{{Short description|Japanese entertainment and video game company}} {{Distinguish|Conami|Konani}} {{Other uses}} {{Use dmy dates|date=October 2025}} {{Use American English|date=January 2026}} {{Infobox company | name = Konami Group Corporation | logo = Konami 4th logo 1.svg | logo_caption = Logo used since 2003 | image = コナミクリエイティブセンター銀座.png | image_caption = Headquarters in Ginza, Chūō, Tokyo | native_name = {{Lang|ja|コナミグループ���式会社}} | romanized_name = {{Transliteration|ja|Konami Gurūpu kabushiki-gaisha}} | former_name = {{Plainlist| * Konami Industry Co., Ltd. (1973–1991) * Konami Co., Ltd (1991–2000) * Konami Corporation (2000–2015) * Konami Holdings Corporation (2015–2022) }} | type = Public | traded_as = {{Plainlist| * {{TYO|9766}} * {{LSE|KNM}} * Nikkei 225 Component }} | ISIN = {{ISIN|sl=n|pl=y|JP3300200007}} | industry = {{Ubl|Video games|Entertainment}} | founded = {{Start date and age|1969|3|21|df=y}} | founder = Kagemasa Kōzuki | hq_location = Ginza | hq_location_city = Chūō, Tokyo | hq_location_country = Japan | area_served = Worldwide | key_people = {{Ubl|Kagemasa Kōzuki (chairman) | Kimihiko Higashio (president) }} | revenue = {{Increase}} ¥493.7 billion<ref name="konami.com">{{Cite web|url=https://img.konami.com/ir/en/ir-data/statements/2026/en0508_mxk5dz.pdf|title=Consolidated Financial Results for the Year Ended March 31, 2026|website=konami.com|date=8 May 2026}}</ref> | revenue_year = 03/2026 | operating_income = {{Increase}} ¥135.9 billion<ref name="konami.com"/> | income_year = 03/2026 | net_income = {{Increase}} ¥100 billion<ref name="konami.com"/> (03/2026) | num_employees = '''Konami (total)'''<br>9,210 (03/2026)<ref name="auto"/><br>'''Konami Digital Entertainment Co., Ltd.'''<br>2,094 (03/2026)<ref>{{Cite web|url=https://www.konami.com/games/corporate/en/|title=Konami Digital Entertainment Co., Ltd. | Konami Digital Entertainment|website=www.konami.com|access-date=29 March 2026|archive-date=29 March 2026|archive-url=https://web.archive.org/web/20260329160902/https://www.konami.com/games/corporate/en/|url-status=live}}</ref><br>'''Konami Arcade Games'''<br>518 (03/2026)<ref>{{Cite web|url=https://www.konami.com/arcadegames/corporate/en/|title=Corporate information | Konami Arcade Games Co., Ltd|access-date=13 March 2026|archive-date=13 March 2026|archive-url=https://web.archive.org/web/20260313161047/https://www.konami.com/arcadegames/corporate/en/|url-status=live}}</ref><br>'''Konami Sports'''<br>4,637 (03/2026)<ref>{{Cite web|url=https://www.konami.com/sportsclub/corporate/ja/|title=コナミスポーツ|企業情報|access-date=29 April 2026|archive-date=29 April 2026|archive-url=https://web.archive.org/web/20260429154705/https://www.konami.com/sportsclub/corporate/ja/|url-status=live}}</ref><br>'''Konami Amusement'''<br>342<ref>{{Cite web|url=https://www.konami.com/amusement/corporate/en/|title=Corporate information | Konami Amusement Co., Ltd|website=www.konami.com|access-date=15 November 2025|archive-date=15 November 2025|archive-url=https://web.archive.org/web/20251115101042/https://www.konami.com/amusement/corporate/en/|url-status=live}}</ref> | num_employees_year = 03/2026 | subsidiaries = Konami Digital Entertainment Co., Ltd.<br />Konami Arcade Games<br />Konami Gaming<br />Konami Sports<br />Konami Amusement<br />Konami Gaming Technology<br />Konami Business Expert<br />Konami Digital Entertainment, Inc.<br />Konami Digital Entertainment B.V.<br />Konami Digital Entertainment Limited<br />Konami Cross Media NY<br />Konami Australia<br />Konami Corporation of America<br />Konami Animation<br />Kōzuki Foundation | owner = Kōzuki family (27%)<ref>{{Cite web|url=https://www.konami.com/ir/en/stockbond/stockholderinfo/info/2025_0930.html|title=Shareholders Situation:As of September 30, 2025 - KONAMI GROUP CORPORATION|website=Konami.com|date=20 November 2025}}</ref>(09/2025) | website = {{URL|https://www.konami.com/en/}} }}
{{Nihongo|'''Konami Group Corporation'''|コナミグループ株式会社|Konami Gurūpu kabushiki-gaisha|post=,|group=nb|lead=yes}}, commonly known as '''Konami''',<ref group="lower-alpha">{{IPAc-en|IPA|k|oʊ|ˈ|n|ɑː|m|i}} {{Respell|koh|NAH|mee}}, {{IPA|ja|koꜜnami|lang}}</ref> is a Japanese multinational entertainment company and video game developer and publisher headquartered in Chūō, Tokyo. The company also produces and distributes trading cards, anime, ''tokusatsu'', pachinko machines, slot machines, and arcade cabinets. It has casinos around the world, and operates health and physical fitness clubs across Japan.
The company originated in 1969 as a jukebox rental and repair business in Toyonaka, Osaka, Japan, founded by Kagemasa Kōzuki, who remains the company's chairman. On top of its flagship development subsidiary, Konami also owns Bemani, known for ''Dance Dance Revolution'' and ''Beatmania'', as well as the assets of former game developer Hudson Soft, known for ''Bomberman'', ''Adventure Island'', ''Bonk'', ''Bloody Roar'', and ''Star Soldier''. Konami is the nineteenth-largest game company in the world by revenue.<ref>{{Cite web|url=http://www.newzoo.com/free/rankings/top-25-companies-by-game-revenues/|year=2015|title=Top 25 gaming companies|website=Newzoo.com|access-date=11 May 2021|archive-date=5 January 2016|archive-url=https://web.archive.org/web/20160105161941/http://www.newzoo.com/free/rankings/top-25-companies-by-game-revenues/|url-status=live}}</ref>{{better source|date=November 2023}} Konami also publishes the ''Yu-Gi-Oh!'' Trading Card Game, one of the best-selling TCGs in history. Konami's video game franchises include ''Metal Gear'', ''Silent Hill'', ''Power Pros'', ''Castlevania'', ''Contra'', ''Frogger'', ''Tokimeki Memorial'', ''Gradius'', ''Parodius'', ''Yu-Gi-Oh!'', ''Suikoden'', and ''eFootball'' (including its predecessors ''International Superstar Soccer'' and ''Pro Evolution Soccer'').
==History== [[File:MCM London 2014 - Yu-Gi-Oh! (14269394494).jpg|thumb|The Yu-Gi-Oh! Trading Card Game is developed and published by Konami. In 2011, Guinness World Records called it the top-selling trading card game in history, with {{Formatnum:25.2}} billion cards sold worldwide.<ref name="Guinness">{{cite web |url=https://www.guinnessworldrecords.com/news/2013/3/yu-gi-oh!-duelists-break-record-for-largest-trading-card-tournament-47727|title=4364 Yu-Gi-Oh! Duelists break record for largest trading card tournament |date=March 27, 2013 |author=Dan Barrett|website=guinnessworldrecords.com |publisher=Guinnessworldrecords|access-date=August 27, 2025 |url-status=live |archive-url=https://web.archive.org/web/20250827032800/https://www.guinnessworldrecords.com/news/2013/3/yu-gi-oh!-duelists-break-record-for-largest-trading-card-tournament-47727|archive-date=August 27, 2025 }}</ref>]]
The company was founded on 21 March 1969 as a jukebox rental and repair business in Toyonaka, Osaka by three businessmen: {{Nihongo foot|Kagemasa Kōzuki, Yoshinobu Nakama, and Tatsuo Miyasako|上月景正、仲真良信、宮迫龍雄|lead=yes|post=.|group=lower-alpha}} Kōzuki and Miyasako met while working at Nippon Columbia's Osaka branch; Nakama, who was Miyasako's acquaintance, also worked in the music industry. The name ''Konami'' is a portmanteau of their names.<ref>{{Cite book |last=Akagi |first=Masumi |title=それは「ポン」から始まった アーケードTVゲームの成り立ち |isbn=9784990251208 |location=Japan |publication-date=September 2005 |pages=227 |language=ja |trans-title=It started with 'Pong': the origin of the arcade video game}}</ref><ref name=":0">{{Cite book |last=Smith |first=Alexander |title=They Create Worlds The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 |publisher=CRC Press |year= |isbn=9780429423642 |publication-date=2019-11-19 |pages=521-522 |language=en}}</ref> By 1973, the Japanese jukebox industry was in decline, which caused the business to transition into a manufacturer of electro-mechanical arcade games.<ref name=":0" /> On 19 March 1973, the company was officially incorporated under the name {{Nihongo|Konami Industry Co., Ltd.|コナミ工業株式会社|Konami Kōgyō kabushiki gaisha}}.<ref>{{Cite web|url=https://www.konami.com/corporate/en/data/|title=Corporate Data - KONAMI HOLDINGS CORPORATION|last=KONAMI|website=Konami.com|access-date=9 November 2017|archive-date=25 September 2019|archive-url=https://web.archive.org/web/20190925025728/https://konami.com/corporate/en/data/|url-status=live}}</ref><ref name=IGN-history>{{Cite web|url=https://www.ign.com/companies/konami|archive-url=https://web.archive.org/web/20120909045253/http://www.ign.com/companies/konami|url-status=dead|archive-date=9 September 2012|title=Konami History|publisher=IGN|access-date=6 August 2015}}</ref> In the late 1970s, Konami began developing video games as a contractor for the {{Interlanguage link|Leijac Corporation|ja|レジャック}}, an early video game publisher; its first video game was ''Block Yard'', a coin-operated Breakout clone, which released in August 1977.<ref name=":0" /><ref>{{Cite book |last=Akagi |first=Masumi |title=アーケードTVゲームリスト 国内・海外編 : 1971-2005 |date=13 October 2006 |publisher={{Interlanguage_link|Amusement Press|ja|アミューズメント通信社}} |isbn=9784990251215 |location=Japan |publication-date= |pages=27 |language=ja |trans-title=Arcade TV Game List: Domestic • Overseas Edition (1971-2005)}}</ref> In January 1979, it began exporting products to the United States.<ref name="History">{{Cite web|url=https://www.konami.com/corporate/en/history/|title=Corporate History - KONAMI GROUP CORPORATION|last=KONAMI|website=www.konami.com|access-date=2 October 2018|archive-date=25 September 2019|archive-url=https://web.archive.org/web/20190925025726/https://konami.com/corporate/en/history/|url-status=live}}</ref>
