{{Short description|none}} {{Italic title|string=Final Fantasy}} {{Redirect|Four Fiends|the four legendary threats in Chinese mythology|Four Perils}} {{good article}} {{Use mdy dates|date=June 2020}} 250px|thumb|The logo of the ''Final Fantasy'' series ''Final Fantasy'' is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the game was a success and spawned sequels. While most entries in the series are separate from each other, they have '''recurring elements''' carrying over between entries, including plot themes and motifs, gameplay mechanics, and visual elements.

The ''Final Fantasy'' series features recurring thematic elements, including magical crystals and creatures such as the Chocobo and Moogle which have appeared in multiple roles. Numerous writers have worked on the series, including Sakaguchi himself, early writer Kenji Terada, Kazushige Nojima, and Yasumi Matsuno. Some settings and specific themes have been used in multiple installments and subseries, including the fictional world of Ivalice, ''Compilation of Final Fantasy VII'', and the ''Fabula Nova Crystallis'' mythos. The art design for the series has been associated with multiple artists, the three most prominent being Yoshitaka Amano, Tetsuya Nomura, and Akihiko Yoshida. Amano designed characters up to ''Final Fantasy VI'' and continues to design each game's logo, Nomura has designed characters for multiple games since ''Final Fantasy VII'', and Yoshida has been involved in ''XII'', ''XIV'', and games associated with Ivalice.

The original gameplay created by Akitoshi Kawazu was based around ''Dungeons & Dragons'' and ''Wizardry''. Starting with ''Final Fantasy IV'', the Hiroyuki Ito-designed ATB system took prevalence; variations of the ATB system have been used in multiple entries since then. These various elements have been positively received by critics over the series' lifetime, contributing to its overall worldwide success, with the gameplay and narratives frequently cited as setting a standard for RPGs. The series also produced spin-off entries including ''SaGa'' and ''Mana'', and in turn influenced later game developers and studios.

== Overview == The ''Final Fantasy'' media franchise began with the development of the titular first game in the series.<ref name="OldRe-released" /> It was developed at Square, later dubbed Square Enix after its 2003 merger with Enix.<ref name="SQEXTimeline" /> ''Final Fantasy'' was creator Hironobu Sakaguchi's last-ditch attempt at success within the video game market; Sakaguchi had long wished to create a role-playing game, but the company had denied him the opportunity until then. The first ''Final Fantasy'' was released in 1987, and was a commercial and critical success that fueled the development of further games.<ref name="OldRe-released" /><ref name="developmentFF" /> The series garnered international popularity with the release of ''Final Fantasy VII'' (1997) for the PlayStation, which became the highest-selling ''Final Fantasy'' game to date.<ref name="VIIretro" /> ''Final Fantasy'' has become one of Square Enix's major gaming franchises; as of 2016, the series has sold 110 million copies worldwide across 48 video game releases.<ref name="FFtally" />

== Scenarios == [[File:Hironobu Sakaguchi 20070706 Japan Expo 1.jpg|thumb|left|Series creator Hironobu Sakaguchi in 2007, who worked on multiple game scenarios<ref name="famitsusakaguchi" />|alt=A man sitting in a chair and speaking in a microphone.]] ''Final Fantasy'' series consists of multiple games that, while generally having separate settings and narratives, share common themes and motifs in their worlds and plots.<ref name="IGN-Evo" /><ref name="GS-FFHistory" /><ref name="ArtOfGameWorlds" /> Multiple writers have worked on the ''Final Fantasy'' series over its existence, the most prominent having worked on the mainline games. The first ''Final Fantasy'' writer was Kenji Terada, who was asked on board the project by staff who were fans of his work in anime. He was asked to create a scenario that would make players cry.<ref name="Terada"/> Terada would provide the scenarios for ''Final Fantasy II'' (1988) and ''III'' (1990).<ref name="Terada"/><ref name="RPGtokita"/> He later had mixed feelings about the impact of ''Final Fantasy'' on his career, as many only knew him from his video game writing.<ref name="Terada"/> When ''Final Fantasy IV'' (1991) was pushed forward onto the next generation of game hardware, Terada's planned scenario was scrapped by the management and he parted with Square on poor terms.<ref name="RPGtokita"/><ref name="TeradaGame"/>

After Terada's departure, scenario work was delegated to Takashi Tokita.<ref name="RPGtokita"/> Tokita wrote the scenario for ''Final Fantasy IV'' (1991), along with being the game's designer.<ref name="IVscenario" /> For ''Final Fantasy V'' (1992), the scenario was a collaboration between Sakaguchi and Yoshinori Kitase.<ref name="1upkitase" /> ''Final Fantasy VI'' (1994) was worked on by a group of four or five different writers, including Kitase.<ref name="1upkitase" /><ref name="EuroVI" /><ref name="1UPkitase2" /> Sakaguchi was responsible for providing the basic story from the original game until ''Final Fantasy VI''.<ref name="famitsusakaguchi" /> Sakaguchi would also write the scenario draft for ''Final Fantasy IX'' (2000), with further contributions Kazuhiko Aoki and Nobuaki Komoto.<ref name="SakaguchiIX"/><ref name="IXmakingof"/>

One of the notable recurring writers is Kazushige Nojima: he first joined the development team for ''Final Fantasy VII'', and would later write the scenario for ''Final Fantasy VIII'' (1999).<ref name="AndriaVII" /><ref name="FamitsuFF8" /> He was also a major contributor to ''Final Fantasy X'' (2001) alongside other writers. He returned to write the scenario for ''Final Fantasy X-2'' (2003), despite initial reluctance due to its upbeat feel when compared to its predecessor. His later supplementary material would return to a darker theme.<ref name="SilX2b" /> Nojima also created the original scenario of ''Final Fantasy XV'' (2016), then called ''Final Fantasy Versus XIII''. His original scenario was reworked for ''XV'' by Saori Itamuro.<ref name="1UPnojima" /><ref name="ffxv_staff" /> Another recurring writer is Daisuke Watanabe. His first job on the series was with ''Final Fantasy X''.<ref name="ultimaniaomega" /> He worked on ''Final Fantasy XII'' (2005) as a scenario writer after original writer Yasumi Matsuno left due to illness.<ref name="XIIultimania" /><ref name="GSsickness" /> The initial script was written by Miwa Shoda, whose work was fleshed out by Watanabe.<ref name="ShodaTwitter" /> Watanabe would later work on the scenarios of ''Final Fantasy XIII'' (2009) and its sequels, which would become one of his major projects.<ref name="FamitsuWatanabe" />

The scenario for ''Final Fantasy XI'' (2002) was created by Masato Kato, who returned for the expansion ''Rise of the Zilart''.<ref name="ffxinovelettes" /> For ''Final Fantasy XIV'' (2010), the writer was Yaeko Sato, who also worked on ''XI'' and ''XII''; Sato stayed on as lead writer for ''Final Fantasy XIV: A Realm Reborn'' (2013), alongside new writer Kazutoyo Maehiro.<ref name="XIVstory" /><ref name="RPGxiv" /><ref name="XIVcomments" /> The lead writer for expansions beginning with ''Heavensward'' is Banri Oda.<ref name="XIVoda"/> The scenario of ''Final Fantasy XVI'' is written by Maehiro.<ref name="XVIstaff"/>

The first game to receive a direct sequel was ''Final Fantasy X''; ''X-2'' is set in the same fictional world of Spira while using a lighter tone than its predecessor. No sequel to ''Final Fantasy X'' was planned initially.<ref name="IGNx2interview" /><ref name="GTfinalVII" /> ''Final Fantasy XIII'' was also intended to be a standalone game, and was later expanded into the series' first official trilogy with the development of ''XIII-2'' (2011) and ''Lightning Returns'' (2013).<ref name="ShackInterview" /> ''Final Fantasy XV'' was expanded into a multimedia series to avoid creating a video game series; named the ''Final Fantasy XV'' Universe, it is split between pre-release media including a feature film and original net animation, and post-release content including other spin-off games and downloadable content.<ref name="XVUniverse"/>

''Final Fantasy VII'' was later expanded into a multimedia series named ''Compilation of Final Fantasy VII'', which included video games (''Before Crisis'', ''Dirge of Cerberus'', ''Crisis Core'') and film projects (''Advent Children'', ''Last Order'').<ref name="polymorphiccontent" /><ref name="development5" /><ref name="kitasediscusses" /> A different subseries linked by common elements, and indirectly inspired by the ''Compilation'', is ''Fabula Nova Crystallis Final Fantasy''; while the subseries' games have unique settings and stories, they all share a common mythos surrounding crystals and their associated deities.<ref name="1upinterviewXIII" /> ''Fabula Nova Crystallis'' was originally planned as a platform for the development of multiple games planned out in advance, compared to ''Final Fantasy'' producer Shinji Hashimoto to the ''Star Wars'' and ''The Lord of the Rings'' film franchises.<ref name="FNCscope" /> Eventually mixed reactions to the subseries prompted Square Enix to move away from the esoteric and complex storylines it incorporated.<ref name="XIIIbeginnings"/>

A world later incorporated into the ''Final Fantasy'' series is Ivalice, the setting for games within the game collection known as the ''Ivalice Alliance''. Taking place within a single world across a large time period, Ivalice is the setting for ''Final Fantasy Tactics'' (1997), ''Final Fantasy XII'', and ''Vagrant Story'' (2000).<ref name="IvaliceFFDream" /> ''Vagrant Story'' did not originally take place in Ivalice, being incorporated into the subseries by Square Enix long after its release. The game's references to other ''Final Fantasy'' games were originally intended as fan service.<ref name="MatsunoTwitter1" /><ref name="MatsunoTwitter2" /> Ivalice itself was the creation of Yasumi Matsuno, the main creative force behind ''Tactics'' and ''Vagrant Story''. It first appeared in ''Tactics''.<ref name="IvaliceFFDream" /><ref name="1UPivalice" /> Matsuno's work with Ivalice later inspired the scenarios for ''A Realm Reborn''.<ref name="SilIvalice" />

=== Common elements ===

==== Story themes ==== Stories in the series frequently emphasize the internal struggles, passions, and tragedies of the characters, and the main plot often recedes into the background as the focus shifts to their personal lives. Other aspects explored are the relationships between characters, which range from love to rivalry. Other recurring situations that drive the plot include amnesia, a hero corrupted by an evil force, mistaken identity, and self-sacrifice.<ref name="IGN-Evo" /><ref name="GS-FFHistory" /><ref name="JPcultureFF" /><ref name="EGMffThemes" /><ref name="videogamesandart" /> Esoteric and mystical elements also take a central role in several games, though later games such as ''Final Fantasy XV'' focus on simple narratives and understandable knowledge for its lore.<ref name="XIIIbeginnings"/><ref name="LocalizationInfo"/> The central conflict in many ''Final Fantasy'' games focuses on a group of characters battling an evil, and sometimes ancient, antagonist that dominates the game's world. Stories frequently involve a sovereign state in rebellion, with the protagonists taking part in the rebellion. The heroes are often destined to defeat the evil, and occasionally gather as a direct result of the antagonist's malicious actions. Twin antagonists, with the second main antagonist being hidden for the majority of the game, is also a recurring element.<ref name="GTfinalXIII" /> Other common plot and setting themes include the Gaia hypothesis, an apocalypse, and conflicts between advanced technology and nature.<ref name="videogamesandart" /><ref name="GTfinalXIII" /><ref name="FFeuro" /> Most games feature names inspired from various cultures' history, languages, and mythology, including Asian, European, and Middle-Eastern. In-game items such as weapons follow this tradition: the two most notable are Excalibur and Masamune, derived respectively from the Arthurian sword and legendary Japanese swordsmith.<ref name="IGN-Evo" /><ref name="GS-FFHistory" /><ref name="GTfinalXIII" />

==== Crystals ==== A recurring concept within ''Final Fantasy'' settings is the use of important magical crystals; in early games, they represented the Japanese classical elements and were instrumental in keeping the world in balance. Due to this, control over the crystals forms part of a chosen games' core narrative.<ref name="GTfinalXIII" /> The concept of crystals was introduced into the original game by game designer Koichi Ishii.<ref name="FFdevelopment" /> Based on positive fan feedback, Terada suggested carrying them into future entries.<ref name="Terada"/> Since then, crystals have taken prominent roles in ''Final Fantasy III'', ''IV'', ''V'', ''VI'', ''VII'', and ''IX''. They took minimal roles in ''II'', ''VIII'', ''X'', and ''XII''.<ref name="GTfinalXIII" /> Crystals also took a central role in ''Final Fantasy XIII'' and ''XV'', which both used the crystal-based ''Fabula Nova Crystallis'' lore.<ref name="IGNfal'cie" /><ref name="DigiXV" /><ref name="FinaTabata" /> In contrast, overt references such as terminology and branding were removed from ''XV'' to help with marketing.<ref name="FinaTabata" /><ref name="TabataCapitalInterview" /> Crystals were included in ''A Realm Reborn'' as a central plot due to being given "short shrift in recent games".<ref name="XIVcomments" /> For ''Final Fantasy XVI'', crystals were included as the equivalent to limited fuel sources, with their fading power triggering the plot's events.<ref name="XVIsqex"/>

