{{Short description|2007 video game}} {{good article}} {{Infobox video game | title = GrimGrimoire | image = Grim Grimoire Boxart.jpg | caption = North American PS2 cover art | developer = [[Vanillaware]]{{efn|Additional production and supervision by [[Nippon Ichi Software]].<ref name="GlixelInterview"/><ref name="GrimAnnounced"/>}} | publisher = {{vgrelease|JP|[[Nippon Ichi Software]]|NA|[[NIS America]]|PAL|[[Koei]]}} | platforms = {{ubl|[[PlayStation 2]]|[[Nintendo Switch]]|[[PlayStation 4]]|[[PlayStation 5]]}} | released = {{collapsible list|title={{nobold|April 12, 2007}}|'''PlayStation 2'''{{vgrelease|JP|April 12, 2007|NA|June 26, 2007|PAL|September 28, 2007}}'''PlayStation 4, Nintendo Switch'''{{vgrelease|JP|July 28, 2022|NA|April 4, 2023|EU|April 7, 2023|AU|April 14, 2023}}'''PlayStation 5'''{{vgrelease|NA|April 4, 2023|EU|April 7, 2023|AU|April 14, 2023}}}} | genre = [[Real-time strategy]] | modes = [[Single-player]] | producer = [[Sohei Niikawa]] | director = George Kamitani | artist = Kouichi Maenou | designer = Takehiro Shiga | writer = George Kamitani | composer = [[Hitoshi Sakimoto]] <br> [[Masaharu Iwata]] <br> Kimihiro Abe <br> Mitsuhiro Kaneda <br> Noriyuki Kamikura }} '''''GrimGrimoire'''''{{efn|{{nihongo||グリムグリモア|Gurimu Gurimoa|lead=yes}}}} is a 2007 [[real-time strategy]] [[video game]] developed by [[Vanillaware]] and published by [[Nippon Ichi Software]] (Japan, North America) and [[Koei]] (Europe) for the [[PlayStation 2]]. A remaster, '''''GrimGrimoire OnceMore''''' was released in Japan on [[PlayStation 4]] and [[Nintendo Switch]] in 2022 and worldwide, along with a [[PlayStation 5]] version, in 2023. The story follows Lillet Blan, a trainee witch who is sent into a repeating cycle of five days after her school is attacked by an evil wizard seeking the hidden Philosopher's Stone. The player commands units called [[familiar]]s, each having strengths and weaknesses against the other, with the goal of either destroying the opponent's bases or surviving waves of enemies.

''GrimGrimoire'' was born from Vanillaware staff wanting to create their version of ''[[StarCraft (video game)|StarCraft]]'', beginning development after completion of their first title ''[[Odin Sphere]]''. Due to various factors, ''GrimGrimoire'' was released before ''Odin Sphere'', becoming the company's Japanese debut while also draining its funds. Writer and director George Kamitani based the setting on ''[[Atelier Marie: The Alchemist of Salburg]]'' and the ''[[Harry Potter]]'' series. The music was composed by a team from Basiscape led by company founder [[Hitoshi Sakimoto]]. The remaster included expanded gameplay, enhanced graphics, and a new voice cast.

Upon release, the game met a generally positive reception; praise went to its narrative and implementation of RTS gameplay on a console, but many faulted the audio and controls. Despite Kamitani planning sequels, ''GrimGrimoire'' was a commercial failure and Nippon Ichi Software did not continue the series. The character Lujie Piche crossed over into Nippon Ichi Software's ''[[Soul Nomad & the World Eaters]]'' as part of the two companies' collaboration. Vanillaware would later reimagine their early gameplay and presentation ideas for ''GrimGrimoire'' in 2019's ''[[13 Sentinels: Aegis Rim]]''.

==Gameplay== [[File:GrimGrimoire gameplay.png|thumb|left|A battle in ''GrimGrimoire'', showing types of Glamour familiars.]] ''GrimGrimoire'' is a [[2D computer graphics|two-dimensional]] (2D) [[Side-scrolling video game|side-scrolling]] [[real-time strategy]] (RTS) video game; players take the role of trainee witch Lillet Blan, who completes both story missions and optional challenge levels.<ref name="GWIgameplay"/><ref name="RPGamer"/> Each main level is bookended by story cutscenes, with the scenario taking place over a repeating five-day period.<ref name="GSpreview"/> During the RTS segments, the player takes the role of Lillet Blan, who directs the action while the multi-floored battle area is shown from a side-scrolling perspective.<ref name="GWIgameplay"/><ref name="GSpreview"/> All actions take place in real time, though gameplay can be paused for the player to issue commands.<ref name="RPGamer"/> The environment and enemy movements beyond where the player has explored are obscured by a [[Fog of war#Simulations and games|fog of war]].<ref name="DengCharacters"/> There are three difficulty settings: "Sweet", "Easy" and "Normal".<ref name="GSpreview"/>

