# Visual effects

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Various processes by which imagery is created

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**Visual effects** (sometimes abbreviated as **VFX**) is the process by which imagery is created or manipulated outside the context of a live-action shot in [filmmaking](/source/Filmmaking) and [video production](/source/Video_production). The integration of live-action footage and other live-action footage or [computer-generated imagery](/source/Computer-generated_imagery) (CGI) elements to create realistic imagery is called VFX.

VFX involves the integration of live-action footage (which may include in-camera special effects) and generated imagery (digital or optics, animals or creatures) which look realistic, but would be dangerous, expensive, impractical, time-consuming or impossible to capture on film. Visual effects using CGI have more recently become accessible to the independent filmmaker with the introduction of affordable and relatively easy-to-use [animation](/source/Animation) and [compositing](/source/Compositing) software.

## History

See also: [Special effect](/source/Special_effect)

### Early developments

*The Man with the Rubber Head*

In 1857, [Oscar Rejlander](/source/Oscar_Gustave_Rejlander) created the world's first "special effects" image by combining different sections of 32 negatives into a single image, making a [montaged](/source/Photomontage) [combination print](/source/Combination_print). In 1895, [Alfred Clark](/source/Alfred_Clark_(director)) created what is commonly accepted as the first-ever motion picture special effect. While filming a reenactment of the beheading of [Mary, Queen of Scots](/source/Mary%2C_Queen_of_Scots), Clark instructed an actor to step up to the block in Mary's costume. As the executioner brought the axe above his head, Clark stopped the camera, had all the actors freeze, and had the person playing Mary step off the set. He placed a Mary dummy in the actor's place, restarted filming, and allowed the executioner to bring the axe down, severing the dummy's head. Techniques like these would dominate the production of special effects for a century.[1]

It was not only the first use of trickery in cinema, it was also the first type of photographic trickery that was only possible in a motion picture, and referred to as the "[stop trick](/source/Stop_trick)". [Georges Méliès](/source/Georges_M%C3%A9li%C3%A8s), an early motion picture pioneer, accidentally discovered the same "stop trick".

According to Méliès, his camera jammed while filming a street scene in Paris. When he screened the film, he found that the "stop trick" had caused a truck to turn into a hearse, pedestrians to change direction, and men to turn into women. Méliès, the director of the [Théâtre Robert-Houdin](/source/Th%C3%A9%C3%A2tre_Robert-Houdin), was inspired to develop a series of more than 500 short films, between 1896 and 1913, in the process developing or inventing such techniques as [multiple exposures](/source/Multiple_exposure), [time-lapse photography](/source/Time-lapse_photography), [dissolves](/source/Dissolve_(filmmaking)), and hand-painted color.

Because of his ability to seemingly manipulate and transform reality with the [cinematograph](/source/Cinematograph), the prolific Méliès is sometimes referred to as the "Cinemagician". His most famous film, *[Le Voyage dans la lune](/source/A_Trip_to_the_Moon)* (1902), a whimsical parody of [Jules Verne](/source/Jules_Verne)'s *[From the Earth to the Moon](/source/From_the_Earth_to_the_Moon)*, featured a combination of live action and [animation](/source/Animation), and also incorporated extensive [miniature](/source/Scale_model) and [matte painting](/source/Matte_painting) work.

### Modern

VFX today is heavily used in almost all movies produced. Other than films, television series and web series are also known to utilize VFX.[2]

## Techniques

A [period drama](/source/Period_drama) set in [Vienna](/source/Vienna) uses a [green screen](/source/Chroma_key) as a backdrop, to allow a background to be added during [post-production](/source/Post-production).