==== Magitek ==== {{Redirect|Magitech|the 1993 supplement for the role-playing game ''Amazing Engine''|Magitech (Amazing Engine){{!}}''Magitech'' (''Amazing Engine'')}} In games with universes containing more advanced technology, it is often depicted as predominantly powered by magic. This is specifically called magitek in ''Final Fantasy VI'', ''XIV'', and ''XV'', while other games have similar elements under a different name, such as mako technology in ''VII'' and magicite technology in ''XII''. Such magical technology is often used as a metaphor for overreaching, evil ambition, breaking the rules of the world, and stealing its energy no matter the cost.<ref>{{Cite web |last=Lefebvre |first=Eliot |date=2013-04-13 |title=The Mog Log: Final Fantasy XIV's magitek disassembled |url=https://www.engadget.com/2013-04-13-the-mog-log-final-fantasy-xivs-magitek-disassembled.html |access-date=2023-04-01 |website=Engadget |language=en-US}}</ref><ref>{{Cite web |last=Hillier |first=Brenna |date=2016-02-01 |title=Watch Noctis battle Magitek units in new Final Fantasy 15 battle footage |url=https://www.vg247.com/final-fantasy-15-battle-gameplay-footage-video-magic-system-magitek |access-date=2023-04-01 |website=VG247 |language=en}}</ref> Extremely powerful magitek armor is recurring in various games in the series, such as in ''VI'', ''XIV'', and ''XV'' in the form of mecha, and in ''XV'' as powered armor.<ref>{{Cite web |last=Olivetti |first=Justin |date=2013-04-11 |title=Get a first look at Final Fantasy XIV's magitek armor |url=https://www.engadget.com/2013-04-11-get-a-first-look-at-final-fantasy-xivs-magitek-armor.html |access-date=2023-04-01 |website=Engadget |language=en-US}}</ref><ref>{{Cite web |last=McWhertor |first=Michael |date=2017-07-31 |title=Final Fantasy 15's Magitek armor is here, no longer looks like Power Rangers |url=https://www.polygon.com/2017/7/31/16069060/final-fantasy-15-magitek-exosuit-july-update |access-date=2023-04-01 |website=Polygon |language=en-US}}</ref>

==== Characters and monsters ==== Characters and monsters have made appearances in multiple ''Final Fantasy'' games, although they remain unconnected in a narrative sense.<ref name="IGN-Evo" /><ref name="GTfinalXIII" /> A recurring animal in ''Final Fantasy'' is the Chocobo, a galliform bird that regularly acts as a means of transport for characters. The Chocobo was created by Ishii for ''Final Fantasy II'', and have appeared in every mainline ''Final Fantasy'' game since then.<ref name="GTfinalXIII" /><ref name="CubedChoco"/> A second recurring race are the Moogles, whose Japanese name is ''Mōguri'', a portmanteau of the words ''mogura'' (mole) and ''kōmori'' (bat); while frequently seen running shops or assuming some other background role, they have also appeared as party allies or playable characters.<ref name="GTfinalXIII" /><ref name="XIII2costumes" /><ref name="XVprogress" /> The Moogles were also created by Ishii, originally designed in his school days by combining a koala with a bat.<ref name="IshiiMoogle"/> Other recurring races include common monsters such as the cactus-like Cactuar, the Tonberry, the Malboro, the Behemoth, and the Iron Giant.<ref name="AndraiType02" /><ref name="FFiron"/><ref name="TGSnomura" /><ref name="ReactorFF" />

A human character that has frequently appeared is {{Nihongo|Cid|シド|Shido}}. Making his debut in ''Final Fantasy II'', he has appeared in multiple forms as everything from a player character to an antagonist. His most frequent occupation is an engineer, and he is commonly associated with the party's airship.<ref name="PolyCid" /> Cid was originally created as a character that would appear in multiple forms: his one common attribute was that he was an intelligent and wise figure "like Yoda from the ''Star Wars'' series".<ref name="EGMcid" /> Two other recurring human characters are Biggs and Wedge, a duo named after characters from the ''Star Wars'' franchise who are often used for comic relief. Making their debut in ''Final Fantasy VI'' as footsoldiers, they have since appeared in multiple ''Final Fantasy'' games.<ref name="IGN-Evo" /><ref name="ReactorFF" /><ref name="VIbiggs" /> A different character is Gilgamesh; first appearing in ''Final Fantasy V'', he has made cameo appearances in multiple ''Final Fantasy'' games since then.<ref name="1UPknowledge" /> Gilgamesh, named after the mythological figure, was created by Sakaguchi, and designed by Tetsuya Nomura and Yoshitaka Amano.<ref name="VJumpGilgamesh" />

==== Items ==== Certain items carry across numerous games in the series, one of the most well-known of which is the Phoenix Down, abbreviated "Fenix Down" in earlier titles, which revives a party member from incapacitation in or outside of battle. The Phoenix Down first appeared in ''Final Fantasy II'', and did not appear in the original until its Game Boy Advance remake. They reference the ability of the phoenix – which later became a regular ''Final Fantasy'' summon – to revive itself upon death. They also double as weapons against undead enemies in some games, able to damage them or kill them instantly. In games featuring a single player character, the Phoenix Down automatically revives the player for a certain duration. Besides ''Final Fantasy'', Phoenix Downs are also an item in the Square Enix role-playing game ''Bravely Default''.<ref>{{Cite web |last=Anderson |first=Zuri |date=2019-09-15 |title=Final Fantasy: 10 Things You Didn't Know About Phoenix Down |url=https://www.thegamer.com/final-fantasy-phoenix-down-facts/ |access-date=2025-04-14 |website=TheGamer |language=en}}</ref>

A notorious instance of ludonarrative dissonance noted by fans is why a Phoenix Down was not used to revive Aerith in ''Final Fantasy VII''. One offered explanation is that characters are only ever knocked unconscious in battle, and items do not work on someone with a grievous enough wound.<ref>{{Cite web |last=Baird |first=Scott |date=2020-03-14 |title=So, Why Didn't They Just Use A Phoenix Down On Aerith? |url=https://www.thegamer.com/why-didnt-cloud-use-phoenix-down-aerith/ |access-date=2025-04-14 |website=TheGamer |language=en}}</ref>

== Gameplay == Since the series' inception, gameplay in the majority of mainline ''Final Fantasy'' games has followed certain conventions of the role-playing genre. Players take control of a party of characters, commanding anywhere between three and eight during battles. Players must face a variety of enemies who continually try to damage the player; in battle, the characters can select a variety of commands from a menu, such as "Fight", "Magic", "Item", as well as other special skills such as "Steal", "Throw", or "Summon". The battle is won when all enemies are defeated. Up until ''Final Fantasy XI'', battles were triggered through random encounters: starting with ''XI'' and continuing in following games, enemies were visible in the field and could be avoided. Like other role-playing games, ''Final Fantasy'' most commonly uses an experience point-based leveling system, where each battle awards experience points and gaining levels increases character statistics such as health and magic.<ref name="IGN-Evo" /><ref name="GS-FFHistory" /><ref name="FFrpg" />

Magic is another common role-playing element in the series. The method by which characters gain magic varies between installments, but is generally divided into classes organized by color: "White magic", which focuses on spells that assist teammates; "Black magic", which focuses on harming enemies; "Red magic", which is a combination of white and black magic, "Blue magic", which mimics enemy attacks; and "Green magic" which focuses on applying status effects to either allies or enemies.<ref name="IGN-Evo" /><ref name="GS-FFHistory" /><ref name="VM-FFHistory" />

Different means of transportation have appeared through the series. The most common is the airship for long range travel, accompanied by chocobos for traveling short distances, but others include sea and land vessels. Following ''Final Fantasy VII'', more modern and futuristic vehicle designs have been included.<ref name="GTfinalXIII" /> For ''Final Fantasy XV'', a car dubbed "Regalia" was introduced as both a ground-based transport and later as a vehicle that could be converted to function as an airship.<ref name="SilOcarina" /> Airships are often unlocked for players fairly late in the game.<ref name="IGN-Evo" /><ref name="GS-FFHistory" /><ref name="GTfinalXIII" />

=== Battle systems === The battle system of the original ''Final Fantasy'' was designed by Akitoshi Kawazu. When creating it, he closely followed the mechanics created in the Western tabletop game ''Dungeons & Dragons'', particularly the incorporation of enemy-specific weaknesses that were otherwise missing from Japanese games at the time. He also added elements such as weapon and item abilities based on their successful implementation in ''Wizardry''.<ref name="Kawazu1UP" /> This first version of the battle system was a traditional turn-based system with characters appearing on the left-hand side of the screen, a feature later adopted by multiple other role-playing games (RPGs).<ref name="GS-FFHistory" /> For ''Final Fantasy II'', Kawazu designed the battle system based around a more focused approach to story, along with accommodating for character classes being locked to specific characters.<ref name="Kawazu1UP" /> In ''Final Fantasy II'', character abilities improved based on the number of times they were used and the number of hit points accumulated during battles: if a character used magic, they would become strong in magic while other attributes would suffer.<ref name="Kawazu1UP" /><ref name="GTfinalII" /> For ''Final Fantasy III'', the system changed back to a traditional class-based model: Kawazu said that the reason for this was because no-one could fully understand the system he had created for ''Final Fantasy II''.<ref name="Kawazu1UP" />

The battle system most closely associated with ''Final Fantasy'' is the "Active Time Battle" (ATB) system: while utilizing a turn-based combat system, action meters are assigned to all characters that empty when they act in battle. Each player character being issued a command when their action meter is filled: enemies could attack at any time despite player actions being in progress, adding an element of urgency to battles.<ref name="IGN-Evo" /><ref name="GS-FFHistory" /><ref name="VM-FFHistory" /> The ATB system was designed by Hiroyuki Ito. According to Kawazu, Ito was inspired while watching a Formula One race and seeing racers pass each other at different speeds. This gave him the idea of different speed values for the individual characters.<ref name="ItoUltimania" /><ref name="1UPito1" /> Ito himself described the inspiration as his wish to balance pure turn-based mechanics with real-time battle mechanics, which played into a movement in Formula One where cars were shifting towards using semi-automatic gearboxes. For ''Final Fantasy V'', Ito evolved the system further as he felt the version in ''IV'' was incomplete.<ref name="1UPito2" /> A mechanic introduced in ''Final Fantasy VII'' was Limit Breaks, special cinematic moves that have become a staple of the series.<ref name="AxisGameplay" /> The ATB system was in use until ''Final Fantasy X'', which switched to a system called the "Conditional Turn-based Battle" system: while reverting to a purely turn-based model, it included additional elements such as in-battle party member switching.<ref name="IGN-Evo" /><ref name="GS-FFHistory" /><ref name="VM-FFHistory" /> ''Final Fantasy XI'', ''XIV'', and its sequel ''A Realm Reborn'' used real-time command-based combat systems and removed random encounters, playing in a similar fashion to other contemporary MMORPGs.<ref name="IGNknow" /><ref name="XIreview" /><ref name="RPGamerXIV" /><ref name="XIIbrady" /> ''Final Fantasy XII'' used a similar real-time command-based system to ''XI'': dubbed the "Active Dimension Battle" system, characters fought enemies in environments without random encounters, with players acting on commands set by the player.<ref name="1UPito2" /><ref name="XIIbrady" />

The battle system for ''Final Fantasy XIII'' was designed to retain the strategic elements of earlier games while emulating the cinematic action of ''Final Fantasy VII: Advent Children''. While retaining the ATB system, elements such as magic points were removed, and a strategic role-change system dubbed the Paradigm System was implemented, with the roles being based on ''Final Fantasy'' jobs.<ref name="BUmapint" /><ref name="EUROGadvent" /> ''Final Fantasy XIII-2'' continued using the Paradigm system with added gameplay functions based on criticism of the first game,<ref name="EdgeInt" /> while ''Lightning Returns'' changed to a more action-based, single-character version that incorporated design elements cut from ''XIII''.<ref name="IGNanswers" /><ref name="SilInterview" /> ''Final Fantasy XV'' used an action-based system that was described as a "realistic" version of those used in the ''Kingdom Hearts'' series and spin-off game ''Final Fantasy Type-0''. Unlike mainline ''Final Fantasy'' games up to this point, the players could only control one character out of the four-strong party. While the team experimented with multiple character control, it was decided that it presented too many development difficulties.<ref name="GemTabataGameplay" /> The battle system of ''Final Fantasy XVI'', designed by Capcom veteran Ryota Suzuki, again focused on action with a single protagonist with a focus on switching elemental abilities gained from the world's summons. Battles were also split between standard combat with smaller enemies, and large cinematic battles with their own mechanics.<ref name="XVIinterviewGI"/>

=== Classes === Character classes in ''Final Fantasy'' are often referred to as "jobs"; they have been present in the series since the first game, where players chose each character's job from the outset. Kawazu created this system to give players freedom to customize the party. For ''Final Fantasy IV'', jobs were attached to specific characters.<ref name="Kawazu1UP" /> Each job in a ''Final Fantasy'' game has unique abilities which develop as the player's level increases. In some games, the player can assign a character a specific job at the start of the game, while other games allow characters to combine and learn abilities from a number of jobs. In addition to other abilities, a character's job usually determines the types of weapons and armor that they can use.<ref name="GTfinalXIII" />

''Final Fantasy III'' saw the introduction of the Job Change System: through special crystals, the four player characters were granted a variety of jobs that could be switched at any point by the player.<ref name="GTfinalII" /> The Job Change system was initially proposed by Sakaguchi as he wanted to give players freedom to customize the party members.<ref name="SakaguchiBattle" /> The Job System has continued to have a strong role in the series, being most prominent in ''Final Fantasy V'' with 22 available jobs.<ref name="GS-FFHistory" /><ref name="GZjobs" /> Jobs have recurring functions throughout the series. Some of the more traditional classes include the Warrior/Fighter, the Dragoon, the Thief, and variations on magical classes such as White and Black Mages. More original classes have appeared throughout the series, such as Bards, Scholars, and Summoners. Due to the series' popularity, they have become staples of RPGs since their debut. The complexity and scope of the job system, as well as whether or not characters are capable of changing jobs, varies from game to game.<ref name="IGN-Evo" /><ref name="GS-FFHistory" /> The original ''Final Fantasy XIV'' did away with the Job System in favour of a character class-driven system where equipment determined skills and growth.<ref name="IGNknow" /> For the later stages of ''XIV'' and later ''A Realm Reborn'', the Job System was reintroduced as a second level to the class system.<ref name="RPGgame" /><ref name="JoyJobs" /> Many Jobs, such as the Dragoon, the Summoner, the White Mage, the Black Mage, and the Red Mage have become closely identified with the series.<ref name="XIreview" /><ref name="GZjobs" /><ref name="TimeXIV" />

