{{Short description|2009 video game}} {{Use mdy dates|date=January 2018}} {{Infobox video game | title = The Legend of Zelda: Spirit Tracks | image = The Legend of Zelda Spirit Tracks box art.jpg | caption = Promotional artwork | developer = Nintendo EAD | publisher = Nintendo | director = Daiki Iwamoto | producer = Eiji Aonuma | designer = {{ubl|Hiromasa Shikata<ref name=credits>{{cite video game|title=The Legend of Zelda: Spirit Tracks|developer=Nintendo EAD|publisher=Nintendo|date=2009}}</ref> |director = Etsunobu Ebisu|Yohei Fujino|Arisa Hosaka}} | programmer = {{ubl|Shiro Mouri|Masahiro Nitta}} | artist = {{ubl|Koji Takahashi|Koji Kitagawa}} | composer = {{ubl|Toru Minegishi|Manaka Kataoka|Asuka Hayazaki|Koji Kondo}} | series = ''The Legend of Zelda'' | platforms = Nintendo DS | released = {{Video game release|NA|December 7, 2009|AU|December 10, 2009|EU|December 11, 2009|JP|December 23, 2009}} | genre = Action-adventure | modes = {{ubl|Single-player, multiplayer}} }} {{nihongo foot|'''''The Legend of Zelda: Spirit Tracks'''''|ゼルダの伝説 {{ruby-ja|大|だい}}{{ruby-ja|地|ち}}の{{ruby-ja|汽|き}}{{ruby-ja|笛|てき}}|Zeruda no Densetsu: Daichi no Kiteki|{{lit.}} "The Legend of Zelda: Train Whistle of the Wide World"<ref name="IwataSpirits"/>|lead=yes|group=lower-alpha}} is a 2009 action-adventure game developed and published by Nintendo for the Nintendo DS handheld game console. Set a century after ''The Wind Waker'' and its sequel ''Phantom Hourglass'', the storyline follows the current incarnations of Link and Princess Zelda as they explore the land of New Hyrule to prevent the awakening of the Demon King Malladus. Players navigate New Hyrule, completing quests that advance the story and solving environmental and dungeon-based puzzles, many requiring use of the DS's touchscreen and other hardware features. Navigation between towns and dungeons is done using a train, which features its own set of mechanics and puzzles.

Production began in 2007 following the release of ''Phantom Hourglass'', with half the team including director Daiki Iwamoto and producer Eiji Aonuma returning. Aonuma got the concept from a children's book and incorporated some of its elements into the game. Originally planned as a quickly-produced sequel similar to ''Majora's Mask'', production lasted two years due to the new features. The character of Zelda was given more agency and a key role in both the narrative and several puzzles, breaking away from her earlier passive characterisations. The game was lauded by critics from both dedicated video game outlets and general journalistic sites. Praise was directed towards its narrative and gameplay concepts.

==Gameplay== frame|left|Link operating the Spirit Train along the Spirit Tracks in the overworld ''Spirit Tracks'' continues its style of gameplay from ''Phantom Hourglass'', in which players use the stylus to control Link and use weapons and items. The game is divided into an overworld, which Link traverses using the Spirit Tracks, and towns and dungeons which he travels by foot. The player alternates between exploring the overworld and exploring towns and dungeons in order to complete the game's main story, but may opt to complete sidequests for further rewards. In the overworld and dungeons, the player is able to make notes on their current map as an aid in puzzle solving and continuing the story.

In the overworld, Link is able to direct his train across land, with the ability to control speed and forward or reverse direction, to turn at track intersections, and to blow the train's whistle to scare animals off the tracks.<ref name="instructions" />{{rp|30}} The player is able to automatically set a route for the train by drawing on the map, though not all locations are immediately available. Later, Link is given a cannon that he can use to defend the train from attacks. Link also eventually gains a cargo car, which he can use to move goods between towns. Some missions require Link to transport a passenger along the rails and require the player to keep the passenger happy.

As the game progresses, the player opens more of the map. In towns and dungeons, the player controls Link using the stylus, directing the character where to go. The stylus is also used to perform attacks and dodges and to select items such as bombs and a boomerang, used for combat and puzzle solving. Certain items, in particular Zelda's pan flute, require the player to blow into the DS's microphone. In the case of the pan flute, completing songs can unlock new magical songs, reveal hidden secrets, heal Link, or restore more of the Spirit Tracks. In certain dungeons, the ethereal Zelda can inhabit Phantom Guardians. The player can direct the possessed Phantom along a stylus-drawn path to attack enemies or simply follow Link. Several puzzles of the game require the player to manipulate Link and the Zelda-possessed Phantom to complete a goal. In towns, the player can have Link speak to its residents, buy goods at local stores, and learn helpful tips.

Unlike ''Phantom Hourglass'', ''Spirit Tracks'' does not feature Nintendo Wi-Fi Connection multiplayer. Instead, up to four players can play via DS Download Play, using only one game card, and only one game system per player. This multiplayer mode is non-canonical, as all four players play as different Links, each with different-colored tunics (a style that was used in ''The Legend of Zelda: Four Swords Adventures''). Each player attempts to collect as many Force Gems (of varying sizes, value and number) as possible within a set time limit. Opposition includes the other players, a varying number of non-partisan Phantoms, who will attack any player on sight; and the play stages themselves, with environmental hazards. Results of the most recent game played will show up on a bulletin in most in-game towns and cities. "Tag Mode", an item trading system, is also available between local players.<ref name="instructions">{{cite web|title=The Legend of Zelda: Spirit Tracks instruction booklet|url=https://www.nintendo.com/consumer/gameslist/manuals/DS_Zelda_Spirit_Tracks.pdf|website=Nintendo|accessdate=September 6, 2015|archiveurl=https://web.archive.org/web/20100531232433/http://www.nintendo.com/consumer/gameslist/manuals/DS_Zelda_Spirit_Tracks.pdf|archivedate=May 31, 2010|url-status=live|date=December 7, 2009}}</ref>{{rp|37}}

Similarly to ''Phantom Hourglass'', ''Spirit Tracks'' features a central dungeon, which uses a spiral staircase to access upper floors instead of having the player traverse the same floors multiple times as in the previous game. Also, although safe zones are still present, being used to hide from Phantoms, the dungeon does not feature a curse that Link needs to protect himself from for a limited amount of time.

==Synopsis== {{Further|The Legend of Zelda#Fictional chronology|label1=Fictional chronology of The Legend of Zelda}} ''Spirit Tracks'' is the last game in the Adult Era of the "Victorious Hero" timeline within the ''Zelda'' continuity: it takes place a century following the events of ''The Wind Waker'' and its direct sequel ''Phantom Hourglass.'' Long ago, Spirits known as Lokomos escaped their realm to end a war with the Demon King Malladus by sealing him away below the Tower of Spirits with the "Spirit Tracks", a network of chains that runs across the region. Following the events of ''The Wind Waker'' and ''Phantom Hourglass'', the previous incarnations of Link and Zelda settled the land, christening it as "New Hyrule" after their old homeland.<ref name="HyruleHistoria">{{cite book |author1=Miyamoto, Shigeru |title=The Legend of Zelda: Hyrule Historia |author2=Aonuma, Eiji |date=January 29, 2013 |publisher=Dark Horse |isbn=978-1-61655-041-7}}</ref><ref name="Timeline">{{Cite web |title=The official home for ''The Legend of Zelda'' - About |url=https://www.zelda.com/about |url-status=live |archive-url=https://web.archive.org/web/20200619112704/https://www.zelda.com/about/ |archive-date=June 19, 2020 |access-date=June 1, 2020 |website=The Legend of Zelda Official Website}}</ref> The inhabitants of New Hyrule develop steam trains that can travel on the Spirit Tracks.

A century later, a new incarnation of Link successfully graduates as a train engineer. At his graduation ceremony in Hyrule Castle, he meets the new incarnation of Princess Zelda and her chancellor Cole. Zelda befriends Link and asks for his aid in escaping Hyrule Castle to investigate the vanishing Spirit Tracks. On their way to the Tower of Spirits, the source of the Spirit Tracks' power, it is revealed that Cole is a demon serving Malladus. With his accomplice Byrne, Cole disembodies Zelda's spirit from her body. As only a host with sacred blood can sustain Malladus, Cole plans to allow Malladus to possess Zelda's body. Spirit-Zelda flees to Hyrule Castle, while the Tower of Spirits fragments as the disappearing rails loosen Malladus' bonds. Link attempts to attack Cole, but is knocked unconscious by Byrne.

Link awakens back in Hyrule Castle, where he meets the disembodied Zelda. They manage to enter the Tower of Spirits, and meet the lokomo Anjean, who instructs the two to restore the Tower of Spirits and the Spirit Tracks. Link is almost killed by a Phantom, a guardian of the tower, but Zelda saves him by possessing the Phantom. Together, Link and Zelda discover glyphs that restore the Spirit Tracks, facilitating travel to the regions of Hyrule. Anjean entrusts Link and Zelda with the Spirit Train, which they use to travel throughout Hyrule, and the Spirit Flute, a magical pan flute that Link uses to duet with Lokomos across Hyrule to restore more Spirit Tracks. Together, Link and Zelda defeat servants of Malladus that have corrupted temples in New Hyrule and successfully repair the Tower of Spirits.

On their return, Link and Zelda are ambushed by Byrne, revealed to be a Rogue Lokomo. Anjean battles him and teleports Link and Zelda away. Despite the Tower being repaired, Malladus is resurrected into Zelda's body and betrays Byrne before fleeing into the Dark Realm. Anjean instructs the group to find the Bow and Compass of Light. Link does so and Anjean gives him the "Lokomo Sword" which can kill Malladus. Link and Zelda enter the Dark Realm and remove Malladus from Zelda's body. A reformed Byrne sacrifices himself in the process and Malladus possesses Cole to destroy the world. Calling on the power of the Lokomos via the Spirit Flute, Link and Zelda use the Lokomo Sword and the Bow of Light in tandem to defeat Malladus. Anjean, the Lokomos, and Byrne's spirit return to the Spirits' Realm as Link and Zelda hold hands.

A post-credits scene shows Zelda writing in her room; depending on a dialogue choice, Link either becomes a royal guard she watches training, returns as an engineer to whom Zelda waves from her window, or vanishes on an unknown path.

