{{short description|2005 parody webcomic}} {{About|the webcomic|other uses|Concern (disambiguation){{!}}Concern}} {{Infobox comic strip | title = Concerned<br /><small>The Half-Life and Death of Gordon Frohman</small> | image = center|250px|The logo for the webcomic ''Concerned''<br>250px|The opening frame of the first chapter | caption = Gordon Frohman arriving in City 17 as Doctor Breen broadcasts to the masses from a large screen, in the title frame of the first chapter | author = Christopher C. Livingston | url = [http://www.screencuisine.net/hlcomic/archive/ screencuisine.net/hlcomic/archive]
| status = Completed<br />Previously updated every<br />{{nowrap|Monday, Wednesday, and Friday}}<br /><small>(until August 24, 2006)</small>, <br />{{nowrap|and every Tuesday and Thursday}}<br><small>(after August 24, 2006)</small>.<ref name="update change" group="‡">{{cite web | url = http://www.hlcomic.com/extras/?p=178 | title = Comic Update Schedule Change | work = Concerned, "The Extras" section | access-date = 2008-08-16 | url-status = usurped | archive-url = https://web.archive.org/web/20080516012529/http://www.hlcomic.com/extras/?p=178 | archive-date = 2008-05-16 }}</ref> | first = May 1, 2005<ref name="first" group ="‡">{{cite web |title=Issue #000|work=Concerned: The Half-Life and Death of Gordon Frohman|url=http://www.screencuisine.net/hlcomic/index.php?date=2005-05-01|first=Christopher|last=Livingston |date=2005-05-01 |access-date=2008-08-16}}</ref> | last = November 6, 2006<ref name="last" group ="‡">{{cite web |title=Issue #205|work=Concerned: The Half-Life and Death of Gordon Frohman|url=http://www.screencuisine.net/hlcomic/index.php?date=2006-11-06|first=Christopher|last=Livingston|date=2006-11-06 |access-date=2008-08-16}}</ref> | genre = Parody, comedy }}
'''''Concerned: The Half-Life and Death of Gordon Frohman''''' is a webcomic by Christopher C. Livingston that parodies the first-person shooter video game ''Half-Life 2''. The comic is illustrated with screenshots of characters posed using ''Garry's Mod'', a tool which allows manipulation of the Source engine used by ''Half-Life 2''. The comic ran from May 2005 to November 2006 and had 205 issues.<ref name="first" group ="‡"/><ref name="last" group ="‡"/>
While ''Half-Life 2'' follows protagonist Gordon Freeman in a dystopian future, ''Concerned'' follows "Gordon Frohman", a dangerously clumsy character who arrives in the setting of the game a few weeks before Freeman does. The webcomic's dark humor is derived from its contrasts with the game and through references to the game's shortcomings. On several occasions in the comic, Frohman becomes the cause of various disastrous circumstances that Freeman will later encounter.
