=Clements |date=March 20, 2012 |website=IGN |access-date=May 20, 2012| archive-url = https://web.archive.org/web/20140320055005/http://www.ign.com/articles/2012/03/20/tales-of-graces-f-review-un-scored | archive-date = March 20, 2014| url-status=live}}</ref><ref name="EU date">{{cite web |archive-url=https://web.archive.org/web/20131004234548/http://www.uk.namcobandaigames.eu/news/2012/05/16/namco-bandai-games-unveils-tales-of-graces-f-day-one-edition-content-and-launch-date/2819 |archive-date=October 4, 2013 |url=http://www.uk.namcobandaigames.eu/news/2012/05/16/namco-bandai-games-unveils-tales-of-graces-f-day-one-edition-content-and-launch-date/2819 |title=Namco Bandai Games unveils ''Tales of Graces f'' Day One Edition content and launch date! |date=May 16, 2011 |publisher=Namco Bandai Games |access-date=May 31, 2012 |url-status=dead }}</ref> ''Tales of Xillia'', the series' 15th anniversary title,<ref name="IGNanniversary">{{cite web|url=http://uk.ign.com/articles/2013/06/07/talking-tales-of-xillia-with-hideo-baba|title=Talking Tales of Xillia with Hideo Baba|author=Kamen, Mat|website=IGN|date=June 7, 2013|access-date=July 24, 2014}}</ref> was released in Japan for PlayStation 3 in 2011,<ref name="Release date">{{cite web |archive-url=https://web.archive.org/web/20140724162130/http://andriasang.com/comvx5/tales_xillia_date/ |archive-date=July 24, 2014 |url=http://andriasang.com/comvx5/tales_xillia_date/ |title=''Tales of Xillia'' Dated, Gets Special PS3 |first=Anoop |last=Gantayat |date=May 29, 2011 |publisher=Andriasang.com |access-date=May 2, 2013 |url-status=dead }}</ref> and in North America and Europe in 2013.<ref name="NA date gem">{{cite web |archive-url=https://web.archive.org/web/20140308102929/http://gematsu.com/2013/04/tales-of-xillia-us-release-date-set |archive-date=March 8, 2014|url=http://gematsu.com/2013/04/tales-of-xillia-us-release-date-set |title=''Tales of Xillia'' U.S. release date set |first=Sal |last=Romano |date=April 5, 2013 |publisher=Gematsu.com |access-date=May 2, 2013 |url-status=live}}</ref><ref name="EU collectors">{{cite web |archive-url=https://web.archive.org/web/20140724162409/http://www.bandainamcogames.eu/news/2013/04/11/namco-bandai-games-announce-the-release-date-pre-order-program-and-collector-s-edition-of-tales-of-xillia/3461 |archive-date=July 24, 2014|url=http://www.uk.namcobandaigames.eu/news/2013/04/11/namco-bandai-games-announce-the-release-date-pre-order-program-and-collector-s-edition-of-tales-of-xillia/3461 |title=Namco Bandai Games announce the release date, pre-order program and Collector's Edition of ''Tales of Xillia'' |date=April 11, 2013 |publisher=Namco Bandai Games Europe |access-date=May 2, 2013 |url-status=live}}</ref> ''Xillia''{{'}}s direct sequel and the fourteenth main title, ''Tales of Xillia 2'', was released in 2012 in Japan and 2014 in North America and Europe.<ref>{{cite web|author=Ishaan|url=http://www.siliconera.com/2012/06/02/tales-of-xillia-2-trailer-shows-characters-choices-and-battles/ |title=Tales of Xillia 2 Trailer Shows Characters, Choices And Battles |publisher=Siliconera |date=June 2, 2012 |access-date=August 20, 2012|archive-url=https://web.archive.org/web/20120706011059/http://www.siliconera.com/2012/06/02/tales-of-xillia-2-trailer-shows-characters-choices-and-battles|archive-date=July 6, 2012|url-status=dead}}</ref><ref>{{cite web|author=Spencer|url=http://www.siliconera.com/2012/08/09/tales-of-xillia-2s-gorgeous-modern-world/ |title=Tales of Xillia 2's Gorgeous Modern World |publisher=Siliconera |date=August 9, 2012 |access-date=August 20, 2012|archive-url=https://web.archive.org/web/20120812001949/http://www.siliconera.com/2012/08/09/tales-of-xillia-2s-gorgeous-modern-world|archive-date=August 12, 2012|url-status=dead}}</ref><ref>{{cite web |url=http://gematsu.com/2013/07/tales-of-xillia-2-coming-west-in-2014 |title=Tales of Xillia 2 coming west in 2014 |last1=Romano |first1=Sal |date=July 6, 2013 |website=Gematsu |access-date=July 6, 2013}}</ref> The series' 20th anniversary title, ''Tales of Zestiria'', was released in January 2015 in Japan and worldwide in October 2015, for PS3, PS4 and PC.<ref name="IGNorigins" /><ref name= "PSLZestRelease">{{cite web|url=http://www.playstationlifestyle.net/2015/06/12/tales-zestiria-ps4-version-confirmed-ps4-ps3-release-date-revealed/|title=Tales of Zestiria PS4 Version Confirmed, PS4 & PS3 Release Date Revealed|author=Dunning, Jason|publisher=PlayStation LifeStyle|date=June 12, 2015|access-date=June 12, 2015|archive-url=https://web.archive.org/web/20150612150334/http://www.playstationlifestyle.net/2015/06/12/tales-zestiria-ps4-version-confirmed-ps4-ps3-release-date-revealed/|archive-date=June 12, 2015|url-status=live}}</ref><ref name="ZestYears" /> The sixteenth<ref>{{cite web | title=Tales of Berseria launches this August in Japan | website=Polygon | date=April 13, 2016 | url=https://www.polygon.com/2016/4/13/11421186/tales-of-berseria-release-date-japan-ps4/ }}</ref> main title, ''Tales of Berseria'', was released in Japan for PS3 and PS4 in August 2016, and worldwide for PS4 and PC in January 2017.<ref name="ANNberseria">{{cite news|url=http://www.animenewsnetwork.com/news/2015-06-06/bandai-namco-ent-reveals-tales-of-berseria-ps4-ps3-game/.88974|title=Bandai Namco Ent. Reveals Tales of Berseria PS4, PS3 Game|work=Anime News Network|date=June 6, 2015|access-date=June 6, 2015}}</ref>
''Tales of Arise'', designed as a departure from series conventions, was originally set to release in 2020 for Windows, PlayStation 4 and Xbox One, but was delayed to September 2021 due to internal issues and the desire to launch the game on PlayStation 5 and Xbox Series X/S as well.<ref>{{cite web|url=https://www.ign.com/articles/how-tales-of-arise-reboots-the-classic-rpg-series|title=How Tales of Arise Reboots the Classic RPG Series|work=IGN|last=Bailey|first=Kat|date=April 22, 2021|access-date=August 8, 2021}}</ref> A story DLC expansion - ''Tales of Arise - Beyond the Dawn'' - was released in 2023.<ref>https://www.gematsu.com/2023/09/tales-of-arise-expansion-beyond-the-dawn-announced</ref> A Nintendo Switch 2 version with the DLC included is scheduled for release in May 2026.<ref>https://www.gamespot.com/articles/tales-of-arise-beyond-the-dawn-buying-guide/1100-6538009/</ref> A new entry in the franchise is currently in development, though no name or release window has been announced.<ref name="RPGSite2026">{{cite web | title=Tales of Series 30th Anniversary Producer Message video unveils plans for 2026 and beyond | RPG Site | url=https://www.rpgsite.net/news/19190-tales-of-series-30th-anniversary-producer-message-video-unveils-plans-for-2026-beyond }}</ref>
====Sequels and spin-offs==== As the ''Tales'' series grew, games became categorised under certain branches: "Mothership" for main titles, "Escort" for spin-offs, and "Mobile" for games release for mobile phones.<ref name="RPGamerME">{{Cite web | title=The Tales Series: Where to Start? – RPGamer | date=May 25, 2022 | url=https://rpgamer.com/2022/05/the-tales-series-where-to-start/ | archive-url=https://web.archive.org/web/20220525160324/https://rpgamer.com/2022/05/the-tales-series-where-to-start/ | access-date=2025-08-29 | archive-date=2022-05-25}}</ref> In 2020, a different internal organization scheme was announced; "Original" for games featuring new stories as well as their sequels, and "Crossover" for secondary entries drawing characters and worlds from various past titles.<ref name= "TalesFamitsuYoshizumi">{{cite web|url=http://www.famitsu.com/interview/article/2007/08/01/668,1185955758,76180,0,0.html|title=『テイルズ オブ』シリーズ総合プロデューサー吉積信氏に直撃!|publisher=Famitsu|date=August 3, 2008|access-date=August 12, 2014|archive-url=https://web.archive.org/web/20140213223510/http://www.famitsu.com/interview/article/2007/08/01/668,1185955758,76180,0,0.html|archive-date=February 13, 2014|url-status=live}}</ref><ref>{{Cite web|url= https://www.abyssalchronicles.com/news/tales-of-series-and-25th-anniversary-logos-revealed-changes-in-game-categorization|date=January 21, 2020|access-date=February 18, 2024|title=Review of the original live-stream by Abyssal Chronicles, including archived screenshots}}</ref>
The series has received a small number of sequels, and a large number of spin-off titles and subseries. These games are derivative rather than original works.<ref name="TalesFamitsuYoshizumi"/> Three direct sequels have been produced: ''Destiny 2'', ''Xillia 2'' and ''Tales of Symphonia: Dawn of the New World''.<ref name= "IGNorigins"/> ''Eternia'' received an MMORPG spin-off for Microsoft Windows titled ''Tales of Eternia Online''.<ref name="ToEOrpggamer">{{cite web|url=http://www.rpgamer.com/news/Q3-2005/091205a.html|title=Namco, Bandai Reveal Tokyo Game Show Lineups|author1=Ferris, Nick|author2=Beck, Adrienne|publisher=RPGamer|date=September 12, 2005|access-date=July 24, 2014|archive-url=https://web.archive.org/web/20130705075307/http://www.rpgamer.com/news/Q3-2005/091205a.html|archive-date=July 5, 2013|url-status=dead}}</ref> Multiple games have been made for mobile platforms, including the ''Tales of Mobile'' series, ''Tales of Kizna'' (released on mobile on November 22, 2011; ended service on September 25, 2014), ''Tales of Card Evolve'' (released on mobile on June 3, 2012; ended service on September 30, 2014), ''Tales of Link'' (released in Japan on iOS on March 3 and on Android on April 23, 2014; in North America on April 5, 2016; ended service on March 28, 2018) and ''Tales of Asteria'' (released on Android on April 4 and on iOS on April 23, 2014; ended service on May 18, 2023).<ref>{{cite web|first=Emily |last=Gera |url=http://www.polygon.com/2013/8/27/4663038/tales-of-link-coming-to-mobile-in-japan |title=Tales of Link coming to mobile in Japan |website=Polygon |date=August 1, 2013 |access-date=August 28, 2013}}</ref><ref name= "ToMwebsite">{{cite web|url=http://www.talesweb.com/mobile/products/index.html|title=Tales Of Mobile -テイルズ オブ モバイル-|publisher=Bandai Namco, Official Website|access-date=July 24, 2014|archive-date=November 16, 2020|archive-url=https://web.archive.org/web/20201116141313/http://www.talesweb.com/mobile/products/index.html|url-status=dead}}</ref><ref name= "ANNasteria">{{cite web|url=http://www.animenewsnetwork.com/news/2014-02-17/tales-of-asteria-mobile-game-unites-tales-of-characters-this-spring|title=Tales of Asteria Mobile Game Unites Tales of Characters This Spring|date=February 17, 2014|access-date=July 24, 2014}}</ref><ref name= "SilLocalInterview"/> Two titles for the PlayStation Portable have been released in Japan: ''Tales of VS.'' in 2009,<ref name="PSP Hyper">{{cite web |title=Tales of VS. Getting Early August Release In Japan? |url=http://www.psphyper.com/psp/tales-of-vs-getting-early-august-release-in-japan/ |archive-url=https://web.archive.org/web/20090518140121/http://www.psphyper.com/psp/tales-of-vs-getting-early-august-release-in-japan/ |url-status=dead |archive-date=May 18, 2009 |date=May 14, 2009 |publisher=PSP Hyper |access-date=July 29, 2009 }}</ref> and ''Tales of the Heroes: Twin Brave'' in 2012.