Konami began to achieve success with arcade games in the early 1980s, starting with ''Scramble'' (1981), followed by hits such as ''Frogger'' (1981), ''Super Cobra'' (1981), ''Time Pilot'' (1982), ''Roc'n Rope'' (1983), ''Track & Field'' (1983), and ''Yie Ar Kung-Fu'' (1985).<ref name="RePlay">{{Cite magazine |title=A Conversation With... Kaz Kozuki: the Konami chief who put TNT into video's arsenal with ''TMNT'' |magazine=RePlay |date=March 1990 |volume=15 |issue=6 |pages=201–2 |url=https://archive.org/details/re-play-volume-14-issue-no.-6-march-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%206%20-%20March%201990/page/201}}</ref> Many of its early games were licensed to other companies for US release, including Centuri, Stern Electronics, Sega, and Gremlin Industries. They established its U.S. subsidiary, Konami Inc. (later Konami of America Inc., and Konami Digital Entertainment Inc.), in November 1982;<ref name="History"/> initially based in Torrance, California, they would later move to Buffalo Grove, Illinois, in 1984 following their acquisition of arcade distributor Interlogic, Inc., with Interlogic founder and president Ben Harel serving as president of Konami Inc.<ref>{{cite magazine |title=News: Konami Buys Interlogic |magazine=Play Meter |date=December 1984 |volume=10 |issue=23 |page=9 |url=https://archive.org/details/play-meter-volume-10-number-23-december-15th-1984/Play%20Meter%20-%20Volume%2010%2C%20Number%2023%20-%20December%2015th%201984/page/n8}}</ref> It was during this period that Konami began expanding its video game business into the home consumer market following a brief stint releasing video games for the Atari 2600 in 1982 for the U.S. market.<ref name=konami_2600>{{Cite web|url=http://www.video-game-ephemera.com/012.htm|title=Article 12—KONAMI CES BROCHURE (1983)|website=VIDEO-GAME-EPHEMERA.com|access-date=18 May 2017|archive-date=3 August 2020|archive-url=https://web.archive.org/web/20200803095938/http://www.video-game-ephemera.com/012.htm|url-status=live}}</ref> The company released numerous games for the MSX home computer standard in 1983, followed by the Nintendo Entertainment System in 1985.<ref name=konami_msx_catalog_1>{{Cite web|title=MSX software catalog (1983–1986)|website=Konami Group Homepage|language=ja|url=http://www.konami.co.jp/cs/msx.html|archive-url=https://web.archive.org/web/19961108212537/http://www.konami.co.jp/cs/msx.html|archive-date=1996-11-08}}</ref><ref>{{Cite web|title=MSX software catalog (1987–1990)|url=http://www.konami.co.jp/cs/msx2.html|website=Konami Group Homepage|language=ja|archive-url=https://web.archive.org/web/19961108212544/http://www.konami.co.jp/cs/msx2.html|archive-date=1996-11-08}}</ref>{{Primary source inline|date=November 2023}} Numerous Konami franchises were established during this period on both platforms, as well as the arcades, such as ''Gradius'', ''Castlevania'', ''TwinBee'', ''Ganbare Goemon'', ''Contra'', and ''Metal Gear'', in addition to success with hit licensed games such as ''Teenage Mutant Ninja Turtles'' (''TMNT''). Due to the success of its arcade and NES games, Konami's earnings grew from $10 million in 1987 to $300 million in 1991.<ref>{{Cite journal|title=75 Power Players|journal=Next Generation|issue=11|publisher=Imagine Media|date=November 1995|page=69|url=https://archive.org/details/nextgen-issue-011/page/n70}}</ref>
In June 1991, Konami's legal name was changed to {{Nihongo|Konami Co., Ltd.|コナミ株式会社|Konami kabushiki gaisha}} and its headquarters were relocated to Minato, Tokyo, in April 1993.<ref name="History"/>{{Primary source inline|date=November 2023}} The company started supporting the 16-bit video game consoles during this period, starting with the Super NES in 1990, followed by the PC Engine in 1991, and the Sega Genesis in 1992. 1991 was also the year when Konami introduced a new approach to combat piracy in ''Teenage Mutant Ninja Turtles III: The Manhattan Project'', released for the Nintendo Entertainment System (NES) in 1991. If the game detected that it was an unauthorized copy, it subtly altered gameplay mechanics. The player’s attack damage was reduced, while enemy attacks became significantly stronger. Additionally, the game's final boss, Shredder, was made invincible, rendering the game impossible to complete. This anti-piracy measure served as a deterrent to unauthorized copies by making the game frustratingly difficult for those using pirated versions.<ref>{{cite news |last1=Evangelidou |first1=Sofia |title=How Konami Dealt with Piracy |url=https://gamemedium.com/post/how-konami-dealt-with-piracy |access-date=19 February 2025 |publisher=Game Medium}}</ref>
After the launch of the Sega Saturn and PlayStation in 1994, Konami became a business divisional organization with the formation of various Konami Computer Entertainment (KCE) subsidiaries, starting with KCE Tokyo and KCE Osaka (later known as KCE Studios) in April 1995, followed by KCE Japan (later known as Kojima Productions) in April 1996. Each KCE subsidiary created different intellectual properties such as KCE Tokyo's ''Silent Hill'' series and KCE Japan's ''Metal Gear Solid'' series (a revival of the ''Metal Gear'' series on MSX). In 1997, Konami started producing rhythm games for arcades under the Bemani brand and branched off into the collectible card game business with the launch of the Yu-Gi-Oh! Trading Card Game.<ref>{{Cite web|url=https://www.polygon.com/2018/9/28/17910944/dance-dance-revolution-anniversary|title=Dance Dance Revolution made watching games fun before Twitch|website=polygon.com|date=28 September 2018|access-date=2 October 2018|archive-date=25 December 2019|archive-url=https://web.archive.org/web/20191225204205/https://www.polygon.com/2018/9/28/17910944/dance-dance-revolution-anniversary|url-status=live}}</ref><ref>{{Cite web|url=https://www.thegamer.com/yu-gi-oh-cards-rare/|title=The 25 Rarest Yu-Gi-Oh Cards (And What They're Worth)|date=18 August 2018|website=thegamer.com|access-date=2 October 2018|archive-date=28 May 2019|archive-url=https://web.archive.org/web/20190528014645/https://www.thegamer.com/yu-gi-oh-cards-rare/|url-status=live}}</ref> Konami was not only known for its card games, it also imported into the Pachinko business. Pachinko played a huge role in Konami's success as it started to popularize new never before seen characters.<ref name="History"/>
