{{Short description|2005 tactical role-playing video game}} {{good article}}
{{Use mdy dates|date=May 2026}}
{{Infobox video game | title = Namco × Capcom | image = Namco capcom.jpg | developer = Monolith Soft | publisher = Namco | director = Soichiro Morizumi | producer = Koji Ishitani | designer = | writer = Soichiro Morizumi | artist = Takuji Kawano<br/>Kazue Saito<br/>Kazunori Haruyama | composer = Yuzo Koshiro | platforms = PlayStation 2 | released = {{vgrelease|JP|May 26, 2005}} | genre = Tactical role-playing | modes = Single-player }}
{{nihongo foot|'''''Namco × Capcom'''''|ナムコ クロス カプコン|Namuko Kurosu Kapukon|lead=yes|group=lower-alpha}} (pronounced as "Namco Cross Capcom")<ref name="SilReview"/> is a 2005 tactical role-playing (RPG) video game developed by Monolith Soft and published by Namco for the PlayStation 2. The gameplay combines tactical RPG and action sequences during battles, featuring characters from video game series owned by Namco and Capcom. The narrative sees original characters Reiji Arisu and Xiaomu, operatives for paranormal investigative group Shinra, confront distortions bringing characters from other realities into their own.
The project was proposed by Monolith Soft to celebrate Namco's 50th anniversary, and Capcom was contacted as a partner due to their large character roster. Development began in 2003, directed and written by former Banpresto staff member Soichiro Morizumi. The artwork was cooperatively designed by ''Soulcalibur'' artist Takuji Kawano, Kazue Saito of ''Super Robot Wars'', and veteran artist Kazunori Haruyama. The soundtrack uses arrangements of themes from the represented series, with original themes composed by Yuzo Koshiro.
First announced in January 2005, the game was never released outside Japan, a fact attributed to the obscurity of some characters and the scale of its script. Releasing to strong sales, the game was given mixed reviews by Japanese and English journalists. Following ''Namco × Capcom'', Monolith Soft would work on some other crossover titles, including the successor ''Project X Zone'' in 2012 for the Nintendo 3DS.
== Gameplay == {{multiple image | align = left | direction = vertical | width = | footer = ''Namco × Capcom'' features the use of grid-based tactical movement (top) and battles involving real-time action inputs to create combinations and charge special attacks (bottom).<ref name="IGNpreview"/>
| image1 = Nxc-conv8.jpg | width1 = 200 | alt1 =
| image2 = Nxc-battle9.jpg | width2 = 200 | alt2 = }} ''Namco × Capcom'' is a tactical role-playing game which puts players in control of teams of characters drawn from the video game properties of Namco and Capcom.<ref name="GSpreview"/> Gameplay is divided into levels, which are unlocked as the player progresses through the narrative. These levels are split between story segments told through character interactions and gameplay where party members face off against enemy parties, with victory conditions which include clearing the field of enemies.<ref name="IGNpreview"/> In addition to normal story missions, the player can engage in training levels using training dummies to practice moves. They can also purchase items for healing or character boosts at shops using currency won during battles and through a gambling minigame activated between certain story chapters.<ref name="NXCgameplay"/>
Character moves and actions are dictated by Ability Points (AP), of which a set amount is assigned to each character at the beginning of a battle. The game's turn-based battles play out in a grid-based arena from an overhead perspective; each unit on both sides has their turn placed according to their current AP. Any character with ten AP can move and perform actions, with AP being recovered by doing little or nothing for each turn. Movement distance varies between characters, with some walking or flying and others being able to pass over obstacles.<ref name="IGNpreview"/><ref name="GSpreview"/> Playable characters appear in both pairs and as solo units, with different characters specializing in short or long-range attacks based on their abilities in their native series.<ref name="NxCdate"/>
When units engage in battle, the game transitions into a horizontal view. Timed button presses trigger different attacks. Each unit's attack number is dictated by a counter labelled "Branch". When the Branch counter is depleted, the battle ends, and if the enemy unit is defeated, they disappear from the map. Successful attacks begin a combination, which increase a character's experience point (EXP) reward.<ref name="NXCgameplay"/> Continual attacks also raise a character's fatigue level, which when maxed out will prevent them from moving for several turns.<ref name="NxCdate"/>
Successful attacks build up a special meter which allows for a unit-specific special attack. Some units can also perform a Multi-Assault attack at the cost of 50 MP, either on their own or in combination with 1 or 2 other units to target multiple enemies at once or deal heavy damage to a single enemy.<ref name="NxCdate"/> The player party can also engage in a defensive battle when attacked, pressing the directional buttons shown on screen to decrease damage and regain AP. Some units can also directly counterattack, which drains 30 points of the special meter and some AP.<ref name="GSpreview"/><ref name="NXCgameplay"/> With each battle, player characters gain experience levels based on earned EXP.<ref name="NXCgameplay"/> {{Clear}}
== Synopsis == The story opens with Reiji Arisu and his kitsune mentor Xiaomu, operatives for the supernatural investigative task force Shinra, being called to deal with interdimensional rifts opening in their world. These rifts pull in beings from alternate realities, many of which ally with Reiji and Xiaomu to fight both the forces behind the rifts and opponents drawn from their native universes. The group is opposed by Ouma, a group dedicated to causing chaos, with their main rival being Ouma operative Saya, a being similar to Xiaomu. It is eventually revealed that Ouma wishes to resurrect a dark deity dubbed "99" through the merging of multiple realities. Reiji's father Shougo fought Saya to prevent this ten years before and was forced to sacrifice himself with Xiaomu's aid to succeed. While initially defeated, Ouma succeeds in merging the worlds, and 99 is resurrected using Saya as a host. While Reiji is prepared to sacrifice himself as Shougo did, his and Xiaomu's allies return from their realities and combine their powers to cripple 99. Saya allows herself to be killed by Reiji to destroy 99 permanently. At a celebratory party which all their allies attend, Reiji and Xiaomu mutually declare their love for each other.