=== Summoning === A different system is "Summoning", a mechanic where characters can evoke summoned monsters ({{Nihongo|summoned beasts|召喚獣|Shoukanjuu}} in Japanese) to aid the party through cinematic actions.<ref name="IGN-Evo" /><ref name="GS-FFHistory" /><ref name="GTfinalXIII" /><ref name="FinaTabata" /> The concept of summoning was proposed for the first ''Final Fantasy'' but was not implemented until ''Final Fantasy III''.<ref name="4GinterviewIshii" /> Summons can be either optional acquisitions or tied to story events and particular characters.<ref name="IGN-Evo" /><ref name="GS-FFHistory" /><ref name="GTfinalXIII" /> The names of summons derive from multiple cultures, including Egyptian, Middle-Eastern, Asian, and Classical mythology.<ref name="IGN-Evo" /><ref name="GS-FFHistory" /><ref name="GTfinalXIII" /> As groups within the games, they have been referred to by several names (Espers, Guardian Forces, Aeons, Eidolons, Astrals, Primals, Eikons), and have taken either core roles in the story or less prominent roles as tools for the player characters.<ref name="GTfinalXIII" /><ref name="XVIsqex"/><ref name="GIXVblowout" />

== Art design == {{multiple image | total_width = 310 | footer = The artwork of ''Final Fantasy'' was defined by two artists: Yoshitaka Amano (left) and Tetsuya Nomura (right).<ref name="KotakuArt" /> | image1 = Final Fantasy VI cast by Yoshitaka Amano.jpg | alt1 = An artwork by Yoshitaka Amano depicting a group of fourteen characters, the playable cast of ''Final Fantasy VI''. | image2 = FFVIInomuracastdesigns.JPG | alt2 = An artwork by Tetsuya Nomura depicting a group of eight characters, the playable cast of ''Final Fantasy VII''. }} The artwork and character designs of the first ''Final Fantasy'' were created by Yoshitaka Amano, a noted artist who had worked with Tatsunoko Production on multiple anime series including ''Science Ninja Team Gatchaman'', and also did illustrations for ''Vampire Hunter D''.<ref name="1UPamano" /> Amano was brought on board the first ''Final Fantasy'' as general artwork designer, filling that role for ''II'' and ''III''.<ref name="FFdevelopment" /><ref name="1UPamano" /> For ''Final Fantasy IV'', Amano was given more freedom to create elaborate character designs.<ref name="gamebrink" /> Amano returned as character designer and general artwork for ''Final Fantasy V''.<ref name="FFVillustrator" /> ''Final Fantasy VI'', in addition to featuring work by Amano, also had contributions from other designers including Kaori Tanaka.<ref name="VIartwork" /> From the first ''Final Fantasy'' to ''IV'', Amano created his artwork based on specific descriptions from game staff, while for ''Final Fantasy V'' and ''VI'' it was the game staff that took and adjusted his artwork to suit the games.<ref name="USGamano" /> He returned as a character designer for ''Final Fantasy IX'', working from specifications provided by the game's staff.<ref name="GSamanoIX" /> For ''Final Fantasy XI'', Amano created the game's world map. One of the designs he recalled was for the summon Bahamut: while the original Bahamut was an aquatic monster, he did not know this at the time, so he designed Bahamut as a "mecha dragon".<ref name="USGamano" /> As of ''Final Fantasy XV'', Amano's artwork has been created fairly early in a game's development based on the basic themes.<ref name="GIXVblowout" />

Amano's most enduring contribution to the series is his logo designs: receiving design documents as primarily text-based requests and descriptions, he treats each logo as a piece of full artwork rather than a simple logo.<ref name="GIamano" /> Since ''Final Fantasy IV'', the current font style was adopted, along with a specially designed logo by Amano. The emblem relates to a game's respective plot and typically portrays a character or object in the story. Subsequent remakes of the first three games have replaced the previous logos with ones similar to the rest of the series.<ref name="GS-FFHistory" /> His work on ''Final Fantasy'' brought him international fame.<ref name="GIamano" />

From ''Final Fantasy VII'' onward, the main character designer for the series was Tetsuya Nomura, whose first major contribution had been character and monster designs for ''Final Fantasy VI''. He was chosen by Sakaguchi as the character designer for ''VII'' after being amused by his storyboards for ''VI''.<ref name="FamNomura" /><ref name="EdgeMakingVI" /> His greater involvement was also due to scheduling conflicts with Amano's overseas trips to open exhibitions in Europe and North America. Nomura would end up having a substantial input into the character stories.<ref name="AndriaVII" /><ref name="FFVIIhistory" /> While ''Final Fantasy VII'' would become Nomura's favorite project, its graphical limitations meant that his art style was limited in turn. For ''Final Fantasy VIII'', he worked with other artists to make the characters more realistic.<ref name="FamitsuFF8" /><ref name="Knight" /> Nomura returned for ''Final Fantasy X'', designing the main cast and creating a setting influenced by the South Pacific, Thailand, and Japan.<ref name="producer" /> For ''Final Fantasy XV'', Nomura created the main characters alongside being one of the main creative forces behind its development.<ref name="GemClothing" /> A trend with Nomura's characters is their names being related to the weather or the sky (Cloud, Squall, Tidus, Lightning).<ref name="Knight" /><ref name="FFXsun" /><ref name="Famitsu1001" /> He wanted to break this tradition when designing Noctis Lucis Caelum, but after ''Final Fantasy XIII''{{'}}s Lightning was given a weather-based name, Nomura gave Noctis his current name:<ref name="Famitsu1001" /> Noctis' name translates from Latin to "Night of Light Sky".<ref name="IGNnoctis" /><ref name="FinalandNomura" />

Other notable artists include Akihiko Yoshida, Isamu Kamikokuryo, and Yusuke Naora.<ref name="GSYoshida" /><ref name="RPGFkamikokuryo" /><ref name="SilCrew" /> Yoshida's first major games were ''Final Fantasy Tactics'' and ''Vagrant Story'', which he worked on together with Hiroshi Minagawa. He also did design work for ''Final Fantasy Tactics Advance'', creating the Bangaa race that would later appear in ''Final Fantasy XII''.<ref name="GSYoshida" /><ref name="MinYoshBio" /> For ''XII'', he designed the main characters. As inspiration for their physical appearances, Yoshida used a variety of influences from multiple cultures.<ref name="GSYoshida" /> He returned to work on ''Final Fantasy XIV'', where he needed to adjust from working on a static project to designing for the more fluid environment of an MMORPG.<ref name="MakingOf7" /> He would also contribute designs to ''A Realm Reborn'', and its first expansion ''Heavensward''.<ref name="RPGxiv" /><ref name="HeavensYoshida" /> Kamikokuryo first did work on ''Final Fantasy VIII'' and ''X'', then became art director for ''XII''. He would return to this role for ''Final Fantasy XII: Revenant Wings'', and the ''Final Fantasy XIII'' games: he had a major role in the design of Lightning's new appearance in ''XIII-2''. He was also involved in the world design of ''Final Fantasy XV''.<ref name="ffxv_staff" /><ref name="RPGFkamikokuryo" /><ref name="BladeTransform" /><ref name="XIII-2design" /><ref name="KotakuKamikokuryo" /> Naora had a presence within the series since ''Final Fantasy VII'', for which he designed the kanji logo for the antagonistic Shinra Corporation. His involvement in the series has primarily been as an art director for games such as ''Final Fantasy X'' and ''XV'', in addition to creating character designs for ''Final Fantasy XIII-2'' and ''Final Fantasy Type-0''.<ref name="ffxv_staff" /><ref name="SilCrew" /><ref name="AndriaType0update" />

Other artists have also contributed to the series. Hideo Minaba contributed character designs to ''Final Fantasy IX'', worked as an art director for ''XII'', and would later design characters for ''XIII-2''.<ref name="GSYoshida" /><ref name="ixIGN" /><ref name="Minaba" /> Italian-born artist Roberto Ferrari worked as a secondary character designer for ''Final Fantasy Type-0'', ''Final Fantasy XV'', and ''Final Fantasy VII Remake''.<ref name="T0art" /><ref name="XVFerrari" /><ref name="GemSummary" /> Yusaku Nakaaki worked with Naora and Nomura to create characters for ''Final Fantasy Type-0'', and along with Ferrari created secondary characters for ''Final Fantasy XV''.<ref name="AndriaStaff" /><ref name="XVnakaaki" /><ref name="XValterations" /> Akira Oguro created the character artwork for the mobile games ''Final Fantasy IV: The After Years'' and ''Final Fantasy Dimensions''.<ref name="1UPOgura" /><ref name="FFDogura" /> Toshitaka Matsuda's first major work was on ''Final Fantasy XII: Revenant Wings'', and he would later serve as a costume and character designer for ''Lightning Returns: Final Fantasy XIII''.<ref name="DengekiInterview2" /> Toshiyuki Itahana first worked on character designs for ''Final Fantasy IX'', then later served as a main artist for the ''Crystal Chronicles'' spin-off series, ''Lightning Returns: Final Fantasy XIII'', and the mobile game ''Mobius Final Fantasy''.<ref name="DengekiInterview2" /><ref name="GemItahana" /> A key designer for much of the series' life was Kazuko Shibuya, who did sprite designs from ''Final Fantasy'' to ''VI''. She also did work on ''Final Fantasy Dimensions''.<ref name="FFVillustrator" /> A notable outside collaborator was Hiromu Takahara, lead designer for Japanese fashion house Roen, who created the clothing for the main cast of ''Final Fantasy XV''.<ref name="GemClothing" /><ref name="NovCrysInterview" />

== Reception and influence == The ''Final Fantasy'' series and several specific games within it have been credited for introducing and popularizing many concepts that are today widely used in console RPGs. The side view perspective with groups of monsters against a group of characters used by the early ''Final Fantasy'' games has been frequently imitated, supplanting the prior RPG standard of one-on-one battles against monsters from a first-person perspective.<ref name="GS-FFHistory-Main" /><ref name="FF-Retro-1" /><ref name="IGN-StateOfRPG" /> The class changing systems and multiple types of magic available were also influential on the genre, as were the use of a variety of vehicles.<ref name="FFRanking" /><ref name="RPGHistory" /> By contrast, ''IGN'' has commented that the menu system used by the games is a major detractor for many and is a "significant reason why they haven't touched the series".<ref name="IGN-Evo"/> ''Destructoid''{{'}}s Chris Hovermale cited the battle systems of the ''Final Fantasy'' series as an example of video games have evolved their combat systems over time.<ref name="DestructBattle"/>

''Edge'' cited the visuals of the series as a reason for its long-standing critical praise.<ref name="Edge177"/> In 1996, ''Next Generation'' included the series on a ranking of the best games and series of all time, with one of its points of praise being the narratives.<ref name="NG1996"/> That magazine later cited the "melodramatic storylines" used in the series as a factor in its longevity.<ref name="NG1999"/> In a review of ''Final Fantasy VI'' from 2005, GameSpot cited that game as a genre-defining game with its storyline and emphasis on character development,<ref name="GSVI"/> while ''Final Fantasy VII'' has frequently been classed as a game that helped solidify the structure and style of RPGs for many years to follow.<ref name="GS-FFHistory-Main" /><ref name="USAvii"/> ''Digital Spy'' said in 2012 that ''Final Fantasy'' had "shaped and defined role-playing games across generations of consoles", though felt the series had lost some of its appeal as its more recent installments differed too much from their predecessors, with some fans referring to ''Final Fantasy X'' as "the last traditional game in the series".<ref name="Digital"/>

Kawazu would develop the concepts he created for ''Final Fantasy II'' into its own series, titled ''SaGa'', and other franchises including ''The Elder Scrolls'' would adopt its usage-based skill systems.<ref name="Kawazu1UP" /><ref name="IGN-FFII" /> Ishii's experience working on ''Final Fantasy'' was reflected in his design philosophies for the ''Mana'' series, which began life as a ''Final Fantasy'' spin-off.<ref name="IshiiMoogle"/><ref name="IGNishii"/> Numerous industry developers and studios (including Ubisoft's Maxime Beland, multiple BioWare staff, Peter Molyneux) have cited ''Final Fantasy'' as an influence on either their general game design or specific games.<ref name="FFMolyneux"/><ref name="FFmasseffect"/><ref name="FFdragon"/><ref name="GSgamers"/> Several independent developers have drawn on both classic and contemporary ''Final Fantasy'' games when developing games, citing examples within their narratives, game design, and visuals.<ref name="GamaInfluence"/>

== References == {{reflist|30em|refs= <!-- Overview --> <ref name="SQEXTimeline">{{cite web|author=Square Enix |title=Square Enix History (timeline) |url=http://www.square-enix.com/jp/company/e/history/ |publisher=Square Enix |access-date=2007-08-20 |url-status=dead |archive-url=https://web.archive.org/web/20070530053804/http://www.square-enix.com/jp/company/e/history/#top |archive-date=2007-05-30}}</ref>

<ref name="OldRe-released">{{cite web|url=https://kotaku.com/what-in-the-world-is-final-fantasy-a-beginners-guide-t-5931304|title=What In The World Is Final Fantasy? A Beginner's Guide To The Biggest RPG Series On The Planet|author=Schreier, Jason|publisher=Kotaku|date=2012-07-08|access-date=2013-05-16|archive-url=https://web.archive.org/web/20160304061851/http://kotaku.com/5931304/what-in-the-world-is-final-fantasy-a-beginners-guide-to-the-biggest-rpg-series-on-the-planet|archive-date=2016-03-04|url-status=live}}</ref>

<ref name="FFtally">{{cite web|url=http://www.hd.square-enix.com/jpn/group/index.html#game1|script-title=ja:事業概要/株式会社スクウェア・エニックス・ホールディングス|publisher=Square Enix|access-date=2016-05-15|archive-url=https://web.archive.org/web/20160425170723/http://www.hd.square-enix.com/jpn/group/index.html|archive-date=2016-04-25|url-status=live}}</ref>

<ref name="developmentFF">{{cite web|url=http://www.develop-online.net/news/28960/Sakaguchi-discusses-the-development-of-Final-Fantasy |title=Sakaguchi discusses the development of Final Fantasy |author=Fear, Ed |date=2007-12-13 |publisher=Develop |access-date=2008-10-16 |archive-url=https://web.archive.org/web/20130922005246/http://www.develop-online.net/news/28960/Sakaguchi-discusses-the-development-of-Final-Fantasy |archive-date=2013-09-22 |url-status=dead}}</ref>