<ref>{{cite web|author=Ishaan|url=http://www.siliconera.com/2012/02/23/tales-of-the-heroes-twin-brave-has-a-nice-opening-theme/ |title=Tales of the Heroes: Twin Brave Has A Nice Opening Theme |publisher=Siliconera |date=February 23, 2012 |access-date=July 11, 2013|archive-url=https://web.archive.org/web/20120228054732/http://www.siliconera.com/2012/02/23/tales-of-the-heroes-twin-brave-has-a-nice-opening-theme|archive-date=February 28, 2012|url-status=dead}}</ref> The main spin-off subseries is ''Tales of the World'', which has grown to include ten games beginning with ''Tales of Phantasia: Narikiri Dungeon'', released in Japan on the Game Boy Color in 2000.<ref name="ReferenceC">{{cite web |last=Gifford |first=Kevin |title=Two Tales of Phantasia Remakes Hitting PSP |url=http://www.1up.com/news/tales-phantasia-remakes-hitting-psp |website=1UP.com |date=March 17, 2010 |archive-url=https://web.archive.org/web/20150514002223/http://www.1up.com/news/tales-phantasia-remakes-hitting-psp |archive-date=May 14, 2015 |url-status=dead }}</ref> Only ''Tales of the World: Radiant Mythology'' has been released in the West.<ref name="ReferenceA">{{cite web|url=http://www.gamespot.com/tales-of-the-world-radiant-mythology/ |title=Tales of the World: Radiant Mythology |publisher=GameSpot.com |date=July 17, 2007 |access-date=August 23, 2012}}</ref> A second subseries, ''Tales of Fandom'', consists of two puzzle-adventure games released respectively for the PlayStation and PlayStation 2 in 2002 and 2007.<ref>{{cite web|url=http://www.gamespot.com/tales-of-fandom-vol-1/ |title=Tales of Fandom Vol. 1 |publisher=GameSpot.com |date=January 31, 2002 |access-date=August 23, 2012}}</ref><ref>{{cite web|url=http://www.gamespot.com/tales-of-fandom-vol-2/ |title=Tales of Fandom Vol. 2 |publisher=GameSpot |date=June 28, 2007 |access-date=August 23, 2012}}</ref> On February 28, 2017, they had released another mobile ''Tales'' game called ''Tales of the Rays'' in Japan and worldwide on July 24, 2017. On March 28, 2018, however, ''Tales of Link'' ended their service, and a day after the closure, they announced the global version of ''Tales of the Rays'' would end their service as well on May 29, 2018,<ref>{{cite web|author=SATO|url=https://www.siliconera.com/tales-link-shutting-japan-march-28-2018/|title=Tales of Link Is Shutting Down In Japan On March 28, 2018 |publisher=Siliconera |date=January 25, 2018 |access-date=October 5, 2020}}</ref><ref>{{cite web|author=Jenni Lada |url=https://www.siliconera.com/tales-rays-shuts-may-29-2018/|title=Tales of the Rays Shuts Down On May 29, 2018 |publisher=Siliconera |date=April 5, 2018 |access-date=October 5, 2020}}</ref> with its Japanese vesion shutting down on July 23, 2024.<ref>{{Cite web |last=Coulibaly |first=Mohamed Lamine |date=2024-05-22 |title=Tales of the Rays to End Service in Japan |url=https://rpgamer.com/2024/05/tales-of-the-rays-to-end-service-in-japan/ |access-date=2025-01-16 |website=RPGamer |language=en-US}}</ref> ''Tales of Crestoria'', another mobile game, was released on July 16, 2020.<ref>{{cite web|author=Sal Romano |url=https://www.gematsu.com/2018/09/tales-of-crestoria-announced-for-smartphones|title=Tales of Crestoria announced for smartphones|publisher=Gematsu|date=September 11, 2018 |access-date=October 5, 2020}}</ref> It ended service on February 7, 2022.<ref>{{Cite web |date=2021-12-07 |title=Tales of Crestoria to end service on February 7, 2022 |url=https://www.gematsu.com/2021/12/tales-of-crestoria-to-end-service-on-february-7-2022 |access-date=2025-01-16 |website=Gematsu |language=en-US}}</ref> ''Tales of Luminaria'', the latest part of the ''Tales'' series, was released on November 3, 2021. The game was discontinued on July 19, 2022.<ref>{{cite web|url=https://en.bandainamcoent.eu/tales-of/tales-of-luminaria|title=Tales of Luminaria|publisher=Bandai Namco|date=November 3, 2021}}</ref><ref>{{Cite web |date=2022-05-11 |title=Tales of Luminaria Will Shut Down on July 19|publisher=QooApp News |url=https://news.qoo-app.com/en/post/92645/tales-of-luminaria-shut-down-july-19 |access-date=2025-01-16 |language=en-US}}</ref>
The 2006 Nintendo DS game ''Tales of the Tempest'' was originally seen as a main entry in the series, but in 2007 was classified as a spin-off, possibly due to poor reception of that particular title.<ref name="touch-ds1"/><ref name="FamTempest">{{cite web|url=https://www.famitsu.com/game/news/2006/06/20/103,1150793685,55262,0,0.html|title=『テイルズ オブ』シリーズ最新作を各プロデューサーが熱弁! キャンペーンやWEB連動情報も!|publisher=Famitsu|date=June 20, 2006|access-date=April 12, 2026|archive-date=January 12, 2007|archive-url=https://web.archive.org/web/20070112115715/https://www.famitsu.com/game/news/2006/06/20/103,1150793685,55262,0,0.html|url-status=dead}}</ref>
====Remaster project==== As part of the series 30th anniversary, Bandai Namco announced the "''Tales'' Remaster Project" - an effort to start making more previous ''Tales'' titles available on modern video game platforms.<ref name="RPGSite1">{{Cite web|url=https://www.rpgsite.net/feature/16723-top-5-tales-games-we-want-to-see-get-remastered-treatment|title=Top 5 Tales games we want to see get the Remastered treatment {{pipe}} RPG Site|first=Scott|last=White|website=www.rpgsite.net}}</ref> The project aims to release remasters more quickly and frequently than in the past.<ref>{{Cite web|url=https://www.gematsu.com/2024/12/bandai-namco-to-release-remastered-tales-of-titles-fairly-consistently|title=Bandai Namco to release remastered Tales of titles "fairly consistently"|first=Sal|last=Romano|date=December 16, 2024|website=Gematsu}}</ref> The first entry in the project, ''Tales of Graces f Remastered'', was released in January 2025.<ref name="RPGSite1"/> The second entry, ''Tales of Xillia Remastered'', was released in October 2025.<ref>{{Cite web | title=Tales of Xillia is getting the remaster treatment | website=Polygon | date=August 19, 2025 | url=https://www.polygon.com/tales-of-xillia-remaster-announcement/ | archive-url=https://web.archive.org/web/20250819142356/https://www.polygon.com/tales-of-xillia-remaster-announcement/ | access-date=2025-08-29 | archive-date=2025-08-19}}</ref> In that same month, ''Famitsu'' reported that a remaster of ''Tales of Xillia 2'' was in development.<ref>{{cite web | title=Tales of Xillia 2 Remaster Confirmed in Development, Still No Word on a Xillia Bundle | date=October 22, 2025 | url=https://www.pushsquare.com/news/2025/10/tales-of-xillia-2-remaster-confirmed-in-development-still-no-word-on-a-xillia-bundle }}</ref> The third entry in the project, ''Tales of Berseria Remastered'', was released in February 2026.<ref>{{cite web |last=Hagues |first=Alana |date=2025-11-19 |title=Sorry Xillia 2, 'Tales of Berseria' Is The Next Remaster From Bandai Namco |url=https://www.nintendolife.com/news/2025/11/sorry-xillia-2-tales-of-berseria-is-the-next-remaster-from-bandai-namco |website=Nintendo Life |url-status=live |archive-url=https://web.archive.org/web/20251120224213/https://www.nintendolife.com/news/2025/11/sorry-xillia-2-tales-of-berseria-is-the-next-remaster-from-bandai-namco |archive-date=2025-11-20 |access-date=2025-11-20}}</ref> Older entries in the franchise are set to be announced for remasters in 2026 as well.<ref name="RPGSite2026"/>
===Related media=== The ''Tales'' series has expanded into other media, including CD dramas, manga and anime. Multiple ''Tales'' games have been adapted into anime OVAs and TV series. The ''Symphonia'' OVA was released in three parts between 2007 and 2011, and released as a single collection in 2013.<ref>{{cite news |url=http://www.animenewsnetwork.com/interest/2013-06-01/tales-of-symphonia/unisonant-pack-hd-remaster-bundles-original-symphonia-sequel |title=Tales of Symphonia Unisonant Pack announced |date=June 1, 2013 |work=Anime News Network |access-date=June 2, 2013}}</ref> ''Abyss'' was adapted into a 26-episode TV series between October 2008 and March 2009.<ref>{{cite web |script-title=ja:テイルズ オブ ジ アビス公式サイト |url=http://www.tv-toa.jp/ |publisher=TV-TOA.com |language=ja |access-date=July 7, 2008}}</ref> ''Phantasia'' and ''Eternia'' have also received anime adaptations.<ref name= "TalesAnime">{{cite news|url=http://www.animenewsnetwork.com/news/2008-06-14/tales-of-the-abyss-anime-reportedly-in-the-works|title=Tales of the Abyss Anime Reportedly in the Works|work=Anime News Network|date=June 16, 2008|access-date=July 24, 2014}}</ref> The series' first theatrical film, a prequel to ''Vesperia'' called ''Tales of Vesperia: The First Strike'', was released in 2009 in Japan and 2012 in North America.<ref name="animenewsnetwork">{{cite news|url=http://www.animenewsnetwork.com/news/2011-04-02/funimation-adds-tales-of-vesperia-anime-film |title=Funimation Adds Tales of Vesperia Anime Film – News |work=Anime News Network |access-date=August 19, 2012}}</ref> A made-for-television anime based on the opening sections of ''Zestiria'', ''Dawn of the Shepherd'', was produced as part of the 20th anniversary celebrations related to the title. It was also released on the game disc.<ref name= "GamerAnime">{{cite web|url=http://game.watch.impress.co.jp/docs/news/20150118_684243.html|title=発売直前!「テイルズ オブ ゼスティリア」馬場Pトークショー開催|publisher=Impress Watch|date=January 18, 2015|access-date=January 18, 2015}}</ref> A full series based on ''Zestiria'' began airing in July 2016.<ref name= "ZestAnime2016">{{cite news|url=http://www.animenewsnetwork.com/news/2015-06-07/tales-of-20th-anniversary-animation-produced-by-ufotable-for-2016-airing/.88996|title=Tales of 20th Anniversary Animation Produced by ufotable for 2016 Airing|work=Anime News Network|date=June 7, 2015|access-date=June 7, 2015|archive-url=https://web.archive.org/web/20150607172540/http://www.animenewsnetwork.com/news/2015-06-07/tales-of-20th-anniversary-animation-produced-by-ufotable-for-2016-airing/.88996|archive-date=June 7, 2015|url-status=live}}</ref>