=== Characters === ====Pair units==== {{colbegin}} *Reiji Arisu and Xiaomu<ref name="NxCcharacters"/> *Klonoa and Guntz (''Klonoa'')<ref name="NxCcharacters"/> *Krino Sandra and Sabine (''The Legend of Valkyrie'')<ref name="NxCcharacters"/> *Stahn Aileron and Rutee Katrea (''Tales of Destiny'')<ref name="NxCcharacters"/> *Gilgamesh and Ki (''The Tower of Druaga'')<ref name="NxCcharacters"/> *Shion Uzuki and M.O.M.O. (''Xenosaga'')<ref name="NxCcharacters"/> *Toby Masuyo (''Baraduke'') and Hiromi Tengenji (''Burning Force'')<ref name="NxCcharacters"/> *Bravoman (''Bravoman'') and Wonder Momo (''Wonder Momo'')<ref name="NxCcharacters"/> *Tarosuke (''Yokai Dochuki'') and Taira no Kagekiyo (''Genpei Tōma Den'')<ref name="NxCcharacters"/> *King (''Tekken'') and Felicia (''Darkstalkers'')<ref name="NxCcharacters"/> *Baby Head and Mack the Knife (''Captain Commando'')<ref name="NxCcharacters"/> *Morrigan Aensland and Lilith (''Darkstalkers'')<ref name="NxCcharacters"/> *Unknown Soldier 1P and Unknown Soldier 2P (''Forgotten Worlds'')<ref name="NxCcharacters"/> *MegaMan Volnutt and Roll Caskett (''Mega Man Legends'')<ref name="NxCcharacters"/> *Tron Bonne and Servbot (''Mega Man Legends'')<ref name="NxCcharacters"/> *Hideo Shimazu and Kyoko Minazuki (''Rival Schools: United By Fate'')<ref name="NxCcharacters"/> *Chun-Li and Cammy (''Street Fighter'')<ref name="NxCcharacters"/> *Sakura Kasugano and Karin Kanzuki (''Street Fighter Alpha'')<ref name="NxCcharacters"/> *Hsien-Ko (''Darkstalkers'') and Fong Ling (''Resident Evil: Dead Aim'')<ref name="NxCcharacters"/> *Guy (''Final Fight'') and Ginzu the Ninja (''Captain Commando'')<ref name="NxCcharacters"/> *Bruce McGivern (''Resident Evil: Dead Aim'') and Regina (''Dino Crisis'')<ref name="NxCcharacters"/> {{colend}}
====Solo units==== {{colbegin}} *Waya-Hime (''Bravoman'')<ref name="NxCcharacters"/> *Taizo Hori (''Dig Dug'')<ref name="NxCcharacters"/> *Valkyrie (''The Legend of Valkyrie'')<ref name="NxCcharacters"/> *Heishirō Mitsurugi (''Soulcalibur'')<ref name="NxCcharacters"/> *Taki (''Soulcalibur'')<ref name="NxCcharacters"/> *Judas (''Tales of Destiny 2'')<ref name="NxCcharacters"/> *Heihachi Mishima (''Tekken'')<ref name="NxCcharacters"/> *Jin Kazama (''Tekken'')<ref name="NxCcharacters"/> *Armor King (''Tekken'')<ref name="NxCcharacters"/> *KOS-MOS (''Xenosaga'')<ref name="NxCcharacters"/> *Captain Commando (''Captain Commando'')<ref name="NxCcharacters"/> *Demitri Maximoff (''Darkstalkers'')<ref name="NxCcharacters"/> *Mike Haggar (''Final Fight'')<ref name="NxCcharacters"/> *Sylphie (''Forgotten Worlds'')<ref name="NxCcharacters"/> *Arthur (''Ghosts 'n Goblins'')<ref name="NxCcharacters"/> *Ryu (''Street Fighter'')<ref name="NxCcharacters"/> *Ken Masters (''Street Fighter'')<ref name="NxCcharacters"/> *Rose (''Street Fighter Alpha'')<ref name="NxCcharacters"/> *Strider Hiryu (''Strider'')<ref name="NxCcharacters"/> {{colend}}
== Development == ''Namco × Capcom'' was developed by Monolith Soft, then a subsidiary of Namco consisting of former Square employees who had gained fame through their work on the ''Xenosaga'' series and ''Baten Kaitos: Eternal Wings and the Lost Ocean''. The game was directed and written by Soichiro Morizumi, a former employee of Banpresto and veteran of their ''Super Robot Wars'' franchise. The producer was Kouji Ishitani, who had served as an assistant director for ''Xenosaga Episode I'' and ''Baten Kaitos''.<ref name="MonolithNxC1"/><ref name="MonolithNxC2"/> Development began in 2003, and was initially proposed by Monolith Soft as an internal crossover of Namco characters for the company's 50th anniversary.<ref name="MonolithNxC1"/> This led to a roster of around 100 characters, but the team wanted a larger roster.<ref name="MonolithNxC2"/> To achieve this and create a "more exciting" experience, Namco reached out to Capcom to collaborate on the project. Capcom agreed, breaking the accepted reality of the time for large rival companies not to cooperate on a project.<ref name="MonolithNxC1"/><ref name="MonolithNxC2"/> The game was Capcom's second major collaboration with another publisher following the ''SNK vs. Capcom'' series.<ref name="GSpreview"/>