The player fights using units called Familiars.<ref name="GSpreview"/> The units are split into four different styles representing the in-game magical schools.<ref name="GWIgameplay"/> The schools are Glamour, Alchemy, Necromancy and Sorcery, which are unlocked at different points during the story.<ref name="GSpreview"/> Each school has a [[rock-paper-scissors]] arrangement of strengths and weaknesses among the schools, summoning different associated familiars. The units have different movement abilities, tied to both their group and their movement style.<ref name="GWIgameplay"/><ref name="DengCharacters"/>

Units in battle areas are split between the player, allied allied characters or the level's enemy force.<ref name="DengCharacters"/><ref name="GSpreview"/><ref name="IGNreview"/> There are six commands available: Move, Attack, Defend, Heal, Patrol and Gather.<ref name="GWIgameplay"/> Units are summoned from runes conjured by magical books called Grimoires. Runes can established on each floor of the level, with each three of the twelve available runes aligned to a different form of magic.<ref name="GSreview"/> Establishing runes and summoning Familiars require Mana, magical energy gathered from crystals on some floors using units from the Glamour class.<ref name="GWIgameplay"/> Grimoires can be levelled up, granting access to new and more powerful units.<ref name="GSreview"/> Levels have different win conditions, though many are won by destroying all enemy runes.<ref name="IGNreview"/>

==Synopsis== ===Setting and characters=== The action of ''GrimGrimoire'' takes place entirely within the Tower of Silver Star, a magic school with ancient roots, over a repeating cycle of five days. In the game's backstory, the Archmage Calvaros cooperated with fellow wizards Gammel Dore and Lujie Piche to create the [[Philosopher's Stone]], a powerful magical object. Calvaros attempted to use its power for himself, and was killed by Gammel and Lujie; Lujie in turn attempted to use it, and after being killed becomes a hostile ghost within the Tower.<ref name="GrimBook"/><ref name="DengInfo"/>

The main protagonist is Lillet Blan, a talented witch-in-training from a rural area. She is taught by Gammel; the demon Advocat; the half-lion alchemist Chartruese; and the necromancer Opalnaria. Lillet's fellow students are the casual and flirtatious Bartido; the upright Hiram; and Margarita, who hails from an area that hunts witches. She also grows close to Amoretta, a homunculus created by Chartruese from an angel's soul.<ref name="DengCharacters"/><ref name="GrimBook"/><ref name="DengInfo"/>

===Plot=== Lillet Blan arrives at the Tower of Silver Star to begin her schooling. During her first five days, she meets her teachers and fellow students. On her fifth evening, Lillet wakes to find the Tower under attack from Calvaros's released spirit, who has killed the other teachers and is seeking the Philosopher's Stone. Before he can kill her, the clock strikes midnight and she is sent back to the beginning of her first day at the Tower. During the next three loops of time, Lillet learns more about the Tower's inhabitants and her own situation.

Calvaros's power came from a contract with the demon Grimlet, with Grimlet being imprisoned when Calvaros was defeated. The ghost of Lujie is both fuelling Opalnaria's obsession with Chartruese—who was cursed when he refused Lujie's advances—and instructing her in a ritual to destroy Grimlet that will fail due to being incomplete. Bartido is a spy from another country sent to find the Philosopher's Stone. Margarita is revealed to be a spy for Calvaros's followers, sent to free him. Amoretta possessing an angel's soul means she can destroy Grimlet by sacrificing herself; in two of the loops, she lets this happen. Lillet also learns the mechanics of demon contracts, including the fact that if a human's wish is refused the demon is trapped in Hell. She gains the powerful [[The Lesser Key of Solomon|Lemegaton]] grimoire from Advocat using a contract, which is nullified by the next time loop.

On the fifth loop, Lillet has Lujie prevent Opalnaria using the incomplete ritual; gives shelter to Amoretta to prevent her from dying; helps settle the feud between Opalnaria and Chartruese, which indirectly leads to a romance between Opalnaria and Hiram; and frees Margarita from Calvaros's power. Summoning Grimlet with the Lemegaton so he can devour Calvaros, she then makes a contract with him and wishes that he embrace God; refusing the wish, Grimlet is banished to Hell. Discovering the Philosopher's Stone under her room, she finds an older version of herself. It turns out Lillet has already gone through the cycle of time loops thousands of times, with a version of Lillet remaining near the Stone to ensure the loop remains stable. Lillet breaks the loop by destroying the Philosopher's Stone, causing her older self to vanish. Lillet graduates and becomes Mage Consul to the country's capital, Bartido and Margarita leave the Tower, and Amoretta lives with Lillet. Visiting the Tower years later in her role as Mage Consul, Lillet meets remaining residents again, and learns that Lujie vanished into [[Soul Nomad & the World Eaters|another world]].