In July 2000, the company's legal English name was changed to Konami Corporation, but the Japanese legal name remained the same. As the company transitioned into developing video games for the sixth-generation consoles, they branched out into the health and fitness business acquiring People Co., Ltd and Daiei Olympic Sports Club, Inc. which became Konami subsidiaries. In August 2001, the company invested in another video game publisher, Hudson Soft, which became a consolidated subsidiary after Konami accepted new third-party shares issued by them. In January 2003, Avranches Automatique began handling sales of Konami's arcade games in Europe outside the U.K. and Ireland.<ref name="euac">{{cite web|url=http://www.konami.co.uk/video.htm|title=The Konami Corporation of Europe B.V.: Sales|publisher=Konami|archive-url=https://web.archive.org/web/20041205092411/http://www.konami.co.uk/video.htm|archive-date=2004-12-05}}</ref> On February 7, 2003, Betson Enterprises took over distribution and service for Konami's arcade games in the U.S.<ref>{{cite web|url=http://www.konami.com/arcade/release.html|title=KONAMI Parts and Service|publisher=Konami|date=2003-02-07|archive-url=https://web.archive.org/web/20030402025630/http://www.konami.com/arcade/release.html|archive-date=2003-04-02}}</ref><ref>{{cite web|url=http://www.konami.com/arcade/|title=Konami Marketing (America)|publisher=Konami|archive-url=https://web.archive.org/web/20030602213428/http://www.konami.com/arcade/|archive-date=2003-06-02}}</ref><ref>{{cite web|url=http://www.konami.com/arcade/warzaid.html|title=KONAMI / BETSON TEAM UP TO DISTRIBUTE "WARZAID"|publisher=Konami|date=2003-02-07|archive-url=https://web.archive.org/web/20031010204159/http://www.konami.com/arcade/warzaid.html|archive-date=2003-10-10}}</ref> Some time later, PMT Sales started handling Konami arcade game sales in the U.K. and Ireland.<ref name="euac"/> In March 2006, Konami merged all their video game development divisions into a new subsidiary known as Konami Digital Entertainment Co. (KDE), as the parent company became a pure holding company. Their headquarters were relocated to Minato, Tokyo, in 2007.<ref name="History"/> On January 20, 2009, Electrocoin became the exclusive distributor and after-sale agent of Konami's arcade games in Europe, Russia, the Middle East, and Africa.<ref>{{cite web|url=http://www.konami-europe.com/am/news/info/Distribution.pdf|title=Konami Digital Entertainment B.V. Change in Distribution|publisher=Konami|archive-url=https://web.archive.org/web/20091016062345/http://www.konami-europe.com/am/news/info/Distribution.pdf|archive-date=2009-10-16}}</ref><ref>{{cite web|url=http://www.konami-europe.com/am/news/info/After_Sales_Agent.pdf|title=Konami Digital Entertainment B.V. Change in After Sales Agent|publisher=Konami|archive-url=https://web.archive.org/web/20091016060153/http://www.konami-europe.com/am/news/info/After_Sales_Agent.pdf|archive-date=2009-10-16}}</ref>
The absorption of Hudson Soft in 2012 resulted in the addition of several other franchises including: ''Adventure Island'', ''Bonk'', ''Bloody Roar'', ''Bomberman'', ''Far East of Eden'', and ''Star Soldier''.<ref>{{Cite web|url=https://www.pastemagazine.com/articles/2015/04/nintendo-should-buy-these-5-hudson-soft-games-from.html|title=5 Hudson Soft Games Nintendo Should Buy From Konami|website=pastemagazine.com|date=28 April 2015|access-date=2 October 2018|archive-date=2 October 2018|archive-url=https://web.archive.org/web/20181002065117/https://www.pastemagazine.com/articles/2015/04/nintendo-should-buy-these-5-hudson-soft-games-from.html|url-status=dead}}</ref><ref>{{Cite web|url=https://www.konami.com/games/jp/ja/products/search/?page=1&cat=gs&platform=Wii|title=ゲーム一覧 - 家庭用ゲーム - Wii - KONAMI コナミ製品・サービス情報サイト|website=KONAMI コナミ製品・サービス情報サイト|access-date=2 October 2018|archive-date=10 November 2020|archive-url=https://web.archive.org/web/20201110123111/https://www.konami.com/games/jp/ja/products/search/?page=1&cat=gs&platform=Wii|url-status=live}}</ref> In April 2015, Konami delisted itself from the New York Stock Exchange following the dissolution of its Kojima Productions subsidiary.<ref name="delisting">{{Cite web|url=http://www.polygon.com/2015/4/27/8503893/konami-delists-itself-from-new-york-stock-exchange|title=Konami delists itself from New York Stock Exchange|first=Brian|last=Crecente|work=Polygon|date=27 April 2015|access-date=27 April 2015|archive-date=8 November 2020|archive-url=https://web.archive.org/web/20201108142916/https://www.polygon.com/2015/4/27/8503893/konami-delists-itself-from-new-york-stock-exchange|url-status=live}}</ref> In a translated interview with Nikkei Trendy Net published in the following month, the newly appointed president of Konami's gaming division, Konami Digital Entertainment, Hideki Hayakawa, announced that Konami would shift its focus towards mobile gaming for a while, claiming that "mobile is where the future of gaming lies."<ref>{{Cite web|url=http://www.polygon.com/2015/5/14/8605313/konami-interview-mobile-is-where-the-future-of-gaming-lies|title=Konami CEO: 'Mobile is where the future of gaming lies'|last=Crecente|first=Brian|date=2015-05-14|website=Polygon|language=en-US|access-date=2016-03-07|archive-date=8 November 2020|archive-url=https://web.archive.org/web/20201108122702/http://www.polygon.com/2015/5/14/8605313/konami-interview-mobile-is-where-the-future-of-gaming-lies|url-status=live}}</ref>
Also in April 2015, the trade name of the company was changed from Konami Corporation to Konami Holdings Corporation during the same month.<ref name="History"/> Konami consolidated its productions teams established in 2004 into their headquarters, including Pawapuro Production, BEMANI Production, Virtual Kiss Production, Loveplus Production, Kojima Productions and others, that year. In 2017, Konami announced that they would be reviving some of the company's other well-known video game titles following the success of their Nintendo Switch launch title ''Super Bomberman R''.<ref>{{Cite web|last1=Zarra|first1=Jonathan|title=Super Bomberman R Sales Indicate That It's The Best Selling In Its Franchise In Nearly 20 Years|url=http://nintendork.org/nintendo/super-bomberman-r-sales-indicate-that-its-the-best-selling-in-its-franchise-in-nearly-20-years/|website=Nintendork|access-date=15 March 2017|archive-date=8 December 2017|archive-url=https://web.archive.org/web/20171208122506/http://nintendork.org/nintendo/super-bomberman-r-sales-indicate-that-its-the-best-selling-in-its-franchise-in-nearly-20-years/|url-status=live}}</ref>{{Unreliable source?|date=November 2023}} In early 2020, Konami moved its headquarters to the Ginza district of Tokyo, which includes a facility for holding esports events as well as a school for esport players.<ref>{{Cite web |last1=Batchelor |first1=James |title=Mobile, PES and esports: The three pillars of Konami |url=https://www.gamesindustry.biz/articles/2019-09-02-mobile-pes-and-esports-the-three-pillars-of-konami |website=GamesIndustry.biz |date=2 September 2019 |access-date=19 March 2020 |language=en |archive-date=2 September 2019 |archive-url=https://web.archive.org/web/20190902144019/https://www.gamesindustry.biz/articles/2019-09-02-mobile-pes-and-esports-the-three-pillars-of-konami |url-status=live }}</ref><ref>{{Cite web |title=コナミ社長に東尾氏、eスポーツなど新事業に力 |url=https://www.nikkei.com/article/DGXMZO55051880Q0A130C2X30000/ |website=日本経済新聞 |date=January 30, 2020 |access-date=January 16, 2025 |language=ja |archive-date=January 31, 2020|archive-url=https://web.archive.org/web/20200131055326/https://www.nikkei.com/article/DGXMZO55051880Q0A130C2X30000/|url-status=live}}</ref> In addition, to strengthen its development capabilities and secure talent in line with business expansion, the Konami Creative Front Tokyo Bay was opened in October 2025, located in Ariake, Kōtō, Tokyo as a next-generation research and development base.<ref>{{Cite press release|title=コナミグループの次世代研究開発拠点「コナミクリエイティブフロント東京ベイ」の建設工事着工|publisher=コナミグループ株式会社|date=16 October 2022 |url=https://www.konami.com/news/ja/release/2022/1026/|accessdate=13 October 2025 |language=ja}}</ref> The group also announced will establish its corporate headquarters in Yaesu, Chuo, Tokyo by 2029, located nearby Ginza branch and Marunouchi's iconic Tokyo Station.<ref>{{Cite web|url= https://www.netdenjd.com/articles/-/322005 |script-title=ja:ホンダ、本社機能を東京・八重洲に 2029年中に移転 青山ビルの建て替え計画は変更 |language=ja |website= 日刊自動車新聞 電子版 |date=29 August 2025 |accessdate=30 August 2025}}</ref><ref>{{Cite web|url= https://www.mitsuifudosan.co.jp/corporate/news/2025/0829_01/ |script-title=ja:八重洲二丁目中地区第一種市街地再開発事業 |language=ja |website=Mitsui Fudosan |date=29 August 2025 |accessdate=30 August 2025}}</ref>
Konami announced a major restructuring of Konami Digital Entertainment on 25 January 2021, which including the dissolution of its Product Divisions 1, 2, and 3 to be reconsolidated into a new structure to be announced at a later time. Konami affirmed this would not affect its commitment to video games and was only an internal restructuring.<ref>{{Cite web | url = https://www.ign.com/articles/no-konami-hasnt-shut-down-its-gaming-division | title = No, Konami Hasn't Shut Down Its Gaming Division | first = Joe | last = Skrebels | date = 25 January 2021 | access-date = 25 January 2021 | work = IGN | archive-date = 25 January 2021 | archive-url = https://web.archive.org/web/20210125175402/https://www.ign.com/articles/no-konami-hasnt-shut-down-its-gaming-division/ | url-status = live }}</ref> On 1 July 2022 Konami changed its corporate name again from Konami Holdings Corporation to Konami Group Corporation.<ref name="History"/> In April 2023, Konami announced that it has opened a new studio in Osaka, Japan. The new offices, located in the Umeda Sky Building south building, will support the developer in its efforts both grow and endure over the coming decades. Konami suggested that the new building would be a core entity in the studio's current and future projects, noting that it hopes Konami Osaka will encourage "sustainable growth" over the next 50 years.<ref>{{Cite news |last1=Moyse |first1=Chris |title=Konami opens new studio in Osaka, Japan |url=https://www.destructoid.com/konami-osaka-japan-new-studio/ |access-date=4 April 2023 |agency=Destructoid |date=4 April 2023 |archive-date=3 April 2023 |archive-url=https://web.archive.org/web/20230403211957/https://www.destructoid.com/konami-osaka-japan-new-studio/ |url-status=live }}</ref>