''Namco × Capcom'' was Morizumi's first project for Monolith Soft, and he was in charge of writing the game's scenario.<ref name="MorizumiInterview"/> The main theme of the story was "Love", a theme common to Morizumi's later writing.<ref name="MorizumiScenario"/> The antagonistic Saya was originally written as "brutal and irritating", but the character's interactions with Xiaomu and the input of her voice actress Ai Orikasa changed Saya into a woman with a big sister persona. This forced multiple rewrites to the script.<ref name="MorizumiTwitter2"/> While he remembered it fondly in later years, Morizumi found the project exhausting.<ref name="MorizumiInterview"/> Shinichiro Okamoto, one of the game's executive producers, described the project as difficult for him and credited the rest of the staff with helping the game reach completion.<ref name="NxCfamInfo"/>
The character redesigns for Namco and Capcom characters were done by Takuji Kawano, an artist from the ''Soulcalibur'' series.<ref name="MonolithNxC2"/> The original characters were designed by Kazue Saito, who like Morizumi had worked on the ''Super Robot Wars'' franchise. Saito also designed the sprite graphics, and cut-in graphics for battles.<ref name="KazuyaInterview"/> The conversation portraits for characters were designed by veteran artist Kazunori Haruyama.<ref name="HaruyamaInterview"/> The design of main protagonist Reiji was based on the builds of professional wrestlers.<ref name="MorizumiTwitter1"/> The game's opening animation was produced by Production I.G, famous for their work on anime and video game series.<ref name="NxCannounced"/>
''Namco × Capcom'' was announced in January 2005; at this point, the game was 70% complete.<ref name="NxCannounced"/> When first announced, ''Mega Man'' producer Keiji Inafune praised the initiative behind the project.<ref name="MonolithNxC2"/> ''Namco × Capcom'' was released in Japan on May 26, 2005.<ref name="NxCdate"/> The game was never released internationally, with several outlets citing both its large amount of text and a lack of worldwide recognition for many of the represented characters as potential reasons for this.<ref name="SilReview"/><ref name="IGNpreview"/><ref name="GSpreview"/> A fan translation was created by a group called TransGen, made up of ten development team members and thirty beta testers. The translation was completed over two years, releasing in 2008.<ref name="NxCfan1"/><ref name="NxCfan2"/>
=== Music === The soundtrack consists mainly of arrangements of themes from represented series. The only credited arranger is Yasunori Mitsuda, who worked on his own tracks for ''Xenosaga Episode I''.<ref name="OSTliners"/> The opening and ending themes were composed by Yuzo Koshiro. The game was Koshiro's first time writing vocal themes. Koshiro was brought in to work on ''Namco × Capcom'' due to Ishitani being a fan of his work, with the vocal themes being the composer's only contribution to the soundtrack.<ref name="SQEXMOkoshiro"/><ref name="VGDkoshiro"/> The lyrics were written by Morizumi and both songs were performed by Flair.<ref name="OSTliners"/> A special soundtrack album containing selected tracks was released as a first-print bonus with early buyers of the game.<ref name="NxCostSpecial"/> A full soundtrack album, which included an extended version of "Brave New World" and karaoke versions of both songs, was released by Capcom's music label Suleputer on August 31, 2005.<ref name="NxCost"/>
