Re-Logic
Founded2011 (age 15)
FounderAndrew Spinks
Key people
  • Andrew Spinks (president)
  • Whitney Spinks (vice-president)
Hq location cityFloyds Knobs, Indiana
IndustryVideo games
Products
Num employees (2025)11[1]
Websitere-logic.com

Re-Logic is an American independent video game developer and publisher based in Floyds Knobs, Indiana. Founded by Andrew "Redigit" Spinks in 2011, the company is best known for developing and publishing the 2D action-adventure sandbox video game Terraria. Re-Logic also published Pixel Piracy and Pixel Privateers, both developed by Quadro Delta, in 2014 and 2017, respectively. Between 2015 and 2018, Re-Logic also worked on a Terraria spinoff titled Terraria: Otherworld; the game was canceled because Re-Logic was not satisfied with its development progress. Re-Logic voiced its opposition to its titles becoming Epic Games Store exclusive in 2019 and to the royalty fee that was announced by the Unity game engine in 2023.

History

Based in Floyds Knobs, Indiana,[2] Re-Logic was founded during the early development cycle of Terraria, which began development in January 2011 by Andrew Spinks. With the help of a team of game testers,[3] he built the game using the Microsoft XNA framework.[4] Re-Logic released Terraria on May 16, 2011;[5] the game was released earlier than planned, as a beta version was leaked to the public.[6] The developer continued to supply the game with content updates,[7] although in February 2012, Spinks announced that Terraria's development would not continue further.[8] However, in 2013, development resumed,[9] with the second major update being released in October 2013.[10] In the same month of the release, Spinks hinted at creating a sequel, Terraria 2.[11]

Beginning in September 2012, Re-Logic worked with Engine Software and 505 Games on porting Terraria to Xbox 360 and PlayStation 3.[12] The game was later ported to PlayStation Vita by 505 Games,[13] and to mobile devices by Codeglue.[14] In 2014, Terraria was released for PlayStation 4 and Xbox One.[15][16] The Nintendo 3DS version was released in 2015, followed by the Wii U version in 2016.[17][18]

Re-Logic became involved with the development of Pixel Piracy in 2014, a game developed by Quadro Delta.[19] It was released on the Steam digital distribution service on July 31, 2014.[20] Re-Logic ended up publishing the game.[19] In February 2016, the game was released for PlayStation 4 and Xbox One.[21] Beginning in 2016, Re-Logic worked with Quadro Delta on another game called Pixel Privateers.[22] Released in 2017, it was compared to Borderlands and Diablo.[23][24]

In February 2015, Re-Logic began working on a spinoff of Terraria titled Terraria: Otherworld.[25] The game included strategy and role-playing elements, such as tower defense gameplay.[26][27] Re-Logic worked with Engine Software on the game until April 2017, when the latter was replaced by Pipeworks Studios.[28] A year later, however, Re-Logic announced that Otherworld had been canceled due to it not being satisfied with its development.[29]

In response to an increasing number of games becoming exclusive to the Epic Games Store, Re-Logic's vice-president Whitney Spinks said that no Re-Logic titles would ever become Epic Games Store exclusives, stating that the company would never "sell [its] souls" for any amount of money.[30][31] In February 2021, Spinks and Re-Logic had a public falling out with Google over the suspension of Re-Logic's Google account without a given reason.[32] As a result, Re-Logic canceled the Google Stadia version of Terraria.[32] Later that February, Google reached out to Re-Logic about the account shutdown, provided transparency around the situation and restored its accounts; subsequently, Re-Logic reaffirmed that it would release the game for Stadia, which it did on March 18, 2021.[33][34]

In September 2023, Unity Engine announced a royalty policy called the Unity Runtime Fee, which imposed charges per installation once a product met specific revenue and lifetime installation thresholds.[35] This change was negatively received by the video game developer community.[36] Although Re-Logic does not use the engine, it condemned the policy and announced donations of $100,000 to the open-source Godot and FNA engines,[37] and a $1,000 monthly donation from that point onward.[38]

Games

Developed

Published

Canceled

  • Terraria: Otherworld[29]