Books and audio dramas have also been made. ''Phantasia'' received multiple CD dramas, including four collected into anthologies in January and March 2000.<ref>{{cite web |url=http://vgmdb.net/album/17625 |publisher=VGMdb |access-date=July 8, 2013 |title=MACM-1094 Drama CD Tales of Phantasia ~Anthology 1~}}</ref><ref>{{cite web |url=http://vgmdb.net/album/8437 |publisher=VGMdb |access-date=July 8, 2013 |title=MACM-1095 Drama CD Tales of Phantasia ~Anthology 2~}}</ref> and a stand-alone drama in December 2001.<ref>{{cite web |url=http://vgmdb.net/album/8482|publisher=VGMdb |access-date=July 8, 2013 |title=MACM-1144 Tales of Phantasia Chara Talk CD ~Panic-World~}}</ref> ''Symphonia'' received seven audio dramas.<ref name="CDs">{{cite web |archive-url=https://web.archive.org/web/20131104220753/http://www.bandainamcogames.co.jp/goods/title.php?title=21&category=2 |archive-date=November 4, 2013 |url=http://www.bandainamcogames.co.jp/goods/title.php?title=21&category=2 |title=''Tales of Symphonia'' CD releases |publisher=Namco Bandai Games |language=ja |access-date=May 16, 2012 |url-status=live}}</ref> Two CD dramas for ''Legendia'' were respectively released in August and September 2005.<ref>{{cite web |url=http://vgmdb.net/album/1121 |title=AVCA-22915/B Tales of Legendia ~voice of character quest~ 1 |publisher=VGMdb |access-date=June 7, 2013}}</ref><ref>{{cite web |url=http://vgmdb.net/album/1122 |title=AVCA-22966~7/B Tales of Legendia ~voice of character quest~ 2 |publisher=VGMdb |access-date=June 7, 2013}}</ref> A manga of ''Phantasia'' was written and serialized in 2008 and 2009,<ref>{{cite book| script-title=ja:テイルズオブファンタジア 1 | publisher= 角川書店 | author=MAKOTO2号 | year=2009|isbn=978-4-04-715232-8 | language=ja}}</ref> while ''Abyss'' received three manga adaptations in the years after its release.<ref name="Third Manga">{{cite news |url=http://www.animenewsnetwork.com/news/2009-04-03/tales-of-the-abyss-manga-to-launch-this-month |title=Tales of the Abyss Manga to Launch This Month|work=Anime News Network |date=April 3, 2009 |access-date=April 3, 2009}}</ref> ''Symphonia'' was adapted into novelizations and a manga serial.<ref name="Books">{{cite web |archive-url=https://web.archive.org/web/20131104220836/http://www.bandainamcogames.co.jp/goods/title.php?title=21&category=1 |archive-date=November 4, 2013 |url=http://www.bandainamcogames.co.jp/goods/title.php?title=21&category=1 |title=''Tales of Symphonia'' book releases |publisher=Namco Bandai Games |language=ja |access-date=May 15, 2012 |url-status=live}}</ref> ''Destiny'', ''Graces'' and ''Xillia'' also received adaptations of these kinds.<ref>{{cite web |url=http://vgmdb.net/album/779 |publisher=VGMdb |access-date=July 2, 2013 |title=MACM-1092 Tales of Destiny ~Proust~ Forgotten Chronicle}}</ref><ref name="ToG Books">{{cite web |url=http://www.bandainamcogames.co.jp/goods/title.php?title=131&category=1 |title=''Tales of Graces'' book releases |publisher=Namco Bandai Games |language=ja |access-date=May 31, 2012| archive-url = https://web.archive.org/web/20140315214427/http://www.bandainamcogames.co.jp/goods/title.php?title=131&category=1 | archive-date = March 15, 2014| url-status=live}}</ref><ref name="ToG CDs">{{cite web |url=http://www.bandainamcogames.co.jp/goods/title.php?title=131&category=2 |title=''Tales of Graces'' CD releases |publisher=Namco Bandai Games |language=ja |access-date=May 31, 2012| archive-url = https://web.archive.org/web/20140315132316/http://www.bandainamcogames.co.jp/goods/title.php?title=131&category=2 | archive-date = March 15, 2014| url-status=live}}</ref><ref name="ToX Books">{{cite web| archive-url=https://web.archive.org/web/20130317111440/http://www.bandainamcogames.co.jp/goods/title.php?title=259&category=1| archive-date=March 17, 2013| url=http://www.bandainamcogames.co.jp/goods/title.php?title=259&category=1 |title=''Tales of Xillia'' book releases |publisher=Namco Bandai Games |language=ja |access-date=May 5, 2013}}</ref><ref name="ToX CDs">{{cite web |url=http://www.bandainamcogames.co.jp/goods/title.php?title=259&category=2 |title=''Tales of Xillia'' CD releases |publisher=Namco Bandai Games |language=ja |access-date=May 5, 2013 |archive-date=December 20, 2014 |archive-url=https://web.archive.org/web/20141220030221/http://www.bandainamcogames.co.jp/goods/title.php?title=259&category=2 |url-status=dead }}</ref>
==Common elements==
===Gameplay===
The ''Tales'' series is classified as a role-playing video game series. Multiple gameplay elements carry over from entry to entry. The main unifying element is the combat system, the Linear Motion Battle System (LMBS for short). Considered one of the mainstays and building blocks for every main entry in the series, it undergoes multiple incremental changes and alterations from one installment to the next.<ref name= "1upBabaInterview">{{cite web|url=http://www.1up.com/features/tales-xillia-director-hideo-baba|archive-url=https://web.archive.org/web/20130513044557/http://www.1up.com/features/tales-xillia-director-hideo-baba|url-status=dead|archive-date=May 13, 2013|title=Tales of Xillia Director Hideo Baba on the Ever-Changing RPG Landscape|author=Mackey, Bob|publisher=1Up.com|date=January 21, 2013|access-date=July 23, 2014}}</ref> Introduced in ''Phantasia'', it is a real-time fighting system similar to a brawler, as opposed to the majority of RPGs at the time of ''Phantasia''{{'}}s release, which primarily used turn-based battle systems.<ref name= "YTtales">{{cite web|url=https://www.youtube.com/watch?v=cvbD7_pJOro| archive-url=https://ghostarchive.org/varchive/youtube/20211113/cvbD7_pJOro| archive-date=2021-11-13 | url-status=live|title=A History Of The Tales Series: The Road To Tales Of Xillia|author=PlayStation Access|publisher=YouTube|date=August 9, 2013|access-date= July 22, 2014}}{{cbignore}}</ref>
Some features introduced in certain games have proven popular enough to remain in future installments like "Free Running" (the ability for a character to freely roam the battlefield).<ref name= "GamaAppeal">{{cite web|url=http://www.gamasutra.com/view/news/116063/CEDEC_09_Namcos_Tales_Studio_Aims_For_Many_Audiences.php|title=CEDEC 09: Namco's Tales Studio Aims For Many Audiences|author=Sato, Yoshi|website=Gamasutra|date=September 3, 2009|access-date=July 22, 2014}}</ref> Elements of turn-based combat are also present, though to a lesser degree: an example of this is ''Destiny''{{'}}s "Chain Capacity" feature (the number of skills a character can perform), which appears in later games in the series.<ref name= "IGNanniversary"/><ref name= "GamaAppeal"/> The battle system for ''Legendia'' was deliberately designed to be similar to a brawler: the stated reason was that the team wished to combine brawler combat with the story and leveling mechanics of a ''Tales'' game.<ref name="Interview1">{{cite web |url=http://www.ign.com/articles/2005/12/08/tales-of-legendia-interview?page=1 |title=Tales of Legendia Interview (Page 1) |website=IGN |date=December 7, 2005 |access-date=June 7, 2013 |author=Adams, David}}</ref> Characters generally use Artes, which are special attacks characters can perform in battle.<ref name= "ToX2preview">{{cite web|url=http://www.rpgsite.net/preview/3701-tales-of-xillia-2-hands-on|title=Tales of Xillia 2 Hands-On|author=Kreinberg, David|publisher=RPGSite|date=June 30, 2014|access-date=July 24, 2014|archive-url=https://web.archive.org/web/20140719045553/http://rpgsite.net/preview/3701-tales-of-xillia-2-hands-on|archive-date=July 19, 2014|url-status=live}}</ref> Players can usually only control one character,<ref name="rpgfan.comGraces">{{cite web |url=http://rpgfan.com/reviews/Tales_of_Graces_F/index.html |title=RPGFan Reviews – Tales of Graces F |author=Liu, Abraham Ashton |publisher=RPGFan |date=August 2, 2007 |access-date=July 6, 2013 |archive-date=June 10, 2019 |archive-url=https://web.archive.org/web/20190610040917/http://www.rpgfan.com/reviews/Tales_of_Graces_F/index.html |url-status=dead }}</ref> though a multiplayer option was implemented for ''Destiny'' and has reappeared in later ''Tales'' games.<ref name= "1upInterview"/><ref name= "IGNeternia">{{cite web|url=http://uk.ign.com/articles/2001/07/13/tales-of-destiny-2-3|title=Tales of Destiny 2|author=IGN Staff|website=IGN|date=July 13, 2001|access-date=August 12, 2014}}</ref><ref name= "RPGFphantasia">{{cite web|url=http://www.rpgfan.com/reviews/talesofphantasia/Tales_of_Phantasia.html|title=Tales of Phantasia review|author=Soujirou, Seta|publisher=RPG Fan|access-date=August 12, 2014|archive-date=April 25, 2020|archive-url=https://web.archive.org/web/20200425041357/http://www.rpgfan.com/reviews/talesofphantasia/Tales_of_Phantasia.html|url-status=dead}}</ref>
The battle system's name for each installment is augmented with descriptive titles representative of features of that game's battle system: examples are the "Style Shift" system from ''Graces'' (characters shifting between two types of Artes) and the "Fusionic-Chain" system from ''Zestiria'' (a human character merging with a magical character for a brief period to deal greater damage, termed in-game as ''Armatization'').<ref name="RPGgraces">{{cite web|url=http://www.rpgamer.com/games/tales/tog/togprev.html|title=Tales of Graces F - Preview: Future Perfect|author=Fuller, Alex|publisher=RPGamer|access-date=July 24, 2014|archive-url=https://web.archive.org/web/20140520002332/http://www.rpgamer.com/games/tales/tog/togprev.html|archive-date=May 20, 2014|url-status=dead}}</ref><ref name= "IGNfestival"/> Characters are awarded with "Titles", nicknames that sometimes grant benefits to them in battle when assigned to them.<ref name="Joystiq review">{{cite web |url=http://www.joystiq.com/2012/03/16/tales-of-graces-f-review/ |title=''Tales of Graces f'' Joystiq review |first=Nathan |last=Grayson |date=March 16, 2012 |publisher=Joystiq |access-date=May 20, 2012| archive-url = https://web.archive.org/web/20130605224620/http://www.joystiq.com/2012/03/16/tales-of-graces-f-review/ | archive-date = June 5, 2013| url-status=live}}</ref> In the majority of previous ''Tales'' games, when navigating the overworld or environment and encountering an enemy, combat took place on a separate battle screen. From ''Zestiria'' onwards, combat took place in the same space as exploration.<ref name= "GemBattleInfo">{{cite web|url=http://gematsu.com/2014/07/tales-zestiria-screenshots-show-matran-baltro-map-actions-real-map-battles|title=Tales of Zestiria screenshots show Matran, Baltro, map actions, real map battles, more|author=Romano, Sal|publisher=Gematsu|date=July 24, 2014|access-date=July 24, 2014}}</ref>