== Reception == {{Video game reviews | Fam = 28/40<ref name="FamReview"/> }} During the weeks following its release, the game came among the top ten best-selling games, reaching sales of nearly 117,000 units by late June.<ref name="NxCsalesDebut"/> By the end of the year, the game was among the top 100 best-selling games in Japan, with total sales of 131,600.<ref name="NxCsalesTotal"/>
Japanese magazine ''Famitsu'' positively noted the use of ''kyōgen'' comedy routines in dialogue, but found other characters lacking development. One reviewer enjoyed the combination-based battles, but another faulted the game's balance.<ref name="FamReview"/> Gaming website ''Hardcore Gaming 101'' said the game was "all about fan service", enjoying the character interactions but finding the gameplay itself very shallow.<ref name="HG101"/> ''Siliconera'' similarly noted shallow and repetitive gameplay, but said that fans of both Namco and Capcom would enjoy the crossover elements.<ref name="SilReview"/>
Hirohiko Niizumi of ''GameSpot'' felt that players needed extensive background knowledge of the represented series to enjoy the game, but enjoyed the interactions between characters. He also noted the simplicity of the gameplay, attributed to the need for broad appeal.<ref name="GSpreview"/> Anoop Gantayat, writing for ''IGN'', found the visuals lacking despite the game's hardware, and called the story structure "pretty plain". He was also disappointed by the shallow RPG elements.<ref name="IGNpreview"/> {{Clear}}
== Legacy == {{Main|Project X Zone}} Following the release of ''Namco × Capcom'', the two companies would collaborate on future projects, particularly ''Street Fighter X Tekken'' and the ''Mobile Suit Gundam VS'' series.<ref name="NamcoCapcom"/> The ''Namco × Capcom'' development team would later collaborate with Banpresto on the 2008 Nintendo DS game ''Super Robot Taisen OG Saga: Endless Frontier''.<ref name="SuperTaisen1"/><ref name="SuperTaisen2"/> They released its DS sequel ''Endless Frontier Exceed'', in 2010.<ref name="SuperExceedMonolith"/>
Monolith Soft and Banpresto later co-developed the 2012 Nintendo 3DS title ''Project X Zone''. Designed as a successor to ''Namco × Capcom'' with similar gameplay and narrative, ''Project X Zone'' combined characters from Sega franchises with returning ones from Namco and Capcom.<ref name="PXZ1a"/><ref name="PXZ1b"/><ref name="PXZ1c"/> Its 2015 sequel, ''Project X Zone 2'', would be developed solely by Monolith Soft and feature additional collaborations with Nintendo franchises.<ref name="PXZ2a"/><ref name="PXZ2b"/><ref name="PXZ2c"/>
== Notes == {{notelist}}
== References == {{Reflist|30em|refs=
<ref name="NXCgameplay">{{cite web|url=http://www.bn-ent.net/cs/list/namco_x_capcom/battlesystem/|script-title=ja:ナムコ クロス カプコン - ゲームプレイ|language=ja|publisher=Namco × Capcom Website|access-date=13 October 2018|archive-url=https://web.archive.org/web/20100312014413/http://www.bandainamcogames.co.jp/cs/list/namco_x_capcom/battlesystem/|archive-date=12 March 2010|url-status=live}}</ref>
<ref name="IGNpreview">{{cite web|url=https://www.ign.com/articles/2005/05/27/namco-x-capcom-playtest|title=Namco X Capcom Playtest|author=Gantayat, Anoop|website=IGN|date=27 May 2005|access-date=13 October 2018|archive-url=https://web.archive.org/web/20130709200824/https://www.ign.com/articles/2005/05/27/namco-x-capcom-playtest|archive-date=9 July 2013|url-status=live}}</ref>
<ref name="GSpreview">{{cite web|url=https://www.gamespot.com/articles/namco-x-capcom-import-impressions/1100-6126658/|title=Namco x Capcom Import Impressions|author=Niizumi, Hirohiko|website=GameSpot|date=27 May 2005|access-date=13 October 2018|archive-url=https://web.archive.org/web/20050824043118/http://www.gamespot.com/ps2/strategy/namcoxcapcom/preview_6126658.html|archive-date=24 August 2005|url-status=live}}</ref>