==Development== [[Vanillaware]] was established by George Kamitani along with a small group to develop ''[[Odin Sphere]]'', a successor to Kamitani's 1996 video game ''[[Princess Crown]]''.<ref name="GlixelInterview"/><ref name="GamaKamitani"/> While development on ''Odin Sphere'' was ongoing, [[Nippon Ichi Software]] heard that the ''Princess Crown'' team had formed their own studio. Interested in working with them, the then-president of Nippon Ichi Software, Sohei Niikawa, contacted Vanillaware.<ref name="GlixelInterview"/> Niikawa later said he "fell in love" with Kamitani's artwork, prompting the initial inquiries.<ref name="1UPgrim"/> This was part of a transition within Nippon Ichi Software of being willing to work with external studios while acting as publisher, as their earlier policy had focused exclusively on in-house development.<ref name="NipponInterview"/> In a press release, the game was described as a co-production between Vanillaware and Nippon Ichi Software.<ref name="GrimAnnounced"/>

While ''GrimGrimoire'' was the second Vanillaware project after ''Odin Sphere'', it was the first to release due to being completed in a shorter timespan, ultimately securing a release date a month before the scheduled release of ''Odin Sphere'' by [[Atlus]].<ref name="GamaKamitani"/> The agreement between the two was that Vanillaware to handle development and all associated costs, while Nippon Ichi Software focused on sales and promotion while owning the game IP.<ref name="FamRetroInterview"/> According to differing estimates by Kamitani, the project took between six months and a year to complete, a schedule attributed to deadlines set by Nippon Ichi Software.<ref name="GlixelInterview"/><ref name="1UPgrim"/><ref name="OdinGamenGai"/> The production of ''GrimGrimoire'' combined with the delayed release of ''Odin Sphere'' left Vanillaware drained of funds, forcing Kamitani to take out a flexible loan of 20 million yen to keep the company afloat.<ref name="4GvanillaInterview"/>

Niikawa wanted to collaborate on a game, and gave Vanillaware complete creative freedom. Due to this, the team did not restrain themselves and designed the game without considering its long-term commercial viability.<ref name="GlixelInterview"/> Kamitani and many Vanillaware staff were fans and avid players of the real-time strategy game ''[[StarCraft (video game)|StarCraft]]''. Due to this shared passion, they decided to create a fantasy-themed side-scrolling RTS.<ref name="GlixelInterview"/><ref name="1UPgrim"/> Kamitani later said his state of excitement over the project led to many of the decisions abound the story, deriving thematic cues from the universes of ''[[Atelier Marie: The Alchemist of Salburg]]'' and the ''[[Harry Potter]]'' series. Time and budget constraints lead to the number of characters being kept very low, and as a result a repeating timeloop was incorporated into the story. Due to the staff's familiarity with ''StarCraft'', the gameplay was designed very quickly, but as Japanese gamers were not used to the RTS genre, they had to lower the difficulty and make the game user-friendly to genre newcomers.<ref name="GlixelInterview"/> The original plan for explorable [[adventure game]] segments instead of the final cutscene-based narrative was cut due to time constraints.<ref name="4Ginterview"/>

The initial character concepts were created by Kamitani;<ref name="GrimDesign"/> the character designs were handled by Kouichi Maenou, whose previous notable work was ''Sakurazaka Shouboutai'' published by [[Irem]].<ref name="GrimAnnounced"/> Kamitani had wanted ''Atelier'' illustrator Kohime Ohse to design the characters, but the plan fell through due to budget limitations.<ref name="FamRetroInterview"/> Maenou worked a long time on Lillet Blan's designs, with it going through five separate drafts before the final version was approved.<ref name="GrimDengInterview"/> Like ''Odin Sphere'', Vanillaware used 2D rather than 3D graphics that were dominating the game industry: Kamitani wanted ''GrimGrimoire'' and ''Odin Sphere'' to be the new leading edge for 2D art design.<ref name="RPGFkamitani"/> As with his games since ''Princess Crown'', in-game character models were 2D artwork animated using "multi-jointing", a technique later associated with [[Adobe Flash]] animation.<ref name="OdinGamenGai"/> The scale and quality of the designs was severely limited by time constraints.<ref name="RPGFkamitani"/> Kamitani said that the character animations and the "fish bowl" perspective of cutscenes turned out better than expected in the final product.<ref name="OdinGamenGai"/> A notable part of the collaboration between Vanillaware and Nippon Ichi Software was the character Lujie Piche, who also appeared in ''[[Soul Nomad & the World Eaters]]''. Lujie was originally designed for ''GrimGrimoire'', but Nippon Ichi Software thought the character would be a good fit with the visuals and style of ''Soul Nomad''.<ref name="GrimLujie"/>

===Music=== The music was composed by a team at Basiscape, a music and sound studio founded by [[Hitoshi Sakimoto]].<ref name="OdinGamenGai"/> Sakimoto composed the score for ''GrimGrimoire'' alongside [[Masaharu Iwata]], Kimihiro Abe, Mitsuhiro Kaneda and Noriyuki Kamikura. Sakimoto also created the main theme, and all the composers helped with arrangements.<ref name="GrimComposers"/> During his earliest work, Sakimoto had trouble understanding Kamitani's intentions for the game, so went with a small number of instruments and a feeling of homeliness. Later when he saw the game late in development, Sakimoto changed to include more instruments.<ref name="SakimotoComments"/> The score also featured contributions from [[Hiroaki Yura]] and his [[Eminence Symphony Orchestra]].<ref name="GrimEminence"/>

