{{Short description|2011 video game}} {{Use mdy dates|date=April 2023}}

{{good article}} {{Infobox video game | image = Knights contract cover.jpg | caption = North American box art | developer = Game Republic | publisher = Namco Bandai Games{{efn|Released under the Bandai brand.}} | director = Yuichi Ueda<br/>Yoshinori Takenaka | producer = Ryo Mito | writer = Tadashi Satomi | composer = Kosuke Yamashita | platforms = PlayStation 3<br/>Xbox 360 | released = {{vgrelease|NA|February 22, 2011|AU|February 24, 2011|EU|February 25, 2011|JP|July 7, 2011}} | genre = Action | modes = Single-player }}

'''''Knights Contract'''''{{efn|{{nihongo||ナイツコントラクト|Naitsu Kontorakuto|lead=yes}}}} is a 2011 action video game developed by Game Republic and published by Namco Bandai Games for PlayStation 3 and Xbox 360. The story, set in a fantasy version of Medieval Germany, follows the witch Gretchen and former executioner Heinrich as they seek to stop the schemes of the alchemist Dr Faust, who has revived Gretchen's sisters as vengeful monsters in pursuit of their power. Gameplay has Heinrich exploring linear levels and fighting monsters, with Gretchen as a computer-controlled companion and spellcaster.

Production began in 2008, with Game Republic pitching it to Namco Bandai during a period of financial trouble in the hope of creating a franchise. The team drew inspiration from the legend of Faust and European witch folklore. The staff included writer Tadashi Satomi and composer Kosuke Yamashita. Upon release, the game saw mixed to negative reviews; while praise was given to its premise and art design, its gameplay and Gretchen's artificial intelligence were generally faulted. It was Game Republic's last project before closing in June 2011.

==Gameplay== left|thumb|''Knights Contract'' protagonists Heinrich and Gretchen face a monster. ''Knights Contract'' is an action video game in which players take on the role of Heinrich, an executioner cursed with immortality and escorting the witch Gretchen.<ref name="PALGNreview"/> The campaign is split into missions where Heinrich and Gretchen explore different environments, fighting enemies in arena-style zones between story cutscenes, with each story chapter ending in a boss fight.<ref name="GTreview"/> Heinrich cannot be killed, with the player mashing a button to revive him should he take enough damage. Should Gretchen die, the game ends and must be restarted from a checkpoint.<ref name="GTreview"/><ref name="GSpot"/> Heinrich can call Gretchen into his arms to restore their health, but this leaves them unable to fight.<ref name="GTreview"/> During one section, the two are split up, with the player not having access to the other's abilities.<ref name="IGN"/> Within levels, players can find collectables including accessories which enhance character abilities and pieces of artwork.<ref name="GTreview"/>

During the hack and slash-styled combat, players use both Heinrich's melee attacks which can be chained together into combos, and Gretchen's magical abilities which are mapped to controller buttons and act on a cooldown system. Only Heinrich is controlled by the player, with Gretchen guided by the game's artificial intelligence (AI).<ref name="PALGNreview"/><ref name="GSpot"/> Souls gathered from defeated enemies can be used to upgrade Gretchen's magic.<ref name="GTreview"/> Fights and chapters have ranking system based on enemies defeated, damage taken, and high combo strings.<ref name="GTreview"/><ref name="GSpot"/> A special meter is filled during battle, allowing either a short period of high attack output with Heinrich, or a cinematic magical attack from Gretchen.<ref name="GSpot"/> Boss battles are finished with a quick time event (QTE) which must be completed, with the boss regaining a portion of health if failed.<ref name="GTreview"/>

==Plot== In a fantasy version of Medieval Germany, seven witches safeguard the world with the Anima Del Monde, a mystical power split into seven crystals. The alchemist Dr Faust, seeking the Anima Del Monde's power, creates a disease dubbed the "Black Death" and has the witches blamed for it. The ensuing witch hunts end in their execution, with the last of their number Gretchen cursing her executioner Heinrich with immortality; Heinrich had earlier expressed doubt as to the morality of his actions, but did not defy Faust's orders, with the immortality curse giving him a chance to atone for his actions. Faust failed to claim Gretchen's piece of the Anima Del Monde.