Several reviews of ''Concerned'' praised the attention to writing and presentation<ref name="Globe and Mail">{{cite news|url=https://www.theglobeandmail.com/servlet/story/RTGAM.20060217.gtgamicsfeb17/BNStory/Technology/AtPlay|newspaper=The Globe and Mail|title=Games + Comics = Gamics|last=Sapieha|first=Chad|date=2006-04-04|archive-url=https://web.archive.org/web/20060615164439/http://www.theglobeandmail.com/servlet/story/RTGAM.20060217.gtgamicsfeb17/BNStory/Technology/AtPlay|archive-date=2006-06-15}}</ref> and the comic's humor.<ref name="CGW">{{cite magazine |url=https://archive.org/details/Computer_Gaming_World_Issue_258/page/n52/mode/2up| date=January 2006 |title=Funny Freeman |magazine=Computer Gaming World |page=52}}</ref> Livingston also reported positive reception from staff at Valve, the developer company of ''Half-Life 2'', who were pleased to have a comic based on their game.<ref name="Globe and Mail" /><ref name="Irish Gamers" /> In 2014, Livingston began work as a writer for ''PC Gamer''.<ref>{{cite web | url=https://www.pcgamer.com/author/christopher-livingston/ | title=Articles by Christopher Livingston, Staff Writer | PC Gamer | website=PC Gamer }}</ref>
==Background== Christopher Livingston started working on ''Concerned'' as a hobby. He had previously considered developing a webcomic that would parallel the storyline of the original 1987 ''Legend of Zelda'', for the Nintendo Entertainment System, from start to finish. He chose the ''Half-Life 2'' game world as the scene for his comic because he was a fan, and because the availability of ''Garry's Mod'' eliminated the need to draw by hand.<ref name="GGL">{{cite interview |last=Livingston |first=Christopher |interviewer=Paul Semel |work=GGL.com |title=Strip Club 'Concerned...' |url=http://www.ggl.com/index.php?controller=News&method=article&id=2691&page=1 |archive-url=https://web.archive.org/web/20110928114029/http://www.ggl.com/index.php?controller=News&method=article&id=2691&page=1 |url-status=dead |archive-date=2011-09-28 |date=2006-03-20 |access-date=2008-08-17}}</ref><ref>{{cite interview |first=Alex |last=Petraglia |work=Primotech |title=Concerned: A Half-Life Comic: The Interview |url=http://www.primotechnology.com/index.php?art=articles/0306/hlcomic/index.htm |date=2006-03-03 |access-date=2008-08-19 |url-status=dead |archive-url=https://web.archive.org/web/20070814072933/http://primotechnology.com/index.php?art=articles%2F0306%2Fhlcomic%2Findex.htm |archive-date=August 14, 2007 }}</ref><ref name="radio interview" /> He always intended the plot of the comic to end at the same point as the game.<ref name="joystiq">{{cite interview |last=Miller|first=Ross |work=Joystiq |title=Concerned's Chris Livingston |url=http://www.joystiq.com/2006/11/02/joystiq-interview-concerneds-chris-livingston/ |date=2006-11-06 |access-date=2008-08-17}}</ref>
Livingston thought a comic would be a good way to introduce humor to the game,<ref name="joystiq" /> which he has described as "mysterious, moody, [and] immersive".<ref name="GGL" />
{{quote|Well, I thought ''Half-Life 2'' was a great game, but there simply weren't enough jokes about toilets in it. So, I thought a comic would be a good place to get some humor into the game. I came up with the idea for Frohman, a complete idiot, to play all the way through the game, just like Freeman only instead of being a hero, he'd be a complete fool.|Christopher C. Livingston<ref name="joystiq" />}}
==Publication history== The first issue of ''Concerned'' was released on May 1, 2005,<ref name="first" group ="‡"/> the comic completing its run on November 6, 2006 with a total of 205 issues.<ref name="last" group ="‡"/> The characters in the comic were posed using ''Garry's Mod'', a tool which facilitates manipulation of the Source engine used by ''Half-Life 2'', and the comic frames were assembled using Photoshop 6.<ref group="Note">Information regarding the software used in the development of the comic can be found at the bottom of any page from [http://www.screencuisine.net/hlcomic/ www.screencuisine.net/hlcomic].</ref>