Most ''Tales'' games have skits, side conversations between different characters that can be both dramatic and comedic in nature. They are commonly portrayed as character portraits or profiles, with text along the bottom of the screen. They were first introduced in ''Tales of Destiny'', though the majority were cut from the English release.<ref name= "TalesSkits">{{cite web|url=http://realotakugamer.com/namco-bandai-to-introduce-new-skit-system-to-tales-of-xillia|title=Namco Bandai To Introduce New Skit System To Tales of Xillia|author=Andreas, San|publisher=Real Otaku Gamer|date=April 21, 2011|access-date=July 22, 2014}}</ref><ref name= "ToDretro">{{cite web|url=https://gamerescape.com/2013/12/19/classic-review-tales-of-destiny/|title=Classic Review: Tales of Destiny|publisher=Gamer Escape|date=December 19, 2013|access-date=December 27, 2020}}</ref> In the original English GameCube release of ''Symphonia'', the voice track for the skits was removed, but for its HD re-release, the Japanese voice track, and consequently the skit voice tracks, were included.<ref name= "KotakuToS">{{cite web|url=https://kotaku.com/four-reasons-to-be-excited-for-the-tales-of-symphonia-h-1460704058|title=Four Reasons to Be Excited for the Tales of Symphonia HD Remaster|author=Eisenbeis, Richard|publisher=Kotaku|date=November 8, 2013|access-date=July 22, 2014}}</ref> Developers noted that English voices for skits were not included in ''Symphonia'' and ''Abyss'' due to time constraints, but later entries, such as ''Vesperia'', would include English voiced skits.<ref name="1upInterview">{{cite web |url=http://www.1up.com/previews/tales-of-vesperia_3 |title=Tales of Vesperia Preview |author=<!--Not stated--> |website=1UP.com |date=April 16, 2008 |access-date=May 31, 2014 |archive-url=https://web.archive.org/web/20150514000623/http://www.1up.com/previews/tales-of-vesperia_3 |archive-date=May 14, 2015 |url-status=dead }}</ref> Another recurring feature is the Cooking system, where characters learn and prepare dishes to restore health and forms of experience points.<ref name="ToVreview">{{cite web|url=http://www.rpgamer.com/games/tales/tov/reviews/tovstrev2.html|title=Tales of Vesperia - Staff Review: A Familiar Aer About it|author=Motok, Oliver|publisher=RPGamer|access-date=July 24, 2014|archive-url=https://web.archive.org/web/20110309040509/http://www.rpgamer.com/games/tales/tov/reviews/tovstrev2.html|archive-date=March 9, 2011|url-status=dead}}</ref> In ''Tales of Crestoria,'' unlike the previous titles, the combat system is a turn-based RPG, which is very rare in the series.<ref>{{cite web|url=https://www.siliconera.com/tales-of-crestoria-shows-off-the-ins-and-outs-of-battle-for-its-turn-based-combat/|title=Tales of Crestoria Shows Off 'The Ins And Outs Of Battle' For Its Turn-Based Combat|author=Alistair Wong|date=September 15, 2019|publisher=Siliconera|access-date=October 5, 2020}}</ref>
===Themes, plots and characters=== The prominent narrative theme of the ''Tales'' series is the issue of coexistence between different races.<ref name= "IGNorigins">{{cite web|url=http://uk.ign.com/articles/2014/06/26/why-90-of-fans-at-tales-of-festival-are-female|title=Why 90% of Fans at Tales of Festival Are Female|author=Robson, Daniel|website=IGN|date=June 26, 2014|access-date=July 15, 2014}}</ref> A particular example of this is ''Tales of Rebirth'', which extensively explores themes of racism. Scenario writer Hiramatsu Masaki was inspired by the ethnic conflicts seen in Yugoslavia.<ref>{{cite book |script-title=ja:テイルズ オブ リバース 公式コンプリートガイド|trans-title=Tales of Rebirth Complete Guide|date=January 31, 2005 |language=ja |isbn=978-4-902372-05-2|page=466|publisher=Namco Bandai Books}}</ref> Another recurring feature is the plot and characters, which are often rooted in and revolve around themes such as justice or faith.<ref name="ToZopenworld">{{cite web|url=http://www.siliconera.com/2013/12/24/tales-games-like-moving-highway-tales-zestiria-wont-like/|title=Tales Games Are Like Moving On A Highway, Tales Of Zestiria Won't Be Like That|author=Spencer|publisher=Siliconera|date=December 24, 2013|access-date=April 9, 2014|archive-url=https://web.archive.org/web/20140227153919/https://www.siliconera.com/2013/12/24/tales-games-like-moving-highway-tales-zestiria-wont-like/|archive-date=February 27, 2014|url-status=dead}}</ref> The theme for each entry in the series is decided by the series producer based on current world events.<ref name= "RPGbabainterview">{{cite web|url=http://www.rpgsite.net/interview/3159-talking-tales-with-hideo-baba-tales-of-series-producer|title=Talking Tales with Hideo Baba, Tales of Series Producer|author=Chun, Simon|publisher=RPG Site|date=October 11, 2013|access-date=August 2, 2014}}</ref> The chosen theme helps dictate what the game will be called: once the theme is decided, the team search through various languages to find a suitable representative word.<ref name= "BabaJPinterviewA">{{cite web|url=http://jpgames.de/2013/11/manga-games-show-2013-unser-interview-mit-hideo-baba/|title=Tales of: Unser Interview mit Producer Hideo Baba|trans-title=Tales of: Our Interview with Producer Hideo Baba|author=Robertastic|publisher=JPGames.de|date=November 4, 2013|access-date=August 4, 2014|archive-url=https://web.archive.org/web/20131108195200/http://jpgames.de/2013/11/manga-games-show-2013-unser-interview-mit-hideo-baba/|archive-date=November 8, 2013|url-status=live}}</ref> The narratives of each story were described by Gamasutra as "very typical" during a 2008 interview with staff members, although it was not elaborated upon by the interviewer. The interviewers suggested that this point of view was based on the fact that Western fans were not generally experienced in Japanese culture, and so would see the stories in each entry as similar. The writers for each game are hired on a per-project basis, with both freelancers and in-house story writers being involved. Two of the recurring writers are Takumi Miyajima (''Symphonia'' and ''Abyss''), and Naoki Yamamoto (''Hearts'', ''Xillia'', ''Zestiria'').<ref name= "GamaInterview"/><ref name="ZestFamInterviews">{{cite journal | date=January 15, 2015 | script-title=ja:"情熱"を込めた作り手たちが語る| journal=Famitsu Weekly | issue=1362 | pages=153–155 | publisher=Enterbrain | language=ja}}</ref> There are very few mainline games that share a setting: ''Symphonia'' takes place along the same "time axis" as ''Phantasia'', while ''Zestiria'' and ''Berseria'' take place on the same world at different time periods.<ref>{{cite book|script-title=ja:「テイルズオブシンフォニア イラスト集」 藤島康介のキャラクター仕事|trans-title=Kosuke Fujishima Character Works: Tales of Symphonia Illustrations|publisher=Studio DNA|page=60|isbn=978-4758010191|language=ja|date=January 26, 2004}}</ref><ref>{{cite web|url=http://gematsu.com/2015/12/tales-berseria-set-past-world-tales-zestiria|title=Tales of Berseria set in the past world of Tales of Zestiria|author=Romano, Sal|publisher=Gematsu|date=December 22, 2015|access-date=December 24, 2015}}</ref>
The settings for the stories are primarily high fantasy worlds, with the producers opting not to use a dark or science fiction-based setting.<ref name= "PSBlogBaba">{{cite web|url=http://blog.eu.playstation.com/2014/08/14/hideo-baba-answers-tales-xillia-questions/|title=Hideo Baba answers your Tales of Xillia questions|author=Ferdjani, Isshak|publisher=PlayStation Blog|date=August 14, 2014|access-date=August 20, 2014}}</ref> An exception is ''Xillia 2'', which mostly took place in a modern setting, and explored darker themes than usual. This direction was confirmed as a one-off experiment for the series.<ref name= "RPGbabainterview"/> The main characters play a key role in the ''Tales'' games, as it is partially through them that the main theme of each entry is depicted.<ref name= "RPGbabainterview"/> For ''Abyss'', it was decided to take a risk and create an unorthodox protagonist that would be initially unlikable.<ref name= "TalesGenres"/> For ''Vesperia'', the team opted to raise the age limit of the target audience, showing this in the game by making the main protagonist a more mature type.<ref name= "GamaInterview"/> A female main protagonist was included for the first time in ''Xillia'' in the form of Milla Maxwell alongside male protagonist Jude Mathis, although at the time it was stated that there were no solid plans to create a game with a single female protagonist.<ref name= "GemBaba">{{cite web|url=http://gematsu.com/2012/10/interview-tales-producer-hideo-baba-on-tales-of-xillia-more|title=Interview: Tales producer Hideo Baba on Tales of Xillia, more|author=Romano, Sal|publisher=Gematsu|date=October 16, 2012|access-date=August 4, 2014}}</ref> A sole main female character, called Velvet, was eventually included in ''Berseria''.<ref name= "ANNberseria"/> The way the characters interact with each other during the narrative forms one of the core aspects of designing each game.<ref name= "1upBabaInterview"/> Another main priority is for players to see a part of themselves in the characters.<ref name= "SpongBaba"/>
