{{Short description|1998 video game}} {{good article}} {{Infobox CVG | title = The Legend of Zelda: Link’s Awakening DX | image = The Legend of Zelda - Link's Awakening DX box art.png | caption = North American cover art | developer = Nintendo R&D2 | publisher = Nintendo | director = Yohinori Tsuchiyama | series = ''The Legend of Zelda'' | engine = | platforms = Game Boy Color | released = {{Video game release|JP|December 12, 1998<ref>{{cite web|url=https://www.nintendo.co.jp/n02/dmg/azlj/index.html|title=Zeldaの伝説 – Introduction|archive-url=https://web.archive.org/web/20080116182314/http://www.nintendo.co.jp/n02/dmg/azlj/index.html|archive-date=January 16, 2008|language=ja|publisher=Nintendo Co., Ltd|access-date=January 17, 2011}}</ref>|NA|December 15, 1998<ref>{{cite web|url=http://members.aol.com/capscott/guide64/gb.htm|archive-url=https://web.archive.org/web/19991009103912/http://members.aol.com/capscott/guide64/gb.htm|archive-date=October 9, 1999|title=Guide 64: Game Boy Release Schedule}}{{rs|date=May 2026}}{{sps|date=May 2026}}</ref>|EU|January 1999<ref>{{cite web |url=https://www.nintendo.co.uk/NOE/en_GB/games/gb/the_legend_of_zelda_links_awakening_dx.html |archive-url=https://archive.today/20120629201132/http://www.nintendo.co.uk/NOE/en_GB/games/gb/the_legend_of_zelda_links_awakening_dx.html |archive-date=June 29, 2012 |title=The Legend of Zelda: Link's Awakening DX |publisher=Nintendo of Europe GmbH |access-date=May 17, 2009 |url-status=dead}}</ref>|AU|January 22, 1999<ref>{{Cite web |date=December 23, 1998 |title=Australian Releases |url=http://gbstation.com/archives/dec98.html |archive-url=https://web.archive.org/web/20020605011912/http://gbstation.com/archives/dec98.html |archive-date=June 5, 2002 |access-date=December 21, 2024 |website=Game Boy Station}}</ref>}} | genre = Action-adventure | modes = Single-player }}

'''''The Legend of Zelda: Link's Awakening DX'''''{{efn|Known in Japan as {{nihongo|'''''Zelda no Densetsu: Yume o Miru Shima DX'''''|ゼルダの伝説 夢をみる島DX|Zeruda no Densetsu: Yume o Miru Shima Derakkusu|{{lit.}} "The Legend of Zelda: The Dreaming Island Deluxe"|lead=yes}}<!-- See WP:JFN -->}} is a 1998 action-adventure game developed and published by Nintendo for the Game Boy Color. The game is a colorized version of the 1993 Game Boy title ''The Legend of Zelda: Link's Awakening'', in which protagonist Link must fight monsters, explore dungeons and solve puzzles to escape from Koholint Island. The ''DX'' version of ''Link's Awakening'' features gameplay additions including a color-themed dungeon and support for the Game Boy Printer.

Upon release, ''Link's Awakening DX'' was critically acclaimed, with reviewers commending the game on the strengths of the original title and welcoming the addition of color graphics and new features, although noting the additions were largely insubstantial compared to the original game. The ''DX'' version of ''Link's Awakening'' has retrospectively been cited by critics as one of the best games for the Game Boy and Game Boy Color systems. It was subsequently re-released on the Nintendo 3DS via the Virtual Console and the Nintendo Switch via the Nintendo Classics service.

== Gameplay == {{See also|The Legend of Zelda: Link's Awakening#Gameplay}} [[File:Link's Awakening DX Screenshot.jpg|thumb|left|The graphics of ''Link's Awakening'' were colorised in ''DX'' to take advantage of the features of the Game Boy Color.]]