In February 2024, Konami Digital Entertainment announced the establishment of its own anime studio called Konami Animation.<ref>{{cite web |url=https://www.animationmagazine.net/2024/02/konami-launches-anime-division-new-yu-gi-oh-25th-anniversary-short-digital-projects/ |title=Konami Launches Anime Division & New Yu-Gi-Oh! 25th Anniversary Short, Digital Projects |date=8 February 2024 |archive-date=February 8, 2024 |archive-url=https://web.archive.org/web/20240208190348/https://www.animationmagazine.net/2024/02/konami-launches-anime-division-new-yu-gi-oh-25th-anniversary-short-digital-projects/ |url-status=live}}</ref> The studio will invest the CG technology and know-how it fostered from game development into animation, and it plans not only to work on Konami's own intellectual properties but in other properties as well. Its first work was a PV for Yu-Gi-Oh! 25th anniversary.<ref>{{Cite web |url=https://japan.cnet.com/article/35214799/ |title=KONAMI、アニメスタジオ「KONAMI animation」を設立--ゲーム制作のノウハウ活用 |publisher =CNET Japan |date=February 4, 2024 |archive-date=February 3, 2024|archive-url=https://web.archive.org/web/20240203235120/https://japan.cnet.com/article/35214799/|url-status=live}}</ref> In May 2025, Konami announced that it would split off its arcade game business into a new subsidiary known as Konami Arcade Games (led by Bemani musician Yoshitaka Nishimura), leaving Konami Amusement to focus on pachinko and pachislot machines.<ref>{{cite web | url=https://saiganak.com/news/konami-arcade-games-established/ | title=Konami Group to Reorganize Businesses. Yoshitaka Nishimura Appointed to the New Company "Konami Arcade Games" | date=15 May 2025 |archive-date=May 15, 2025 |archive-url=https://web.archive.org/web/20250515121608/https://saiganak.com/news/konami-arcade-games-established/ |url-status=live}}</ref><ref>{{cite news|url=https://www.famitsu.com/article/202505/42128 |title=コナミグループがコナミアーケードゲームスを6月に設立。代表取締役社長はDJ YOSHITAKAとしても知られる西村宜隆氏|work=ファミ通.com |date=May 15, 2025 |language=ja|archive-date=May 15, 2025|archive-url=https://web.archive.org/web/20250515092207/https://www.famitsu.com/article/202505/42128|url-status=live}}</ref><ref>{{Cite web |date=2025-05-17 |title=Konami to Establish 'Konami Arcade Games' Company in June |url=https://www.animenewsnetwork.com/news/2025-05-17/konami-to-establish-konami-arcade-games-company-in-june/.224525 |access-date=2025-05-18 |website=Anime News Network |archive-date=September 3, 2025 |archive-url=https://web.archive.org/web/20250903024255/https://www.animenewsnetwork.com/news/2025-05-17/konami-to-establish-konami-arcade-games-company-in-june/.224525|url-status=live}}</ref> In November 2025, following the successful releases of ''Metal Gear Solid Delta: Snake Eater'' and ''Silent Hill f'',<ref>{{Cite web |last=Cruz |first=Christopher |date=2025-08-22 |title='Metal Gear Solid Delta' Is a Gaming Dish Serving Up Mostly Reheated Leftovers |url=https://www.rollingstone.com/culture/rs-gaming/metal-gear-solid-delta-review-surviving-on-leftovers-1235411034/ |access-date=2025-08-23 |website=Rolling Stone |archive-date=August 22, 2025|archive-url=https://web.archive.org/web/20250822120428/https://www.rollingstone.com/culture/rs-gaming/metal-gear-solid-delta-review-surviving-on-leftovers-1235411034/|url-status=live}}</ref><ref>{{cite web |last=Vincent |first=Hadley |date=September 22, 2025 |url=https://www.destructoid.com/reviews/silent-hill-f-review-welcome-home-you-beauty/ |title=Silent Hill f review – Welcome home, you beauty |website=Destructoid |accessdate=September 22, 2025 |url-status=live |archive-url=https://web.archive.org/web/20250928211741/https://www.destructoid.com/reviews/silent-hill-f-review-welcome-home-you-beauty/ |archive-date=September 28, 2025}}</ref> Konami signed a strategic alliance and cooperation with CyberAgent (including Cygames) and Electronic Arts focused on video game business, as well as the signing of the JOC/JPC, NPB, and J-League became official partners.<ref>{{Cite web|date=December 25, 2025|title=コナミデジタルエンタテインメントJリーグ特別大会「明治安田Jリーグ百年構想リーグ」のトップパートナーに決定|url=https://www.konami.com/games/corporate/ja/news/release/20251225/|website=Konami Digital Entertainment|access-date=January 10, 2026|language=ja|archive-date=January 12, 2026|archive-url=https://web.archive.org/web/20260112043704/https://www.konami.com/games/corporate/ja/news/release/20251225/|url-status=live}}</ref>
==Corporate structure== [[File:Konami Digital Entertainment Headquarters Hawthorne California 2021.jpg|thumb|Konami Digital Entertainment's North American headquarters in Hawthorne, California]] [[File:コナミクリエイティブフロント東京ベイ.jpg|thumb|Konami Creative Front Tokyo Bay in Ariake, Kōtō, Tokyo]]
Konami is headquartered in Tokyo. In the United States, Konami manages its digital/arcade/trading card game business from Hawthorne, California, and its casino gaming business from Paradise, Nevada. Its Australian gaming operations are in Sydney. As of March 2026, it owns 25 consolidated subsidiaries around the world.<ref name="auto">{{Cite web |date=12 March 2026 |title=Corporate Data - KONAMI GROUP CORPORATION |url=https://www.konami.com/corporate/en/data/ |url-status=live |archive-url=https://web.archive.org/web/20260312135501/https://www.konami.com/corporate/en/data/ |archive-date=12 March 2026 |access-date=12 March 2026 |website=Konami.com}}</ref>
===Japan=== thumb|Konami Digital Entertainment booth at Taipei Game Show 2017 [[File:KONAMI SPORTS CLUB Toyohashi.jpg|thumb|Konami Sports Club in Toyohashi. Konami Sports & Life operates fitness clubs across Japan.]] * Konami Group Corporation: holding company and HQ.<ref>{{Cite web |url=http://www.konami.co.jp/zaimu/2015/0508/ja_8r5gxy.pdf |title=Archived copy |access-date=2015-09-16 |url-status=dead |archive-url=https://web.archive.org/web/20150818102853/http://www.konami.co.jp/zaimu/2015/0508/ja_8r5gxy.pdf |archive-date=2015-08-18 }}</ref><ref>{{Cite web|url=http://www.inside-games.jp/article/2015/05/09/87448.html|title=コナミ、10月1日付けで「コナミホールディングス」に商号を変更 - インサイド|website=Konami.co.jp|date=9 May 2015|access-date=9 November 2017|archive-date=30 July 2017|archive-url=https://web.archive.org/web/20170730220416/https://www.inside-games.jp/article/2015/05/09/87448.html|url-status=live}}</ref> * Konami Digital Entertainment Co., Ltd.: planning, production, publishing, development, and sales of mobile games, home games, card games, music and video software, and merchandise. * Konami Arcade Games Co., Ltd.: production, manufacturing, and sales of arcade machines. * Konami Sports Co., Ltd. * Konami Amusement Co., Ltd.: production, manufacturing, and sales of pachinko and pachislot machines. * Konami Gaming Technology Co., Ltd. * Konami Business Expert Co., Ltd. * Konami Animation: anime studio of Konami Digital Entertainment Co., Ltd. * Kōzuki Foundation
===America=== * Konami Gaming, Inc. in Paradise, Nevada * Konami Digital Entertainment, Inc.: former American holding company, formerly Konami of America Inc., Konami Corporation of America. On 13 October 2003, Konami Corporation of Redwood City, California, announced it was expanding its operations to El Segundo, California, under the new name of Konami Digital Entertainment, Inc. The Redwood City operations have since been consolidated to El Segundo in 2007 and moved to Hawthorne, California, in 2021.<ref>{{Cite web|url=http://www.konami.com/gs/press/konami101303.html|archive-url=https://web.archive.org/web/20060929075753/http://www.konami.com/gs/press/konami101303.html|archive-date=2006-09-29|title=Konami establishes new computer & video games operation based in Los Angeles, California}}</ref> * Konami Cross Media NY * Konami Corporation of America: U.S.-based holding company.
===Europe=== * Konami Digital Entertainment B.V.: European regional branch for publishing and distribution of Konami products.
