{{short description|Game engine developed by DICE}} {{Use dmy dates|date=July 2021}} {{Infobox video game engine | name = Frostbite | logo = | logo alt = | logo caption = | screenshot = BF1 screenshot.png | caption = Gameplay of ''[[Battlefield 1]]'', which runs on Frostbite 3 | author = [[DICE (company)|DICE]] | developer = [[Electronic Arts]] | released = {{Start date and age|2008|06}} | programming language = [[C++]], [[C Sharp (programming language)|C#]] | platform = {{unbulleted list|[[Microsoft Windows]]|[[PlayStation 3]]|[[PlayStation 4]]|[[PlayStation 5]]|[[Xbox 360]]|[[Xbox One]]|[[Xbox Series X and Series S|Xbox Series X/S]]|[[Nintendo Switch]]|[[Nintendo Switch 2]]|[[Google Stadia|Stadia]]|[[Amazon Luna|Luna]]}} | license = [[Proprietary software|Proprietary]] | website = {{URL|https://www.frostbite.com/}} }} '''Frostbite''' is a [[game engine]] developed by [[DICE (company)|DICE]] and used by multiple [[Electronic Arts]] studios.<ref>{{cite web |url=https://gamerant.com/frostbite-3-engine-exclusive-ea-battlefield-4-tech-demo/ |title=Frostbite 3 'Battlefield 4' Demo; Engine Will Remain Exclusive to EA Games |website=Game Rant |date=24 June 2013 |access-date=10 October 2021 |archive-date=19 October 2021 |archive-url=https://web.archive.org/web/20211019013133/https://gamerant.com/frostbite-3-engine-exclusive-ea-battlefield-4-tech-demo/ |url-status=live }}</ref><ref>{{cite web |url=https://www.engadget.com/2013-11-19-electronic-arts-frostbite-battlefield-mass-effect.html |title=From Battlefield to Mass Effect: How one engine is shaping the future of EA Games |website=Engadget |date=19 November 2013 |access-date=10 October 2021 |archive-date=19 October 2021 |archive-url=https://web.archive.org/web/20211019010815/https://www.engadget.com/2013-11-19-electronic-arts-frostbite-battlefield-mass-effect.html |url-status=live }}</ref> It was first released in 2008 for use in ''[[Battlefield: Bad Company]]'', and has since expanded to many other [[first-person shooter]] video games and a variety of other genres.<ref>{{cite web|url=https://www.gamesindustry.biz/why-does-eas-internal-engine-frostbite-have-a-public-facing-brand|title=Why does EA's internal engine Frostbite have a public-facing brand?|first=Brendan|last=Sinclair|work=[[GamesIndustry.biz]]|date=December 18, 2023|access-date=December 18, 2023}}</ref>

Titles running on the engine are released on [[cross-platform|multiple platforms]], including [[Microsoft Windows]], the [[Eighth generation of video game consoles|eighth generation]] game consoles [[PlayStation 4]], [[Xbox One]] and [[Nintendo Switch]], the [[Ninth generation of video game consoles|ninth generation]] game consoles [[PlayStation 5]], [[Xbox Series X and Series S|Xbox Series X/S]] and [[Nintendo Switch 2]], and the cloud streaming service [[Amazon Luna]]. Previously, Frostbite titles were released on the [[Seventh generation of video game consoles|seventh generation]] game consoles [[PlayStation 3]] and [[Xbox 360]], in addition to the now defunct cloud streaming service [[Google Stadia]].

== History ==

=== Frostbite 1 and 1.5 === [[File:Destruction in Battlefield Bad Company.jpg|thumb|left|Destruction in ''[[Battlefield: Bad Company]]'' on Frostbite 1]] The first iteration of the Frostbite game engine made its debut in the 2008 video game ''[[Battlefield: Bad Company]]''.<ref name="About the Engine">{{cite web|title=Frostbite: The Engine|url=https://www.ea.com/frostbite/engine|website=Frostbite|date=31 May 2017|publisher=[[Electronic Arts]]|access-date=9 July 2017|archive-date=10 July 2017|archive-url=https://web.archive.org/web/20170710000616/https://www.ea.com/frostbite/engine|url-status=live}}</ref> The engine was developed with an [[HDR Audio]] and Destruction 1.0. HDR Audio allowed differing sound levels to be perceived by the player whilst Destruction 1.0 allowed players to destroy the environment.<ref name="DICE-BC">{{cite web|title=Battlefield: Bad Company|url=http://www.dice.se/games/battlefield-bad-company/|website=DICE|publisher=Electronic Arts|access-date=9 July 2017|archive-date=11 July 2017|archive-url=https://web.archive.org/web/20170711123726/http://www.dice.se/games/battlefield-bad-company/|url-status=live}}</ref> A newer version of Frostbite would later be employed in ''[[Battlefield 1943]]'' (2009) and ''[[Battlefield: Bad Company 2]]'' (2010), which would come to be known as Frostbite 1.5.<ref name="BF1943">{{cite web|title=Battlefield 1943|url=https://www.battlefield.com/games/battlefield-1943|website=Battlefield|publisher=Electronic Arts|access-date=9 July 2017|archive-date=8 July 2017|archive-url=https://web.archive.org/web/20170708192021/https://www.battlefield.com/games/battlefield-1943|url-status=live}}</ref><ref name="BFBC2">{{cite web|title=Battlefield: Bad Company 2|url=https://www.battlefield.com/games/battlefield-bad-company-2|website=Battlefield|publisher=Electronic Arts|access-date=9 July 2017|archive-date=30 January 2019|archive-url=https://web.archive.org/web/20190130092059/https://www.battlefield.com/games/battlefield-bad-company-2|url-status=live}}</ref> In the upgraded game engine, it was now possible for players to cause enough destruction to entirely demolish structures.<ref name="Visual history">{{cite web|last1=Davis|first1=Justin|title=A visual history of Battlefield|url=http://www.ign.com/articles/2016/10/18/a-visual-history-of-battlefield|publisher=[[IGN]]|access-date=9 July 2017|date=19 October 2016|archive-date=5 July 2017|archive-url=https://web.archive.org/web/20170705204946/http://www.ign.com/articles/2016/10/18/a-visual-history-of-battlefield|url-status=live}}</ref> This version was also employed in the multiplayer aspect of ''[[Medal of Honor (2010 video game)|Medal of Honor]]'' (2010), becoming the first video game outside of the ''Battlefield'' series to run on Frostbite.<ref name="MoH">{{cite web|last1=Yin-Poole|first1=Wesley|title=Medal of Honor using Unreal 3 AND Frostbite engine|url=https://www.videogamer.com/news/medal-of-honor-using-unreal-3-and-frostbite-engine|publisher=VideoGamer.com|access-date=9 July 2017|date=26 January 2010|archive-date=8 December 2017|archive-url=https://web.archive.org/web/20171208174732/https://www.videogamer.com/news/medal-of-honor-using-unreal-3-and-frostbite-engine|url-status=live}}</ref>

=== Frostbite 2 === On 25 October 2011, Frostbite 2 made its debut in ''[[Battlefield 3]]''.<ref>{{cite web |url=https://gamerant.com/battlefield-3-frostbite-2-engine/ |title=Behold The Power of Battlefield 3's Frostbite 2 Engine |website=Game Rant |date=7 February 2011 |access-date=30 October 2021 |archive-date=30 October 2021 |archive-url=https://web.archive.org/web/20211030160258/https://gamerant.com/battlefield-3-frostbite-2-engine/ |url-status=live }}</ref><ref>{{cite web |url=https://www.engadget.com/2011-03-02-battlefield-3-frostbite-2-engine-interview.html |title=Battlefield 3's executive producer, on balancing realism in Frostbite 2 |website=Engadget |date=2 March 2011 |access-date=30 October 2021 |archive-date=30 October 2021 |archive-url=https://web.archive.org/web/20211030144504/https://www.engadget.com/2011-03-02-battlefield-3-frostbite-2-engine-interview.html |url-status=live }}</ref> Frostbite 2 has upgrades such as deferred rendering and real-time radiosity<ref>{{cite magazine |url=https://www.gameinformer.com/b/news/archive/2011/02/03/march-cover-revealed-battlefield-3.aspx |title=March Cover Revealed: Battlefield 3 |magazine=Game Informer |date=3 February 2011 |access-date=30 October 2021 |archive-date=30 October 2021 |archive-url=https://web.archive.org/web/20211030144504/https://www.gameinformer.com/b/news/archive/2011/02/03/march-cover-revealed-battlefield-3.aspx |url-status=live }}</ref><ref>{{cite web |url=https://www.eurogamer.net/articles/2011-02-04-first-battlefield-3-details-emerge |title=First Battlefield 3 details emerge |website=Eurogamer |date=21 October 2011 |access-date=30 October 2021 |archive-date=30 October 2021 |archive-url=https://web.archive.org/web/20211030160258/https://www.eurogamer.net/articles/2011-02-04-first-battlefield-3-details-emerge |url-status=live }}</ref> and Destruction 3.0, which made falling debris potentially lethal to the player. Further changes to the engine included the addition of [[suppressive fire]] and disabling vehicles before destroying them.<ref name="Visual history"/><ref>{{cite web |url=https://www.theguardian.com/technology/gamesblog/2011/sep/23/battlefield-3-frostbite-2-talk |title=Battlefield 3: the five key strengths of Frostbite 2 |website=The Guardian |date=23 September 2011 |access-date=30 October 2021 |archive-date=30 October 2021 |archive-url=https://web.archive.org/web/20211030144504/https://www.theguardian.com/technology/gamesblog/2011/sep/23/battlefield-3-frostbite-2-talk |url-status=live }}</ref> For the first time in a game that was not a shooter nor developed by DICE, Frostbite was brought to the ''[[Need for Speed]]'' series with 2011's ''[[Need for Speed: The Run]]'', which was released on 15 November.<ref name="NfS">{{cite web|last1=Purslow|first1=Matt|title=New Need for Speed to use Frostbite 2|url=http://www.pcgamer.com/new-need-for-speed-to-use-frostbite-2/|website=[[PC Gamer]]|access-date=9 July 2017|date=30 April 2011|archive-date=10 October 2017|archive-url=https://web.archive.org/web/20171010055509/http://www.pcgamer.com/new-need-for-speed-to-use-frostbite-2/|url-status=live}}</ref> It took a year for [[EA Black Box]], the developer of ''Need for Speed: The Run'', to re-purpose the game engine for driving instead of shooting.<ref name="NfSR">{{cite web|last1=Stuart|first1=Keith|title=Need for Speed: The Run – game preview|url=https://www.theguardian.com/technology/2011/jun/07/need-for-speed-e3-2011-preview|website=[[The Guardian]]|access-date=9 July 2017|date=7 June 2011|archive-date=10 October 2017|archive-url=https://web.archive.org/web/20171010054518/https://www.theguardian.com/technology/2011/jun/07/need-for-speed-e3-2011-preview|url-status=live}}</ref> On 21 May 2012, DICE rendering architect Johan Andersson said that future [[personal computer]] video games running on Frostbite would have to be played on [[64-bit computing|64-bit operating systems]].<ref name="DigitalSpy">{{cite web|last1=Nichols|first1=Scott|title=Frostbite engine games to require 64-bit PCs, says DICE|url=http://www.digitalspy.com/gaming/news/a382816/frostbite-engine-games-to-require-64-bit-pcs-says-dice/|website=[[Digital Spy]]|access-date=9 July 2017|date=21 May 2012|archive-date=10 October 2017|archive-url=https://web.archive.org/web/20171010065017/http://www.digitalspy.com/gaming/news/a382816/frostbite-engine-games-to-require-64-bit-pcs-says-dice/|url-status=live}}</ref> On 23 October, ''[[Medal of Honor: Warfighter]]'' became the first game of its series to feature Frostbite in both single and multiplayer.<ref name="MoHW">{{cite web|last1=Gilbert|first1=Ben|title=Medal of Honor Warfighter powered by Frostbite 2.0|url=https://www.engadget.com/2012/03/07/medal-of-honor-warfighter-powered-by-frostbite-2-0/|publisher=[[Engadget]]|access-date=9 July 2017|date=7 March 2012|archive-date=10 October 2017|archive-url=https://web.archive.org/web/20171010055014/https://www.engadget.com/2012/03/07/medal-of-honor-warfighter-powered-by-frostbite-2-0/|url-status=live}}</ref><ref>{{cite web |url=https://gamerant.com/medal-honor-warfighter-details-frostbite-2/ |title=New 'Medal of Honor: Warfighter' Details; Will Use Frostbite Engine 2.0 |website=Game Rant |date=7 March 2012 |access-date=30 October 2021 |archive-date=30 October 2021 |archive-url=https://web.archive.org/web/20211030144505/https://gamerant.com/medal-honor-warfighter-details-frostbite-2/ |url-status=live }}</ref> On 26 March 2013, ''[[Army of Two: The Devil's Cartel]]'' became the first [[third-person shooter]] and last video game to employ Frostbite 2.<ref name="GI-AoT">{{cite magazine|last1=Hanson|first1=Ben|title=See Inside Frostbite 2.0 And What It Means For Army Of Two|url=https://www.gameinformer.com/b/features/archive/2012/08/27/see-inside-frostbite-2-0-and-what-it-means-for-army-of-two.aspx|magazine=[[Game Informer]]|access-date=9 July 2017|date=27 August 2012|archive-date=10 October 2017|archive-url=https://web.archive.org/web/20171010055126/http://www.gameinformer.com/b/features/archive/2012/08/27/see-inside-frostbite-2-0-and-what-it-means-for-army-of-two.aspx|url-status=live}}</ref>