''Link's Awakening DX'' is an action-adventure game played in a top-down perspective in which players guide Link, stranded on Koholint Island, through a quest to collect the eight Instruments of the Sirens to awaken the Wind Fish and leave the island.<ref name=PGB/><ref name=RPG/> Players progress the game by exploring the open world island and completing a series of dungeons, requiring the completion of puzzles and defeating enemies, to acquire new items, such as a hookshot, that provide access to new and previously inaccessible parts of the island.<ref name=RPG/> ''Link's Awakening DX'' is a version of the game that features fully colorised graphics, although it is backward compatible in monochrome with the original Game Boy. The game includes features compatible with the Game Boy Printer accessory through the addition of a photo album. The player also can visit an in-game Camera Shop, meeting a photographer who will appear to take pictures of Link over the course of twelve events in the game. Once taken, these pictures can be viewed by the player in the photo album or used to print out stickers using the Game Boy Printer connected via a Game Link Cable.<ref>{{cite magazine|magazine=Game Boy Official Magazine|issue=1|title=Sticker Sensation|pages=8|url=https://archive.org/details/game-boy-official-magazine-1/page/8}}</ref><ref name=EGM2>{{cite magazine|magazine=Electronic Gaming Monthly|issue=116|date=February 1999|title=The Legend of Zelda: Link's Awakening DX|pages=80|url=https://archive.org/details/electronicgamingmonthlyissue115february1999}}</ref>

An additional hidden dungeon, named the Color Dungeon, is also included in the game, featuring color-based puzzles including color-coded enemies and switches. Completion of the dungeon allows the player to select one of two items: the Red Tunic, which increases the player's attack power, and the Blue Tunic, which decreases the damage taken by the player.<ref name=NP2>{{cite magazine|magazine=Nintendo Power|issue=116|date=January 1999|title=The Legend of Zelda: Link's Awakening DX - Instruction Booklet|pages=100–104|url=https://archive.org/details/NintendoPower1988-2004/Nintendo%20Power%20Issue%20116%20%28January%201999%29}}</ref><ref name=Manual>{{cite book|title=The Legend of Zelda - Link's Awakening DX|publisher=Nintendo|date=1998|url=https://archive.org/details/kirklands-manual-labor-nintendo-game-boy-color-usa-4k-version}}</ref> ''Link's Awakening DX'' also modifies the hints given by statues in dungeons throughout the game to provide additional guidance to the player.<ref name=SK/>

== Development and release ==

Development of ''Link's Awakening DX'' was led by director Yohinori Tsuchiyama and undertaken by the Nintendo Research & Development 2 team, a small team dedicated to hardware peripherals and software.<ref>{{cite web|website=N-Sider|last=Calderon|first=Anthony|title=The Nintendo Development Structure|date=25 July 2005|accessdate=20 March 2024|url=https://www.nsidr.com/archive/the-nintendo-development-structure|archive-date=19 March 2024|archive-url=https://web.archive.org/web/20240319233053/https://www.nsidr.com/archive/the-nintendo-development-structure/|url-status=live}}</ref><ref name=KR>{{cite interview |title=Nintendo 1101 Interview - Kirby Tilt N' Tumble |url=http://kyoto-report.wikidot.com/kirby-tilt-tumble-1101-english |website=Kyoto Report |date=31 October 2012 |accessdate=20 March 2024 |archive-date=19 March 2024 |archive-url=https://web.archive.org/web/20240319022253/http://kyoto-report.wikidot.com/kirby-tilt-tumble-1101-english |url-status=live | quote = Our division was handling the deluxe remakes of Super Mario Bros. and The Legend of Zelda: Link's Awakening for the Game Boy Color.}}</ref><ref name=SK/> The game had minimal supervision from Takashi Tezuka, the director of the 1993 game, who was involved at the time as a supervisor for ''The Legend of Zelda: Ocarina of Time''.<ref name=SK>{{cite book|title=ゲームボーイ&ゲームボーイカラー 任天堂公式ガイドブック ゼルダの伝説 夢を見る島DX|chapter=開発スタッフアンケート|language=ja|pages=108–111|date=February 20, 1999|isbn=978-4-09-102679-8|publisher=Shogakukan Inc|url=https://archive.org/details/shogakukan-links-awakening-dx-staff-questionnaire/mode/2up}}</ref> For the Color Dungeon, Yuichi Ozaki created a musical piece based on Koji Kondo's dungeon theme from the original ''The Legend of Zelda''.<ref name=SK/>