===Asia-Pacific=== * Konami Digital Entertainment Ltd. (科樂美數碼娛樂有限公司): established in September 1994 as Konami (Hong Kong) Limited. Korea and Singapore divisions were established in October 2000. In June 2001, the company changed name to Konami Marketing (Asia) Ltd. (科樂美行銷(亞洲)有限公司). In March 2006, the company was renamed Konami Digital Entertainment Limited.<ref>{{Cite web|url=http://www.konami-digital-entertainment.hk/aboutus.php?lang=en|title=About Us (English)|website=Konami-digital-entertainment.hk|access-date=9 November 2017|archive-date=29 May 2015|archive-url=https://web.archive.org/web/20150529215132/http://www.konami-digital-entertainment.hk/aboutus.php?lang=en|url-status=dead}}</ref><ref>{{Cite web|url=http://www.konami-digital-entertainment.hk/aboutus.php?lang=cn-t|title=About Us (Chinese)|website=Konami-digital-entertainment.hk|access-date=9 November 2017|archive-date=1 April 2013|archive-url=https://web.archive.org/web/20130401124148/http://www.konami-digital-entertainment.hk/aboutus.php?lang=cn-t|url-status=dead}}</ref> * Konami Australia Pty. Ltd. (established in 1996)
On 7 November 2005, Konami Corporation announced restructuring Konami Corporation into a holding company, by moving its Japanese Digital Entertainment Business segment under Konami Corporation. The Digital Entertainment Business became Konami Digital Entertainment Co., Ltd. The newly established Konami Corporation was expected to begin operation on 31 March 2006.<ref>{{Cite web|url=http://www.konami.co.jp/press/2005/11/041/r.17.11.07-e.html|archive-url=https://web.archive.org/web/20110104061140/http://www.konami.co.jp/press/2005/11/041/r.17.11.07-e.html|archive-date=2011-01-04|title=Announcement of Group Restructuring (Merger Between Subsidiaries, Stock Exchange with subsidiary) and Shift to Holding Company Structure by Company Separation}}</ref>
===Konami Digital Entertainment=== {{Infobox company | name = Konami Digital Entertainment Co., Ltd. | native_name = 株式会社コナミデジタルエンタテインメント | native_name_lang = ja | romanized_name = {{Transliteration|ja|Kabushiki-gaisha Konami Dejitaru Entateinmento}} | logo = Konami 4th logo 1.svg | logo_caption = Logo used since 2006 | type = Subsidiary | industry = Video games<br />Publishing | founded = {{Start date and age|2006|3|31}} | hq_location = Ginza | hq_location_city = Chūō, Tokyo | hq_location_country = Japan | area_served = Worldwide | key_people = {{Ubl|Kimihiko Higashio (chairman) | Hideki Hayakawa (president) }} | revenue = {{Increase}} ¥371 billion<ref name="konami.com">{{Cite web|url=https://img.konami.com/ir/en/ir-data/statements/2026/en0508_mxk5dz.pdf|title=Consolidated Financial Results for the Year Ended March 31, 2026|website=konami.com|date=8 May 2026}}</ref> | revenue_year = 03/2026 | operating_income = {{Increase}} ¥128.1 billion<ref name="konami.com"/> | income_year = 03/2026 | products = List of Konami games | num_employees = 2,094 (03/2026)<ref>{{Cite web|url=https://www.konami.com/games/corporate/en/|title=Konami Digital Entertainment Co., Ltd. | Konami Digital Entertainment|website=www.konami.com|access-date=29 March 2026|archive-date=29 March 2026|archive-url=https://web.archive.org/web/20260329160902/https://www.konami.com/games/corporate/en/|url-status=live}}</ref> | parent = Konami | subsidiaries = Konami Digital Entertainment, Inc.<br />Konami Cross Media NY<br />Konami Digital Entertainment B.V.<br />Konami Digital Entertainment Limited<br />Konami Animation | website = {{URL|https://www.konami.com/games/corporate/en/}} }} [[File:PASELI Charger.JPG|left|thumb|Paseli charger]] {{Nihongo|Konami Digital Entertainment Co., Ltd.|株式会社コナミデジタルエンタテインメント|Kabushiki-gaisha Konami Dejitaru Entateinmento}} is Konami's Japanese video game development and publishing subsidiary founded on 31 March 2006.<ref>{{Cite web|url=https://www.konami.com/games/corporate/ja/|title=株式会社コナミデジタルエンタテインメント - 株式会社コナミデジタルエンタテインメント|website=Konami.com|access-date=9 November 2017|archive-date=13 September 2017|archive-url=https://web.archive.org/web/20170913003356/https://www.konami.com/games/corporate/ja/|url-status=live}}</ref> Before Konami Corporation had formally changed to a holding company in 2006, various forms of Konami Digital Entertainment companies had been established either as holding company or publisher. The last of the company, the Japan-based Konami Digital Entertainment Co., Ltd., was split from Konami Corporation during the holding company restructuring process.<ref>{{Cite web|date=2011-01-04|title=Announcement of group restructuring (merger between subsidiaries, share exchange with subsidiary) and shift to holding company structure by company separation - News 2005 KONAMI|url=http://www.konami.co.jp/press/2005/11/041/r.17.11.07-e.html|access-date=2020-07-01|archive-url=https://web.archive.org/web/20110104061140/http://www.konami.co.jp/press/2005/11/041/r.17.11.07-e.html|archive-date=4 January 2011}}</ref>
====Subsidiaries==== *Konami Digital Entertainment, Inc.: North American division, established on 13 October 2003. *Konami Cross Media NY *Konami Digital Entertainment B.V.: European division, established on 1 April 2003. *Konami Digital Entertainment Limited: Hong Kong division. Established in September 1994 as Konami (Hong Kong) Limited. In March 2006, it was renamed to Konami Digital Entertainment Limited. *Konami Animation: anime studio established in 2023.
==== Technology ==== {{Main|Fox Engine}}
===Former subsidiaries=== Konami Computer Entertainment Nagoya, Inc. (KCEN), founded on 1 October 1996,<ref>{{Cite web|url=http://www.konami.co.jp/kcen/index.html |title=Company Info |work=KCE名古屋ホームページ |publisher=Konami Co., Ltd. |access-date=21 August 2010 |archive-url=https://web.archive.org/web/20021203213358/http://www.konami.co.jp/kcen/index.html |archive-date=3 December 2002}}</ref> was dissolved along with Konami Computer Entertainment Kobe, Inc. (KCEK) in December 2002.<ref>{{Cite web|url=http://www.konami.co.jp/zaimu/0212/e/english.pdf|archive-url=https://web.archive.org/web/20110104174218/http://www.konami.co.jp/zaimu/0212/e/english.pdf|archive-date=2011-01-04 |title=Consolidated Financial Results for the Third Quarter and the Nine Months Ended December 31, 2002 |date=13 February 2003 |work=Investor Relations |publisher=Konami Co., Ltd. |access-date=21 August 2010}}</ref> On 16 December 2004, Konami Corporation announced Konami Online, Inc., Konami Computer Entertainment Studios, Inc., Konami Computer Entertainment Tokyo, Inc. and Konami Computer Entertainment Japan, Inc. would merge into Konami Corporation, effective on 1 April 2005.<ref>{{Cite web|url=http://www.konami.co.jp/press/2004/12/045/r.16.12.16-e.html|archive-url=https://web.archive.org/web/20110104083553/http://www.konami.co.jp/press/2004/12/045/r.16.12.16-e.html|archive-date=2011-01-04|title=Konami's Merger with Konami Online}}</ref><ref>{{Cite web|url=http://www.konami.co.jp/press/2004/12/044/r.16.12.16-e.html|archive-url=https://web.archive.org/web/20110104081854/http://www.konami.co.jp/press/2004/12/044/r.16.12.16-e.html|archive-date=2011-01-04|title=Konami's Merger with its Subsidiaries}}</ref> On 22 February 2005, Konami Corporation announced Konami Media Entertainment, Inc. would merge into Konami Corporation, effective on 1 March 2005.<ref>{{Cite web|url=http://www.konami.co.jp/press/2005/02/002/r.17.02.22-e.html|archive-url=https://web.archive.org/web/20110104053544/http://www.konami.co.jp/press/2005/02/002/r.17.02.22-e.html|archive-date=2011-01-04|title=Konami – KME Merger Announcement}}</ref> On 11 March 2005, Konami Corporation announced Konami Traumer, Inc would be merged back into Konami Corporation, effective on 1 June 2005.<ref>{{Cite web|url=http://www.konami.co.jp/press/2005/04/013/r.17.04.11-e.html|archive-url=https://web.archive.org/web/20110104045920/http://www.konami.co.jp/press/2005/04/013/r.17.04.11-e.html|archive-date=2011-01-04|title=Announcement: Merger of Konami and Konami Traumer}}</ref>
On 5 January 2006, Konami Corporation announced the merger of Konami Sports Corporation merged with its parent company, Konami Sports Life Corporation. The parent would be dissolved under the merger, and Konami Sports would become the wholly owned subsidiary of Konami Corporation after share exchange between KC and KS. After the share exchange, KS would be renamed Konami Sports & Life Co., Ltd.<ref>{{Cite web |url=http://www.konami.co.jp/press/2006/01/001/r.18.01.05-e.html |title=Announcement of official agreement for group restructuring (merger between subsidiaries, share exchange with subsidiary) and shift to holding company structure by company separation |website=Konami.co.jp |access-date=9 November 2017 |url-status=dead |archive-url=https://web.archive.org/web/20090609031519/http://www.konami.co.jp/press/2006/01/001/r.18.01.05-e.html |archive-date=9 June 2009}}</ref> On 28 February 2006, Konami Sports Corporation merged with its parent company, Konami Sports Life Corporation, and became Konami Sports Corporation.<ref>{{Cite web|url=http://www.konamisportsandlife.com/history/index.html|archive-url=https://web.archive.org/web/20080422191741/http://www.konamisportsandlife.com/history/index.html|archive-date=2008-04-22|title=Konami Sports & Life history}}</ref> On 21 September 2010, Konami Corporation announced it has signed an agreement to acquire with Abilit Corporation via share exchange. After the transaction, Abilit Corporation became a wholly owned subsidiary of Konami Corporation, effective 1 January 2011.<ref>{{Cite news|url=https://www.reuters.com/finance/stocks/9766.T/key-developments/article/1982065|archive-url=https://archive.today/20120910084554/http://www.reuters.com/finance/stocks/9766.T/key-developments/article/1982065|url-status=dead|archive-date=2012-09-10|title=KONAMI CORPORATION to Acquire Abilit Corporation through Stock Swap | work=Reuters}}</ref><ref>{{Cite web|url=http://www.konami.co.jp/zaimu/1009/1009_release_english.pdf|title=Execution of Share Exchange Agreement by and between KONAMI CORPORATION and ABILITY CORPORATION|website=Konami.co.jp|access-date=9 November 2017|archive-date=30 April 2013|archive-url=https://web.archive.org/web/20130430005206/http://www.konami.co.jp/zaimu/1009/1009_release_english.pdf|url-status=dead}}</ref> On 1 January 2011, Abilit Corporation was renamed to Takasago Electric Industry Co., Ltd.<ref>{{Cite web|url=http://investing.businessweek.com/research/stocks/private/snapshot.asp?privcapId=2445690|archive-url=https://web.archive.org/web/20101228202930/http://investing.businessweek.com/research/stocks/private/snapshot.asp?privcapId=2445690|url-status=dead|archive-date=28 December 2010|title=Abilit Corp.: Private Company Information|website=Investing.businessweek.com|access-date=9 November 2017}}</ref> As part of the acquisition, Biz Share Corporation also became a subsidiary of Konami Corporation.
