{{Short description|Fictional Dungeons & Dragons creatures}} {{Infobox fictional race | name = Kenku | image = 200px | first = ''Fiend Folio'' (1981) | type = humanoid | alignment = Varies by edition, generally neutral }}

'''Kenku''' <small>(pronounced {{IPA|/kɛŋˈkuː/}} ''keng-KOO''</small><ref name=":1">{{Cite journal|last=Mentzer|first=Frank|date=January 1985|title=Ay pronunseeAYshun gyd|url=|journal=Dragon Magazine|volume=93|pages=26|via=}}</ref><small> or {{IPA|/ˈkɛŋkuː/}} ''KENK-oo''<ref name=":1" />)</small> are a fictional race of bird-like humanoid creatures in the ''Dungeons & Dragons'' fantasy roleplaying game. They have appeared in multiple editions in the game's history<ref name="1eFF" /><ref name="MM3" /><ref name=":5" /> and became an official playable race in ''Volo's Guide to Monsters''.<ref name=":0" /><ref name=ZF>{{Cite web |last=Furniss |first=Zack |url=https://www.destructoid.com/volo-s-guide-to-monsters-is-the-new-awesome-monster-manual-for-dungeons-dragons-399655.phtml |title=Volo's Guide to Monsters is the new, awesome Monster Manual for Dungeons & Dragons |website=Destructoid |date=2016-11-16 |access-date=2024-01-19 |archive-date=2020-11-08 |archive-url=https://web.archive.org/web/20201108094600/https://www.destructoid.com/volo-s-guide-to-monsters-is-the-new-awesome-monster-manual-for-dungeons-dragons-399655.phtml |url-status=dead }}</ref> They are loosely based on tengu, spiritual beings in Japanese mythology,<ref name=":4">{{Cite news|url=https://www.tribality.com/2016/09/07/get-to-know-the-kenku/|title=Get to Know the Kenku - Tribality|author=Colin McLaughlin|date=2016-09-07|work=Tribality|access-date=2018-07-18|language=en-US}}</ref> and are most recognizable for their lack of a voice; instead of speaking themselves, they use their gift of mimicry to communicate. Jeremy Crawford, lead rules designer of the ''Dungeons & Dragons'' game, says "[they] can cleverly piece together voices and sounds they've heard to communicate".<ref>{{Cite news|url=https://twitter.com/JeremyECrawford/status/956687735208656896|title=Jeremy Crawford on Twitter|work=Twitter|access-date=2018-07-18|language=en}}</ref>

==Publication history==

The kenku originally appeared as uncommon monsters in the first edition of the ''Fiend Folio'' (1981) for ''Advanced Dungeons & Dragons''.<ref name="1eFF">{{cite book|editor-link=Don Turnbull (game designer) |editor-last=Turnbull |editor-first=Don |title=Fiend Folio |series=Advanced Dungeons & Dragons |edition=First |publisher=TSR |year=1981 |isbn=978-0-93-569621-9}}</ref> In this sourcebook, they wielded quarterstaffs or katanas, had inherent magical abilities, and could change their appearance once a month. They had slight magic resistance and were typically treated as thieves and tricksters, with a neutral or chaotic alignment.<ref name="1eFF" />

The kenku next appeared in the second edition's ''Monstrous Compendium Volume Two'' (1989),<ref name="MC2">{{cite book |authorlink=David "Zeb" Cook |last=Cook |first=David |display-authors=etal |title=Monstrous Compendium Volume Two |series=Advanced Dungeons & Dragons |edition=Second |publisher=TSR |year=1989 |isbn=978-0-88-038753-8}}</ref> and were reprinted in the ''Monstrous Manual'' (1993).<ref name=":5">{{cite book |editor-link=Doug Stewart (game designer) |editor-last=Stewart |editor-first=Doug |title=Monstrous Manual |publisher=TSR |year=1993 |isbn=978-1-56-076619-3}}</ref> This sourcebook described them as bipedal humanoid birds that used their powers to "annoy and inconvenience" humans, with average intelligence, a neutral alignment, and a secretive, thieving nature. They were also incapable of speech and communicated with birdlike squawks, and were described as being skilled at gestures and pantomime to convey their thoughts. As in their previous incarnations, they possessed a degree of magic resistance and were renowned for their crafty, malicious cunning; they were occasionally known to pass themselves off as gods to steal the offerings of worshippers.<ref name=":5" />