===Terminology=== Unique terminology is used when referring to games within the series. In 2007, Yoshizumi announced two classes of ''Tales'' games, "Mothership Titles" and "Escort Titles".<ref name="RPGamerME"/><ref name="touch-ds1">{{cite web|url=http://touch-ds.jp/crv/vol7/005.html|title=Creator's Voice|publisher=Nintendo DS Creator's Voice|access-date=July 21, 2014|archive-url=https://web.archive.org/web/20071124153348/http://touch-ds.jp/crv/vol7/005.html|archive-date=November 24, 2007|url-status=dead}}</ref> "Mothership" essentially means "Main series", where as "Escort" essentially means "Spinoff".<ref name="RPGamerME"/> One of the recurring differences between the two game types internally is that "Escort" titles don't supply inspiration for main entries in the series, but draw the most popular elements from them.<ref name="IGNorigins"/> The games are also frequently given what is called a "Characteristic Genre Name", which is essentially a short subtitle or phrase that outlines the game's overall theme. The main reason for this, as stated by Yoshizumi, was that the series was not seen as a role-playing series by the development team, but rather "Character Playing Game", with the player learning about the game's characters and watching them grow rather than using them as avatars: the genre names are meant to distinguish them from other role-playing games.<ref name= "TalesGenres">{{cite web|url=https://www.siliconera.com/tales-games-arent-rpgs-says-tales-of-the-abyss-producer/|title=Tales Games Aren't RPGs, Says Tales of the Abyss Producer|author=Laura|publisher=Siliconera|date=June 23, 2011|access-date=July 22, 2014|archive-url=https://web.archive.org/web/20210706222212/https://www.siliconera.com/tales-games-arent-rpgs-says-tales-of-the-abyss-producer/|archive-date=July 6, 2021}}</ref> The terms, however, are largely removed from the English localized versions. There are also terms that are used in remakes or ports of games: "R" stands for "remake" or "Re-imagination" (as in ''Hearts R''), while "F" in ''Graces f'' stood for "future", in reference to the game's extra story content.<ref name= "KotakuNamco4">{{cite web|url=https://kotaku.com/tales-rpgs-are-like-gumdrops-says-the-guy-who-makes-th-470869380|title=Tales RPGs Are Like Gumdrops, Says The Guy Who Makes Them|author=Shreier, Jason|publisher=Kotaku|date=April 5, 2013|access-date=August 2, 2014}}</ref><ref name= "HeartsRtease1">{{cite web|url=http://gematsu.com/2012/01/tales-of-innocence-r-credits-tease-another-tales-remake|title=Tales of Innocence R credits tease another Tales remake|author=Romano, Sal|publisher=Gematsu|date=January 25, 2012|access-date=August 11, 2014}}</ref><ref name= "SilGraces">{{cite web|url=http://www.siliconera.com/2010/08/02/tales-of-graces-f-includes-a-tale-about-asbels-future/|title=Tales Of Graces F Includes A Tale About Asbel's Future|author=Spencer|publisher=Siliconera|date=August 2, 2010|access-date=August 2, 2014|archive-url=https://web.archive.org/web/20100905110509/http://www.siliconera.com/2010/08/02/tales-of-graces-f-includes-a-tale-about-asbels-future|archive-date=September 5, 2010|url-status=dead}}</ref>
==Development==
===History=== The ''Tales'' series originated when ''Phantasia'' began production, based on an unpublished novel titled ''Tale Phantasia'',{{efn|{{nihongo|''Tale Phantasia''|テイルファンタジア|Teiru Fantajia}}}} written by the game's scenario writer and lead programmer Yoshiharu Gotanda. During the story development process, several elements of the original novel were dropped or changed.<ref name="Chronicles1">{{cite book|script-title=ja:テイルズ オブ クロニクル 『テイルズ オブ』シリーズ15周年記念 公式設定資料集|trans-title=Tales of Chronicle: Official "Tales Of" Series 15th Anniversary Book|publisher=Bandai Namco Game Books|page=190|isbn=978-4902372342|language=ja|date=March 11, 2011}}</ref><ref name="Chronicles2">{{cite book|script-title=ja:テイルズ オブ クロニクル 『テイルズ オブ』シリーズ15周年記念 公式設定資料集|trans-title=Tales of Chronicle: Official "Tales Of" Series 15th Anniversary Book|publisher=Bandai Namco Game Books|pages=253|isbn=978-4902372342|language=ja|date=March 11, 2011}}</ref> The game was developed by Wolf Team, an independent game development studio founded in 1986.<ref name= "GRhistory"/> Due to bad experiences at Telenet Japan, the previous employer of multiple Wolf Team members, the staff sought an independent publisher for the game. After an unsuccessful pitch to Enix, they entered a publishing contract with Bandai Namco (then Namco).<ref name="LevelInterview">{{cite journal | last1= Villner | first1=Pär | last2= Schaufelberger| first2=Fredrik |date=September 2009 | title=Square Enix | journal=Level | issue=29 | pages=44–59|language=sv | location=Sweaden}}</ref> ''Phantasia'' had a troubled development cycle for the original Super Famicom version, with many creative disagreements between Wolf Team and Namco.<ref name="rpgamer">{{cite web |url=http://www.rpgamer.com/games/tales/top/reviews/topgbastrev2.html |title=Staff Retroview: Tales of Phantasia |publisher=RPGamer |access-date=August 18, 2012 |archive-url=https://web.archive.org/web/20140414083857/http://www.rpgamer.com/games/tales/top/reviews/topgbastrev2.html |archive-date=April 14, 2014 |url-status=dead }}</ref> The disagreements led to most of the Wolf Team staff leaving after the game in order to start a new company, tri-Ace, which would go on to make the ''Star Ocean'' series.<ref name="rpgamer" /><ref>{{cite web|url=http://www.nintendolife.com/reviews/2009/04/star_ocean_retro |title=Star Ocean (Super Nintendo) Review |website=Nintendo Life |date=April 9, 2009 |access-date=August 18, 2012}}</ref> Remaining members would continue to develop games in the ''Tales'' series.<ref name="rpgamer" />
The studio remained independent until 2003, when it was acquired by Bandai Namco and renamed Namco Tales Studio.<ref name= "GRhistory">{{cite web|url=http://www.gamesradar.com/tales-studio-shut-down-namco-bandai/|title=Tales Studio shut down by Namco Bandai|author=Goulter, Tom|publisher=GamesRadar|date=November 21, 2011|access-date=August 2, 2014}}</ref> The studio's shares were divided between Bandai Namco, Telenet Japan and series director Eiji Kikuchi. In 2006, Namco bought Telenet's shares, then later Kikuchi's, giving them full control over the studio.<ref name= "GSnamcotales">{{cite web|url=http://www.gamespot.com/articles/namco-creates-subsidiary-for-tales-series/1100-6024237/|title=Namco creates subsidiary for Tales series|author=Niizumi, Hirohiko|website=GameSpot|date=March 31, 2003|access-date=August 13, 2014}}</ref><ref name= "EdgeShares">{{cite magazine|url=http://www.edge-online.com/news/namco-bandai-absorb-and-close-tales-studio/#null|title=Namco Bandai to absorb and close Tales studio|author=Brown, Nathan|magazine=Edge|date=November 21, 2011|access-date=August 13, 2014|archive-url=https://web.archive.org/web/20130531064345/http://www.edge-online.com/news/namco-bandai-absorb-and-close-tales-studio/|archive-date=May 31, 2013|url-status=live}}</ref> In mid 2011, a financial report indicated that Namco Tales was in serious financial trouble, having a debt of 21 million dollars and posting a loss for the previous financial year.<ref name= "KotakuNamco1">{{cite web|url=https://kotaku.com/tales-studio-is-not-doing-so-well-5568531|title=Tales Studio Is Not Doing So Well|author=Ashcraft, Brian|publisher=Kotaku|date=June 21, 2011|access-date=July 22, 2014}}</ref> The studio's absorption into its parent company was formally announced in November of that year.<ref name= "KotakuNamco2">{{cite web|url=https://kotaku.com/tales-studio-is-not-doing-so-well-5568531|title=Was This Inevitable? The Tales Studio Is Dead|author=Eisenbeis, Richard|publisher=Kotaku|date=November 21, 2011|access-date=August 2, 2014}}</ref> After the absorption of Namco Tales, former series brand manager Hideo Baba was appointed as series producer. He had previously been the producer of the original version of ''Hearts''.<ref name= "KotakuNamco3">{{cite web|url=https://kotaku.com/tales-studio-getting-absorbed-by-namco-bandai-wasnt-suc-5944485|title=Tales Studio Getting Absorbed By Namco Bandai Wasn't Such A Bad Thing After All|author=Nakamura, Toshi|publisher=Kotaku|date=September 19, 2012|access-date=August 2, 2014}}</ref><ref name="BabaHearts">{{cite web|url=http://www.famitsu.com/interview/article/1216801_1493.html|publisher= Famitsu|author=Famitsu|title=『テイルズ オブハーツ』プロデューサー馬場氏と白組・小池氏にインタビュー|date=July 18, 2008|access-date=September 29, 2008}}</ref> Alongside Baba, the chief series producer is Makoto Yoshizumi, who had produced multiple titles including ''Destiny'' and ''Innocence''.<ref name= "TalesFamitsuYoshizumi"/><ref name= "KotakuNamco1"/><ref name= "NamcoYoshizumi">{{cite web|url=http://www.bandainamcogames.com/company/news.html?news_id=20&page=8|title=Press Release - Namco Bandai Games America Inc. Announces Tales of Zestiria for the Playstation 3 System|publisher=Bandai Namco Games|date=December 12, 2013|access-date=August 13, 2014}}</ref>
===Art design===
The series is distinguished by its art style, which emulates manga and anime.<ref name= "YTtales"/> According to Baba, the character designs are created once the main character's story, personality, and environment are determined by the rest of the production team. Beyond that, the artist is allowed to use their imagination, though they can be asked to alter things like costume details, and facial expressions.<ref name= "GemBabaDesigns">{{cite web|url=http://gematsu.com/2012/05/tales-fans-interview-series-producer-part-2|title=Tales fans interview series producer – part 2|author=Romano, Sal|publisher=Gematsu|date=May 2, 2012|access-date=August 18, 2014}}</ref> One of the main designers for the series is manga artist Kōsuke Fujishima. He was first brought in to design the characters for ''Phantasia'', and has since designed for multiple entries including ''Abyss'' and ''Xillia''.<ref name= "YTtales"/><ref name="Playtest">{{cite web |url=http://www.ign.com/articles/2003/08/04/tales-of-phantasia-playtest-2 |title=Tales of Phantasia Playtest |website=IGN |access-date= July 6, 2013 |date=August 4, 2003 |author=Gantayat, Anoop}}</ref><ref>{{cite web |title=Tales of the Abyss Trailer |date=August 25, 2005 |access-date=June 11, 2013 |website=IGN |author=Gantayat, Anoop |url=http://www.ign.com/articles/2005/08/25/tales-of-the-abyss-trailer}}</ref> Another designer, Mutsumi Inomata, first designed for the series with ''Destiny'', and has contributed designs for multiple entries including ''Eternia'', ''Rebirth'' and ''Xillia''.<ref name= "YTtales"/><ref name= "SilInomata">{{cite web|url=http://www.siliconera.com/2013/05/18/saga-final-fantasy-and-tales-artists-create-shin-megami-tensei-iv-artwork/|title=SaGa, Final Fantasy, And Tales Artists Create Shin Megami Tensei IV Artwork|author=Spencer|publisher=Siliconera|date=May 18, 2013|access-date=July 23, 2014|archive-url=https://web.archive.org/web/20130607111717/http://www.siliconera.com/2013/05/18/saga-final-fantasy-and-tales-artists-create-shin-megami-tensei-iv-artwork|archive-date=June 7, 2013|url-status=dead}}</ref> A third regular artist is Daigo Okumura, who designed characters for ''Vesperia'' and ''Xillia 2'', as well as ''Dawn of the New World''.<ref name= "SilOkumura">{{cite web|url=http://www.siliconera.com/2013/10/17/tales-xillia-2-character-designer-designing-world-characters/|title=How Namco Bandai Is Making More Realistic Characters For Tales of Xillia 2|author=Kris|publisher=Siliconera|date=October 17, 2013|access-date=July 22, 2014}}</ref> Other designers to work on the series include Kazuto Nakazawa (''Legendia''),<ref name="IGN1">{{cite web |title=Kill Bill Anime Director to Work on Tales Game |url=http://www.ign.com/articles/2005/02/18/kill-bill-anime-director-to-work-on-tales-game |website=IGN |author=Gantayat, Anoop |date=February 18, 2005 |access-date=June 7, 2013}}</ref> Kouichi Kimura (''Xillia 2''),<ref name= "USpreview">{{cite web|url=http://www.usgamer.net/articles/tgs-tales-of-reinvigorated-localization|title=TGS: Tales of Reinvigorated Localization|author=Parish, Jeremy|publisher=USGamer|date=September 19, 2013|access-date=June 23, 2014|archive-url=https://web.archive.org/web/20200929183529/https://www.usgamer.net/articles/tgs-tales-of-reinvigorated-localization|archive-date=September 29, 2020}}</ref> and Minoru Iwamoto (''Zestiria'').<ref name="Localizations">{{cite web| url=http://gematsu.com/2013/12/tales-of-zestiria-confirmed-for-worldwide-release| title=Tales of Zestiria confirmed for worldwide release| first=Sal| last=Romano| date=December 12, 2013| publisher=Gematsu| access-date=December 13, 2013}}</ref> The art design for each game's world and characters has ranged between a cel-shaded anime style (''Vesperia'') to a more realistic style (''Xillia 2'').<ref name= "1upInterview"/><ref name= "USpreview"/> Skit character images are also directly inspired by anime art.<ref name= "TalesSkits"/> The art style for each title is determined by the theme and story decided upon by the developers.<ref name= "SpongBaba"/>