An eighteen-track album for the game was released as a pre-order bonus in Japan.<ref name="GrimDesign"/> In North America, the soundtrack released both as part of the Silver Star Special edition and as a standalone release.<ref name="GrimNISinfo"/><ref name="GrimNAedition"/> The original prints of both versions suffered problems; the track list was incorrectly printed in Japan and corrected through an online list, while the North American version had the tracks in a file format unplayable by standard CD players which was corrected following release.<ref name="GrimTracks"/><ref name="VGMOost"/> The album has garnered mixed to positive reviews.<ref name="VGMOost"/><ref name="RPGFost"/>

==Release== ''GrimGrimoire'' was originally announced in November 2006,<ref name="GrimAnnounced"/> releasing in Japan on April 12, 2007.<ref name="GrimJPdate"/> Pre-orders of the game came with a booklet of illustrations created by Kamitani and Maenou.<ref name="GrimDesign"/> A [[strategy guide]] was released on June 12, featuring breakdowns of levels and [[concept art]] of the characters and setting.<ref name="GrimGuideStore"/>

The game was localised by NIS America, with voice recording handled by PSB Productions, which had already handled titles in Nippon Ichi Software's ''[[Disgaea]]'' series.<ref name="GrimNISinfo"/><ref name="PCB"/> It was NIS America's first release in the RTS genre.<ref name="GrimNISinfo"/> It was released in North America on June 26, coming in a standard edition and a limited "Silver Star Special" edition which came with a soundtrack CD and downloadable strategy guide.<ref name="GrimNISinfo"/><ref name="GrimNAedition"/> In Europe, ''GrimGrimoire'' was published by [[Koei]] on September 28.<ref name="GrimEUrelease"/> Its release in the region was timed to be soon after the final ''Harry Potter'' book ''[[Harry Potter and the Deathly Hallows|The Deathly Hallows]]''.<ref name="GrimEuropePotter"/> ''GrimGrimoire'' was later released on the [[PlayStation Network]] ([[PlayStation 3]]) as a [[List of PlayStation 2 Classics for PlayStation 3|Classic]] title; it was published in 2011 in North America and 2014 in Japan.<ref name="GrimPS2Ca"/><ref name="GrimPS2Cb"/>

===''GrimGrimoire OnceMore''=== An expanded remaster titled ''GrimGrimoire OnceMore'' was released on July 28, 2022, on [[PlayStation 4]] and [[Nintendo Switch]] in Japan. It was released for PlayStation 4, Nintendo Switch and [[PlayStation 5]] worldwide in April 2023.<ref name="GrimOncemoreWWReveal"/><ref name="GrimOncemoreWWDates"/> The remaster included graphical enhancements for the new consoles, an art gallery, fast forward and mid-battle save options, adjustments to the Hard difficulty setting, gameplay expansions through the incorporation of skill trees for Familiars and powerful magical attacks, and a new voice cast.<ref name="GrimOncemore"/> The remaster was directed by Yoshio Nishimura, a Vanillaware staff member who joined after ''GrimGrimoire'' released due to his love of the game. Nishimura pushed for a remaster of ''GrimGrimoire'', which Nippon Ichi Software agreed to. The expanded gameplay elements were created to both add [[replay value]] and further increase options for genre beginners. Due to the low quality of the PlayStation 2 versions's voice recordings, which were all they had access to, the team opted to re-record the Japanese dialogue with a new voice cast. Production of the remaster took ten months.<ref name="FamRetroInterview"/>

==Reception== {{Video game reviews | MC = {{ubl|79/100 (PS2)<ref name="Meta"/>|78/100 (Switch)<ref name="OnceMore MCSwitch"/>|75/100 (PS5)<ref name="OnceMore MCPS5"/>}} | GR = 78%<ref name="GRankings"/> | 1UP = C+<ref name="1UPreview"/> | Edge = 7/10<ref name="EdgeReview"/> | EuroG = 8/10<ref name="EuroReview"/> | Fam = 28/40<ref name="FamReview"/> | GamePro = 3/5<ref name="GProReview"/> | GSpot = 8.4/10<ref name="GSreview"/> | GI = 7.75/10<ref name="GIreview"/> | IGN = 8.4/10<ref name="IGNreview"/> | PALGN = 7/10<ref name="PALGNreview"/> }} In Japan, ''GrimGrimoire'' debuted in second place during its week of release behind ''[[Apollo Justice: Ace Attorney]]'',<ref name="GrimSalesA"/> selling over 17,000 units.<ref name="GrimSalesB"/> By the end of the year, it had sold over 26,600 units.<ref name="GrimSalesB"/> Ultimately, ''GrimGrimoire'' was a commercial disappointment.<ref name="OdinGamenGai"/> The Nintendo Switch version of ''GrimGrimoire OnceMore'' was the twenty-fourth bestselling retail game during its first week of release in Japan, with 3,524 physical copies being sold.<ref name="RemasterSales"/>