<ref name="NxCcharacters">{{cite web|url=http://www.bn-ent.net/cs/list/namco_x_capcom/character/|script-title=ja:ナムコ クロス カプコン - キャラクター|language=ja|publisher=Namco × Capcom Website|access-date=13 October 2018|archive-url=https://web.archive.org/web/20181012205347/http://www.bn-ent.net/cs/list/namco_x_capcom/character/|archive-date=12 October 2018|url-status=live}}</ref>
<ref name="MonolithNxC1">{{cite web|url=http://www.rpgfan.com/news/2005/1115.html|title=Namco x Capcom Press Conference Report|last=Winkler|first=Chris|publisher=RPGFan|date=25 January 2005|access-date=28 September 2017|archive-url=https://web.archive.org/web/20050206075507/http://www.rpgfan.com/news/2005/1115.html|archive-date=6 February 2005|url-status=live}}</ref>
<ref name="MonolithNxC2">{{cite web|url=https://www.gamespot.com/articles/namco-and-capcom-announce-crossover-rpg/1100-6117424/|title=Namco and Capcom announce crossover RPG|website=GameSpot|date=28 January 2005|access-date=28 September 2017|archive-url=https://web.archive.org/web/20131201020249/https://www.gamespot.com/articles/namco-and-capcom-announce-crossover-rpg/1100-6117424/|archive-date=1 December 2013|url-status=live}}</ref>
<ref name="NxCfamInfo">{{cite web|url=https://www.famitsu.com/news/201505/26079347.html|script-title=ja:『ナムコ クロス カプコン』10周年イラストが到着!|language=ja|publisher=Famitsu|date=26 May 2015|access-date=13 October 2018|archive-url=https://web.archive.org/web/20151227105035/https://www.famitsu.com/news/201505/26079347.html|archive-date=27 December 2015|url-status=live}}</ref>
<ref name="MorizumiInterview">{{cite web|url=http://www.gpara.com/contents/creator/bn_254.php|script-title=ja:「大切なのはコミュニケーション力」『ナムカプ』森住さん|language=ja|publisher=Gpara.com|date=25 December 2006|access-date=13 October 2018|archive-url=https://web.archive.org/web/20070514105911/http://www.gpara.com/contents/creator/bn_254.php|archive-date=14 May 2007|url-status=dead}}</ref>
<ref name="KazuyaInterview">{{cite web|url=http://www.gpara.com/contents/creator/bn_255.php|script-title=ja:「コンセプトを明確に」『ナムカプ』斉藤和衛さん|publisher=Gpara.com|date=15 January 2007|access-date=8 October 2016|archive-url=https://web.archive.org/web/20131203021207/http://www.gpara.com/contents/creator/bn_255.php|archive-date=3 December 2013|url-status=dead}}</ref>
<ref name="HaruyamaInterview">{{cite web|url=http://www.gpara.com/contents/creator/bn_256.php|script-title=ja:「愛の無い批判はしない」『ナムカプ』春山和則さん|publisher=Gpara.com|date=22 January 2007|access-date=8 October 2016|archive-url=https://web.archive.org/web/20131203012906/http://www.gpara.com/contents/creator/bn_256.php|archive-date=3 December 2013|url-status=dead}}</ref>
<ref name="MorizumiScenario">{{cite web|script-title=ja:『無限のフロンティア スーパーロボット大戦OGサーガ』インタビュー全文掲載!|publisher=Famitsu|url=http://www.famitsu.com/interview/article/1213080_1493.html|date=18 January 2008|access-date=10 December 2011|archive-url=https://web.archive.org/web/20080221043722/http://www.famitsu.com/interview/article/1213080_1493.html|archive-date=21 February 2008|url-status=live}}</ref>
<ref name="MorizumiTwitter1">{{cite web|url=https://twitter.com/MD_so1/status/952577075797348354|script-title=ja:森住惣一郎 /S.Morizumi - 8:24 AM - 14 Jan 2018|language=ja|author=Morizumi, Soichiro|publisher=Twitter|date=14 January 2018|access-date=13 October 2018|archive-url=https://web.archive.org/web/20181008133036/https://twitter.com/MD_so1/status/952577075797348354|archive-date=8 October 2018|url-status=live}}</ref>