=== Frostbite 3 === In March 2013, ''Battlefield'' executive producer Patrick Bach announced that Frostbite 3 would not support the [[Wii U]], saying that "the Wii U is not a part of our focus right now."<ref name="WiiU">{{cite web|last1=Sarkar|first1=Samit|title=Frostbite 3 engine doesn't support Wii U, says EA DICE|url=https://www.polygon.com/2013/3/29/4162584/frostbite-3-engine-doesnt-support-wii-u|website=[[Polygon (website)|Polygon]]|access-date=9 July 2017|date=29 March 2013|archive-date=15 March 2017|archive-url=https://web.archive.org/web/20170315004044/http://www.polygon.com/2013/3/29/4162584/frostbite-3-engine-doesnt-support-wii-u|url-status=live}}</ref> The third generation of Frostbite made its debut in ''[[Battlefield 4]]'' on 29 October.<ref>{{cite web |url=https://www.eurogamer.net/articles/2013-03-28-the-big-battlefield-4-interview-dice-leaves-technology-behind |title=The big Battlefield 4 interview: DICE leaves technology behind |website=Eurogamer |date=28 March 2013 |access-date=10 October 2021 |archive-date=10 October 2021 |archive-url=https://web.archive.org/web/20211010044600/https://www.eurogamer.net/articles/2013-03-28-the-big-battlefield-4-interview-dice-leaves-technology-behind |url-status=live }}</ref> In the updated engine, the environments became much more dynamic upon the actions of the players and Destruction 4.0, which was known as ''Levolution'' in ''Battlefield 4''.<ref name="BF4">{{cite web|title=Battlefield 4: Official Frostbite 3 Feature Video|url=https://www.youtube.com/watch?v=R9yVV6g3q7g |archive-url=https://ghostarchive.org/varchive/youtube/20211215/R9yVV6g3q7g |archive-date=2021-12-15 |url-status=live|website=[[YouTube]]|publisher=Electronic Arts|access-date=9 July 2017|date=24 June 2013}}{{cbignore}}</ref><ref>{{cite web |url=https://www.eurogamer.net/articles/2013-06-25-new-dice-video-shows-how-frostbite-3-makes-battlefield-4-better |title=New DICE video shows how Frostbite 3 makes Battlefield 4 better |website=Eurogamer |date=25 June 2013 |access-date=31 October 2021 |archive-date=31 October 2021 |archive-url=https://web.archive.org/web/20211031032302/https://www.eurogamer.net/articles/2013-06-25-new-dice-video-shows-how-frostbite-3-makes-battlefield-4-better |url-status=live }}</ref> On one map of ''Battlefield 4'', it was possible for players to destroy a dam, causing the entire map to be flooded by water.<ref name="Visual history"/> On 13 November in San Jose, DICE's Frostbite engine technical director Johan Andersson announced that future Frostbite games and an updated version of ''Battlefield 4'' would be powered by [[Mantle (API)|Mantle]],<ref name="DICE-FB">{{cite web|last1=Kowaliski|first1=Cyril|title=Mantle to power 15 Frostbite games; DICE calls for multi-vendor support|url=http://techreport.com/news/25651/mantle-to-power-15-frostbite-games-dice-calls-for-multi-vendor-support|publisher=[[The Tech Report]]|access-date=9 July 2017|date=13 November 2013|archive-date=19 May 2017|archive-url=https://web.archive.org/web/20170519202933/http://techreport.com/news/25651/mantle-to-power-15-frostbite-games-dice-calls-for-multi-vendor-support|url-status=live}}</ref><ref>{{cite web |url=https://www.eurogamer.net/digitalfoundry-could-amd-mantle-revolutionise-pc-gaming |title=Could AMD's Mantle revolutionise PC gaming? |website=Eurogamer |date=26 September 2013 |access-date=30 October 2022 |archive-date=30 October 2022 |archive-url=https://web.archive.org/web/20221030134608/https://www.eurogamer.net/digitalfoundry-could-amd-mantle-revolutionise-pc-gaming |url-status=live }}</ref><ref>{{cite web |url=https://www.forbes.com/sites/jasonevangelho/2013/10/08/why-amds-mantle-matters/?sh=50d51ce7a22e |title=Why AMD's Mantle Matters |website=Forbes |date=8 October 2013 |access-date=30 October 2022 |archive-date=30 October 2022 |archive-url=https://web.archive.org/web/20221030134603/https://www.forbes.com/sites/jasonevangelho/2013/10/08/why-amds-mantle-matters/?sh=50d51ce7a22e |url-status=live }}</ref> a low-overhead rendering API co-developed by [[AMD]] and DICE.<ref name="DICE-AMD">{{cite web|last1=Altavilla|first1=Dave|title=AMD and DICE To Co-Develop Console Style API For Radeon Graphics|url=https://www.forbes.com/sites/davealtavilla/2013/09/30/amd-and-dice-to-co-develop-console-style-api-for-radeon-graphics/#74a43d226265|website=[[Forbes]]|access-date=9 July 2017|date=30 September 2013|archive-date=12 December 2017|archive-url=https://web.archive.org/web/20171212032237/https://www.forbes.com/sites/davealtavilla/2013/09/30/amd-and-dice-to-co-develop-console-style-api-for-radeon-graphics/#74a43d226265|url-status=live}}</ref><ref>{{cite web |url=https://www.polygon.com/2013/12/13/5170612/amd-mantle-interview |title=The new tech that AMD thinks could help sustain the game industry |website=Polygon |date=13 December 2013 |access-date=30 October 2022 |archive-date=30 October 2022 |archive-url=https://web.archive.org/web/20221030134608/https://www.polygon.com/2013/12/13/5170612/amd-mantle-interview |url-status=live }}</ref><ref>{{cite web |url=https://www.techradar.com/news/computing-components/graphics-cards/is-amd-s-mantle-really-worth-it-1248608 |title=Is AMD's Mantle really worth it? |website=TechRadar |date=14 May 2014 |access-date=30 October 2022 |archive-date=30 October 2022 |archive-url=https://web.archive.org/web/20221030134603/https://www.techradar.com/news/computing-components/graphics-cards/is-amd-s-mantle-really-worth-it-1248608 |url-status=live }}</ref> However, due to lack of interest and support, Mantle was phased out, with 2015's ''[[Battlefield Hardline]]'' being the last game to implement it.<ref>{{cite web |url=https://www.pcgamesn.com/amd/discontinuing-mantle-api-support-radeon-drivers |title=Farewell Mantle… AMD has ended all support for DirectX 12's API inspiration |website=PCGamesN |date=14 May 2019 |access-date=30 October 2022 |archive-date=30 October 2022 |archive-url=https://web.archive.org/web/20221030134603/https://www.pcgamesn.com/amd/discontinuing-mantle-api-support-radeon-drivers |url-status=live }}</ref> On 15 November, ''[[Need for Speed Rivals]]'' became the second game of its [[Need for Speed|series]] to use the game engine and the first since the upgrade to Frostbite 3.<ref>{{cite web |url=https://www.pcgamesn.com/need-speed-rivals-frostbite-3-powered-racer-co-developed-criterion |title=Need for Speed Rivals is a Frostbite 3-powered racer co-developed by Criterion |website=PCGamesN |date=23 May 2013 |access-date=31 October 2022 |archive-date=31 October 2022 |archive-url=https://web.archive.org/web/20221031030440/https://www.pcgamesn.com/need-speed-rivals-frostbite-3-powered-racer-co-developed-criterion |url-status=live }}</ref><ref name="NfSRivals">{{cite web|last1=Crecente|first1=Brian|title=Need For Speed Rivals is a living game, and a sign of things to come|url=https://www.polygon.com/2013/8/22/4646854/need-for-speed-rivals-is-a-living-game-and-a-sign-of-things-to-come|website=Polygon|access-date=9 July 2017|date=22 August 2013|archive-date=22 April 2017|archive-url=https://web.archive.org/web/20170422095555/http://www.polygon.com/2013/8/22/4646854/need-for-speed-rivals-is-a-living-game-and-a-sign-of-things-to-come|url-status=live}}</ref> A game in the ''[[Command & Conquer]]'' series, provisionally titled ''[[Command & Conquer (cancelled video game)|Command & Conquer: Generals 2]]'', underwent development challenges; originally developed as a sequel to the [[Command & Conquer: Generals|2003 title]], the game underwent numerous changes and would be cancelled in 2013 following fan outcry over the multiplayer-oriented experience. Similarly, ''[[Shadow Realms]]'', a [[BioWare]] title, met a similar fate, being cancelled due to the developers choosing to shift their focus to future titles, including ''[[Mass Effect: Andromeda]]''.