References

  1. ^ "The Team". Re-Logic. Archived March 6, 2025 at the Wayback Machine. Retrieved January 23, 2024.
  2. ^ "Re-Logic: Contact". Re-Logic. Archived March 9, 2025 at the Wayback Machine. Retrieved March 13, 2025.
  3. ^ Jongewaard, Dana (April 29, 2011). "Minecraft: The Platformer?". IGN. Archived December 4, 2024 at the Wayback Machine. Retrieved March 8, 2025.
  4. ^ Allsop, Ken (September 20, 2023). "Terraria Dev Pledges $200,000 To Unity Rivals Amid Fees Controversy". PCGamesN. Archived July 15, 2024 at the Wayback Machine. Retrieved March 8, 2025.
  5. ^ Senior, Tom (May 16, 2011). "2D Minecraft-Alike Terraria Is Out Today". PC Gamer. Archived December 3, 2024 at the Wayback Machine. Retrieved March 8, 2025.
  6. ^ Cameron, Phill (July 28, 2011). "Terraria Review". Eurogamer. Archived October 12, 2024 at the Wayback Machine. Retrieved March 12, 2025.
  7. ^ Senior, Tom (November 28, 2011). "Terraria Patch 1.1 to Add New Bosses, Monsters, NPCs, Hard Mode and Unreal Megashark". PC Gamer. Archived October 19, 2013 at the Wayback Machine. Retrieved March 6, 2025.
  8. ^ Pearson, Craig (February 22, 2012). "Terraria Dev: "Time to Move On"; Fans: "Nooooooo!"". Rock Paper Shotgun. Archived December 7, 2024 at the Wayback Machine. Retrieved March 8, 2025.
  9. ^ Sykes, Tom (January 26, 2013). "Terraria Creator Asks What You Would Like to See in a Possible Update". PC Gamer. Archived December 6, 2024 at the Wayback Machine. Retrieved March 8, 2025.
  10. ^ Savage, Phil (October 2, 2013). "Terraria 1.2 Update Released, Tweaks Almost Every Part of the Game". PC Gamer. Archived December 4, 2024 at the Wayback Machine. Retrieved March 9, 2025.
  11. ^ Grayson, Nathan (October 3, 2013). "Well Here's A Thing: Redigit Tells RPS There's A Terraria 2". Rock Paper Shotgun. Archived February 9, 2021 at the Wayback Machine. Retrieved March 11, 2025.
  12. ^ Purchese, Robert (September 11, 2012). "Terraria Heading to PSN and XBLA Early Next Year". Eurogamer. Archived June 12, 2018 at the Wayback Machine. Retrieved March 8, 2025.
  13. ^ Phillips, Tom (March 28, 2013). "Indie Darling Terraria Announced for PlayStation Vita". Eurogamer. Archived December 4, 2024 at the Wayback Machine. Retrieved March 9, 2025.
  14. ^ Sarkar, Samit (May 31, 2013). "Terraria Coming to iOS, Android, Windows Phone 8 This Summer (Update)". Polygon. Archived December 4, 2024 at the Wayback Machine. Retrieved March 9, 2025.
  15. ^ Prell, Sam (November 10, 2014). "Terraria Hits PS4 on Tuesday – Can You Dig It?". Engadget. Archived September 21, 2020 at the Wayback Machine. Retrieved March 11, 2025.
  16. ^ Cowan, Danny (November 14, 2014). "Terraria Carves Out an Xbox One Release Today". Engadget. Archived March 8, 2021 at the Wayback Machine. Retrieved March 11, 2025.
  17. ^ Blake, Vikki (December 3, 2015). "Terraria Release Date Confirmed for Nintendo 3DS". IGN. Archived December 3, 2015 at the Wayback Machine. Retrieved March 11, 2025.
  18. ^ Phillips, Tom (May 4, 2016). "At Long Last, Terraria Has a Wii U Release Date". Eurogamer. Archived July 6, 2022 at the Wayback Machine. Retrieved March 11, 2025.
  19. ^ Priestman, Chris (May 15, 2015). "Why The Pixel Piracy Developer Apologized To Its Community, And How It Bounced Back". Siliconera. Archived July 10, 2021 at the Wayback Machine. Retrieved February 25, 2016.
  20. ^ González, Emmanuel (September 13, 2014). "Pixel Piracy – Análisis" [Pixel Piracy – Review] (in Spanish). IGN. Archived August 15, 2024 at the Wayback Machine. Retrieved August 13, 2014.