The webcomic derives its name from one of the propaganda broadcasts by Wallace Breen in ''Half-Life 2'', in which he is reading a letter supposedly written by a citizen, signed 'Sincerely, a concerned citizen', and begins his response with 'Thank you for writing, Concerned'. Throughout the comic the main character, Gordon Frohman, sends several similar letters to Dr. Breen, Livingston's intention being to suggest that Frohman was the author of the letter read by Breen in ''Half-Life 2''.<ref name="EpisodeOne" group ="‡" /> The name "Frohman" is derived from the last name of Gordon Freeman, the protagonist of the ''Half-Life'' series. According to the credits on the comic's website, this name was suggested to Livingston by Sam Golgert, an acquaintance of his.<ref name="Credits" group ="‡">{{cite web |title=Concerned, The Credits |url=http://www.screencuisine.net/hlcomic/credits.html|work=Concerned: The Half-Life and Death of Gordon Frohman|first=Christopher|last=Livingston|access-date=2008-08-18}}</ref>
Livingston also employed the assistance of other people, notably Michael Clements, founder of the ''Half-Life 2'' comics repository PHWOnline, and author of ''SKETCH'', another comic based on ''Half-Life 2''. Clements aided him in enhancing the presentation of ''Concerned''.<ref name="Globe and Mail" /> Greg Galcik, who started and maintained the website SpinnWebe, also assisted in site maintenance, and Livingston later offered him a "guest week special", in which Galcik wrote and published three issues for ''Concerned''.<ref group ="‡">{{cite web |title=Notes on Issue #102 |url=http://www.screencuisine.net/hlcomic/index.php?date=2006-01-20|work=Concerned: The Half-Life and Death of Gordon Frohman|first=Christopher|last=Livingston |date=2006-01-20 |access-date=2008-08-18}}</ref> A similar set of three issues have also been published by Joe Yuska, during a week when Livingston was unavailable.<ref group ="‡">{{cite web |title=Notes on Issue #139 |url=http://www.screencuisine.net/hlcomic/index.php?date=2006-04-19 |work=Concerned: The Half-Life and Death of Gordon Frohman|first=Christopher|last=Livingston|date=2006-04-19 |access-date=2008-08-18}}</ref>
As stated by Livingston in several interviews, his relation with Valve, the developer company of ''Half-Life 2'', was a good one, the company being pleased to have a comic based on their game.<ref name="Globe and Mail" /> According to Livingston, Valve also intended to collaborate with him to produce printed copies of ''Concerned''. However, this was never finalized as the resolution of the comics was too low for printing.<ref name="Irish Gamers">{{cite interview|interviewer=imperialcreed|publisher=The Irish Gamers |title=Chris Livingston of Concerned, 1Fort |url=http://theirishgamers.com/2008/06/19/interview-chris-livingston-of-concerned-1fort/ |date=2008-06-19 |archive-url=https://web.archive.org/web/20090210081449/http://theirishgamers.com/2008/06/19/interview-chris-livingston-of-concerned-1fort/|archive-date=2009-02-10}}</ref><ref name="radio interview">{{cite interview |last=Livingston |first=Christopher |work=All Games Interactive |title=Radio interview |url=http://www.allgames.com/radio/agi/episode/199/ |date=2006-11-30 |access-date=2008-08-20 |url-status=dead |archive-url=https://web.archive.org/web/20151208201513/http://www.allgames.com/radio/agi/episode/199/ |archive-date=2015-12-08 }}</ref>
Livingston did not continue the comic through ''Half-Life 2: Episode One'', the first of an episodic series following ''Half-Life 2'', as the game "doesn't really lend itself to the type of comic [he wants] to do".<ref name="EpisodeOne" group ="‡">{{cite web |title=Notes on Issue #183 |work=Concerned: The Half-Life and Death of Gordon Frohman|first=Christopher|last=Livingston |url=http://www.screencuisine.net/hlcomic/index.php?date=2006-08-16|date=2006-08-16 |access-date=2008-08-16}}</ref>
==Synopsis==
===Background=== In ''Half-Life 2'', the player takes on the role of Dr. Gordon Freeman. Throughout the game, the player follows the story of a dark, dystopian future in which mankind has been enslaved by the Combine, a mysterious alien enemy. In contrast, ''Concerned'' follows the same general path through the story established by ''Half-Life 2'', but instead follows the adventures of Gordon ''Frohman'', a hapless, lethally clumsy oaf who arrives in City 17 a few weeks before Freeman. Frohman is incredibly naïve and, unlike the other citizens, seems to enjoy living under the rule of the totalitarian administrator, Dr. Breen, and the Combine. He holds an insane reverence for the latter, even going to the point of having a plush doll of a Combine soldier.<ref group ="‡">{{cite web |title=Issue #089|work=Concerned: The Half-Life and Death of Gordon Frohman|first=Christopher|last=Livingston|url=http://www.screencuisine.net/hlcomic/index.php?date=2005-12-16 |date=2005-12-16 |access-date=2008-08-17}}</ref>