The kenku and the '''kenku sneak''' appeared in 3.5 edition's ''Monster Manual III'' (2004).<ref name="MM3">{{cite book |authorlink=Rich Burlew |last=Burlew |first=Rich |display-authors=etal |title=Monster Manual III |series=Dungeons & Dragons |edition=3.5 |publisher=Wizards of the Coast |year=2004 |isbn=978-0-78-693430-0}}</ref> The kenku was further developed in ''Dragon'' #329 (March 2005).<ref>{{cite magazine |authorlink=Eric Cagle |last=Cagle |first=Eric |title=Ecology of the Kenku |magazine=Dragon |issue=329 |publisher=Paizo |year=2005}}</ref> An adventure involving kenku appeared in ''Dungeon'' #120.<ref name=":3">{{cite magazine |last=Haener |first=Timothy J. |title=The Forsaken Arch |magazine=Dungeon |issue=120 |location=Bellevue, Washington |publisher=Paizo |year=2005}}</ref>

The kenku's next appearance was in the game's fourth edition in ''Monster Manual 2'' (2009).<ref name=":2">{{Cite book |title=Monster Manual 2 |last1=Rob |first1=Heinsoo |date=2009 |series=Dungeons & Dragons |edition=Fourth |publisher=Wizards of the Coast |last2=Schubert | first2=Stephen |isbn=978-0-78-695101-7|location=Renton, Washington|oclc=246886515}}</ref> It subsequently received an article in Dragon #411, "Winning Races: Kenku", which fleshed them out as a playable race.

The kenku most recently appears in the fifth edition in the ''Monster Manual'',<ref name=":6">{{Cite book |title=Monster Manual |first1=Christopher |last1=Perkins |first2=Mike |last2=Mearls |first3=Jeremy |last3=Crawford |first4=Chris |last4=Sims |first5=Rodney |last5=Thompson |first6=Peter |last6=Lee |first7=Robert J. |last7=Schwalb |first8=Matt |last8=Sernett |first9=Steve |last9=Townshend |first10=James |last10=Wyatt |first11=Scott Fitzgerald |last11=Gray |first12=Greg |last12=Bilsland|display-authors=3|isbn=978-0-78-696561-8|publisher=Wizards of the Coast|edition=Fifth |series=Dungeons & Dragons |date=30 September 2014 |location=Renton, Washington|oclc=884396605}}</ref> the ''Dungeon Master's Guide'' (2014),<ref>{{Cite book|first1=Jeremy |last1=Crawford |first2=Christopher |last2=Perkins |first3=James |last3=Wyatt |first4=Mike |last4=Mearls |first5=Robert J. |last5=Schwalb |first6=Rodney |last6=Thompson |first7=Peter |last7=Lee |first8=Scott Fitzgerald |last8=Gray |first9=Michele |last9=Carter |first10=Chris |last10=Sims |first11=Michele |last11= Clarke-Wilkes |first12=Greg |last12=Bilsland |display-authors=3 |title=Dungeon Master's Guide |publisher=Wizards of the Coast |isbn=978-0-78-696562-5 |edition=Fifth |series=Dungeons & Dragons |date=9 December 2014 |location=Renton, Washington |oclc=884396716}}</ref> and as a playable race in ''Volo's Guide to Monsters''.<ref name=":0" /><ref name=WC>{{Cite web |url=https://www.avclub.com/your-guide-to-volo-s-guide-to-monsters-1798254926 |title=Your guide to ''Volo's Guide To Monsters'' |last1=Wanserski |first1=Nick |last2=Chavez |first2=Danette |website=The A.V. Club |date=2016-11-29 |access-date=2024-02-21}}</ref> In these sourcebooks, kenku are rendered incapable of making sounds or developing ideas of their own, cursing them to steal everything from words to goods from others. They are presented as wingless, avian humanoids<ref name=WC/> who were cursed by an ancient god, yearn for their lost flight and roam the world as bandits and thieves.

