{{Short description|Reinforcement learning algorithms}} {{More footnotes needed|date=April 2026}} The '''actor-critic algorithm''' (AC) is a family of reinforcement learning (RL) algorithms that combine policy-based RL algorithms such as policy gradient methods, and value-based RL algorithms such as value iteration, Q-learning, SARSA, and TD learning.<ref>{{Cite journal |last1=Arulkumaran |first1=Kai |last2=Deisenroth |first2=Marc Peter |last3=Brundage |first3=Miles |last4=Bharath |first4=Anil Anthony |date=November 2017 |title=Deep Reinforcement Learning: A Brief Survey |journal=IEEE Signal Processing Magazine |volume=34 |issue=6 |pages=26–38 |doi=10.1109/MSP.2017.2743240 |arxiv=1708.05866 |bibcode=2017ISPM...34...26A |issn=1053-5888}}</ref>

An AC algorithm consists of two main components: an "'''actor'''" that determines which actions to take according to a policy function, and a "'''critic'''" that evaluates those actions according to a value function.<ref>{{Cite journal |last1=Konda |first1=Vijay |last2=Tsitsiklis |first2=John |date=1999 |title=Actor-Critic Algorithms |url=https://proceedings.neurips.cc/paper/1999/hash/6449f44a102fde848669bdd9eb6b76fa-Abstract.html |journal=Advances in Neural Information Processing Systems |publisher=MIT Press |volume=12}}</ref> Some AC algorithms are on-policy, some are off-policy. Some apply to either continuous or discrete action spaces. Some work in both cases.

== Overview ==

The actor-critic methods can be understood as an improvement over pure policy gradient methods like REINFORCE via introducing a baseline.

=== Actor === The '''actor''' uses a policy function <math>\pi(a|s)</math>, while the critic estimates either the value function <math>V(s)</math>, the action-value Q-function <math>Q(s,a), </math> the advantage function <math>A(s,a)</math>, or any combination thereof.

The actor is a parameterized function <math>\pi_\theta</math>, where <math>\theta</math> are the parameters of the actor. The actor takes as argument the state of the environment <math>s</math> and produces a probability distribution <math>\pi_\theta(\cdot | s)</math>.

If the action space is discrete, then <math>\sum_{a} \pi_\theta(a | s) = 1</math>. If the action space is continuous, then <math>\int_{a} \pi_\theta(a | s) da = 1</math>.

The goal of policy optimization is to improve the actor. That is, to find some <math>\theta</math> that maximizes the expected episodic reward <math>J(\theta)</math>:<math display="block"> J(\theta) = \mathbb{E}_{\pi_\theta}\left[\sum_{t=0}^{T} \gamma^t r_t\right] </math>where <math> \gamma </math> is the discount factor, <math> r_t </math> is the reward at step <math> t </math>, and <math> T </math> is the time-horizon (which can be infinite).

The goal of policy gradient method is to optimize <math>J(\theta)</math> by gradient ascent on the policy gradient <math>\nabla J(\theta)</math>.

As detailed on the policy gradient method page, there are many unbiased estimators of the policy gradient:<math display="block">\nabla_\theta J(\theta) = \mathbb{E}_{\pi_\theta}\left[\sum_{0\leq j \leq T} \nabla_\theta\ln\pi_\theta(A_j| S_j) \cdot \Psi_j \Big|S_0 = s_0 \right]</math>where <math display="inline">\Psi_j</math> is a linear sum of the following:

* <math display="inline">\sum_{0 \leq i\leq T} (\gamma^i R_i)</math>. * <math display="inline">\gamma^j\sum_{j \leq i\leq T} (\gamma^{i-j} R_i)</math>: the '''REINFORCE''' algorithm. * <math display="inline">\gamma^j \sum_{j \leq i\leq T} (\gamma^{i-j} R_i) - b(S_j) </math>: the '''REINFORCE with baseline''' algorithm. Here <math>b</math> is an arbitrary function. * <math display="inline">\gamma^j \left(R_j + \gamma V^{\pi_\theta}( S_{j+1}) - V^{\pi_\theta}( S_{j})\right)</math>: TD(1) learning. * <math display="inline">\gamma^j Q^{\pi_\theta}(S_j, A_j)</math>. * <math display="inline">\gamma^j A^{\pi_\theta}(S_j, A_j)</math>: '''Advantage Actor-Critic (A2C)'''.<ref name=":0">{{Citation |last1=Mnih |first1=Volodymyr |title=Asynchronous Methods for Deep Reinforcement Learning |date=2016-06-16 |arxiv=1602.01783 |last2=Badia |first2=Adrià Puigdomènech |last3=Mirza |first3=Mehdi |last4=Graves |first4=Alex |last5=Lillicrap |first5=Timothy P. |last6=Harley |first6=Tim |last7=Silver |first7=David |last8=Kavukcuoglu |first8=Koray}}</ref> * <math display="inline">\gamma^j \left(R_j + \gamma R_{j+1} + \gamma^2 V^{\pi_\theta}( S_{j+2}) - V^{\pi_\theta}( S_{j})\right)</math>: TD(2) learning. * <math display="inline">\gamma^j \left(\sum_{k=0}^{n-1} \gamma^k R_{j+k} + \gamma^n V^{\pi_\theta}( S_{j+n}) - V^{\pi_\theta}( S_{j})\right)</math>: TD(n) learning. * <math display="inline">\gamma^j \sum_{n=1}^\infty \frac{\lambda^{n-1}}{1-\lambda}\cdot \left(\sum_{k=0}^{n-1} \gamma^k R_{j+k} + \gamma^n V^{\pi_\theta}( S_{j+n}) - V^{\pi_\theta}( S_{j})\right)</math>: TD(λ) learning, also known as '''GAE (generalized advantage estimate)'''.<ref name="arxiv.org">{{Citation |last1=Schulman |first1=John |title=High-Dimensional Continuous Control Using Generalized Advantage Estimation |date=2018-10-20 |arxiv=1506.02438 |last2=Moritz |first2=Philipp |last3=Levine |first3=Sergey |author3-link=Sergey Levine |last4=Jordan |first4=Michael |last5=Abbeel |first5=Pieter}}</ref> This is obtained by an exponentially decaying sum of the TD(n) learning terms.

=== Critic === In the unbiased estimators given above, certain functions such as <math>V^{\pi_\theta}, Q^{\pi_\theta}, A^{\pi_\theta}</math> appear. These are approximated by the '''critic'''. Since these functions all depend on the actor, the critic must learn alongside the actor. The critic is learned by value-based RL algorithms.

For example, if the critic is estimating the state-value function <math>V^{\pi_\theta}(s)</math>, then it can be learned by any value function approximation method. Let the critic be a function approximator <math>V_\phi(s)</math> with parameters <math>\phi</math>.

The simplest example is TD(1) learning, which trains the critic to minimize the TD(1) error:<math display="block">\delta_i = R_i + \gamma V_\phi(S_{i+1}) - V_\phi(S_i)</math>The critic parameters are updated by gradient descent on the squared TD error:<math display="block">\phi \leftarrow \phi - \alpha \nabla_\phi (\delta_i)^2 = \phi + \alpha \delta_i \nabla_\phi V_\phi(S_i)</math>where <math>\alpha</math> is the learning rate. Note that the gradient is taken with respect to the <math>\phi</math> in <math>V_\phi(S_i)</math> only, since the <math>\phi</math> in <math>\gamma V_\phi(S_{i+1})</math> constitutes a moving target, and the gradient is not taken with respect to that. This is a common source of error in implementations that use automatic differentiation, and requires "stopping the gradient" at that point.

Similarly, if the critic is estimating the action-value function <math>Q^{\pi_\theta}</math>, then it can be learned by Q-learning or SARSA. In SARSA, the critic maintains an estimate of the Q-function, parameterized by <math>\phi</math>, denoted as <math>Q_\phi(s, a)</math>. The temporal difference error is then calculated as <math>\delta_i = R_i + \gamma Q_\theta(S_{i+1}, A_{i+1}) - Q_\theta(S_i,A_i)</math>. The critic is then updated by<math display="block">\theta \leftarrow \theta + \alpha \delta_i \nabla_\theta Q_\theta(S_i, A_i)</math>The advantage critic can be trained by training both a Q-function <math>Q_\phi(s,a)</math> and a state-value function <math>V_\phi(s)</math>, then let <math>A_\phi(s,a) = Q_\phi(s,a) - V_\phi(s)</math>. Although, it is more common to train just a state-value function <math>V_\phi(s)</math>, then estimate the advantage by<ref name=":0" /><math display="block">A_\phi(S_i,A_i) \approx \sum_{j\in 0:n-1} \gamma^{j}R_{i+j} + \gamma^{n}V_\phi(S_{i+n}) - V_\phi(S_i)</math>Here, <math>n</math> is a positive integer. The higher <math>n</math> is, the more lower is the bias in the advantage estimation, but at the price of higher variance.