- [Special effects](/source/Special_effect): Special effects (often abbreviated as SFX, SPFX, F/X or simply FX) are illusions or visual tricks used in the [theatre](/source/Theatre), [film](/source/Film), [television](/source/Television), [video game](/source/Video_game) and [simulator](/source/Simulator) industries to simulate the fictional events in a [story](/source/Narrative) or [virtual world](/source/Virtual_world). With the emergence of digital film-making, a distinction between special effects and visual effects has grown, with the latter referring to digital [post-production](/source/Post-production) while "special effects" refers to mechanical and optical effects. Mechanical effects (also called [practical](/source/Practical_effect) or [physical effects](/source/Physical_effects)) are usually accomplished during the live-action shooting. This includes the use of mechanized [props](/source/Theatrical_property), scenery, [scale models](/source/Scale_model), [animatronics](/source/Animatronics), [pyrotechnics](/source/Pyrotechnics) and atmospheric effects: creating physical wind, rain, fog, snow, clouds, making a car appear to drive by itself and blowing up a building, etc. Mechanical effects are also often incorporated into set design and makeup. For example, [prosthetic makeup](/source/Prosthetic_makeup) can be used to make an actor look like a non-human creature. Optical effects (also called photographic effects) are techniques in which images or film frames are created photographically, either "in-camera" using [multiple exposures](https://en.wikipedia.org/w/index.php?title=Multiple_exposures&action=edit&redlink=1), [mattes](/source/Matte_(filmmaking)), or the [Schüfftan process](/source/Sch%C3%BCfftan_process) or in post-production using an [optical printer](/source/Optical_printer). An optical effect might place actors or sets against a different background.

[Motion Capture](/source/Motion_capture): A high-resolution uniquely identified active marker system with 3,600 × 3,600 resolution at 960 hertz providing real-time submillimeter positions

- [Motion capture](/source/Motion_capture): Motion-capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the [movement](/source/Motion_(physics)) of objects or people. It is used in [military](/source/Military_science), [entertainment](/source/Entertainment), [sports](/source/Sports), medical applications, and for validation of computer vision[3] and robotics.[4] In [filmmaking](/source/Filmmaking) and [video game development](/source/Video_game_development), it refers to recording actions of [human actors](/source/Motion_capture_acting), and using that information to animate [digital character](/source/Digital_character) models in 2-D or 3-D [computer animation](/source/Computer_animation).[5][6][7] When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture.[8] In many fields, motion capture is sometimes called motion tracking, but in filmmaking and games, motion tracking usually refers more to [match moving](/source/Match_moving).

- [Matte painting](/source/Matte_painting): A matte painting is a painted representation of a landscape, set, or distant location that allows filmmakers to create the illusion of an environment that is not present at the filming location. Historically, matte painters and film technicians have used various techniques to combine a matte-painted image with live-action footage. At its best, depending on the skill levels of the artists and technicians, the effect is "seamless" and creates environments that would otherwise be impossible or expensive to film. In the scenes the painting part is static and movements are integrated on it.

- [Animation](/source/Animation): Animation is a method in which [figures](/source/Image) are manipulated to appear as moving images. In [traditional animation](/source/Traditional_animation), images are drawn or painted by hand on transparent [celluloid sheets](/source/Cel) to be photographed and exhibited on [film](/source/Film). Today, most animations are made with [computer-generated imagery](/source/Computer-generated_imagery) (CGI). [Computer animation](/source/Computer_animation) can be very detailed [3D animation](/source/3D_computer_graphics), while [2D computer animation](/source/2D_computer_graphics) can be used for stylistic reasons, low bandwidth or faster [real-time renderings](/source/Real-time_rendering). Other common animation methods apply a [stop-motion](/source/Stop-motion) technique to two and three-dimensional objects like [paper cutouts](/source/Cutout_animation), [puppets](/source/Puppet) or [clay figures](/source/Clay_animation). Swift progression of consecutive images with minor differences is a common approach to achieving the stylistic look of animation. The illusion—as in motion pictures in general—is thought to rely on the [phi phenomenon](/source/Phi_phenomenon) and [beta movement](/source/Beta_movement), but the exact causes are still uncertain. [Analog](/source/Analog_device) mechanical animation media that rely on the rapid display of sequential images include the [phénakisticope](/source/Phenakistiscope), [zoetrope](/source/Zoetrope), [flip book](/source/Flip_book), [praxinoscope](/source/Praxinoscope) and film. [Television](/source/Television) and [video](/source/Video) are popular electronic animation media that originally were analog and now operate [digitally](/source/Digital_media). For display on the computer, techniques like [animated GIF](/source/Animated_GIF) and [Flash animation](/source/Flash_animation) were developed.