Anime cutscenes are included in each game, and are a primary focus for the production team as they help make the first impression on players. The series aims to avoid standard anime tropes and common narrative elements with each installment.<ref name= "GamaHistory">{{cite web|url=http://www.gamasutra.com/view/news/179710/How_Namco_keeps_its_Tales_Of_RPG_series_fresh_17_years_later.php|title=How Namco keeps its Tales Of RPG series fresh, 17 years later|author=Sheffield, Brandon|website=Gamasutra|date=November 2, 2012|access-date=July 22, 2014}}</ref> The first game to feature such cutscenes was ''Destiny''.<ref>{{cite web|url=http://www.gamespot.com/news/tekken-3-release-date-confirmed-2462586 |archive-url=https://archive.today/20130703031613/http://www.gamespot.com/news/tekken-3-release-date-confirmed-2462586 |url-status=dead |archive-date=July 3, 2013 |website=GameSpot |author1=Chris Johnston |author2=Joe Fielder |name-list-style=amp |date=February 2, 1998 |title=Tekken 3 Release Date Confirmed |access-date=July 2, 2013 }}</ref> The cutscenes were animated by Production I.G, which has provided cutscenes for the series until ''Xillia''. For ''Xillia'', aiming to demonstrate a new artistic direction for the series, production of the anime cutscenes was given to Ufotable.<ref name= "SpongBaba">{{cite web|url=http://spong.com/feature/10110568/Interview-Tales-of-Reminiscence-RPG-Producer-Hideo-Baba|title=Interviews// Tales of Reminiscence: RPG Producer Hideo Baba|author=Joscelyne, Svend|publisher=Spong.com|date=December 16, 2011|access-date=July 23, 2014}}</ref> For the Nintendo DS release of ''Hearts'', two identical versions of the game were released as an experiment by the production team, with one featuring traditional anime animation by Production I.G., and one featuring computer-generated cutscenes by Shirogumi Ltd. The CGI cutscenes proved less popular with fans than the established anime style.<ref name= "FamTheme">{{cite web|url=http://www.famitsu.com/game/coming/1216522_1407.html|title=人の心が通じ合う出会いの旅に出よう 『テイルズ オブ ハーツ』|publisher=Famitsu|date=July 14, 2008|access-date=August 11, 2014}}</ref><ref name= "JPGbabainterviewC">{{cite web|url=http://jpgames.de/2013/05/our-interview-with-tales-of-producer-hideo-baba-2/|title=Our interview with Tales of-Producer Hideo Baba|author=Tony|publisher=JPGames.net|date=May 26, 2013|access-date=August 11, 2014}}</ref> For the brand new title ''Tales of Arise'', the world design went in a darker direction compared to earlier entries, both to further the series evolution and appeal to the Western market. Despite the overt focus on 3D graphics, 2D anime cutscenes are still planned as with previous entries.<ref name="ZestFamInterviews"/> Similar to the previous games in the series, the anime sequences were produced by Ufotable.
===Technology and development teams=== The engines for the games are generally developed in-house. The cited reasons for this included problems with outsourced development. Until ''Vesperia'', the team worked on a by-project basis, creating new development tools and engines for each installment. Due to cost increases, the development process was altered and streamlined as more user-friendly software engines became available.<ref name= "GamaInterview"/> The studio was divided into two teams: Team Destiny worked on 2D ''Tales'' titles such as ''Tales of Destiny'', while Team Symphonia developed 3D titles.<ref name= "GamaInterview">{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=19327|title=Interview: Xbox 360's Japanese Saviors Talk Tales Series |author=Nutt, Christian|website=Gamasutra|date=August 26, 2008|access-date=May 31, 2014|archive-url=https://web.archive.org/web/20131112174236/http://www.gamasutra.com/php-bin/news_index.php?story=19327|archive-date=November 12, 2013|url-status=live}}</ref> In-house, major distinctions were made between the two studios except for some core staff <ref name= "GamaInterview"/> Namco Tales produced the majority of the mainline ''Tales'' games until its absorption in 2011.<ref name= "KotakuNamco2"/> The notable exceptions are ''Legendia'', which was developed by an internal staff group at Bandai Namco,<ref name="rpgfan_a">{{cite web |url=http://www.rpgfan.com/reviews/talesoflegendia/index.html |title=RPGFan Reviews – Tales of Legendia |publisher=Rpgfan.com |access-date=August 19, 2012 |archive-date=June 10, 2019 |archive-url=https://web.archive.org/web/20190610135438/http://www.rpgfan.com/reviews/talesoflegendia/index.html |url-status=dead }}</ref><ref name="Interview2">{{cite web |url=http://www.ign.com/articles/2005/12/08/tales-of-legendia-interview?page=2 |title=Tales of Legendia Interview (Page 2) |website=IGN |date=December 7, 2005 |access-date=June 7, 2013 |author=Adams, David}}</ref> and ''Innocence'', which was developed by Alfa System.<ref name="bare_url"/> Alfa System also developed many of the portable spin-off titles.<ref name= "GamaInterview"/> After the absorption of Namco Tales by Bandai Namco, the teams and staff transferred to the new in-house development studio called Bandai Namco Studios.<ref name= "GemBabaStaff">{{cite web|url=http://gematsu.com/2012/05/famitsu-no-1224-tales-series-producer-interiew|title=Famitsu No. 1224: Tales Series Producer Interview|author=Slayton, Olivia|publisher=Gematsu|date=May 18, 2011|access-date=August 18, 2014}}</ref> The size of the teams was reduced and the previous studio's main divisions were merged. This allowed production to be streamlined, but also meant that the team could only focus on one game at a time, rather than working on two games simultaneously as they had done before.<ref name= "ToZtaipei">{{cite web|url=http://gnn.gamer.com.tw/6/110086.html|title=【TpGS 15】馬場英雄來台宣傳《時空幻境 熱情傳奇》20 週年紀念卡拉 OK 大賽舉辦|publisher=Gamer.com|language=zh|date=January 29, 2015|access-date=January 30, 2015|archive-url=https://web.archive.org/web/20150130145710/http://gnn.gamer.com.tw/6/110086.html|archive-date=January 30, 2015|url-status=live}}</ref>
===Music=== The regular main composer for the ''Tales'' series is Motoi Sakuraba. His first work on the series was for ''Phantasia'', and has since contributed to nearly every main entry since there in the capacity of a freelance composer.<ref name= "SakurabaInterview">{{cite web|url=http://www.vgmonline.net/motoisakurabainterview/|title=Motoi Sakuraba Interview: Diverse New Projects|publisher=Game Music Online|date=December 15, 2011|access-date=August 3, 2014|archive-url=https://web.archive.org/web/20140421223355/http://www.vgmonline.net/motoisakurabainterview/|archive-date=April 21, 2014|url-status=live}}</ref> Sakuraba has become noted for his signature musical style, which is present in the majority of his ''Tales'' scores.<ref name= "RPGxillia">{{cite web|url=http://www.rpgfan.com/soundtracks/toxostse/index.html|title=Review - Tales of Xillia OST|author=Heemsbergen, Derek|publisher=RPGFan|date=September 7, 2011|access-date=August 4, 2014|archive-date=June 3, 2019|archive-url=https://web.archive.org/web/20190603224119/http://www.rpgfan.com/soundtracks/toxostse/index.html|url-status=dead}}</ref> He also frequently collaborates with Shinji Tamura.<ref name= "SakurabaInterview"/> The entries Sakuraba has not worked on are ''Legendia'', which was composed by Go Shiina, an in-house composer,<ref name= "ShiinaInterview">{{cite web|url=http://www.vgmonline.net/goshiinainterview/|title=Go Shiina Interview: A Magical Mystery Tour|publisher=Game Music Online|date=November 15, 2009|access-date=August 3, 2014|archive-url=https://web.archive.org/web/20140804195933/http://www.vgmonline.net/goshiinainterview/|archive-date=August 4, 2014 |url-status=live}}</ref> and ''Innocence'', whose composer was Kazuhiro Nakamura.<ref name= "ANNinnocence">{{cite news|url=https://www.animenewsnetwork.com/interest/2011-12-11/tales-of-innocence-r-rpg-3rd-promo-video-streamed|title=Tales of Innocence R RPG's 3rd Promo Video Streamed|author=Loo, Egan|work=Anime News Network|date=December 11, 2011|access-date=August 4, 2014}}</ref> Sakuraba and Shiina had collaborated on the score for ''Zestiria''.<ref name= "BabaJPinterviewB">{{cite web|url=http://jpgames.de/2014/08/animagic-2014-our-interview-with-hideo-baba/|title=AnimagiC 2014: Our interview with Hideo Baba|author=Tony|publisher=JPGames.de|date=August 3, 2014|access-date=August 4, 2014|archive-url=https://web.archive.org/web/20140804110436/http://jpgames.de/2014/08/animagic-2014-our-interview-with-hideo-baba/|archive-date=August 4, 2014|url-status=live}}</ref> Multiple titles in the series use licensed theme songs by multiple Japanese artists: among the artists are Garnet Crow (''Eternia''), Deen (''Destiny''/''Hearts''), Kokia (''Innocence''), Ayumi Hamasaki (''Xillia''/''Xillia 2'') and FLOW (''Berseria'').