An emulated version of ''Link's Awakening DX'' was released on the Nintendo 3DS Virtual Console on 7 June 2011.<ref name=NL3/> The game received minor updates to make use of the 3DS hardware, including the extension of the game's display to the larger 3DS screen, analog controls with the 3DS Circle Pad, and the inclusion of options to suspend, save and restore gameplay at any time.<ref name=NL3/><ref name=IGN2/> In July 2013, ''Link's Awakening DX'' was offered as one of several Virtual Console games which "elite status" members of the North America Club Nintendo could redeem as a free gift.<ref name="clubnin">{{cite web|title=2013 Club Nintendo Elite Status Rewards Now Available|url=http://www.ign.com/articles/2013/07/15/2013-club-nintendo-elite-status-rewards-now-available|date=July 15, 2013|author=Goldfarb, Andrew|publisher=IGN Entertainment, INC.|access-date=July 16, 2013|archive-url=https://web.archive.org/web/20130718123157/http://www.ign.com/articles/2013/07/15/2013-club-nintendo-elite-status-rewards-now-available|archive-date=July 18, 2013|url-status=live}}</ref> Another emulated version was released as part of the Nintendo Classics service in February 2023.<ref>{{Cite web |last=Plant |first=Logan |date=2023-02-08 |title=Nintendo Switch Online Adding Game Boy and Game Boy Advance Games |url=https://www.ign.com/articles/nintendo-switch-online-game-boy-games |access-date=2023-02-09 |website=IGN |language=en |archive-date=2023-03-05 |archive-url=https://web.archive.org/web/20230305005529/https://www.ign.com/articles/nintendo-switch-online-game-boy-games |url-status=live }}</ref>

In December 2023, a fan-made port of ''Link's Awakening DX'' was released for PC, containing widescreen, zoom and high-framerate support, allowing the game to be played without transitions between screens.<ref>{{cite web|website=PC Gamer|last=Fenlon|first=Wes|title=This fan-made HD PC port of Zelda: Link's Awakening is so cool I can't believe Nintendo hasn't taken it down yet|date=14 December 2023|accessdate=29 March 2024|url=https://www.pcgamer.com/this-fan-made-hd-pc-port-of-zelda-links-awakening-is-so-cool-i-cant-believe-nintendo-hasnt-taken-it-down-yet/|archive-date=29 March 2024|archive-url=https://web.archive.org/web/20240329032300/https://www.pcgamer.com/this-fan-made-hd-pc-port-of-zelda-links-awakening-is-so-cool-i-cant-believe-nintendo-hasnt-taken-it-down-yet/|url-status=live}}</ref><ref>{{cite web|website=Polygon|title=Check out this stunning PC port of Zelda: Link's Awakening while you can|last=Welsh|first=Oli|date=13 December 2023|accessdate=29 March 2024|url=https://www.polygon.com/zelda/23999656/zelda-links-awakening-dx-hd-pc-port|archive-date=16 January 2024|archive-url=https://web.archive.org/web/20240116144432/https://www.polygon.com/zelda/23999656/zelda-links-awakening-dx-hd-pc-port|url-status=live}}</ref><ref>{{cite web|website=IGN|title=Link's Awakening DX HD Is an Unofficial PC Remake of the Game Boy Color Classic|last=Yin-Poole|first=Wesley|date=14 December 2023|accessdate=29 March 2024|url=https://www.ign.com/articles/links-awakening-dx-hd-is-an-unofficial-pc-remake-of-the-game-boy-color-classic|archive-date=8 May 2024|archive-url=https://web.archive.org/web/20240508131826/https://www.ign.com/articles/links-awakening-dx-hd-is-an-unofficial-pc-remake-of-the-game-boy-color-classic|url-status=live}}</ref> The port was shortly taken down following release after a takedown notice was issued by Nintendo on the basis of copyright infringement.<ref>{{cite web|website=IGN|title=Unsurprisingly, Nintendo Has Unofficial Zelda: Link's Awakening PC Port Pulled Offline|last=Yin-Poole|first=Wesley|date=15 December 2023|accessdate=29 March 2024|url=https://www.ign.com/articles/unsurprisingly-nintendo-has-unofficial-zelda-links-awakening-pc-port-pulled-offline|archive-date=29 March 2024|archive-url=https://web.archive.org/web/20240329032300/https://www.ign.com/articles/unsurprisingly-nintendo-has-unofficial-zelda-links-awakening-pc-port-pulled-offline|url-status=live}}</ref><ref>{{cite web|website=Nintendo Life|last=Hagues|first=Alana|date=16 December 2023|title=Fan-Made 'Link's Awakening DX HD' Port Taken Down By Nintendo|accessdate=29 March 2024|url=https://www.nintendolife.com/news/2023/12/fan-made-links-awakening-dx-hd-port-taken-down-by-nintendo|archive-date=17 January 2024|archive-url=https://web.archive.org/web/20240117020058/https://www.nintendolife.com/news/2023/12/fan-made-links-awakening-dx-hd-port-taken-down-by-nintendo|url-status=live}}</ref>