===Plot=== The early phases of the comic have Frohman excitedly arriving in City 17. Eventually he takes a job at the Combine's headquarters, the Citadel, under a Combine Elite named Mr. Henderson. As most of his human colleagues become Combine soldiers, he realizes that Henderson has no immediate intention to do the same for him, citing his incompetence. Demanding to become one with the Combine, Frohman willingly sets off to Nova Prospekt, an alien security and detention installation, for invasive surgery to convert him. Meanwhile, he selects Ravenholm as a residence where he can commute to and from City 17, but lacks proper transport with which to get there. After a failed attempt to reach Ravenholm using Dr. Isaac Kleiner's teleporter leaves him stuck in a ''Counter-Strike: Source'' server for a week, he seeks Ravenholm by foot instead. Traveling through City 17's canals, Frohman arrives, badly injured and dazed, at Black Mesa East, the headquarters of the human resistance, where he is welcomed as a helper. His stay there is cut short because he causes trouble in the base, and also irritatingly overuses the gravity gun. He is fooled into leaving the base, and finally heads toward and reaches Ravenholm.
On Frohman's arrival, Ravenholm is depicted as a peaceful, bright, and cheerful place devoid of any Combine elements, but "terrorized" by Father Grigori. After adjusting, Gordon becomes accustomed to the town, but unintentionally discloses the town's location to Dr. Breen, who immediately orders his forces to "bomb the shit out of them". The town is fired on with headcrabs, killing many and turning others into zombies. Frohman himself is attacked by a headcrab and turns into a zombie too, yet retains his free will; and after a while his headcrab dies of malnutrition, which is attributed to his lack of intelligence. With Father Grigori's help, Frohman escapes Ravenholm, now the zombie-infested nightmare seen when Freeman visits it in the game, and presses on to Nova Prospekt. After surviving several more hazards, he reaches the coast. Here, after passing the final resistance base and an Antlion-infested beach, Frohman encounters an Antlion Guard, which is killed by a Vortigaunt, an alien race helping the humans in the game. This allows Frohman to retrieve ''bugbait'' from the dead creature, with which he can control the Antlions.
Frohman, accompanied by several {{Not typo|bugbait-controlled}} Antlions, eventually reaches Nova Prospekt, only to be turned away as he does not have an appointment. He gives up and returns to City 17 in the following strip, as Gordon ''Freeman'' finally arrives in the city, linking the comic's time frame with the start of ''Half-Life 2''. He is then drafted into the resistance after failing to disrupt its operations, and unintentionally signals the start of the resistance's uprising after one of his Antlions accidentally kills a Combine police officer. During the fighting, he accompanies Freeman himself and mingles with resistance members, aids the Combine in the capture of Alyx Vance, one of Freeman's allies, and reunites with Norman Frohman, his long-lost assassin twin brother, only to promptly witness his death at the hands of a Strider, a large tripodal assault synth.
Following this, Gordon returns to the Citadel, unwillingly aiding Freeman in his journey up the Citadel and influencing the plot of the game. As Freeman is pursuing Dr. Breen to his teleporter, Frohman is about to kill Freeman—but he pauses to come up with the perfect one-liner for the occasion, causing him to run out of time; Dr. Breen's teleporter explodes and Frohman is flung off the Citadel peak by the explosion. Dr. Breen also survives, having fallen from the Citadel onto a pile of dead Combine soldiers. However, Frohman falls right onto Breen, killing him. Gordon himself is only seriously injured. Baffled by his ability to survive, he realizes through a flashback that he has been under "Buddha Mode", a cheat code which prevents his health points from dropping below one throughout the comic's duration. Frohman inadvertently turns off the mode, and even spoils an opportunity to be rescued by a group of Vortigaunts, as both Gordon Freeman and Alyx Vance are at the start of ''Episode One''. In the end, Frohman dies unceremoniously, with survivors of the City 17 uprising finding his dead body before moving on.
