# Verytex

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1991 video game

1991 video game

Verytex Developer Opera House[a] Publisher Asmik Ace Entertainment Producer Toshiyuki Futamura Designers Hidefumi Ohara Satoru Ichihara Shinji Nakamura Programmers Hideki Tanji Hiroyuki Fujiwara Satoru Miki Artists Atsuhiro Gunji Hiroshi Akagi Ken Takagi Composers Hitoshi Sakimoto Masaharu Iwata Yoshio Furukawa Platform Mega Drive Release JP: 5 April 1991 Genre Scrolling shooter Mode Single-player

***Verytex***[b] is a vertically [scrolling shooter](/source/Scrolling_shooter) [video game](/source/Video_game) developed by Opera House, with the assistance of [ISCO](/source/ISCO_(videogame_developer)), and published by [Asmik Ace Entertainment](/source/Asmik_Ace_Entertainment) exclusively for the [Mega Drive](/source/Mega_Drive) in Japan on 5 April 1991.[1][2] Taking place on the [colonized](/source/Space_colonization) fictional planet of Syracuse in a [futuristic](/source/Futuristic) [sci-fi](/source/Sci-fi) [setting](/source/Setting_(narrative)), where its [military force](/source/Military_force) initiated a violent coup d'état against the [inhabitants](/source/Inhabitants) for unknown reasons, players take control of the titular [space fighter](/source/List_of_fictional_spacecraft#Space_fighters) craft in an attempt to overthrow the enemies, protect [civilization](/source/Civilization) and discover the true cause for the rebellion.

Headed by *[Air Diver](/source/Air_Diver)* [producer](/source/Video_game_producer) Toshiyuki Futamura, *Verytex* was created by most of the same team that previously worked on several projects such as the Mega Drive [conversion](/source/Video_game_conversion) of *[Master of Monsters](/source/Master_of_Monsters)*.[3] Despite being exclusive to Japan, the game has received mixed reviews from critics and from reviewers that reviewed it as an [import title](/source/Parallel_importing_in_video_games), who felt divided in regards to several areas of the title such as the presentation, graphics, sound design, controls and gameplay, although the music was noted by some people as a positive point.

## Gameplay

Gameplay screenshot

*Verytex* is a vertically scrolling [shoot 'em up](/source/Shoot_'em_up) game similar to *[Raiden Trad](/source/Raiden_Trad)* and *[Twin Cobra](/source/Twin_Cobra)*, where players take control of the titular space fighter craft through six stages in order protect civilization by defeating the rebellious military force of [planet](/source/Planet) Syracuse and discover the true reason for their cause as the main objective.[4] The game has an easy to learn weapon system with three weapons and three power-up levels for each, shield pick-up icons and the option to shift the ship's speed to three levels. Players have to fight multiple types of enemies across each stage and face a [boss](/source/Boss_(video_gaming)) at the end of each one with the occasional mini-boss between. It is known among players for its particularly infamous and difficult [final boss](/source/Boss_(video_gaming)#Final_boss).[1]

Among the pick-up icons, the players have a choice of only three weapons, a side-weapon and a shield. The ship's default weapon is the Normal Shot, a basic straight-firing [Vulcan](/source/M61_Vulcan) weapon that spread-out in five directions with part of the spread coming from behind the ship, as well as the Beam Shot that doubles in shot-count and grows in size once upgraded and the Boomerang Shot, a wave-type weapon that fires from the side of the ship once fully upgraded.[4] The stages are long and all of them have a [checkpoint](/source/Checkpoint_(video_gaming)) system involved when losing a live, where players are sent to the last checkpoint reached. The game also gives a limited number of lives at the beginning with no extend bonuses and once all lives are lost, the [game is over](/source/Game_over) but a continue option is available on the main menu.