<ref name="MorizumiTwitter2">{{cite web|url=https://twitter.com/MD_so1/status/927844192008548352|script-title=ja:森住惣一郎 /S.Morizumi - 2:24 AM - 7 Nov 2017|language=ja|author=Morizumi, Soichiro|publisher=Twitter|date=7 November 2017|access-date=13 October 2018|archive-url=https://web.archive.org/web/20181008133154/https://twitter.com/MD_so1/status/927844192008548352|archive-date=8 October 2018|url-status=live}}</ref>
<ref name="SQEXMOkoshiro">{{cite web|url=https://www.squareenixmusic.com/features/interviews/yuzokoshiro.shtml|title=Interview with Yuzo Koshiro|publisher=Square Enix Music Online|date=2011|access-date=13 October 2018|archive-url=https://web.archive.org/web/20180217133211/https://www.squareenixmusic.com/features/interviews/yuzokoshiro.shtml|archive-date=17 February 2018|url-status=dead}}</ref>
<ref name="VGDkoshiro">{{cite web|title=Yuzo Koshiro Interview|url=http://archive.videogamesdaily.com/features/yuzo_koshiro_iv_oct05_p1.asp|publisher=VideoGamesDaily.com|access-date=6 August 2011|author=Kikizo|date=14 October 2005|archive-url=https://web.archive.org/web/20120205093030/http://archive.videogamesdaily.com/features/yuzo_koshiro_iv_oct05_p1.asp|archive-date=5 February 2012|url-status=live}}</ref>
<ref name="OSTliners">Monolith Soft. "''Namco × Capcom Original Soundtrack'' liner notes." (in Japanese) Suleputer. 31 August 2005. CPCA-10118. Retrieved on 13 October 2018.</ref>
<ref name="NxCostSpecial">{{cite web|url=https://game.watch.impress.co.jp/docs/20050330/n_c.htm|script-title=ja:「ナムコ クロス カプコン」購入者特典はナムコ、カプコンの名BGMが集められた「スペシャルサントラCD」|language=ja|publisher=Game Watch Impress|date=30 March 2005|access-date=13 October 2018|archive-url=https://web.archive.org/web/20130630020509/https://game.watch.impress.co.jp/docs/20050330/n_c.htm|archive-date=30 June 2013|url-status=live}}</ref>
<ref name="NxCost">{{cite web|url=http://suleputer.capcom.co.jp/suleputer/product/cd/cpca10118.html|script-title=ja:ナムコ クロス カプコン オリジナル・サウンドトラック|language=ja|publisher=Suleputer|access-date=13 October 2018|archive-url=https://web.archive.org/web/20070302041026/http://suleputer.capcom.co.jp/suleputer/product/cd/cpca10118.html|archive-date=2 March 2007|url-status=dead}}</ref>
<ref name="NxCannounced">{{cite web|url=http://www.rpgfan.com/news/2005/1104.html|title=Monolith Soft Announces Namco Vs. Capcom|author=Winkler, Chris|publisher=RPGFan|date=26 January 2005|access-date=13 October 2018|archive-url=https://web.archive.org/web/20050211093327/http://www.rpgfan.com/news/2005/1104.html|archive-date=11 February 2005|url-status=live}}</ref>
<ref name="NxCdate">{{cite web|url=https://game.watch.impress.co.jp/docs/20050307/n_c.htm|script-title=ja:ナムコ、PS2「ナムコ クロス カプコン(NAMCO×CAPCOM)」メインシステムと最新スクリーンショットを多数公開|language=ja|publisher=Game Watch Impress|date=7 March 2005|access-date=13 October 2018|archive-url=https://web.archive.org/web/20170808202458/http://game.watch.impress.co.jp/docs/20050307/n_c.htm|archive-date=8 August 2017|url-status=live}}</ref>
<ref name="NxCfan1">{{cite web|url=https://www.japanator.com/namco-x-capcom-translation-patch-released-now--7861.phtml|title=Namco X Capcom translation patch released now!|author=Len, God|website=Japanator|date=5 May 2008|access-date=13 October 2018|archive-url=https://web.archive.org/web/20181012193806/https://www.japanator.com/namco-x-capcom-translation-patch-released-now--7861.phtml|archive-date=12 October 2018|url-status=live}}</ref>
<ref name="NxCfan2">{{cite web|url=http://www.gamesetwatch.com/2008/06/column_quiz_me_qwik_talking_ab.php|title=COLUMN: Quiz Me Qwik - 'Talking 'Bout Saito's Translation Generation'|publisher=VideoGamesDaily.com|date=2008|access-date=13 October 2018|archive-url=https://web.archive.org/web/20171025002236/http://www.gamesetwatch.com/2008/06/column_quiz_me_qwik_talking_ab.php|archive-date=25 October 2017|url-status=live}}</ref>