''GrimGrimoire'' was well received by the gaming press. It received an average rating of 78% on [[GameRankings]] based on 41 critic reviews.<ref name="GRankings"/> On [[Metacritic]], the game garnered a score of 79/100 based on 39 reviews, indicating "generally favorable reviews".<ref name="Meta"/> The reviewers for ''[[Famitsu]]'' gave a lot of praise to the game's aesthetics and style, but one writer found the gameplay too challenging at times.<ref name="FamReview"/> Simon Parkin of ''[[Eurogamer]]'' was generally positive, calling it one of the most innovative Japanese games of the year.<ref name="EuroReview"/> ''[[GameSpot]]''{{'}}s Kevin VanOrd called ''GrimGrimoire'' "a fun and terrific gem waiting to be discovered".<ref name="GSreview"/> Adam Biesenner, writing for ''[[Game Informer]]'', struggled to recommend it due to issues with its controls and gameplay despite enjoying the deeper experience; this opinion was backed up by fellow writer Joe Juba.<ref name="GIreview"/>

Greg Miller of ''[[IGN]]'' enjoyed his time playing it, but due to its mechanical faults could not rate the game any higher than he did in the review.<ref name="IGNreview"/> ''PALGN''{{'}}s Tristan Kalogeropoulos described the game as just short of being a great title due to its mechanical issues.<ref name="PALGNreview"/> ''[[Edge (magazine)|Edge]]'' enjoyed the title but found the repetitive elements brought the quality down over time.<ref name="EdgeReview"/> Greg Sewart of ''[[1UP.com]]'' said the game felt "too watered-down and too repetitive" compared to other titles from Nippon Ichi Software.<ref name="1UPreview"/> ''[[GamePro]]'' found the title generally inferior to the other console RTS titles available at the time despite compelling gameplay elements.<ref name="GProReview"/>

The story divided opinion; many praised its style and writing,<ref name="GSreview"/><ref name="EdgeReview"/><ref name="EuroReview"/><ref name="GIreview"/> while others found fault in those same elements or called it overly derivative.<ref name="1UPreview"/><ref name="GProReview"/> The graphics earned high praise despite a lack of variety in battle arenas,<ref name="IGNreview"/><ref name="GSreview"/><ref name="GProReview"/><ref name="PALGNreview"/> while the music and voice acting met with a mixed reaction.<ref name="IGNreview"/><ref name="GSreview"/><ref name="GIreview"/> There was praise on its implementation of RTS elements on consoles despite the limited scope; common complaints arose from rough controls and a lack of meaningful progress.<ref name="IGNreview"/><ref name="GSreview"/><ref name="1UPreview"/><ref name="GProReview"/><ref name="GIreview"/><ref name="PALGNreview"/>

==Legacy== {{see also|13 Sentinels: Aegis Rim}} Kamitani said that ''GrimGrimoire'' was the only project he ever designed with the intent of creating a sequel, and despite wishes to do so, Nippon Ichi Software did not put in any requests. Based on this, Kamitani has since made sure to write stories that would stand on their own.<ref name="GlixelInterview"/><ref name="1UPgrim"/> Vanillaware later returned to their concept plans for ''GrimGrimoire'' when developing the 2019 [[science fiction]]-themed game ''[[13 Sentinels: Aegis Rim]]''.<ref name="4Ginterview"/>

==Notes== {{notelist}}

==References== <references> <ref name="GWIgameplay">{{cite web|url=https://game.watch.impress.co.jp/docs/20061220/gg.htm|script-title=ja:使い魔を召喚して戦う“魔法使いシミュレーション”日本一ソフトウェア、PS2「グリムグリモア」|language=ja|website=Game Watch Impress|date=2006-12-20|access-date=2020-02-22|archive-url=https://web.archive.org/web/20101025215624/https://game.watch.impress.co.jp/docs/20061220/gg.htm|archive-date=2010-10-25|url-status=live}}</ref> <ref name="GSpreview">{{cite web|url=https://www.gamespot.com/articles/grimgrimoire-updated-hands-on/1100-6168615/|title=GrimGrimoire Updated Hands-On|last=Calvert|first=Justin|website=[[GameSpot]]|date=2007-04-04|access-date=2020-02-22|archive-url=https://web.archive.org/web/20200125203638/https://www.gamespot.com/articles/grimgrimoire-updated-hands-on/1100-6168615/|archive-date=2020-01-25|url-status=live}}</ref> <ref name="RPGamer">{{cite web|url=https://rpgamer.com/review/grimgrimoire-review/|title=GrimGrimoire Review|last=Cavin|first=Derek|website=RPGamer|date=2007-07-25|access-date=2020-03-26|archive-url=https://web.archive.org/web/20200326202255/https://rpgamer.com/review/grimgrimoire-review/|archive-date=2020-03-26|url-status=live}}</ref>