## Synopsis

*Verytex* takes place in a futuristic sci-fi setting, where [mankind](/source/Human) has finally developed the technology necessary to advance from [Earth](/source/Earth) and maintain numerous [colonies](/source/Colonies) to great success across various planets, none of which had any established extraterrestrial existence prior to [colonization](/source/Colonization). The most prosperous planet colony had been set on the planet Syracuse, where human [technology](/source/Technology) (and apparently [linguistics](/source/Linguistics)) flourished. However, a [distress signal](/source/Distress_signal) coming from the location claiming that the flagship of their army, the Aphrodite, initiated a violent rebellion against the people and its passengers refused to make any demands or reason was received, with the player being dispatched from [headquarters](/source/Headquarters) in the middle of [outer space](/source/Outer_space) to Syracuse in the titular space fighter craft to stop the battle and find its true cause.[4]

## Development and release

*Verytex* was created by most of the same staff who previously worked on *Air Diver* and *Master of Monsters* for Mega Drive.

*Verytex* was developed by Opera House, with additional work assistance from ISCO, and its creation was handled by most of the same team that worked on several projects such as the Mega Drive conversion of *Master of Monsters*, although the former developer is not credited as such in the credits of the game, nor in the instruction manual.[1][3][5][6] The production was headed by *Air Diver* producer Toshiyuki Futamura alongside Hiroshi Jimbo and Shigeki Saka, the latter of which previously served as [director](/source/Creative_director#Video_games) on *[Midnight Resistance](/source/Midnight_Resistance)* for Mega Drive.[3] Hidefumi Ohara, Satoru Ichihara and Shinji Nakamura served as its [designers](/source/Video_game_design#Game_designer) while [artists](/source/Video_game_artist) Atsuhiro Gunji, Hiroshi Akagi and Ken Takagi were responsible for the [pixel art](/source/Pixel_art) in addition of Hideki Tanji, Hiroyuki Fujiwara and Satoru Miki, who worked as the game's [programmers](/source/Video_game_programmer).[3]

Both the music and [sound effects](/source/Sound_effect) were created by [composers](/source/Video_game_music#Composers) [Hitoshi Sakimoto](/source/Hitoshi_Sakimoto), [Masaharu Iwata](/source/Masaharu_Iwata) and Yoshio Furukawa, using a proprietary sound driver written by the former called "Terpsichorean" that was implemented in subsequent Mega Drive releases like *[Devilish](/source/Devilish_(video_game))*.[3][5][6] *Verytex* was published by Asmik Ace Entertainment exclusively in Japan on 5 April 1991.[2]

## Reception

Reception

Aggregate score Aggregator Score GameRankings 50%[7]

Review scores Publication Score Aktueller Software Markt 6 / 12[8] Beep! Mega Drive 23 / 40[9] Consoles + 84%[10] Famitsu 58%[11] HonestGamers [12] Joystick 85%[13] 85%[14] Mega Drive Advanced Gaming 53%[15] MegaTech 73%[16] Power Play 66%[17] Raze 79%[18] Sega Power [19] Sega Pro 80 / 100[20] Tilt 17 / 20[21] Video Games 66%[22]

*Verytex* received mixed reception since its release. In retrospective reviews, the reviews have also been mixed.[1][12]

## Notes

1. **[^](#cite_ref-1)** Additional work by [ISCO](/source/ISCO_(videogame_developer)).

1. **[^](#cite_ref-2)** [Japanese](/source/Japanese_language): ヴェリテックス, [Hepburn](/source/Hepburn_romanization): **Vu~eritekkusu**

## References

1. ^ [***a***](#cite_ref-Sega16_3-0) [***b***](#cite_ref-Sega16_3-1) [***c***](#cite_ref-Sega16_3-2) [***d***](#cite_ref-Sega16_3-3) Seesing, Mark (February 6, 2006). ["Genesis Reviews - Verytex"](http://www.sega-16.com/2006/02/verytex/). *sega-16.com*. Retrieved 2019-07-01.

1. ^ [***a***](#cite_ref-GDR_4-0) [***b***](#cite_ref-GDR_4-1) ["MEGA DRIVE Soft > 1991"](http://tk-nz.game.coocan.jp/gamedatabase/software/DB_SGC2_MD1991.html) (in Japanese). GAME Data Room. Retrieved 2019-09-16.

