# TESA Collective

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American worker co-op

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TESA Collective Toolbox for Education and Social Action Abbreviation TESA Formation 2008[1] Type Worker cooperative Purpose Social justice education through games and tools Location Western Massachusetts Products Board games Educational programs Documentaries Interactive webinars Website www.tesacollective.com

**TESA Collective (Toolbox for Education and Social Action)** is a worker-owned co-op that designs games and tools for social justice organizations.[2] TESA consciously engages in ethical, social change practices that intend to create healthier communities.[3]

## Social change games

Creating and publishing games that address issues of social and economic change is a growing trend.[4] TESA develops projects ranging from [board games](/source/Board_game), to documentaries, to interactive [webinars](/source/Webinars).[5] In [cooperative games](/source/Cooperative_board_game), everyone wins or everyone loses.

## Games

*Co-opoly* is a board game that teaches players the ins and outs of negotiating a [Cooperative](/source/Cooperative) business.[6]

In *Rise Up: The Game of People and Power*, players build a social movement and take on an oppressive system.[7][8]

*Space Cats Fight Fascism* is the fourth in a series of [social justice](/source/Social_justice) games from the TESA Collective.[9]

TESA Collective and [Jobs with Justice](/source/Jobs_with_Justice) funded a [labor organizing](/source/Labor_organizing) game on Kickstarter. In *STRIKE!: The Game of Worker Rebellion*, players grow their ranks, mobilize workers, and organize strikes around their city. The campaign for the game ran during a [union drive at Kickstarter](/source/Kickstarter#Unionizing_efforts).[10]

## See also

- [Games for Change](/source/Games_for_Change)

## References

1. **[^](#cite_ref-1)** Fernando, Aaron (August 7, 2018). ["TESA Collective creates custom board games for social change"](https://www.shareable.net/tesa-collective-creates-custom-board-games-for-social-change/). *Shareable*.

1. **[^](#cite_ref-2)** Sandoval, Marisol (March 5, 2014). [*From Corporate to Social Media: Critical Perspectives on Corporate Social Responsibility in Media and Communication Industries*](https://www.google.com/books/edition/From_Corporate_to_Social_Media/RZD8AgAAQBAJ?hl=en&gbpv=1&dq=%22Toolbox+for+Education+and+Social+Action%22&pg=PA238&printsec=frontcover). Routledge. p. 238. [ISBN](/source/ISBN_(identifier)) [978-1-317-93605-3](https://en.wikipedia.org/wiki/Special:BookSources/978-1-317-93605-3).

1. **[^](#cite_ref-3)** Tierney, Brennan; Shear, Boone (October 3, 2017). ["Transforming economies to sustainability, solidarity"](https://www.gazettenet.com/Columnists-Brennan-Tierney-and-Boone-Shear-describe-how-cooperatives-and-solidarity-economies-can-help-us-learn-to-live-together-in-new-ways-12841750). *Daily Hampshire Gazette*.

1. **[^](#cite_ref-4)** ["A People's History of Board Games"](https://www.yesmagazine.org/opinion/2019/08/23/history-board-games-social-change). *YES! Magazine*. Retrieved January 24, 2022.

1. **[^](#cite_ref-5)** Kruse, Nyssa (June 21, 2017). ["Playing your way to power"](https://www.gazettenet.com/Movements-inspire-Rise-Up-board-game-10663460). *Daily Hampshire Gazette*.

1. **[^](#cite_ref-6)** Lefton, Jacob (February 12, 2015). ["Art is slippery: 6 ways you can use it to build peace"](https://www.devex.com/news/art-is-slippery-6-ways-you-can-use-it-to-build-peace-85398). *Devex*.

1. **[^](#cite_ref-7)** Kronstein, Alex (January 22, 2018). ["Review: Two board games Father Moses Coady would like (and John Risley would hate)"](https://nsadvocate.org/2018/01/22/review-two-new-board-games-father-moses-coady-would-like-and-john-risley-would-hate/). *Nova Scotia Advocate*. Retrieved January 24, 2022.

1. **[^](#cite_ref-8)** Manojlovic, Borislava (August 23, 2017). [*Education for Sustainable Peace and Conflict Resilient Communities*](https://www.google.com/books/edition/Education_for_Sustainable_Peace_and_Conf/OXsyDwAAQBAJ?hl=en&gbpv=1&dq=%22Toolbox+for+Education+and+Social+Action%22&pg=PA123&printsec=frontcover). Springer. p. 123. [ISBN](/source/ISBN_(identifier)) [978-3-319-57171-3](https://en.wikipedia.org/wiki/Special:BookSources/978-3-319-57171-3).

1. **[^](#cite_ref-9)** ["Help space cats fight galactic fascism in a new game from TESA Collective"](https://www.thenews.coop/128430/sector/worker-coops/help-space-cats-fight-galactic-fascism-new-game-tesa-collective/). *Co-operative News*. May 10, 2018. Retrieved January 24, 2022.

1. **[^](#cite_ref-10)** ["This Board Game About Labor Revolts Is Protesting Kickstarter on Kickstarter"](https://www.vice.com/en/article/this-board-game-about-labor-revolts-is-protesting-kickstarter-on-kickstarter/). *Vice.com*. October 22, 2019. Retrieved January 24, 2022.

## External links

- [Official website](https://www.tesacollective.com/)

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Adapted from the Wikipedia article [TESA Collective](https://en.wikipedia.org/wiki/TESA_Collective) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/TESA_Collective?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