The '''Generalized Advantage Estimation (GAE)''' introduces a hyperparameter <math> \lambda </math> that smoothly interpolates between Monte Carlo returns (<math> \lambda = 1 </math>, high variance, no bias) and 1-step TD learning (<math> \lambda = 0 </math>, low variance, high bias). This hyperparameter can be adjusted to pick the optimal bias-variance trade-off in advantage estimation. It uses an exponentially decaying average of n-step returns with <math> \lambda </math> being the decay strength.<ref name="arxiv.org"/>

== Variants ==

* '''Asynchronous Advantage Actor-Critic (A3C)''': Parallel and asynchronous version of A2C.<ref name=":0" /> * '''Soft Actor-Critic (SAC)''': Incorporates entropy maximization for improved exploration.<ref>{{Citation |last1=Haarnoja |first1=Tuomas |title=Soft Actor-Critic Algorithms and Applications |date=2019-01-29 |arxiv=1812.05905 |last2=Zhou |first2=Aurick |last3=Hartikainen |first3=Kristian |last4=Tucker |first4=George |last5=Ha |first5=Sehoon |last6=Tan |first6=Jie |last7=Kumar |first7=Vikash |last8=Zhu |first8=Henry |last9=Gupta |first9=Abhishek}}</ref> * '''Deep Deterministic Policy Gradient (DDPG)''': Specialized for continuous action spaces.<ref>{{Citation |last1=Lillicrap |first1=Timothy P. |title=Continuous control with deep reinforcement learning |date=2019-07-05 |arxiv=1509.02971 |last2=Hunt |first2=Jonathan J. |last3=Pritzel |first3=Alexander |last4=Heess |first4=Nicolas |last5=Erez |first5=Tom |last6=Tassa |first6=Yuval |last7=Silver |first7=David |last8=Wierstra |first8=Daan}}</ref>

== See also == * Reinforcement learning * Policy gradient method * Deep reinforcement learning

== References == {{Reflist|30em}} * {{Cite journal |last1=Konda |first1=Vijay R. |last2=Tsitsiklis |first2=John N. |date=January 2003 |title=On Actor-Critic Algorithms |url=http://epubs.siam.org/doi/10.1137/S0363012901385691 |journal=SIAM Journal on Control and Optimization |language=en |volume=42 |issue=4 |pages=1143–1166 |doi=10.1137/S0363012901385691 |issn=0363-0129|url-access=subscription }} * {{Cite book |last1=Sutton |first1=Richard S. |title=Reinforcement learning: an introduction |last2=Barto |first2=Andrew G. |date=2018 |publisher=The MIT Press |isbn=978-0-262-03924-6 |edition=2 |series=Adaptive computation and machine learning series |location=Cambridge, Massachusetts}} * {{Cite book |last=Bertsekas |first=Dimitri P. |title=Reinforcement learning and optimal control |date=2019 |publisher=Athena Scientific |isbn=978-1-886529-39-7 |edition=2 |location=Belmont, Massachusetts}} * {{Cite book |last=Grossi |first=Csaba |title=Algorithms for Reinforcement Learning |date=2010 |publisher=Springer International Publishing |isbn=978-3-031-00423-0 |edition=1 |series=Synthesis Lectures on Artificial Intelligence and Machine Learning |location=Cham}} * {{Cite journal |last1=Grondman |first1=Ivo |last2=Busoniu |first2=Lucian |last3=Lopes |first3=Gabriel A. D. |last4=Babuska |first4=Robert |date=November 2012 |title=A Survey of Actor-Critic Reinforcement Learning: Standard and Natural Policy Gradients |journal=IEEE Transactions on Systems, Man, and Cybernetics - Part C: Applications and Reviews |volume=42 |issue=6 |pages=1291–1307 |doi=10.1109/TSMCC.2012.2218595 |bibcode=2012ITHMS..42.1291G |issn=1094-6977 |url=https://hal.science/hal-00756747 }} {{Artificial intelligence navbox}} Category:Reinforcement learning Category:Machine learning algorithms Category:Artificial intelligence