<ref name="VIIretro">{{cite web|url=http://www.eurogamer.net/articles/2013-06-02-final-fantasy-7-retrospective|title=Final Fantasy 7 retrospective – The game that killed Squaresoft|author=Stanton, Rick|website=Eurogamer|date=2013-06-02|access-date=2016-05-05|archive-url=https://web.archive.org/web/20160326001950/http://www.eurogamer.net/articles/2013-06-02-final-fantasy-7-retrospective|archive-date=2016-03-26|url-status=live}}</ref>

<!-- Plot and themes -->

<ref name="IGN-Evo">{{cite web|url=http://uk.ign.com/articles/2007/01/19/the-evolution-of-final-fantasy |title=The Evolution of Final Fantasy |author=Kolan, Patrick |website=IGN |date=2007-01-18 |access-date=2011-08-02 |archive-url=https://web.archive.org/web/20110812000715/http://au.ps2.ign.com/articles/756/756635p1.html |archive-date=2011-08-12 |url-status=live}}</ref>

<ref name="GS-FFHistory">{{cite web | url = http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/index.html | title = The History of Final Fantasy | website = GameSpot | author = Andrew, Vestal | access-date = 2011-08-02 | archive-url=https://web.archive.org/web/20030502045532/http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/index.html | archive-date=2003-05-02 | url-status=dead}}</ref>

<ref name="ArtOfGameWorlds">{{cite book | title = The Art of Game Worlds | author = Dave, Morris | chapter = Insider Secrets: Final Fantasy X-2 | pages = 98–102 | publisher = HarperCollins | isbn = 0-06-072430-7 | year = 2004}}</ref>

<ref name="JPcultureFF">{{cite book | title = Japan Pop!: Inside the World of Japanese Popular Culture | author = Craig, Timothy J. | year = 2000 | publisher = M.E. Sharpe | isbn = 0-7656-0561-9 | url-access = registration | url = https://archive.org/details/japanpopinsidew00crai}}</ref>

<ref name="EGMffThemes">{{cite magazine|title=Interview with Yoshinori Kitase and Tetsuya Nomura |magazine=Electronic Gaming Monthly |issue=196 |date=October 2005 |url=http://www.ff7citadel.com/press/int_egm.shtml |access-date=2011-08-04 |archive-url=https://web.archive.org/web/20110818173016/http://www.ff7citadel.com/press/int_egm.shtml |archive-date=2011-08-18 |url-status=dead}}</ref>

<ref name="Terada">{{cite web|url=http://shmuplations.com/kenjiterada/|title=Kenji Terada - Interviews|website=Shumplations|access-date=2021-08-11|archive-url=https://web.archive.org/web/20210430014150/http://shmuplations.com/kenjiterada/|archive-date=2021-04-30|url-status=live}}</ref>

<ref name="producer">{{cite video game|title=Final Fantasy X International |developer=Square |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Producer}}</ref>

<ref name="IXmakingof">{{cite AV media|url=https://www.youtube.com/watch?v=FdsqEurMd2I| archive-url=https://ghostarchive.org/varchive/youtube/20211117/FdsqEurMd2I|archive-date=2021-11-17| url-status=live|author=Square Enix|date=2019-03-21|title=Inside Final Fantasy IX|medium=Video|website=YouTube}}{{cbignore}}</ref>

<ref name="TeradaGame">{{cite magazine|magazine=Game Criticism|publisher=Micro Magazine|script-title=ja:寺田憲史インタビュー|language=ja|date=November 2000|issue=37}}</ref>

<ref name="RPGtokita">{{cite web|url=http://www.rpgamer.com/editor/2007/q4/101507bb.html|title=Remade in Excellence|author=Boulette, Bryan|publisher=RPGamer|date=2007|access-date=2016-05-15|archive-url=https://web.archive.org/web/20080512154208/http://www.rpgamer.com/editor/2007/q4/101507bb.html|archive-date=2008-05-12|url-status=live}}</ref>

<ref name="1upkitase">{{cite web|author=Parish, Jeremy |date=2010-02-24 |title=Final Fantasy: Kitase's Inside Story |url=http://www.1up.com/features/final-fantasy-kitase-story |website=1UP.com |access-date=2010-09-11 |archive-url=https://web.archive.org/web/20160526013632/http://www.1up.com/features/final-fantasy-kitase-story |archive-date=2016-05-26 |url-status=dead}}</ref>

<ref name="EuroVI">{{cite news |title=Dissidia: Final Fantasy Interview |url=http://www.eurogamer.de/articles/dissidia-final-fantasy-interview |website=Eurogamer |date=2009-05-07 |access-date=2013-04-13|archive-url=https://web.archive.org/web/20160501173439/http://www.eurogamer.de/articles/dissidia-final-fantasy-interview|archive-date=2016-05-01|url-status=live}}</ref>

<ref name="1UPkitase2">{{cite web|title=The Making of Dissidia Final Fantasy—Final Words from the Producer |author=Kitase, Yoshinori |author-link=Yoshinori Kitase |url=http://www.1up.com/do/blogEntry?bId=9002538&publicUserId=6049935 |website=1UP.com |date=2009-08-27 |access-date=2013-04-13 |archive-url=https://web.archive.org/web/20121012045256/http://www.1up.com/do/blogEntry?bId=9002538&publicUserId=6049935 |archive-date=2012-10-12 |url-status=dead}}</ref>

<ref name="famitsusakaguchi">{{cite magazine|title=Interview with Hironobu Sakaguchi |url=http://playstationjapan.tripod.com/Sakaguchi.html |archive-url=https://web.archive.org/web/20110717103402/http://playstationjapan.tripod.com/Sakaguchi.html |archive-date=2011-07-17 |date=1998-06-05 |magazine=Shūkan Famitsu |publisher=ASCII Corporation |access-date=2015-06-16 |url-status=dead}}</ref>

<ref name="FamitsuWatanabe">{{cite web|url=http://www.famitsu.com/news/201407/11056946.html|script-title=ja:『ファイナルファンタジーXIII REMINISCENCE -tracer of memories-』著者、渡辺大祐氏にインタビュー|trans-title=Final Fantasy XIII: Reminiscence -tracer of memories-: Interview with author Daisuke Watanabe|publisher=Famitsu|date=2014-07-11|access-date=2014-07-11|archive-url=https://web.archive.org/web/20140711075338/http://www.famitsu.com/news/201407/11056946.html|archive-date=2014-07-11|url-status=live}}</ref>

<ref name="ShodaTwitter">{{cite tweet|number=347778814383894528|user=shodamiwa|title=@Vagrant_XII...|access-date= 2013-07-08|archive-date=2016-03-05|archive-url=https://web.archive.org/web/20160305071459/https://twitter.com/shodamiwa/status/347778814383894528|date= 2013-06-20}}</ref>

<ref name="XIVoda">{{cite web|url=https://www.4gamer.net/games/199/G019924/20210810055/|title="Do Namazu speak Ibaraki dialect?" "Why can we summon Phoenix?" ―― Q&A session from our readers with FFXIV's Mr. Banri Oda|website=4Gamer.net|date=2021-08-10|access-date=2021-08-11|archive-url=https://web.archive.org/web/20210811031316/https://www.4gamer.net/games/199/G019924/20210810055/|archive-date=2021-08-11|url-status=live}}</ref>

<ref name="XVUniverse">{{cite web|url=https://www.engadget.com/2017/08/26/final-fantasy-xv-director-interview-gamescom-2017/|title=The director of 'Final Fantasy XV' isn't finished yet|last=Smith|first=Mat|publisher=Engadget|date=2017-08-26|access-date=2017-08-26|archive-url=https://web.archive.org/web/20170826192943/https://www.engadget.com/2017/08/26/final-fantasy-xv-director-interview-gamescom-2017/|archive-date=2017-08-26|url-status=live}}</ref>

<ref name="SilX2b">{{cite web|url=http://www.siliconera.com/2014/01/08/final-fantasy-x-writer-shares-thoughts-memories-series/|title=Final Fantasy X Writer Shares His Thoughts And Memories Of The Series|author=Sato|publisher=Siliconera|date=2014-01-08|access-date=2014-03-29|archive-url=https://web.archive.org/web/20140109183743/http://www.siliconera.com/2014/01/08/final-fantasy-x-writer-shares-thoughts-memories-series/|archive-date=2014-01-09|url-status=live}}</ref>

<ref name="XIIultimania">{{cite book|year=2006 |editor=Studio BentStuff |title=Final Fantasy XII Scenario Ultimania |publisher=Square Enix |language=ja |isbn=4-7575-1696-7 |chapter=4}}</ref>

<ref name="GSsickness">{{cite web|author=Niizumi, Hirohiko |title=FFXII producer steps down|url=http://www.gamespot.com/articles/ffxii-producer-steps-down/1100-6130121/|website=GameSpot|access-date=2011-03-20|date=2005-08-01|archive-url=https://web.archive.org/web/20121018122115/http://uk.gamespot.com/news/ffxii-producer-steps-down-6130121|archive-date=2012-10-18|url-status=live}}</ref>

<ref name="ffxinovelettes">{{cite web |url=http://blog.square-enix.com/ff11/2008/11/the_adventure_continues_with_t.html |title=The Adventure Continues With Three All-New Final Fantasy XI Expansion Chapters!|access-date=2008-11-22 |date=2008-11-22 |publisher=Square Enix|archive-url=https://web.archive.org/web/20090106013829/http://blog.square-enix.com/ff11/2008/11/the_adventure_continues_with_t.html|archive-date=2009-01-06|url-status=dead}}</ref>

<ref name="IVscenario">{{cite web|url=http://www.famitsu.com/interview/article/2007/05/21/668,1179719120,71989,0,0.html |title=FFインタビュー3 『ファイナルファンタジーIV』|date=2007-05-25 |publisher=Famitsu |access-date=2010-07-08 |archive-url=https://web.archive.org/web/20160303185642/http://www.famitsu.com/interview/article/2007/05/21/668%2C1179719120%2C71989%2C0%2C0.html |archive-date=2016-03-03 |url-status=live}}</ref>

<ref name="ultimaniaomega">{{cite book | title=Final Fantasy X Ultimania Omega | publisher=Square Enix | pages=191–193, 476 | author=Studio BentStuff | language=ja}}</ref>

<ref name="PolyCid">{{cite web|url=http://www.polygon.com/features/2015/3/20/8265139/final-fantasy-cid-fashion|title=The Changing Looks of Final Fantasy's Cid: Fashion Experts Weigh In|author=Farokhmanesh, Megan|website=Polygon|date=2015-03-20|access-date=2015-05-14|archive-url=https://web.archive.org/web/20160419093401/http://www.polygon.com/features/2015/3/20/8265139/final-fantasy-cid-fashion|archive-date=2016-04-19|url-status=live}}</ref>

<ref name="FFeuro">{{cite web | url = http://www.eurogamer.net/articles/i_finalfantasyxii_ps2 | title = This Great Fantasy Interview | author= Rob, Fahey | website = Eurogamer | date = 2006-10-31 | access-date = 2011-08-04 | archive-url=https://web.archive.org/web/20090125070658/http://www.eurogamer.net/articles/i_finalfantasyxii_ps2 | archive-date=2009-01-25 | url-status=live}}</ref>

<ref name="videogamesandart">{{cite book | title = Videogames and art | author1= Clarke, Andy | author2= Mitchell, Grethe | year = 2007 | publisher = Intellect | isbn = 978-1-84150-954-9}}</ref>

<ref name="EGMcid">{{cite magazine | title = Final Fantasy VII: Behind the Scenes Report | magazine = Electronic Gaming Monthly | issue = 97 | date=August 1997 | pages=18–19}}</ref>

<ref name="FFdevelopment">{{cite web|url=http://www.1up.com/news/hironobu-sakaguchi-final-fantasy-roller-coaster |title=Hironobu Sakaguchi on Final Fantasy I's Roller-Coaster Development |author=Gifford, Kevin |website=1UP.com |date=2011-12-21 |access-date=2013-09-02 |archive-url=https://web.archive.org/web/20160305021100/http://www.1up.com/news/hironobu-sakaguchi-final-fantasy-roller-coaster |archive-date=2016-03-05 |url-status=dead}}</ref>

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<ref name="SakaguchiIX">{{cite web|url=http://www.ffworld.com/?page=article&id=35 |archive-url=https://web.archive.org/web/20101216021833/http://ffworld.com/?page=article&id=35 |title=Interview: FFCC The Crystal Bearers |date=2009-11-28 |archive-date=2010-12-16 |publisher=Final Fantasy World |language=fr |access-date=2011-01-25 |url-status=dead}}</ref>

<ref name="1UPnojima">{{cite web|url=http://www.1up.com/news/fresh-details-videos-final-fantasy |title=Fresh Details and Videos for Final Fantasy XIII and Versus XIII |author=Haywald, Justin |website=1UP.com |date=2008-12-12 |access-date=2016-05-12 |archive-url=https://web.archive.org/web/20160531152429/http://www.1up.com/news/fresh-details-videos-final-fantasy |archive-date=2016-05-31 |url-status=dead}}</ref>

<ref name="ffxv_staff">{{cite web|url=http://dengekionline.com/elem/000/001/063/1063638/|script-title=ja:体験版『FF15』エピソード・ダスカ2.00でカトブレパスと戦える?ストーリーについて重大発表も|publisher=Dengeki Online|language=ja|date=2015-06-04|access-date=2015-06-06|archive-url=https://web.archive.org/web/20150606084206/http://dengekionline.com/elem/000/001/063/1063638/|archive-date=2015-06-06|url-status=live}}</ref>

<ref name="XIVstory">{{cite web|url=http://andriasang.com/comfb8/ffxiv_story/|title=Planner Yaeko Sato Details Final Fantasy XIV's Story|author=Gantayat, Anoop|publisher=Andriasang|date=2009-12-23|access-date=2015-08-08|archive-url=https://web.archive.org/web/20121224233229/http://andriasang.com/comfb8/ffxiv_story/|archive-date=2012-12-24|url-status=live}}</ref>

<ref name="RPGxiv">{{cite web|url=http://www.rpgsite.net/interview/3085-final-fantasy-xiv-a-realm-reborn-developer-interview|title=Final Fantasy XIV: A Realm Reborn Developer Interview|author=Van Duine, Erren|publisher=RPGSite|date=2012-07-30|access-date=2014-04-11|archive-url=https://web.archive.org/web/20140411144542/http://www.rpgsite.net/interview/3085-final-fantasy-xiv-a-realm-reborn-developer-interview|archive-date=2014-04-11|url-status=live}}</ref>