First released on 25 February 2014, ''[[Plants vs. Zombies: Garden Warfare]]'' became the first game in the ''[[Plants vs. Zombies]]'' series to run on Frostbite.<ref name="PvZ">{{cite web|last1=Duwell|first1=Ron|title=Plants vs Zombies Garden Warfare Runs on Frostbite 3|url=https://www.technobuffalo.com/2013/06/10/plants-v-zombies-garden-warfare-runs-on-frostbite-3/|publisher=TechnoBuffalo|access-date=9 July 2017|date=10 June 2013|archive-date=12 December 2017|archive-url=https://web.archive.org/web/20171212084322/https://www.technobuffalo.com/2013/06/10/plants-v-zombies-garden-warfare-runs-on-frostbite-3/|url-status=live}}</ref><ref>{{cite magazine |url=https://www.wired.com/2013/06/plants-zombies-garden-warfare/ |title=PopCap Turns Plants Vs. Zombies Into a Shooter |magazine=Wired |date=10 June 2013 |access-date=21 October 2022 |archive-date=21 October 2022 |archive-url=https://web.archive.org/web/20221021155958/https://www.wired.com/2013/06/plants-zombies-garden-warfare/ |url-status=live }}</ref> On 18 November, the game engine made its debut in the [[Action role-playing game|action role-playing]] genre of video games with ''[[Dragon Age: Inquisition]]''.<ref name="DAI">{{cite web|last1=Grubb|first1=Jeff|title=This is what Dragon Age: Inquisition looks like running Frostbite 3|url=https://venturebeat.com/2013/06/26/this-is-what-dragon-age-inquisition-looks-like-running-frostbite-3/|publisher=[[VentureBeat]]|access-date=9 July 2017|date=26 June 2013|archive-date=27 July 2017|archive-url=https://web.archive.org/web/20170727193922/https://venturebeat.com/2013/06/26/this-is-what-dragon-age-inquisition-looks-like-running-frostbite-3/|url-status=live}}</ref> On 17 March 2015, ''[[Battlefield Hardline]]'' became the second game of its series to run on Frostbite 3, and the last to release on PlayStation 3 and Xbox 360.<ref name="BFH">{{cite web|title=Battlefield Hardline single-player review – police action|url=https://metro.co.uk/2015/03/17/battlefield-hardline-single-player-review-police-action-5106841/|website=[[Metro (British newspaper)|Metro]]|access-date=9 July 2017|date=17 March 2015|archive-date=29 July 2017|archive-url=https://web.archive.org/web/20170729155548/http://metro.co.uk/2015/03/17/battlefield-hardline-single-player-review-police-action-5106841/|url-status=live}}</ref><ref>{{cite web|title=Face-Off: Battlefield Hardline|url=https://www.digitalfoundry.net/articles/digitalfoundry-2015-battlefield-hardline-face-off|website=Digital Foundry|access-date=20 March 2015|date=20 March 2015}}</ref> In November, ''[[Need for Speed (2015 video game)|Need for Speed]]''<ref name="NfSreboot">{{cite web|last1=Reilly|first1=Luke|title=Need for Speed reboot running on same engine as Star Wars Battlefront|url=http://www.ign.com/articles/2015/05/26/need-for-speed-reboot-running-on-same-engine-as-star-wars-battlefront|publisher=IGN|access-date=9 July 2017|date=25 May 2015|archive-date=15 October 2017|archive-url=https://web.archive.org/web/20171015053536/http://www.ign.com/articles/2015/05/26/need-for-speed-reboot-running-on-same-engine-as-star-wars-battlefront|url-status=live}}</ref> and ''[[Star Wars Battlefront (2015 video game)|Star Wars Battlefront]]''<ref name="SWBF15">{{cite web|last=Yin-Poole|first=Wesley|title=Star Wars: Battlefront is "DICE's interpretation of what Battlefront should be"|url=http://www.eurogamer.net/articles/2013-06-13-star-wars-battlefront-is-dices-interpretation-of-what-battlefront-should-be|website=Eurogamer|access-date=November 4, 2021|date=June 13, 2013|archive-date=15 May 2015|archive-url=https://web.archive.org/web/20150515130857/http://www.eurogamer.net/articles/2013-06-13-star-wars-battlefront-is-dices-interpretation-of-what-battlefront-should-be|url-status=live}}</ref><ref>{{cite web |url=https://www.eurogamer.net/digitalfoundry-2015-hands-on-with-star-wars-battlefront |title=Digital Foundry: Hands-on with Star Wars: Battlefront |website=Eurogamer |date=6 October 2015 |access-date=31 October 2022 |archive-date=31 October 2022 |archive-url=https://web.archive.org/web/20221031030439/https://www.eurogamer.net/digitalfoundry-2015-hands-on-with-star-wars-battlefront |url-status=live }}</ref> were both released under Frostbite, the 2016 ''[[Rogue One]] X-Wing VR Mission'' expansion for the latter game exclusive to the [[PlayStation VR]] and being the first VR title to use the engine.<ref name="RogueOneVR">{{cite web|url=https://www.vg247.com/2016/08/17/star-wars-battlefront-x-wing-vr-mission-now-has-a-more-complex-name-to-advertise-rogue-one/|title=Star Wars Battlefront X-wing VR Mission now has a more complex name to advertise Rogue One|first=Sherif|last=Saed|work=[[VG247]]|date=August 17, 2016|access-date=August 17, 2016|archive-date=13 May 2021|archive-url=https://web.archive.org/web/20210513155123/https://www.vg247.com/2016/08/17/star-wars-battlefront-x-wing-vr-mission-now-has-a-more-complex-name-to-advertise-rogue-one/|url-status=live}}</ref> On 23 February 2016, ''[[Plants vs. Zombies: Garden Warfare 2]]'' was released, being developed with the game engine.<ref name="PvZGW">{{cite web |last1=Machkovech |first1=Sam |date=18 February 2016 |title=There's a decent game somewhere in Plants Vs. Zombies: Garden Warfare 2 |url=https://arstechnica.com/gaming/2016/02/theres-a-decent-game-somewhere-in-plants-vs-zombies-garden-warfare-2/ |access-date=9 July 2017 |website=[[Ars Technica]] |archive-date=23 July 2017 |archive-url=https://web.archive.org/web/20170723131612/https://arstechnica.com/gaming/2016/02/theres-a-decent-game-somewhere-in-plants-vs-zombies-garden-warfare-2/ |url-status=live }}</ref><ref>{{cite web |date=20 January 2016 |title=Digital Foundry: Hands on with Plants vs Zombies: Garden Warfare 2 |url=https://www.eurogamer.net/digitalfoundry-2016-hands-on-with-garden-warfare-2 |website=Eurogamer |access-date=21 October 2022 |archive-date=21 October 2022 |archive-url=https://web.archive.org/web/20221021155958/https://www.eurogamer.net/digitalfoundry-2016-hands-on-with-garden-warfare-2 |url-status=live }}</ref><ref>{{cite web |date=15 June 2015 |title=How EA's PopCap turned the Plants vs. Zombies' tables so you play the undead in Garden Warfare 2 |url=https://venturebeat.com/games/how-eas-popcap-turned-the-tables-so-you-play-the-zombies-in-garden-warfare-2-interview/ |website=VentureBeat |access-date=21 October 2022 |archive-date=21 October 2022 |archive-url=https://web.archive.org/web/20221021155958/https://venturebeat.com/games/how-eas-popcap-turned-the-tables-so-you-play-the-zombies-in-garden-warfare-2-interview/ |url-status=live }}</ref> On 7 June, ''[[Mirror's Edge Catalyst]]'' became the first [[action-adventure game]] to run on Frostbite.<ref name="MEreboot">{{cite web |last1=O'Brien |first1=Terrence |date=10 June 2013 |title=EA announces Mirror's Edge 'reboot' for next-gen consoles (video) |url=https://www.engadget.com/2013/06/10/mirrors-edge-2/ |access-date=9 July 2017 |publisher=Engadget |archive-date=27 August 2017 |archive-url=https://web.archive.org/web/20170827124517/https://www.engadget.com/2013/06/10/mirrors-edge-2/ |url-status=live }}</ref><ref>{{cite web |url=https://venturebeat.com/games/mirrors-edge-catalyst-is-a-free-roaming-adventure-without-levels/ |title=Mirror's Edge: Catalyst is a free-roaming adventure without levels |website=VentureBeat |date=15 June 2015 |access-date=31 October 2022 |archive-date=31 October 2022 |archive-url=https://web.archive.org/web/20221031030437/https://venturebeat.com/games/mirrors-edge-catalyst-is-a-free-roaming-adventure-without-levels/ |url-status=live }}</ref><ref>{{cite web |url=https://www.eurogamer.net/digitalfoundry-2016-hands-on-with-mirrors-edge-catalyst |title=Digital Foundry: Hands-on with Mirror's Edge Catalyst |website=Eurogamer |date=1 May 2016 |access-date=31 October 2022 |archive-date=31 October 2022 |archive-url=https://web.archive.org/web/20221031030440/https://www.eurogamer.net/digitalfoundry-2016-hands-on-with-mirrors-edge-catalyst |url-status=live }}</ref> On 21 October, ''[[Battlefield 1]]'' became the third title of its series to be released under the third generation of the game engine.<ref name="BF1">{{cite web |last1=McCormick |first1=Rich |date=28 September 2017 |title=Battlefield 1's creators want you to make your own war stories |url=https://www.theverge.com/2016/9/28/13088232/battlefield-1-preview-interview-war-stories |access-date=9 July 2017 |website=[[The Verge]] |archive-date=27 August 2017 |archive-url=https://web.archive.org/web/20170827084602/https://www.theverge.com/2016/9/28/13088232/battlefield-1-preview-interview-war-stories |url-status=live }}</ref><ref>{{cite web |date=5 July 2016 |title=Digital Foundry: Hands-on with Battlefield 1 |url=https://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-battlefield-1-on-pc |website=Eurogamer |access-date=10 October 2021 |archive-date=10 October 2021 |archive-url=https://web.archive.org/web/20211010044604/https://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-battlefield-1-on-pc |url-status=live }}</ref><ref>{{cite web |date=29 October 2016 |title=Face-Off: Battlefield 1 |url=https://www.digitalfoundry.net/articles/digitalfoundry-2016-battlefield-1-face-off |website=Digital Foundry |access-date=29 October 2016}}</ref>

On 21 March 2017, ''[[Mass Effect: Andromeda]]'' was released on Frostbite.<ref name="MEA">{{cite web |date=29 March 2017 |title=Building Mass Effect: Andromeda in the Frostbite Engine |url=http://www.ign.com/videos/2017/03/29/building-mass-effect-andromeda-in-the-frostbite-engine-ign-first |access-date=9 July 2017 |publisher=IGN |archive-date=13 June 2017 |archive-url=https://web.archive.org/web/20170613162542/http://www.ign.com/videos/2017/03/29/building-mass-effect-andromeda-in-the-frostbite-engine-ign-first |url-status=live }}</ref> On 10 November, ''[[Need for Speed Payback]]'' was released, running on the game engine;<ref name="NfSP">{{cite web |last1=Reilly |first1=Luke |date=2 June 2017 |title=Need For Speed Payback looks faster, more furious |url=http://www.ign.com/articles/2017/06/02/need-for-speed-payback-looks-faster-more-furious |access-date=10 July 2017 |publisher=IGN |archive-date=7 July 2017 |archive-url=https://web.archive.org/web/20170707164403/http://www.ign.com/articles/2017/06/02/need-for-speed-payback-looks-faster-more-furious |url-status=live }}</ref> a week later on November 17, ''[[Star Wars Battlefront II (2017 video game)|Star Wars Battlefront II]]'' was the last game of 2017 to be released on Frostbite.<ref name="SWBF2">{{cite web |last1=Saed |first1=Sherif |date=12 June 2017 |title=Star Wars: Battlefront 2 may be the best-looking Frostbite game yet, boasting various upgrades over the original – report |url=https://www.vg247.com/2017/06/12/star-wars-battlefront-2-may-be-the-best-looking-frostbite-game-yet-boasting-various-upgrades-over-the-original-report/ |access-date=10 July 2017 |publisher=[[VG247]] |archive-date=18 June 2017 |archive-url=https://web.archive.org/web/20170618044911/http://www.vg247.com/2017/06/12/star-wars-battlefront-2-may-be-the-best-looking-frostbite-game-yet-boasting-various-upgrades-over-the-original-report/ |url-status=live }}</ref><ref>{{cite web |url=https://www.eurogamer.net/digitalfoundry-2017-star-wars-battlefront-2-takes-frostbite-engine-visuals-to-the-next-level |title=Star Wars Battlefront 2 takes Frostbite tech to the next level |website=Eurogamer |date=12 June 2017 |access-date=31 October 2022 |archive-date=31 October 2022 |archive-url=https://web.archive.org/web/20221031030441/https://www.eurogamer.net/digitalfoundry-2017-star-wars-battlefront-2-takes-frostbite-engine-visuals-to-the-next-level |url-status=live }}</ref> 2018's ''[[Battlefield V]]'' runs on the Frostbite 3 engine.<ref>{{cite web |date=3 July 2018 |title=Hands-on with Battlefield 5: how the small things matter in this massive-scale shooter |url=https://www.eurogamer.net/articles/digitalfoundry-2018-hands-on-with-battlefield-5s-closed-alpha |website=Eurogamer |access-date=10 October 2021 |archive-date=10 October 2021 |archive-url=https://web.archive.org/web/20211010044609/https://www.eurogamer.net/articles/digitalfoundry-2018-hands-on-with-battlefield-5s-closed-alpha |url-status=live }}</ref> In 2019, ''[[Anthem (video game)|Anthem]]'', ''[[Plants vs. Zombies: Battle for Neighborville]]'', and ''[[Need for Speed Heat]]'' were all released running Frostbite.