1. ^ [***a***](#cite_ref-VYXStaff_5-0) [***b***](#cite_ref-VYXStaff_5-1) [***c***](#cite_ref-VYXStaff_5-2) [***d***](#cite_ref-VYXStaff_5-3) [***e***](#cite_ref-VYXStaff_5-4) [ISCO](/source/ISCO_(videogame_developer)), Opera House (5 April 1991). *Verytex* ([Sega Mega Drive](/source/Sega_Mega_Drive)). [Asmik Ace Entertainment](/source/Asmik_Ace_Entertainment). Level/area: Staff.

1. ^ [***a***](#cite_ref-VYXmanual_6-0) [***b***](#cite_ref-VYXmanual_6-1) [***c***](#cite_ref-VYXmanual_6-2) *Verytex* 取扱説明書 (Sega Mega Drive, JP)

1. ^ [***a***](#cite_ref-SEMOvyx_7-0) [***b***](#cite_ref-SEMOvyx_7-1) Greening, Chris (July 4, 2008). ["Hitoshi Sakimoto :: Biography"](https://www.squareenixmusic.com/composers/sakimoto/biography.shtml). Square Enix Music Online. Retrieved 2019-09-16.

1. ^ [***a***](#cite_ref-HG101vyx_8-0) [***b***](#cite_ref-HG101vyx_8-1) Kalata, Kurt (August 7, 2017). ["Revolter"](http://www.hardcoregaming101.net/revolter/). Hardcore Gaming 101. Retrieved 2019-09-16.

1. **[^](#cite_ref-9)** ["Verytex for Genesis"](https://www.gamerankings.com/genesis/586578-verytex/index.html). *[GameRankings](/source/GameRankings)*. [CBS Interactive](/source/CBS_Interactive). 2019. Retrieved 2019-07-01.

1. **[^](#cite_ref-ASMvyx_10-0)** Suck, Michael (July 1991). ["Konsolen - Ballern ohne hinzuschauen - Verytex"](https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1991.07/page/n113). *[Aktueller Software Markt](/source/Aktueller_Software_Markt)* (in German). No. 54. Tronic Verlag. p. 113.

1. **[^](#cite_ref-B!MDvyx_11-0)** ["BEメガ•ドッグレース - ヴェリテックス"](https://retrocdn.net/index.php?title=File%3ABeepMD_JP_1991-04.pdf&page=27). *[Beep! MegaDrive](https://ja.wikipedia.org/wiki/%E3%82%B2%E3%83%BC%E3%83%9E%E3%82%AC#BEEP!メガドライブ)* (in Japanese). No. 19. [SoftBank Creative](/source/SB_Creative). April 1991. p. 25.

1. **[^](#cite_ref-C+vyx_12-0)** Robinton; Damon (July 1991). ["Megadrive Review - Verytex"](https://www.abandonware-magazines.org/affiche_mag.php?mag=51&num=1210&album=oui). *[Consoles +](https://fr.wikipedia.org/wiki/Consoles_%2B)* (in French). [M.E.R.7](https://fr.wikipedia.org/wiki/M.E.R.7). pp. 25–27.

1. **[^](#cite_ref-WFTvyx_13-0)** ["ヴェリテックス (メガドライブ) - ファミ通.com"](https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=4610). *[Famitsu](/source/Famitsu)* (in Japanese). No. 129. [ASCII](/source/ASCII_Corporation). April 19, 1991. Retrieved 2019-07-01.

1. ^ [***a***](#cite_ref-HGvyx_14-0) [***b***](#cite_ref-HGvyx_14-1) Golding, Marc (February 10, 2004). ["Verytex (Genesis) review"](http://www.honestgamers.com/2031/genesis/verytex/review.html). HonestGamers. Retrieved 2019-07-01.

1. **[^](#cite_ref-Jvyx1_15-0)** Demoly, Jean-Marc; Huygues Lacour, Alain (May 1991). ["Tests - Megadrive - Verytex"](http://download.abandonware.org/magazines/Joystick/joystick_numero016/page%20174.jpg). *[Joystick](https://fr.wikipedia.org/wiki/Joystick_(magazine))* (in French). No. 16. [Anuman Interactive](https://fr.wikipedia.org/wiki/Anuman_Interactive). p. 174.

