{{Short description|Australian video game developer}} {{redirect|Auran|the Marvel comics character|Auran (comics)}} {{Use dmy dates|date=December 2020}} {{Use Australian English|date=October 2011}} {{Infobox company | name = N3V Games Pty Ltd. | logo = N3V Games logo.png | former_name = {{Plainlist| * Auran (1995–2005){{Efn|name=Auran|The "Auran" name is still used as a legal entity, notably on their website. It also exists as a subsidiary of N3V Games, operating under the name "Auran Games".}} * N3vrf41l Publishing (2005–2011) }} | type = Proprietary limited company | industry = Video games | founded = {{Start date and age|1995}} in Brisbane, Queensland, Australia | founder = {{Plainlist| * '''Auran:''' * Greg Lane<ref name="Ownership">{{cite web|url=http://forums.auran.com/trainz/showthread.php?p=474405#post474405|title=Auran and N3VRF41L Ownership?|author=Spiffy|date=27 July 2009|accessdate=25 August 2010}}</ref> * Graham Edelsten<ref name="Ownership"/> * '''N3V:''' * Graham Edelsten<ref name="Ownership"/> * Tony Hilliam<ref name="Ownership"/> }} | location = Helensvale, Queensland | hq_location_country = Australia | products = ''{{Nowrap|Dark Reign: The Future of War}}''<br>''Trainz''<br>''Fury'' | subsidiaries = Auran Games | website = {{URL|http://n3vgames.com}} }} '''N3V Games Pty Ltd.''' (formerly '''Auran'''{{Efn|name=Auran}} and later '''N3vrf41l Publishing'''{{Efn|"N3vrf41l" is written in Leetspeek and means "Neverfail".<ref>{{Cite web |author=G.M. |date=12 January 2022 |title=N3v3rf1x3d |url=https://forums.auran.com/threads/n3v3rf1x3d.166561/ |website=Trainz Forums |publisher=N3V Games |access-date=10 January 2026}}</ref>}})<ref name="WhoOwns">{{cite web|url=http://forums.auran.com/trainz/showthread.php?p=649958#post649958|title=Who owns N3V?|author=JRT|date=9 August 2010|accessdate=25 August 2010}}</ref> is an Australian video game developer and publisher based in Helensvale, Queensland.<ref>[http://www.auran.com/ Auran.com, Contact us], Postal address: N3V Games, P.O. Box 644, Helensvale, QLD 4212, Australia</ref> Auran is now operated as a holding company, with operations and development ceded to N3V Games, a different closely held company.

==History== thumb|The logo of Auran, used since 1997|180x180px|left Auran was established by Greg Lane and Graham Edelsten in 1995, and released its first game, ''Dark Reign: The Future of War'', in 1997. ''Dark Reign'' sold over 685,000 units and was rated in the top ten real-time strategy games by the US magazine ''Game Developer''.<ref name=timeline /> The game received a 9.2 rating on GameSpot and was called "one of the most impressive games released this year in any genre."<ref>[https://archive.today/20130629083304/http://au.gamespot.com/dark-reign-the-future-of-war/reviews/dark-reign-review-2538542/ ''Dark Reign: The Future of War'' – Review] by Vince Broady, GameSpot, 2 October 1997</ref>

By the mid-2000s, Tony Hilliam had established a video game company 'N3VrF41L Games' while occasionally participating on the Auran forums as a ''Trainz'' fan. When Auran overextended backing the wrong product in early 2007, Hilliam bought in, and initially brought out several republished or rebundled packaged releases as new product titles to boost cash flow (''Trainz Routes'', ''Trainz: The Complete Collection'' and eventually the regionally focused ''Trainz Classics'' and Europe-only releases.<ref>See lists: b:Trainz/Version And Build Numbers, among other pages. See links to individual titles for histories.</ref>) Since 2007, the re-titled N3V Games has taken over primary day to day operation, development, and management of the Auran/N3V panoply of resources, websites, holdings, and software.

===Auran JET === {{anchor|Auran Jet|Auran JET|Auran JET engine|Auran JET graphics engine|AURAN JET}} Success of ''Dark Reign'' spurred interest in the game engine from other games developers, and Auran began in-house development of a generalised version of the graphics engine for licensing to third-party companies based on its self-developed middleware game engine called the Auran JET and in 1998 began development of a more specialized version for what became the game engine for the ''Trainz'' series of train simulator products—beta tested with ''Trainz'' 0.9 in 2000 amongst railfans, and with a major new release about every 2½ years.