==Development== [[File:Eiji Aonuma.jpg|thumb|upright=1|''Spirit Tracks'' producer Eiji Aonuma at the 2007 Game Developers Conference]] ''The Legend of Zelda: Spirit Tracks'' was developed by Nintendo EAD.<ref name="IwataSpirits">{{cite web|url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-The-Legend-of-Zelda-Spirit-Tracks/Iwata-Asks-The-Legend-of-Zelda-Spirit-Tracks/1-We-Felt-As-Though-We-d-Given-Our-All/1-We-Felt-As-Though-We-d-Given-Our-All-226804.html|title=Iwata Asks - The Legend of Zelda: Spirit Tracks|publisher=Nintendo UK|date=2009|accessdate=November 12, 2021|archiveurl=https://archive.today/20131104095938/http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-The-Legend-of-Zelda-Spirit-Tracks/Iwata-Asks-The-Legend-of-Zelda-Spirit-Tracks/1-We-Felt-As-Though-We-d-Given-Our-All/1-We-Felt-As-Though-We-d-Given-Our-All-226804.html|archivedate=November 4, 2013|url-status=live}}</ref> It was developed by one part of the ''Legend of Zelda'' team, the other working on ''Skyward Sword''.<ref name="ONMinterview"/> Director Daiki Iwamoto and producer Eiji Aonuma returned from ''Phantom Hourglass'', along with half the original staff.<ref name="IwataSpirits"/> The team were so pleased with the touchscreen design of ''Phantom Hourglass'' that they wanted to develop a sequel on the same platform.<ref name="ONMinterview"/> Their plan was to produce ''Spirit Tracks'' on a short schedule, similar to ''Ocarina of Time'' sequel ''Majora's Mask'', using ideas that had been proposed and not implemented in ''Phantom Hourglass''.<ref name="IwataSpirits"/><ref name="ONMinterview"/> Due to a number of factors, development was extended to two years, double the estimated time.<ref name="IwataSpirits"/> Despite the increased production time, Aonuma described this as a smooth production compared to other protracted or turbulent development cycles of earlier ''Zelda'' games.<ref name="IwataHandheld">{{cite web|url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-The-Legend-of-Zelda-Spirit-Tracks/Iwata-Asks-Zelda-Handheld-History-/1-Like-an-Afterschool-Club/1-Like-an-Afterschool-Club-233712.html|title=Iwata Asks: The History of Handheld The Legend of Zelda Games|website=Nintendo|date=2009|accessdate=November 12, 2021|archiveurl=https://archive.today/20200826183737/https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-The-Legend-of-Zelda-Spirit-Tracks/Iwata-Asks-Zelda-Handheld-History-/1-Like-an-Afterschool-Club/1-Like-an-Afterschool-Club-233712.html|archivedate=August 26, 2020|url-status=live}}</ref> The graphics were chosen, similarly to ''Phantom Hourglass'', as a result of the decision that toon shading would be best to deliver the games on their chosen platform. Aonuma commented that with realistic graphics, it would make the characters poorly scaled to their surroundings, adding that though possible, it was not ideal.<ref name="igninterview">{{cite web|last=Casamassina|first= Matt |url= https://www.ign.com/articles/2009/12/08/zelda-director-on-spirit-tracks|title=Zelda Director on Spirit Tracks|website=IGN |date=December 8, 2009 |accessdate=October 17, 2010|archiveurl=https://web.archive.org/web/20101211080935/http://ds.ign.com/articles/105/1053033p1.html|archivedate=December 11, 2010|url-status=live}}</ref> The music in the game was composed by Toru Minegishi, Manaka Tominaga, and Asuka Ota. Minegishi wrote the main overworld music and shared the work on field, character and event themes with Tominaga.<ref>{{cite book |title=ピアノソロ やさしくひける ゼルダの伝説 大地の汽笛 |url=http://www.ymm.co.jp/p/detail.php?code=GTP01085337&o=0#song |archive-url=https://web.archive.org/web/20110718210240/http://www.ymm.co.jp/p/detail.php?code=GTP01085337&o=0#song |archive-date=July 18, 2011 |isbn=978-4-636-85337-7 |date=March 27, 2010 |publisher=Yamaha Music Media Corporation |url-status=dead}}</ref><ref>{{cite book |title=ピアノソロ やさしくひける ゼルダの伝説 大地の汽笛 |url=http://www.ymm.co.jp/p/detail.php?code=GTP01085337&o=10#song |archive-url=https://web.archive.org/web/20110718210338/http://www.ymm.co.jp/p/detail.php?code=GTP01085337&o=10#song |archive-date=July 18, 2011 |isbn=978-4-636-85337-7 |date=March 27, 2010 |publisher=Yamaha Music Media Corporation |url-status=dead}}</ref><ref>{{cite book |title=ピアノソロ やさしくひける ゼルダの伝説 大地の汽笛 |url=http://www.ymm.co.jp/p/detail.php?code=GTP01085337&o=20#song |archive-url=https://web.archive.org/web/20110718210416/http://www.ymm.co.jp/p/detail.php?code=GTP01085337&o=20#song |archive-date=July 18, 2011 |isbn=978-4-636-85337-7 |date=March 27, 2010 |publisher=Yamaha Music Media Corporation |url-status=dead}}</ref> Series sound composer Koji Kondo contributed the ending theme,<ref>{{cite web |url=http://www.1up.com/news/mario-music |title=How Mario Music Gets Made |first=Kevin |last=Gifford |date=February 24, 2010 |website=1UP.com |publisher=UGO Entertainment, Inc. |access-date=December 28, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20150929062439/http://www.1up.com/news/mario-music |archive-date=September 29, 2015}}</ref> while Ota was responsible for some of the music in the multiplayer mode.<ref>{{cite book |title=StageA・EL エレクトーンで弾く 7~5級 Vol.16 ゼルダの伝説シリーズ/スーパーベスト |url=http://www.ymm.co.jp/p/detail.php?code=GTE01085339 |archive-url=https://web.archive.org/web/20110718210454/http://www.ymm.co.jp/p/detail.php?code=GTE01085339 |archive-date=July 18, 2011 |isbn=978-4-636-85339-1 |date=April 22, 2010 |publisher=Yamaha Music Media Corporation |url-status=dead}}</ref>

The concept for ''Spirit Tracks'' came to Aonuma while he was reading a children's book to his son. The book, titled {{nihongo foot|''Senro wa tsuzuku'',|せんろはつづく|extra={{lit.}} "The Tracks Go On And On"|group=lower-alpha}} concerned a group of children creating a railway line in a magical countryside region.<ref name="IwataSpirits"/><ref name="KotakuName">{{cite web|url=https://kotaku.com/heres-where-the-idea-for-spirit-tracks-came-from-5418530|title=Here's Where The Idea For Spirit Tracks Came From|last=Plunkett|first=Luke|website=Kotaku|date=December 3, 2009|access-date=November 12, 2021|archive-url=https://web.archive.org/web/20100310133713/https://kotaku.com/5418530/heres-where-the-idea-for-spirit-tracks-came-from|archive-date=March 10, 2010|url-status=live}}</ref> Iwamoto felt that ''Spirit Tracks'' should not be too like other ''Zelda'' titles, citing an argument that occurred that the train was not a good fit for the series, splitting the staff between those who thought the train should be changed, and those who successfully fought to keep the train. Aonuma felt that the team had created new ways of playing, while retaining several elements from the series. Aonuma commented that because the puzzles were designed by a designer who was formerly a programmer, they felt different to him. The use of the train was fixed early on, but the concept of players building train tracks was discarded as Aonuma saw it as a "nightmare" to manage.<ref name="IwataSpirits"/> The Tower of Spirits was originally going to function the same way as the Temple of the Ocean King from ''Phantom Hourglass'', requiring the player to climb the tower each time they restore a new floor by going through the tower again from the bottom until they reach it. As development neared its end, Anomua made a comment about this never giving the feeling of climbing a tower, resulting in the spiral staircase included in the final design.<ref name="BookInfo"/>

Using feedback from ''Phantom Hourglass'', the team adjusted the controls so players would find performing Link's actions on the touchscreen easier.<ref name="KotakuInterview"/> They also removed elements that had met with negative feedback from players, such as the time limit imposed on players when going through the previous game's main dungeon.<ref name="ONMinterview"/> The Spirit Flute was brought up early in the game's development. Because the microphone capabilities were featured so prominently in the game, the team decided to incorporate it into the flute.<ref name="IwataSpirits"/> At an early stage, the team decided to focus on the ability to control and work cooperatively with a Phantom, originally used in ''Phantom Hourglass'' as a Wi-Fi battle mode-exclusive character.<ref name="IwataSpirits"/><ref name="EuroInterview">{{cite web |first=Johnny |last=Minkley |title=Nintendo's Eiji Aonuma Interview |url=http://www.eurogamer.net/articles/nintendos-eiji-aonuma-interview?page=2 |website=Eurogamer |page=2 |accessdate=November 15, 2015 |date=November 27, 2009|archiveurl=https://web.archive.org/web/20160304101352/http://www.eurogamer.net/articles/nintendos-eiji-aonuma-interview?page=2|archivedate=March 4, 2016|url-status=live}}</ref> In questioning why an enemy character would aid Link, the team came up with the idea that a second character would take control of the Phantom; Zelda was ultimately chosen because she was "an interesting and appropriate character".<ref name="GTMinterview">{{cite web|title=Nintendo's Eiji Aonuma discusses the future of Zelda development|url=http://www.gamestm.co.uk/features/nintendos-eiji-aonuma-discusses-the-future-of-zelda-development/|website=GamesTM|publisher=Imagine Publishing|accessdate=November 15, 2015|archiveurl=https://web.archive.org/web/20130719092137/http://www.gamestm.co.uk/features/nintendos-eiji-aonuma-discusses-the-future-of-zelda-development/|archivedate=July 19, 2013|url-status=dead|date=March 30, 2010}}</ref> The multiplayer was incorporated based on Miyamoto's liking for ''The Legend of Zelda: Four Swords'', wanting something more than the earlier game's battle mode.<ref name="ONMinterview">{{cite web|url=http://www.officialnintendomagazine.co.uk/article.php?id=14713|title=Zelda: Eiji Aonuma interview|last=East|first=Thomas|website=Official Nintendo Magazine|date=January 21, 2010|accessdate=November 12, 2021|archiveurl=https://web.archive.org/web/20100129235433/http://www.officialnintendomagazine.co.uk/article.php?id=14713|archivedate=January 29, 2010|url-status=dead}}</ref><ref name="ArcInterview">{{cite web|last=Kuchera|first=Ben|url=https://arstechnica.com/gaming/news/2009/06/miyamoto-teases-new-zelda-wii-title-dishes-on-natal-ready-for-edits-fp.ars|title=Miyamoto teases new Zelda Wii title, dishes on Natal|website=Ars Technica|date=June 3, 2009|accessdate=October 17, 2010|archiveurl=https://web.archive.org/web/20090606053110/https://arstechnica.com/gaming/news/2009/06/miyamoto-teases-new-zelda-wii-title-dishes-on-natal-ready-for-edits-fp.ars|archivedate=2009-06-06|url-status=live}}</ref>