In 2020, ''[[Star Wars: Squadrons]]'' became the second VR-compatible game to run on Frostbite, with the PC version of the game bringing VR support on PC to the engine (following its use un the aforementioned ''Rogue One X-Wing VR Mission'' expansion). On Xbox Series X and S, the game received support for high frame rates and 4K resolution, alongside visual improvements.<ref>{{cite web |url=https://www.engadget.com/star-wars-squadrons-120fps-4k-update-014825281.html |title='Star Wars Squadrons' next-gen update packs 4K, 120 FPS tweaks |website=Engadget |date=25 November 2020 |access-date=31 October 2022 |archive-date=31 October 2022 |archive-url=https://web.archive.org/web/20221031214040/https://www.engadget.com/star-wars-squadrons-120fps-4k-update-014825281.html |url-status=live }}</ref><ref>{{cite web |url=https://gamerant.com/star-wars-squadrons-adding-next-gen-improvements-upcoming-update/ |title=Star Wars Squadrons Adding Next-Gen Improvements in Latest Update |website=Game Rant |date=26 November 2020 |access-date=31 October 2022 |archive-date=31 October 2022 |archive-url=https://web.archive.org/web/20221031214041/https://gamerant.com/star-wars-squadrons-adding-next-gen-improvements-upcoming-update/ |url-status=live }}</ref> In February 2021, a [[Nintendo Switch]] version of ''[[Plants vs. Zombies: Battle for Neighborville]]'' was announced, marking the first Frostbite title on a Nintendo console.<ref>{{cite web |url=https://www.polygon.com/2021/2/17/22288331/plants-vs-zombies-battle-for-neighborville-nintendo-switch-release-dates |title=Plants vs. Zombies: Battle for Neighborville shoots up Switch next month |website=Polygon |date=17 February 2021 |access-date=18 February 2021 |archive-date=21 February 2021 |archive-url=https://web.archive.org/web/20210221183818/https://www.polygon.com/2021/2/17/22288331/plants-vs-zombies-battle-for-neighborville-nintendo-switch-release-dates |url-status=live }}</ref><ref>{{cite web |url=https://www.gamespot.com/articles/plants-vs-zombies-battle-for-neighborville-coming-to-switch-march-19/1100-6487673/ |title=Plants Vs. Zombies: Battle For Neighborville Coming To Switch March 19 |website=GameSpot |date=17 February 2021 |access-date=21 October 2022 |archive-date=21 October 2022 |archive-url=https://web.archive.org/web/20221021155958/https://www.gamespot.com/articles/plants-vs-zombies-battle-for-neighborville-coming-to-switch-march-19/1100-6487673/ |url-status=live }}</ref><ref>{{cite web |url=https://www.videogameschronicle.com/news/popcap-explains-how-it-brought-the-frostbite-engine-to-switch-at-first-it-was-a-slideshow/ |title=PopCap explains how it brought the Frostbite Engine to Switch: 'At first it was a slideshow' |website=Video Games Chronicle |date=3 March 2021 |access-date=3 March 2021}}</ref>

=== Frostbite (2021–present) === In November 2021, ''[[Battlefield 2042]]'' was released for PC, PlayStation 4, Xbox One, [[Xbox Series X and Series S|Xbox Series X/S]], and [[PlayStation 5]], using a new version of the engine rebranded simply as "Frostbite".<ref>{{cite web |url=https://www.theguardian.com/games/2021/oct/06/battlefield-2042-hands-on-its-back-and-more-tactical-than-ever |title=Battlefield 2042 hands-on – it's back, and more tactical than ever |website=The Guardian |date=6 October 2021 |access-date=12 October 2021 |archive-date=10 October 2021 |archive-url=https://web.archive.org/web/20211010084130/https://www.theguardian.com/games/2021/oct/06/battlefield-2042-hands-on-its-back-and-more-tactical-than-ever |url-status=live }}</ref> The new engine version, developed specifically for ''2042'', took 18 months of development time.<ref>{{cite web |last1=Henderson |first1=Tom |url=https://www.xfire.com/ea-acknowledges-battlefield-2042-failure-post-motem/ |title=EXCLUSIVE: EA acknowledges Battlefield 2042 failure with Town Hall post-mortem |website=Xfire |date=15 February 2022 |access-date=9 October 2022 |archive-date=9 October 2022 |archive-url=https://web.archive.org/web/20221009035318/https://www.xfire.com/ea-acknowledges-battlefield-2042-failure-post-motem/ |url-status=live }}</ref><ref>{{cite web |url=https://kotaku.com/battlefield-2042-bf2042-ea-dice-electronic-arts-halo-in-1848551389 |title=Report: EA Executives Blame Halo, Covid For Battlefield 2042's Failures |website=Kotaku |date=16 February 2022 |access-date=9 October 2022 |archive-date=9 October 2022 |archive-url=https://web.archive.org/web/20221009035317/https://kotaku.com/battlefield-2042-bf2042-ea-dice-electronic-arts-halo-in-1848551389 |url-status=live }}</ref><ref>{{cite web |url=https://gameranx.com/updates/id/288778/article/battlefield-2042-failure-acknowledged-by-ea-in-exec-call/ |title=Battlefield 2042 Failure Acknowledged by EA in Exec Call |website=Gameranx |date=16 February 2022 |access-date=9 October 2022 |archive-date=9 October 2022 |archive-url=https://web.archive.org/web/20221009042026/https://gameranx.com/updates/id/288778/article/battlefield-2042-failure-acknowledged-by-ea-in-exec-call/ |url-status=live }}</ref><ref>{{cite web |url=https://www.vg247.com/ea-partially-blames-battlefield-2042-reception-on-halo-infinite-and-covid-report |title=EA partially blames Battlefield 2042 reception on Halo Infinite and COVID - report |website=VG247 |date=17 February 2022 |access-date=9 October 2022 |archive-date=9 October 2022 |archive-url=https://web.archive.org/web/20221009035313/https://www.vg247.com/ea-partially-blames-battlefield-2042-reception-on-halo-infinite-and-covid-report |url-status=live }}</ref> In October 2022, ''[[Need for Speed Unbound]]'' was announced to be using the Frostbite engine, marking developer [[Criterion Games]]' first game using the engine.<ref name="IGN">{{cite web|url=https://www.ign.com/articles/need-for-speed-unbound-announced-ps5-xbox-pc|title=Exclusive: Need for Speed Unbound Has Finally Been Revealed, And It Looks Very Different|website=IGN|date=6 October 2022|access-date=7 October 2022|archive-date=6 October 2022|archive-url=https://web.archive.org/web/20221006142830/https://www.ign.com/articles/need-for-speed-unbound-announced-ps5-xbox-pc|url-status=live}}</ref><ref>{{cite web|url=https://venturebeat.com/games/ea-reveals-need-for-speed-unbound-coming-in-december/|title=EA reveals Need For Speed Unbound, coming in December|website=VentureBeat|date=6 October 2022|access-date=9 October 2022|archive-date=6 October 2022|archive-url=https://web.archive.org/web/20221006192527/https://venturebeat.com/games/ea-reveals-need-for-speed-unbound-coming-in-december/|url-status=live}}</ref> The game was released on 2 December 2022 utilizing the ''Battlefield 2042'' version of Frostbite. The release of ''Unbound'' also marked a shift to dropping support for the PlayStation 4 and Xbox One on mainline EA titles, excluding most EA Sports titles.

The 2023 remake of ''[[Dead Space (2023 video game)|Dead Space]]'' also utilizes Frostbite.<ref>{{cite web|url=https://www.pcgamer.com/dead-space-remake-new-stuff/|title=Everything that's new in the Dead Space remake|first=Sean|last=Martin|work=[[PC Gamer]]|date=January 27, 2023|access-date=January 27, 2023}}</ref><ref>{{cite web|url=https://www.eurogamer.net/digitalfoundry-2023-dead-space-remake-tech-review-this-is-what-a-best-in-class-remake-looks-like|title=Dead Space tech review: this is what a best-in-class remake looks like|first=John|last=Linneman|work=[[Eurogamer]]|date=January 30, 2023|access-date=January 30, 2023}}</ref> In December 2023, a new logo for the engine was unveiled, and Electronic Arts announced it would retract its original strategy of developing every game under its label in Frostbite.<ref>{{cite web|url=https://www.pcgamer.com/ea-rebrands-frostbite-with-a-cuddly-new-hand-as-it-says-its-studios-are-now-free-to-develop-on-any-engine-they-choose/|title=EA rebrands Frostbite with a cuddly new hand as it says its studios are now 'free to develop on any engine they choose'|first=Rick|last=Lane|work=[[PC Gamer]]|date=December 20, 2023|access-date=December 20, 2023}}</ref><ref>{{cite web|url=https://www.techradar.com/gaming/ea-changes-up-frostbites-logo-as-its-teams-are-now-free-to-develop-on-any-engine-they-choose|title=EA changes up Frostbite's logo as its teams are now "free to develop on any engine they choose"|first=Rhys|last=Wood|work=[[TechRadar]]|date=December 20, 2023|access-date=December 20, 2023}}</ref> ''[[Dragon Age: The Veilguard]]'', which uses another version of Frostbite, was released in 2024.<ref name=veilguard>{{cite web|url=https://www.eurogamer.net/digitalfoundry-2024-dragon-age-the-veilguard-on-consoles-is-an-attractive-technically-solid-release|title=Dragon Age: The Veilguard on consoles is an attractive, technically solid release|first=Oliver|last=Mackenzie|work=[[Eurogamer]]|date=October 30, 2024|access-date=October 30, 2024}}</ref>

The studio head of Ridgeline Games, Marcus Lehto, confirmed that the next installment of the ''Battlefield'' franchise will be developed on an upgraded version of Frostbite.<ref>{{cite web|url=https://www.gamespot.com/articles/frostbite-engine-getting-some-much-needed-upgrades-battlefield-dev-says/1100-6508497/|title=Frostbite Engine Getting Some "Much-Needed Upgrades," Battlefield Dev Says|website=GameSpot|date=20 October 2022|access-date=21 October 2022|archive-date=21 October 2022|archive-url=https://web.archive.org/web/20221021025915/https://www.gamespot.com/articles/frostbite-engine-getting-some-much-needed-upgrades-battlefield-dev-says/1100-6508497/|url-status=live}}</ref> This installment was later revealed to be ''[[Battlefield 6]]''.<ref>{{cite web|url=https://gamerant.com/battlefield-6-new-trailer-graphics-visuals-good-frostbite-engine/|title=Battlefield 6 Just Played an Ace Up Its Sleeve, and It's a Card The Series Hasn't Been Able to Lean on For Ages|first=Emma|last=Neeson|website=Game Rant|date=July 24, 2025|access-date=July 24, 2025}}</ref> A majority of Frostbite was rebuilt for the game, which introduced enhancements including a new movement system called the "Kinesthetic Combat System".<ref>{{cite web|url=https://www.ign.com/articles/battlefield-6-preview|title=Battlefield 6 Feels Like a Safe, Explosive Return to the Shooter's Past|first=Matt|last=Purslow|website=IGN|date=August 1, 2025|access-date=August 1, 2025}}</ref> The engine's environmental destruction system was also revamped.<ref>{{cite web|url=https://www.pcgamesn.com/battlefield-6/destruction-vince-zampella-interview|title=Battlefield 6's new destruction will be divisive, but EA asks us to "trust" them|first=Jamie|last=Hore|website=PCGamesN|date=August 1, 2025|access-date=August 1, 2025}}</ref> ''Battlefield 6'' shipped on October 10, 2025, with a free-to-play battle royale mode which released on October 28, 2025 with optimizations for the Xbox Series S, which applied to the entire game.<ref>{{Cite web |last=Hoglund |first=Michael |date=September 15, 2025 |title=Battlefield 6 development on Xbox Series S made the "whole game better and more stable" — DICE focuses on optimization |url=https://www.windowscentral.com/gaming/battlefield-6-on-xbox-series-s-made-the-game-better |url-status=live |archive-url=https://web.archive.org/web/20250916012916/https://www.windowscentral.com/gaming/battlefield-6-on-xbox-series-s-made-the-game-better |archive-date=September 16, 2025 |access-date=September 16, 2025 |website=[[Windows Central]]}}</ref>

The reboot of ''[[Skate (2025 video game)|Skate]]'' shipped on Frostbite,<ref>{{Cite web |last=Good |first=Owen S. |date=2021-08-26 |title=''Skate 4'' will launch on PC |url=https://www.polygon.com/22643229/skate-4-pc-version-confirmed |access-date=2025-05-10 |website=[[Polygon (website)|Polygon]] |language=en-US |archive-date=September 3, 2021 |archive-url=https://web.archive.org/web/20210903000500/https://www.polygon.com/22643229/skate-4-pc-version-confirmed |url-status=live }}</ref> which marks the engine's first appearance on [[macOS]] and mobile platforms. Despite the company shifting their focus to the current-generation consoles, PlayStation 5 and Xbox Series X and S, the title was released on the previous-generation PlayStation 4 and Xbox One.<ref>{{Cite web |last=Appleford |first=Danny |date=2022-07-14 |title=Will ''Skate (4)'' be cross-platform? |url=https://dotesports.com/general/news/will-skate-4-be-cross-platform |access-date=2025-05-10 |website=[[Dot Esports]] |language=en-US |archive-date=July 14, 2022 |archive-url=https://web.archive.org/web/20220714181848/https://dotesports.com/general/news/will-skate-4-be-cross-platform |url-status=live }}</ref>

