{{Short description|Board game}} {{italic title}} {{Infobox game | name = Peg'ity | subtitle = | image = Peg'ity.jpg | image_size = | image_alt = | caption = Box cover from a vintage copy from the 1920s | width = | label_width = | manufacturer = | designer = | director = | illustrator = | publisher = Parker Brothers | date = {{Start date and age|df=y|1925}} | years = | genre = | players = 2-4 | setup_time = | playing_time = 20 minutes | random_chance = | ages = 12+ | skills = | materials = | website = }}

'''''Pegity''''' (originally titled ''Peg'ity'') is a strategic board game originally published by Parker Brothers in 1925 that is similar to Gomoku.

==Description== ''Peg'ity'', an abstract strategy game in which players attempt to create a line of markers, is a predecessor of the more recent game ''Connect 4''.<ref name="vam" />

===Components=== * a pegboard, usually 16 holes x 16 holes * four sets of colored pegs<ref name="cmh" />

===Gameplay=== To begin play, the first player places one of their colored pegs in any hole in the pegboard. Play passes to each player in turn, one peg being placed per turn. Each player attempts to place five of their pegs in a straight line in adjacent holes either horizontally, vertically or diagonally. At the same time, players try to prevent other players from achieving the same threshold by placing one of their own pegs at one end of an opponent's line of pegs while it still has only three pegs or fewer. Then if the player with three in a row places a fourth, any player can completely block five in a row by placing their peg at the other end of the four.<ref name=cmh>{{cite web | url =https://www.historymuseum.ca/collections/artifact/1888377/ | title =Board Game, Pegity | website =Canadian Museum of History | access-date =2021-02-14}}</ref><ref name=si />

The game also includes patterns for creating designs on the game board as an alternative to playing the game for children too young to play the game.<ref name=si>{{cite magazine | last =Bingham | first =Walter | author-link = Walter Bingham (sportswriter) | title =The Season to Be Merry | magazine=Sports Illustrated | date =1963-12-09 | url =https://vault.si.com/vault/1963/12/09/the-season-to-be-merry | access-date = 2021-02-15}}</ref>

==Publication history== Parker Brothers introduced the game in 1925,<ref>{{cite book|url=https://books.google.com/books?id=bDjhAAAAMAAJ|title=Hobbies|publisher=Lightner Publishing Company|year=1976|page=141}}</ref> and continued to produce it through the 1960s.

==Recognition== Copies of ''Peg'ity'' are held in the collections of several museums: * The Canadian Museum of History<ref name=cmh /> * The Strong National Museum of Play (object ID 114.33930).<ref>{{cite web | url = https://artsandculture.google.com/asset/board-game-pegity-parker-brothers/8gHupLns2irVjw?hl=en | title = Board Game: Pegity, Parker Brothers 1939 | website =Google Arts & Culture | access-date = 2021-02-14 }}</ref> * The V&A Museum of Childhood<ref name=vam>{{cite web | url =http://collections.vam.ac.uk/item/O26435/pegity-board-game-parker-bros/ | title =Peg'ity | website =Victoria & Albert Museum | access-date =2021-02-14}}</ref> * The National Trust (held at Calke Abbey Museum, Derbyshire, object NT 287349)<ref>{{cite web | url =http://www.nationaltrustcollections.org.uk/object/287349 | title =Pegity, Parker Brothers | website =National Trust Collections | access-date =2021-02-14}}</ref>

==Scholarship== In the paper ''Adversary Problem Solving by Humans'', Dennis H. Holding examines several studies that have used ''Peg'ity'' to study memory encoding as it relates to developing effective strategies in adversarial board games.<ref>{{Citation | first =Holding | last =Dennis H. | editor-last =Gilhooly | editor-first =K. J. | contribution =Adversary Problem Solving by Humans | contribution-url =https://books.google.com/books?id=aZnlBwAAQBAJ&pg=PA84 | title =Human and Machine Problem Solving | year =2012 | pages =83–120 | publisher =Springer Science & Business Media}}</ref>

In the August 1971 edition of ''Scientific American'', Martin Gardner examines the mathematics and strategies of gomuku, "sold in the U.S. by Parker Brothers under the name ''Pegity''."<ref>{{cite journal | last =Gardner | first =Martin | title =Mathematical Games: Ticktacktoe and its complications | journal =Scientific American | pages =110 | date =August 1971| doi =10.1038/scientificamerican0571-110 }}</ref>

==References== {{reflist}}

==External links== *{{BGG|6247|Pegity}}

Category:Parker Brothers games Category:Board games introduced in 1925 Category:Children's board games Category:Abstract strategy games