<ref name="FNCscope">{{cite web|url=http://uk.ign.com/articles/2007/04/23/ten-years-of-ffxiii |title=Ten Years of FFXIII |author=Gantayat, Anoop |website=IGN |date=2007-04-23 |access-date=2013-10-26 |archive-url=https://web.archive.org/web/20141027124450/http://www.ign.com/articles/2007/04/23/ten-years-of-ffxiii |archive-date=2014-10-27 |url-status=live}}</ref>

<ref name="IGNfal'cie">{{cite web|url=http://uk.ign.com/articles/2009/06/10/final-fantasy-xiii-update-4 |title=Final Fantasy XIII Update |author=Tanaka, John |website=IGN |date=2009-06-10 |access-date=2013-06-27 |archive-url=https://web.archive.org/web/20141027132942/http://www.ign.com/articles/2009/06/10/final-fantasy-xiii-update-4 |archive-date=2014-10-27 |url-status=live}}</ref>

<ref name="TabataCapitalInterview">{{cite web|url=http://www.lacapitalolvidada.com/blog/2016/10/13/30-minutos-con-hajime-tabata/ |title=30 Minutos Con Hajime Tabata |trans-title=30 Minutes with Hajime Tabata |language=es |publisher=La Capital Ovidada |date=2016-10-13 |access-date=2016-10-22 |archive-url=https://web.archive.org/web/20161022140133/http://www.lacapitalolvidada.com/blog/2016/10/13/30-minutos-con-hajime-tabata/ |archive-date=2016-10-22 |url-status=live}}</ref>

<ref name="XIII2costumes">{{cite web |author=Gantayat, Anoop |title=Final Fantasy XIII-2's Serah, Noel and Moogle Detailed by Character Designers |url=http://andriasang.com/comxpx/ffxiii_2_character_designers/ |publisher=Andriasang.com |date=2011-08-24 |access-date=2011-08-24 |archive-url=https://web.archive.org/web/20121001104316/http://andriasang.com/comxpx/ffxiii_2_character_designers/ |archive-date=2012-10-01 |url-status=live}}</ref>

<ref name="XVprogress">{{cite web|url=http://www.playstationlifestyle.net/2015/11/09/final-fantasy-xv-ps4-pre-beta-version-complete-moogles-confirmed/|title=Final Fantasy XV Pre-Beta Version Complete, Moogles Confirmed|author=Dunning, Jason|publisher=PlayStation Lifestyle|date=2015-11-09|access-date=2015-11-09|archive-url=https://web.archive.org/web/20151109175739/http://www.playstationlifestyle.net/2015/11/09/final-fantasy-xv-ps4-pre-beta-version-complete-moogles-confirmed/|archive-date=2015-11-09|url-status=live}}</ref>

<ref name="DigiXV">{{cite web|url=http://www.digitalspy.com/gaming/final-fantasy/feature/a661970/final-fantasy-15-everything-you-need-to-know-including-release-date-and-episode-duscae-demo/|title=Final Fantasy 15: Everything you need to know, including release date and Episode Duscae demo|author=Martin, Liam|website=Digital Spy|date=2015-08-13|access-date=2016-05-13|archive-url=https://web.archive.org/web/20160513195143/http://www.digitalspy.com/gaming/final-fantasy/feature/a661970/final-fantasy-15-everything-you-need-to-know-including-release-date-and-episode-duscae-demo/|archive-date=2016-05-13|url-status=live}}</ref>

<ref name="XIIIbeginnings">{{cite web|url=http://www.usgamer.net/articles/where-final-fantasy-went-wrong-and-how-square-enix-is-righting-it |title=Where Final Fantasy Went Wrong, and How Square Enix is Putting It Right |author=Parish, Jeremy|website=USGamer |date=2014-05-06 |access-date=2014-05-08 |archive-url=https://web.archive.org/web/20140508183511/http://www.usgamer.net/articles/where-final-fantasy-went-wrong-and-how-square-enix-is-righting-it |archive-date=2014-05-08 |url-status=live}}</ref>

<ref name="GTfinalXIII">{{cite AV media|author=GameTrailers |date=2007-11-02|title=GT Retrospectives: Final Fantasy Retrospective – Part XIII|medium=Video |publisher= GameTrailers}}</ref>

<ref name="GTfinalVII">{{cite AV media|author=GameTrailers |date=2007-08-28|title=GT Retrospectives: Final Fantasy Retrospective – Part VII |medium=Video |publisher= GameTrailers}}</ref>

<ref name="IshiiMoogle">{{cite web|url=https://na.finalfantasy.com/topics/176|title=Final Fantasy III 30th Anniversary Special Interview Vol.2|website=Square Enix|date=2020-05-01|access-date=2020-06-15}}</ref>

<ref name="XIVcomments">{{cite web|url=http://www.finalfantasyxiv.com/anniversary/na/detail/message.html|title=Final Fantasy XIV Anniversary – Messages from the Developers|publisher=Final Fantasy XIV Anniversary site|date=2014|access-date=2016-05-13|archive-url=https://web.archive.org/web/20140902234821/http://www.finalfantasyxiv.com/anniversary/na/detail/message.html?rgn=na&lng=en|archive-date=2014-09-02|url-status=live}}</ref>

<ref name="IvaliceFFDream">{{cite web|date=2004|title=Interview|url=http://www.ffworld.com/?rub=ff12&page=interview_jp-mai04 |publisher=FFWorld|access-date=2007-05-25|language=fr|archive-url=https://web.archive.org/web/20071011201410/http://ffworld.com/?rub=ff12&page=interview_jp-mai04|archive-date=2007-10-11|url-status=live}}</ref>

<ref name="SilIvalice">{{cite web|url=http://www.siliconera.com/2014/03/21/final-fantasy-xiv-realm-reborns-scenarios-inspired-yasumi-matsuno/|title=Some Of Final Fantasy XIV: A Realm Reborn's Scenarios Were Inspired By Yasumi Matsuno|author=Sahdev, Ishaan|publisher=Siliconera|date=2014-03-21|access-date=2016-05-14|archive-url=https://web.archive.org/web/20150314054142/http://www.siliconera.com/2014/03/21/final-fantasy-xiv-realm-reborns-scenarios-inspired-yasumi-matsuno/|archive-date=2015-03-14|url-status=live}}</ref>

<ref name="MatsunoTwitter1">{{cite tweet|user=YasumiMatsuno|author=松野泰己|number=85846703474872321|date=28 June 2011|title=@HPF_LD my {{as written|orig|nal [sic]}} plan is that VS dose not belong to Ivalice. ..please, no flames about my bad English. |access-date=2018-03-08|archive-date=2016-02-08|archive-url=https://web.archive.org/web/20160208032605/https://twitter.com/YasumiMatsuno/status/85846703474872321|url-status=live}}</ref>

<ref name="MatsunoTwitter2">{{cite tweet|user=YasumiMatsuno|author=松野泰己|number=85824025993035776|date=28 June 2011|title=@HPF_LD if you will, It just kind of fan service. thx.|access-date=2018-03-08|archive-date=2014-04-02|archive-url=https://web.archive.org/web/20140402172735/https://twitter.com/YasumiMatsuno/status/85824025993035776|url-status=live}}</ref>

<ref name="1UPivalice">{{cite web|url=http://www.1up.com/features/final-fantasy-xii-roundtable-interview |title=Final Fantasy XII Roundtable Interview |website=1UP.com |date=2004-05-09 |access-date=2016-05-14 |archive-url=https://web.archive.org/web/20160531021350/http://www.1up.com/features/final-fantasy-xii-roundtable-interview |archive-date=2016-05-31 |url-status=dead}}</ref>

<ref name="polymorphiccontent">{{cite web | author=Kohler, Chris | date=2004-09-24 | url=http://www.gamespot.com/articles/more-compilation-of-final-fantasy-vii-details/1100-6108651/ | title=More Compilation of Final Fantasy VII details | website=GameSpot | access-date=2006-08-10 | archive-url=https://web.archive.org/web/20141216043016/http://www.gamespot.com/articles/more-compilation-of-final-fantasy-vii-details/1100-6108651/ | archive-date=2014-12-16 | url-status=live}}</ref>

<ref name="development5">{{cite magazine|title=Afterthoughts: Final Fantasy VII|magazine=Electronic Gaming Monthly|issue=196|date=October 2005|pages=104}}</ref>

<ref name="kitasediscusses">{{cite web | author=Stone, Cortney | date=2005-09-01 | url=http://www.rpgamer.com/news/Q3-2005/090105b.html | title=Kitase Discusses Compilation of Final Fantasy VII | publisher=RPGamer | access-date=2007-09-02 | archive-url=https://web.archive.org/web/20160303213509/http://www.rpgamer.com/news/Q3-2005/090105b.html | archive-date=2016-03-03 | url-status=dead}}</ref>

<ref name="IGNx2interview">{{cite web | author=Dunham, Jeremy | date=2003-11-25 | title=Final Fantasy X-2 Developer Interview | url=http://uk.ign.com/articles/2003/11/25/final-fantasy-x-2-developer-interview | website=IGN | access-date=2006-07-16|archive-url=https://web.archive.org/web/20040603170517/http://ps2.ign.com/articles/442/442025p1.html | archive-date=2004-06-03 | url-status=live}}</ref>

<ref name="ShackInterview">{{cite web|url=http://www.shacknews.com/article/81728/fabula-nova-crystallis-a-decade-of-final-fantasy-xiii-an|title=Fabula Nova Crystallis & a decade of Final Fantasy XIII: an interview with producer Yoshinori Kitase|author=Yoon, Andrew|publisher=Shacknews|date=2013-10-24|access-date=2013-10-26|archive-url=https://web.archive.org/web/20160306083235/http://www.shacknews.com/article/81728/fabula-nova-crystallis-a-decade-of-final-fantasy-xiii-an|archive-date=2016-03-06|url-status=live}}</ref>

<ref name="CubedChoco">{{cite web|url=http://www.cubed3.com/news/6783/|title=Hiromichi Tanaka, Square Enix (Transcript)|author1=Riley, Adam|author2=Smith, Lesley|publisher=Cubed3|date=2007-02-08|access-date=2016-05-14|archive-url=https://web.archive.org/web/20070303084054/http://www.cubed3.com/news/6783/|archive-date=2007-03-03|url-status=dead}}</ref>

<ref name="1UPknowledge">{{cite web|url=http://www.1up.com/features/final-fantasy-thirty-things-you-did-not-know |title=30 Things You (Probably) Didn't Know About Final Fantasy |author=Parish, Jeremy |website=1UP.com |date=2011-04-15 |access-date=2015-05-15 |archive-url=https://web.archive.org/web/20121108225434/http://www.1up.com/features/final-fantasy-thirty-things-you-did-not-know |archive-date=2012-11-08 |url-status=dead}}</ref>

<ref name="FFiron">{{cite web|url=http://mypage.member.jp.square-enix.com/18/blog/detail/324583/|script-title=ja:ゲーム業界のビッグイベントE3とは?|author=Taji|publisher=Final Fantasy XV Blog|date=2016-05-13|access-date=2016-05-16|archive-url=https://web.archive.org/web/20160516091916/http://mypage.member.jp.square-enix.com/18/blog/detail/324583/|archive-date=2016-05-16|url-status=live}}</ref>

<ref name="AndraiType02">{{cite web|url=http://andriasang.com/comyqc/|title=Final Fantasy Type-0 Update|author=Gantayat, Anoop|publisher=Andriasang.com|date=2011-10-25|access-date=2013-05-11|archive-url=https://web.archive.org/web/20111221081514/http://andriasang.com/comyqc/|archive-date=2011-12-21|url-status=dead}}</ref>

<ref name="TGSnomura">{{cite web|script-title=ja:【PS4クリエイターインタビュー】『ファイナルファンタジーXV』新世代機で描かれる『FF』を野村哲也氏が語る|url=http://www.famitsu.com/news/201309/20040216.html|publisher=Famitsu|language=ja|access-date=2014-01-28|archive-url=https://web.archive.org/web/20140708220132/http://www.famitsu.com/news/201309/20040216.html |archive-date=2014-07-08|date=2013-09-20|url-status=live}}</ref>

<ref name="VIbiggs">{{cite web|url=http://gigazine.net/news/20141229-final-fantasy-vi/ |script-title=ja:スマホでファイナルファンタジーVIをプレイしてみたら想像以上の冒険になった |publisher=Gigazine |language=ja |date=2014-12-29 |access-date=2016-05-16 |archive-url=https://archive.today/20141229144724/http://gigazine.net/news/20141229-final-fantasy-vi/ |archive-date=2014-12-29 |url-status=live}}</ref>

<ref name="ReactorFF">{{cite web|url=http://www.gamereactor.eu/articles/46791/Final+Fantasy+Anniversary+Interview/ |title=Final Fantasy: Anniversary Interview |author=Maki, Jonas |publisher=Gamereactor |date=2012-09-24 |access-date=2016-05-16 |archive-url=https://web.archive.org/web/20160516093046/http://www.gamereactor.eu/articles/46791/Final%2BFantasy%2BAnniversary%2BInterview/ |archive-date=2016-05-16 |url-status=live}}</ref>

<ref name="VJumpGilgamesh">{{cite journal | date=1993-11-01 | script-title=ja:チョコボのFF研究室 | journal=V Jump | issue=November 1993 | pages=188–192 | publisher=Shueisha | language=ja}}</ref>

<ref name="XVIstaff">{{cite web|url=https://www.gamespot.com/articles/final-fantasy-16-is-an-ambitious-more-mature-entry-in-the-series-says-producer/1100-6504803/|title=Final Fantasy 16 Is An Ambitious, More Mature Entry In The Series, Says Producer|author=Hussain, Tamoor|website=GameSpot|date=June 21, 2022|access-date=October 13, 2022|archive-url=https://web.archive.org/web/20220718144437/https://www.gamespot.com/articles/final-fantasy-16-is-an-ambitious-more-mature-entry-in-the-series-says-producer/1100-6504803/|archive-date=2022-07-18|url-status=live}}</ref>