A century later, the six executed witches−necromancer Straegelle, ice witch Trude, fire witch Holda, storm witch Trendule, the seeress Rapunzel, and their leader Vederinde−are resurrected by Faust as monsters driven by vengeance. Heinrich enters a town being attacked by Straeggelle, whom a reborn Gretchen and her human apprentice Minukelsus are hunting. Gretchen persuades Heinrich to help kill Straegelle, afterwards forming a contract with him to be her sworn Knight. Gretchen seeks to both stop the other witches, and seal the Anima Del Monde on the Brocken on Walpurgis Night before Faust can steal her piece and achieve true immortality. In return for his help, Heinrich is promised the return of his mortality.

On their journey to the Brocken, they defeat Trude, Holda, Trendule and Rapunzel. Rapunzel, later revealed to have retained her own will upon resurrection, took her own life to prevent Gretchen's soul from falling under Faust's spell. They also meet and fight Faust, who has used the Anima del Monde to extend his life and retain his youth. Reaching the Brocken, they are cornered by Vederinde, with Minukelsus sacrificing himself to save Heinrich and Gretchen. Faust faces them on the Brocken, using the Anima Del Monde to attack them. Defeated, he is betrayed and killed by Vederinde, who was feigning obedience to exact revenge on humanity and begin a new cycle of creation. Heinrich and Gretchen defeat Vederinde, and seal away the Anima Del Monde. During their journey Heinrich and Gretchen have grown close, and a final scene set in modern times shows the two still alive and protecting humanity from magical threats.

==Development and release== Production of ''Knights Contract'' began in 2008.<ref name="DevBlog">{{cite web|url=http://www.bandainamcogames.co.jp/cs/list/kc/blog/?p=18|script-title=ja:Knights Contract公式サイト グランドオープン!|language=ja|author=Mito, Ryo|website=Knights Contract official blog|date=2010-06-16|archive-url=https://web.archive.org/web/20110117052258/http://www.bandainamcogames.co.jp/cs/list/kc/blog/?p=18|archive-date=January 17, 2011|url-status=dead|access-date=April 12, 2023}}</ref> Following the collapse of Brash Entertainment and consequent issues surrounding the video game ''Clash of the Titans'', developer Game Republic was in financial difficulties. ''Knights Contract'' was one of a number of projects pitched to Namco Bandai Games as potential franchises.<ref name="Republic">{{cite web|url=https://www.polygon.com/features/2013/5/30/4334088/yoshiki-okamoto-and-the-fall-of-game-republic|title=The fall of Game Republic|author=Leone, Matt|website=Polygon|publisher=Vox Media|date=May 30, 2013|archive-url=https://web.archive.org/web/20231201174959/https://www.polygon.com/features/2013/5/30/4334088/yoshiki-okamoto-and-the-fall-of-game-republic|archive-date=December 1, 2023|url-status=live|access-date=July 20, 2024}}</ref> The game was developed for the Xbox 360 (360) and PlayStation 3 (PS3) consoles.<ref name="KnightsGold"/> According to company founder Yoshiki Okamoto, Namco Bandai underwent restructuring and cut studio budgets following this, which negatively affected Game Republic's in-development titles.<ref>{{cite web|url=https://automaton-media.com/articles/interviewsjp/20180330-65110/|script-title=ja:ヒットタイトルを数多く生み出した、岡本吉起インタビュー 借金十数億円のゲームリパブリック時代|language=ja|website=Automaton Media|date=March 30, 2018|archive-url=https://web.archive.org/web/20190128133918/https://automaton-media.com/articles/interviewsjp/20180330-65110/|archive-date=January 28, 2019|url-status=live|access-date=April 12, 2023}}</ref> Development was completed in January 2011, with Namco Bandai confirming that the game was declared gold (indicating that it was being prepared for duplication and release).<ref name="KnightsGold">{{cite web|url=https://www.ign.com/articles/2011/01/25/namco-bandai-games-america-announces-knights-contract-has-gone-gold|title=Namco Bandai Games America Announces Knights Contract has Gone Gold|website=IGN|publisher=Ziff Davis|date=January 25, 2011|archive-url=https://web.archive.org/web/20230417040137/https://www.ign.com/articles/2011/01/25/namco-bandai-games-america-announces-knights-contract-has-gone-gold|archive-date=April 17, 2023|url-status=live|access-date=July 20, 2024}}</ref>