<ref name="DengInfo">{{cite web|url=https://dengekionline.com/data/news/2006/11/30/db7830cfefee38304ff345b1c262f111.html|script-title=ja:日本一ソフトウェア、魔法使いシミュレーション『グリムグリモア』を2007年に発売!|language=ja|website=[[ASCII Media Works|Dengeki Online]]|date=2006-11-30|access-date=2020-02-15|archive-url=https://web.archive.org/web/20070812155226/https://dengekionline.com/data/news/2006/11/30/db7830cfefee38304ff345b1c262f111.html|archive-date=2007-08-12|url-status=live}}</ref> <ref name="DengCharacters">{{cite web|url=https://dengekionline.com/data/news/2007/3/17/47347e96cdba7fbe50dad346338ea9b4.html|script-title=ja:君はループする5日間から抜け出すことができるか?『グリムグリモア』新情報公開!|language=ja|website=[[ASCII Media Works|Dengeki Online]]|date=2007-03-17|access-date=2020-02-15|archive-url=https://web.archive.org/web/20200215210401/https://dengekionline.com/data/news/2007/3/17/47347e96cdba7fbe50dad346338ea9b4.html|archive-date=2020-02-15|url-status=live}}</ref> <ref name="GrimBook">{{cite book|script-title=ja:グリムグリモア ザ・コンプリートガイド|trans-title=GrimGrimoire: The Complete Guide|publisher=[[ASCII Media Works]]|isbn=978-4-8402-3897-7|date=2007-06-12}}</ref>

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移植や外部制作にもチャレンジした2005~2007年をプレイバック【電撃日本一】|language=ja|website=[[ASCII Media Works|Dengeki Online]]|date=2013-03-07|access-date=2020-02-15|archive-url=https://web.archive.org/web/20190206051808/https://dengekionline.com/elem/000/000/600/600444/|archive-date=2019-02-06|url-status=live}}</ref> <ref name="4GvanillaInterview">{{cite web|url=http://www.4gamer.net/games/134/G013480/20130521001/|script-title=ja:ヴァニラウェアは命がけでゲームを作る会社――クリエイター神谷盛治氏・ロングインタビュー|website=[[4Gamer.net]]|language=ja|date=2013-05-21|access-date=2016-10-08|archive-url=https://web.archive.org/web/20160220064102/http://www.4gamer.net/games/134/G013480/20130521001/|archive-date=2016-02-20|url-status=live}}</ref> <ref name="GrimDengInterview">{{cite journal|script-title=ja:グリムグリモア - 日本一ソフトウェア&ヴァニラウェアにインタビュー|trans-title=GrimGrimoire - Interview with Nippon Ichi Software & Vanillaware|journal=[[Dengeki PlayStation]]|publisher=[[MediaWorks (publisher)|MediaWorks]]|issue=372|date=November 2006|pages=102–103}}</ref> <ref name="GrimComposers">{{cite web|url=http://www.basiscape.com/works2007.html|script-title=ja:Basiscape - Works - 2007|language=ja|website=Basiscape|access-date=2020-02-15|archive-url=https://web.archive.org/web/20181220152141/http://www.basiscape.com/works2007.html|archive-date=2018-12-20|url-status=live|title=Basiscape Discography - WORKS 2007}}</ref> <ref name="SakimotoComments">{{cite web|url=https://nippon1.jp/consumer/grimgrimoire/mobile/special/comment1.html|script-title=ja:グリムグリモア - 崎元 仁|language=ja|website=GrimGrimoire website|date=2007|access-date=2020-02-15|archive-url=https://archive.today/20200128140422/https://nippon1.jp/consumer/grimgrimoire/mobile/special/comment1.html|archive-date=2020-01-28|url-status=live}}</ref> <ref name="GrimEminence">{{cite web|url=http://www.vgmonline.net/hiroakiyurainterview/|title=Hiroaki Yura Interview: Eminence's Concerts & Score Recordings|last=Greening|first=Chris|website=Video Game Music Online|date=2008-11-01|access-date=2020-02-15|archive-url=https://web.archive.org/web/20170621122936/http://www.vgmonline.net/hiroakiyurainterview/|archive-date=2017-06-21|url-status=live}}</ref> <ref name="GrimTracks">{{cite web|url=https://nippon1.jp/consumer/grimgrimoire/mobile/seihin/tokuten.html|script-title=ja:初回生産版同梱内容 グリムグリモア サウンドトラックCD|language=ja|website=GrimGrimoire website|date=2007|access-date=2020-02-15|archive-url=https://archive.today/20200128180716/https://nippon1.jp/consumer/grimgrimoire/mobile/seihin/tokuten.html|archive-date=2020-01-28|url-status=live}}</ref> <ref name="VGMOost">{{cite web|url=http://www.vgmonline.net/grimgrimoire/|title=Grim Grimoire Original Soundtrack|last=Greening|first=Chris|website=Video Game Music Online|date=2012-08-01|access-date=2020-02-15|archive-url=https://web.archive.org/web/20200128180923/http://www.vgmonline.net/grimgrimoire/|archive-date=2020-01-28|url-status=live}}</ref> <ref name="RPGFost">{{cite web|url=https://www.rpgfan.com/soundtracks/grimgrimoire/index.html|title=Grim Grimoire OST|last=Gann|first=Patrick|website=RPGFan|date=2007-12-30|access-date=2020-02-15|archive-url=https://web.archive.org/web/20200128180748/https://www.rpgfan.com/soundtracks/grimgrimoire/index.html|archive-date=2020-01-28|url-status=live}}</ref>

