{{Short description|2D animation program}} {{about|the Apple II program|the video game|Fantavision (video game){{!}}''Fantavision'' (video game)}}

{{Infobox software | name = Fantavision | screenshot = Fantavision - Broderbund newsletter screenshot.jpg | caption = Screenshot from the 1985 Broderbund Newsletter | author = Scott Anderson | developer = | released = {{Start date and age|1985}} | latest release version = MS-DOS (1988) | operating system = | platform = Apple II, Apple IIGS, Amiga, MS-DOS | website = }}

'''Fantavision''' is an animation program by Scott Anderson for the Apple II and published by Broderbund in 1985.<ref name="manual">{{cite web |date=1985 |title=Fantavision Apple II manual |url=https://archive.org/details/FantavisionUsersManualForAppleII8Bit |website=archive.org |publisher=Broderbund}}</ref><ref>{{Cite web |last=Michael |first=Andrew |date=April 1986 |title=Apple II - Fantavision Reeview Article Reprint |url=http://apple2.callapple.org/magazines/aar/fanvision.html |access-date=2023-05-18 |website=apple2.callapple.org}}</ref><ref name=":0">{{Cite web |title=Animation-(Timeline) |url=https://wiki.inkscape.org/wiki/index.php/Animation-(Timeline)#Fantavision_example |access-date=2023-05-18 |website=Inkscape Wiki}}</ref> Versions were released for the Apple IIGS (1987), Amiga (1988), and MS-DOS (1988).<ref>{{Cite web |title=FANT IFF Movie Format |url=https://wiki.amigaos.net/wiki/FANT_IFF_Movie_Format |access-date=2023-05-18 |website=AmigaOS Documentation Wiki}}</ref><ref name="cgw198602">{{Cite magazine |date=January 1986 |title=It's Alive! (advertisement) |pages=29 |magazine=Computer Gaming World}}</ref><ref name="anzovin198902">{{cite news | url=https://archive.org/stream/1989-02-compute-magazine/Compute_Issue_105_1989_Feb#page/n73/mode/2up | title=Fantavision | work=Compute! | date=February 1989 | access-date=10 November 2013 | author=Anzovin, Steve | pages=64}}</ref>

Fantavision allows the creation of vector graphics animations using the mouse and keyboard. The user creates frames, and the software generates the frames between them.<ref name=":0" /> Because this is done in real-time, it allows for creative exploration and quick changes. The program uses a graphical user interface in the style of the Macintosh with pull-down menus and black text on a white background.

Advertisements claimed Fantavision a revolutionary breakthrough that brings the animation features of "tweening" and "transforming" to home computers.<ref name="cgw198602"/>

==Reception== ''Compute!'' in 1989 called Fantavision the best animation program for the IBM PC, although it noted the inability to draw curves.<ref name=anzovin198902/>

==Reviews== *''Games'' #70<ref>{{cite web | url=https://archive.org/details/games701985december/page/n55/mode/2up | title=GAMES Magazine #70 | date=December 1985 }}</ref>

==References== {{Reflist}}

{{Animation editors}}

Category:1985 software Category:Animation software Category:Apple II software Category:Amiga software Category:Computer graphics

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