Co-director Yuichi Ueda described the project as having an early period of trial and error about how much the player would control each character. While Gretchen was considered as the playable character, the team opted to focus on the action-oriented Heinrich.<ref name="GFinterview">{{cite magazine|url=http://gamefanmag.com/gf-features/an-interview-with-knights-contract-director-yuichi-ueda|title=An Interview with Knights Contract Director, Yuichi Ueda|author=Halverson, Dave|magazine=GameFan|publisher=Paper Planet LLC|date=April 11, 2011|archive-url=https://web.archive.org/web/20110425225553/http://gamefanmag.com/gf-features/an-interview-with-knights-contract-director-yuichi-ueda|archive-date=April 25, 2011|url-status=usurped|access-date=April 12, 2023}}</ref> The premise drew inspiration from European folklore surrounding witches, and the legend of Faust.<ref name="DevBlog"/> The aim was for an original spin on the concept of witches, with a setting blending realistic elements from the time with fantasy additions. The team researched local witch legends and the history of witch hunts in the region. Several of the characters were references to that research, such as the witch Trendule and Minukelsus's late master Paracelsus.<ref name="GFinterview"/> The scenario was written by Tadashi Satomi, who had worked on the ''Persona 2'' duology and ''Shin Megami Tensei: Digital Devil Saga''.<ref name="Satomi">{{cite web|url=https://news.gamebase.com.tw/news/detail/99386678|script-title=ja:三方跨媒體新作企劃《D_Cide Traumerei》事前登錄開始,穿梭現實夢境對抗侵蝕怪異|language=Chinese|website=Gamebase|date=March 16, 2021|archive-url=https://web.archive.org/web/20230410173410/https://news.gamebase.com.tw/news/detail/99386678|archive-date=April 10, 2023|url-status=live|access-date=April 12, 2023}}</ref> Kosuke Yamashita, known for his work on the ''Nobunaga's Ambition'' series alongside other media projects, composed the soundtrack.<ref>{{cite web|url=https://www.concordia.co.jp/artist/kousuke_yamashita.html|script-title=ja:Artist/山下康介 (Kousuke Yamashita)|language=ja|website=Concordia|archive-url=https://web.archive.org/web/20150219203928/https://www.concordia.co.jp/artist/kousuke_yamashita.html|archive-date=February 19, 2015|url-status=live|access-date=April 12, 2023}}</ref> The music was recorded using a live orchestra, with the aim being for a grand musical identity.<ref name="GFinterview"/>