== Reception ==

{{ video game reviews

| Allgame = 4.5/5<ref name=Allgame>{{cite web|website=Allgame|last=Williamson|first=Colin|title=The Legend of Zelda: Link's Awakening DX|accessdate=29 March 2024|url=http://www.allgame.com/game.php?id=16048&tab=review|archiveurl=https://web.archive.org/web/20141114211302/http://www.allgame.com/game.php?id=16048&tab=review|archivedate=14 November 2014}}</ref>

| CVG = 5/5<ref name=CVG>{{cite magazine|magazine=Computer and Video Games|title=Zelda: Link's Awakening DX|last=Davies|first=Paul|pages=52|issue=208|date=March 1999|url=https://retrocdn.net/images/3/3d/CVG_UK_208.pdf|access-date=2024-04-29|archive-date=2024-03-29|archive-url=https://web.archive.org/web/20240329030915/https://retrocdn.net/images/3/3d/CVG_UK_208.pdf|url-status=live}}</ref>

| EGM = 9.5/10, 9/10, 9.5/10, 9/10<ref name=EGM>{{cite magazine|magazine=Electronic Gaming Monthly|title=Link's Awakening DX|pages=135|issue=116|date=March 1999|url=https://archive.org/details/electronic-gaming-monthly-march-1999/page/n135}}</ref>

| IGN = 9.5<ref name=IGN2>{{cite web|website=IGN|title=The Legend of Zelda: Link's Awakening DX Review|last=Thomas|first=Lucas|date=15 June 2011|accessdate=29 March 2024|url=https://www.ign.com/articles/2011/06/14/the-legend-of-zelda-links-awakening-dx-review|archive-date=31 May 2023|archive-url=https://web.archive.org/web/20230531110145/https://www.ign.com/articles/2011/06/14/the-legend-of-zelda-links-awakening-dx-review|url-status=live}}</ref>

| NLife = 10/10<ref name=NL3/>

| RPGFan = 83%<ref name=RPG>{{cite web|website=RPGFan|title=The Legend of Zelda: Link's Awakening|author=Musashi|date=2001|accessdate=29 March 2024|url=http://www.rpgfan.com/reviews/zeldagb/Zelda_4DX.html|archiveurl=https://web.archive.org/web/20041211051500/http://www.rpgfan.com/reviews/zeldagb/Zelda_4DX.html|archivedate=11 December 2004}}</ref> / 85%<ref name=RPG2>{{cite web|website=RPGFan|title=The Legend of Zelda: Link's Awakening DX|last=Liu|first=Abraham Ashton|date=2012|accessdate=29 March 2024|url=https://www.rpgfan.com/reviews/Links_Awakening_DX/index.html|archiveurl=https://web.archive.org/web/20120427212850/https://www.rpgfan.com/reviews/Links_Awakening_DX/index.html|archivedate=27 April 2012}}</ref>

| rev1= ''Total Game Boy'' | rev1Score = 95%<ref name=TGB>{{cite magazine|magazine=Total Game Boy|title=Zelda: Link's Awakening DX|pages=14–16|issue=2|date=1999|url=https://archive.org/details/Total_Game_Boy_Issue_02}}</ref>

| rev2= ''Planet Game Boy'' | rev2Score = 5/5<ref name=PGB>{{cite magazine|magazine=Planet Game Boy|issue=1|date=June 1999|title=The Legend of Zelda: Link's Awakening DX|pages=34–5|last=Bickham|first=Jes|url=https://archive.org/details/planet-game-boy-01/page/n33}}</ref>

}}

''Link's Awakening DX'' was critically acclaimed upon release, with many reviewers recommending the game on the basis of the merits of the original title and its continuing appeal both for new and returning players.<ref name=EGM/><ref name=PGB/><ref name=Allgame/> Critics generally agreed that the game's additions were welcomed but minimal in substance,<ref name=TGB/> with ''Electronic Gaming Monthly'' finding it to be not too different from the original,<ref name=EGM/> and Colin Williamson of ''Allgame'' describing the game as a "paint job" and "essentially the same game".<ref name=Allgame/>