Composite of photos of one place, made more than a century apart

- [3D modeling](/source/3D_modeling): In [3D computer graphics](/source/3D_computer_graphics), 3-D modeling is the process of developing a mathematical representation of any *[surface](/source/Surface_(mathematics))* of an object (either inanimate or living) in [three dimensions](/source/Three-dimensional_space) via [specialized software](/source/3D_computer_graphics_software). The product is called a 3-D model. Someone who works with 3-D models may be referred to as a 3-D artist. It can be displayed as a two-dimensional image through a process called *[3D rendering](/source/3D_rendering)* or used in a [computer simulation](/source/Computer_simulation) of physical phenomena. The model can also be physically created using [3D printing](/source/3D_printing) devices.

- [Rigging](/source/Skeletal_rigging): Skeletal animation or rigging is a technique in [computer animation](/source/Computer_animation) in which a [character](/source/Character_(animation)) (or another articulated object) is represented in two parts: a surface representation used to draw the character (called the *[mesh](/source/Polygon_mesh)* or *skin*) and a hierarchical set of interconnected parts (called *bones*, and collectively forming the *skeleton* or *rig*), a virtual [armature](/source/Armature_(sculpture)) used to animate (*pose* and *key-frame*) the mesh.[9] While this technique is often used to animate humans and other organic figures, it only serves to make the animation process more intuitive, and the same technique can be used to control the deformation of any object—such as a door, a spoon, a building, or a galaxy. When the animated object is more general than, for example, a humanoid character, the set of "bones" may not be hierarchical or interconnected but simply represent a higher-level description of the motion of the part of the mesh it is influencing.

Green-screen compositing is demonstrated by actor [Iman Crosson](/source/Iman_Crosson) in a self-produced video.
**Top panel:** A frame in a full-motion video shot in the actor's living room.[10]
**Bottom panel:** The corresponding frame in the final version in which the actor impersonates [Barack Obama](/source/Barack_Obama) "appearing" outside the White House's East Room.[11]

- [Rotoscoping](/source/Rotoscoping): Rotoscoping is an [animation](/source/Animation) technique that [animators](/source/Animators) use to trace over motion picture footage, [frame](/source/Frame_(film)) by frame, to produce realistic action. Originally, animators projected photographed live-action movie images onto a [glass](/source/Glass) panel and traced over the image. This projection equipment is referred to as a *rotoscope*, developed by Polish-American animator [Max Fleischer](/source/Max_Fleischer). This device was eventually replaced by computers, but the process is still called rotoscoping. In the visual effects industry, *rotoscoping* is the technique of manually creating a [matte](/source/Matte_(filmmaking)) for an element on a live-action plate so it may be [composited](/source/Digital_compositing) over another background.[12][13] [Chroma key](/source/Chroma_key) is more often used for this, as it is faster and requires less work, however, rotoscope is still used on subjects that are not in front of a green (or blue) screen, due to practical or economic reasons.

