{{for|the Canadian philosopher|Bruce Baugh (philosopher)}} {{Short description|American game designer}} {{Infobox person |name = Bruce Baugh |image = |image_size = |caption = |birth_name = |birth_date = |birth_place = |spouse = |nationality = |residence = |other_names = |known_for = |education = |employer = |occupation = Game designer |home_town = |website = }}
'''Bruce Baugh''' is a game designer who has worked primarily on role-playing games.
==Career== Bruce Baugh was one of the many authors that Jose Garcia collected together to help fill out his role-playing game ''Nexus: The Infinite City'' (1994).<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7}}</ref>{{rp|256}}
Baugh co-wrote the supplements ''Doomslayers: Into the Labyrinth'' for ''Wraith: The Oblivion'' and ''Darkness Revealed 2: Passage Through Shadow'' for ''Trinity'', which were published by White Wolf Publishing in 1998.<ref>{{cite magazine |date=July 1998 |title=White Wolf Games. New for July |url=https://archive.org/details/DragonMagazine208_201903/dragon%20201-250/Dragon%20Magazine%20%23249/page/n120/ |magazine=Dragon |via=Internet Archive |volume=23 |number=2 #249 |page=119 |accessdate=2024-03-06 }}</ref> Baugh wrote the revised version of ''Clanbook: Lasombra'', published in 2001.<ref>{{cite news |last=Davies |first=Kevin |date=Winter 2001 |title=Future of gaming: Virtual shape of things to come. White Wolf revises Clanbook: Lasombra |url=https://archive.org/details/parsec-v-04-n-02-2001-winter/page/n57/ |magazine=Parsec |via=Internet Archive |volume=4 |number=2 |page=58 |accessdate=2024-03-06 }}</ref> White Wolf Games Studio contracted with Baugh in late 2002 to develop a new edition of the ''Gamma World'' role-playing game.<ref>{{cite magazine |last=Baugh |first=Bruce |date=May 2004 |title=Then and Back Again: Updating Visions of the Future |url=https://archive.org/details/The_New_York_Review_of_Science_Fiction_189_2004-05/page/n20/ |magazine=The New York Review of Science Fiction |via=Internet Archive |volume=16 |number=9 #189 |pages=20–22 |accessdate=2024-03-06 }}</ref> Baugh has also written novels, including ''Judgment Day'' (2004) for ''Mage: The Ascension''.<ref>{{cite book |last1=Barron |first1=Neil |last2=Barton |first2=Tom |last3=Burt |first3=Daniel S. |last4=Hudak |first4=Melissa |last5=Meredith |first5=D.R. |last6=Ramsdell |first6=Kristin |last7=Schantz |first7=Tom |last8=Schantz |first8=Enid |date=2005 |title=What Do I Read Next? 2004: A Reader's Guide to Current Genre Fiction |volume=2 |url=https://archive.org/details/whatdoireadnext20000unse_l0o8/page/206/ |location=Detroit |publisher=Gale |via=Internet Archive |page=206 |isbn=0-7876-7092-8 |issn=1052-2212 |accessdate=2024-03-06 }}</ref>
Baugh contributed settings to the ''Tri-Stat'' cyberpunk role-playing game ''Ex Machina'' (2004).<ref name="designers"/>{{rp|338}} Baugh has also worked as a freelancer for Ronin Arts.<ref name="designers"/>{{rp|374}}
==Works== *''Doomslayers: Into the Labyrinth'' (1998) for ''Wraith: The Oblivion'' with Bruce Baugh and Fred Yelk *''Ends of Empire'' (1999) for ''Wraith: The Oblivion'' with Bruce Baugh, Richard Dansky, and Ed Huang *''Wraith: The Great War'' (1999) with Bruce Baugh, E. Jonathan Bennet, Mark Cencyzk, and Richard Dansky *''Golden Comeback'' (2000) for ''Feng Shui'' with Greg Stolze, Bruce Baugh, Tim Dedopulos, and Rob Heinsoo *''Clanbook: Lasombra'' 2nd Edition (2001) for ''Vampire: The Masquerade''
==References== {{reflist}}
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{{DEFAULTSORT:Baugh, Bruce}} Category:Atlas Games people Category:Living people Category:White Wolf game designers Category:Year of birth missing (living people)