# Status effect

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Temporary modification to a game character's original set of stats

For the usage of the term buff in relation to game updates, see [Game balance § Buffs and nerfs](/source/Game_balance#Buffs_and_nerfs).

Status effects in the MMORPG *[Final Fantasy XIV](/source/Final_Fantasy_XIV)*. The game uses upward pointing icons to denote **buffs** and downward pointing ones for **debuffs**. A number below each status effect indicates its remaining duration. Hovering over an icon shows an explanation of the effect.

In video games, a **status effect**—also called a **status condition** or **status ailment**[1][2]—is a temporary modification to a [character](/source/Player_character)’s [attributes](/source/Attribute_(role-playing_games)), [abilities](/source/Magic_(game_terminology)#In_role-playing_games), or conditions. Status effects are a prominent feature in many [massively multiplayer online role-playing games](/source/Massively_multiplayer_online_role-playing_game) (MMORPGs), where they are commonly referred to as **buffs** (which provide positive enhancements to attributes like damage, defense, or speed) and **debuffs** (which impose negative conditions such as reduced damage, immobilization, or [damage-over-time](/source/Damage-over-time)).

In MMORPGs, these mechanics play a central role in combat and progression systems, shaping player strategy, group coordination, and [class](/source/Character_class) roles.

## History

This section needs expansion. You can help by adding missing information. (September 2025)

The concept of status effects originates from [tabletop role-playing games](/source/Tabletop_role-playing_game). The *[Player's Handbook](/source/Player's_Handbook)* for the first edition *[Advanced Dungeons & Dragons](/source/Advanced_Dungeons_%26_Dragons)* released in 1978 declares that certain spells a player character can cast have "effects" in addition to their range and duration.[3]

The terms "buff" and "debuff" were first used in the 1999 MMORPG *[Everquest](/source/EverQuest)* and have been further popularized by Blizzard's 2004 MMORPG *[World of Warcraft](/source/World_of_Warcraft)*.[4]

Status effects have since been featured in a variety of RPGs and become a regular [core mechanic](/source/Game_mechanics) in video game series like *[Final Fantasy](/source/Final_Fantasy)*, *[Shin Megami Tensei](/source/Megami_Tensei)*, and *[Pokémon](/source/Pok%C3%A9mon_(video_game_series)).*[5][6][7]

## Mechanisms

While implementations vary across gaming genres, a status effect is typically a temporary effect resulting from an in-game event or action, often ending after a set duration or once a specific condition is met.

### Application

Status effects, especially buffs, may be applied as a result of one character performing a type of action on another.[8] Players may also acquire status effects by consuming [items](/source/Item_(game_terminology)), defeating enemies, interacting with the game world or [NPCs](/source/Non-player_character), or remaining in a particular location.[9][10] Some games offer permanent status effects which persist for an entire level and act as modifications to the game's native [difficulty](/source/Balance_(game_design)#Difficulty_level).[*[citation needed](https://en.wikipedia.org/wiki/Wikipedia:Citation_needed)*]

### Removal

The process of removing a status effect varies. Some status effects expire after a certain amount of time has elapsed or can be removed with items capable of healing specific status effects, or rarer items which can heal all of them. Many games also include magic spells that can eliminate status effects.

Many games in the *Final Fantasy* series include items and spells that remove status effects. Common examples are [Antidotes](/source/Antidote), which cure poison; [Smelling Salts](/source/Smelling_salts), which cure sleep; and [Remedies](/source/Home_remedy), which cure multiple conditions. The recurring spell *Esuna* is typically available to [healer-oriented](/source/Healer_(video_games)) characters or as [materia](/source/Materia_(Final_Fantasy)) in *Final Fantasy VII*, and removes most negative status effects from the target.[11][12][13]

Status effects are often removed at the end of a battle or once the originating enemy is defeated, however some may persist until they are explicitly cured. Games which allow players to rest may remove some status effects when that action is taken. If a game has multiple classes, one will often be a class capable of healing, who will have a greater ability to remove negative status effects than other classes.

### Immunity or mitigation

This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources in this section. Unsourced material may be challenged and removed. (September 2025) (Learn how and when to remove this message)

In addition, many games have weapons, [armour](/source/Armour), or other equipment that can mitigate status effects or prevent a character from getting one in the first place. Depending on the game, some increase the chance to escape suffering the effect each time the player may potentially receive it, while others grant complete immunity. However, sometimes the equipment that is resisting an effect, will in exchange, as a penalty, increase vulnerability against a different effect, offering the player the opportunity to make tactical choices.