====Megacyber Corporation==== On 2 October 2006, Konami Corporation announced it had completed the acquisition of mobile phone content developer Megacyber Corporation.<ref>{{Cite web|url=http://www.konami.co.jp/en/news/topics/061002/index.html|title=Announcement of Share Acquisition of Megacyber Corporation|website=Konami.co.jp|access-date=9 November 2017|url-status=dead|archive-url=https://web.archive.org/web/20120221194718/http://www.konami.co.jp/en/news/topics/061002/index.html|archive-date=21 February 2012}}</ref> On 6 February 2007, Konami Corporation announced Megacyber Corporation to be merged into Konami Digital Entertainment Co., Ltd., with Konami Digital Entertainment Co., Ltd. being the surviving company, effective on 1 April 2007.<ref>{{Cite web|url=http://www.konami.co.jp/en/news/topics/070206/|title=Announcement of Merger of Konami Digital Entertainment Co., Ltd. and Megacyber Corporation|website=Konami.co.jp|access-date=9 November 2017|url-status=dead|archive-url=https://web.archive.org/web/20110707180751/http://www.konami.co.jp/en/news/topics/070206/|archive-date=7 July 2011}}</ref> ====Hudson Soft==== {{main|Hudson Soft#Relationship with Konami}}
On 1 April 2011, Konami acquired video game developer Hudson Soft,<ref>{{Cite web |date=January 20, 2011 |title=Konami acquiring Hudson |url=http://www.gamespot.com/articles/konami-acquiring-hudson/1100-6286645/ |url-status=live |archive-url=https://web.archive.org/web/20180110174301/https://www.gamespot.com/articles/konami-acquiring-hudson/1100-6286645/ |archive-date=January 10, 2018 |access-date=January 9, 2018 |website=GameSpot |publisher=CBS Interactive}}</ref> a company in which Konami had held a controlling stake since 11 April 2005.<ref>{{Cite web |last=Carless |first=Simon |date=April 11, 2005 |title=Konami Gets Hudson Soft As Subsidiary |url=https://www.gamedeveloper.com/game-platforms/konami-gets-hudson-soft-as-subsidiary |url-status=live |archive-url=https://web.archive.org/web/20180613020411/https://www.gamasutra.com/php-bin/news_index.php?story=5271#.UOadEnfhdIp |archive-date=June 13, 2018 |access-date=January 9, 2018}}</ref> On 1 March 2012, Hudson Soft merged with Konami Digital Entertainment, with the latter emerging as the surviving entity.<ref>{{Cite web |title=Hudson Ceases to Exist on March 1 |url=http://andriasang.com/comzo7/hudson_kaput/ |url-status=dead |archive-url=https://archive.today/20120708115716/http://andriasang.com/comzo7/hudson_kaput/ |archive-date=July 8, 2012 |access-date=January 9, 2018 |website=Andriasang}}</ref>
==Video games== {{Main|List of Konami games}}
[[File:DanceDanceRevolution White Machine with DDR A installed.png|thumb|A ''Dance Dance Revolution'' arcade machine]]
Major titles by Konami include the action ''Castlevania'' series, the survival horror ''Silent Hill'' series, the action shooter ''Contra'' series, the platform adventure ''Ganbare Goemon'' series, the stealth action ''Metal Gear'' series, the role-playing ''Suikoden'' series, the ''Bemani'' rhythm game series (which includes ''Dance Dance Revolution'', ''Beatmania IIDX'', ''GuitarFreaks'', ''DrumMania'', and ''Pop'n Music'', among others), ''Dancing with the Stars'', the dating simulation ''Tokimeki Memorial'' series, and football simulation ''Pro Evolution Soccer''.<ref>{{Cite news |title=A league of their own: six of the best football video games |url=https://www.theguardian.com/games/2018/aug/28/six-best-football-video-games-fifa-pro-evolution-soccer |access-date=3 November 2018 |work=The Guardian |archive-date=28 August 2018 |archive-url=https://web.archive.org/web/20180828102658/https://www.theguardian.com/games/2018/aug/28/six-best-football-video-games-fifa-pro-evolution-soccer |url-status=live }}</ref>
Konami has produced shoot 'em up arcade games such as ''Gradius'', ''Life Force'', ''Time Pilot'', ''Gyruss'', ''Parodius'', ''Axelay'', and ''TwinBee''. Konami's also licenses games based on cartoons, especially ''Batman: The Animated Series'', ''Teenage Mutant Ninja Turtles'', ''Tiny Toon Adventures'', and the ''Animaniacs'' series, but other American productions like ''The Simpsons'', ''Bucky O'Hare'', ''G.I. Joe'', ''X-Men'', and ''The Goonies'', and French comic ''Asterix'' all have seen release at some point in the past by Konami on arcades or video game consoles.
Some cinematically styled franchises from Konami are ''Silent Hill'' survival horror franchise, and the ''Metal Gear'' series. Another successful franchise is ''Winning Eleven'', the spiritual sequel to ''International Superstar Soccer''. In Japan, it is known for the popular ''Jikkyō Powerful Pro Yakyū series'' baseball series and the ''Zone of the Enders'' games. The company had obtained the rights to ''Saw'' from Brash Entertainment when the game's production had been suspended due to financial issues.<ref name=Bloody-Disgusting3>{{Cite web|date=2009-02-05|url=https://bloody-disgusting.com/news/12266/|title=Saw videogame picked up by Konami?|access-date=2009-02-06|archive-date=17 October 2015|archive-url=https://web.archive.org/web/20151017233800/http://bloody-disgusting.com/news/12266/|url-status=dead}}</ref>
Konami is known for its cheat code, which traditionally gives many power-ups in its games. In 2024, FIFA announced Konami as its new official esports partner. This collaboration allows FIFA to host the FIFAe World Cup using Konami's eFootball instead of EA Sports FC. Players can now participate in qualifying matches for two tournaments scheduled for 2024: one for mobile and one for consoles. This partnership aims to enhance eFootball's visibility and attract new players, particularly those who were deterred by previous issues with the game.<ref>{{Cite web |last=Lang |first=Brad |date=2024-10-10 |title=Konami Has Officially Replaced EA As FIFA's New Esports Partner |url=https://screenrant.com/fifa-konami-replace-ea-games/ |access-date=2024-10-13 |website=ScreenRant |archive-date=August 29, 2025|archive-url=https://web.archive.org/web/20250829050920/https://screenrant.com/fifa-konami-replace-ea-games/|url-status=live}}</ref><ref>{{Cite web |last=Yin-Poole |first=Wesley |date=2024-10-10 |title=Old Rivals Konami and FIFA Sign eFootball Esports Deal Following EA Sports Split |url=https://www.ign.com/articles/old-rivals-konami-and-fifa-sign-efootball-esports-deal-following-ea-sports-split |access-date=2024-10-13 |website=IGN |archive-date=October 31, 2024 |archive-url=https://web.archive.org/web/20241031040947/https://www.ign.com/articles/old-rivals-konami-and-fifa-sign-efootball-esports-deal-following-ea-sports-split |url-status=live}}</ref>
==Film production== In 2006, various films based on video game franchises began being produced by Konami. Konami produced the ''Silent Hill'' film (released in 2006) and announced that it would produce a ''Metal Gear Solid'' film.<ref>{{Cite web |last=Thorsen |first=Tor |date=May 10, 2006 |title=E3 06: Live-action Metal Gear Solid movie confirmed |url=http://videogames.yahoo.com/newsarticle?eid=456314&page=0 |archive-url=https://web.archive.org/web/20070313014619/http://videogames.yahoo.com/newsarticle?eid=456314&page=0 |archive-date=2007-03-13 |publisher=GameSpot}}</ref> On 4 December 2020, ''Deadline'' reported that Oscar Isaac would star as Solid Snake in the adaptation in development at Sony Pictures, with Jordan Vogt-Roberts on board to direct.<ref>{{Cite web |last=Kroll |first=Justin |date=2020-12-04 |title=Oscar Isaac To Star As Solid Snake In Sony's 'Metal Gear Solid' Movie |url=https://deadline.com/2020/12/oscar-isaac-solid-snake-sonys-metal-gear-solid-movie-1234650259/ |access-date=2023-04-30 |website=Deadline |language=en-US |archive-date=4 December 2020 |archive-url=https://web.archive.org/web/20201204175757/https://deadline.com/2020/12/oscar-isaac-solid-snake-sonys-metal-gear-solid-movie-1234650259/ |url-status=live }}</ref> In April 2026, Zach Lipovsky and Adam Stein hired as directors on the film, following them signing a first-look deal with Sony Pictures and South Korean entertainment giant CJ ENM signed a strategic partnership deal.<ref>{{Cite web |last=Kit |first=Borys |date=2026-04-09 |title=‘Metal Gear Solid’ Movie in the Works From ‘Final Destination’ Duo as They Ink Sony First-Look (Exclusive) |url=https://www.hollywoodreporter.com/movies/movie-news/metal-gear-solid-movie-works-1236560289/ |access-date=2026-04-09 |website=The Hollywood Reporter |language=en-US}}</ref><ref>{{Cite web |last=Kit |first=Borys |date=2026-04-09 |title=Metal Gear Solid Movie to be Directed by Final Destination Bloodlines Duo |url=https://www.ign.com/articles/metal-gear-solid-movie-to-be-directed-by-final-destination-bloodlines-duo |access-date=2026-04-09 |website=IGN |language=en-US}}</ref>