Auran grew steadily on the ''Trainz'' revenues and, in 2007, invested heavily and overextended its finances developing the ''Fury'' video game, a player versus player (PvP) based massively multiplayer online game which never recouped its costs. In the ensuing bankruptcy the company lost most of its development staff. Prior to that and the ''Trainz'' series of simulators, Auran had published a number of Auran Jet based games for the Australian market, including ''Shadowgrounds'' and ''Hearts of Iron II: Doomsday''.

===Key transitions=== In late 2005, after overseeing the stabilization (four service packs released in one year) of the ''Trainz 2004'' and ''Trainz 2006'' retail releases, one of the company's founders, Greg Lane, left, saying publicly it was time to move on. Lane was responsible for the development of ''Dark Reign'' and ''Trainz'' as well as the early Auran Jet Graphics Engine of ''Trainz'' V1.x, ''Trainz Virtual Railway'' and the ''Ultimate Trainz Collection''; the upgraded Jet technology (JET 2) of ''Trainz 2004'' and ''Trainz 2006'' and evolutionarily, is still at the heart of all ''Trainz'' releases through TS2009. This was overhauled as JET 3 in the ''TS2010'' version and again improved with the last 32 bit release, ''Trainz 2012''—which under the highly strained JET 3 version crossed the line into better utilization of 64 bit Graphics Card computer architectures and like the preceding N3V Games developed Trainz 2010, better utilizes modern multi-core CPU microprocessor units—though still a 32 bit core application.

N3V Games has the public position that TS2012 takes 32 bit architecture as far as it is possible, so in summer of 2013 began development of an entirely new 64 bit game engine called ''Trainz: A New Era'' (TANE or T:ANE) which originally slated for Christmas 2014 release, has an official release on 15 May 2015<ref>Various articles, {{plain link|http://www.trainzportal.com/news|Trainz News tab}} of the Trainz Portal.</ref> after a lot of troubles during alpha and beta testing. TANE was kickstarter funded and the company released a partial version in December called T:ANE Community Edition (effectively a public partial Beta Test lacking many of the promised features and capabilities.)

===Demise of Auran=== The remaining Auran management embarked on an expensive software development<ref name=timeline /> and virtually ignored the continued development of ''Trainz''<!-- self-evident if you understand Trainz Build-tag version codes: TRS2006 SP0 is ver 2.5, TRS2009 is ver 2.9; such increments with releases and service packs. In four years there was a static product, the only significant software changes to TRS2006 happened with the release of Trainz 2009, under a new ownership, new programmers, after bankruptcy, staff firings, server disappearance for a month, etc. Trainz Classics --> except for a series of joint ventures based on the extremely stable ''Trainz 2006'' software which had been released in late 2005. These joint ventures were mainly locally published and distributed regionally customized versions of ''TRS2006'' such as ''Trains Deluxe''<ref>Focus, 3 DVD set [www.focus...co.uk DVD case Url],{{Full citation needed|date=July 2013}} and also lists Alcazar Video, for the Video clips. See: :commons:File:Collected-Trianz-Releases-2013-0727,about half the EnglishLang Releases.jpg</ref> in which the local publishers/distributors bundled additional software such as trains videos, video capture software, or a much more limited trains simulator ''Virtual Model Railway''.

In 2007, the game ''Fury'' was the most expensive game yet produced in Australia,<ref name=timeline>[http://www.acmi.net.au/global/docs/games_timeline_australia.pdf "Timeline of Game Development in Australia"] {{Webarchive|url=https://web.archive.org/web/20080723113339/http://www.acmi.net.au/global/docs/games_timeline_australia.pdf |date=23 July 2008 }} by the game Developers Association of Australia (GDAA), published by the Australian Centre for the Moving Image (acmi)</ref> costing AU$8.3 million.<ref name="HistGamDevAus">[http://www.acmi.net.au/explore_history_oz_game.htm "History of Game Development in Australia" (.pdf)] {{Webarchive|url=https://web.archive.org/web/20130619020606/http://www.acmi.net.au/explore_history_oz_game.htm |date=19 June 2013 }}, Scott J. Knight & Jeffrey E. Brand, Centre for New Media Research & Education, Bond University, published by the Australian Centre for the Moving Image, direct quote from Games_timeline_australia.pdf, p. 6: "Auran signs an $8.3m joint venture development deal to develop a MMORPG for the Asian market, using its Jet engine and the BigWorld technology, creating an Australian total solution."</ref> However, the game did not sell well on its release.<ref name="HistGamDevAus" />