<ref name="NxCsalesDebut">{{cite web|url=https://www.famitsu.com/game/rank/top30/2005/06/23/120,1119504349,40603,0,0.html|script-title=ja:ゲームソフト販売本数ランキング TOP30|language=ja|publisher=Famitsu|date=23 June 2005|access-date=13 October 2018|archive-url=https://web.archive.org/web/20050630025233/https://www.famitsu.com/game/rank/top30/2005/06/23/120,1119504349,40603,0,0.html|archive-date=30 June 2005|url-status=live}}</ref>
<ref name="NxCsalesTotal">{{cite web|url=http://geimin.net/da/db/2005_ne_fa/index.php|title=GEIMIN.NET/2005年テレビゲームソフト売り上げTOP500|publisher=Geimin.net|language=ja|access-date=5 January 2014|archive-url=https://web.archive.org/web/20141228093934/http://geimin.net/da/db/2005_ne_fa/index.php|archive-date=28 December 2014|url-status=dead}}</ref>
<ref name="FamReview">{{cite web|url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=1997|script-title=ja:(PS2) ナムコ クロス カプコン|language=ja|publisher=Famitsu|access-date=13 October 2018|archive-url=https://web.archive.org/web/20181013153101/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=1997|archive-date=13 October 2018|url-status=dead}}</ref>
<ref name="HG101">{{cite web|url=http://hg101.classicgaming.gamespy.com/namcoxcapcom/namcoxcapcom.htm|title=Namco X Capcom - Playstation 2 (2005)|publisher=Hardcoregaming 101|date=2006|access-date=13 October 2018|archive-url=https://web.archive.org/web/20070224021243/http://hg101.classicgaming.gamespy.com/namcoxcapcom/namcoxcapcom.htm|archive-date=24 February 2007|url-status=dead}}</ref>
<ref name="SilReview">{{cite web|url=http://www.siliconera.com/ps2/namcoxcapcom/050602.htm|title=Review: Namco X Capcom|publisher=Siliconera|date=2005|access-date=13 October 2018|archive-url=https://web.archive.org/web/20070609235517/http://www.siliconera.com/ps2/namcoxcapcom/050602.htm|archive-date=9 June 2007|url-status=dead}}</ref>
<ref name="NamcoCapcom">{{cite web|url=https://game.watch.impress.co.jp/docs/news/383352.html|script-title=ja:カプコンとバンダイナムコ、再びクロス!「ストリートファイター」×「鉄拳」のコラボレーション2作が発表|language=ja|publisher=Game Watch Impress|date=26 July 2010|access-date=13 October 2018|archive-url=https://web.archive.org/web/20170806085356/http://game.watch.impress.co.jp/docs/news/383352.html|archive-date=6 August 2017|url-status=live}}</ref>
<ref name="SuperTaisen1">{{cite web|url=https://bandainamcoent.co.jp/blog/2008/03/post_69.html|script-title=ja:フロンティア、集う!|language=ja|publisher=Bandai Namco Entertainment|date=14 March 2008|access-date=24 September 2017|archive-url=https://web.archive.org/web/20160227183644/https://bandainamcoent.co.jp/blog/2008/03/post_69.html|archive-date=27 February 2016|url-status=live}}</ref>
<ref name="SuperTaisen2">{{cite web|url=https://www.famitsu.com/interview/article/1212897_1493.html|script-title=ja:バンプレストとモノリスソフトが生み出す新たなRPG!『無限のフロンティア スーパーロボット大戦OGサーガ』【映像インタビューつき】|language=ja|publisher=Famitsu|date=11 January 2008|access-date=28 September 2017|archive-url=https://web.archive.org/web/20080113221354/https://www.famitsu.com/interview/article/1212897_1493.html|archive-date=13 January 2008|url-status=live}}</ref>
<ref name="SuperExceedMonolith">{{cite web|url=https://www.famitsu.com/game/coming/1228227_1407.html|script-title=ja:戦闘シーンの動画つきロングインタビュー『無限のフロンティアEXCEED スーパーロボット大戦OGサーガ』|language=ja|publisher=Famitsu|date=9 October 2009|access-date=28 September 2017|archive-url=https://web.archive.org/web/20091010175358/https://www.famitsu.com/game/coming/1228227_1407.html|archive-date=10 October 2009|url-status=live}}</ref>
<ref name="PXZ1a">{{cite web|url=http://jpgames.de/2012/04/ein-interview-und-viele-screenhots-zu-project-x-zone/|title=Ein Interview und viele Screenhots zu Project X Zone|language=de|publisher=JPGames.de|date=13 April 2012|access-date=24 September 2017|archive-url=https://web.archive.org/web/20170406063346/http://jpgames.de/2012/04/ein-interview-und-viele-screenhots-zu-project-x-zone/|archive-date=6 April 2017|url-status=live}}</ref>