- [Match moving](/source/Match_moving): In visual effects, match-moving is a technique that allows the insertion of computer graphics into [live-action](/source/Live-action) footage with correct position, scale, orientation, and motion relative to the photographed objects in the shot. The term is used loosely to describe several different methods of extracting camera [motion](/source/Motion_(physics)) information from a [motion picture](/source/Motion_picture). Sometimes referred to as motion-tracking or camera-solving, match moving is related to [rotoscoping](/source/Rotoscoping) and [photogrammetry](/source/Photogrammetry). Match moving is sometimes confused with [motion capture](/source/Motion_capture), which records the motion of objects, often human actors, rather than the camera. Typically, motion capture requires special cameras and sensors and a controlled environment (although recent developments such as the [Kinect](/source/Kinect) camera and [Apple's](/source/Apple_Inc.) [Face ID](/source/Face_ID) have begun to change this). Match moving is also distinct from [motion control photography](/source/Motion_control_photography), which uses mechanical hardware to execute multiple identical camera moves. Match moving, by contrast, is typically a software-based technology applied after the fact to normal footage recorded in uncontrolled environments with an ordinary camera. Match moving is primarily used to track the movement of a camera through a shot so that an identical virtual camera move can be reproduced in a [3D animation](/source/3D_animation) program. When new CGI elements are composited back into the original live-action shot, they will appear in a perfectly matched perspective.

- [Compositing](/source/Compositing): Compositing is the combining of visual elements from separate sources into single images, often to create the illusion that all those elements are parts of the same scene. [Live-action](/source/Live-action) shoots for compositing is variously called "[chroma key](/source/Chroma_key)", "blue screen", "green screen" and other names. Today, most, though not all, compositing is achieved through [digital image](/source/Digital_image) manipulation. Pre-[digital compositing](/source/Digital_compositing) techniques, however, go back as far as the trick films of [Georges Méliès](/source/Georges_M%C3%A9li%C3%A8s) in the late 19th century, and some are still in use.

- [Splash of color](/source/Splash_of_color): The term splash of color is the use of a colored item on an otherwise monochrome film image.[14]

## Production pipeline

Visual effects are often integral to a movie's story and appeal. Although most visual effects work is completed during [post-production](/source/Post-production), it usually must be carefully planned and choreographed in [pre-production](/source/Pre-production) and [production](/source/Film_production). While [special effects](/source/Special_effect) such as explosions and car chases are made on [set](/source/Theatrical_scenery), visual effects are primarily executed in post-production with the use of multiple tools and technologies such as graphic design, modeling, animation and similar software. A [visual effects supervisor](/source/Visual_effects_supervisor) is usually involved with the production from an early stage to work closely with production and the film's [director](/source/Film_director) to design, guide and lead the teams required to achieve the desired effects.

### Visual effects companies

See also: [List of visual effects companies](/source/List_of_visual_effects_companies)

Many studios specialize in visual effects; among them are [Digital Domain](/source/Digital_Domain), [DreamWorks](/source/DreamWorks_Pictures), [DNEG](/source/DNEG), [Framestore](/source/Framestore), [Weta Digital](/source/Weta_Digital), [Industrial Light & Magic](/source/Industrial_Light_%26_Magic), [Pixomondo](/source/Pixomondo), [Moving Picture Company](/source/Moving_Picture_Company), [Animal Logic](/source/Animal_Logic), [Reel FX Animation](/source/Reel_FX_Animation), [Sony Pictures Imageworks](/source/Sony_Pictures_Imageworks) and [Jellyfish Pictures](/source/Jellyfish_Pictures).

## See also

- [Animation](/source/Animation)

- [Chroma key](/source/Chroma_key) (bluescreen, greenscreen, etc.)

- [Compositing](/source/Compositing)

- [Computer-generated imagery](/source/Computer-generated_imagery)

- [Computer animation](/source/Computer_animation)

- [Digital video effect](/source/Digital_video_effect)

- [Front projection effect](/source/Front_projection_effect)

- [Interactive video compositing](/source/Interactive_video_compositing)

- [Live-action animation](/source/Live-action_animation)

- [Match moving](/source/Match_moving)

- [Matte painting](/source/Matte_painting)

- [Optics#Visual effects](/source/Optics#Visual_effects)

- [Particle effects](/source/Particle_effects)

- [Physical effects](/source/Physical_effects), another category of [special effects](/source/Special_effect)

- [Rear projection](/source/Rear_projection) effect

- [Sound effect](/source/Sound_effect)

- [Special effects](/source/Special_effects)

- [VFX creative director](/source/VFX_creative_director)

- [Visual Effects Society](/source/Visual_Effects_Society)

## References

1. **[^](#cite_ref-1)** Rickitt, 10.