==Personal computing== In 2020, Konami launched a PC gaming brand in Japan known as '''Arespear''', which includes desktop computers, keyboards, and headsets (the last of which designed in collaboration with Konami's ''Bemani'' musicians). The computers have been used in newer ''Bemani'' arcade cabinets as a showcase for their capabilities.<ref>{{Cite web|last=Porter|first=Jon|date=2020-07-29|title=Apparently Konami makes desktop gaming PCs now?|url=https://www.theverge.com/tldr/2020/7/29/21346537/konami-arespear-gaming-pcs-c300-c700-specs-intel-nvidia-release-date-news-features|access-date=2020-07-30|website=The Verge|language=en|archive-date=30 July 2020|archive-url=https://web.archive.org/web/20200730020548/https://www.theverge.com/tldr/2020/7/29/21346537/konami-arespear-gaming-pcs-c300-c700-specs-intel-nvidia-release-date-news-features|url-status=live}}</ref><ref>{{Cite web|last=株式会社インプレス|date=2020-07-28|title=コナミ、ゲーミングPC「ARESPEAR」3機種を発売|url=https://pc.watch.impress.co.jp/docs/news/1267731.html|access-date=2020-07-30|website=PC Watch|language=ja|archive-date=28 July 2020|archive-url=https://web.archive.org/web/20200728044723/https://pc.watch.impress.co.jp/docs/news/1267731.html|url-status=live}}</ref><ref>{{Cite web|title=Konami Launches a Line of Desktop PCs|url=https://www.pcmag.com/news/konami-launches-a-line-of-gaming-desktop-pcs|access-date=2020-07-30|website=PCMAG|date=29 July 2020 |language=en|archive-date=30 July 2020|archive-url=https://web.archive.org/web/20200730124725/https://www.pcmag.com/news/konami-launches-a-line-of-gaming-desktop-pcs|url-status=live}}</ref>
==Controversies==
===Kojima Productions=== {{Further|Kojima Productions#Independent studio}}
On 3 March 2015, Konami announced it would be shifting focus away from individual studios, notably Kojima Productions. Internal sources claimed the restructure was due to a clash between Hideo Kojima and Konami.<ref>{{Cite web|title=Announcing Official Organizational Restructuring and Personnel Changes|url=http://www.konami-digital-entertainment.co.jp/en/news/release/2015/0303/|website=Konami-digital-entertainment.hk|access-date=9 November 2017|archive-date=4 July 2017|archive-url=https://web.archive.org/web/20170704175734/https://www.konami-digital-entertainment.co.jp/en/news/release/2015/0303/|url-status=dead}}</ref><ref>{{Cite web|last1=Ollie|first1=Barder|title=Understanding What Has Really Happened At Konami|url=https://www.forbes.com/sites/olliebarder/2015/06/02/understanding-what-has-really-happened-at-konami/|website=Forbes.com|access-date=23 December 2015|archive-date=21 December 2015|archive-url=https://web.archive.org/web/20151221215256/http://www.forbes.com/sites/olliebarder/2015/06/02/understanding-what-has-really-happened-at-konami/|url-status=live}}</ref> References to Kojima were soon stripped from marketing material, and Kojima's position as an executive vice president of Konami Digital Entertainment was removed from the company's official listing of executives.<ref>{{Cite web|last1=Kain|first1=Erik|title=Konami Cuts Hideo Kojima From 'Metal Gear' Promo Materials|url=https://www.forbes.com/sites/erikkain/2015/03/19/konami-cuts-hideo-kojima-from-metal-gear-promo-materials/|website=Forbes|access-date=23 December 2015|archive-date=21 December 2015|archive-url=https://web.archive.org/web/20151221235138/http://www.forbes.com/sites/erikkain/2015/03/19/konami-cuts-hideo-kojima-from-metal-gear-promo-materials/|url-status=live}}</ref>
Later that year, Konami's legal department barred Kojima from accepting the award for Best Action-Adventure for his work on ''Metal Gear Solid V: The Phantom Pain'' at The Game Awards 2015. When announced during the event, the audience booed in disapproval of Konami's actions. Host Geoff Keighley expressed his disappointment in Konami's actions. After actor Kiefer Sutherland accepted the award in Kojima's stead, a choir sang "Quiet's Theme" from ''The Phantom Pain'' as a tribute to the absent Kojima.<ref>{{Cite web|last1=Tach|first1=Dave|title=Konami prevented Kojima from attending the Video Game Awards, host says|url=http://www.polygon.com/2015/12/3/9847206/konami-prevented-kojima-attending-video-game-awards-2015|website=Polygon|date=3 December 2015|access-date=4 December 2015|archive-date=5 August 2023|archive-url=https://web.archive.org/web/20230805074800/https://www.polygon.com/2015/12/3/9847206/konami-prevented-kojima-attending-game-awards-2015|url-status=live}}</ref><ref>{{Cite web|last1=Matulef|first1=Jeffrey|title=Konami blocked Hideo Kojima from attending The Game Awards|url=http://www.eurogamer.net/articles/2015-12-04-konami-blocked-hideo-kojima-from-attending-the-game-awards|website=Eurogamer|date=4 December 2015|access-date=4 December 2015|archive-date=6 December 2015|archive-url=https://web.archive.org/web/20151206122417/http://www.eurogamer.net/articles/2015-12-04-konami-blocked-hideo-kojima-from-attending-the-game-awards|url-status=live}}</ref><ref>{{Cite web|last1=Klepek|first1=Patrick|title=Geoff Keighley: Konami Barred Hideo Kojima From Accepting Metal Gear Award|url=http://kotaku.com/geoff-keighley-konami-barred-hideo-kojima-from-accepti-1746111339|website=Kotaku|date=4 December 2015|access-date=4 December 2015|archive-date=13 January 2016|archive-url=https://web.archive.org/web/20160113211446/http://kotaku.com/geoff-keighley-konami-barred-hideo-kojima-from-accepti-1746111339|url-status=live}}</ref> Kojima left Konami several days afterwards, re-opening Kojima Productions as an independent company.
===''Silent Hills'' and reduced video game development=== {{See also|Silent Hills{{!}}''Silent Hills''|P.T. (video game)#Legacy{{!}}''P.T.'' (video game) § Legacy}}
''Silent Hills'', set to be the ninth installment of the ''Silent Hill'' video game series, was abruptly cancelled in April 2015 without explanation despite the critical acclaim and success of ''P.T.'', a playable teaser.<ref>{{Cite web|last1=Smith|first1=Dave|title=What it's like to play the best game of 2014, which is about to disappear forever in 2 days|url=http://www.businessinsider.com/silent-hills-pt-review-2015-4|website=Business Insider|access-date=24 December 2015|archive-date=25 December 2015|archive-url=https://web.archive.org/web/20151225152236/http://www.businessinsider.com/silent-hills-pt-review-2015-4|url-status=live}}</ref><ref>{{Cite web|last1=Orland|first1=Kyle|title=Discontinued PS4 horror demo P.T. worth hundreds on eBay|url=https://arstechnica.com/gaming/2015/05/discontinued-ps4-horror-demo-p-t-worth-hundreds-on-ebay/|website=Ars Technica|date=8 May 2015|access-date=24 December 2015|archive-date=25 December 2015|archive-url=https://web.archive.org/web/20151225003233/http://arstechnica.com/gaming/2015/05/discontinued-ps4-horror-demo-p-t-worth-hundreds-on-ebay/|url-status=live}}</ref> Hours after the announcement, Konami delisted itself from the New York Stock Exchange.<ref name="delisting" /> Game co-director and writer Guillermo del Toro publicly criticized the cancellation as not making any sense and questioned what he described as a "scorched earth" approach to removing the trailer. Due to the experience, del Toro stated that he would never work on another video game.<ref>{{Cite web|last1=Parfitt|first1=Ben|title=Del Toro says killing Silent Hills 'makes no f***ing sense'|url=https://www.mcvuk.com/business/del-toro-says-killing-silent-hills-makes-no-fing-sense|website=MCV|date=15 October 2015|access-date=23 December 2015|archive-date=5 August 2023|archive-url=https://web.archive.org/web/20230805074837/https://mcvuk.com/business-news/del-toro-says-killing-silent-hills-makes-no-fing-sense/|url-status=live}}</ref><ref>Kuchera, Ben. [https://www.polygon.com/2016/12/2/13817080/guillermo-del-toro-fuck-konami-death-stranding Guillermo del Toro has a simple message: 'F**k Konami'] {{Webarchive|url=https://web.archive.org/web/20180510184417/https://www.polygon.com/2016/12/2/13817080/guillermo-del-toro-fuck-konami-death-stranding |date=10 May 2018 }}. Polygon. Retrieved on May 10, 2018.</ref>
In 2015, Konami Digital Entertainment CEO Hideki Hayakawa announced that, with few exceptions, Konami would stop making console games and instead focus on the mobile gaming platform.<ref>Crecente, Brian. [https://www.polygon.com/2015/5/14/8605313/konami-interview-mobile-is-where-the-future-of-gaming-lies Konami CEO: 'Mobile is where the future of gaming lies'] {{Webarchive|url=https://web.archive.org/web/20230601185511/https://www.polygon.com/2015/5/14/8605313/konami-interview-mobile-is-where-the-future-of-gaming-lies |date=1 June 2023 }}. Polygon. Retrieved on February 11, 2018. Hideki Hayakawa: "Gaming has spread to many platforms, but at the end of the day, the platform that is always closest to us, is mobile. Mobile is where the future of gaming lies...with multiplatform games, there's no point in dividing the market into categories anymore. Mobiles will take on the new role of linking the general public to the gaming world."([https://web.archive.org/web/20180220094858/http://trendy.nikkeibp.co.jp/article/column/20150424/1064004 Original interview in Japanese])</ref><ref>Andy, Kelly. [https://www.thegamer.com/silent-hill-deserves-better-than-konami/ Konami Doesn't Deserve Silent Hill] {{Webarchive|url=https://web.archive.org/web/20220105073512/https://www.thegamer.com/silent-hill-deserves-better-than-konami/ |date=5 January 2022 }}. Retrieved on 4 January 2022. TheGamer.</ref><ref>Sinha, Ravi. [https://gamingbolt.com/fox-engine-overseer-departs-from-konami FOX Engine Overseer Departs From Konami] {{Webarchive|url=https://web.archive.org/web/20220319080413/https://gamingbolt.com/fox-engine-overseer-departs-from-konami |date=19 March 2022 }}. Retrieved on 3 March 2021. Gaming Bolt. "Konami's worldwide technology director Julien Merceron, who oversees the FOX Engine used in so many of its games like PES 2016 and Metal Gear Solid 5: The Phantom Pain, has left the company...Merceron was leaving due to the lack of 'ambitious projects' on consoles."