==Ecology==

===Physical characteristics=== Kenku are commonly depicted in ''Dungeons & Dragons'' lore as short, dextrous hawk-, raven- or crow-like humanoids. In earlier editions, they possessed wings capable of flight, which were described as folding against their backs and "[could] be mistaken at a distance for a large backpack".<ref name=":5" /> In later editions, however, kenku lost their wings, a trait that plays into their racial backstory.<ref name="MM3"/> They are described as having humanoid arms, with clawed talons in place of feet and hands; these talons are capable of grasping and performing fine motor tasks.<ref name="1eFF" /><ref name="MC2" /> They are typically covered in russet-brown, dark blue or black feathers and have black beaks and "brilliant yellow" eyes,<ref name=":5" /> but have a relatively humanoid build. Though more agile than humans, they tend to be physically weaker and are more suited as rogues and thieves than fighters. They have yellow eyes in earlier editions,<ref name="MC2"/> or small black beady eyes in subsequent editions. They are light for their size due to their hollow bones. They are typically between five and seven feet in height and weigh roughly 75 pounds (32 kilograms). They often wear light, loose-fitting clothing and carry daggers or other small weapons, which they frequently conceal within their cloaks.

=== Unique traits === The kenku's backstory and traits are expanded upon in ''Volo's Guide to Monsters''<ref name=":0">{{Cite book|title=Volo's guide to monsters|others=Mearls, Mike., Wizards of the Coast, Inc.|date=15 November 2016 |isbn=9780786966011|location=Renton, WA|oclc=951759699}}</ref>'','' in which it is explained: "Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society." According to this version of kenku lore, the kenku once served a powerful, unnamed god, but were cursed by their former master for coveting his riches. As punishment, their wings, creativity and voices were taken away, making them a cursed race. Kenku can now only speak through precise mimicry of voices and sounds in the environment; they can never produce sounds of their own nor extrapolate other sounds to speak independently. They were also stripped of their creativity, and thus can never create original works and ideas; they are described as condemned to a life of "hopeless plagiarism".<ref name=":0" /><ref name=ZF/><ref name="Ammann">{{cite book|title=The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters |first=Keith |last=Ammann |year=2019 |pages=56 ff |publisher=Simon and Schuster |isbn=978-1-9821-2266-9}}</ref> Many kenku are described as longing for the ability to fly, and perform executions by throwing their condemned from towers to mock the lost skill, often while weighed down by wooden "wings".<ref name=":0" />

===Alignment=== In the first and second editions of ''Dungeons & Dragons'', kenku are typically neutrally aligned.<ref name=":5" /><ref name="1eFF" /> In the third edition, they are usually neutral evil.<ref name="MM3" /> In the fourth edition, they are unaligned.<ref name=":2" /> In the fifth edition, they tend towards chaotic neutral.<ref name=":6" /><ref name="Ammann" />

==Society== Kenku typically work in gangs, clans or groups called "flocks"<ref name="MC2" /> in large cities, where they gather riches through theft and robbery and thrive in the underworld of urban life. They are not particularly strong, and therefore tend to use cunning rather than force. They are described as being excellent minions, scouts and spies for stronger creatures, and often appear in ''Dungeons & Dragons'' adventures as such.<ref name=":3" />

Most kenku in earlier editions worship the demon prince Pazuzu, though Quorlinn is worshipped by those not so disposed toward evil. In these editions, Kenku clerics usually venerated Vecna.

