# TribeNet

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Play-by-mail fantasy game

TribeNet Publishers TribeNet Years active 1985 to present Genres play-by-mail Languages English Playing time no limit Materials required Instructions, order sheets, turn results, paper, pencil Media type email Website https://tribenet.com.au/

***TribeNet*** is an [open-ended](/source/Play-by-mail_game#Closed_versus_open_ended), medieval fantasy, [play-by-email](/source/Play-by-email) (PBEM) game. It was first published in the mid-1980s in Australia as a [hand-moderated](/source/Play-by-mail_game#Computer_versus_human_moderated) play-by-mail (PBM) game. After multiple [gamemaster](/source/Gamemaster) changes in the 1990s, Peter Rzechorzek took over as gamemaster in 1997, at which point the game transitioned from [postal mail](/source/Postal_mail) to email. Since its inception, the game expanded from the initial [continent](/source/Continent) available for gameplay, adding additional continents such as Cyberia and Pelagoria.

The game is set in a context similar to Europe's [Bronze](/source/Bronze_Age) or [Iron Age](/source/Iron_Age) where players assume the role of Chief of a Clan of people. There are no preset character types and players can choose how to [gameplay](/source/Gameplay) their Clans in a manner of their choosing with tasks such as mining or exploring.

## History and development

In the mid-1980s, *TribeNet* launched as a PBM game in Australia, hand-moderated by Jeff Perkins, drawing players from the [*Diplomacy*](/source/Diplomacy_(game)) and wargaming clubs of some of its major cities.[1] Various people rotated through as gamemaster until 1997 when Peter Rzechorzek assumed the role.[2] Eventually, the game shifted to a play-by-email (PBEM) version.[2] In 2004, the game had 95 players.[3] In 2013 a new version of the game was launched.[2]

The first continent in 1985 was Pi, designed by Perkins, who introduced another continent within the next few years.[1] All new players then started on the second continent.[1] In 2004, a third continent was launched.[3] In 2005, a five-island set was added under the name Pelagoria.[4] Additional continents added include Anneland, Groland, Cyberia, and Tresmania.[1]

## Gameplay

*TribeNet* occurs in a context similar to western Europe's Bronze or Iron Age.[5] Players run their Clans which can accomplish various tasks such as mining or exploring.[5] Gameplay focuses on "strategic thinking and positioning, tactical planning, political alliance and military and economic development".[6] There are no character types and players may gameplay their Clan in a manner of their liking, whether focused toward combat, exploration, or other.[7] Development of Villages enables more refined skills such as [distilling](/source/Distilling), [apiarism](/source/Apiarist), and others.[6] The game also allows players to delve into areas including politics, economics and research.[6]

Rzechorzek states that the game combines aspects of multiple games including *[Advanced Dungeons & Dragons](/source/Advanced_Dungeons_%26_Dragons)*, [*Civilization*](/source/Civilization_(video_game)), [*Diplomacy*](/source/Diplomacy_(game)), and [*Risk*](/source/Risk_(game)).[8] Diplomacy is an important part of the game, and players have the option of interacting through social media.[9]

## See also

- [List of play-by-mail games](/source/List_of_play-by-mail_games)

## References

1. ^ [***a***](#cite_ref-Tribenet_1-0) [***b***](#cite_ref-Tribenet_1-1) [***c***](#cite_ref-Tribenet_1-2) [***d***](#cite_ref-Tribenet_1-3) [TribeNet 2021](#Tri21).

1. ^ [***a***](#cite_ref-Stanifer2013_2-0) [***b***](#cite_ref-Stanifer2013_2-1) [***c***](#cite_ref-Stanifer2013_2-2) [Stanifer 2013](#Sta13). p. 20.

1. ^ [***a***](#cite_ref-Fla04_3-0) [***b***](#cite_ref-Fla04_3-1) [Flagship 2004](#Fla04). p. 4.

1. **[^](#cite_ref-4)** [Flagship 2005](#Fla05). p. 6.

1. ^ [***a***](#cite_ref-Stanifer2013a_5-0) [***b***](#cite_ref-Stanifer2013a_5-1) [Stanifer 2013](#Sta13). p. 21.

1. ^ [***a***](#cite_ref-TribeNet_2021_FAQ_6-0) [***b***](#cite_ref-TribeNet_2021_FAQ_6-1) [***c***](#cite_ref-TribeNet_2021_FAQ_6-2) [TribeNet 2021](#Tri21a).

1. **[^](#cite_ref-7)** [Murphy 2019](#Mur19). p. 20.

1. **[^](#cite_ref-Rzechorzek_2019_8-0)** [Rzechorzek 2019](#Rze19). p. 38.

1. **[^](#cite_ref-9)** [Rzechorzek 2019](#Rze19). pp. 38–39.

## Bibliography

- Murphy, Ian (August 2019). ["Endless Variety of Special Hexes: A Brief Article From a Non-Traditional Player"](https://suspense-and-decision.com/Issue-18-Suspense&Decision-PBM-Magazine.pdf) (PDF). *Suspense and Decision*. No. 18. playbymail.net. pp. 20–21. Retrieved April 4, 2020.

- ["Newsdesk PBM: Tribal Games"](http://www.flagshipmagazine.co.uk/downloads/issue106.pdf) (PDF). *Flagship*. No. 106. Feb–Mar 2004. p. 4. Retrieved December 23, 2021.

- ["Newsdesk Turn Based: Tribal"](http://www.flagshipmagazine.co.uk/downloads/issue114.pdf) (PDF). *Flagship*. No. 114. June–July 2005. p. 6. Retrieved December 23, 2021.

- Rzechorzek, Peter (2021). ["TribeNet: History"](https://tribenet.com.au/what-is-tribenet/history/). TribeNet. Retrieved December 23, 2021.

- Rzechorzek, Peter (August 2019). ["TribeNet: Looking For New Players!"](http://suspense-and-decision.com/Issue-18-Suspense&Decision-PBM-Magazine.pdf) (PDF). *Suspense and Decision*. No. 18. playbymail.net. pp. 38–39. Retrieved April 4, 2020.

- Stanifer, Chris (August 2016). ["TribeNet PBeM: A Rose Amongst Weeds"](http://playbymail.net/SuspenseAndDecision/Issue-13-Suspense%26Decision-PBM-Magazine.pdf) (PDF). *Suspense and Decision*. No. 13. playbymail.net. pp. 20–21. Retrieved April 30, 2020.

- ["TribeNet: FAQs"](https://tribenet.com.au/what-is-tribenet/faqs/). TribeNet. 2021. Retrieved December 25, 2021.

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Adapted from the Wikipedia article [TribeNet](https://en.wikipedia.org/wiki/TribeNet) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/TribeNet?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