=== EA Sports titles === {{See also|#Games using Frostbite}} Since the release of ''[[Rory McIlroy PGA Tour]]'' in 2015, Frostbite has seen use in [[EA Sports]]' annual [[sports game|sports]] titles, which previously used the [[Ignite (game engine)|Ignite]] engine.<ref>{{cite web |url=https://www.digitalspy.com/videogames/a635818/rory-mcilroy-becomes-cover-athlete-and-namesake-of-eas-pga-tour-series/ |title=Rory McIlroy becomes cover athlete and namesake of EA's PGA Tour series |website=Digital Spy |date=16 March 2015 |access-date=22 October 2022 |archive-date=22 October 2022 |archive-url=https://web.archive.org/web/20221022232924/https://www.digitalspy.com/videogames/a635818/rory-mcilroy-becomes-cover-athlete-and-namesake-of-eas-pga-tour-series/ |url-status=live }}</ref><ref name="PGA">{{cite web|last1=Mazique|first1=Brian|title='Rory McIlroy PGA Tour' Review: Gameplay Videos, Features and Impressions|url=https://bleacherreport.com/articles/2522270-rory-mcilroy-pga-tour-review-gameplay-videos-features-and-impressions|publisher=[[Bleacher Report]]|access-date=9 July 2017|date=14 July 2015|archive-date=12 December 2017|archive-url=https://web.archive.org/web/20171212031920/http://bleacherreport.com/articles/2522270-rory-mcilroy-pga-tour-review-gameplay-videos-features-and-impressions|url-status=live}}</ref> Following the introduction of the engine to the ''[[FIFA (video game series)|FIFA]]'' with the PlayStation 4, Xbox One and PC versions of ''[[FIFA 17]]'' in 2016,<ref>{{cite web |url=https://www.eurogamer.net/fifa-17-moves-to-frostbite-game-engine |title=FIFA 17 moves to Frostbite game engine |website=Eurogamer |date=7 June 2016 |access-date=6 August 2022 |archive-date=6 August 2022 |archive-url=https://web.archive.org/web/20220806035021/https://www.eurogamer.net/fifa-17-moves-to-frostbite-game-engine |url-status=live }}</ref><ref name="FIFA">{{cite web|last1=Morgan|first1=Thomas|title=FIFA 17: How the Frostbite engine improves visuals|url=http://www.eurogamer.net/articles/digitalfoundry-2016-fifa-17-vs-fifa-16-engine-tech-comparison|website=[[Eurogamer]]|access-date=9 July 2017|date=17 September 2016|archive-date=10 July 2017|archive-url=https://web.archive.org/web/20170710093208/http://www.eurogamer.net/articles/digitalfoundry-2016-fifa-17-vs-fifa-16-engine-tech-comparison|url-status=live}}</ref> the PlayStation 3, Xbox 360, and [[Nintendo Switch]] releases (the latter beginning with 2017's ''[[FIFA 18]]'') were dubbed "Legacy Editions",<ref>{{Cite web|url=https://www.ea.com/games/fifa/news/fifa-18-legacy-faq|title=What is FIFA 18 Legacy Edition? - FAQ|date=10 June 2017|website=Electronic Arts Inc.|access-date=12 February 2022|archive-date=9 June 2021|archive-url=https://web.archive.org/web/20210609183112/https://www.ea.com/games/fifa/news/fifa-18-legacy-faq|url-status=live}}</ref> instead using the last-generation Impact engine last innovated on in the console versions of ''[[FIFA 14]]'' and excluding new features in later titles, such as ''The Journey'' campaign and new features like the [[UEFA Champions League]] mode (introduced in ''[[FIFA 19]]'') from those editions.<ref>{{cite web |url=https://www.polygon.com/2016/6/6/11870062/fifa-17-launch-date-frostbite |title=FIFA 17 gets a new engine, launches Sept. 27 |website=Polygon |date=16 June 2016 |access-date=22 October 2022 |archive-date=22 October 2022 |archive-url=https://web.archive.org/web/20221022232920/https://www.polygon.com/2016/6/6/11870062/fifa-17-launch-date-frostbite |url-status=live }}</ref><ref>{{cite web |date=29 August 2017 |title=Why FIFA 18 on Nintendo Switch Doesn't Use Frostbite Engine |url=https://gamerant.com/fifa-18-switch-frostbite-engine/ |website=Game Rant |access-date=21 October 2022 |archive-date=11 November 2020 |archive-url=https://web.archive.org/web/20201111221817/https://gamerant.com/fifa-18-switch-frostbite-engine/ |url-status=live }}</ref><ref>{{cite web |date=31 May 2018 |title=FIFA 19 on Switch Will Have Improved Visuals, but Won't Run on Frostbite |url=https://www.usgamer.net/articles/fifa-19-on-switch-will-have-improved-visuals-but-wont-run-on-frostbite |website=usgamer.net |access-date=21 October 2022 |archive-date=29 July 2022 |archive-url=https://web.archive.org/web/20220729234736/https://www.usgamer.net/articles/fifa-19-on-switch-will-have-improved-visuals-but-wont-run-on-frostbite |url-status=live }}</ref> The Nintendo Switch versions of the titles would receive feature parity, offering an experience similar to the PlayStation 4 and Xbox One, with the release of ''[[EA Sports FC 24]]'' in 2023,<ref>{{Cite web |url=https://www.nintendo.com/store/products/ea-sports-fc-24-switch/ |title=EA SPORTS FC 24 for Nintendo Switch |access-date=14 July 2023 |quote= ...revolutionised Frostbite Engine powering EA SPORTS FC 24 on Switch for the first time in EA SPORTS history.|archive-url=https://web.archive.org/web/20230713171238/https://www.nintendo.com/store/products/ea-sports-fc-24-switch/ |archive-date=2023-07-13}}</ref><ref>{{Cite web |url=https://www.ign.com/articles/ea-sports-fc-24-on-nintendo-switch-will-use-frostbite-engine-for-first-time |title=EA Sports FC 24 on Nintendo Switch Will Use Frostbite Engine for First Time |website=IGN.com |last=Dinsdale |first=Ryan |date=14 July 2024 |access-date=14 July 2023 |quote=EA Sports FC 24 on Nintendo Switch will run on the Frostbite Engine for the first time, meaning EA isn't just releasing a rebranded version of FIFA 19 again this year.}}</ref> with the only exclusion being the lack of [[cross-platform play]] with the PlayStation 4 and Xbox One.<ref>{{Cite web |first=Wesley |last=Yin-Poole |date=2023-07-18 |title=EA Sports Calls FC 24 on Nintendo Switch a 'Huge Achievement' |url=https://www.ign.com/articles/ea-sports-calls-fc-24-on-nintendo-switch-a-huge-achievement |access-date=2023-07-18 |website=IGN |language=en |archive-date=2023-07-21 |archive-url=https://web.archive.org/web/20230721213725/https://www.ign.com/articles/ea-sports-calls-fc-24-on-nintendo-switch-a-huge-achievement |url-status=live }}</ref>

Following the ''FIFA'' transition, more EA Sports franchises transitioned to the engine. With the release of ''[[Madden NFL 18]]'' in 2017, the ''[[Madden NFL]]'' series transitioned to Frostbite;<ref name="NFL">{{cite web|last1=Grubb|first1=Jeff|title=Performance enhancers: Madden NFL 18 will run on Battlefield's Frostbite graphics engine|url=https://venturebeat.com/2017/01/31/performance-enhancers-madden-nfl-18-will-run-on-battlefields-frostbite-graphics-engine/|publisher=VentureBeat|access-date=10 July 2017|date=31 January 2017|archive-date=2 August 2017|archive-url=https://web.archive.org/web/20170802204422/https://venturebeat.com/2017/01/31/performance-enhancers-madden-nfl-18-will-run-on-battlefields-frostbite-graphics-engine/|url-status=live}}</ref><ref>{{cite web |url=https://www.polygon.com/2017/8/17/16160260/madden-nfl-18-review-ea-sports-electronic-arts |title=Madden NFL 18 review |website=Polygon |date=17 August 2017 |access-date=21 October 2022 |archive-date=21 October 2022 |archive-url=https://web.archive.org/web/20221021162008/https://www.polygon.com/2017/8/17/16160260/madden-nfl-18-review-ea-sports-electronic-arts |url-status=live }}</ref><ref>{{cite magazine |url=https://www.gameinformer.com/games/madden_nfl_18/b/playstation4/archive/2017/08/17/game-informer-madden-nfl-18-review.aspx |title=Madden NFL 18 Review |magazine=Game Informer |date=17 August 2017 |access-date=21 October 2022 |archive-date=21 October 2022 |archive-url=https://web.archive.org/web/20221021162009/https://www.gameinformer.com/games/madden_nfl_18/b/playstation4/archive/2017/08/17/game-informer-madden-nfl-18-review.aspx |url-status=live }}</ref> 2021's ''[[NHL 22]]'' marked that [[NHL (video game series)|series]]' transition to Frostbite;<ref>{{cite web |url=https://sea.ign.com/nhl-22/175636/news/nhl-22-announced-for-next-gen-consoles-with-a-new-engine-and-other-enhancements |title=NHL 22 Announced For Next-Gen Consoles With a New Engine and Other Enhancements |website=IGN |date=19 August 2021 |access-date=21 October 2022 |archive-date=21 October 2022 |archive-url=https://web.archive.org/web/20221021151113/https://sea.ign.com/nhl-22/175636/news/nhl-22-announced-for-next-gen-consoles-with-a-new-engine-and-other-enhancements |url-status=live }}</ref><ref>{{cite web |url=https://www.engadget.com/nhl-22-trailer-releasedate-ps5-xbox-series-x-frostbite-engine-172025536.html |title='NHL 22' finally moves the series to EA's Frostbite engine |website=Engadget |date=19 August 2021 |access-date=22 August 2021 |archive-date=25 August 2021 |archive-url=https://web.archive.org/web/20210825131121/https://www.engadget.com/nhl-22-trailer-releasedate-ps5-xbox-series-x-frostbite-engine-172025536.html |url-status=live }}</ref><ref>{{cite web |url=https://www.videogameschronicle.com/news/nhl-22-brings-the-frostbite-engine-to-the-series-for-the-first-time/ |title=NHL 22 brings the Frostbite engine to the series for the first time |website=Video Games Chronicle |date=19 August 2021 |access-date=6 August 2022 |archive-date=19 August 2022 |archive-url=https://web.archive.org/web/20220819183103/https://www.videogameschronicle.com/news/nhl-22-brings-the-frostbite-engine-to-the-series-for-the-first-time/ |url-status=live }}</ref> the 2023 reboot of the ''PGA'' series, ''[[EA Sports PGA Tour]]'', uses the engine;<ref name="PGA"/> the ''[[EA Sports UFC]]'' series received the engine with ''[[EA Sports UFC 5]]'';<ref>{{cite web|url=https://www.gamespot.com/articles/ea-ufc-5-is-out-in-october-first-in-franchise-to-use-frostbite/1100-6517554/|title=EA UFC 5 Is Out In October, First In Franchise To Use Frostbite|first=Grace|last=Benfell|work=[[GameSpot]]|date=September 7, 2023|access-date=September 7, 2023}}</ref> and the ''[[EA Sports College Football]]'' series transitioned to the engine with ''[[EA Sports College Football 25]]'' in 2024.