A survey conducted in the United States signified consumers preferred more independent female characters, including Zelda's alter egos Sheik (from ''Ocarina of Time'') and Tetra (from ''The Wind Waker'' and ''Phantom Hourglass''). Iwamoto expressed an interest in making Zelda "a more integral part" of ''Spirit Tracks'', in addition to being a more independent character. As a result, Zelda actively adventures alongside Link in spirit form, in sharp contrast to the damsel-in-distress role she fulfills in some earlier installments in the series.<ref name="KotakuInterview">{{cite web|url=https://kotaku.com/zelda-developer-was-stumped-by-new-zelda-games-puzzles-30943456|title=Zelda Developer Was Stumped By New Zelda Game's Puzzles|last=Totilo|first=Stephen|website=Kotaku|date=November 25, 2009|access-date=November 12, 2021|archive-url=https://web.archive.org/web/20100419080050/https://kotaku.com/5412635/zelda-developer-was-stumped-by-new-zelda-games-puzzles|archive-date=April 19, 2010|url-status=live}}</ref> There was also a conscious effort to contradict the "princess" aspect of Zelda's character to defy the player's expectations. She was designed and written to behave like any girl her age would, despite her royal status, particularly in her friendship with Link. This is particularly displayed in several comedic scenes early in the game when she is still getting used to being a ghost, and when she becomes hysteric over her missing body.<ref name="BookInfo">{{Cite book|title=The Legend of Zelda Encyclopedia|publisher=Dark Horse|year=2018|isbn=978-1-5067-0638-2|location=|pages=291}}</ref>

Aonuma felt that the inclusion of Zelda as Link's partner in both storyline and gameplay was his favourite part of the game, commenting that ''Spirit Tracks'' highlights her personality and characteristics better than other titles in the series.<ref name="igninterview"/> While taking place in the same continuity as ''Wind Waker'' and ''Phantom Hourglass'', all the characters except supporting character Niko were new; Niko was used to explain the game's history and setting to players.<ref name="KotakuInterview"/> The team were careful not to focus too much on events from ''Wind Waker'' and ''Phantom Hourglass'', allowing first-time players to enjoy the game.<ref name="NPowInterview"/> The Japanese names of Lokomos characters were all puns on either train parts or specific models of trains.<ref name="Guide">{{Cite book|title=Nintendo DREAM 任天堂ゲーム攻略本 ゼルダの伝説 大地の汽笛|publisher=Dark Horse|year=2010|language=Japanese|isbn=978-4-8399-3482-8|pages=385}}</ref> The antagonists were written to have more personality than in previous entries, with Byrne and Cole being played as contrasting rivals while also being Link's main opponents. Despite the clear signs of peace being restored, the ending was left a little ambiguous so players could imagine what Link and Zelda were doing, and were given a little choice with the question Zelda asks before the final battle.<ref name="NPowInterview">{{cite magazine|date=2010|title=Spirit Guide - The Legend of Zelda: Spirit Tracks|magazine=Nintendo Power|issue=254|pages=64–67|publisher=Future US|asin=B003M0GF8G}} [https://web.archive.org/web/20100414093204/http://www.zeldac.com/2010/04/nintendo-powers-interview-with-daiki-iwomoto/ Transcript]</ref>

==Release== The game was officially confirmed in March 2009.<ref>{{cite web|title=GDC 09: Zelda's Spirit Tracks Official|url=http://uk.ds.ign.com/articles/966/966163p1.html|first=Colin|last=Moriarty|website=IGN|date=March 28, 2009|accessdate=March 28, 2009|archiveurl=https://web.archive.org/web/20090328134018/http://uk.ds.ign.com/articles/966/966163p1.html|archivedate=March 28, 2009|url-status=dead}}</ref> The game's subtitle differed between English and Japanese. The English version was decided early on before the Japanese subtitle {{Transliteration|ja|Daichi no Kiteki}} (''Train Whistle of the Wide World'') was finalized. Originally using the Spirit Flute, known in Japanese as the "Whistle of the Wide World", was used in the subtitle. Feeling this title would be too long, and after toying with using the English title as inspiration, the current subtitle instead emphasised the train travel across large areas. The Japanese names of world regions paid homage to the subtitle.<ref name="IwataSpirits"/> A limited edition tin was released in Europe for ''Spirit Tracks''. It features a tin box that contains two models from the game—Link and a Phantom.<ref>{{cite web |url=http://ds.nintendolife.com/news/2009/10/zelda_gets_a_makeover |title=Zelda Gets a Makeover! - Nintendo Life: DS |publisher=Ds.nintendolife.com |date=October 21, 2009 |access-date=October 17, 2010 |archive-date=July 14, 2011 |archive-url=https://web.archive.org/web/20110714185642/http://ds.nintendolife.com/news/2009/10/zelda_gets_a_makeover |url-status=live}}</ref>

==Reception== ===Pre-release=== When it was revealed, the fan reaction to ''Spirit Tracks'' was stronger than the reaction to the Nintendo DSi reveal beforehand.<ref>{{cite web |last=Kesten |first=Lou |url=http://www.macombdaily.com/articles/2009/04/05/entertainment/srv0000005037249.txt |title=Downloadable video games on the way |work=Macomb Daily- Serving Macomb County |publisher=macombdaily.com |date=April 5, 2009 |access-date=October 17, 2010 |archive-date=March 16, 2012 |archive-url=https://web.archive.org/web/20120316153249/http://www.macombdaily.com/articles/2009/04/05/entertainment/srv0000005037249.txt |url-status=live}}</ref> In his impressions, ''IGN''{{'}}s Craig Harris found the storyline to be "compelling" with an "interesting premise". He felt that the gameplay was much like ''Phantom Hourglass'', and the plot was enough to get him "jazzed" about ''Spirit Tracks''.<ref>{{cite web |first=Craig |last=Harris |url=https://www.ign.com/articles/2009/11/06/the-legend-of-zelda-spirit-tracks-impressions |title=The Legend of Zelda: Spirit Tracks Impressions |date=November 6, 2009 |publisher=IGN |access-date=November 12, 2021 |archive-date=November 12, 2021 |archive-url=https://web.archive.org/web/20211112222638/https://www.ign.com/articles/2009/11/06/the-legend-of-zelda-spirit-tracks-impressions |url-status=live}}</ref> ''IGN UK''{{'}}s Emma Boyes, in her impressions of the multi-player mode, commented that how players can lose the majority of their Force Gems in one hit makes the mode have tension and balance. She called the single and multi-player modes a "huge amount of fun".<ref>{{cite web |first=Emma |last=Boyes |url=https://www.ign.com/articles/2009/11/24/zelda-spirit-tracks-multiplayer-impressions |title=''Zelda: Spirit Tracks'' Multiplayer Impressions |date=November 24, 2009 |publisher=IGN |access-date=November 12, 2021 |archive-date=November 12, 2021 |archive-url=https://web.archive.org/web/20211112222645/https://www.ign.com/articles/2009/11/24/zelda-spirit-tracks-multiplayer-impressions |url-status=live}}</ref> ''IGN''{{'}}s Mark Bozon commented that it had a lot of "déjà vu" as well as several great additions to the series. He commented that the controls for Princess Zelda were simple, though her "constant chatter" and "slow movement speed" caused the game to slow down at some parts, but ultimately felt that it was overall a good addition.<ref>{{cite web |first=Mark |last=Bozon |url=https://www.ign.com/articles/2009/06/02/e3-2009-the-legend-of-zelda-spirit-tracks-hands-on |title=The Legend of Zelda: Spirit Tracks Hands-on |publisher=IGN |date=June 2, 2009 |access-date=November 12, 2021 |archive-date=November 12, 2021 |archive-url=https://web.archive.org/web/20211112222637/https://www.ign.com/articles/2009/06/02/e3-2009-the-legend-of-zelda-spirit-tracks-hands-on |url-status=live}}</ref> ''IGN'' commented that ''Spirit Tracks'' was set to be a "worthy sequel" to ''Phantom Hourglass''.<ref>{{cite web |url=https://www.ign.com/articles/2009/09/21/ds-games-of-fall-2009 |title=DS Games of Fall 2009 |publisher=IGN |date=September 21, 2009 |access-date=November 12, 2021 |archive-date=November 12, 2021 |archive-url=https://web.archive.org/web/20211112222641/https://www.ign.com/articles/2009/09/21/ds-games-of-fall-2009 |url-status=live}}</ref> In discussing its potential appearance at E3, ''IGN''{{'}}s Craig Harris felt that if a playable demo was not featured for it, Nintendo would show an "absolutely epic trailer that will bring fanboys to tears in the same way the company did with ''Twilight Princess'' in 2004".<ref>{{cite web |first=Craig |last=Harris |url=http://ds.ign.com/articles/109/1091256p1.html |title=Nintendo E3 Preview |publisher=IGN |date=May 19, 2010 |access-date=October 17, 2010 |archive-date=December 12, 2010 |archive-url=https://web.archive.org/web/20101212101015/http://ds.ign.com/articles/109/1091256p1.html |url-status=live}}</ref> They awarded it Best Action game for the Nintendo DS at E3 2009, as well as runner-up for best DS game E3 2009 and best handheld game at E3 2009.<ref>{{cite web |url=https://www.ign.com/articles/2009/06/10/nintendo-ds-best-of-e3-2009 |title=Nintendo DS Best of E3 2009 |publisher=IGN |date=June 10, 2009 |access-date=November 12, 2021 |archive-date=May 8, 2016 |archive-url=https://web.archive.org/web/20160508160032/http://www.ign.com/articles/2009/06/10/nintendo-ds-best-of-e3-2009 |url-status=live}}</ref><ref>{{cite web|url=https://www.ign.com/articles/2009/06/12/igns-overall-best-of-e3-2009-awards |archive-url=https://web.archive.org/web/20090615083839/http://games.ign.com/articles/987/987759p2.html |archive-date=June 15, 2009 |title=IGN's Overall Best of E3 2009 Awards|date=June 12, 2009 |publisher=IGN |access-date=November 12, 2021}}</ref>