</ref> The decision was heavily criticized by the video gaming community.<ref>Usher, William. [https://www.cinemablend.com/games/Konami-Stop-Making-Console-Games-Report-Says-86487.html Konami Will Stop Making Console Games, Report Says] {{Webarchive|url=https://web.archive.org/web/20180130013840/https://www.cinemablend.com/games/Konami-Stop-Making-Console-Games-Report-Says-86487.html |date=30 January 2018 }}. Cinemablend. Retrieved on January 29, 2018. "Unfortunately it appears as if Konami cutting off Kojima Productions after several years of development and an $80 million budget was so that they could quickly recoup the funds and get out of the console game production business. The whole thing leaves a very sour taste in the mouths of gamers as the realization hits home that this move from Konami may have tainted the Metal Gear legacy considering that instead of The Phantom Pain being an awesome swan song it now leaves more questions than answers in the hands of gamers...Nevertheless, it seems to be a more bitter than sweet end for a lot of Konami franchises. Silent Hills unfortunately won't get to have a proper ending like Metal Gear Solid, or Castlevania, which concluded the series with Lords of Shadow 2."</ref><ref>Fahey, Rob. [https://www.gamesindustry.biz/articles/2015-04-30-what-is-happening-at-konami What is happening at Konami?] {{Webarchive|url=https://web.archive.org/web/20210410192947/https://www.gamesindustry.biz/articles/2015-04-30-what-is-happening-at-konami |date=10 April 2021 }}. Gamesindustry.biz. Retrieved on March 3, 2021. "How does a company like that end up ditching its New York Stock Exchange listing, its most famous developer and the eagerly awaited revival of one of its most-loved game franchises, all in the space of a month? The short answer is simple; this is what happens when a console publisher no longer finds the console game business to be worth its time and investment. After thirty years in the console business (Konami started publishing on the NES in 1985), the negative news around Konami this month is a consequence of it lurching out of the industry that made its name - and knocking over a few flowerpots on the way out."</ref><ref>McFerran, Damien. [http://www.nintendolife.com/news/2018/04/konamis_creating_a_new_castlevania_but_its_not_coming_to_consoles Konami's Creating A New Castlevania, But It's Not Coming To Consoles] {{Webarchive|url=https://web.archive.org/web/20180425183342/http://www.nintendolife.com/news/2018/04/konamis_creating_a_new_castlevania_but_its_not_coming_to_consoles |date=25 April 2018 }}. Nintendo Life. retrieved on April 25, 2018. "Yes, we're getting a new Castlevania game - but before you get too excited, it's only coming to Apple's iOS...In the meantime, however, we can't help but feel a little disappointed that Konami isn't focusing on making this a AAA console release; the series certainly deserves that much."</ref> Konami UK community manager Graham Day soon after pushed back against the reporting that Konami would cease AAA game production, stating that he believed the root of the problem to be either a mistranslation or a misinterpretation of Hayakawa's remarks.<ref>Evangelho, Jason. [https://www.forbes.com/sites/jasonevangelho/2015/09/28/konami-our-commitment-to-aaa-console-games-has-never-changed/#4233e4958b64 Konami: 'Our Commitment To AAA Console Games Has Never Changed'] {{Webarchive|url=https://web.archive.org/web/20180204070429/https://www.forbes.com/sites/jasonevangelho/2015/09/28/konami-our-commitment-to-aaa-console-games-has-never-changed/#4233e4958b64 |date=4 February 2018 }}. Retrieved on February 9, 2018</ref>
===Treatment of employees and ex-employees=== In August 2015, ''The Nikkei'' criticized Konami for its unethical treatment of employees.<ref>{{Cite news | title=コナミ、カリスマ経営のほころび | url=https://www.nikkei.com/article/DGXMZO89986400R30C15A7000000/ | date=3 August 2015 | newspaper=The Nikkei | access-date=7 July 2016 | archive-date=3 July 2016 | archive-url=https://web.archive.org/web/20160703003042/http://www.nikkei.com/article/DGXMZO89986400R30C15A7000000/ | url-status=live }}</ref><ref>{{Cite web | last1=Good | first1=Owen S | title=Japanese report says Konami is a deeply unhappy workplace | url=http://www.polygon.com/2015/8/3/9089247/konami-nikkei-report-workplace-culture-metal-gear-solid | website=Polygon | date=3 August 2015 | access-date=7 July 2016 | archive-date=25 April 2016 | archive-url=https://web.archive.org/web/20160425073700/http://www.polygon.com/2015/8/3/9089247/konami-nikkei-report-workplace-culture-metal-gear-solid | url-status=live }}</ref><ref>{{Cite web|last1=Ashcraft|first1=Brian|title=Report: Konami Is Treating Its Staff Like Prisoners|url=https://kotaku.com/report-konami-is-treating-its-staff-like-prisoners-1721700073|website=Kotaku|date=3 August 2015|access-date=28 February 2018|archive-date=28 February 2018|archive-url=https://web.archive.org/web/20180228223532/https://kotaku.com/report-konami-is-treating-its-staff-like-prisoners-1721700073|url-status=live}}</ref> In June 2017, ''The Nikkei'' further reported on Konami's continued clashes with Kojima Productions, preventing the studio's application for health insurance, as well as Konami's actions in making it difficult for former employees to get future jobs; they are notably forbidden from mentioning their work with Konami on their résumés.<ref>{{Cite news | title=コナミを去るクリエーターたち 王国の遠心力 | url=http://www.nikkei.com/article/DGXMZO17452960Y7A600C1000000/ | date=12 June 2017 | newspaper=The Nikkei|access-date=26 June 2017|archive-date=26 June 2017|archive-url=https://web.archive.org/web/20170626143630/http://www.nikkei.com/article/DGXMZO17452960Y7A600C1000000/|url-status=live}}</ref><ref name="KonamiExodus">{{Cite web | title=The Konami exodus | url=http://asia.nikkei.com/Business/Companies/The-Konami-exodus | date=14 June 2017 | publisher=Nikkei Asian Review | access-date=26 June 2017 | archive-date=26 June 2017 | archive-url=https://web.archive.org/web/20170626144020/http://asia.nikkei.com/Business/Companies/The-Konami-exodus | url-status=live }}</ref> Konami also started filing complaints against other game companies that hired ex-Konami employees, leading to an unspecified major game company warning its staff against doing so. A former employee of Konami stated: "If an ex-[Konami employee] is interviewed by the media, the company will send that person a letter through a legal representative, in some cases indicating that Konami is willing to take them to court"; it also pressured an ex-employee into closing their new business.<ref name="KonamiExodus"/>
==See also== * Ultra Games, an American shell corporation and publishing label formed by Konami * Treasure, another independent video game company founded by former Konami employees * Good-Feel, an independent video game company founded by former Konami employees * Kojima Productions, an independent studio from Hideo Kojima with the same name of the previous Konami production team
==Notes== {{Reflist|group=lower-alpha}}
==References== {{Reflist}}
==Sources== * [https://web.archive.org/web/20081216022211/http://www.konami.co.jp/en/ir/ir-data/annualreport.html Konami Annual Report]: [https://web.archive.org/web/20090320094950/http://www.konami.co.jp/en/ir/ir-data/annualreport/report2002/pdf/all-e.pdf 2002], [https://web.archive.org/web/20090320094907/http://www.konami.co.jp/en/ir/ir-data/annualreport/report2003/pdf/all-e.pdf 2003],[https://web.archive.org/web/20090205114923/http://www.konami.co.jp/en/ir/ir-data/annualreport/report2004/pdf/all-e.pdf 2004], [https://web.archive.org/web/20090205114923/http://www.konami.co.jp/en/ir/ir-data/annualreport/report2005/pdf/all-e.pdf 2005], [https://web.archive.org/web/20090205114923/http://www.konami.co.jp/en/ir/ir-data/annualreport/report2006/pdf/all-e.pdf 2006], [https://web.archive.org/web/20090205114923/http://www.konami.co.jp/en/ir/ir-data/annualreport/report2007/pdf/all-e.pdf 2007], [https://web.archive.org/web/20090205122015/http://www.konami.co.jp/en/ir/ir-data/annualreport/report2008/pdf/all.pdf 2008]. Contains summarized history of the company * [http://www.konami.co.jp/en/corporate/history/index.html Konami Group History] {{Webarchive|url=https://web.archive.org/web/20151017233800/http://www.konami.co.jp/en/corporate/history/index.html |date=17 October 2015 }}
== Further reading ==
* {{Cite web |date=May 29, 2015 |title=Konami's new president on the game maker's future and 'mobile first' strategy |url=https://www.polygon.com/2015/5/29/8686879/konami-president-interview |website=Nikkei Trendy Net |via=Polygon}}
==External links== {{Commons category}} *{{Official website|www.konami.com}} {{in lang|en|ja}}
{{Portalbar|Japan|Tokyo|Companies|Video games}} {{Konami Holdings Corporation|state=expanded}} {{Konami franchises}} {{Electronics industry in Japan}} {{Nikkei 225}} {{Authority control}}
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