| Screenshot | BorderlandsHUD.png |
|---|---|
| Screenshot size | 250px |
| Latest release version | 4.6.34 |
| Genre | Game middleware Game development tool |
| License | Proprietary |
| Website | www.autodesk.com/products/scaleform/overview |
| Platform | Microsoft Windows, OS X, Linux, as well as Xbox 360, Xbox One, PlayStation 2, PlayStation Portable, PlayStation 3,[1] PlayStation 4, PS Vita,[2] 3DS,[2] Wii,[2] Wii U,[3] Windows Phone,[4] iOS,[2] and Android[2] |
| Programming language | C++. C++ API provided,[2] C# API available in Unity Plugin;[5] ActionScript virtual machine included |
| Author | Scaleform Corporation |
| Developer | Autodesk |
Scaleform GFx is a discontinued game development middleware package, a vector graphics rendering engine used to display Adobe Flash-based user interfaces and HUDs for video games.[6] In March 2011, Autodesk acquired Scaleform Corporation[7] and Scaleform GFx became part of the Autodesk Gameware line of middleware. On July 12, 2017, Autodesk discontinued Scaleform GFx, and it is no longer available for purchase.[8]
Authors created user interfaces using Adobe Flash authoring tools, such as Adobe Animate (formerly Adobe Flash Professional); the resulting SWF files were used directly by the GFx libraries, providing similar functionality to the Adobe Flash Player but optimized for use within game engines.
Scaleform GFx supported all major platforms, including game consoles, mobile and PC operating systems.[2] Scaleform provides APIs for direct communication between Flash content and the game engine, and pre-built integrations for popular engines such as Unity, Unreal Engine, and CryENGINE.[9][10][11][12][13][14] Scaleform GFx could also be licensed for use as a standalone Flash runtime system on mobile platforms,[15] competing with Adobe AIR.
Features
Scaleform GFx contains several core systems, including:
- a GPU-accelerated rendering engine for display objects, featuring a vector-to-triangle tessellation engine with an edge anti-aliasing algorithm that uses subpixel triangles to smooth the edges
- mesh rendering backends for DirectX and OpenGL APIs
- a mesh cache to manage tessellated triangle data
- a vector-graphic based font system that uses a single texture to dynamically cache glyphs on demand
- support for all major Flash display classes including Sprite, MovieClip, TextField and Filters (Glow, Bevel, DropShadow, etc.)
- optimized ActionScript 3[16] and ActionScript 2 virtual machines with garbage collector, as well as GFx-specific ActionScript extensions[17]
- audio support via a licensee-implementable C++ interface, with a default implementation supporting FMOD[18]
Additional components
In addition to the engine, documentation, and samples, the Scaleform GFx SDK includes several additional components:
Separately-licensed add-ons
Scaleform also provided two optional add-ons for GFx:
Technology partners
Game engines
- Source Engine (Scaleform was used as the former UI backend for Counter-Strike: Global Offensive, prior to the game switching to Valve's in-house Panorama UI.[19])
- Unreal Engine 3[20] and UDK[21]
- Crytek CryEngine 2[22] and CryEngine 3
- Emergent Gamebryo[23] and LightSpeed[24]
- Sony PhyreEngine
- Forgelight Engine
- Infernal Engine
- BigWorld
- HeroEngine
- Trinigy Vision Engine
- Instinct Technology
- LithTech
- RAGE (used in the game Grand Theft Auto V for user interface elements including the map)
- RedEngine
Other middleware
See also
References
- ^ Brandon Boyer (2007-04-19). "Scaleform GFx Comes to PSP, PS3". Gamasutra. Archived from the original on June 12, 2007. Retrieved 2008-07-21.
- ^ "Scaleform - Usage - Platforms". Autodesk. Retrieved 2014-09-07.
- ^ "Autodesk Enters License Agreement with Nintendo - News". Nintendo World Report. Retrieved 16 January 2024.
- ^ "A wealth of tools support for Windows Phone 8". MCV. 31 October 2012.
- ^ Frequently Asked Questionsgameware.autodesk.com Archived January 17, 2015 at the Wayback Machine
- ^ "Games Central: "Masthead Licenses Scaleform for Earthrise"". Archived from the original on 2011-07-11.
- ^ "Autodesk & Scaleform". Autodesk. Retrieved March 1, 2011.
- ^ "Autodesk Scaleform GFx Middleware Overview". Retrieved 16 January 2024.
- ^ Unreal Development Kit Game Design Cookbook, Packt Publishing Ltd, 22-Feb-2012
- ^ UDK Game Development, Cengage Learning, 2012
- ^ Beginning iOS 3D Unreal Games Development, Apress, 04-Apr-2012
- ^ CryENGINE Game Programming with C++, C#, and Lua, Packt Publishing Ltd, 22-Nov-2013
- ^ Game Coding Complete,
- ^ Cryengine 3 Game Development: Beginner's Guide, Packt Publishing Ltd, 21-Sep-2012
- ^ "How to quickly convert flash games into mobile apps"
- ^ Kris Graft. "Scaleform GFx 4 Supports Flash 10 AS3". Gamasutra. Archived from the original on October 6, 2010. Retrieved 2010-10-01.
- ^ Scaleform 4.2 Extensions, Autodesk
- ^ Features. Audiogameware.autodesk.com Archived January 17, 2015 at the Wayback Machine
- ^ "Counter-Strike: Global Offensive"
- ^ "Unreal Engine in major Scaleform UI deal". Develop. Retrieved 2010-05-15.
- ^ "Scaleform to be free for UDK". MCV. Develop. 15 April 2010. Retrieved 2010-05-15.
- ^ "CryEngine 2 Uses Scaleform GFx". GameSpot. Retrieved 2008-07-21.
- ^ "Emergent Fully Integrates Scaleform and SpeedTree in Gamebryo Under Company's Growing Partner Program". Reuters. 2008-02-05. Archived from the original on 2012-11-13. Retrieved 2008-07-21.
- ^ Will Freeman (2009-03-21). "Key middleware providers pledge support for Gamebryo LightSpeed". MCV. Develop. Retrieved 2009-08-14.
- ^ Chris Remo (2009-03-12). "Scaleform announces CRI video codec partnership". Gamasutra. Archived from the original on April 2, 2009. Retrieved 2009-08-14.
- ^ "Scaleform and GameSpy Launch Comprehensive In-Game Lobby Solution". IGN. 2008-02-13. Archived from the original on February 20, 2008. Retrieved 2008-07-21.