''GameSpot''{{'}}s Sophia Tong commented that it was "well on its way to being a worthy sequel" to ''Phantom Hourglass'', adding that the ability of the characters to "convey the mood" of the game was well-done enough without using voice acting. She also praised its improved visuals over ''Phantom Hourglass''.<ref>{{cite web |last=Tong |first=Sophia |url=http://www.gamespot.com/articles/the-legend-of-zelda-spirit-tracks-updated-hands-on/1100-6239301/ |title=''The Legend of Zelda: Spirit Tracks'' Updated Hands-On |publisher=Gamespot.com |date=November 6, 2009 |access-date=October 17, 2010 |archive-date=March 30, 2017 |archive-url=https://web.archive.org/web/20170330034105/https://www.gamespot.com/articles/the-legend-of-zelda-spirit-tracks-updated-hands-on/1100-6239301/ |url-status=live}}</ref> Fellow ''GameSpot'' writer Tom Mc Shea commented that it looked as "charming" as its predecessors.<ref name="GameSpot">{{cite web|title=GDC 2009: ''The Legend of Zelda: Spirit Tracks'' Trailer Impressions|url=http://www.gamespot.com/articles/gdc-2009-the-legend-of-zelda-spirit-tracks-trailer-impressions/1100-6206744/|first=Tom|last=Mc Shea|work=GameSpot|publisher=CBS Interactive|date=March 25, 2009|access-date=March 28, 2009|archive-date=March 30, 2017|archive-url=https://web.archive.org/web/20170330034119/https://www.gamespot.com/articles/gdc-2009-the-legend-of-zelda-spirit-tracks-trailer-impressions/1100-6206744/|url-status=live}}</ref> ''Crave Online''{{'}}s Erik Norris called it "hilarious and awesome". He praised the change from sea to land, calling it a "guaranteed must-buy".<ref>{{cite web |last=Maddox |first=Dante |url=http://www.craveonline.com/gaming/article/next-gen-news-vol-2-74543 |title=Next Gen News vol. 2 |publisher=CraveOnline.com |access-date=October 17, 2010 |archive-date=June 9, 2010 |archive-url=https://web.archive.org/web/20100609075205/http://www.craveonline.com/gaming/article/next-gen-news-vol-2-74543 |url-status=live}}</ref> ''GamesRadar''{{'}}s Brett Elston questioned the inclusion of train travel, considering how much criticism sailing received, but noted that it would be a strong addition to the series, though only if they were "no more obnoxious than sailing".<ref>{{cite web |first=Brett |last=Elston |url=http://www.gamesradar.com/ds/the-legend-of-zelda-spirit-tracks/preview/the-first-90-minutes-of-zelda-spirit-tracks/a-2009110518122678014/g-20090325135740875078/p-3 |title=The first 90 minutes of ''Zelda: Spirit Tracks'', ''The Legend of Zelda: Spirit Tracks DS'' Previews |publisher=GamesRadar |date=November 6, 2009 |access-date=October 17, 2010 |archive-date=June 15, 2011 |archive-url=https://web.archive.org/web/20110615223840/http://www.gamesradar.com/ds/the-legend-of-zelda-spirit-tracks/preview/the-first-90-minutes-of-zelda-spirit-tracks/a-2009110518122678014/g-20090325135740875078/p-3 |url-status=live}}</ref> In his hands-on of ''Spirit Tracks'', ''Eurogamer''{{'}}s Christian Donlan described the train travel as "natural", calling the railways a "perfect fit" for the cel-shaded world of ''Spirit Tracks''. He called it "another chunk of simple delight; another sweet-natured adventure".<ref>{{cite web |first=Christian |last=Donlan |url=http://www.eurogamer.net/articles/e3-the-legend-of-zelda-spirit-tracks-hands-on |title=E3: ''The Legend of Zelda: Spirit Tracks DS'' Hands On - Page 1 |publisher=Eurogamer.net |date=June 5, 2009 |access-date=October 17, 2010 |archive-date=June 26, 2010 |archive-url=https://web.archive.org/web/20100626000440/http://www.eurogamer.net/articles/e3-the-legend-of-zelda-spirit-tracks-hands-on |url-status=live}}</ref> It was nominated for best-of-show at the 2009 Gamescom.<ref>{{cite web |url=http://www.gameinfowire.com/news.asp?nid=14273 |title=245,000 visitors experience spectacular premiere of gamescom in Cologne |publisher=Gameinfowire.com |date=August 24, 2009 |access-date=October 17, 2010 |archive-date=July 11, 2011 |archive-url=https://web.archive.org/web/20110711071925/http://www.gameinfowire.com/news.asp?nid=14273 |url-status=live}}</ref>

''The Daily Telegraph'' included it as one of the top 20 most anticipated games of E3, calling its cel-shaded visuals "beautiful" and "innovative" touch-screen controls.<ref>{{cite news |url=https://www.telegraph.co.uk/technology/e3-2009/5393543/E3-2009-Top-20-most-wanted-games.html?image=18 |title=E3 2009: Top 20 most wanted games |publisher=Telegraph |date=May 27, 2009 |access-date=October 17, 2010 |archive-date=October 22, 2020 |archive-url=https://web.archive.org/web/20201022011556/https://www.telegraph.co.uk/technology/e3-2009/5393543/E3-2009-Top-20-most-wanted-games.html?image=18 |url-status=live}}</ref> ''Ars Technica''{{'}}s Ben Kuchera praised it for how it exudes a "very pleasant mood and feel". He adds that he has always anticipated it, but the Phantom and train mechanics give it a "flavor of its own".<ref>{{cite web |last=Kuchera |first=Ben |url=https://arstechnica.com/gaming/news/2009/11/nintendos-holiday-legend-of-zelda-spirit-tracks-hands-on.ars |title=Playing ''Legend of Zelda: Spirit Tracks'' brings back memories |publisher=Arstechnica.com |date=November 1, 2009 |access-date=October 17, 2010 |archive-date=March 30, 2010 |archive-url=https://web.archive.org/web/20100330105100/http://arstechnica.com/gaming/news/2009/11/nintendos-holiday-legend-of-zelda-spirit-tracks-hands-on.ars |url-status=live}}</ref> He also commented on the E3 2009 trailer, stating that fans of the series will "be in heaven".<ref>{{cite web |last=Kuchera |first=Ben |url=https://arstechnica.com/gaming/news/2009/11/spirit-tracks-trailer-wait-zelda-is-the-phantom.ars |title=''Spirit Tracks'' trailer: wait... ZELDA is the phantom? |publisher=Arstechnica.com |date=November 6, 2009 |access-date=October 17, 2010 |archive-date=March 15, 2010 |archive-url=https://web.archive.org/web/20100315180041/http://arstechnica.com/gaming/news/2009/11/spirit-tracks-trailer-wait-zelda-is-the-phantom.ars |url-status=live}}</ref> ''Kotaku''{{'}}s Stephen Totilo criticized the use of the microphone for items, specifically the "Whirlwind" item, commenting that it would make it difficult to play on the subway with dignity.<ref>{{cite web |url=https://kotaku.com/the-legend-of-zelda-spirit-tracks-preview-pigs-might-5302169 |title=''The Legend of Zelda: Spirit Tracks'' Preview: Pigs Might Fly |publisher=Kotaku.com |date=June 24, 2009 |access-date=October 17, 2010 |archive-date=August 30, 2009 |archive-url=https://web.archive.org/web/20090830012026/http://kotaku.com/5302169/the-legend-of-zelda-spirit-tracks-preview-pigs-might-fly?skyline=true&s=x |url-status=live}}</ref> In his "sneak peek" at ''Spirit Tracks'', ''Toronto Sun''{{'}}s Steve Tilley called it one of his "must-have" video game for the holidays, calling it both "very Zelda-y" and "very fresh".<ref>{{cite web |last=Tilley |first=Steve |url=http://www.torontosun.com/entertainment/videogames/2009/11/20/11838131.html |title=Sneak {{sic|nolink=y|peak}} at new 'Zelda' {{pipe}} Video Games {{pipe}} Entertainment |publisher=Toronto Sun |date=November 20, 2009 |access-date=October 17, 2010 |archive-date=October 2, 2012 |archive-url=https://web.archive.org/web/20121002073747/http://www.torontosun.com/entertainment/videogames/2009/11/20/11838131.html |url-status=live}}</ref> ''The Independent''{{'}}s Michael Plant called it "{{Sic|?|hide=y|hotly|-}}anticipated".<ref>{{cite news|url=https://www.independent.co.uk/life-style/gadgets-and-tech/gaming/nintendorsquos-winter-lineup-unveiled-1796604.html |archive-url=https://ghostarchive.org/archive/20220618/https://www.independent.co.uk/life-style/gadgets-and-tech/gaming/nintendorsquos-winter-lineup-unveiled-1796604.html |archive-date=June 18, 2022 |url-access=subscription |url-status=live |title=Nintendo's winter line-up unveiled - Gaming, Gadgets & Tech |work=The Independent |date=October 2, 2009 |access-date=October 17, 2010 |first=Michael |last=Plant}}</ref> ''Wired'' named it the third best portable game at E3 2009, with Gus Mastrapa praising it for its "killer dungeons" and "challenging puzzles".<ref>{{cite news |last=Kohler |first=Chris |url=https://www.wired.com/gamelife/2009/12/best-portable-games-of-2009/#more-19297 |title=Best of 2009: Top 5 Portable Games {{pipe}} GameLife |publisher=Wired.com |date=December 16, 2009 |access-date=October 17, 2010 |archive-date=July 26, 2010 |archive-url=https://web.archive.org/web/20100726101741/http://www.wired.com/gamelife/2009/12/best-portable-games-of-2009#more-19297 |url-status=live}}</ref>

