{{Short description|American anthropologist}} {{Use mdy dates|date=July 2025}} '''Ian Condry''' (born 1965)<ref>{{Cite web |url=http://web.mit.edu/condry/www/pubs/Condry-CV.pdf |title=Archived copy |access-date=2009-01-13 |archive-date=2009-02-05 |archive-url=https://web.archive.org/web/20090205191919/http://web.mit.edu/condry/www/pubs/Condry-CV.pdf |url-status=dead }}</ref> is a [[cultural anthropology|cultural anthropologist]] and author. He graduated from [[Harvard University]] in 1987 with a B.A. in Government and received his Ph.D. in [[Anthropology]] from [[Yale University]] in 1999.<ref name="website">[http://web.mit.edu/condry/www/ Ian Condry @ MIT]</ref> He is currently a Professor of [[Japanese Studies|Japanese Cultural Studies]] at [[Massachusetts Institute of Technology]] in Cambridge, Massachusetts.<ref name="website"/>

In his first [[ethnography|ethnographic book]] entitled ''Hip-Hop Japan: Rap and the Paths of Cultural Globalization'', Condry explores issues of [[Race (classification of human beings)|race]], [[gender]], [[language]], [[Music history|musical history]], and contemporary cultural [[politics]], all as they relate to the [[Japanese hip hop|Japanese rap music scene]]. He argues that performance sites, such as recording studios and nightclubs, are the specific paths that lead to [[cultural globalization]].<ref>Condry, Ian. ''Hip-hop Japan: Rap and the Paths of Cultural Globalization''. Durham, NC: Duke University Press, 2006. {{ISBN|0-8223-3876-9}}</ref> Condry believes that by viewing such locations more closely, we can then understand the specific dialogue that occurs between global/local, producer/consumer, and artist/industry.

His second book, ''The Soul of Anime: Collaborative Creativity and Japan's Media Success Story'', explores the questions, who makes anime and what makes it a global success. Based on fieldwork in Tokyo anime studios such as [[Madhouse, Inc.|Madhouse]], [[Gonzo (company)|Gonzo]], [[Aniplex]] and [[Studio 4°C|Studio 4C]], the book examines the process of making Japanese animation. He describes screenwriting meetings, toy design sessions, and fan practices in an effort to show that solitary genius is less important that cross-industry collaborations. In addition, the work of fans, including [[Fansub|fansubbers]] who are often regarded as simply [[Piracy|pirates]], are also integral to the dynamics that lead to the global spread of Japanese animation.

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