<ref name="GrimAnnounced">{{cite web|url=http://www.rpgfan.com/news/2006/1566.html|title=NIS Announces Newest PS2 Game|last=Winkler|first=Chris|website=RPGFan|date=2006-11-24|access-date=2020-02-15|archive-url=https://web.archive.org/web/20130202200148/http://www.rpgfan.com/news/2006/1566.html|archive-date=2013-02-02|url-status=live}}</ref> <ref name="GrimJPdate">{{cite web|url=https://dengekionline.com/data/news/2007/1/26/6f5b7fd49a38dc8f9bd928bad17128d4.html|script-title=ja:『グリムグリモア』の発売日が4月12日に決定!特典内容も公開|language=ja|website=[[ASCII Media Works|Dengeki Online]]|date=2007-01-26|access-date=2020-02-15|archive-url=https://web.archive.org/web/20170630081329/http://dengekionline.com/data/news/2007/1/26/6f5b7fd49a38dc8f9bd928bad17128d4.html|archive-date=2017-06-30|url-status=live}}</ref> <ref name="GrimGuideStore">{{cite web|url=http://kouryaku.dengeki.com/book/4-8402-3897-7/4-8402-3897-7.html|script-title=ja:グリムグリモア ザ・コンプリートガイド|language=ja|website=[[ASCII Media Works]]|access-date=2020-02-15|archive-url=https://web.archive.org/web/20160829032902/http://kouryaku.dengeki.com/book/4-8402-3897-7/4-8402-3897-7.html|archive-date=2016-08-29|url-status=live}}</ref> <ref name="PCB">{{cite web|url=https://www.pcb.cc/credit-list|title=PCB - 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<ref name="GrimSalesA">{{cite web|url=https://ascii.jp/elem/000/000/028/28998/|script-title=ja:「逆転裁判4」と「グリムグリモア」、激戦を制したのは?|language=ja|website=[[ASCII Media Works]]|date=2007-04-17|access-date=2020-02-22|archive-url=https://web.archive.org/web/20200125103422/https://ascii.jp/elem/000/000/028/28998/|archive-date=2020-01-25|url-status=live}}</ref> <ref name="GrimSalesB">{{cite web|url=http://geimin.net/da/07/rank_mc.php|script-title=ja:2007年テレビゲームソフト売り上げTOP500(メディアクリエイト版)|language=ja|website=Geimin.net|access-date=2020-02-22|archive-url=https://web.archive.org/web/20140909132216/http://geimin.net/da/07/rank_mc.php|archive-date=2014-09-09|url-status=dead}}</ref> <ref name="RemasterSales">{{cite web |last=Romano |first=Sal |date=August 4, 2022 |title=Famitsu Sales: 7/25/22 – 7/31/22 |url=https://www.gematsu.com/2022/08/famitsu-sales-7-25-22-7-31-22 |access-date=August 4, 2022 |website=Gematsu}}</ref>