===Post-release=== {{Video game reviews <!-- Aggregators --> | MC = 87/100<ref name="mc">{{cite web |url=https://www.metacritic.com/game/the-legend-of-zelda-spirit-tracks/critic-reviews/?platform=ds |title=''The Legend of Zelda: Spirit Tracks'' Critic Reviews for DS at |publisher=Metacritic.com |date=December 7, 2009 |access-date=October 17, 2010 |archive-date=September 27, 2010 |archive-url=https://web.archive.org/web/20100927195441/http://www.metacritic.com/game/ds/the-legend-of-zelda-spirit-tracks/critic-reviews |url-status=live}}</ref> <!-- Reviewers --> | 1UP = A−<ref>{{cite web |url=http://www.1up.com/do/reviewPage?cId=3177194&p=39 |title=''Zelda Spirit Tracks'' Review for from |publisher=1UP.com |access-date=October 17, 2010 |url-status=dead |archive-url=https://archive.today/20120720064917/http://www.1up.com/reviews/legend-zelda-spirit-tracks-review |archive-date=July 20, 2012}}</ref> | CVG = 9.1/10<ref>{{cite web |url=http://www.computerandvideogames.com/article.php?id=228723 |title=DS Review: ''Legend of Zelda: Spirit Tracks'' Review |publisher=ComputerAndVideoGames.com |date=December 2, 2009 |access-date=October 17, 2010 |archive-date=June 13, 2010 |archive-url=https://web.archive.org/web/20100613044143/http://www.computerandvideogames.com/article.php?id=228723 |url-status=live}}</ref> | EuroG = 9/10<ref>{{cite web |first=Oli |last=Welsh |url=http://www.eurogamer.net/articles/the-legend-of-zelda-spirit-tracks-review?page=3 |title=''The Legend of Zelda: Spirit Tracks DS'' Review - Page 3 |publisher=Eurogamer.net |date=December 8, 2009 |access-date=October 17, 2010 |archive-date=May 16, 2010 |archive-url=https://web.archive.org/web/20100516223931/http://www.eurogamer.net/articles/the-legend-of-zelda-spirit-tracks-review?page=3 |url-status=live}}</ref> | GI = 8/10<ref>{{cite magazine|url= https://www.gameinformer.com/games/the_legend_of_zelda_spirit_tracks/b/nintendo_ds/archive/2009/12/07/spirit-tracks-review.aspx|archive-url= https://web.archive.org/web/20091212221347/http://gameinformer.com/games/the_legend_of_zelda_spirit_tracks/b/nintendo_ds/archive/2009/12/07/spirit-tracks-review.aspx|url-status= live|archive-date= December 12, 2009|title=''Legend of Zelda: Spirit Tracks'' Review|magazine=Game Informer}}</ref> | GameRev = A−<ref>{{cite web|url=http://www.gamerevolution.com/review/ds/zelda-spirit-tracks |title=''The Legend of Zelda: Spirit Tracks'' Review for the DS |publisher=Gamerevolution.com |date=October 11, 2010 |access-date=October 17, 2010}}</ref> | GSpot = 8.5/10<ref name="ramsay">{{cite web |last=Ramsay |first=Randolph |url=http://www.gamespot.com/reviews/the-legend-of-zelda-spirit-tracks-review/1900-6242040/ |title=''The Legend of Zelda: Spirit Tracks'' Review |website=GameSpot |date=December 8, 2009 |access-date=April 1, 2016 |archive-date=April 8, 2016 |archive-url=https://web.archive.org/web/20160408010859/http://www.gamespot.com/reviews/the-legend-of-zelda-spirit-tracks-review/1900-6242040/ |url-status=live}}</ref> | GSpy = 4.5/5<ref>{{cite web |url=http://ds.gamespy.com/nintendo-ds/the-legend-of-zelda-spirit-tracks/1053114p1.html |title=GameSpy: The Consensus: ''The Legend of Zelda: Spirit Tracks'' Review - Page 1 |publisher=GameSpy |access-date=October 17, 2010 |archive-date=December 15, 2009 |archive-url=https://web.archive.org/web/20091215031307/http://ds.gamespy.com/nintendo-ds/the-legend-of-zelda-spirit-tracks/1053114p1.html |url-status=live}}</ref> | GRadar = 4.5/5<ref>{{cite web |url=http://www.gamesradar.com/ds/the-legend-of-zelda-spirit-tracks/review/the-legend-of-zelda-spirit-tracks-super-review/a-20091207123413150033/g-20090325135740875078 |title=''The Legend of Zelda: Spirit Tracks'' Super Review, ''The Legend of Zelda: Spirit Tracks'' Review, DS Reviews |publisher=Games Radar.com |date=December 7, 2009 |access-date=October 17, 2010 |archive-date=June 15, 2011 |archive-url=https://web.archive.org/web/20110615223636/http://www.gamesradar.com/ds/the-legend-of-zelda-spirit-tracks/review/the-legend-of-zelda-spirit-tracks-super-review/a-20091207123413150033/g-20090325135740875078 |url-status=live}}</ref> | GT = 9/10<ref>{{cite web |url=http://www.gametrailers.com/gamereview.php?id=11040 |title=''The Legend of Zelda: Spirit Tracks'': Reviews, Trailers, and Interviews |publisher=Gametrailers.com |access-date=October 17, 2010 |archive-date=September 12, 2010 |archive-url=https://web.archive.org/web/20100912064017/http://www.gametrailers.com/gamereview.php?id=11040 |url-status=live}}</ref> | GB = 4/5<ref>{{cite web|url=https://www.giantbomb.com/reviews/the-legend-of-zelda-spirit-tracks-review/1900-241/|title=''Zelda: Spirit Tracks'' review|date=December 7, 2009|publisher=Giant Bomb|access-date=December 7, 2009|archive-date=March 1, 2015|archive-url=https://web.archive.org/web/20150301152956/http://www.giantbomb.com/reviews/the-legend-of-zelda-spirit-tracks-review/1900-241/|url-status=live}}</ref> | IGN = 9.3/10<ref>{{cite web |first=Mark |last=Bozon |url=https://www.ign.com/articles/2009/12/07/the-legend-of-zelda-spirit-tracks-review |title=''The Legend of Zelda: Spirit Tracks'' Review |publisher=IGN |date=December 7, 2009 |access-date=November 12, 2021 |archive-date=October 22, 2021 |archive-url=https://web.archive.org/web/20211022085238/https://www.ign.com/articles/2009/12/07/the-legend-of-zelda-spirit-tracks-review |url-status=live}}</ref> | NWR = 9/10<ref>{{cite web |url=http://www.nintendoworldreport.com/review/20507 |title=Review - ''The Legend of Zelda: Spirit Tracks'' Review |publisher=Nintendo World Report |access-date=October 17, 2010 |archive-date=August 26, 2010 |archive-url=https://web.archive.org/web/20100826033856/http://www.nintendoworldreport.com/review/20507 |url-status=live}}</ref> | NP = 9.5/10<ref name="NP review">{{cite magazine |last=Slate |first=Chris |date=January 2010 |title=The Legend of Zelda: Spirit Tracks |magazine=Nintendo Power |publisher=Future US |issue=250 |pages=82–85}}</ref> | NLife = 9/10<ref>{{cite web|url=http://www.nintendolife.com/reviews/ds/legend_of_zelda_spirit_tracks|title=''The Legend of Zelda: Spirit Tracks'' for Nintendo DS review|date=December 8, 2009|publisher=Nintendo Life|access-date=December 10, 2009|archive-date=December 10, 2015|archive-url=https://web.archive.org/web/20151210155236/http://www.nintendolife.com/reviews/ds/legend_of_zelda_spirit_tracks|url-status=live}}</ref> | ONM = 91%<ref>{{cite web |url=http://www.officialnintendomagazine.co.uk/article.php?id=13829 |title=Nintendo Review: ''Legend Of Zelda: Spirit Tracks'' |publisher=Official Nintendo Magazine |date=December 9, 2009 |access-date=October 17, 2010 |archive-date=January 7, 2011 |archive-url=https://web.archive.org/web/20110107175715/http://www.officialnintendomagazine.co.uk/article.php?id=13829 |url-status=live}}</ref> | PALGN = 9/10<ref>{{cite web |first=Jeremy |last=Jastrzab0 |url=http://palgn.com.au/nintendo-ds/15883/the-legend-of-zelda-spirit-tracks-review/ |title=''The Legend of Zelda: Spirit Tracks'' Review - Nintendo DS Video Game Review |website=PALGN |date=February 4, 2010 |access-date=October 17, 2010 |archive-date=November 23, 2011 |archive-url=https://web.archive.org/web/20111123181657/http://palgn.com.au/nintendo-ds/15883/the-legend-of-zelda-spirit-tracks-review/ |url-status=dead}}</ref> | VG = 8/10<ref>{{cite web|url=http://www.videogamer.com/ds/the_legend_of_zelda_spirit_tracks/review.html|title=''The Legend of Zelda: Spirit Tracks'' Review for DS|publisher=VideoGamer.com|date=January 16, 2009|access-date=October 17, 2010|archive-date=September 27, 2012|archive-url=https://web.archive.org/web/20120927213954/http://www.videogamer.com/ds/the_legend_of_zelda_spirit_tracks/review.html|url-status=live}}</ref> }}

''The Legend of Zelda: Spirit Tracks'' received generally positive reception, according to review aggregator Metacritic.<ref name="mc"/> ''Nintendo Power'' called it one of the best handheld ''The Legend of Zelda'' titles, commenting that fans of the series would get it either way.<ref name="NP review"/> ''Games Master'' called it "delightful" in spite of how similar it was to ''Phantom Hourglass''. ''IGN''{{'}}s Mark Bozon commented that while it can "drag on from time to time", praising it as superior to ''Phantom Hourglass'' as well as praising it for its bosses, dungeons, and challenge. ''Computer and Video Games''{{'}}s Mike Jackson commented that while it "doesn't rewrite the rules", it was "engrossing". He also called it an exception to the DS' library in 2009, which was otherwise not exciting.<ref>{{cite web |url=http://www.computerandvideogames.com/article.php?id=268888 |title=Nintendo News: Piracy not to blame for DS sales decline |publisher=ComputerAndVideoGames.com |date=October 10, 2010 |access-date=October 17, 2010 |archive-date=October 12, 2010 |archive-url=https://web.archive.org/web/20101012234104/http://www.computerandvideogames.com/article.php?id=268888 |url-status=live}}</ref>