{{Confusing|section|date=July 2013}} On 13 December 2007, Auran Development, the company behind ''Fury'', went into voluntary administration, having focused and spent heavily on development of the new game which flopped, squandering the ongoing cash flow from their ''Trainz'' franchise,<ref>[http://www.sumea.com.au/snews.asp?news=3702 "Auran undergoing liquidation"] (13 December 2007)</ref><ref>[http://forums.auran.com/trainz/showthread.php?t=19706 Lance Jago (Trainz Team): "Auran Developments News"] (13 December 2007)</ref><ref>{{cite news|first=Renai|last=LeMay|url=http://www.misaustralia.com/viewer.aspx?EDP://20071211000020068424&magsection=news-headlines-list&portal=_misnews&title=Swords+fall+as+Fury+fails+mission+to+thrill|title=Swords Fall as Fury mission fails to thrill|work=The Australian Financial Review|publisher=MIS Financial Review|date=11 December 2007|accessdate=20 December 2007|archive-url=https://web.archive.org/web/20071214035904/http://www.misaustralia.com/viewer.aspx?EDP%3A%2F%2F20071211000020068424&magsection=news-headlines-list&portal=_misnews&title=Swords+fall+as+Fury+fails+mission+to+thrill|archive-date=14 December 2007|url-status=dead}}</ref><ref>[http://palgn.com.au/9823/auran-development-team-in-liquidation/ Daniel Golding: "Auran development team in liquidation"] {{webarchive|url=https://web.archive.org/web/20091029100008/http://palgn.com.au/9823/auran-development-team-in-liquidation/ |date=29 October 2009 }} (13 December 2007) </ref> despite the staggered releases of ''Trainz Classics'', ''Trainz Classics 2'' and 3 &ndash; all versions focused on regionally specific routes partnered with organizations that had offered the route and asset content as payware, added a demo driver-only version ''Trainz Driver'' as well as releases specifically aimed to grow the international clientele (''Trainz 2007'' and ''Trainz 2008'', French and Eastern European languages releases). The majority of staff was laid off.

A new legal entity, Auran Games, emerged in the reorganization as the interim developer of the ''Trainz'' series, and continued to operate the Trainz business under the reorganization. During this period, the active Auran web board forums disappeared for over a month creating widespread user community anxieties, but was revitalized just short of five weeks later and the ''Trainz'' franchise continued under Auran Games with a development team of just three individuals working on the next major ''Trainz'' release with its many user-demanded improvements, ''Trainz 2009: World Builder'' edition.

===New investors=== Soon after the company emerged from bankruptcy, Tony Hilliam, a ''Trainz'' devotee, offered additional capital, and the next year Auran Games became a subsidiary of N3V Games (previously known as N3VRF41L), co-founded by Graham Edelsten and Tony Hilliam in 2005,<ref name="Ownership" /> and Edelsten was the remaining founder at Auran<ref name="WhoOwns" /> while Tony Hilliam, a long time railfan had participated in the ''Trains'' 0.9 beta testing in 2000, and was an active and well-known figure on the Auran web board forums, and user of the ''Trainz'' simulators. Hilliam injected much needed operating cash, rehired the sole available programmer from the ''Trainz'' beta team, Chris Bergmann as lead programmer,{{citation needed|date=June 2016}} hired additional staff and began once again to develop and improve the ''Trainz'' franchise with a new team of developers continuing work on what became ''Trainz 2009: World Builder Edition''.{{citation needed|date=June 2016}}

===New websites, new directions=== On 24 October 2008,<ref>{{cite web|url=http://online.ts2009.com/mediaWiki/index.php5?title=N3V&oldid=1|title=Mediawiki installation notice|accessdate=12 July 2013}}</ref> the new team including Hilliam began TrainzOnline,<ref>{{cite web|url=http://online.ts2009.com/mediaWiki/index.php5?title=N3V&oldid=157|title=Mediawiki staff page creation|accessdate=14 August 2013}}, This Mediawiki history page is the 157th overall edit, showing the new technical team, including the new Owner, Hilliam</ref> a wiki dedicated to ''Trainz'' technology; the new software featured a built-in web browser to assist ''Trainz'' users, in place of publishing separate PDF manuals for each release. This was in part an attempt to re-engage the formerly hyper-active ''Trainz'' user community assistance in tutorials for new users,{{Clarify|date=July 2013|post-text=mangled grammar}} but as of July 2013, the only user written tutorial content was on the advanced topics of content creation (3D modeling techniques). Tony Hilliam himself authored most of the scant new user tutorial pages<!-- The site is 'down', see Category:Help and then content page histories if you think this needs further citation -->.