<ref name="GRankings">{{cite web|url=http://www.gamerankings.com/htmlpages2/937039.asp |title=GrimGrimoire for PlayStation 2 |website=[[GameRankings]] |date=2007-06-26 |access-date=2014-06-07|archive-url=https://web.archive.org/web/20090203192953/http://www.gamerankings.com/htmlpages2/937039.asp|archive-date=2009-02-03|url-status=dead}}</ref> <ref name="Meta">{{cite web|url=https://www.metacritic.com/game/grimgrimoire/critic-reviews/?platform=playstation-2 |title=GrimGrimoire PlayStation 2 Critic Reviews |website=[[Metacritic]] |access-date=2014-06-07|archive-url=https://web.archive.org/web/20090302173447/http://www.metacritic.com/games/platforms/ps2/grimgrimoire|archive-date=2009-03-02|url-status=live}}</ref> <ref name="1UPreview">{{cite web|url=http://www.1up.com/reviews/grim-grimoire|title=GrimGrimoire Review|last=Sewart|first=Greg|website=[[1UP.com]]|date=2007-06-26|access-date=2020-02-15|archive-url=https://web.archive.org/web/20120616055540/http://www.1up.com/reviews/grim-grimoire|archive-date=2012-06-16|url-status=dead}}</ref> <ref name="EdgeReview">{{cite magazine|url=https://archive.org/details/edgeuk181/page/n81|magazine=[[Edge (magazine)|Edge]]|title=Review: GrimGrimoire|issue=181|date=November 2007|page=96}}</ref> <ref name="GSreview">{{cite web|url=https://www.gamespot.com/reviews/grimgrimoire-review/1900-6172680/|title=GrimGrimoire Review|last=VanOrd|first=Kevin|website=[[GameSpot]]|date=2007-06-18|access-date=2020-02-15|archive-url=https://web.archive.org/web/20070704161358/http://www.gamespot.com/ps2/strategy/grimgrimoire/review.html|archive-date=2007-07-04|url-status=live}}</ref> <ref name="IGNreview">{{cite web|url=https://www.ign.com/articles/2007/06/13/grimgrimoire-review |title=GrimGrimoire Review|last=Miller|first=Greg|website=[[IGN]] |date=2007-06-13 |access-date=2014-06-07|archive-url=https://web.archive.org/web/20070711015413/http://ps2.ign.com/articles/796/796022p1.html|archive-date=2007-07-11|url-status=live}}</ref> <ref name="FamReview">{{cite magazine|url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=1669|script-title=ja:(PS2) グリムグリモア|language=ja|magazine=[[Famitsu]]|access-date=2020-02-22|archive-url=https://web.archive.org/web/20150612085456/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=1669|archive-date=2015-06-12|url-status=dead}}</ref> <ref name="EuroReview">{{cite web|url=https://www.eurogamer.net/articles/grimgrimoire-review|title=Review - GrimGrimoire|last=Parkin|first=Simon|website=[[Eurogamer]]|date=2007-10-02|access-date=2020-02-22|archive-url=https://web.archive.org/web/20090621012050/https://www.eurogamer.net/articles/grimgrimoire-review|archive-date=2009-06-21|url-status=live}}</ref> <ref name="GIreview">{{cite magazine|url=http://www.gameinformer.com/NR/exeres/1D07A7AE-9625-4A6B-830C-B225DB93C5FE.htm|title=Review: GrimGrimoire|last=Biesenner|first=Adam|magazine=[[Game Informer]]|date=2007|access-date=2020-02-22|archive-url=https://web.archive.org/web/20071013195322/http://www.gameinformer.com/NR/exeres/1D07A7AE-9625-4A6B-830C-B225DB93C5FE.htm|archive-date=2007-10-13|url-status=dead}}</ref> <ref name="PALGNreview">{{cite web|url=http://palgn.com.au/article.php?id=8912&sid=4266ebe8ebf20e3dc127a77698d68955|title=GrimGrimoire Review|last=Kalogeropoulos|first=Tristan|website=PALGN|date=2007-10-04|access-date=2020-02-22|archive-url=https://web.archive.org/web/20080117195826/http://palgn.com.au/article.php?id=8912&sid=4266ebe8ebf20e3dc127a77698d68955|archive-date=2008-01-17|url-status=dead}}</ref> <ref name="GProReview">{{cite magazine|url=http://www.gamepro.com/sony/ps2/games/reviews/118689.shtml|title=Review: GrimGrimoire|magazine=[[GamePro]]|date=2007-06-26|access-date=2020-02-22|archive-url=https://web.archive.org/web/20080316153847/http://www.gamepro.com/sony/ps2/games/reviews/118689.shtml|archive-date=2008-03-16|url-status=dead}}</ref>

<ref name="4Ginterview">{{cite web|url=https://www.4gamer.net/games/310/G031035/20191106002/|script-title=ja:「十三機兵防衛圏」ディレクターの神谷盛治氏にメールインタビュー。なぜロボット? なぜ“13”? 謎多き作品の気になるところを聞いた|language=ja|website=[[4Gamer.net]]|date=2019-11-12|access-date=2019-11-19|archive-url=https://web.archive.org/web/20191113132641/https://www.4gamer.net/games/310/G031035/20191106002/|archive-date=2019-11-13|url-status=live}}</ref>

<ref name="OnceMore MCSwitch">{{Cite web |title=GrimGrimoire OnceMore Switch Critic Reviews |url=https://www.metacritic.com/game/grimgrimoire-oncemore/critic-reviews/?platform=nintendo-switch|access-date=2024-03-16 |website=www.metacritic.com |language=en}}</ref> <ref name="OnceMore MCPS5">{{Cite web |title=GrimGrimoire OnceMore PS5 Critic Reviews |url= https://www.metacritic.com/game/grimgrimoire-oncemore/critic-reviews/?platform=playstation-5|access-date=2024-03-16 |website=www.metacritic.com |language=en}}</ref> </references>

==External links== * {{official website|http://nippon1.jp/consumer/grimgrimoire/index.html}} {{in lang|ja}} * {{official website|http://www.nisamerica.com/games/grimgrimoire/}} (North America) {{in lang|en}}

{{Vanillaware}}

{{DEFAULTSORT:GrimGrimoire}} [[Category:2007 video games]] [[Category:Fantasy video games]] [[Category:Fiction about magic schools]] [[Category:Koei games]] [[Category:Nintendo Switch games]] [[Category:Nippon Ichi Software games]] [[Category:PlayStation 2 games]] [[Category:PlayStation 3 games]] [[Category:PlayStation 4 games]] [[Category:PlayStation Network games]] [[Category:Real-time strategy video games]] [[Category:Video games set in schools]] [[Category:Single-player video games]] [[Category:Vanillaware games]] [[Category:Video games about time loops]] [[Category:Video games developed in Japan]] [[Category:Video games featuring female protagonists]] [[Category:Video games scored by Hitoshi Sakimoto]] [[Category:Video games scored by Masaharu Iwata]]