*'''Quorlinn''' is the kenku deity of trickery, disguise, and thievery. His symbol is a mask with a large false nose. Quorlinn was first detailed in the book ''Monster Mythology'' (1992), including details about his priesthood.<ref>Sargent, Carl. ''Monster Mythology'' (TSR, 1992)</ref> Quorlinn appears as a typical kenku wearing a black mask and fairly nondescript clothing. Quorlinn is depicted as a likable, roguish trickster. He has a tinge of malice about him at times, but he has also aided races other than his own. He spends much of his time whining about the responsibilities imposed upon him by a race he did not choose to have created in his image.

==Campaign settings==

===Greyhawk=== Kenku appeared in "The Forsaken Arch," an adventure in the Greyhawk setting featured in ''Dungeon #120''.<ref name=":3" /> In this adventure, kenku bandits ambushed and plundered shipments of precious pearls, and were the minions of Artimus Fisk, a covetous cultist of Pazuzu.

A group of kenku fought to possess a silver statue in "Tamara Belongs to Me," one of the adventure cards in ''From the Ashes'' (1992).<ref>Sargent, Carl. ''From the Ashes'', p. 42. Lake Geneva, WI: TSR, 1992</ref>

In the Flanaess, kenku have been encountered from the Duchy of Berghof in the Hold of the Sea Princes, to the Gnarley Forest, to the Cairn Hills.

=== Forgotten Realms === Kenku appear in the Forgotten Realms setting as a race of flightless avian humanoids, described as selfish and secretive in nature. They are commonly found in human cities in southern Faerun, working as assassins, thieves, scouts and spies.<ref name=":2" /><ref name="MM3" />

== Historical inspiration == Kenku were inspired by tengu, a mythological creature from Japanese folklore that takes the form of an avian humanoid.<ref name=":4" /><ref name="Ammann" /> In particular, the symbolic mask of their deity, Quorlinn, was directly inspired by the red, large-nosed masks often worn by tengu in Japanese mythology.

==Reception== In a 2021 review, ''Comic Book Resources'' counted the kenku among the seven least-often used monster races in Dungeons and Dragons despite its great potential.<ref>{{cite web|url=https://www.cbr.com/dungeons-dragons-underused-monster-races/ |title=7 Underused Monster Races in Dungeons & Dragons |first=Anthony |last=Gramuglia |work=Comic Book Resources |date=February 21, 2021 |access-date=March 25, 2021}}</ref> One year before, the kenku had been rated the seventh-most powerful race in Dungeons and Dragons by the same website.<ref>{{cite web |url=https://www.cbr.com/dungeons-dragons-powerful-monster-species-play-as/ |title=Dungeons & Dragons: 10 Powerful Monster Species That You Should Play As |work=Comic Book Resources |first=Jacob |last=Bourque |date=March 12, 2020 |access-date=March 25, 2021}}</ref>

Colin McLaughlin called them one of his "favorite creatures in D&D", and found that their backstory "gives the kenku a type of humanity and sadness you rarely get to see from a splash monster page."<ref name=":4"/> Similarly ''A.V. Club'' reviewer Nick Wanserski found the backstory "really compelling" and that their description "as a tribe living under a curse that cost them their wings, their voice, and their creativity paints an evocative picture that would be fun to explore as a character".<ref name=WC/>

Reviewer Zack Furniss found the backstory of this player character race "especially interesting" and concluded: "In effect, they’ve become living tape recorders that can only communicate with soundbites collected throughout life. How cool is that? I want to play as one right now."<ref name=ZF/> Cameron Kunzelmann from ''Paste'' magazine recommended to "definitely play the kenku. It's a cool crow-person who hollers and squawks and generally just owns bones all over the Forgotten Realms."<ref>{{Cite web |last=Kunzelman |first=Cameron |url=https://www.pastemagazine.com/articles/2016/12/volos-guide-to-monsters-isnt-a-typical-dungeons-dr.html |title=''Volo's Guide to Monsters'' isn't a Typical ''Dungeons & Dragons'' Monster Manual |website=Paste |date=2016-12-06 |access-date=2024-02-22}}</ref>

==References== {{reflist}}

{{D&D topics}}

Category:Avian humanoids Category:Dungeons & Dragons humanoids Category:Fictional story elements introduced in 1981