The game was announced in May 2010 in an issue of Japanese gaming magazine ''Famitsu''.<ref>{{cite web|url=https://www.engadget.com/2010-05-20-namco-bandai-announces-immortal-action-game-knights-contract.html|title=Namco Bandai announces new action game Knights Contract|author=McElroy, Griffin|date=May 20, 2010|website=Engadget (Joystiq)|publisher=Yahoo! Inc.|archive-url=https://web.archive.org/web/20100523153400/https://www.joystiq.com/2010/05/20/namco-bandai-announces-immortal-action-game-knights-contract/|archive-date=May 23, 2010|url-status=live|access-date=July 20, 2024}}</ref> It was later announced for a Western release by Namco Bandai a few days later.<ref>{{cite web|url=https://www.gematsu.com/2010/05/knights-contract-announced-for-north-america|title=Knights Contract announced for North America|author=Romano, Sal|website=Gematsu|date=May 24, 2010|archive-url=https://web.archive.org/web/20230412132851/https://www.gematsu.com/2010/05/knights-contract-announced-for-north-america|archive-date=April 12, 2023|url-status=live|access-date=April 12, 2023}}</ref><ref>{{cite web|url=https://www.vg247.com/knights-contract-formally-announced-for-europe|title=Knights Contract formally announced for Europe|author=Cullen, Johnny|website=VG247|publisher=Gamer Network|date=May 25, 2010|archive-url=https://web.archive.org/web/20220517011327/https://www.vg247.com/knights-contract-formally-announced-for-europe|archive-date=May 17, 2022|url-status=live|access-date=April 12, 2023}}</ref> A trailer was released the following month to promote it during E3 2010.<ref>{{cite web|url=https://gematsu.com/2010/06/knights-contract-e3-media-protects-the-witch|title=Knights Contract E3 media protects the witch|author=Romano, Sal|website=Gematsu|date=June 16, 2010|archive-url=https://web.archive.org/web/20180207143845/https://gematsu.com/2010/06/knights-contract-e3-media-protects-the-witch|archive-date=February 7, 2018|url-status=live|access-date=April 12, 2023}}</ref> The reveal trailer was intended to show the game's worldview and premise.<ref name="DevBlog"/> The CGI trailers were created by Blur Studio.<ref>{{cite web|url=http://vz3.blur.com/work/detail/knights-contract|title=Knights Contract|archive-url=https://web.archive.org/web/20111230015102/http://vz3.blur.com/work/detail/knights-contract|archive-date=December 30, 2011|url-status=dead|website=Blur Studio|access-date=April 12, 2023}}</ref> The game was released through 2011.<ref name="NA"/><ref name="JP"/> It was released on February 22 in North America, February 24 in Australia, and February 25 in Europe.<ref name="NA">{{cite web|url=https://www.engadget.com/2010-12-17-knights-contract-signed-sealed-delivered-on-feb-22-2011.html|title=Knights Contract signed, sealed, delivered on Feb. 22, 2011|author=Kietzmann, Ludwig|website=Engadget (Joystiq)|publisher=Yahoo! Inc.|date=December 10, 2010|archive-url=https://web.archive.org/web/20110912063553/http://www.joystiq.com/2010/12/17/knights-contract-signed-sealed-delivered-on-feb-22-2011/|archive-date=September 12, 2011|url-status=live|access-date=April 12, 2023}}</ref><ref>{{cite web|url=https://www.eurogamer.net/namco-dates-knights-contract-god-eater|title=Namco dates Knight's Contract, God Eater|author=Dutton, Fred|website=Eurogamer|publisher=Gamer Network|date=December 8, 2010|archive-url=https://web.archive.org/web/20220706074320/https://www.eurogamer.net/namco-dates-knights-contract-god-eater|archive-date=July 6, 2022|url-status=live|access-date=April 12, 2023}}</ref><ref>{{cite web|url=https://www.gamespot.com/articles/au-shippin-out-february-21-25-de-blob-2/1100-6300138/|title=AU Shippin' Out February 21-25: de Blob 2 [date mislabeled as "February 22, 2011"]|author=Kozanecki, James|website=GameSpot|publisher=Fandom|date=February 20, 2011|archive-url=https://web.archive.org/web/20220119181508/https://www.gamespot.com/articles/au-shippin-out-february-21-25-de-blob-2/1100-6300138/|archive-date=January 19, 2022|url-status=live|access-date=April 12, 2023}}</ref> In Japan, the game was released on July 7.<ref name="JP">{{cite web|url=https://www.4gamer.net/games/110/G011067/20110519068/|script-title=ja:7月7日に発売が決まった新作アクション「ナイツコントラクト」のシステムについての最新情報が公開に。魔女をお姫様抱っこして敵から守ろう|language=ja|website=4Gamer.net|date=May 19, 2011|archive-url=https://web.archive.org/web/20210725035652/https://www.4gamer.net/games/110/G011067/20110519068/|archive-date=July 25, 2021|url-status=live|access-date=April 12, 2023}}</ref> ''Knights Contract'' was Game Republic's last released product before closing down in June 2011.<ref name="Republic"/>