Enhancements for the [[PlayStation 5]] and [[Xbox Series X and Series S|Xbox Series X/S]]<ref>{{cite web |url=https://gamerant.com/ea-ps5-xbox-series-x-upgrade-plans/ |title=EA Details Its PS5 and Xbox Series X Game Upgrade Plans |website=Game Rant |date=5 November 2020 |access-date=31 October 2022 |archive-date=31 October 2022 |archive-url=https://web.archive.org/web/20221031220510/https://gamerant.com/ea-ps5-xbox-series-x-upgrade-plans/ |url-status=live }}</ref><ref>{{cite web |url=https://venturebeat.com/games/ea-spells-out-how-to-play-its-games-on-next-gen-consoles/ |title=EA spells out how to play its games on PS5 and Xbox Series X/S |website=VentureBeat |date=5 November 2020 |access-date=31 October 2022 |archive-date=31 October 2022 |archive-url=https://web.archive.org/web/20221031220510/https://venturebeat.com/games/ea-spells-out-how-to-play-its-games-on-next-gen-consoles/ |url-status=live }}</ref><ref>{{cite web |url=https://www.ign.com/articles/ea-reveals-full-ps5-xbox-series-x-upgrade-plan |title=EA Reveals Full PS5, Xbox Series X Upgrade Plan |website=IGN |date=6 November 2020 |access-date=31 October 2022 |archive-date=31 October 2022 |archive-url=https://web.archive.org/web/20221031222012/https://www.ign.com/articles/ea-reveals-full-ps5-xbox-series-x-upgrade-plan |url-status=live }}</ref> began in 2020 with the release of ''[[FIFA 21]]''.<ref>{{cite web |url=https://www.digitalspy.com/tech/best-tech-deals/a34927945/fifa-21-next-gen-review-xbox-series-x-playstation-5/ |title=FIFA 21 next-gen review – Xbox Series X and PlayStation 5 upgrade arrives |website=Digital Spy |date=10 December 2020 |access-date=31 October 2022 |archive-date=31 October 2022 |archive-url=https://web.archive.org/web/20221031215545/https://www.digitalspy.com/tech/best-tech-deals/a34927945/fifa-21-next-gen-review-xbox-series-x-playstation-5/ |url-status=live }}</ref> Improvements featured graphical enhancements to take advantage of the newer hardware.<ref>{{cite web |url=https://www.polygon.com/2020/11/24/21612676/fifa-21-ps5-xbox-series-x-free-upgrade-dual-entitlement-features |title=Here's what's new in FIFA 21 on PS5, Xbox Series X |website=Polygon |date=24 November 2020 |access-date=9 May 2021 |archive-date=9 May 2021 |archive-url=https://web.archive.org/web/20210509141837/https://www.polygon.com/2020/11/24/21612676/fifa-21-ps5-xbox-series-x-free-upgrade-dual-entitlement-features |url-status=live }}</ref><ref>{{cite web |url=https://www.eurogamer.net/heres-everything-new-for-fifa-21-on-ps5-and-xbox-series-x-and-s |title=Here's everything new for FIFA 21 on PS5 and Xbox Series X and S |website=Eurogamer |date=24 November 2020 |access-date=31 October 2022 |archive-date=31 October 2022 |archive-url=https://web.archive.org/web/20221031222507/https://www.eurogamer.net/heres-everything-new-for-fifa-21-on-ps5-and-xbox-series-x-and-s |url-status=live }}</ref><ref>{{cite web |url=https://www.gamespot.com/articles/fifa-21-next-gen-ps5-and-xbox-series-x-s-details-revealed/1100-6484824/?ftag=CAD-01-10abi2f |title=FIFA 21 Next-Gen PS5 And Xbox Series X/S Details Revealed |website=GameSpot |date=24 November 2020 |access-date=31 October 2022 |archive-date=27 March 2023 |archive-url=https://web.archive.org/web/20230327043653/https://www.gamespot.com/articles/fifa-21-next-gen-ps5-and-xbox-series-x-s-details-revealed/1100-6484824/?ftag=CAD-01-10abi2f |url-status=live }}</ref> Notably, the PC versions of ''FIFA'' did not receive these enhancements until ''[[FIFA 23]]'' in 2022.<ref>{{Cite web|url=https://www.eurogamer.net/finally-fifa-23-on-pc-is-the-same-as-ps5-and-xbox-series-x-and-s|title=Finally! FIFA 23 on PC is the same as PS5 and Xbox Series X and S|website=Eurogamer|date=20 July 2022|access-date=31 October 2022|archive-date=16 November 2022|archive-url=https://web.archive.org/web/20221116081334/https://www.eurogamer.net/finally-fifa-23-on-pc-is-the-same-as-ps5-and-xbox-series-x-and-s|url-status=live}}</ref><ref>{{cite news | url=https://www.eurogamer.net/here-are-all-the-fifa-23-ps5-xbox-series-x-and-s-pc-and-stadia-exclusive-gameplay-features | title=Here are all the FIFA 23 PS5, Xbox Series X and S, PC and Stadia exclusive gameplay features | newspaper=Eurogamer.net | date=27 July 2022 | access-date=29 September 2022 | archive-date=6 August 2022 | archive-url=https://web.archive.org/web/20220806025027/https://www.eurogamer.net/here-are-all-the-fifa-23-ps5-xbox-series-x-and-s-pc-and-stadia-exclusive-gameplay-features | url-status=live }}</ref> As the new version of Frostbite was implemented into these titles, the ''UFC'', ''NHL'', ''PGA Tour'' and ''College Football'' franchises do not have PlayStation 4 or Xbox One versions, with ''Madden NFL'' following suit with ''[[Madden NFL 26]]''. EA has committed to bringing both ''EA Sports FC'' and ''Madden NFL'', which both run on Frostbite, to the [[Nintendo Switch 2]]. The first titles from said franchises to release on the platform were ''[[EA Sports FC 26]]'' and ''Madden NFL 26''.<ref>{{Cite web |last=McFerran |first=Damien |date=2025-04-03 |title=EA Commits To Switch 2, Will Be Bringing EA Sports FC And Madden NFL To The System |url=https://www.nintendolife.com/news/2025/04/ea-commits-to-switch-2-will-be-bringing-ea-sports-fc-and-madden-nfl-to-the-system |access-date=2025-04-05 |website=Nintendo Life |language=en-GB}}</ref> ''Madden'' in particular runs at 40 frames per second on the Switch 2,<ref>{{cite web |last=O'Reilly |first=PJ |date=August 8, 2025 |url=https://www.nintendolife.com/reviews/nintendo-switch-2/ea-sports-madden-nfl-26 |title=EA SPORTS Madden NFL 26 Review|publisher=[[Gamer Network Limited|Nintendo Life]] |accessdate=August 16, 2025}}</ref> while ''EA Sports FC 26'' introduced HyperMotion V on the Switch 2.<ref>{{Cite web | url=https://playhub.com/blog/ea-fc/fut-champions-guide-435321| title=FC 26 FUT Champions Guide| date=25 September 2025| accessdate=2025-10-06}}</ref>

Not all EA Sports franchises have transitioned to Frostbite. As of 2025, the only EA Sports franchises to not run on the engine are the ''[[NBA Live]]'' (the last installment used the Ignite engine), ''[[Super Mega Baseball]]'' series and [[Codemasters]]' ''[[F1 (video game series)|F1]]'' racing game series, the latter franchise using Codemasters' proprietary [[Codemasters#Technology|Ego engine]]. The only EA-published title in the ''[[WRC (video game series)|WRC]]'' series, ''[[EA Sports WRC]]'', used [[Unreal Engine 4]]. Additionally, ''[[EA Sports FC Mobile]]'' (formerly ''FIFA Mobile'') for [[Android (operating system)|Android]] and [[iOS]] still utilize the last-generation Impact engine due to the limitations of mobile devices, and ''[[EA Sports FC Online]]'' (formerly ''FIFA Online 4'') for [[Microsoft Windows]] still use the Ignite engine because of hardware requirements.<ref>{{cite web |date=3 Mar 2024 |title=What Is EA Sports FC Online? |url=https://infinityfc.net/what-is-ea-sports-fc-online/ |access-date=2024-05-12}}</ref> Similar to FC Mobile, ''[[Madden NFL Mobile]]'' (also titled ''Madden NFL Overdrive'' from 2018 to 2019) still utilize a custom engine for the game instead of Frostbite also due to the limitations of mobile devices.

== Frostbite Labs == In May 2016, EA announced it had formed Frostbite Labs, a dedicated research division focusing on the development of the Frostbite engine as well as its use in future technological innovations such as [[Virtual reality|VR]] experiences, neural networks and machine learning.<ref>{{cite web |url=https://www.gamedeveloper.com/business/frostbite-labs-is-ea-s-new-skunkworks-for-developing-future-tech |title=Frostbite Labs is EA's new skunkworks for developing future tech |website=Game Developer |date=18 May 2016 |access-date=9 October 2022 |archive-date=16 November 2019 |archive-url=https://web.archive.org/web/20191116062310/https://www.gamasutra.com/view/news/272992/Frostbite_Labs_is_EAs_new_skunkworks_for_developing_future_tech.php |url-status=live }}</ref><ref>{{cite magazine |url=https://www.mcvuk.com/business-news/publishing/ea-forms-frostbite-labs-to-focus-on-developing-future-tech/ |title=EA forms Frostbite Labs to focus on developing future tech |magazine=MCV/Develop |date=18 May 2016 |access-date=9 October 2022 |archive-date=9 October 2022 |archive-url=https://web.archive.org/web/20221009061301/https://www.mcvuk.com/business-news/publishing/ea-forms-frostbite-labs-to-focus-on-developing-future-tech/ |url-status=live }}</ref><ref>{{cite web |url=https://www.geeky-gadgets.com/ea-frostbite-labs-creating-virtual-humans-and-believable-characters-18-05-2016/ |title=EA Frostbite Labs Creating Virtual Humans And Believable Characters |website=Geeky Gadgets |date=18 May 2016 |access-date=9 October 2022 |archive-date=9 October 2022 |archive-url=https://web.archive.org/web/20221009220009/https://www.geeky-gadgets.com/ea-frostbite-labs-creating-virtual-humans-and-believable-characters-18-05-2016/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+geeky-gadgets+(Geeky+Gadgets) |url-status=live }}</ref> Frostbite Labs is composed of a team of 30 to 40 developers operating in two offices, one in [[Stockholm]], [[Sweden]] and the other in [[Vancouver]], [[Canada]].<ref>{{cite magazine |url=https://www.gameinformer.com/b/news/archive/2016/05/17/eas-frostbite-labs-is-working-on-virtual-humans-for-vr.aspx |title=EA's Frostbite Labs Is Working On 'Virtual Humans' For VR |magazine=Game Informer |date=17 May 2016 |access-date=9 October 2022 |archive-date=9 October 2022 |archive-url=https://web.archive.org/web/20221009061300/https://www.gameinformer.com/b/news/archive/2016/05/17/eas-frostbite-labs-is-working-on-virtual-humans-for-vr.aspx |url-status=live }}</ref><ref>{{cite web |url=https://www.gamespot.com/articles/ea-forms-new-team-to-explore-future-tech-including/1100-6439904/ |title=EA Forms New Team to Explore Future Tech, Including Virtual Humans for VR |website=GameSpot |date=17 May 2016 |access-date=9 October 2022 |archive-date=9 October 2022 |archive-url=https://web.archive.org/web/20221009061258/https://www.gamespot.com/articles/ea-forms-new-team-to-explore-future-tech-including/1100-6439904/ |url-status=live }}</ref>

== Modding == The '''Frosty Toolsuite''' is a set of community-developed tools designed to [[video game modding|modify the files]] of games running on the Frostbite engine. In 2019, another tool, titled '''Frostbite Modding Tool''', began development. ''Star Wars Battlefront II'', ''FIFA''/''EA FC'', ''Mass Effect'', ''Dragon Age'', ''Dead Space'', and the ''Need for Speed'' titles all have healthy modding communities that use these tools to create mods.