<ref name="XVIinterviewGI">{{cite magazine|url=https://www.gameinformer.com/preview/2022/06/21/an-interview-with-naoki-yoshida-on-eikons-boss-fights-and-when-well-see-more|title=Final Fantasy XVI - An Interview With Naoki Yoshida On Eikons, Boss Fights, And When We'll See More|author=LaBlanc, Wesley|magazine=Game Informer|date=2022-06-21|access-date=October 13, 2022|archive-url=https://web.archive.org/web/20220930164219/https://www.gameinformer.com/preview/2022/06/21/an-interview-with-naoki-yoshida-on-eikons-boss-fights-and-when-well-see-more|archive-date=2022-09-30|url-status=live}}</ref>

<ref name="XVIsqex">{{cite web|url=https://www.square-enix-games.com/en_US/news/final-fantasy-xvi-interview|title=Producer Naoki Yoshida shares his vision for Final Fantasy XVI|author=Heaney, Duncan|publisher=Square Enix|date=June 22, 2022|access-date=2022-10-13}}</ref>

<!-- Gameplay -->

<ref name="XIreview">{{cite web|url=http://www.rpgsite.net/review/2741-final-fantasy-xi-review|title=Final Fantasy XI Review|author=Donaldson, Alex|publisher=RPG Site|date=2006-05-28|access-date=2016-05-18|archive-url=https://web.archive.org/web/20151009193938/http://www.rpgsite.net/review/2741-final-fantasy-xi-review|archive-date=2015-10-09|url-status=live}}</ref>

<ref name="SilOcarina">{{cite web|url=http://www.siliconera.com/2016/04/04/final-fantasy-xv-pc-release-consideration-plans-paid-free-dlc/|title=Final Fantasy XV PC Release In Consideration, Plans For Paid And Free DLC|author=Sato|publisher=Siliconera|date=2016-04-04|access-date=2016-04-04|archive-url=https://web.archive.org/web/20160404084534/http://www.siliconera.com/2016/04/04/final-fantasy-xv-pc-release-consideration-plans-paid-free-dlc/|archive-date=2016-04-04|url-status=live}}</ref>

<ref name="Kawazu1UP">{{cite web|url=http://www.1up.com/features/deal-square-enix-akitoshi-kawazu |title=What's the Deal with Square Enix's Akitoshi Kawazu? |author=Parish, Jeremy |website=1UP.com |date=2012-10-15 |access-date=2013-07-06 |archive-url=https://web.archive.org/web/20150401121103/http://www.1up.com/features/deal-square-enix-akitoshi-kawazu |archive-date=2015-04-01 |url-status=dead}}</ref>

<ref name="FFrpg">{{cite book | chapter=Final Fantasy VII (1997): It's Never Final in the World of Fantasy | title = Vintage Games | author1 = Loguidice, Bill | author2= Barton. Matt | year = 2009 | publisher = Focal Press/Elsevier | isbn = 978-0-240-81146-8 | pages=77–92}}</ref>

<ref name="ItoUltimania">{{cite book |title=Final Fantasy IX Ultimania |publisher=Square Enix |pages=578–582 |author=Studio BentStuff |language=ja}}</ref>

<ref name="IGNknow">{{cite web|url=http://uk.ign.com/articles/2009/06/04/e3-2009-final-fantasy-xiv-what-we-know|title=E3 2009: Final Fantasy XIV – What We Know|author=Dunham, Jeremy|website=IGN|date=2009-06-04|access-date=2015-08-09|archive-url=https://web.archive.org/web/20130731095132/http://www.ign.com/articles/2009/06/04/e3-2009-final-fantasy-xiv-what-we-know|archive-date=2013-07-31|url-status=live}}</ref>

<ref name="1UPito1">{{cite web|title=A Conversation With the Creator of Final Fantasy IV |author=Parish, Jeremy |website=1UP.com |date=2011-04-15 |url=http://www.1up.com/features/final-fantasy-iv-creator-conversation |access-date=2013-04-13 |archive-url=https://web.archive.org/web/20150404131218/http://www.1up.com/features/final-fantasy-iv-creator-conversation |archive-date=2015-04-04 |url-status=dead}}</ref>

<ref name="1UPito2">{{cite web|url=http://www.1up.com/features/final-fantasy-hiroyuki-ito-science |title=Final Fantasy's Hiroyuki Ito and the Science of Battle |author=Parish, Jeremy |website=1UP.com |date=2012-10-22 |access-date=2015-05-13 |archive-url=https://web.archive.org/web/20160526013956/http://www.1up.com/features/final-fantasy-hiroyuki-ito-science |archive-date=2016-05-26 |url-status=dead}}</ref>

<ref name="IGNanswers">{{cite web|url=http://uk.ign.com/articles/2014/01/30/lightning-returns-final-fantasy-xiii-devs-answer-your-questions|title=Lightning Returns: Final Fantasy XIII Devs Answer Your Questions|author=Karmali, Luke|website=IGN|date=2014-01-30|access-date=2014-01-30|archive-url=https://web.archive.org/web/20160512153242/http://www.ign.com/articles/2014/01/30/lightning-returns-final-fantasy-xiii-devs-answer-your-questions|archive-date=2016-05-12 |url-status=live}}</ref>

<ref name="SilInterview">{{cite web|url=http://www.siliconera.com/2013/11/15/lightning-returns-final-fantasy-xiii-interview-snow-ffxiii-heroes-changed/|title=Lightning Returns: Final Fantasy XIII: How Snow And Other FFXIII Heroes Changed|author=Yip, Spencer|publisher=Siliconera|date=2013-11-15|access-date=2013-11-18|archive-url=https://web.archive.org/web/20150610200417/http://www.siliconera.com/2013/11/15/lightning-returns-final-fantasy-xiii-interview-snow-ffxiii-heroes-changed/|archive-date=2015-06-10|url-status=live}}</ref>

<ref name="FinaTabata">{{cite web|url=http://www.finaland.com/?rub=site&page=news&id=5516|title=Gamescom 2015: Hajime Tabata Interview (English)|publisher=Finaland|date=2015-08-11|access-date=2015-08-15|archive-url=https://web.archive.org/web/20150811145957/http://www.finaland.com/?rub=site&page=news&id=5516|archive-date=2015-08-11|url-status=live}}</ref>

<ref name="GemTabataGameplay">{{cite web|url=http://gematsu.com/2014/10/final-fantasy-xv-director-addresses-fan-concerns-new-gameplay|title=Final Fantasy XV director addresses fan concerns, new gameplay|last=Slayton|first=Olivia|publisher=Gematsu|date=2014-10-02|access-date=2014-10-02|archive-url=https://web.archive.org/web/20141002133032/http://gematsu.com/2014/10/final-fantasy-xv-director-addresses-fan-concerns-new-gameplay|archive-date=2014-10-02|url-status=live}}</ref>

<ref name="EdgeInt">{{cite magazine |title=Yoshinori Kitase on Final Fantasy XIII-2 |url=http://www.edge-online.com/features/final-fantasy-xiii-2-interview/ |magazine=Edge |access-date=2012-11-20 |date=2011-12-19 |archive-url=https://web.archive.org/web/20120203220042/http://www.edge-online.com/features/final-fantasy-xiii-2-interview |archive-date=2012-02-03 |url-status=dead}}</ref>

<ref name="BUmapint">{{cite book |title=Final Fantasy XIII Battle Ultimania |publisher=Studio Bentstuff |location=Tokyo |isbn=978-4-06-204397-7 |pages=306–308 |language=ja |date=2010-01-28}}</ref>

<ref name="EUROGadvent">{{cite web|author=Bramwell, Tom |date=2006-06-07 |title=FF to look like Advent Children? |url=http://www.eurogamer.net/articles/news070606ffxiii |website=Eurogamer |access-date=2008-07-27 |archive-url=https://web.archive.org/web/20090624094706/http://www.eurogamer.net/articles/news070606ffxiii |url-status=live |archive-date=2009-06-24}}</ref>

<ref name="TimeXIV">{{cite magazine|url=https://time.com/3817373/final-fantasy-14-naoki-yoshida/|title=Meet the Guy Who Saved Final Fantasy XIV from Total Disaster|author=Lin, Joseph C.|magazine=Time|date=2015-04-14|access-date=2016-05-16|archive-url=https://web.archive.org/web/20160304222250/http://time.com/3817373/final-fantasy-14-naoki-yoshida/|archive-date=2016-03-04|url-status=live}}</ref>

<ref name="RPGgame">{{cite web|url=http://www.rpgamer.com/news/Q4-2011/101811b.html|title=An Interview with Final Fantasy XIV's Producer/Director Naoki Yoshida|author=Cunningham, Michael|publisher=RPGamer|date=2011-10-18|access-date=2016-05-16|archive-url=https://web.archive.org/web/20150402092209/http://rpgamer.com/news/Q4-2011/101811b.html|archive-date=2015-04-02|url-status=live}}</ref>

<ref name="RPGamerXIV">{{cite web |author=Cunningham, Michael A. |url=http://www.rpgamer.com/games/ff/ff14/ff14arrint.html |title=Final Fantasy XIV: A Realm Reborn Interview with Naoki Yoshida |publisher=RPGamer |date=2012 |access-date=2013-01-06 |archive-url=https://web.archive.org/web/20160311070442/http://www.rpgamer.com/games/ff/ff14/ff14arrint.html |archive-date=2016-03-11 |url-status=dead}}</ref>

<ref name="GZjobs">{{cite web|url=http://www.gamezone.com/news/gz_interview_final_fantasy_xi_q_amp_a|title=GZ Interview: Final Fantasy XI Q&A|author=Hopper, Steven|publisher=GameZone|date=2011-09-27|access-date=2016-05-16|archive-url=https://web.archive.org/web/20160516222403/http://www.gamezone.com/news/gz_interview_final_fantasy_xi_q_amp_a|archive-date=2016-05-16|url-status=live}}</ref>

<ref name="SakaguchiBattle">{{cite web|url=http://www.hardcoregamer.com/2015/03/19/hironobu-sakaguchi-on-his-lifetime-of-achievement-and-the-future-of-terra-battle/139807/|title=Hironobu Sakaguchi On His Lifetime of Achievement and the Future of Terra Battle|author=Thew, Geoff|publisher=Hardcore Gamer|date=2015-03-19|access-date=2016-05-16|archive-url=https://web.archive.org/web/20150909210545/http://www.hardcoregamer.com/2015/03/19/hironobu-sakaguchi-on-his-lifetime-of-achievement-and-the-future-of-terra-battle/139807/|archive-date=2015-09-09|url-status=live}}</ref>

<ref name="4GinterviewIshii">{{cite web|url=http://www.4gamer.net/games/248/G024894/20140415033/|script-title=ja:人のフィルターがゲームを形作る。「聖剣伝説 RISE of MANA」プロデューサーの小山田 将氏とシリーズ生みの親である石井浩一氏へのインタビュー|author=Shinchitsujo, Tairiku|publisher=4Gamer.net|language=ja|date=2014-04-28|access-date=2016-02-04|archive-url=https://web.archive.org/web/20151227192059/http://www.4gamer.net/games/248/G024894/20140415033/|archive-date=2015-12-27|url-status=live}}</ref>

<ref name="GTfinalII">{{cite AV media|author=GameTrailers |date=2007-07-23|title=GT Retrospectives: Final Fantasy Retrospective – Part II|medium=Video |publisher= GameTrailers}}</ref>

<ref name="LocalizationInfo">{{cite AV media|date=2019-08-22|first=Inoue|last=Dan|url=https://www.youtube.com/watch?v=KOqIQqEAerk|archive-url=https://ghostarchive.org/varchive/youtube/20211117/KOqIQqEAerk|archive-date=2021-11-17| url-status=live|title=Bringing Fantasy to Life in Final Fantasy XV|medium=Video|access-date=2015-10-31|format=YouTube|publisher=Game Developers Conference}}{{cbignore}}</ref>

<ref name="AxisGameplay">{{cite journal|url=https://books.google.com/books?id=DukDAAAAMBAJ |date=November 2006 |title=Interview with Final Fantasy Creator Hironobu Sakaguchi |journal=GameAxis Unwired |issue=39 |pages=24–25 |publisher=ASCII Media Works |language=ja}}</ref>

<ref name="VM-FFHistory">{{cite web|url=http://www.virginmedia.com/games/features/finalfantasyhistory2.php |title=(Never the) Final Fantasy |author=Jenkins, David |publisher=Virgin Media |date=2007-02-28 |access-date=2011-08-04 |archive-url=https://web.archive.org/web/20110810220557/http://www.virginmedia.com/games/features/finalfantasyhistory2.php |archive-date=2011-08-10 |url-status=dead}}</ref>

<ref name="JoyJobs">{{cite web|author=Lefebvre, Eliot |url=http://massively.joystiq.com/2012/12/29/the-mog-log-parties-and-roles-in-final-fantasy-xiv/ |title=The Mog Log: Parties and roles in Final Fantasy XIV |publisher=Joystiq |date=2012-12-29 |access-date=2013-01-06|archive-url=https://web.archive.org/web/20150129050926/http://massively.joystiq.com/2012/12/29/the-mog-log-parties-and-roles-in-final-fantasy-xiv/|archive-date=2015-01-29|url-status=dead}}</ref>

<ref name="XIIbrady">{{cite book |editor=BradyGAMES |title=Final Fantasy XII Official Strategy Guide |year=2006 |publisher=DKPublishing |isbn=0-7440-0837-9 |pages=35–39}}</ref>

<!-- Art Design -->

<ref name="1UPamano">{{cite web|url=http://www.1up.com/features/day-amano |title=A Day in The Life of Yoshitaka Amano |author1=Mielke, John |author2=Minamoto, Hiroko |website=1UP.com |date=2006-07-20 |access-date=2016-05-12 |archive-url=https://web.archive.org/web/20160525051032/http://www.1up.com/features/day-amano |archive-date=2016-05-25 |url-status=dead}}</ref>

<ref name="EdgeMakingVI">{{cite magazine|url=http://www.edge-online.com/features/the-making-of-final-fantasy-vi/|title=The Making Of: Final Fantasy VI|author=Edge Staff|magazine=Edge|date=2013-08-05|access-date=2013-08-09|archive-url=https://web.archive.org/web/20130808145228/http://www.edge-online.com/features/the-making-of-final-fantasy-vi|archive-date=2013-08-08|url-status=dead}}</ref>