''Official Nintendo Magazine''{{'}}s Fred Dutton agreed with it being familiar, calling it a "wonderful game nonetheless". ''1UP.com''{{'}}s Jeremy Parish commented that it "doesn't simply coast along on its legacy", calling it a "fine game in its own right". ''GameRevolution''{{'}}s Blake Morse called it a "fun take on ''Zelda'' games", as well as praising how Princess Zelda accompanies Link. However, he criticized the stylus control issues and when the train rides take too long. ''Eurogamer''{{'}}s Oli Welsh called it a "tighter and more rounded game" than both ''Phantom Hourglass'' and even "most modern games for grown-up consoles". He also commented that the environments are "sometimes shockingly basic", while the characters were "so detailed, so expressive, so exquisitely animated". ''GamesRadar''{{'}}s Dave Meikleham called it "one of the best ''Zelda'' games yet", calling its control scheme intuitive. He adds that the best use of the DS' controls were its items, specifically citing the Spirit Pipes which make use of the DS's microphone. Fellow ''GamesRadar'' writer Brett Elston praised the overworld theme, commenting that it put him in an "adventurous mindset", as well as calling it similar to the overworld themes of ''Phantom Hourglass'' and ''The Wind Waker''.<ref>{{cite web |url=http://www.gamesradar.com/f/game-music-of-the-day-legend-of-zelda-spirit-tracks/a-20100712135912661008 |title=Game music of the day: ''Legend of Zelda: Spirit Tracks'' |publisher=GamesRadar |date=May 20, 2010 |access-date=October 17, 2010 |archive-date=June 15, 2011 |archive-url=https://web.archive.org/web/20110615224059/http://www.gamesradar.com/f/game-music-of-the-day-legend-of-zelda-spirit-tracks/a-20100712135912661008 |url-status=live}}</ref>

''Nintendo World Report''{{'}}s Neal Ronaghan praised the addition of the train and the quality of the dungeon designs, though criticizing the lessened exploration and control issues, but he specifically praised the Phantom controls. ''PALGN''{{'}}s Jeremy Jastrzab commented that while it does not stray from its predecessor much, it features "genuine improvements" over it, citing specifically the flute as a major addition to the gameplay. Despite praising some aspects, he commented that it was not right for a portable game. ''GameTrailers'' commented that it "addressed the shortcomings" of ''Phantom Hourglass'', calling it "one of the better outings in the series". ''GameSpy''{{'}}s Brian Altano praised the game's dungeons and bosses as "some of the most imaginative" in the series. He also called it "one of the series' shining moments", but he criticized the train travel, saying that it makes backtracking tedious. ''GameSpot''{{'}}s Randolph Ramsay called the dungeons "exciting and well-designed", while also praising its side-quests, boss fights, multi-player, and Phantom gameplay, which he says "adds new depth to the series".<ref name="ramsay" /> ''Video Gamer''{{'}}s Wesley Yin-Poole praised the controls for Link and Zelda, as well as the visual quality of the characters, but criticized the train mechanic and its "tired features", commenting that the series needs changes to structure and gameplay rather than visuals.

''Game Informer''{{'}}s Andrew Reiner commented that he has not seen a game that "fluctuates between highs and lows as frequently" as ''Spirit Tracks''. He called it his least favourite title in the series, praising its controls, while also praising the inclusion of Zelda's effect on the gameplay. However, he criticized Zelda's character, describing her as teenage-angsty Hannah Montana than the calm-yet-troubled princess in previous series iterations. He added that this makes the adventure "taken off course". In a second opinion, fellow ''Game Informer'' staff member Phil Kollar similarly called the game mixed, comparing its reception to the NES video game ''Zelda II: The Adventure of Link''. He adds that while glad that Nintendo did something different, it hurt the game more than it helped.<ref>{{cite web |last=Kollar |first=Phil |url=https://gameinformer.com/games/the_legend_of_zelda_spirit_tracks/b/nintendo_ds/archive/2009/12/07/spirit-tracks-review.aspx |title=Derailing The Classic Formula - ''The Legend of Zelda: Spirit Tracks'' - Nintendo DS |publisher=Game Informer |date=December 7, 2009 |access-date=October 17, 2010 |archive-date=January 13, 2010 |archive-url=https://web.archive.org/web/20100113114903/http://gameinformer.com/games/the_legend_of_zelda_spirit_tracks/b/nintendo_ds/archive/2009/12/07/spirit-tracks-review.aspx |url-status=live}}</ref> ''RPG Fan''{{'}}s Kyle E. Miller commented that he went into ''Spirit Tracks'' with "low expectations", expecting a similar reaction to ''Phantom Hourglass'', which he described as "far from amazing". On the other hand, he still found the title disappointing due to the train mechanic, which he states was a "foolish" idea by the developers to build a game around. He adds that while the dungeons and puzzles are good, it all feels "a little tired, brief, and empty", calling it "most likely the series' worst entry".<ref>{{cite web |url=http://www.rpgfan.com/reviews/zelda-spirittracks/index.html |title=RPGFan Reviews - ''The Legend of Zelda: Spirit Tracks'' |publisher=Rpgfan.com |access-date=October 17, 2010 |archive-date=February 6, 2010 |archive-url=https://web.archive.org/web/20100206053116/http://www.rpgfan.com/reviews/zelda-spirittracks/index.html |url-status=live}}</ref> ''Giant Bomb''{{'}}s Jeff Gerstmann also found it disappointing in some ways, though he added that the flaws were offset by "terrific puzzle design and a great, fun story that feels noticeably different from the standard "save the princess" saga that series fans are used to seeing".<ref>{{cite web |url=http://www.giantbomb.com/the-legend-of-zelda-spirit-tracks/61-25657/reviews/ |title=''The Legend of Zelda: Spirit Tracks'' Review |publisher=Giant Bomb |date=December 7, 2009 |access-date=October 17, 2010 |archive-date=July 10, 2010 |archive-url=https://web.archive.org/web/20100710060805/http://www.giantbomb.com/the-legend-of-zelda-spirit-tracks/61-25657/reviews/ |url-status=live}}</ref>

''GamePro''{{'}}s Aaron Koehn praised it for its use of the DS's capabilities, calling the game's offerings a "deep experience", but criticized it for taking too long to get going in the beginning and for doing little to differentiate itself from ''Phantom Hourglass''.<ref>{{cite magazine|last=Koehn |first=Aaron |url=http://www.gamepro.com/article/reviews/213167/the-legend-of-zelda-spirit-tracks/ |title=''The Legend of Zelda: Spirit Tracks'' Review from |magazine=GamePro |publisher=GamePro |access-date=October 17, 2010|archive-url=https://web.archive.org/web/20100819053834/http://www.gamepro.com/article/reviews/213167/the-legend-of-zelda-spirit-tracks/|archive-date=August 19, 2010}}</ref> ''RPGamer''{{'}}s Adriaan den Ouden praised the gameplay, commenting that it was "refined" from ''Phantom Hourglass''; on negative side, he criticized its travel as "slow and tedious", also calling the side-quests "weak delivery subquests".<ref>{{cite web |url=http://www.rpgamer.com/games/zelda/zeldast/reviews/zeldaststrev1.html |title=> Staff Review > ''The Legend of Zelda: Spirit Tracks'' |publisher=RPGamer |access-date=October 17, 2010 |archive-date=March 28, 2010 |archive-url=https://web.archive.org/web/20100328053330/http://www.rpgamer.com/games/zelda/zeldast/reviews/zeldaststrev1.html |url-status=live}}</ref> ''Ars Technica''{{'}}s Ben Kuchera praised the train travel, calling it a "solid length" game and praising it for its touch screen usage. He did however criticize it for its slow beginning and lack of innovation.<ref>{{cite web |last=Kuchera |first=Ben |url=https://arstechnica.com/gaming/news/2009/12/ghost-in-the-machine-ars-reviews-zelda-spirit-tracks-1.ars |title=Ghost in the machine: Ars reviews ''Zelda: Spirit Tracks'' |publisher=Arstechnica.com |date=December 8, 2009 |access-date=October 17, 2010 |archive-date=August 28, 2010 |archive-url=https://web.archive.org/web/20100828191220/http://arstechnica.com/gaming/news/2009/12/ghost-in-the-machine-ars-reviews-zelda-spirit-tracks-1.ars |url-status=live}}</ref> Stephen Totilo praised the characters and towns, commenting that the characters have "good senses of humor". He also praised the train travel, commenting that while it feels long to use the train sometimes, it can be fun if players multi-task. He called it one of the five best-looking games for the DS, but criticized some aspects of it, specifically its flute item, which he says can be unusable if players are playing on a train for instance.<ref>{{cite web |url=https://kotaku.com/the-legend-of-zelda-spirit-tracks-review-nice-one-5420647 |title=''The Legend of Zelda: Spirit Tracks'' Review: Nice One |publisher=Kotaku.com |date=December 7, 2009 |access-date=October 17, 2010 |archive-date=May 27, 2010 |archive-url=https://web.archive.org/web/20100527090021/http://kotaku.com/5420647/the-legend-of-zelda-spirit-tracks-review-nice-one |url-status=live}}</ref> ''IGN UK''{{'}}s Matt Wales called it a "stunningly presented package", praising the graphics as "packed with personality". He called its soundtrack one of the "franchise's best audio offerings in ages".<ref>{{cite web |first=Matt |last=Wales |url=https://www.ign.com/articles/2009/12/11/the-legend-of-zelda-spirit-tracks-uk-review |title=''The Legend of Zelda: Spirit Tracks'' UK Review |date=December 11, 2009 |publisher=IGN |access-date=November 12, 2021 |archive-date=November 12, 2021 |archive-url=https://web.archive.org/web/20211112222643/https://www.ign.com/articles/2009/12/11/the-legend-of-zelda-spirit-tracks-uk-review |url-status=live}}</ref> ''The Daily Telegraph''{{'}}s Nick Cowen called it both one of the best DS games of 2009 and the best video game for all ages of 2009, calling it "challenging and fun" and "chock-full of side-quests".<ref>{{cite news |last=Cowen |first=Nick |url=https://www.telegraph.co.uk/technology/video-games/6671060/Top-10-video-games-for-all-ages.html |title=Top 10 video games for all ages |publisher=Telegraph |date=December 1, 2009 |access-date=October 17, 2010 |archive-date=November 14, 2010 |archive-url=https://web.archive.org/web/20101114191923/http://www.telegraph.co.uk/technology/video-games/6671060/Top-10-video-games-for-all-ages.html |url-status=live}}</ref> ''The Daily Telegraph'' also included it as the ninth best Christmas gift for teenagers,<ref>{{cite news |url=https://www.telegraph.co.uk/topics/christmas/christmas-gift-ideas/6826346/Christmas-2009-the-ultimate-gift-guide-for-teenagers.html |title=Christmas 2009: the ultimate gift guide for teenagers |publisher=Telegraph |date=December 16, 2009 |access-date=October 17, 2010 |archive-date=October 25, 2010 |archive-url=https://web.archive.org/web/20101025181514/http://www.telegraph.co.uk/topics/christmas/christmas-gift-ideas/6826346/Christmas-2009-the-ultimate-gift-guide-for-teenagers.html |url-status=live}}</ref> while Cowen and fellow writer Tom Hoggins included it as their honourable mentions in their top 10 list of video games for 2009.<ref>{{cite news |last=Cowen |first=Nick |url=https://www.telegraph.co.uk/technology/video-games/6788511/Top-10-video-games-of-2009.html |title=Top 10 video games of 2009 |publisher=Telegraph |date=December 14, 2009 |access-date=November 12, 2021 |archive-date=December 28, 2013 |archive-url=https://web.archive.org/web/20131228111137/http://www.telegraph.co.uk/technology/video-games/6788511/Top-10-video-games-of-2009.html |url-status=live}}</ref>