==Reception== {{Video game reviews | PS3 = true | X360 = true | na = true | MC_PS3 = 51/100<ref name="MCPS3">{{cite web|url=https://www.metacritic.com/game/knights-contract/critic-reviews/?platform=playstation-3|title=Knights Contract critic reviews (PS3)|website=Metacritic|publisher=Fandom|archive-url=https://web.archive.org/web/20220516164527/https://www.metacritic.com/game/playstation-3/knights-contract|archive-date=May 16, 2022|url-status=live|access-date=November 1, 2023}}</ref> | MC_X360 = 49/100<ref name="MCX360">{{cite web|url=https://www.metacritic.com/game/knights-contract/critic-reviews/?platform=xbox-360|title=Knights Contract critic reviews (X360)|website=Metacritic|publisher=Fandom|archive-url=https://web.archive.org/web/20220826110023/https://www.metacritic.com/game/xbox-360/knights-contract|archive-date=August 26, 2022|url-status=live|access-date=November 1, 2023}}</ref> | Edge_X360 = 3/10<ref name="EdgeReview">{{cite magazine|title=Review: Knights Contract (X360)|author=Edge staff|magazine=Edge|publisher=Future plc|issue=225|date=March 2011|page=101}}</ref> | Fam_PS3 = 28/40<ref name="FamPS3">{{cite magazine|url=https://www.famitsu.com/games/t/13908/reviews/|title=Knights Contract (ナイツコントラクト) [PS3]|language=ja|magazine=Famitsu |publisher=Enterbrain|archive-url=https://web.archive.org/web/20220328162331/https://www.famitsu.com/games/t/13908/reviews/|archive-date=March 28, 2022|url-status=live |access-date=March 28, 2022}}</ref> | Fam_X360 = 28/40<ref name="FamX360">{{cite magazine|url=https://www.famitsu.com/games/t/13907/reviews/|title=Knights Contract (ナイツコントラクト) [Xbox 360]|language=ja|magazine=Famitsu|publisher=Enterbrain|archive-url=https://web.archive.org/web/20220328160804/https://www.famitsu.com/games/t/13907/reviews/|archive-date=March 28, 2022|url-status=live|access-date=March 28, 2022}}</ref> | GI_PS3 = 7/10<ref name="GI">{{cite magazine|url=https://www.gameinformer.com/games/knights_contract/b/ps3/archive/2011/02/22/a-bewitching-story-hindered-by-nagging-gameplay.aspx|title=Knights Contract: A Bewitching Story Hindered By Nagging Gameplay|author=Reiner, Andrew|magazine=Game Informer|publisher=GameStop|date=February 22, 2011|archive-url=https://web.archive.org/web/20110226202001/https://www.gameinformer.com/games/knights_contract/b/ps3/archive/2011/02/22/a-bewitching-story-hindered-by-nagging-gameplay.aspx|archive-date=February 26, 2011|url-status=live|access-date=October 15, 2015}}</ref> | GI_X360 = 7/10<ref name="GI"/> | GSpot_PS3 = 6.5/10<ref name="GSpot">{{cite web|url=https://www.gamespot.com/reviews/knights-contract-review/1900-6301250/|title=Knights Contract Review|author=Watters, Chris|website=GameSpot|publisher=Fandom|date=February 28, 2011|archive-url=https://web.archive.org/web/20160229171355/https://www.gamespot.com/reviews/knights-contract-review/1900-6301250/|archive-date=February 29, 2016|url-status=live|access-date=October 15, 2015}}</ref> | GSpot_X360 = 6.5/10<ref name="GSpot"/> | GT_X360 = 4.9/10<ref name="GTreview">{{cite web|url=http://www.gametrailers.com/gamereview.php?id=13186|title=Knights Contract Review (X360)|website=GameTrailers|publisher=Viacom|date=March 22, 2011|archive-url=https://web.archive.org/web/20120106173308/http://www.gametrailers.com/gamereview.php?id=13186|archive-date=January 6, 2012|url-status=dead|access-date=March 28, 2022}}</ref> | IGN_PS3 = 3.5/10<ref name="IGN">{{cite web|url=https://www.ign.com/articles/2011/02/25/knights-contract-review|title=Knights Contract Review|author=Buchanan, Levi|website=IGN|publisher=Ziff Davis|date=February 24, 2011|archive-url=https://web.archive.org/web/20230417104328/https://www.ign.com/articles/2011/02/25/knights-contract-review|archive-date=April 17, 2023|url-status=live|access-date=July 20, 2024}}</ref> | IGN_X360 = 3.5/10<ref name="IGN"/> | Joystiq_PS3 = 1.5/5<ref name="Joystiq">{{cite web|url=https://www.engadget.com/2011-03-01-knights-contract-review.html|title=Knights Contract review: The executioner's predicament (PS3) [author mislabeled as "Griffin McElroy"]|author=Schiller, Mike|website=Engadget (Joystiq)|publisher=Yahoo! Inc.|date=March 1, 2011|archive-url=https://web.archive.org/web/20110304221437/http://www.joystiq.com/2011/03/01/knights-contract-review/ |archive-date=March 4, 2011 |url-status=live|access-date=July 20, 2024}}</ref> | OXM_X360 = 6/10<ref name="OXMreview">{{cite magazine|url=http://oxmonline.com/knights-contract-0|title=Review: Knights Contract|author=Smith, Kevin W.|magazine=Official Xbox Magazine|publisher=Future US|date=April 2011|archive-url=https://web.archive.org/web/20140425090030/http://oxmonline.com/knights-contract-0|archive-date=April 25, 2014|url-status=dead|access-date=October 16, 2015}}</ref> | PALGN_PS3 = 4.5/10<ref name="PALGNreview">{{cite web|url=http://palgn.com.au/playstation-3/19541/knights-contract-review/|title=Knight's Contract Review|author=Guinta, Cody|website=PALGN|date=August 21, 2011|archive-url=https://web.archive.org/web/20111018080957/http://palgn.com.au/playstation-3/19541/knights-contract-review/|archive-date=October 18, 2011|url-status=dead|access-date=April 12, 2023}}</ref> }} The PlayStation 3 version received "mixed" reviews, while the Xbox 360 version received "generally unfavorable" reviews according to video game review aggregator Metacritic.<ref name="MCPS3"/><ref name="MCX360"/>