In December 2025, Kyber, a community-made [[Game server|custom server]] software for the Frostbite title ''Star Wars Battlefront II'', was released, becoming [[open source]] the following month.<ref>{{cite web |url=https://kyber.gg/news/kyber-going-open-source-battlefront-2/ |title=Development Update: Open Source |quote=Starting now, KYBER is open source, Dedicated Servers are available, and Server Plugins are released. The community that helped inspire KYBER from the very beginning can now help steer it into the future, shaping new STAR WARS experiences and pushing the Frostbite Engine further than it was ever designed to go. |date=January 25, 2026 |work=Kyber}}</ref>

== Criticism == Frostbite is notorious for having well-publicized difficulties, including its complexity. This led to numerous reports of development issues surrounding Frostbite titles; a majority of these issues came with the engine's usage at [[BioWare]], which has criticized the engine for its aforementioned complexity, which made adapting common elements found in [[role-playing video game|role-playing game]]s to the engine rather difficult. Much of these criticisms stemmed from Electronic Arts pushing for the usage of Frostbite in as many titles as possible when developers were already familiarised with a certain game engine, like the [[Eclipse Engine]] (for ''[[Dragon Age]]'');<ref name="How Frostbite became a nightmare"/> however, in 2023, Electronic Arts announced that developers were now able to develop games on any game engine.<ref>{{cite web|url=https://www.eurogamer.net/ea-rebrands-frostbite-as-it-says-teams-free-to-choose-other-game-engines|title=EA rebrands Frostbite as it says teams free to choose other game engines|first=Liv|last=Ngan|work=[[Eurogamer]]|date=December 19, 2023|access-date=December 19, 2023}}</ref> BioWare used an improved version of Frostbite for ''[[Dragon Age: The Veilguard]]'' in 2024.<ref name=veilguard/>

=== Issues revolving around development === In 2014, Electronic Arts began pushing for the usage of Frostbite in many of their developers' titles.<ref name="How Frostbite became a nightmare"/> Refacilitating the engine for BioWare's 2014 title, ''[[Dragon Age: Inquisition]]'', proved difficult for the developer; the title's executive producer, Mark Darrah, said about the engine that "...at launch we still didn't actually have all our tools working. We had our tools working enough." Prior to moving to Frostbite, the ''Dragon Age'' series utilized the [[Eclipse Engine]]. The move to Frostbite 3 resulted in BioWare cancelling a piece of downloadable content for ''[[Dragon Age II]]'';<ref>{{cite web|url=https://www.eurogamer.net/articles/2017-01-13-years-later-bioware-reveals-why-dragon-age-2-expansion-exalted-march-was-canned|title=Years later, BioWare reveals why Dragon Age 2 expansion Exalted March was canned|first=Robert|last=Purchese|work=[[Eurogamer]]|date=January 13, 2017|access-date=December 16, 2022|archive-date=August 18, 2018|archive-url=https://web.archive.org/web/20180818182137/https://www.eurogamer.net/articles/2017-01-13-years-later-bioware-reveals-why-dragon-age-2-expansion-exalted-march-was-canned|url-status=live}}</ref> that game received a divided audience reception,<ref>{{cite web|url=https://kotaku.com/not-everyone-hates-dragon-age-ii--you-know-5875251|title=Not Everyone Hates Dragon Age II, You Know|first=Kirk|last=Hamilton|work=[[Kotaku]]|date=November 1, 2012|access-date=August 18, 2018|archive-url=https://web.archive.org/web/20180818182139/https://kotaku.com/5875251/not-everyone-hates-dragon-age-ii--you-know|archive-date=18 August 2018|url-status=live}}</ref> with BioWare aiming to improve on the next ''Dragon Age'' game.<ref name="Blood, sweat and pixels">{{Cite book|title=Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made|last=Jason|first=Schreier|author-link=Jason Schreier|isbn=9780062651235|publisher=[[Harper (publisher)|Harper]]|edition= First|location=New York|oclc=967501381|date = September 5, 2017}}</ref> Adding new features to the engine for use in ''Inquisition'' proved difficult, as the engine was primarily used in first-person video games.<ref name="How Frostbite became a nightmare"/> However, issues initially faced by the development team were solved as BioWare and DICE started to cooperate better,<ref name="How Frostbite became a nightmare"/> and the engine allowed the ''Inquisition'' art team to develop extensive worlds in a short time. However, with the release scheduled for late 2014, the team resorted to extensive [[Crunch (video games)|crunching]].<ref name="Blood, sweat and pixels"/>

With [[Visceral Games]] being tapped to publish the ''[[Star Wars]]'' title ''[[Project Ragtag]]'', the company was occupied with the development of ''[[Battlefield Hardline]]''; after the latter game was released, ''Ragtag''{{'}}s development suffered from many setbacks, one of them being the usage of Frostbite and their difficulties adapting it to third-person shooters.<ref>{{cite web | url = https://kotaku.com/the-collapse-of-viscerals-ambitious-star-wars-game-1819916152 | title = The Collapse Of Visceral's Ambitious Star Wars Game | first = Jason | last = Schreier | date = October 27, 2017 | access-date = December 16, 2022 | work = [[Kotaku]] | archive-date = 18 April 2020 | archive-url = https://web.archive.org/web/20200418025424/https://kotaku.com/the-collapse-of-viscerals-ambitious-star-wars-game-1819916152 | url-status = live }}</ref> By 2017, ''Ragtag'' was ultimately cancelled and Visceral shuttered, with resources being shifted over to the then-impending development of DICE's ''Star Wars Battlefront II''.

In 2017, ''[[Mass Effect: Andromeda]]'' suffered from multiple issues at launch due in part to the complexities of Frostbite and a troubled development.<ref>{{cite web |url=https://kotaku.com/the-story-behind-mass-effect-andromedas-troubled-five-1795886428 |title=The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development |website=Kotaku |date=7 June 2017 |access-date=10 October 2021 |archive-date=29 September 2018 |archive-url=https://web.archive.org/web/20180929125619/https://kotaku.com/the-story-behind-mass-effect-andromedas-troubled-five-1795886428 |url-status=live }}</ref><ref>{{cite web |url=https://www.usgamer.net/articles/the-frostbite-engine-nearly-tanked-mass-effect-andromeda |title=The Frostbite Engine Nearly Tanked Mass Effect Andromeda |website=usgamer.net |date=7 June 2017 |access-date=10 October 2021 |archive-date=10 October 2021 |archive-url=https://web.archive.org/web/20211010030024/https://www.usgamer.net/articles/the-frostbite-engine-nearly-tanked-mass-effect-andromeda |url-status=live }}</ref><ref>{{cite web |url=https://www.gamesradar.com/mass-effect-andromedas-animation-problems-attributed-to-frostbite-understaffed-departments-and-last-minute-changes/ |title=Mass Effect: Andromeda's animation problems attributed to Frostbite, understaffed departments, and last-minute changes |website=GamesRadar+ |date=8 June 2017 |access-date=10 October 2021 |archive-date=10 October 2021 |archive-url=https://web.archive.org/web/20211010030021/https://www.gamesradar.com/mass-effect-andromedas-animation-problems-attributed-to-frostbite-understaffed-departments-and-last-minute-changes/ |url-status=live }}</ref><ref>{{cite web |url=https://www.pcgamesn.com/mass-effect-andromeda/mass-effect-andromeda-frostbite-problems |title=Mass Effect: Andromeda's development woes were because Frostbite doesn't like RPGs |website=PCGamesN |date=8 June 2017 |access-date=30 October 2022 |archive-date=30 October 2022 |archive-url=https://web.archive.org/web/20221030141038/https://www.pcgamesn.com/mass-effect-andromeda/mass-effect-andromeda-frostbite-problems |url-status=live }}</ref> BioWare had previously faced these issues before during the aforementioned development of ''Dragon Age: Inquisition'' and would continue to do so during development of ''Andromeda''.<ref name="How Frostbite became a nightmare"/> In 2019, sources within BioWare claimed that Frostbite's complexity had also contributed to difficulties surrounding ''[[Anthem (video game)|Anthem]]''{{'}}s development.<ref name="Anthem Postmortem">{{Cite web|url=https://kotaku.com/how-biowares-anthem-went-wrong-1833731964|title=How BioWare's Anthem Went Wrong|website=Kotaku|date=2 April 2019|access-date=15 April 2019|archive-date=2 April 2019|archive-url=https://web.archive.org/web/20190402150549/https://kotaku.com/how-biowares-anthem-went-wrong-1833731964|url-status=live}}</ref><ref>{{cite web |url=https://gamingbolt.com/anthem-development-suffered-from-the-usage-of-frostbite-engine-report |title=Anthem Development Suffered From The Usage Of Frostbite Engine – Report |website=GamingBolt |date=2 April 2019 |access-date=10 October 2021 |archive-date=10 October 2021 |archive-url=https://web.archive.org/web/20211010030022/https://gamingbolt.com/anthem-development-suffered-from-the-usage-of-frostbite-engine-report |url-status=live }}</ref><ref>{{Cite web|url=https://www.techspot.com/news/79501-anthem-development-plagued-mismanagement-frostbite-challenges-report.html|title=Anthem development plagued with mismanagement, Frostbite challenges says report|website=Techspot|date=3 April 2019|access-date=30 October 2022|archive-date=30 October 2022|archive-url=https://web.archive.org/web/20221030140326/https://www.techspot.com/news/79501-anthem-development-plagued-mismanagement-frostbite-challenges-report.html|url-status=live}}</ref><ref name="How Frostbite became a nightmare">{{cite web |url=https://www.usgamer.net/articles/ea-frostbite-engine-history-bioware-ea-sports |title=How the Frostbite Engine Became a Nightmare for EA in General, and BioWare in Particular |website=usgamer.net |date=15 April 2019 |access-date=10 October 2021 |archive-date=24 November 2020 |archive-url=https://web.archive.org/web/20201124004844/https://www.usgamer.net/articles/ea-frostbite-engine-history-bioware-ea-sports |url-status=live }}</ref> Former BioWare general manager Aaryn Flynn acknowledged these issues in an interview in November 2019.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2019-11-19-former-bioware-gm-opens-up-about-difficulties-of-frostbite-engine |title=Former Bioware GM opens up about difficulties of Frostbite engine |website=GamesIndustry.biz |date=19 November 2019 |access-date=10 October 2021 |archive-date=10 October 2021 |archive-url=https://web.archive.org/web/20211010022040/https://www.gamesindustry.biz/articles/2019-11-19-former-bioware-gm-opens-up-about-difficulties-of-frostbite-engine |url-status=live }}</ref><ref>{{cite web |url=https://www.pcgamer.com/the-frostbite-engine-was-too-hard-to-manage-according-to-former-bioware-gm/ |title=The Frostbite engine was too hard to manage, according to former BioWare GM |website=PC Gamer |date=20 November 2019 |access-date=10 October 2021 |archive-date=10 October 2021 |archive-url=https://web.archive.org/web/20211010022040/https://www.pcgamer.com/the-frostbite-engine-was-too-hard-to-manage-according-to-former-bioware-gm/ |url-status=live }}</ref><ref>{{cite web |url=https://www.tweaktown.com/news/68870/frostbite-big-roadblock-bioware-very-hard-manage/index.html |title=Frostbite was a big roadblock for BioWare, was 'very hard to manage' |website=TweakTown |date=20 November 2019 |access-date=30 October 2022 |archive-date=30 October 2022 |archive-url=https://web.archive.org/web/20221030141039/https://www.tweaktown.com/news/68870/frostbite-big-roadblock-bioware-very-hard-manage/index.html |url-status=live }}</ref>

Due to being developed in 15 to 18 months, developers of ''Battlefield 2042'' from DICE had issues with Frostbite.<ref>{{Cite web|url=https://www.tweaktown.com/news/83223/battlefield-2042-only-had-15-months-of-development-explains-lot/index.html|title=Battlefield 2042 only had 15 months of development, explains a lot|website=TweakTown|date=8 December 2021|access-date=27 January 2022|archive-date=27 January 2022|archive-url=https://web.archive.org/web/20220127124636/https://www.tweaktown.com/news/83223/battlefield-2042-only-had-15-months-of-development-explains-lot/index.html|url-status=live}}</ref><ref>{{cite web |url=https://www.vg247.com/battlefield-2042-battle-royale-start-short-development-dice-troubles-report |title=Battlefield 2042 started life as a battle royale game, development took 18 months - report |website=VG247 |date=8 December 2021 |access-date=9 October 2022 |archive-date=9 October 2022 |archive-url=https://web.archive.org/web/20221009042019/https://www.vg247.com/battlefield-2042-battle-royale-start-short-development-dice-troubles-report |url-status=live }}</ref>