1. **[^](#cite_ref-2)** ["Vfxvoice.com"](https://www.vfxvoice.com/global-vfx-state-of-the-industry-2019/). 2019.

1. **[^](#cite_ref-3)** David Noonan, Peter Mountney, Daniel Elson, Ara Darzi, Guang-Zhong Yang. ["A Stereoscopic Fibroscope for Camera Motion and 3D Depth Recovery During Minimally Invasive Surgery"](http://www.sciweavers.org/external.php?u=http%3A%2F%2Fwww.doc.ic.ac.uk%2F%7Epmountne%2Fpublications%2FICRA%25202009.pdf&p=ieee). *In proc ICRA 2009*. pp. 4463–4468.{{[cite web](https://en.wikipedia.org/wiki/Template:Cite_web)}}: CS1 maint: multiple names: authors list ([link](https://en.wikipedia.org/wiki/Category:CS1_maint:_multiple_names:_authors_list))

1. **[^](#cite_ref-4)** Yamane, Katsu, and Jessica Hodgins. "[Simultaneous tracking and balancing of humanoid robots for imitating human motion capture data](https://pdfs.semanticscholar.org/8de6/2ececd067c3d9e7d6f3462164a9a821d9e0a.pdf)." Intelligent Robots and Systems, 2009. IROS 2009. IEEE/RSJ International Conference on. IEEE, 2009.

1. **[^](#cite_ref-5)** NY Castings, Joe Gatt, [Motion Capture Actors: Body Movement Tells the Story](http://www.nycastings.com/dmxreadyv2/blogmanager/v3_blogmanager.asp?post=motioncaptureactors) [Archived](https://web.archive.org/web/20140703113656/http://www.nycastings.com/dmxreadyv2/blogmanager/v3_blogmanager.asp?post=motioncaptureactors) 2014-07-03 at the [Wayback Machine](/source/Wayback_Machine), Accessed June 21, 2014

1. **[^](#cite_ref-twsBackstage_6-0)** Andrew Harris Salomon, Feb. 22, 2013, Backstage Magazine, [Growth In Performance Capture Helping Gaming Actors Weather Slump](http://www.backstage.com/news/spotlight/growth-performance-capture-helping-gaming-actors-weather-slump/), Accessed June 21, 2014, "..But developments in motion-capture technology, as well as new gaming consoles expected from Sony and Microsoft within the year, indicate that this niche continues to be a growth area for actors. And for those who have thought about breaking in, the message is clear: Get busy...."

1. **[^](#cite_ref-twsGuardian_7-0)** Ben Child, 12 August 2011, The Guardian, [Andy Serkis: why won't Oscars go ape over motion-capture acting? Star of Rise of the Planet of the Apes says performance capture is misunderstood and its actors deserve more respect](https://www.theguardian.com/film/2011/aug/12/andy-serkis-motion-capture-acting), Accessed June 21, 2014

1. **[^](#cite_ref-twsWired_8-0)** Hugh Hart, January 24, 2012, Wired magazine, [When will a motion capture actor win an Oscar?](https://www.wired.com/2012/01/andy-serkis-oscars/), Accessed June 21, 2014, "...the Academy of Motion Picture Arts and Sciences' historic reluctance to honor motion-capture performances .. Serkis, garbed in a sensor-embedded Lycra body suit, quickly mastered the then-novel art and science of performance-capture acting. ..."