''IGN''{{'}}s Levi Buchanan was positive when mentioning the story, feeling invested in the two leads and their narrative.<ref name="IGN"/> Cody Guinta of ''PALGN'' highlighted the premise and story as standing out from other games in its genre, and praised the grim setting.<ref name="PALGNreview"/> ''Famitsu'' similarly praised the unusual setting and characters.<ref name="FamPS3"/><ref name="FamX360"/> Chris Watters of ''GameSpot'' felt a lack of chemistry between Heinrich and Gretchen, but was drawn in by the narrative.<ref name="GSpot"/> ''Game Informer''{{'}}s Andrew Reiner said the story delivered a satisfying payoff,<ref name="GI"/> while ''GameTrailers'' faulted the cutscenes as consisting of boring dialogue between the two leads.<ref name="GTreview"/> ''Joystiq''{{'}}s Mike Schiller said the story was "not bad" but let down by its repetitive dialogue.<ref name="Joystiq"/> Kevin W. Smith of ''Official Xbox Magazine'' felt the narrative fell flat after a strong opening premise,<ref name="OXMreview"/> while ''Edge'' briefly described the story as "terrible".<ref name="EdgeReview"/>

Giunta found the music and voice work to be the game's best aspect, while criticizing the lack of polish in its graphics and cutscenes.<ref name="PALGNreview"/> Reiner, while faulting the overall presentation, praised the character designs, and enjoyed both the music and Laura Bailey's performance as Gretchen.<ref name="GI"/> By contrast ''GameTrailers'' disliked the voice cast's performances, while praising the environment and enemy design despite technical issues.<ref name="GTreview"/> Buchanan praised the art design and music, but disliked the uneven voice acting and faulted the frequent loading screens and uneven frame rate.<ref name="IGN"/> Commenting on its presentation, ''Edge'' noted unimpressive graphics and art outside the witches' boss designs.<ref name="EdgeReview"/>

''Famitsu'' praised the combination of melee and magic-based attacks, but two of its four reviewers faulted its poor camera and uneven difficulty.<ref name="FamPS3"/><ref name="FamX360"/> Guinta enjoyed the combat mechanics despite other elements bringing the experience down,<ref name="PALGNreview"/> while Reiner saw potential in the concept when the game's systems worked correctly.<ref name="GI"/> Watters found the combat enjoyable when the various mechanics worked, but disliked the boss fights and the design of later levels.<ref name="GSpot"/> Smith felt there was fun to be had, but a lack of polish and other issues such as the camera created unnecessary difficulties.<ref name="OXMreview"/> ''Edge'' noted some enjoyable elements in its combat and magic system, but noted these systems were undercut by the game's other flaws.<ref name="EdgeReview"/> ''GameTrailers'' found the gameplay overly repetitive and faulted the punishing nature of QTEs,<ref name="GTreview"/> complaints echoed along with other issues such as the camera by Schiller.<ref name="Joystiq"/> Buchanan echoed criticisms of the QTEs and found the gameplay generally frustrating and its level design poor.<ref name="IGN"/> Gretchen's unreliable and unresponsive AI was repeatedly criticised,<ref name="GTreview"/><ref name="GSpot"/><ref name="IGN"/><ref name="EdgeReview"/> due to how easily she could be killed while Heinrich was immobilised.<ref name="FamPS3"/><ref name="FamX360"/><ref name="Joystiq"/><ref name="OXMreview"/>

{{clear}}

==Notes== {{notelist}}

==References== {{Reflist}}

==External links== * {{moby game|id=/58172/knights-contract/}}

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Category:2011 video games Category:Action games Category:Bandai Namco games Category:Dark fantasy video games Category:Fantasy video games set in the Middle Ages Category:Game Republic games Category:Hack and slash games Category:PlayStation 3 games Category:Single-player video games Category:Video games about witchcraft Category:Video games developed in Japan Category:Video games featuring female protagonists Category:Video games featuring non-playable protagonists Category:Video games set in Germany Category:Xbox 360 games