==Themes== 300px|thumb|The protagonist of the comic asks how it is possible for him to pick up objects without using his hands, a reference to the player's hands not being visible in ''Half-Life 2'' when holding anything other than weapons. Livingston stated that the comic was a good way of pointing out several shortcomings of video games and first-person shooters in particular. He emphasized the presence of various objects throughout the levels of games which were intended to aid the player, but would have little chance of being found in the real world in a similar manner.<ref name="GGL" /> {{quote|There's a lot of elements about video games to poke fun of, especially in first-person shooters, which all have a lot of things in common, such as health kits, ammo, and barrels filled with explosive material strewn about levels for no practical, real-world reason. It just seemed like a good setting to make jokes.|Christopher C. Livingston<ref name="GGL" />}}
Much of the comic's dark humor is derived from its contrasts with ''Half-Life 2'': in a depressing, dark vision of a conquered humanity's future, Gordon Freeman becomes a hero and savior; the similarly named Gordon Frohman, on the other hand, is just an average person, improbably cheerful to the point of stupidity, and somewhat naïve as to what is actually going on around him.<ref name="joystiq" /> For instance, Frohman fails to realize that his return-addressed letters to Doctor Breen reveal his location, and so result in that location being invaded, bombed, or otherwise compromised.<ref group ="‡">{{cite web |title=Issue #053 |work=Concerned: The Half-Life and Death of Gordon Frohman|first=Christopher|last=Livingston|url=http://www.screencuisine.net/hlcomic/index.php?date=2005-09-16|date=2005-09-16 |access-date=2008-08-17}}</ref>
The comic contains many references to events and objects in the game. In one comic, Frohman makes a clerical error that causes the Combine to order far too many explosive barrels, thus suggesting an explanation for the barrels' ubiquity throughout City 17 and beyond.<ref name="100kBarrels" group ="‡">{{cite web |title=Notes on Issue #021 |work=Concerned: The Half-Life and Death of Gordon Frohman|first=Christopher|last=Livingston|url=http://www.screencuisine.net/hlcomic/index.php?date=2005-06-24 |publisher=Screen Cuisine|date=2005-06-24 |access-date=2008-08-17}}</ref> In another, he writes a letter to Dr. Breen asking why using his flashlight reduces his ability to run, a reference to ''Half-Life 2''{{'}}s flashlight and sprint functions using the same power source.<ref name="SharedPower" group ="‡">{{cite web |title=Notes on Issue #020 |work=Concerned: The Half-Life and Death of Gordon Frohman|first=Christopher|last=Livingston|url=http://www.screencuisine.net/hlcomic/view.php?date=2005-06-22|date=2005-06-22|access-date=2008-08-17}}</ref> In a further strip, the town of Ravenholm becomes the headcrab-infested ghost town seen in ''Half-Life 2'' after Frohman writes to Breen expressing his happiness with being there, giving away Ravenholm's location.<ref group ="‡">{{cite web |title=Notes on Issue #088 |work=Concerned: The Half-Life and Death of Gordon Frohman|first=Christopher|last=Livingston|url=http://www.screencuisine.net/hlcomic/index.php?date=2005-12-14 |date=2005-12-14 |access-date=2008-08-17}}</ref> Indeed, Frohman causes (intentionally or accidentally) many of the disastrous circumstances that Gordon Freeman runs across. He accidentally gives Breen the idea of headcrab shells while on a radio,<ref group ="‡">{{cite web |title=Issue #064 |work=Concerned: The Half-Life and Death of Gordon Frohman|first=Christopher|last=Livingston|url=http://www.screencuisine.net/hlcomic/index.php?date=2005-10-12 |date=2005-10-12 |access-date=2008-08-17}}</ref> and sets up all of the traps in Ravenholm himself in an attempt to catch Father Grigori.<ref group ="‡">{{cite web |title=Issue #085 |work=Concerned: The Half-Life and Death of Gordon Frohman|first=Christopher|last=Livingston|url=http://www.screencuisine.net/hlcomic/index.php?date=2005-12-07|date=2005-12-07 |access-date=2008-08-17}}</ref>