Reviewers praised the colorisation of the game. ''Electronic Gaming Monthly'' described the graphics as "sharp" and adding "vibrant life" to the game.<ref name=EGM/> ''Total Game Boy'' stated that the game's color was a major improvement on the graphics of the original game and helped objects and enemies in the environment "stand out tremendously".<ref name=TGB/> Although noting its graphics were "primitive" by the standards of 1999, Jes Bickham of ''Planet Game Boy'' considered the graphics to also be "more sharply defined" and "smoother-scrolling" compared to the original.<ref name=PGB/> ''RPGFan'' commended the "fair graphical improvement" of the game, but considered the colorization to be "shallow" and lacking in detail.<ref name=RPG/>

The addition of the Color Dungeon received mixed reception. Describing it as "lame" and a "total disappointment", ''Electronic Gaming Monthly'' considered the dungeon to be too short, easy to complete, and limited in puzzle variety.<ref name=EGM/> Paul Davies of ''Computer & Video Games'' considered the new dungeon to be "not so amazing".<ref name=CVG/> ''RPGFan'' critiqued the decision to confine color-coded objects such as switches to the Color Dungeon.<ref name=RPG/>

=== Retrospective reception ===

Many critics have retrospectively named ''Link's Awakening DX'' as one of the best games released for the Game Boy system, including ''Game Boy Official Magazine'',<ref>{{cite magazine|magazine=Game Boy Official Magazine|date=May 2001|issue=104|title=5 of the Best|pages=12|url=https://archive.org/details/nom-104-game-boy-official-magazine-may-2001-pa/page/12}}</ref> ''Pocket Games'',<ref>{{cite magazine|magazine=Pocket Games|title=The Game Boy Elite: 30 Must-Own "Classic" Game Boy Games|pages=48|issue=6|date=Summer 2001|url=https://dn790009.ca.archive.org/0/items/pocket-games-issue-06-summer-2001/Pocket%20Games%20Issue%2006%20%28Summer%202001%29.pdf}}</ref> ''GamePro'',<ref>{{cite magazine|last=Elektro|first=Dan|magazine=GamePro Presents Handheld Games|date=Winter 1999|pages=55|title=Top 25 Game Boy Games|url=https://archive.org/details/game-pro-presents-handheld-games-winter-1999/page/21}}</ref> and ''Nintendo Power''.<ref>{{cite magazine|magazine=Nintendo Power|title=Game Boy Top 10|pages=12|issue=123|date=December 1999|url=https://archive.org/details/nintendo-power-issue-127-december-1999_202301/page/n13}}</ref> The game has also been identified as one of the best Game Boy Color games by ''Digital Trends'',<ref>{{cite web|website=Digital Trends|title=The best Game Boy Color games of all time|last=Gurwin|first=Gabe|date=20 March 2021|accessdate=29 April 2024|url=https://www.digitaltrends.com/gaming/best-game-boy-color-games/|archive-date=19 March 2024|archive-url=https://web.archive.org/web/20240319082300/https://www.digitaltrends.com/gaming/best-game-boy-color-games/|url-status=live}}</ref> ''GameSpot'',<ref>{{cite web|website=GameSpot|title=Best Game Boy Color Games of All Time|last=Bonthuys|first=Darryn|date=22 April 2022|accessdate=29 April 2024|url=https://www.gamespot.com/articles/best-game-boy-color-games-of-all-time/1100-6496925/|archive-date=1 April 2023|archive-url=https://web.archive.org/web/20230401163213/https://www.gamespot.com/articles/best-game-boy-color-games-of-all-time/1100-6496925/|url-status=live}}</ref> and ''TheGamer''.<ref>{{cite web|website=TheGamer|title=14 Best Game Boy Color Games Ever, Ranked|last=Newsum|first=Jovan|date=18 October 2023|accessdate=29 April 2024|url=https://www.thegamer.com/gameboy-color-best-games/|archive-date=29 March 2024|archive-url=https://web.archive.org/web/20240329063146/https://www.thegamer.com/gameboy-color-best-games/|url-status=live}}</ref> Luke Albiges of ''Retro Gamer'' considered the game's addition of a "vivid" color pallette and new features to "breathe new life" into the game, highlighting the Color Dungeon for "expanding upon what was possible" in the original title.<ref>{{cite magazine|magazine=Retro Gamer|title=Ultimate Guide - The Legend of Zelda: Link's Awakening|pages=56|issue=199|date=October 2019|url=https://archive.org/details/retro-gamer-raspberry-pi-buenos-aires/Retro%20Gamer%20199}}</ref> Gavin Lane of ''Nintendo Life'' described the game as "bursting with colour" and commended the pixel sprites, but felt the game did not add any "unmissable" additions to the original title.<ref>{{cite web|website=Nintendo Life|last=Lane|first=Gavin|date=6 June 2023|accessdate=29 April 2024|title=Talking Point: Which Version Of Zelda: Link's Awakening Is Your Favourite?|url=https://www.nintendolife.com/features/talking-point-which-version-of-zelda-links-awakening-is-your-favourite|archive-date=12 June 2023|archive-url=https://web.archive.org/web/20230612191739/https://www.nintendolife.com/features/talking-point-which-version-of-zelda-links-awakening-is-your-favourite|url-status=live}}</ref> Stuart Gipp, also for ''Nintendo Life'', considered ''DX'' to be a downgrade from the original due to its "unenjoyable extra dungeon" and "garish lick of paint that doesn't do the visuals any favors".<ref>{{cite web|website=Nintendo Life|last=Gipp|first=Stuart|title=Feature: Why Zelda: Link's Awakening Is Literally My Dream Game|date=4 March 2021|accessdate=29 March 2024|url=https://www.nintendolife.com/news/2021/03/feature_why_zelda_linkrs_awakening_is_literally_my_dream_game|archive-date=17 August 2024|archive-url=https://web.archive.org/web/20240817183041/https://www.nintendolife.com/news/2021/03/feature_why_zelda_linkrs_awakening_is_literally_my_dream_game|url-status=live}}</ref>