<ref>{{cite web |url=http://www.bandainamcogames.co.jp/cs/list/talesofeternia/song01.html |publisher=Bandai Namco |access-date=June 28, 2013 |script-title=ja:テイルズ オブ エターニア / バンダイナムコゲームス公式サイト |trans-title=Tales of Eternia / Bandai Namco Games Official Site |language=ja |archive-date=May 10, 2013 |archive-url=https://web.archive.org/web/20130510163238/http://www.bandainamcogames.co.jp/cs/list/talesofeternia/song01.html |url-status=dead }}</ref><ref name= "FamDEEN">{{cite web|url=http://www.famitsu.com/game/news/1218243_1124.html|title=DEENのライブにファンも総立ち! "テイルズ オブ フェスティバル 2008"が開催|publisher=Famitsu|date=September 23, 2008|access-date=August 11, 2014}}</ref><ref>{{cite news|url=http://www.animenewsnetwork.com/interest/2012-06-02/tales-of-xillia-2-brings-back-ayumi-hamasaki-ufotable|title=Tales of Xillia 2 Brings Back Ayumi Hamasaki, ufotable (Updated)|work=Anime News Network|date=June 2, 2012|access-date=August 7, 2014}}</ref><ref>{{cite web | title= KOKIA{{pipe}}NDS用ソフト"テイルズ オブ イノセンス" オープニングテーマ 「Follow the Nightingale」{{pipe}}@Victor Entertainment| url=http://www.jvcmusic.co.jp/-/Discography/A012051/VTCL-35011.html | publisher=Victor Entertainment | language=ja |access-date=May 2, 2010}}</ref> One recurring aspect of many earlier localizations was the removal of the Japanese theme song, such as with ''Symphonia'', which had its theme song replaced with an orchestral version.<ref>{{cite web |url=http://www.ign.com/articles/2004/04/30/pre-e3-2004-tales-of-symphonia-interview?page=2 |title=Pre-E3 2004: Tales of Symphonia Interview Page 2 |website=IGN |date=April 30, 2004 |access-date=May 13, 2012}}</ref><ref>{{cite web |url=http://www.ign.com/articles/2004/06/18/tales-of-symphonia-faq?page=4 |title=Tales of Symphonia FAQ Page 4 |website=IGN |date=June 11, 2004 |access-date=May 13, 2012}}</ref> The first Western release of a ''Tales'' game to feature the theme song used in Japan was ''Vesperia''.<ref name= "VesperiaTheme">{{cite web|url=http://uk.ign.com/articles/2008/04/17/tales-of-vesperia-goes-pink|title=Tales Of Vesperia Goes Pink|author=IGN Music|website=IGN|date=May 17, 2008|access-date=May 31, 2014}}</ref>
===Localization=== Multiple ''Tales'' titles, the majority of which are spin-offs, have not been localized for the West or have only been released in North America: two examples of the former case for entries in the main series are ''Rebirth'' and ''Innocence'', while an example of the latter is ''Legendia''.<ref name="JoyLocalRebirth"/><ref name="InnocenceLocal"/><ref name= "EuroEurope">{{cite web|url=http://www.eurogamer.net/articles/news210606tales|title=Four new Tales RPGs|author=Bramwell, Tom|website=Eurogamer|date=June 21, 2006|access-date=August 3, 2014}}</ref> Speaking in 2013, Baba explained that the main priority for localizations was for the main series rather than spin-offs. In addition to this, he stated that their localization team was limited and they needed to "pick and choose" which game to bring to the West.<ref name= "SilLocalInterview">{{cite web|url=http://www.siliconera.com/2013/10/25/tales-team-simply-doesnt-enough-staff-localize-every-game/|title=The Tales Team Simply Doesn't Have Enough Staff To Localize Every Game|author=Kai, Cheng|publisher=Siliconera|date=October 25, 2013|access-date=June 23, 2014|archive-url=https://web.archive.org/web/20200521050410/https://www.siliconera.com/tales-team-simply-doesnt-enough-staff-localize-every-game/|archive-date=May 21, 2020|url-status=dead}}</ref> For its Western release, ''Eternia''{{'}}s name was changed to "''Destiny 2''": this was due to a possible trademark conflict and the wish to exploit the popularity of ''Destiny''.<ref name="ToD2interview"/> The 2006 PSP port of ''Eternia'' retained its original title. With ''Zestiria'', Bandai Namco planned to attempt releasing the game in the West in the same year it was released in Japan.<ref name= "ZestYears">{{cite web|url=http://gematsu.com/2014/06/tales-zestiria-will-hit-west-year-hits-japan|title=Tales of Zestiria will hit the west the same year it hits Japan|author=Romano, Sal|publisher=Gematsu|date=June 18, 2014|access-date=June 18, 2014|archive-url=https://web.archive.org/web/20140618210054/http://gematsu.com/2014/06/tales-zestiria-will-hit-west-year-hits-japan|archive-date=June 18, 2014|url-status=live}}</ref> The deciding factor in this resolution was the delayed release of ''Xillia'' and its sequel, and the reaction of Western fans to this.<ref name= "IGNfestival">{{cite web|url=http://uk.ign.com/articles/2014/06/26/tales-of-zestiriaas-secret-weapon-is-fusionic-chain|archive-url=https://archive.today/20140718034047/http://uk.ign.com/articles/2014/06/26/tales-of-zestiriaas-secret-weapon-is-fusionic-chain|url-status=dead|archive-date=July 18, 2014|title=Tales of Zestiria's Secret Weapon is Fusionic Chain|author=Robson, Daniel|website=IGN|date=June 26, 2014|access-date=July 15, 2014}}</ref> Fan localizations have also been created, such as for the original versions of ''Phantasia'' and ''Innocence''.<ref name="bare_url">{{cite web|url=http://uk.ign.com/articles/2006/02/22/tales-of-phantasia-2 |title=Tales of Phantasia – Game Boy Advance Preview at IGN |author=Bozon, Mark |website=IGN |date=February 21, 2006 |access-date=August 18, 2012}}</ref><ref name="InnocenceLocal"/> While the option of the Japanese voice tracks have been heavily requested for Western releases by fans, licensing issues have mostly prevented Bandai Namco from implementing it.<ref name= "RPGbabainterview"/> Localization for mobile titles is also a low priority due to them being co-developed by Japan-based mobile developers.<ref name= "BabaJPinterviewA"/>
==Reception and legacy== The series has generally sold well during its lifetime. The series' strongest sales base has been Japan: in 2007, sales distribution was 87% in Japan, 8% in North America, 3% in Europe and 2% in mainland Asia.<ref name=RPGFsales>{{cite web|title=Tales Series Sales Top 10 Million Mark |author=Winkler, Chris |publisher=RPGFan |date=December 11, 2007 |url=http://www.rpgfan.com/news/2007/1398.html |access-date=August 9, 2009|archive-url=https://web.archive.org/web/20140517153604/http://www.rpgfan.com/news/2007/1398.html|archive-date=May 17, 2014|url-status=live}}</ref> The best-selling titles of the series {{as of|2008|4|lc=y}} were ''Tales of Symphonia'' ({{nowrap|1.6 million}} copies for the GameCube and PS2),<ref name="IWinterview">{{cite web|url=http://game.watch.impress.co.jp/docs/20080414/tov1.htm|script-title=ja:特別インタビュー Xbox 360「テイルズ オブ ヴェスペリア」(前編)|publisher=Impress Watch|date=April 14, 2008|access-date=November 2, 2012|archive-url=https://web.archive.org/web/20140711135219/http://game.watch.impress.co.jp/docs/20080414/tov1.htm|archive-date=July 11, 2014|url-status=live}}</ref> ''Tales of Destiny'' ({{nowrap|1.534 million}} for PlayStation and PS2), ''Tales of Phantasia'' ({{nowrap|1.431 million}} for Super Famicom, PlayStation, GBA, and PSP), ''Tales of Eternia'' ({{nowrap|1.271 million}} for PlayStation and PSP), and ''Tales of Destiny 2'' ({{nowrap|1.106 million}} for PS2 and PSP), not including mobile or online games.<ref name=RPGFsales/> Other titles that have since sold over {{nowrap|1 million}} copies worldwide include ''Tales of Vesperia'' ({{formatnum:{{#expr:204305+410000}}|}} copies for the Xbox 360,<ref name="X360-Japan">{{cite web|url=http://www.famitsu.com/game/news/1233919_1124.html|script-title=ja:ゲーム産業のV字回復の決め手は? 浜村弘一氏が恒例の講演を実施|publisher=Famitsu|date=April 9, 2010|access-date=October 31, 2015|archive-url=https://web.archive.org/web/20150413095300/http://www.famitsu.com/game/news/1233919_1124.html|archive-date=April 13, 2015|url-status=live}}</ref><ref name="X360-West">{{cite web|url=http://www.gamasutra.com/view/news/116923/Namco_Bandai_Swings_To_Loss_In_FirstHalf_Posts_Lower_Sales.php|title=Namco Bandai Swings To Loss In First-Half, Posts Lower Sales|author=Graft, Kris|website=Gamasutra|date=November 6, 2009|access-date=October 31, 2015|archive-url=https://web.archive.org/web/20131114064913/http://www.gamasutra.com/view/news/116923/Namco_Bandai_Swings_To_Loss_In_FirstHalf_Posts_Lower_Sales.php|archive-date=November 14, 2013|url-status=live}}</ref> 465,888 for PS3,<ref name="gamedatalibrary">{{cite magazine |title=Game Search |url=https://sites.google.com/site/gamedatalibrary/game-search |magazine=Game Data Library (Famitsu sales data) |quote=Tales of Vesperia |access-date=February 20, 2019}}</ref> and over 500,000 for ''Definitive Edition''),<ref name="Defitive-Sales">{{Cite web|url=https://twitter.com/tales_ch/status/1095609774677344256?s=19|title=テイルズ オブ ヴェスペリア REMASTER 世界累計出荷本数50万本突破!|last=テイルズチャンネル+|date=February 13, 2019|website=@tales_ch|language=ja|access-date=February 13, 2019}}</ref> ''Tales of Xillia'' (PS3),<ref name= "SilTotalSales">{{cite web|url=http://www.siliconera.com/2013/12/13/altogether-namco-bandai-shipped-16-million-tales-games/|title=Altogether, Namco Bandai Shipped Over 16 Million Tales Games|author=Spencer|publisher=Siliconera|date=December 13, 2013|access-date=August 1, 2014}}</ref> ''Tales of Berseria'',<ref>{{cite magazine |title=『テイルズ オブ ヴェスペリア REMASTER』正式リリースが到着! PS4、Xbox One、STEAM、Nintendo Switchで発売。1stトレーラーも公開に |url=https://www.famitsu.com/news/201806/11158802.html |access-date=May 4, 2020 |magazine=Famitsu |date=June 11, 2018}}</ref> and ''Tales of Arise''.<ref name="Arise Sales 1">{{cite web |last1=Romano |first1=Sal |title=Tales of Arise shipments and digital sales top one million |url=https://www.gematsu.com/2021/09/tales-of-arise-shipments-and-digital-sales-top-one-million |website=Gematsu |date=September 16, 2021 |access-date=October 30, 2021}}</ref><ref name="Arise Sales 2">{{cite web |last1=Romano |first1=Sal |title=Tales of Arise shipments and digital sales top 1.5 million |url=https://www.gematsu.com/2021/10/tales-of-arise-shipments-and-digital-sales-top-1-5-million |website=Gematsu |date=October 28, 2021 |access-date=October 30, 2021}}</ref> By March 2023, the series in total had shipped over 29.29 million copies.<ref name="BandaiNamco">{{cite web |title=Fact Book 2023 |date=2023 |publisher=Bandai Namco Group |page=3 |url=https://www.bandainamco.co.jp/files/ir/integrated/pdf/2023EN_fact.pdf |access-date=November 5, 2023}}</ref> By March 2024, it had shipped 30.25 copies.<ref name="bandainamco2024">{{cite web |title=Fact Book 2024 |date=2024 |publisher=Bandai Namco Group |page=3 |url=https://www.bandainamco.co.jp/en/ir/library/assets/pdf/2024/factbook2024_en.pdf |access-date=September 30, 2024}}</ref>