=== Security leak === In June 2021, tools used in the development of Frostbite, a majority of them regarding development of ''FIFA 21'' including its source code, were leaked;<ref>{{cite web |date=10 June 2021 |title=EA got hit by a data breach, and hackers are selling source code |url=https://www.theverge.com/platform/amp/2021/6/10/22528003/ea-data-breach-frostbite-fifa-internal-tools-hack |website=The Verge |access-date=11 June 2021 |archive-date=11 June 2021 |archive-url=https://web.archive.org/web/20210611082916/https://www.theverge.com/platform/amp/2021/6/10/22528003/ea-data-breach-frostbite-fifa-internal-tools-hack |url-status=live }}</ref><ref>{{cite web |date=10 June 2021 |title=Hackers Steal Wealth of Data from Game Giant EA |url=https://www.vice.com/en/article/hackers-steal-data-electronic-arts-ea-fifa-source-code/ |website=Vice |access-date=11 June 2021 |archive-date=11 June 2021 |archive-url=https://web.archive.org/web/20210611082304/https://www.vice.com/en/article/wx5xpx/hackers-steal-data-electronic-arts-ea-fifa-source-code |url-status=live }}</ref> the contents were released on August 2, 2021.<ref>{{cite web |date=3 August 2021 |title=Hackers Dump FIFA 21 Code Online After Blackmail Attempt |url=https://www.tomshardware.com/news/hackers-fail-to-blackmail-ea-fifa-21 |website=Tom's Hardware |access-date=23 August 2021 |archive-date=27 March 2023 |archive-url=https://web.archive.org/web/20230327043702/https://www.tomshardware.com/news/hackers-fail-to-blackmail-ea-fifa-21 |url-status=live }}</ref><ref>{{cite web |date=3 August 2021 |title=Hackers Have Released EA's Source Code Online |url=https://www.kotaku.com.au/2021/08/hackers-have-released-eas-source-code-online/ |website=Kotaku |access-date=21 October 2022 |archive-date=21 October 2022 |archive-url=https://web.archive.org/web/20221021143911/https://www.kotaku.com.au/2021/08/hackers-have-released-eas-source-code-online/ |url-status=dead }}</ref>

== Games using Frostbite == {| class="wikitable sortable" |- ! rowspan="2" | Title ! rowspan="2" | Earliest release ! rowspan="2" | Developer ! rowspan="2" | Version ! colspan="11" | Platforms |- ! {{abbr|Win|Microsoft Windows}} ! {{abbr|PS3|PlayStation 3}} ! {{abbr|PS4|PlayStation 4}} ! {{abbr|PS5|PlayStation 5}} ! {{abbr|X360|Xbox 360}} ! {{abbr|XOne|Xbox One}} ! {{abbr|XSeries|Xbox Series X/S}} ! {{abbr|NS|Nintendo Switch}} ! {{abbr|NS2|Nintendo Switch 2}} ! Stadia ! Luna |- | ''[[Anthem (video game)|Anthem]]'' | {{dts|format=dmy|2019|2|22}} | [[BioWare]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Army of Two: The Devil's Cartel]]'' | {{dts|format=dmy|2013|3|26}} | [[Visceral Games]] | 2.0 | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | {{sort|Battlefield 0001|''[[Battlefield 1]]''}} | {{dts|format=dmy|2016|10|21}} | [[EA Digital Illusions CE|DICE]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | {{sort|Battlefield 0003|''[[Battlefield 3]]''}} | {{dts|format=dmy|2011|10|25}} | [[EA Digital Illusions CE|DICE]] | 2.0 | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | {{sort|Battlefield 0004|''[[Battlefield 4]]''}} | {{dts|format=dmy|2013|10|29}} | [[EA Digital Illusions CE|DICE]] | 3.0 | {{Yes}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | {{sort|Battlefield 0005|''[[Battlefield V]]''}} | {{dts|format=dmy|2018|11|20}} | [[EA Digital Illusions CE|DICE]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | {{sort|Battlefield 0006|''[[Battlefield 6]]''}} | {{dts|format=dmy|2025|10|10}} | [[EA Digital Illusions CE|DICE]] | 4.0 | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Battlefield 1943]]'' | {{dts|format=dmy|2009|7|8}} | [[EA Digital Illusions CE|DICE]] | 1.5 | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Battlefield 2042]]'' | {{dts|format=dmy|2021|11|19}} | [[EA Digital Illusions CE|DICE]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Battlefield: Bad Company]]'' | {{dts|format=dmy|2008|6|23}} | [[EA Digital Illusions CE|DICE]] | 1.0 | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Battlefield: Bad Company 2]]'' | {{dts|format=dmy|2010|3|2}} | [[EA Digital Illusions CE|DICE]] | 1.5 | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Battlefield: Bad Company 2: Vietnam]]'' | {{dts|format=dmy|2010|12|18}} | [[EA Digital Illusions CE|DICE]] | 1.5 | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | {{Hs|Battlefield: Hardline}}''[[Battlefield Hardline]]'' | {{dts|format=dmy|2015|3|21}} | [[Visceral Games]] | 3.0 | {{Yes}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Command & Conquer (2013 video game)|Command & Conquer]]'' | Cancelled | [[Victory Games (EA)|Victory Games]] | 3.0 | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Dead Space (2023 video game)|Dead Space]]'' | {{dts|format=dmy|2023|01|27}} | [[Motive Studios]] | 3.0 | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Dragon Age: Inquisition]]'' | {{dts|format=dmy|2014|11|18}} | [[BioWare]] | 3.0 | {{Yes}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Dragon Age: The Veilguard]]'' | {{dts|format=dmy|2024|10|31}} | [[BioWare]] | 3.0 | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[EA Sports FC 24]]'' | {{dts|format=dmy|2023|09|29}} | [[EA Vancouver]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{No}} |- | ''[[EA Sports FC 25]]'' | {{dts|format=dmy|2024|09|27}} | [[EA Vancouver]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} |- | ''[[EA Sports FC 26]]'' | {{dts|format=dmy|2025|09|26}} | [[EA Vancouver]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} |- | ''[[EA Sports College Football 25]]'' | {{dts|format=dmy|2024|07|19}} | [[EA Orlando]] | 3.0 | {{No}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[EA Sports College Football 26]]'' | {{dts|format=dmy|2025|07|10}} | [[EA Orlando]] | 3.0 | {{No}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[EA Sports PGA Tour]]'' | {{dts|format=dmy|2023|04|07}} | [[EA Tiburon]] | 3.0 | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[FIFA 17]]''{{ref|Legacy}} | {{dts|format=dmy|2016|9|27}} | [[EA Vancouver]] | 3.0 | {{Yes}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[FIFA 18]]''{{ref|Legacy}} | {{dts|format=dmy|2017|9|29}} | [[EA Vancouver]] | 3.0 | {{Yes}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[FIFA 19]]''{{ref|Legacy}} | {{dts|format=dmy|2018|9|28}} | [[EA Vancouver]] | 3.0 | {{Yes}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- |''[[FIFA 20]]''{{ref|Legacy}} | {{dts|format=dmy|2019|9|24}} |[[EA Vancouver]] |3.0 | {{Yes}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- |''[[FIFA 21]]''{{ref|Legacy}} | {{dts|format=dmy|2020|10|9}} |[[EA Vancouver]] |3.0 | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} |- |''[[FIFA 22]]''{{ref|Legacy}} | {{dts|format=dmy|2021|9|27}} |[[EA Vancouver]] |3.0 | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} |- |''[[FIFA 23]]''{{ref|Legacy}} | {{dts|format=dmy|2022|9|30}} |[[EA Vancouver]] |3.0 | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} |- | ''[[Madden NFL 18]]'' | {{dts|format=dmy|2017|8|25}} | [[EA Tiburon]] | 3.0 | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Madden NFL 19]]'' | {{dts|format=dmy|2018|8|9}} | [[EA Tiburon]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Madden NFL 20]]'' | {{dts|format=dmy|2019|8|2}} | [[EA Tiburon]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Madden NFL 21]]'' | {{dts|format=dmy|2020|8|28}} | [[EA Tiburon]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} |- | ''[[Madden NFL 22]]'' | {{dts|format=dmy|2021|8|20}} | [[EA Tiburon]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} |- | ''[[Madden NFL 23]]'' | {{dts|format=dmy|2022|8|19}} | [[EA Tiburon]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Madden NFL 24]]'' | {{dts|format=dmy|2023|8|18}} | [[EA Tiburon]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Madden NFL 25 (2024 video game)|Madden NFL 25]]'' | {{dts|format=dmy|2024|8|16}} | [[EA Tiburon]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Madden NFL 26]]'' | {{dts|format=dmy|2025|8|14}} | [[EA Tiburon]] | 3.0 | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{Yes}} | {{No}} | {{No}} |- | ''[[Mass Effect: Andromeda]]'' | {{dts|format=dmy|2017|3|21}} | [[BioWare]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Medal of Honor (2010 video game)|Medal of Honor]]'' (multiplayer) | {{dts|format=dmy|2010|10|12}} | [[EA Digital Illusions CE|DICE]] | 1.5 | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Medal of Honor: Warfighter]]'' | {{dts|format=dmy|2012|10|23}} | [[Danger Close Games]] | 2.0 | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Mirror's Edge Catalyst]]'' | {{dts|format=dmy|2016|6|7}} | [[EA Digital Illusions CE|DICE]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Need for Speed (2015 video game)|Need for Speed]]'' | {{dts|format=dmy|2015|11|3}} | [[Ghost Games]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Need for Speed Heat]]'' | {{dts|format=dmy|2019|11|08}} | [[Ghost Games]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Need for Speed Payback]]'' | {{dts|format=dmy|2017|11|10}} | [[Ghost Games]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Need for Speed Rivals]]'' | {{dts|format=dmy|2013|11|15}} | [[Ghost Games]] and [[Criterion Games]] | 3.0 | {{Yes}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Need for Speed#Need for Speed: Edge (canceled)|Need for Speed: Edge]]'' | {{dts|format=dmy|2017|12|10}} | EA Spearhead | 3.0 | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Need for Speed: The Run]]'' | {{dts|format=dmy|2011|11|15}} | [[EA Black Box]] | 2.0 | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Need for Speed Unbound]]'' | {{dts|format=dmy|2022|12|02}} | [[Criterion Games]] | 3.0 | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{Yes}} |- |''[[NHL 22]]'' | {{dts|format=dmy|2021|10|12}} |[[EA Vancouver]] |3.0 | {{No}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} |- |''[[NHL 23]]'' || {{dts|format=dmy|2022|10|14}} |[[EA Vancouver]] |3.0 | {{No}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} |- |''[[NHL 24]]'' || {{dts|format=dmy|2023|10|06}} |[[EA Vancouver]] |3.0 | {{No}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} |- |''[[NHL 25]]'' |{{dts|format=dmy|2024|10|04}} |[[EA Vancouver]] |3.0| 3.0 | {{No}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Plants vs. Zombies: Battle for Neighborville]]'' | {{dts|format=dmy|2019|10|18}} | [[PopCap Games]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} |- | ''[[Plants vs. Zombies: Garden Warfare]]'' | {{dts|format=dmy|2014|2|25}} | [[PopCap Games]] | 3.0 | {{Yes}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Plants vs. Zombies: Garden Warfare 2]]'' | {{dts|format=dmy|2016|2|23}} | [[PopCap Games]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Rory McIlroy PGA Tour]]'' | {{dts|format=dmy|2015|7|14}} | [[EA Tiburon]] | 3.0 | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Shadow Realms]]'' | Cancelled | [[BioWare]] | 3.0 | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Skate (2025 video game)|skate.]]'' | {{dts|format=dmy|2025|09|15}} | Full Circle | 4.0 | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Star Wars Battlefront (2015 video game)|Star Wars Battlefront]]'' | {{dts|format=dmy|2015|11|17}} | [[EA Digital Illusions CE|DICE]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Star Wars Battlefront II (2017 video game)|Star Wars Battlefront II]]'' | {{dts|format=dmy|2017|11|17}} | [[EA Digital Illusions CE|DICE]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[Star Wars: Squadrons]]'' | {{dts|format=dmy|2020|10|2}} | [[Motive Studios]] | 3.0 | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} |- | ''[[EA Sports UFC 5]]'' | {{dts|format=dmy|2023|10|27}} | [[EA Vancouver]] | 3.0 | {{No}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{No}} |}

== Notes == # {{note|Legacy}}Excludes PlayStation 3, Xbox 360 (up to 2018's ''FIFA 19'') and Nintendo Switch "Legacy" editions

== References == {{Reflist}}

== External links == * [https://www.frostbite.com/ Frostbite's official homepage] * [http://www.dice.se/ DICE's official homepage] * [https://www.slideshare.net/repii/frostbite-rendering-architecture-and-realtime-procedural-shading-texturing-techniques-presentation Frostbite Rendering Architecture (slides)] from Johan Andersson, Rendering Architect, [[DICE (company)|DICE]], 2009. * [https://web.archive.org/web/20120831114747/http://dice.se/publications/ DICE Publications] (archived)

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