<ref name="PXZ1b">{{cite web|url=https://kotaku.com/that-crazy-sega-namco-capcom-crossover-rpg-project-x-zo-5977684|title=That Crazy Sega/Namco/Capcom Crossover RPG Project X Zone Is Coming To America|author=Schreier, Jason|website=Kotaku|date=21 January 2013|access-date=28 September 2017|archive-url=https://web.archive.org/web/20130123220846/https://kotaku.com/5977684/that-crazy-crossover-rpg-project-x-zone-is-coming-to-america|archive-date=23 January 2013|url-status=live}}</ref>
<ref name="PXZ1c">{{cite web|url=https://www.nintendo.co.jp/3ds/interview/creators/vol21/index.html|script-title=ja:社長が訊く『ニンテンドー3DS』ソフトメーカークリエーター 篇 - 第21回:『PROJECT X ZONE』|language=ja|publisher=Nintendo|date=2012|access-date=28 September 2017|archive-url=https://web.archive.org/web/20161212125215/https://www.nintendo.co.jp/3ds/interview/creators/vol21/index.html|archive-date=12 December 2016|url-status=live}}</ref>
<ref name="PXZ2a">{{cite web|url=https://www.famitsu.com/news/201504/20076868.html|script-title=ja:『PROJECT X ZONE 2:BRAVE NEW WORLD(プロジェクト クロスゾーン2:ブレイブニューワールド)』開発者インタビュー|language=ja|publisher=Famitsu|date=20 April 2014|access-date=28 September 2017|archive-url=https://web.archive.org/web/20170928193520/https://www.famitsu.com/news/201504/20076868.html|archive-date=28 September 2017|url-status=live|df=dmy-all}}</ref>
<ref name="PXZ2b">{{cite web|url=http://www.nintendolife.com/news/2016/02/interview_learning_more_about_the_ultimate_crossover_rpg_project_x_zone_2_from_its_creators|title=Interview: Learning More About The 'Ultimate Crossover' RPG, Project X Zone 2, From Its Creators|author=Whitehead, Thomas|website=Nintendo Life|date=12 February 2016|access-date=28 September 2017|archive-url=https://web.archive.org/web/20160213091525/http://www.nintendolife.com/news/2016/02/interview_learning_more_about_the_ultimate_crossover_rpg_project_x_zone_2_from_its_creators|archive-date=13 February 2016|url-status=live}}</ref>
<ref name="PXZ2c">{{cite web |url=http://gematsu.com/2015/09/project-x-zone-2-adds-fire-emblem-xenosaga-xenoblade-characters|title=Project X Zone 2 adds Fire Emblem, Xenosaga, and Xenoblade characters|author=Romano, Sal|publisher=Gematsu|access-date=19 September 2015|date=9 September 2015|archive-url=https://web.archive.org/web/20151208073517/http://gematsu.com/2015/09/project-x-zone-2-adds-fire-emblem-xenosaga-xenoblade-characters|archive-date=8 December 2015|url-status=live}}</ref>
}}
== External links == * [http://www.bn-ent.net/cs/list/namco_x_capcom/ Official ''Namco × Capcom'' website] {{Webarchive|url=https://web.archive.org/web/20181014053107/http://www.bn-ent.net/cs/list/namco_x_capcom/ |date=2018-10-14 }}
{{Bandai Namco crossover games}} {{Monolith Soft}} {{Navboxes|title=Related games|list= {{The Tower of Druaga}} {{Capcom's VS. series}} {{Dig Dug/Mr. Driller series}} {{Dino Crisis}} {{Darkstalkers series}} {{Ghosts'n Goblins}} {{Klonoa series}} {{Mega Man Legends}} {{Resident Evil}} {{Soul series}} {{Street Fighter series}} {{Strider series}} {{Tales series}} {{Tekken series}} {{Valkyrie series}} {{Xenosaga}} }}
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{{DEFAULTSORT:Namco x Capcom}} Category:2005 video games Category:Action role-playing video games Category:Capcom games Category:Crossover role-playing video games Category:Japan-exclusive video games Category:Monolith Soft games Category:Namco games Category:PlayStation 2 games Category:PlayStation 2-only games Category:Production I.G Category:Single-player video games Category:Tactical role-playing video games Category:Urban fantasy video games Category:Video games about parallel universes Category:Video games about time travel Category:Video games developed in Japan Category:Video games scored by Yuzo Koshiro