{{Short description|Video game company}} {{notability|Companies|date=January 2017}} {{Infobox company | name = PlayMotion, Inc. | logo = playmotion.jpg | logo_size = 233px | type = Private | foundation = July 4, 2003 | location = Atlanta, Georgia United States | industry = Video games | revenue = | num_employees = | key_people = Greg Roberts <br />(Chief Designer)<br />Anthony Cowan <br />(EVP) <br /> Jeremy Barrett <br />(VP Engineering) <br />Wes Lewison<br />(VP Sales) | products = ''PlaySDK'' <br /> ''PlaySDK/pro'' <br /> ''CORE'' | homepage = [http://www.playmotion.com www.PlayMotion.com]<br />[http://www.playsdk.com www.playSDK.com] }}

'''PlayMotion!''' is a company that produces a next generation videogame technology of the same name. Their product applies practical Computer Vision algorithms to the problem of gesture recognition in a wide array of environments, including Education and exergaming.

PlayMotion, in essence, "allows players to use the wall of the room as a videogame surface",<ref name="ABC">Tatiana Prophet. "[http://www.bizjournals.com/atlanta/stories/2005/04/18/focus9.html PlayMotion takes fun to a new level]." ''Atlanta Business Chronicle.'' April 15, 2005. Retrieved on November 28, 2006.</ref> while "a graphics engine and video projector turn your actions into digital shapes and patterns on a large screen."<ref name="REVUE">Bob Pepalis. "Future of gaming solid" ''REVUE & News'' January 5, 2005. Retrieved on November 28, 2006.</ref>

PlayMotion was founded by designer Greg Roberts and noted computer vision scientist Matt Flagg in 2003.

The company has a partnership with Carnegie Mellon's Entertainment Technology Center (ETC) who uses the platform to create next generation videogame and novel live performance concepts.

PlayMotion builds upon the pioneering work done by visionary Myron Krueger in the 1970s and 1980s. Their internal Funlab is an R&D incubator allowing for free thought and autonomous action which has produced many games and technologies throughout the years, including a landmark 5-screen, 250 player experience at Disney's Epcot in Orlando, Florida.

In 2009, PlayMotion released version 1.0 of a comprehensive SDK based on the Python programming language, one of the first software development kits to focus specifically on computer vision for entertainment application design.

==References== <references/>

==Further reading== * ''WIRED Magazine'', June 2005, "The Future of Play"

== External links == * {{Official website|http://www.playmotion.com|PlayMotion's official website}}

Category:Video game companies established in 2003 Category:Privately held companies based in Georgia (U.S. state) Category:Video game companies of the United States Category:2003 establishments in Georgia (U.S. state) Category:American companies established in 2003 Category:Privately held companies based in Atlanta