## See also

- *[Dungeons & Dragons](/source/Dungeons_%26_Dragons)*

- *[Pathfinder Roleplaying Game](/source/Pathfinder_Roleplaying_Game)*

## References

1. **[^](#cite_ref-1)** Castania, Gabrielle (2025-08-07). ["Titan Quest 2: All Status Effects, Explained"](https://www.thegamer.com/titan-quest-2-status-effect-inflict-mage-melee-passive/). *TheGamer*. Retrieved 2025-09-04.

1. **[^](#cite_ref-2)** Hashmi, Ali (2025-03-04). ["All Elemental Blights & Status Ailments in Monster Hunter Wilds"](https://primagames.com/tips/all-elemental-blights-status-ailments-in-monster-hunter-wilds). *Prima Games*. Retrieved 2025-09-04.

1. **[^](#cite_ref-3)** Gygax, Gary (1978). *Advanced dungeons & dragons, players handbook: special reference work: a compiled volume of information for players of Advanced dungeons & dragons, including, character races, classes, and level abilities; spell tables and descriptions; equipment costs; weapons data; and information on adventuring*. Lake Geneva, WI: [New York]: TSR Hobbies ; Distributed in the U.S. by Random House. p. 40. [ISBN](/source/ISBN_(identifier)) [978-0-935696-01-1](https://en.wikipedia.org/wiki/Special:BookSources/978-0-935696-01-1).

1. **[^](#cite_ref-4)** Barnes, Adam (2024). ["The History of Everquest"](https://search.ebscohost.com/login.aspx?direct=true&db=f6h&AN=179318016&site=eds-live&scope=site). *Retro Gamer* (263): 80.

1. **[^](#cite_ref-5)** Thompson-Bamsey, Ryan (2025-09-02). ["How Have Final Fantasy's Iconic Jobs Changed Over The Years?"](https://www.thegamer.com/final-fantasys-ff-iconic-jobs-classes-changes/). *TheGamer*. Retrieved 2025-09-04.

1. **[^](#cite_ref-6)** Parish, Jeremy (2018-08-01). ["The Shin Megami Tensei games beginner's guide"](https://www.polygon.com/guides/2018/8/1/17509374/shin-megami-tensei-games-persona-explainer-guide/). *Polygon*. Retrieved 2025-09-04.

1. **[^](#cite_ref-7)** Ratcliff, James (2025-08-17). ["Pokemon Legends: Z-A Is Bringing Back a Forgotten Game Mechanic"](https://gamerant.com/pokemon-legends-z-a-poison-damage-mechanic-outside-battles/). *Game Rant*. Retrieved 2025-09-04.

1. **[^](#cite_ref-8)** Nardi, Bonnie; Harris, Justin (2006-11-04). ["Strangers and friends: Collaborative play in world of warcraft"](https://dl.acm.org/doi/10.1145/1180875.1180898). *Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work*. Association for Computing Machinery. pp. 149–158. [doi](/source/Doi_(identifier)):[10.1145/1180875.1180898](https://doi.org/10.1145%2F1180875.1180898). [ISBN](/source/ISBN_(identifier)) [978-1-59593-249-5](https://en.wikipedia.org/wiki/Special:BookSources/978-1-59593-249-5).

1. **[^](#cite_ref-9)** Ahlström, Emil; Fors, Per (2023). ["Play hard, work harder: Workification of gaming in a Swedish World of Warcraft Classic guild"](https://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-517990). *Ephemera: Theory and Politics in Organization*: 84.

1. **[^](#cite_ref-10)** Watson, Max (Summer 2015). ["A medley of meanings: Insights from an instance of gameplay in League of Legends"](https://search.ebscohost.com/login.aspx?direct=true&db=sih&AN=110150983&site=eds-live&scope=site). *Journal of Comparative Research in Anthropology & Sociology*. **6** (1): 235.

1. **[^](#cite_ref-11)** Wan, Zhiqing (2024-03-07). ["All Detrimental Status Effects in FF7 Rebirth & How to Cure Them"](https://www.escapistmagazine.com/all-detrimental-status-effects-in-ff7-rebirth-how-cure/). *The Escapist*. Retrieved 2025-09-04.

1. **[^](#cite_ref-12)** Smart, Karl (2022-04-05). ["A Beginner's Guide to Final Fantasy XIV Online"](https://www.theouterhaven.net/2022/04/a-beginners-guide-to-final-fantasy-xiv-online/). Retrieved 2025-09-04.

1. **[^](#cite_ref-13)** "Final Fantasy 30th Anniversary". *[Retro Gamer](/source/Retro_Gamer)* (170): 31. 2017. [ISSN](/source/ISSN_(identifier)) [1742-3155](https://search.worldcat.org/issn/1742-3155).

## External links

- [Status Effects](http://www.giantbomb.com/status-effects/92-671/) at [Giant Bomb](/source/Giant_Bomb)

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Adapted from the Wikipedia article [Status effect](https://en.wikipedia.org/wiki/Status_effect) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/Status_effect?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