''The Guardian''{{'}}s Adam Boult commented that while it was not a "huge leap" from ''Phantom Hourglass'', it is "brimming with innovation", strongly recommending it. While he admits that train travel seems restrictive compared to ''Phantom Hourglass'', these restrictions are eventually "put to good use", making traveling an "engaging challenge".<ref>{{cite news |first=Adam |last=Boult |url=https://www.theguardian.com/technology/gamesblog/2009/dec/08/legend-zelda-spirit-tracks-review |title=''Legend of Zelda: Spirit Tracks'' for Nintendo DS {{pipe}} Game review {{pipe}} Technology |work=The Guardian |date=December 8, 2009 |access-date=October 17, 2010 |archive-date=March 2, 2017 |archive-url=https://web.archive.org/web/20170302003100/https://www.theguardian.com/technology/gamesblog/2009/dec/08/legend-zelda-spirit-tracks-review |url-status=live}}</ref> Fellow ''The Guardian'' writer Greg Howson found ''Spirit Tracks'' to be enjoyable, though criticizing the execution of the Spirit Flute.<ref>{{cite news |last=Howson |first=Greg |url=https://www.theguardian.com/technology/gamesblog/2010/jan/06/nintendo-games |title=New ''Zelda'' Wii game in 2010 - plus other Nintendo updates {{pipe}} Technology {{pipe}} guardian.co.uk |publisher=Guardian |date=January 6, 2010 |access-date=October 17, 2010 |archive-date=March 9, 2016 |archive-url=https://web.archive.org/web/20160309052924/http://www.theguardian.com/technology/gamesblog/2010/jan/06/nintendo-games |url-status=live}}</ref> He listed it as his second favourite DS game.<ref>{{cite news |last=Howson |first=Greg |url=https://www.theguardian.com/technology/gamesblog/2009/dec/11/nintendo-games |title=Why has the Nintendo DS become the biggest selling console in UK history? {{pipe}} Technology {{pipe}} guardian.co.uk |publisher=Guardian |date=December 11, 2009 |access-date=October 17, 2010 |archive-date=March 14, 2016 |archive-url=https://web.archive.org/web/20160314152456/http://www.theguardian.com/technology/gamesblog/2009/dec/11/nintendo-games |url-status=live}}</ref>

''USA Today''{{'}}s Jinny Gudmundsen called it an excellent game for kids who enjoy the intellectual challenge of puzzles inside a captivating fantasy story filled with interesting characters. She also commented that kids are able to control both a hero and a heroine.<ref>{{cite news |url=https://www.usatoday.com/tech/columnist/jinnygudmundsen/2009-12-17-zelda-spirit-tracks_N.htm |title='Zelda' combines epic story with great puzzles |publisher=Usatoday.Com |date=December 17, 2009 |access-date=October 17, 2010 |archive-date=October 7, 2010 |archive-url=https://web.archive.org/web/20101007182003/http://www.usatoday.com/tech/columnist/jinnygudmundsen/2009-12-17-zelda-spirit-tracks_N.htm |url-status=live}}</ref> ''The Independent''{{'}}s Rebecca Armstrong called it "endlessly inventive" with "new features galore", citing its usage of the microphone for items. She also called it "pacy, absorbing and very, very playable".<ref>{{cite news|url=https://www.independent.co.uk/life-style/gadgets-and-tech/gaming/games-review-legend-of-zelda--spirit-tracks-1838614.html |archive-url=https://ghostarchive.org/archive/20220618/https://www.independent.co.uk/life-style/gadgets-and-tech/gaming/games-review-legend-of-zelda--spirit-tracks-1838614.html |archive-date=June 18, 2022 |url-access=subscription |url-status=live |title=Games Review: ''Legend of Zelda - Spirit Tracks'' - Gaming, Gadgets & Tech |work=The Independent |date=December 11, 2009 |access-date=October 17, 2010 |first=Rebecca |last=Armstrong}}</ref>

===Awards and nominations=== ''Spirit Tracks'' was nominated for best handheld game at the Game Developers Choice Awards.<ref>{{cite web |last=Ogden |first=Gavin |url=http://www.next-gen.biz/news/game-developers-choice-awards-announced |title=Game Developers Choice Awards Announced {{pipe}} Edge Magazine |publisher=Next-gen.biz |date=January 19, 2010 |access-date=October 17, 2010 |archive-date=February 22, 2010 |archive-url=https://web.archive.org/web/20100222104344/http://www.next-gen.biz/news/game-developers-choice-awards-announced |url-status=live}}</ref> It was nominated for the BAFTA GAME Award of 2009 through a reader's choice nomination.<ref>{{cite web |last=Ivan |first=Tom |url=http://www.next-gen.biz/news/uncharted-2-leads-bafta-nominations |title=Uncharted 2 Leads BAFTA Nominations {{pipe}} Edge Magazine |publisher=Next-gen.biz |date=February 16, 2010 |access-date=October 17, 2010 |archive-date=February 18, 2010 |archive-url=https://web.archive.org/web/20100218023948/http://www.next-gen.biz/news/uncharted-2-leads-bafta-nominations |url-status=live}}</ref> ''Nintendo Life'' named it runner-up for best Nintendo DS game of 2009, and its readers chose it as their runner-up for best game of the year.<ref>{{cite web |url=http://www.nintendolife.com/news/2010/01/nintendo_life_game_of_the_year_results |title=Game of the Year Results |date=January 6, 2010 |access-date=December 15, 2011 |archive-date=September 30, 2011 |archive-url=https://web.archive.org/web/20110930024446/http://www.nintendolife.com/news/2010/01/nintendo_life_game_of_the_year_results |url-status=live}}</ref> It was nominated for several DS-related awards, including best action game, visual excellence, sound excellence, best story, best multiplayer game, and game of the year.<ref>{{cite web|url=http://ds.ign.com/articles/105/1054707p1.html |archive-url=https://web.archive.org/web/20091219223312/http://ds.ign.com/articles/105/1054707p1.html |url-status=dead |archive-date=December 19, 2009 |title=Best of 2009: DS Readers' Choice Polls |publisher=IGN |date=December 14, 2009 |access-date=October 17, 2010}}</ref> It was the readers' choice in every category except for best multiplayer game. ''IGN'', however, named it only one of the runners-up in all of these categories.<ref>{{cite web|url=http://bestof.ign.com/2009/ds/best-action-game.html |archive-url=https://web.archive.org/web/20091221073019/http://bestof.ign.com/2009/ds/best-action-game.html |url-status=dead |archive-date=December 21, 2009 |title=DS Best Action Game 2009 - ''Grand Theft Auto: Chinatown Wars'' |publisher=IGN |access-date=October 17, 2010}}</ref><ref>{{cite web|url=http://bestof.ign.com/2009/ds/award-for-visual-excellence.html |archive-url=https://web.archive.org/web/20091217140500/http://bestof.ign.com/2009/ds/award-for-visual-excellence.html |url-status=dead |archive-date=December 17, 2009 |title=DS Award for Visual Excellence 2009 - Moon |publisher=IGN |access-date=October 17, 2010}}</ref><ref>{{cite web|url=http://bestof.ign.com/2009/ds/award-for-excellence-in-sound.html |archive-url=https://web.archive.org/web/20091218171532/http://bestof.ign.com/2009/ds/award-for-excellence-in-sound.html |url-status=dead |archive-date=December 18, 2009 |title=DS Award for Excellence in Sound 2009 - LEGO Rock Band |publisher=IGN |access-date=October 17, 2010}}</ref><ref>{{cite web|url=http://bestof.ign.com/2009/ds/best-story.html |archive-url=https://web.archive.org/web/20091221210602/http://bestof.ign.com/2009/ds/best-story.html |url-status=dead |archive-date=December 21, 2009 |title=DS Best Story 2009 - ''Mario & Luigi: Bowser's Inside Story'' |publisher=IGN |access-date=October 17, 2010}}</ref><ref>{{cite web|url=http://bestof.ign.com/2009/ds/best-multiplayer-game.html |archive-url=https://web.archive.org/web/20091218173204/http://bestof.ign.com/2009/ds/best-multiplayer-game.html |url-status=dead |archive-date=December 18, 2009 |title=DS Best Multiplayer Game 2009 - Mixed Messages |publisher=IGN |access-date=October 17, 2010}}</ref><ref>{{cite web|url=http://bestof.ign.com/2009/ds/ds-game-of-the-year.html |archive-url=https://web.archive.org/web/20091221210612/http://bestof.ign.com/2009/ds/ds-game-of-the-year.html |url-status=dead |archive-date=December 21, 2009 |title=DS DS Game of the Year 2009 - ''Grand Theft Auto: Chinatown Wars'' |publisher=IGN|access-date=October 17, 2010}}</ref> During the 13th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated ''Spirit Tracks'' for "Portable Game of the Year".<ref>{{cite web |url=https://www.interactive.org/awards/award_category_details.asp?idAward=2010&idGameAwardType=139 |title=2010 Awards Category Details Portable Game of the Year |publisher=Academy of Interactive Arts & Sciences |access-date=18 November 2023}}</ref>