<ref name="1UPOgura">{{cite web|url=http://www.1up.com/news/details-final-fantasy-sequel |title=More Details on Final Fantasy IV's Sequel |author=Sato, Yoshi |website=1UP.com |date=2007-12-19 |access-date=2011-02-06 |archive-url=https://web.archive.org/web/20110804234237/http://www.1up.com/news/details-final-fantasy-sequel |archive-date=2011-08-04 |url-status=dead}}</ref>

<ref name="USGamano">{{cite web|url=http://www.usgamer.net/articles/the-final-fantasist-a-conversation-with-yoshitaka-amano |title=The Final Fantasist: A Conversation With Yoshitaka Amano |author=Parish, Jeremy |website=USGamer |date=2016-05-10 |access-date=2016-05-14 |archive-url=https://web.archive.org/web/20160512002508/http://www.usgamer.net/articles/the-final-fantasist-a-conversation-with-yoshitaka-amano |archive-date=2016-05-12 |url-status=live}}</ref>

<ref name="FFVillustrator">{{cite web|script-title=ja:「最近目指しているのは,洗練された美しいドット絵,ですね」――FF誕生以前から,アルバム「FINAL FANTASY TRIBUTE ~THANKS~」までを,スクウェア・エニックスのデザイナー・渋谷員子氏に振り返ってもらった |url=http://www.4gamer.net/games/064/G006480/20130227073/ |publisher=4Gamer.net |access-date=2013-03-21 |language=ja |date=2013-03-16 |archive-url=https://web.archive.org/web/20150629020620/http://www.4gamer.net/games/064/G006480/20130227073/ |archive-date=2015-06-29 |url-status=live}} [http://shmuplations.com/kazukoshibuya/ Translation] {{webarchive|url=https://web.archive.org/web/20160518030722/http://shmuplations.com/kazukoshibuya/ |date=2016-05-18}}</ref>

<ref name="gamebrink">{{cite web | author=Xcomp | title=Final Fantasy IV DS Interview | date=2007-05-31 | url=http://www.gamebrink.com/blog/2007/05/31/final-fantasy-iv-ds-interview | publisher=GameBrink | access-date=2012-06-11 | archive-url=https://web.archive.org/web/20071106081024/http://www.gamebrink.com/blog/2007/05/31/final-fantasy-iv-ds-interview | archive-date=2007-11-06 | url-status=dead}}</ref>

<ref name="VIartwork">{{cite web|url=http://www.siliconera.com/2010/06/04/reflections-with-soraya-saga-part-1/|title=Reflections With Soraya Saga Part 1|author=Yip, Spencer|publisher=Siliconera|date=2010-06-04|access-date=2011-01-16|archive-url=https://web.archive.org/web/20160312012030/http://www.siliconera.com/2010/06/04/reflections-with-soraya-saga-part-1/|archive-date=2016-03-12|url-status=live}}</ref>

<ref name="AndriaVII">{{cite web|url=http://andriasang.com/con11g/ffvii15/|title=Nomura, Kitase and Nojima Discuss Final Fantasy VII's Development|author=Gantayat, Anoop|publisher=Andriasang.com|date=2012-05-16|access-date=2016-05-12|archive-url=https://web.archive.org/web/20120720221127/http://andriasang.com/con11g/ffvii15/|archive-date=2012-07-20|url-status=live}}</ref>

<ref name="GIXVblowout">{{cite magazine|author=Juba, Joe|title=Final Fantasy XV – The Clearing Storm|magazine=Game Informer|publisher=GameStop|issue=277|date=May 2016|pages=38–64}}</ref>

<ref name="FamNomura">{{cite magazine |date=2012-05-15 |magazine=Shūkan Famitsū |publisher=Enterbrain |issue=1224 |title=Interview with Tetsuya Nomura|language=ja}} [http://thelifestream.net/weekly-famitsu-issue-no-1224-tetsuya-nomura-interview/ Translation] {{webarchive|url=https://web.archive.org/web/20131104162619/http://thelifestream.net/weekly-famitsu-issue-no-1224-tetsuya-nomura-interview/ |date=2013-11-04}}</ref>

<ref name="GSYoshida">{{cite web|url=http://www.gamespot.com/articles/qanda-final-fantasy-xii-developers/1100-6084068/|title=Q&A: Final Fantasy XII developers|website=GameSpot|date=2003-11-20|access-date=2016-05-12|archive-url=https://web.archive.org/web/20160512201651/http://www.gamespot.com/articles/qanda-final-fantasy-xii-developers/1100-6084068/|archive-date=2016-05-12|url-status=live}}</ref>

<ref name="GIamano">{{cite magazine|url=https://www.gameinformer.com/b/features/archive/2016/04/27/the-art-that-shaped-final-fantasy-thoughts-from-famed-artist-yoshitaka-amano.aspx|title=The Art That Shaped Final Fantasy: Thoughts From Famed Artist Yoshitaka Amano|author=Juba, Joe|magazine=Game Informer|date=2016-04-27|access-date=2016-05-14|archive-url=https://web.archive.org/web/20160429121511/http://www.gameinformer.com/b/features/archive/2016/04/27/the-art-that-shaped-final-fantasy-thoughts-from-famed-artist-yoshitaka-amano.aspx|archive-date=2016-04-29|url-status=live}}</ref>

<ref name="FFVIIhistory">{{cite web|url=http://uk.ign.com/articles/2008/05/01/ign-presents-the-history-of-final-fantasy-vii |title=IGN Presents: The History of Final Fantasy VII |website=IGN |author=McLaughlin, Rus |date=2008-04-30 |access-date=2008-09-14 |archive-url=https://web.archive.org/web/20100311183005/http://retro.ign.com/articles/870/870770p1.html |archive-date=2010-03-11 |url-status=live}}</ref>

<ref name="Knight">{{cite web|url=http://flaregamer.com/b2article.php?p=81&more=1 |title=Tetsuya Nomura 20s |publisher=FLAREgamer |author=Knight, Sheila |date=2003 |access-date=2006-04-13 |archive-url=https://archive.today/20120709232759/http://flaregamer.com/b2article.php?p=81&more=1 |archive-date=2012-07-09 |url-status=live}}</ref>

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<ref name="FamitsuFF8">{{cite web|title=Interview with Nomura, Kitase and Naora |url=http://playstationjapan.tripod.com/ff8iview2.html |archive-url=https://web.archive.org/web/20101012055123/http://playstationjapan.tripod.com/ff8iview2.html |archive-date=2010-10-12 |date=1998-06-05 |publisher=Shūkan Famitsu |access-date=2011-02-23 |url-status=dead}}</ref>

<ref name="IGNnoctis">{{cite web|url=http://uk.ign.com/articles/2008/10/22/new-final-fantasy-versus-xiii-details |title=New Final Fantasy Versus XIII Details |author=<!--Not stated--> |website=IGN |date=2008-10-22 |access-date=2014-09-10 |archive-url=https://web.archive.org/web/20141207192700/http://www.ign.com/articles/2008/10/22/new-final-fantasy-versus-xiii-details |archive-date=2014-12-07 |url-status=live}}</ref>

<ref name="FinalandNomura">{{cite web|url=http://finaland.com/?rub=site&page=news&id=4865|title=Japan Expo 2013: Interview with Tetsuya Nomura (ENG)|publisher=Finaland|date=2013-07-07|access-date=2014-02-13|archive-url=https://web.archive.org/web/20140108072248/http://finaland.com/?rub=site&page=news&id=4865|archive-date=2014-01-08|url-status=live}}</ref>

<ref name="Famitsu1001">{{cite magazine | date=2008-02-08 | script-title=ja:1000号記念スペシャル表紙プロジェクト | magazine=Famitsu Weekly | issue=1001 | pages=42–45 | publisher=Enterbrain | language=ja}}</ref>

<ref name="FFXsun">{{cite book | date=2001 | editor=Sam Kennedy and Gary Steinman | title=Official U.S. PlayStation Magazine August, 2001 | page=96 | publisher=Ziff Davis}}</ref>

<ref name="GemClothing">{{cite web|url=http://gematsu.com/2010/08/final-fantasy-versus-xiii-all-the-details-so-far|title=Final Fantasy Versus XIII – all the details so far|author=Romano, Sal|publisher=Gematsu|date=2010-08-06|access-date=2014-09-11|archive-url=https://web.archive.org/web/20130801034753/http://gematsu.com/2010/08/final-fantasy-versus-xiii-all-the-details-so-far|archive-date=2013-08-01|url-status=live}}</ref>

<ref name="SilCrew">{{cite web|url=http://www.siliconera.com/2011/01/19/whos-working-on-final-fantasy-type-0/|title=Who's Working On Final Fantasy Type-0?|author=Sahdev, Ishaan|publisher=Siliconera|date=2011-01-19|access-date=2014-06-13|archive-url=https://web.archive.org/web/20140715154809/http://www.siliconera.com/2011/01/19/whos-working-on-final-fantasy-type-0/|archive-date=2014-07-15|url-status=live}}</ref>

<ref name="T0art">{{cite book|script-title=ja:ファイナルファンタジー零式 公式設定資料集 朱ノ秘史|trans-title=Final Fantasy Type-0 Artwork Book: Secret Vermillion History|publisher=SQUARE ENIX |isbn=978-4757535190 |pages=250–253 |language=ja |date=2012-02-01}}</ref>

<ref name="AndriaStaff">{{cite web|url=http://andriasang.com/comx85/ff_type_zero_interview/|title=Hajime Tabata and Yusuke Naora Discuss Final Fantasy Type-0|author=Gantayat, Anoop|publisher=Andriasang.com|date=2011-07-26|access-date=2014-01-28|archive-url=https://web.archive.org/web/20121225052640/http://andriasang.com/comx85/ff_type_zero_interview/|archive-date=2012-12-25 |url-status=live}}</ref>

<ref name="GemSummary">{{cite web|url=http://gematsu.com/2015/12/final-fantasy-vii-remake-details-reason-multi-part-release-cyberconnect2-collaboration-more|title=Final Fantasy VII Remake details: reason for multi-part release, CyberConnect2 collaboration, more|author=Romano, Sal|date=2015-12-07|publisher=Gematsu|access-date=2015-12-07|archive-url=https://web.archive.org/web/20160410145141/http://gematsu.com/2015/12/final-fantasy-vii-remake-details-reason-multi-part-release-cyberconnect2-collaboration-more|archive-date=2016-04-10|url-status=live}}</ref>

<ref name="XVFerrari">{{cite web|url=https://www.facebook.com/944530178952674/photos/ms.c.eJw9y8cNADEMA8GODlSgQv~_NHWBZfg64bKc5XKpSgvh6jLGsRRXe5es~_zlgXaWXy~;n3~_rteB0wevOT22Z85ePyreHQc~-.bps.a.945340368871655.1073741837.944530178952674/945340492204976/?type=3&permPage=1 |title=Roberto Ferrari ART ロベルト•フェラーリ イラスト - SQUARE-ENIX Final Fantasy XV ☆ FF Versus Type 0 |last=Ferrari |first=Roberto |publisher=Facebook |date=2015-09-29 |archive-url=https://web.archive.org/web/20160119153152/https://www.facebook.com/944530178952674/photos/ms.c.eJw9y8cNADEMA8GODlSgQv~_NHWBZfg64bKc5XKpSgvh6jLGsRRXe5es~_zlgXaWXy~%3Bn3~_rteB0wevOT22Z85ePyreHQc~-.bps.a.945340368871655.1073741837.944530178952674/945340492204976/?type=3&permPage=1 |archive-date=2016-01-19 |url-status=live}}</ref>

<ref name="MinYoshBio">{{cite web |date=2000 |title=Vagrant Story: from the Development Team |url=http://www.playonline.com/archives/psgame/vagrantstory/flb/stuff/04.html |publisher=Square |archive-url=https://web.archive.org/web/20020808122357/http://www.playonline.com/archives/psgame/vagrantstory/flb/stuff/04.html |archive-date=2002-08-08}}</ref>

<ref name="BladeTransform">{{cite magazine|url=https://www.wired.co.uk/news/archive/2010-03/12/qa-ffxiiis-yoshinori-kitase-and-isamu-kamikokuryo|title=Q&A: FFXIII's Yoshinori Kitase and Isamu Kamikokuryo|author=Lanxon, Nate|magazine=Wired UK|date=2010-03-12|access-date=2013-06-15|archive-url=https://web.archive.org/web/20130120190834/http://www.wired.co.uk/news/archive/2010-03/12/qa-ffxiiis-yoshinori-kitase-and-isamu-kamikokuryo|archive-date=2013-01-20|url-status=dead}}</ref>

<ref name="RPGFkamikokuryo">{{cite web |author=Winkler, Chris |date=2006-11-15 |url=http://www.rpgfan.com/features/kamikokuryou-interview/index.html |title=RPGFan Exclusive Interview: Isamu Kamikokuryou, Art Director, Square Enix |publisher=RPGFan |access-date=2011-04-06|archive-url=https://web.archive.org/web/20160303173746/http://www.rpgfan.com/features/kamikokuryou-interview/index.html|archive-date=2016-03-03|url-status=live}}</ref>

<ref name="XIII-2design">{{cite web|url=http://www.xbox.com/ja-JP/Marketplace/Product/ff13-2/interview2|script-title=ja:上国料勇氏スペシャルインタビュー/FINAL FANTASY XIII-2|trans-title=Special Interview: Isamu Kamikokuryo / Final Fantasy XIII-2|publisher=Microsoft|date=2011-12-15|access-date=2013-05-01|archive-url=https://web.archive.org/web/20130530130902/http://www.xbox.com/ja-JP/Marketplace/Product/ff13-2/interview2|archive-date=2013-05-30|url-status=live}}</ref>

<ref name="KotakuKamikokuryo">{{cite web |author=Ashcraft, Brian |date=2012-11-10 |url=https://kotaku.com/square-enix-on-bringing-lightning-returns-to-life-5950830 |title=Square Enix On Bringing Lightning Returns To Life |publisher=Kotaku |access-date=2014-01-18|archive-url=https://web.archive.org/web/20160413105332/http://kotaku.com/5950830/square-enix-divulges-on-bringing-lightning-returns-to-life|archive-date=2016-04-13|url-status=live}}</ref>

