{{Short description|1983 video game}} {{Infobox video game |title = Knot in 3D |image = Knot in 3D cover.jpg |developer = Malcolm Evans |publisher = New Generation Software |released = {{vgrelease|EU|1983}} |genre=Action |platforms = ZX Spectrum }}

'''''Knot in 3D''''' is a ZX Spectrum action game by Malcolm Evans published in 1983 by New Generation Software. It resembles a three-dimensional (i.e. with three degrees of freedom instead of only two) version of the Light cycles game from the film ''Tron''.

==Gameplay== thumb|left|Gameplay screenshot

The game takes place in a 16 × 16 × 16 three-dimensional grid with the display being a first-person view of what the player can see in front of them. Initially empty, this space is filled up by the player (who constantly moves forward) leaving a trail behind them. There are a number of computer-controlled "chasers" doing the same thing who leave a differently coloured trail behind them. As the player and the chasers move through the grid, it becomes more and more densely filled, and therefore there is a greater likelihood of crashing into a trail and need to change direction to avoid the trails. {{clear}}

==Reception== ''Crash'' magazine commented that it was hard to see how ''Knot'' worked at first, but described it as extraordinary and addictive.<ref>{{cite journal |date=February 1984 |title=Living Guide |journal=CRASH |issue=1 |url=https://www.worldofspectrum.org/showmag.cgi?mag=Crash/Issue02/Pages/Crash0200059.jpg}}</ref> ''ZX Computing'' also said that ''Knot'' was initially confusing until the player is used to the perspective. The graphics were highlighted as some of the best fast-action colour graphics on the ZX Spectrum.<ref>{{cite journal |date=October 1983 |title=Software Reviews |journal=ZX Computing|issue=8310|page=20 |url=https://www.worldofspectrum.org/showmag.cgi?mag=ZXComputing/Issue8310/Pages/ZXComputing831000020.jpg}}</ref>

In 1997, ''Next Generation'' reflected on ''Knot in 3D'' as "a landmark title blighted by the inability of most players to think in terms of three dimensions fast enough."<ref>{{cite magazine |title=Towards Reality: The Rise of 3D Gaming |magazine=Next Generation|issue=37|publisher=Imagine Media |date=January 1998 |page=79}}</ref>

In 1991 ''Your Sinclair'' magazine ranked the game 60th in their top 100 Spectrum games of all time.<ref>{{cite journal|year=1991|title=Top 100 Spectrum games of all time|journal=Your Sinclair|issue=70|url=http://www.worldofspectrum.org/ystop100.html|archive-date=2015-10-30|access-date=2007-05-08|archive-url=https://web.archive.org/web/20151030232331/http://www.worldofspectrum.org/ystop100.html|url-status=dead}}</ref>

==References== {{reflist}}

==External links== * {{WoS game|id=0002729}} * [https://web.archive.org/web/20070222183259/http://carina-e.com/ngs/news.php New Generation Software tribute] created by Malcolm's daughter Rachel (archived)

{{New Generation Software series}}

Category:1983 video games Category:Action games Category:Europe-exclusive video games Category:New Generation Software games Category:Snake video games Category:Video games developed in the United Kingdom Category:ZX Spectrum games Category:ZX Spectrum-only games