Several critics also provided favorable reviews of ''Link's Awakening DX'' upon its release on the Nintendo 3DS eShop. ''Nintendo Power'' describing the game as one of the best games available on the eShop.<ref>{{cite magazine|magazine=Nintendo Power|issue=277|date=April 2012|title=The Nintendo 3DS eShop|pages=68|url=https://archive.org/details/nintendo-power-issue-277-april-2012/page/68/mode/2up?q=%22link%27s+awakening+dx%22}}</ref><ref name=NP>{{cite magazine|magazine=Nintendo Power|title=The Legend of Zelda: Link's Awakening DX|last=Hoffman|first=Chris|date=August 2011|issue=270|pages=30|url=https://archive.org/details/nintendo-power-issue-270-august-2011/page/30}}</ref> Jacob Crites of ''Nintendo Life'' found the game's port to the 3DS to "play better" than its predecessors, citing the "more fluid" analog controls and the inclusion of restore points.<ref name=NL3>{{cite web|website=Nintendo Life|title=The Legend of Zelda: Link's Awakening DX Review|last=Crites|first=Jacob|accessdate=29 April 2024|date=15 June 2011|url=https://www.nintendolife.com/reviews/2011/06/legend_of_zelda_links_awakening_dx_3dsvc|archive-date=29 April 2024|archive-url=https://web.archive.org/web/20240429012041/https://www.nintendolife.com/reviews/2011/06/legend_of_zelda_links_awakening_dx_3dsvc|url-status=live}}</ref> Similarly, Lucas M. Thomas of ''IGN'' generally praised the game, but considered the upscaled graphics to not be as sharp as the original and lamented the omission of the Game Boy Printer features.<ref name=IGN2/> Abraham Ashton Liu of ''RPGFan'' similarly commended the value and quality of the game's addition to the eShop and the additional functionality of a save state compared to the "unwieldy and archaic" design of the original save system.<ref name=RPG2/>

== Notes == {{notelist}}

==References== {{reflist}}

==External links== * {{Official website|https://web.archive.org/web/20050829182629/http://zelda.com/universe/game/awakening/}} (archived) * {{mobygames|id=/4268}}

{{Zelda games}}

{{DEFAULTSORT:Legend of Zelda: Link's Awakening DX, The}} Category:1998 video games Category:Action-adventure games Category:Game Boy Color games Category:Nintendo Research & Development 2 games Category:Nintendo Classics games Category:Single-player video games Link's Awakening DX Category:Top-down video games Category:Video games developed in Japan Category:Virtual Console games for Nintendo 3DS Category:Video games about dreams Category:Video games about nightmares Category:Video game remasters Category:Video games scored by Kazumi Totaka Category:Video games set on fictional islands Category:Video games produced by Shigeru Miyamoto