  21. ^ Thomas, Lucas M. (February 16, 2016 [February 15, 2016]). "Out This Week: Street Fighter V, Fire Emblem Fates: Birthright and Conquest". IGN. Archived November 10, 2023 at the Wayback Machine. Retrieved August 15, 2024.
  22. ^ Saed, Sherif (January 27, 2016). "Terraria Devs Announce Pixel Privateers". VG247. Archived August 13, 2024 at the Wayback Machine. Retrieved August 13, 2024.
  23. ^ "Pixel Privateers Is Like Squad-Based Borderlands". Kotaku. February 25, 2017. Archived from the original on August 13, 2024. Retrieved August 13, 2024.
  24. ^ Meer, Alec (March 17, 2017). "Wot I Think: Pixel Privateers". Rock Paper Shotgun. Archived August 3, 2024 at the Wayback Machine. Retrieved August 13, 2024.
  25. ^ Gera, Emily (February 17, 2015). "The Makers of Terraria Announce Terraria: Otherworld". Polygon. Archived February 18, 2015 at the Wayback Machine. Retrieved March 11, 2025.
  26. ^ Prescott, Shaun (March 11, 2015). "Terraria: Otherworld Is Terraria With 'Purpose'". PC Gamer. Archived March 11, 2015 at the Wayback Machine. Retrieved March 11, 2015.
  27. ^ Yin-Poole, Wesley (March 11, 2015). "Terraria: Otherworld Has Tower Defense". Eurogamer. Archived December 5, 2022 at the Wayback Machine. Retrieved March 11, 2025.
  28. ^ Chalk, Andy (April 4, 2017). "Terraria: Otherworld Update Reveals A New 'Development Partner'". PC Gamer. Archived April 5, 2017 at the Wayback Machine. Retrieved March 11, 2025.
  29. ^ Tarason, Dominic (April 13, 2018). "Sandbox Spinoff Terraria: Otherworld Has Been Cancelled". Rock Paper Shotgun. Archived May 6, 2021 at the Wayback Machine. Retrieved March 11, 2025.
  30. ^ Winslow, Jeremy (May 21, 2019). "Terraria Dev Comes Out Strong Against Epic Games Store Exclusivity". GameSpot. Archived October 7, 2024 at the Wayback Machine. Retrieved March 13, 2025.
  31. ^ Handrahan, Matthew (May 16, 2019). "Re-Logic Won't "Sell Our Souls" With Epic Games Store Exclusivity". GamesIndustry.biz. Archived January 9, 2025 at the Wayback Machine. Retrieved March 13, 2025.
  32. ^ Good, Owen S. (February 8, 2021). "Terraria Canceled on Stadia After Developer Gets Locked Out of His Google Accounts". Polygon. Archived February 8, 2021 at the Wayback Machine. Retrieved March 11, 2025.
  33. ^ Lyles, Taylor (February 27, 2021). "Stadia Version of Terraria Is Back in Production After Developer Reconciles with Google". The Verge. Archived February 26, 2021 at the Wayback Machine. Retrieved March 11, 2025.
  34. ^ Marshall, Cass (March 18, 2021). "Terraria Arrives on Google Stadia, Despite Developer Ultimatum". Polygon. Archived March 18, 2021 at the Wayback Machine. Retrieved March 11, 2025.
  35. ^ Carpenter, Nicole (September 14, 2023). "Game Devs Say Unity's Big Change Puts Studios at Risk". Polygon. Archived February 3, 2025 at the Wayback Machine. Retrieved March 13, 2025.
  36. ^ Plant, Logan (September 12, 2023). "Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers". IGN. Archived February 14, 2025 at the Wayback Machine. Retrieved March 13, 2025.
  37. ^ Nightingale, Ed (September 20, 2023). "Terraria Developer Donates to Open Source Engines in Wake of Unity Policy Changes". Eurogamer. Archived September 13, 2024 at the Wayback Machine. Retrieved March 13, 2025.
  38. ^ Stedman, Alex (September 20, 2023). "Terraria Developer Slams Unity's 'Predatory Moves,' Donates More Than $200k to Other Game Engines". IGN. Archived April 1, 2024 at the Wayback Machine. Retrieved March 13, 2025.