1. **[^](#cite_ref-Jvyx2_16-0)** ["Console News - Megadrive: Verytex"](http://download.abandonware.org/magazines/Joystick/joystick_numerohs03/Joystick%20HS%20n%b03%20-%20Juillet%20Ao%fbt%201991%20-%20Page%20136.jpg). *[Joystick](https://fr.wikipedia.org/wiki/Joystick_(magazine))* (in French). No. Hors-Serie 3. [Anuman Interactive](https://fr.wikipedia.org/wiki/Anuman_Interactive). July–August 1991. p. 136.

1. **[^](#cite_ref-MDAGvyx_17-0)** "Review: Verytex". *[Mega Drive Advanced Gaming](/source/Mega_Drive_Advanced_Gaming)*. No. 5. [Maverick Magazines](/source/Maverick_Magazines). January 1993. p. 95.

1. **[^](#cite_ref-MegaTvyx_18-0)** ["Game Index - Verytex"](https://retrocdn.net/index.php?title=File%3AMegaTech_UK_01.pdf&page=81). *[MegaTech](/source/MegaTech)*. No. 1. [EMAP](/source/Ascential). December 1991. p. 81.

1. **[^](#cite_ref-PPvyx_19-0)** Forster, Winfried (July 1991). ["Videospiele / Tests - Verytex"](https://www.kultpower.de/archiv/heft_powerplay_1991-07_seite126). *[Power Play](https://de.wikipedia.org/wiki/Power_Play_(Zeitschrift))* (in German). No. 39. Future Verlag. p. 127.

1. **[^](#cite_ref-Rvyx_20-0)** ["Import - Verytex"](https://archive.org/stream/RAZE_Issue_09_1991-07_Newsfield_Publishing_GB#page/n57/mode/1up). *[Raze](/source/Raze_(magazine))*. No. 9. [Newsfield](/source/Newsfield). July 1991. p. 58.

1. **[^](#cite_ref-SPowervyx_21-0)** Jarratt, Steve (October 1991). ["The Hard Line - Verytex (Import)"](https://retrocdn.net/index.php?title=File%3ASegaPower_UK_23.pdf&page=55). *[Sega Power](/source/Sega_Power#Sega_Power)*. No. 23. [Future plc](/source/Future_plc). p. 55.

1. **[^](#cite_ref-SProvyx_22-0)** "Mega Drive - ProReview: Verytex". *[Sega Pro](/source/Sega_Pro)*. No. 18. [Paragon Publishing](/source/Paragon_Publishing). April 1993. p. 68.

1. **[^](#cite_ref-Tiltvyx_23-0)** Harbonn, Jacques (June 1991). ["Hits - Verytex -- Megadrive"](https://www.abandonware-magazines.org/affiche_mag.php?mag=28&num=304&album=oui). *[Tilt](/source/Tilt_(French_magazine))* (in French). No. 91. [Editions Mondiales S.A.](https://fr.wikipedia.org/wiki/Mondadori_France) pp. 57–58.

1. **[^](#cite_ref-VGvyx_24-0)** Gaksch, Martin (February 1991). ["Test - In Cosmo Veritas - Verytex"](https://www.kultboy.com/index.php?site=t&id=9712). *[Video Games](https://de.wikipedia.org/wiki/Video_Games)* (in German). No. 2. Future-Verlag. p. 90.

## External links

- [*Verytex*](https://gamefaqs.gamespot.com/genesis/586578-verytex) at [GameFAQs](/source/GameFAQs)

- [*Verytex*](https://www.giantbomb.com/verytex/3030-40883/) at [Giant Bomb](/source/Giant_Bomb)

- [*Verytex*](https://www.mobygames.com/game/genesis/verytex) at [MobyGames](/source/MobyGames)

[Portals](https://en.wikipedia.org/wiki/Wikipedia:Contents/Portals):
- [1990s](https://en.wikipedia.org/wiki/Portal:1990s)
- [Japan](https://en.wikipedia.org/wiki/Portal:Japan)
- [Video games](https://en.wikipedia.org/wiki/Portal:Video_games)

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Adapted from the Wikipedia article [Verytex](https://en.wikipedia.org/wiki/Verytex) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/Verytex?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