1. **[^](#cite_ref-9)** Soriano, Marc. ["Skeletal Animation"](http://alumni.cs.ucr.edu/~sorianom/cs134_09win/lab5.htm). Bourns College of Engineering. Retrieved 5 January 2011.

1. **[^](#cite_ref-10)** From YouTube video ["President Obama on Death of Osama SPOOF - BEHIND THE SCENES"](https://www.youtube.com/watch?v=_U9HzHqMGi0) posted to Crosson's secondary YouTube channel "Iman" on 8 May 2011.

1. **[^](#cite_ref-SPOOFvid_11-0)** The final (composite) video ["President Obama on Death of Osama bin Laden (SPOOF)"](https://www.youtube.com/watch?v=xlOIy6QEbes) posted to Crosson's YouTube channel "Alphacat" on 4 May 2011.

1. **[^](#cite_ref-PM_12-0)** Maçek III, J.C. (2012-08-02). ["'American Pop'... Matters: Ron Thompson, the Illustrated Man Unsung"](https://www.popmatters.com/160872-american-pop-matters-ron-thompson-the-illustrated-man-unsung-2495833587.html). *[PopMatters](/source/PopMatters)*. [Archived](https://web.archive.org/web/20130824143210/http://www.popmatters.com/pm/column/160872-american-pop-matters-ron-thompson-the-illustrated-man-unsung/) from the original on 2013-08-24.

1. **[^](#cite_ref-13)** "Through a 'Scanner' dazzlingly: Sci-fi brought to graphic life" USA TODAY, August 2, 2006 Wednesday, LIFE; Pg. 4D [WebLink](https://www.usatoday.com/life/movies/news/2006-08-01-rotoscoping_x.htm) [Archived](https://web.archive.org/web/20111223004058/http://www.usatoday.com/life/movies/news/2006-08-01-rotoscoping_x.htm) 2011-12-23 at the [Wayback Machine](/source/Wayback_Machine)

1. **[^](#cite_ref-14)** Peshin, Akash (4 December 2017). ["How Are Black And White Films Colorized?"](https://www.scienceabc.com/innovation/how-are-black-and-white-films-colorized.html). *Science ABC*. Wattcon Technologies Private Limited. Retrieved 14 October 2023.

## Sources

- Jeffrey A. Okun & Susan Zwerman, *The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures*, Publisher: Focal Press, 2010.

- T. Porter and T. Duff, "[Compositing Digital Images](https://dl.acm.org/doi/pdf/10.1145/800031.808606)", Proceedings of SIGGRAPH '84, 18 (1984).

- The Art and Science of Digital Compositing ([ISBN](/source/ISBN_(identifier)) [0-12-133960-2](https://en.wikipedia.org/wiki/Special:BookSources/0-12-133960-2))

- McClean, Shilo T. (2007). *Digital Storytelling: The Narrative Power of Visual Effects in Film*. [The MIT Press](/source/The_MIT_Press). [ISBN](/source/ISBN_(identifier)) [978-0-262-13465-1](https://en.wikipedia.org/wiki/Special:BookSources/978-0-262-13465-1).

- [Mark Cotta Vaz](/source/Mark_Cotta_Vaz); [Craig Barron](/source/Craig_Barron): *The Invisible Art: The Legends of Movie Matte Painting.* San Francisco, Cal.: Chronicle Books, 2002; [ISBN](/source/ISBN_(identifier)) [0-8118-3136-1](https://en.wikipedia.org/wiki/Special:BookSources/0-8118-3136-1)

- [Peter Ellenshaw](/source/Peter_Ellenshaw); *[Ellenshaw Under Glass – Going to the Matte for Disney](http://www.ellenshaw.com/bk_Under_Glass.htm) [Archived](https://web.archive.org/web/20080519161202/http://www.ellenshaw.com/bk_Under_Glass.htm) 2008-05-19 at the [Wayback Machine](/source/Wayback_Machine)*

- Richard Rickitt: *Special Effects: The History and Technique.* Billboard Books; 2nd edition, 2007; [ISBN](/source/ISBN_(identifier)) [0-8230-8408-6](https://en.wikipedia.org/wiki/Special:BookSources/0-8230-8408-6).