===Sales=== ''Spirit Tracks'' ranked second in its debut week in Japan, selling 291,496 copies.<ref>{{cite web |last=Ivan |first=Tom |url=http://www.next-gen.biz/news/japan-wii-mario-top-christmas-chart |archive-url=https://archive.today/20120904152426/http://www.next-gen.biz/news/japan-wii-mario-top-christmas-chart |url-status=dead |archive-date=September 4, 2012 |title=Japan: Wii, Mario Top Christmas Chart {{pipe}} Edge Magazine |publisher=Next-gen.biz |date=January 4, 2010 |access-date=October 17, 2010 }}</ref> The next week, it fell to third place, selling approximately 126,000 copies.<ref>{{cite web |last=Ivan |first=Tom |url=http://www.next-gen.biz/news/mario-bros-wii-holds-top-spot-japan |title=Mario Bros. Wii Holds Top Spot In Japan {{pipe}} Edge Magazine |publisher=Next-gen.biz |date=January 7, 2010 |access-date=October 17, 2010 |archive-date=March 23, 2023 |archive-url=https://web.archive.org/web/20230323130853/http://www.next-gen.biz/news/mario-bros-wii-holds-top-spot-japan |url-status=live}}</ref> It fell to fifth place the following week, selling approximately 49,000 copies,<ref>{{cite web |last=Gantayat |first=Anoop |url=https://www.ign.com/articles/2010/01/15/kingdom-hearts-psp-top-japan |title=Kingdom Hearts, PSP Top Japan |publisher=IGN |date=January 15, 2010 |access-date=November 12, 2021 |archive-date=November 12, 2021 |archive-url=https://web.archive.org/web/20211112222646/https://www.ign.com/articles/2010/01/15/kingdom-hearts-psp-top-japan |url-status=live}}</ref> and falling to eighth place next week, selling approximately 22,000.<ref>{{cite web |last=Ivan |first=Tom |url=http://www.next-gen.biz/news/japan-psp-kingdom-hearts-lead-weekly-sales |archive-url=https://archive.today/20120906041305/http://www.next-gen.biz/news/japan-psp-kingdom-hearts-lead-weekly-sales |url-status=dead |archive-date=September 6, 2012 |title=Japan: PSP, Kingdom Hearts Lead Weekly Sales {{pipe}} Edge Magazine |publisher=Next-gen.biz |date=January 25, 2010 |access-date=October 17, 2010 }}</ref> For the first half of 2010, ''Spirit Tracks'' ranked as the 14th best-selling game in Japan, selling 376,054 copies with total sales at the time at 696,995.<ref>{{cite web |last=Ivan |first=Tom |url=http://www.next-gen.biz/news/japan%C3%ADs-top-20-games-2010 |archive-url=https://archive.today/20120905212333/http://www.next-gen.biz/news/japan%C3%ADs-top-20-games-2010 |url-status=dead |archive-date=September 5, 2012 |title=Japan's Top 20 Games Of 2010 {{pipe}} Edge Magazine |publisher=Next-gen.biz |date=July 14, 2010 |access-date=October 17, 2010 }}</ref>

''Forbes''{{'}} Brian Caulfield anticipated that ''Spirit Tracks'' would strengthen DSi sales for December.<ref>{{cite news |url=https://www.forbes.com/2009/03/25/nintendo-game-consoles-technology-enterprise-tech-nintendo.html |title='Zelda', DSi To Take On iPhone |work=Forbes.com |date=March 25, 2009 |access-date=October 17, 2010 |first=Brian |last=Caulfield |archive-date=June 11, 2009 |archive-url=https://web.archive.org/web/20090611130755/http://www.forbes.com/2009/03/25/nintendo-game-consoles-technology-enterprise-tech-nintendo.html |url-status=live}}</ref> ''IGN'' predicted that DSi sales would remain steady, due to ''Spirit Tracks'' in part.<ref>{{cite web |last=Casamassina |first=Matt |url=https://www.ign.com/articles/2009/11/30/thanksgiving-week-1-million-dss-sold |title=Thanksgiving Week: 1 Million DSs Sold |publisher=IGN |date=November 30, 2009 |access-date=November 12, 2021 |archive-date=November 12, 2021 |archive-url=https://web.archive.org/web/20211112222638/https://www.ign.com/articles/2009/11/30/thanksgiving-week-1-million-dss-sold |url-status=live}}</ref> Nintendo listed ''Spirit Tracks'' as a title that will have appeal to a wider age group in its financial report.<ref>{{cite web |url=http://hcc.techradar.com/playback/game_news/nintendo+announces+record+fiscal+year+07+05+09 |title=Nintendo announces record fiscal year {{pipe}} Home Cinema Choice |publisher=Hcc.techradar.com |access-date=October 17, 2010 |archive-date=July 21, 2011 |archive-url=https://web.archive.org/web/20110721060946/http://hcc.techradar.com/playback/game_news/nintendo+announces+record+fiscal+year+07+05+09 |url-status=live}}</ref> Former Nintendo of America Executive Vice President of Sales and Marketing Cammie Dunaway used ''Spirit Tracks'' as a show of its holiday contenders in 2009.<ref>{{cite web |last=Whitney |first=Lance |title=Nintendo's Dunaway: What, Wii worry? |url=https://www.cnet.com/tech/gaming/nintendos-dunaway-what-wii-worry/ |publisher=CNET |access-date=November 12, 2021 |archive-date=November 12, 2021 |archive-url=https://web.archive.org/web/20211112224141/https://www.cnet.com/tech/gaming/nintendos-dunaway-what-wii-worry/ |url-status=live}}</ref> ''Spirit Tracks'' was anticipated to be the best-selling video game of December 2009 in North America by video game sales analyst Michael Pachter.<ref>{{cite web |last=Ivan |first=Tom |url=http://www.next-gen.biz/news/analysts-us-software-sales-down-december-hardware |archive-url=https://archive.today/20120906234700/http://www.next-gen.biz/news/analysts-us-software-sales-down-december-hardware |url-status=dead |archive-date=September 6, 2012 |title=Analysts: US Software Sales Down In December, Hardware Up {{pipe}} Edge Magazine |publisher=Next-gen.biz |date=January 12, 2010 |access-date=October 17, 2010 }}</ref> ''GamePro'' predicted that ''Spirit Tracks'' would be the fourth best-selling game of December, expecting sales in excess of 725,000 copies.<ref>{{cite web |url=http://www.networkworld.com/news/2010/011310-gamepros-2009-december-npd.html |title=GamePro's 2009 December NPD Predictions |publisher=Networkworld.com |date=January 13, 2010 |access-date=October 17, 2010 |archive-date=June 13, 2011 |archive-url=https://web.archive.org/web/20110613142717/http://www.networkworld.com/news/2010/011310-gamepros-2009-december-npd.html |url-status=live}}</ref> For its debut week, it ranked number one for Nintendo DS games.<ref>{{cite web |url=http://www.gamasutra.com/view/news/26473/Saling_The_World_Spirit_Tracks_Leads_DS_Sales_in_Debut_Week.php |title=Saling The World: ''Spirit Tracks'' Leads DS Sales in Debut Week |publisher=Informa |website=Game Developer |access-date=February 25, 2022 |archive-date=January 8, 2022 |archive-url=https://web.archive.org/web/20220108220043/https://www.gamasutra.com/view/news/26473/Saling_The_World_Spirit_Tracks_Leads_DS_Sales_in_Debut_Week.php |url-status=dead}}</ref> It retained its position in the following week.<ref name="gamasutra">{{cite web |url=http://www.gamasutra.com/view/news/26564/Saling_The_World_Final_Fantasy_XIII_Heads_Japans_Multiplatform_Charts.php |title=Saling The World: Final Fantasy XIII Heads Japan's Multiplatform Charts |publisher=Informa |website=Game Developer |access-date=February 25, 2022 |archive-date=January 8, 2022 |archive-url=https://web.archive.org/web/20220108220045/https://www.gamasutra.com/view/news/26564/Saling_The_World_Final_Fantasy_XIII_Heads_Japans_Multiplatform_Charts.php |url-status=dead}}</ref> ''Spirit Tracks'' debuted at 12th place in the United Kingdom's video game sales chart.<ref>{{cite web |last=Wiltshire |first=Alex |url=http://www.next-gen.biz/news/modern-warfare-2-still-uks-top-seller |title=Modern Warfare 2 Still UK's Top Seller |publisher=Edge Magazine |date=December 14, 2009 |access-date=October 17, 2010 |archive-date=January 5, 2010 |archive-url=https://web.archive.org/web/20100105204233/http://www.next-gen.biz/news/modern-warfare-2-still-uks-top-seller |url-status=live}}</ref> It was the fourth best-selling DS game in the UK.<ref name="gamasutra"/> As of March 2010, ''Spirit Tracks'' has sold over 2.61 million copies.<ref>{{cite web |last=Ivan |first=Tom |url=http://www.next-gen.biz/news/ds-sales-surpass-game-boy%C3%ADs |archive-url=https://archive.today/20120909225539/http://www.next-gen.biz/news/ds-sales-surpass-game-boy%C3%ADs |url-status=dead |archive-date=September 9, 2012 |title=DS Sales Surpass Game Boy's |publisher=Edge Magazine |date=May 6, 2010 |access-date=October 17, 2010 }}</ref>

==Notes== {{notelist}}

==References== {{Reflist|30em}}

{{The Legend of Zelda}} {{Portal bar|Video games|2000s|Japan}} {{Authority control}} {{DEFAULTSORT:Legend of Zelda: Spirit Tracks, The}} Category:2009 video games Category:Action-adventure games Category:Video games about curses Category:Video games about demons Category:Nintendo DS games Category:Video games about spirit possession Category:Steampunk video games Spirit Tracks Category:Video games developed in Japan Category:Video games featuring female protagonists Category:Video games featuring non-playable protagonists Category:Video games set on trains Category:Video games with cel-shaded animation Category:Virtual Console games Category:Virtual Console games for Wii U Category:Microphone-controlled video games Category:Multiplayer and single-player video games Category:Video games scored by Toru Minegishi Category:Video games scored by Koji Kondo