It is also revealed that, at the Black Mesa Research Facility, Frohman causes the resonance cascade that allows for alien forces to invade in ''Half-Life'' by accidentally delivering a wedge of cheese, instead of the intended test sample, to the test chamber where the cascade flashpoints.<ref name="Cheese" group ="‡">{{cite web |title=Issue #178 |work=Concerned: The Half-Life and Death of Gordon Frohman|first=Christopher|last=Livingston|url=http://www.screencuisine.net/hlcomic/index.php?date=2006-08-04 |date=2006-08-04 |access-date=2008-08-17}}</ref> ''Half-Life: Decay'', however, indicates that Dr. Gina Cross is responsible for this task. Livingston admitted he did not play ''Decay'', and thus was not aware of its storyline. He also stated that the comic takes place in the PC version of the ''Half-Life'' continuity, and since ''Half-Life: Decay'' was never published for the PC, it does not affect the comic.<ref name="BlackMesaIncident" group ="‡">{{cite web |title=Notes on Issue #179 |work=Concerned: The Half-Life and Death of Gordon Frohman|first=Christopher|last=Livingston|url=http://www.screencuisine.net/hlcomic/index.php?date=2006-08-07 |date=2006-08-07 |access-date=2008-08-17}}</ref>
==Reception== The comic has had positive reception from both the public and editors of various gaming magazines. ''The Globe and Mail'' stated the comic "stands out from most other gamics (comics consisting of game screenshots) by virtue of the quality of its writing and presentation".<ref name="Globe and Mail" /> Online magazine GGL.com said that "''Concerned'' is one of the funnier online gaming comics, and perhaps the best single-game parody in the bunch",<ref name="GGL" /> and The Irish Gamers described ''Concerned'' as a "hit webcomic".<ref name="Irish Gamers" /> ''Computer Gaming World'' called the comic "funny"<ref name="CGW"/> and featured two exclusive three panel comics not found anywhere else,<ref group="‡">{{Cite web |title=Concerned #87: Monday, December 12, 2005 |url=http://www.screencuisine.net/hlcomic/index.php?date=2005-12-12 |access-date=2022-04-18 |website=www.screencuisine.net}}</ref> while ''PC Zone'' described it as "mildly amusing".<ref>{{cite journal |date=January 2006 |title=A Little Concerned |journal=PC Zone}}</ref> The comic had also caught the attention of reviewers outside the United States and the United Kingdom; the Romanian magazine ''Level'' said the comic is "a recommendation to every fan of the game and anyone looking for a good daily laugh".<ref>{{cite journal |date=September 2005 |title=Concerned: The Life and Death of Gordon Frohman<!---[sic]---> |journal=Level |issue=#97 |pages=74 |language=ro |issn=1582-1498}}</ref>
==Notes== {{Reflist|group="Note"}}
==References== {{Reflist|2}}
===Primary sources=== In the text, these references are preceded by a double dagger: ‡ {{Reflist|30em|group="‡"}}
==External links== * {{Official website|1=http://www.screencuisine.net/hlcomic/view.php?date=2005-05-01}}
{{Half-Life}}
Category:2000s webcomics Category:American comedy webcomics Category:Fan fiction works Category:Video game webcomics Category:Parodies of video games Category:Parody webcomics Category:2005 webcomic debuts Category:2006 webcomic endings Category:Works based on Half-Life (series)