<ref name="AndriaType0update">{{cite web|url=http://andriasang.com/comtqf/ff_type_zero_update/|title=Latest on Final Fantasy Type-0|last=Gantayat |first=Anoop|publisher=Andriasang.com|date=2011-01-31|access-date=2014-02-21|archive-url=https://web.archive.org/web/20160303193203/http://andriasang.com/comtqf/ff_type_zero_update/|archive-date=2016-03-03|url-status=dead}}</ref>

<ref name="ixIGN">{{cite web|url=http://uk.ign.com/articles/2000/09/21/the-final-fantasy-ix-team-spills-all|title=The Final Fantasy IX Team Spills All|website=IGN|date=2000-09-21|access-date=2016-05-15|archive-url=https://web.archive.org/web/20160114025633/http://www.ign.com/articles/2000/09/21/the-final-fantasy-ix-team-spills-all|archive-date=2016-01-14|url-status=live}}</ref>

<ref name="FFDogura">{{cite web |author=Gantayat, Anoop |title=Final Fantasy Legends Detailed |url=http://andriasang.com/comn77/ff_legends_detailed/ |publisher=Andriasang.com |access-date=2013-03-14 |date=2010-07-26|archive-url=https://web.archive.org/web/20160303235945/http://andriasang.com/comn77/ff_legends_detailed/|archive-date=2016-03-03|url-status=live}}</ref>

<ref name="Minaba">{{cite web |author=Minaba, Hideo |date=2012-02-06 |url=http://www.designation.jp/ |title=News |publisher=Designation |access-date=2014-02-16|archive-url=https://web.archive.org/web/20140104064751/http://designation.jp/|archive-date=2014-01-04|url-status=live}}</ref>

<ref name="XVnakaaki">{{cite web|url=http://gematsu.com/2015/04/final-fantasy-xv-feedback-live-stream-full-report-episode-duscae-2-0-coming-mid-may|title=Final Fantasy XV feedback live stream full report: Episode Duscae 2.0 coming mid-May|author=Romano, Sal|publisher=Gematsu|date=2015-04-28|access-date=2015-04-28|archive-url=https://web.archive.org/web/20150428122307/http://gematsu.com/2015/04/final-fantasy-xv-feedback-live-stream-full-report-episode-duscae-2-0-coming-mid-may|archive-date=2015-04-28|url-status=live}}</ref>

<ref name="GemItahana">{{cite web|url=http://gematsu.com/2015/03/mevius-final-fantasy-free-play-story-characters-abilities-detailed|title=Mevius Final Fantasy is free-to-play; story, characters, and abilities detailed|author=Romano, Sal|publisher=Gematsu|date=2015-03-27|access-date=2015-05-15|archive-url=https://web.archive.org/web/20150328040659/http://gematsu.com/2015/03/mevius-final-fantasy-free-play-story-characters-abilities-detailed|archive-date=2015-03-28|url-status=live}}</ref>

<ref name="DengekiInterview2">{{cite web|url=http://dengekionline.com/elem/000/000/729/729470/|script-title=ja:竜騎士や『FFVI』のロックをイメージしたウェアもデザイン! 『ライトニング リターンズ FFXIII』開発スタッフインタビュー第5回(アート編)|trans-title=Wear the image of a dragon knight and design look of "FFVI"! 5th "Lightning FFXIII Returns" development staff interview (Art Edition)|publisher=Dengeki Online|date=2013-11-16|access-date=2013-11-18|archive-url=https://web.archive.org/web/20160304050553/http://dengekionline.com/elem/000/000/729/729470/|archive-date=2016-03-04|url-status=live}}</ref>

<ref name="MakingOf7">{{cite AV media |author=Square Enix |year=2010|title=Final Fantasy XIV: Eorzea – The Making of a Realm: Part 7|language=ja, en |medium=Video |publisher= YouTube}}</ref>

<ref name="HeavensYoshida">{{cite web|url=http://www.gamerevolution.com/news/this-ffxiv-heavensward-art-gallery-is-absolutely-beautiful-33603|title=This FFXIV: Heavensward Art Gallery is Absolutely Beautiful|author=Leack, Jonathan|publisher=Game Revolution|date=2013-06-26|access-date=2016-05-15|archive-url=https://web.archive.org/web/20150629063105/http://www.gamerevolution.com/news/this-ffxiv-heavensward-art-gallery-is-absolutely-beautiful-33603|archive-date=2015-06-29|url-status=live}}</ref>

<ref name="NovCrysInterview">{{cite web|url=http://www.novacrystallis.com/2015/08/gc-2015-final-fantasy-xv-interview-with-hajime-tabata/|title=GC 2015: Final Fantasy XV interview with Hajime Tabata|author=Makowaik, André|publisher=Nova Crystallis|date=2015-08-06|access-date=2015-08-08|archive-url=https://web.archive.org/web/20150807134936/http://www.novacrystallis.com/2015/08/gc-2015-final-fantasy-xv-interview-with-hajime-tabata/|archive-date=2015-08-07|url-status=live}}</ref>

<ref name="XValterations">{{cite web|url=http://www.ffworld.com/?rub=news&page=voir&id=2998|title=FFXV: Tabata commente les retours|language=fr|publisher=Final Fantasy World|date=2015-04-28|access-date=2015-11-04|archive-url=https://web.archive.org/web/20150518181013/http://www.ffworld.com/?rub=news&page=voir&id=2998|archive-date=2015-05-18|url-status=live}}</ref>

<!-- Reception and legacy -->

<ref name="KotakuArt">{{cite web|url=https://kotaku.com/the-iconic-final-fantasy-art-of-tetsuya-nomura-1686180995|title=The Iconic Final Fantasy Art Of Tetsuya Nomura|author=Plunkett, Luke|publisher=Kotaku|date=2015-02-16|access-date=2015-05-15|archive-url=https://web.archive.org/web/20160403094504/http://kotaku.com/the-iconic-final-fantasy-art-of-tetsuya-nomura-1686180995|archive-date=2016-04-03|url-status=live}}</ref>

<ref name="GS-FFHistory-Main">{{cite web|url=http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec1.html |title=The Main Final Fantasies |work=The History of Final Fantasy |publisher=GameSpot |first=Andrew |last=Vestal |access-date=August 2, 2011 |archive-url=https://web.archive.org/web/20120708141802/http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec1.html |archive-date=2012-07-08 |url-status=dead}}</ref>

<ref name="FF-Retro-1">{{cite AV media|author=GameTrailers |date=2007-07-15 |title=GT Retrospectives: Final Fantasy Retrospective – Part I |medium=Video |publisher=GameTrailers}}</ref>

<ref name="IGN-StateOfRPG">{{cite web|url=http://www.ign.com/articles/2005/07/19/state-of-the-rpg-gamecube |title=State of the RPG: GameCube |first=Matt |last=Casamassina |website=IGN |date=2005-07-19 |access-date=2011-08-04 |archive-url=https://web.archive.org/web/20110810173031/http://cube.ign.com/articles/634/634965p1.html |archive-date=2011-08-10 |url-status=dead}}</ref>

<ref name="FFRanking">{{cite web|title=Ranking the Final Fantasy Series |date=2009-12-29 |website=IGN |url=http://uk.ds.ign.com/articles/105/1057633p1.html |access-date=2011-08-06 |archive-url=https://web.archive.org/web/20110831201433/http://uk.ds.ign.com/articles/105/1057633p1.html |archive-date=2011-08-31 |url-status=dead}}</ref>

<ref name="RPGHistory">{{cite web |first=Andrew |last=Vestal |title=The History of Console RPGs |website=GameSpot |date=1998-11-02 |url=http://www.gamespot.com/features/vgs/universal/rpg_hs/index.html |access-date=2011-08-06 |archive-url=https://web.archive.org/web/20090206171150/http://www.gamespot.com/features/vgs/universal/rpg_hs/index.html |archive-date=2009-02-06}}</ref>

<ref name="IGN-FFII">{{cite web|url=http://psp.ign.com/articles/808/808182p1.html |title=Final Fantasy II Review |website=IGN |date=2007-07-26 |first=Jeremy |last=Dunham |access-date=2011-08-06 |archive-url=https://web.archive.org/web/20110713005219/http://psp.ign.com/articles/808/808182p1.html |archive-date=2011-07-13 |url-status=dead}}</ref>

<ref name="Edge177">{{Cite magazine|date=June 25, 2007 |title=Final Frontiers |magazine=Edge |issue=177 |pages=72–79 |access-date=August 3, 2011 |url=http://www.next-gen.biz/news/squares-final-frontier?page=0%25252C2.0 |archive-url=https://web.archive.org/web/20110706145547/http://www.next-gen.biz/news/squares-final-frontier?page=0%2C2.0 |archive-date=July 6, 2011 |url-status=dead}}</ref>

<ref name="NG1996">{{cite magazine |title=Top 100 Games of All Time |magazine=Next Generation|issue=21 |page=64 |publisher=Imagine Media |location=United States |date=September 1996}}</ref>

<ref name="NG1999">{{cite magazine|title=Top 50 Games of All Time |magazine=Next Generation|issue=50 |date=February 1999|page=79}}</ref>

<ref name="DestructBattle">{{cite web|url=https://www.destructoid.com/what-is-your-favorite-final-fantasy-combat-system--560076.phtml|title=What is your favorite Final Fantasy combat system?|last=Hovermale|first=Chris|website=Destructoid|date=2019-07-14|access-date=2020-06-06|archive-url=https://web.archive.org/web/20190719235936/https://www.destructoid.com/what-is-your-favorite-final-fantasy-combat-system--560076.phtml|archive-date=2019-07-19|url-status=live}}</ref>

<ref name="GSVI">{{cite web|last=Kasavin |first=Greg |title=Final Fantasy IV Advance Review |date=December 12, 2005 |url=http://www.gamespot.com/gba/rpg/finalfantasyiv/review.html |website=GameSpot |access-date=August 6, 2011 |archive-url=https://web.archive.org/web/20110628234445/http://www.gamespot.com/gba/rpg/finalfantasyiv/review.html |archive-date=June 28, 2011 |url-status=dead}}</ref>

<ref name="USAvii">{{cite news|url=https://www.usatoday.com/tech/gaming/2006-08-29-dirge-of-cerberus_x.htm |title='Dirge of Cerberus' defies expectations, for better and worse |first=Alex |last=Kraus |newspaper=USA Today |date=August 30, 2006 |access-date=August 6, 2011 |archive-url=https://web.archive.org/web/20110629090116/http://www.usatoday.com/tech/gaming/2006-08-29-dirge-of-cerberus_x.htm |archive-date=June 29, 2011 |url-status=dead}}</ref>

<ref name="Digital">{{cite web|url=https://www.digitalspy.com/videogames/final-fantasy/a435078/final-fantasy-retrospective-a-look-back-at-25-years-of-the-rpg-series/|title=Final Fantasy retrospective: A look back at 25 years of the RPG series|last=Reynolds|first=Matthew|website=Digital Spy|date=2012-04-11|access-date=2020-06-06}}</ref>

<ref name="GamaInfluence">{{cite web|url=https://www.gamedeveloper.com/design/6-ways-that-the-i-final-fantasy-i-franchise-continues-to-influence-devs|title=6 ways that the Final Fantasy franchise continues to influence devs|last=Irwin|first=Jon|website=Gamasutra|date=2016-11-29|access-date=2020-06-06|archive-url=https://web.archive.org/web/20161129164840/https://www.gamasutra.com/view/news/286402/6_ways_that_the_Final_Fantasy_franchise_continues_to_influence_devs.php|archive-date=2016-11-29|url-status=live}}</ref>

<ref name="FFMolyneux">{{cite web |title=Molyneux: Final Fantasy VII Defined the RPG Genre |url=https://gematsu.com/2008/09/molyneux-final-fantasy-vii-defined-the-rpg-genre |work=Gematsu |date=September 23, 2008 |access-date=November 29, 2018 |archive-url=https://web.archive.org/web/20181130030302/https://gematsu.com/2008/09/molyneux-final-fantasy-vii-defined-the-rpg-genre |archive-date=November 30, 2018 |url-status=live}}</ref>

<ref name="FFmasseffect">{{cite web |title=BioWare: Final Fantasy movie influenced Mass Effect |url=https://gematsu.com/2011/06/bioware-final-fantasy-movie-influenced-mass-effect |website=Gematsu |date=June 28, 2011 |access-date=November 29, 2018 |archive-url=https://web.archive.org/web/20181130030250/https://gematsu.com/2011/06/bioware-final-fantasy-movie-influenced-mass-effect |archive-date=November 30, 2018 |url-status=live}}</ref>

<ref name="FFdragon">{{cite web |last1=Totilo |first1=Stephen |title=You Can Play Dragon Age: Origins Sort Of Like Four Other Games |url=https://kotaku.com/you-can-play-dragon-age-origins-sort-of-like-four-othe-5385022 |website=Kotaku |date=October 19, 2009 |access-date=November 29, 2018 |archive-url=https://web.archive.org/web/20181107182159/https://kotaku.com/5385022/you-can-play-dragon-age-origins-sort-of-like-four-other-games |archive-date=November 7, 2018 |url-status=live}}</ref>

<ref name="GSgamers">{{cite web |title=Gamers Heart Japan |url=https://www.youtube.com/watch?v=uVihDspGt6k |website=YouTube |publisher=GameSpot |date=April 3, 2011 |access-date=November 29, 2018 |archive-url=https://web.archive.org/web/20120721010603/https://www.youtube.com/watch?v=uVihDspGt6k |archive-date=July 21, 2012 |url-status=live}}</ref>

<ref name="IGNishii">{{cite web|title=IGN - 97. Koichi Ishii |url=http://games.ign.com/top-100-game-creators/97.html |work=IGN.com |access-date=2009-08-27 |url-status=dead |archive-url=https://web.archive.org/web/20131005032655/http://games.ign.com/top-100-game-creators/97.html |archive-date=2013-10-05}}</ref> }}

{{Final Fantasy series}}

Recurring elements