====MMORPG and ''Trainz'' interactive==== On 6 October 2010, N3V and {{Interlanguage link multi|Frogster|de}} Pacific began operating a Brisbane-based server for the ''Runes of Magic'' MMORPG developed by Runewaker Entertainment.{{Citation needed|date=May 2013}} In 2011, ''Trainz 2010''-SP3 was released incorporating a new interactive web play between multiple-users, a move to increased DRM spurred by software piracy, and with that service pack, the first version of ''Trainz'' where assets may not be convertible (back-fixed for) older versions. The release is the first fully exploiting modern graphics cards and multi-core microprocessor desktop computers, which has been further extended in the ''Trainz 2012'' release (April 2011).

====Simulator Central==== By mid-2011, N3V had begun offering payware add-on assets for ''Trainz'' developed by its third-party partners, and released a number of smaller game style simple simulations. Late in 2012, it renamed its online store to Simulator Central and began marketing a whole catalogue of simulation software titles, ranging from farming and zoo management simulations, taxi driving-to-become a fleet operator, and warfare simulations including naval battles.<ref name="SimulCent">{{cite web |url=http://www.simulatorcentral.com/simulators.html?cat=3 |title=Current page by category titles, 12 July 2013 |author=site store page |date= 12 July 2013 |website= Simulatorcentral.com |publisher= Auran/N3V Games, dba Simulator Central |accessdate=12 July 2013}}</ref> In 2012, the site began offering ''Trainz'' on smartphones and tablets, both under the iMac OS and Android technologies. By July 2013, their web store categories list nearly 200 titles, mostly for download, for Windows, Mac and boxed set DVD platforms (sic).<ref name="SimulCent" />

==Games developed== * ''Dark Reign: The Future of War'' * The ''Trainz'' series * ''Airport Simulator''<ref>[http://www.auran.com/auran/store/index.php?p=3&PID=246 ''Airport Simulator''] at Auran {{dead link|date=December 2018}}</ref><ref>[https://tweakers.net/pricewatch/290203/airport-simulator-pc-(windows)/specificaties/ ''Airport Simulator'' specifications], tweakers.net {{in lang|nl}}</ref><ref>[https://www.moddb.com/games/airport-simulator ''Airport Simulator'' details], moddb.com</ref> * ''Bridge It'' * ''Fury'' * ''Battlestar Galactica'' * ''Harn: Bloodline''<ref>[http://au.pc.ign.com/articles/133/133035p1.html "''Harn: Bloodline'' – PV Preview at IGN"]</ref>

==Games published==

* ''Chaser'' * ''Elemental: War of Magic'' * ''Kao the Kangaroo: Round 2''<ref>{{cite web |title=Kao: Mystery of Volcano (found English translation of Kao: Tajemnica Wulkanu; 2007) |url=https://lostmediawiki.com/Kao:_Mystery_of_Volcano_(found_English_translation_of_Kao:_Tajemnica_Wulkanu;_2007) |website=The Lost Media Wiki}}</ref> * ''Kao the Kangaroo: Mystery of the Volcano''<ref>{{cite web |title=KAO THE KANGAROO - MYSTERY OF VOLCANO |url=https://www.classification.gov.au/titles/kao-kangaroo-mystery-volcano |website=Australian Classification |accessdate=3 February 2020}}</ref> * ''My First Trainz'' * ''ParaWorld'' * ''Psychotoxic'' * ''Reload'' * ''Remington Super Slam Hunting: Africa'' * ''Remington Super Slam Hunting: North America'' * ''SpellForce'' (Australian) * ''Trainz 2009: World Builder Edition'' * ''Trainz 2010: Engineers Edition'' * ''Trainz 2012: 10th Anniversary Edition'' * ''Turbo Trainz''

==Notes== {{notelist}}

==References== {{reflist|colwidth=30em}}

==External links== *{{Official website|http://www.n3vgames.com}} *{{URL|https://www.auran.com/|Auran brand website}} *{{URL|http://www.simulatorcentral.com/|Simulator Central}} *{{URL|https://web.archive.org/web/20161007140732/http://queenslandgames.com/|Queensland Games}} (archived at the Wayback Machine on 7 October 2016) *{{URL|http://www.gamefaqs.com/features/company/12632.html|List of developed and published games (as Auran)}}

{{Authority control}}

Category:Video game companies of Australia Category:Video game companies established in 1995 Category:Video game development companies Category:Privately held companies of Australia Category:Companies based on the Gold Coast, Queensland