While keeping a lower profile in English-speaking regions, in Japan, it is regarded as one of the biggest role-playing video game series. 1UP.com's Jeremy Parish, speaking in 2006, referred to it as the third biggest RPG series in Japan behind ''Final Fantasy'' and ''Dragon Quest''.<ref name="rank">{{cite web |last=Parish |first=Jeremy |url=http://www.1up.com/previews/tales-tempest_2 |title=Tales of the Tempest Preview for DS from |website=1UP.com |date=September 22, 2006 |access-date=January 3, 2018|archive-url=https://web.archive.org/web/20150502224459/http://www.1up.com/previews/tales-tempest_2 |archive-date=May 2, 2015 |url-status=dead }}</ref> Gamasutra's Brandon Sheffield echoed these sentiments, stating that "While the series doesn't have quite the cultural cache of ''Final Fantasy'' in the West or ''Dragon Quest'' in Japan, it's still a very popular brand worldwide".<ref name= "GamaHistory"/> IGN's Anoop Gantayat additionally referred to it as the third biggest Japanese role-playing series in regards to sales.<ref>{{cite web|last=Gantayat|first=Anoop|title=Tales Headed For Big Sales|url=http://uk.ign.com/articles/2004/12/16/tales-headed-for-big-sales|website=IGN|date=December 15, 2004|access-date=August 1, 2014}}</ref> Multiple entries in the series, notably ''Destiny'' and ''Legendia'' have been favorably compared with fighting games and brawlers, especially the ''Street Fighter'' series.<ref name= "YTtales"/><ref name="rpgfan.comGraces"/><ref>{{cite web |url=http://www.rpgamer.com/games/tales/tod/reviews/todrdrev3.html |title=Tales of Destiny – Review |publisher=Rpgamer.com |access-date=July 6, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20140310200054/http://www.rpgamer.com/games/tales/tod/reviews/todrdrev3.html |archive-date=March 10, 2014 }}</ref><ref>{{cite web|url=http://www.ign.com/articles/1999/02/13/tales-of-destiny-3 |title=Tales of Destiny |website=IGN |date=February 13, 1999 |access-date=July 6, 2013}}</ref><ref name="IGNLegendia">{{cite web |author=Dunham, Jeremy |title=Tales of Legendia |website=IGN |date=February 7, 2006 |access-date=June 7, 2013 |url=http://www.ign.com/articles/2006/02/08/tales-of-legendia?page=1}}</ref> GameTrailers ranked the Linear Motion Battle System, with particular reference to ''Graces'', as one of the top five JRPG battle systems.<ref name= "GTjrpg">{{cite web|url=https://www.youtube.com/watch?v=okKhTmdOvoE| archive-url=https://ghostarchive.org/varchive/youtube/20211113/okKhTmdOvoE| archive-date=2021-11-13 | url-status=live|title=GT Countdown - Top 5 JRPG Battle Systems|publisher=GameTrailers|via=YouTube|date=February 26, 2014|access-date=August 2, 2014}}{{cbignore}}</ref> Their stories and characters have generally received a more mixed response from Western critics: opinions on entries such as ''Legendia'', ''Abyss'', ''Xillia'' were mixed to positive,<ref name="IGNLegendia"/><ref name="1UPLegendia">{{cite web |last=Parish |first=Jeremy |url=http://www.1up.com/reviews/tales-of-legendia_2 |title=Tales of Legendia Review for PS2 |website=1UP.com |date=February 7, 2006 |access-date=June 7, 2013 |archive-date=May 2, 2015 |archive-url=https://web.archive.org/web/20150502223011/http://www.1up.com/reviews/tales-of-legendia_2 |url-status=dead }}</ref><ref name="GSpotLegendia">{{cite web |last=Massimilla |first=Bethany |url=http://www.gamespot.com/tales-of-legendia/reviews/tales-of-legendia-review-6143743/ |title=Tales of Legendia Review |website=GameSpot |date=February 6, 2006 |access-date=June 7, 2013}}</ref><ref name="IGNAbyss">{{cite web |date=October 11, 2006 |author=Haynes, Jeff |title=Tales of the Abyss Review |url=http://ps2.ign.com/articles/738/738517p1.html |website=IGN |access-date=June 10, 2013}}</ref><ref name=GRabyss>{{cite web|date=October 6, 2006 |author=Nutt, Christian |title=Tales of the Abyss Review |url=http://www.gamesradar.com/us/ps2/game/reviews/article.jsp?articleId=20061005101921746038§ionId=1000 |publisher=GamesRadar |access-date=June 10, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20070927215235/http://www.gamesradar.com/us/ps2/game/reviews/article.jsp?articleId=20061005101921746038§ionId=1000 |archive-date=September 27, 2007 }}</ref><ref name="GSXilliareview">{{cite web| url=http://www.gamespot.com/reviews/tales-of-xillia-review/1900-6413799/| title=''Tales of Xillia'' review| first=Heidi| last=Kemps| date=August 28, 2012| website=GameSpot| access-date=September 18, 2013}}</ref><ref name="GIXilliareview">{{cite magazine| url=http://www.gameinformer.com/games/tales_of_xillia/b/ps3/archive/2013/08/06/coming-back-stronger.aspx| archive-url=https://web.archive.org/web/20130808233818/http://www.gameinformer.com/games/tales_of_xillia/b/ps3/archive/2013/08/06/coming-back-stronger.aspx| url-status=dead| archive-date=August 8, 2013| title=''Tales of Xillia'' Review| first=Kimberley| last=Wallace| date=August 6, 2013| magazine=Game Informer|access-date=August 6, 2013}}</ref><ref name="IGNXilliareview">{{cite web| url=http://www.ign.com/articles/2013/08/06/tales-of-xillia-review| title=IGN ''Tales of Xillia'' Review| first=Colin| last=Moriarty| date=August 5, 2013| website=IGN |access-date=August 5, 2013}}</ref><ref name="JoystiqXilliareview">{{cite web| url=http://www.joystiq.com/2013/08/06/tales-of-xillia-review/| title=Tales of Xillia review| first=Susan| last=Arendt| date=August 6, 2013| publisher=Joystiq|access-date=August 6, 2013}}</ref> while others such as ''Symphonia'', ''Graces'' and ''Xillia 2'' were criticized.<ref name="GameSpotSymphreview">{{cite web|url=http://www.gamespot.com/reviews/tales-of-symphonia-review/1900-6102021/ |title=GameSpot ''Tales of Symphonia'' review |last=Massimilla |first=Bethany |website=GameSpot |date=July 6, 2004 |access-date=May 15, 2012}}</ref><ref name="IGNSymphreview">{{cite web|url=http://www.ign.com/articles/2004/07/06/tales-of-symphonia-2 |title=IGN ''Tales of Symphonia'' review |last=Irwin |first=Mary Jane |website=IGN |date=July 4, 2006 |access-date=May 15, 2012}}</ref><ref name="EurogamerSymphreview">{{cite web|url=http://www.eurogamer.net/articles/r_TalesOfSymphonia_GC |title=Eurogamer ''Tales Of Symphonia'' Review|website=Eurogamer |date=November 2, 2004|first=Rob |last=Fahey |access-date=May 15, 2012}}</ref><ref name="GIGracesreview">{{cite magazine |url=http://www.gameinformer.com/games/tales_of_graces_f/b/ps3/archive/2012/03/12/tales-of-graces-f-review-a-story-of-friendship-and-jrpg-clich-233-s.aspx |title=''Tales of Graces f'' Game Informer review |first=Kyle |last=Hilliard |date=March 12, 2012 |magazine=Game Informer |access-date=May 31, 2012| archive-url = https://web.archive.org/web/20131115081603/http://www.gameinformer.com/games/tales_of_graces_f/b/ps3/archive/2012/03/12/tales-of-graces-f-review-a-story-of-friendship-and-jrpg-clich-233-s.aspx | archive-date = November 15, 2013| url-status=dead}}</ref><ref name="GSpotGracesreview">{{cite web |url=http://www.gamespot.com/reviews/tales-of-graces-f-review/1900-6373244/ |title=''Tales of Graces f'' GameSpot review |first=Scott |last=Nichols |date=April 24, 2012 |website=GameSpot |access-date=May 31, 2012}}</ref><ref name="GRadarGracesreview">{{cite web |url=http://www.gamesradar.com/tales-of-graces-f-review/ |title=''Tales of Graces f'' GamesRadar review |first=Kimberley |last=Wallace |date=March 13, 2012 |publisher=GamesRadar |access-date=May 31, 2012}}</ref> The main criticism for these games and ''Legendia'' was that the story was either predictable or cliché.<ref name="1UPLegendia"/><ref name="IGNSymphreview"/><ref name="GSpotGracesreview"/> The in-game graphics have also drawn mixed responses for several games in the series, including ''Destiny'', ''Eternia'', ''Graces'' and ''Xillia''.<ref name="Joystiq review"/><ref name="IGNXilliareview"/><ref name="GSpotEternia">{{cite web |author=Shoemaker, Brad |url=http://www.gamespot.com/reviews/tales-of-destiny-ii-review/1900-2812486/ |title=Tales of Destiny II Review |website=GameSpot |date=September 14, 2001 |access-date=June 19, 2013}}</ref><ref name="RPGreviewDestiny">{{cite web |url=http://www.rpgfan.com/reviews/talesofdestiny/Tales_of_Destiny.html |title=RPGFan Reviews - Tales of Destiny |author=Esque |date=October 23, 1998 |access-date=July 1, 2013 |publisher=RPGFan |archive-date=February 1, 2013 |archive-url=https://web.archive.org/web/20130201083020/http://rpgfan.com/reviews/talesofdestiny/Tales_of_Destiny.html |url-status=dead }}</ref>
In 2013, leading up to the release of ''Tales of Symphonia Chronicles'', Baba called ''Symphonia'' the most successful title in the series in the West thus far, although the series' main target audience was still in Japan.<ref name= "DesBaba">{{cite web|url=http://www.destructoid.com/tales-producer-comments-on-symphonia-s-success-wii-u-251417.phtml|title=Tales producer comments on Symphonia's success, Wii U|author=Swiader, Keith|website=Destructoid|date=December 4, 2013|access-date=August 1, 2014}}</ref> In an earlier interview, Baba commented that the team behind the series put a large amount of effort and development in keeping the series fresh while retaining the base elements across each installment.<ref name= "GamaHistory"/> The positive reaction of gamers in the US to ''Symphonia'' influenced the way the various teams developed titles after that point.<ref name= "GamaInterview"/> Speaking in 2014, production manager Denis Lee said that, since ''Symphonia''{{'}}s release, the popularity of the series has grown. In response, Bandai Namco have focused on getting more entries out in Western territories. Much of their research about what titles to release or develop in the future revolves around direct conversation with ''Tales'' series fans at gaming conventions and special events.<ref name= "NamcoWestern">{{cite web|url=http://www.siliconera.com/2014/04/23/tales-rpgs-growing-west-says-bandai-namco/|title=Tales of RPGs Are Growing In The West Says Bandai Namco|author=Ward, Robert|publisher=Siliconera|date=April 24, 2014|access-date=August 1, 2014}}</ref>
==See also==
* List of Japanese role-playing game franchises
==Notes== {{notelist}}
==References== {{Reflist}}
==External links== {{Commons category}} *[https://en.bandainamcoent.eu/tales-of Official website (Europe)] {{in lang|en}} *[https://tales-ch.jp/ テイルズチャンネル+] {{in lang|ja}} *[https://tales-ch.jp/en/ Tales Channel Plus] {{in lang|en}}
{{Tales}} {{Franchises owned by Bandai Namco Holdings}}
{{DEFAULTSORT:Tales Series}} Category:Tales (video game series) Category:Bandai Namco Entertainment franchises Category:Production I.G Category:Video game franchises Category:Video game franchises introduced in 1995