- Patel, Mayur (2009). *The Digital Visual Effects Studio: The Artists and Their Work Revealed*. Clock and Flame Studios. [ISBN](/source/ISBN_(identifier)) [978-1-4486-6547-1](https://en.wikipedia.org/wiki/Special:BookSources/978-1-4486-6547-1).

v t e Special effects Practical Aerial rigging Wire-flying Air bladder effect Animatronics Bullet hit squib Costumed character Creature suit Dead-character costume Kitbashing Miniature effect Hanging miniature Prosthetic makeup Puppetry Pyrotechnics Rubber mask Matte painting Sugar glass Theatrical blood In-camera Bipacks Bullet time Dolly zoom Forced perspective Front projection Infrared photography Lens flares Lighting effects Multiple exposure Filtration Rear projection Reverse motion Schüfftan process Shutter effects Slit-scan Tilted plane focus Time-lapse Fast motion Slow motion Speed ramping Stop motion Visual Bullet time Chroma key Compositing Digital Computer-generated imagery Go motion Introvision Match moving Optical printing Smallgantics Split screen Stop motion

v t e Filmmaking Development Film treatment Producer scriptment Step outline Screenplay process spec script film adaptation Hook Option Film budgeting Film finance pitch Greenlight Working title Pre-production Script breakdown process Shooting script Storyboard Casting Scenography Rehearsal Production board Day out of days Production schedule Shooting schedule one-liner Production Film crew Cinematic techniques Principal photography Cinematography Videography Daily call sheet Dailies (rushes) Sound stage Daily reports Film inventory Production Daily production Progress Sound Cost Editor log Costume designer Make-up artist Post-production Film editing Re-recording Sync sound Soundtrack Timecode Music Special effects sound visual Negative cost Digital intermediate Distribution Film distributor list Film release wide limited delayed Movie theater Roadshow Home video Digital distribution Streaming media Related Box office Guerrilla filmmaking Development hell Film Filmography Film industry Film rights Turnaround First-dollar gross Film portal

v t e Film crew (filmmaking) Above the line Actor Lead Supporting Character Ensemble Voice Child Bit Under-five Producer Executive Line Senior Supervising Screenwriter Director Casting director Below the line Pre-production Concept artist Location scout Script coordinator Storyboard artist Production Production Manager Coordinator Assistant Assistant director Location manager Photography Director of photography / Cinematographer Camera Operator Focus puller Clapper loader Digital imaging technician Steadicam operator Electric Gaffer Best boy Lighting technician Grip Key grip Best boy Grip Dolly grip Sound Director of audiography / Sound director Production sound mixer Boom operator Utility sound technician Art Production designer Art director Sets Construction grip Greensman Leadman Matte painter Scenic artist Set decorator Set dresser Swing gang Other Film sculptor Property master Special effects Special effects supervisor Visual effects supervisor Wardrobe Costume designer Wardrobe supervisor Hair and Make-up Hairdresser Make-up artist Talent Acting Acting coach Body double Choreographer Dialect coach Extra Intimacy coordinator Movement director Stand-in Stunts Coordinator Double Performer Other Animal wrangler Other Craft services Script supervisor Second unit Set medic Unit still photographer Weapons master Post-production Picture Editor Colorist Negative cutter VFX creative director Sound Sound editor Dialogue editor Audio engineer Foley artist Voice foley Re-recording mixer Score Composer Music supervisor Music editor Orchestrator Animation Animation director Animator Cleanup artist Inbetweener Background artist Compositor Layout artist Story artist Technical director Character

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Adapted from the Wikipedia article [Visual effects](https://en.wikipedia.org/wiki/Visual_effects) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/Visual_effects?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
