# Serious Games Interactive

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**Serious Games Interactive** is a games developer located in Copenhagen, Denmark. It is one of the leading developers in Europe for [serious games](/source/Serious_game) and [game-based learning](/source/Educational_game).

## History

Serious Games Interactive was founded in 2005 in a partnership between [Simon Egenfeldt-Nielsen](/source/Simon_Egenfeldt-Nielsen) and [Unity Technologies](/source/Unity_Technologies). Since its inception the company has developed and completed more than 30 serious games related projects.[1]

## Reception

In 2010 it was awarded a [BETT](/source/BETT) Award in the category of "Secondary, FE & Skills Digital Content" for its flagship title [Global Conflicts: Palestine](/source/Global_Conflicts:_Palestine).[2][non-primary source needed] It was also awarded first place in the category of professional games costing more than 40,000 [euros](/source/Euro) in the 1st European Best Learning Game competition for 'Playing History - The Plague'.[3]

Their [Playing History 2 - Slave Trade](/source/Playing_History_2_-_Slave_Trade) gained controversy for its trivialization of slavery,[4] especially for its *[Tetris](/source/Tetris)*-like minigame where slaves were stacked into a slave ship.[5]

Among their clients, Serious Games Interactive has the Danida, UNICEF, WWF, NATO, LEGO, Novo Nordisk, Amnesty International, Danish National Museum, Danish Radio and European School Network.[citation needed]

## References

1. ["Why we prefer to not do Gamification at SGI"](http://www.onseriousgames.com/simon-egenfeldt-why-we-prefer-to-not-do-gamification-sgi/). OnSeriousGames.com. 2015-10-16. [Archived](https://web.archive.org/web/20151119083954/http://www.onseriousgames.com/simon-egenfeldt-why-we-prefer-to-not-do-gamification-sgi/) 2015-11-19 at the Wayback Machine. Retrieved 2015-11-18.

1. ["BETT Awards 2010: Winners of the most coveted awards in the education industry announced"](http://www.bettshow.com/bett/website/PressDetails.aspx?PressId=pressRe132%20&ExhId=). Retrieved 14 May 2012.[dead link]

1. ["Awards - Ludus Knowledge Node"](http://www.serious-gaming.info/6_-_Best_Learning_Game_Competition/5_-_Awards). Retrieved 14 May 2012.

1. Schmidt, Gregory (2015-09-03). ["Slave Trade Video Game Developer Alters Scene After Outcry"](https://archive.nytimes.com/artsbeat.blogs.nytimes.com/2015/09/03/slave-trade-video-game-developer-alters-scene-after-outcry/). *ArtsBeat*. Retrieved 2025-11-18.

1. Machkovech, Sam (2015-09-03). ["After outcry, “edutainment” game removes slave-Tetris mode"](https://arstechnica.com/gaming/2015/09/after-outcry-edutainment-game-removes-slave-tetris-mode/). *Ars Technica*. Retrieved 2025-11-18.

## External links

- [Official Serious Games Interactive website](http://seriousgames.net/)
- [MobyGames Profile](http://www.mobygames.com/company/serious-games-interactive)
- [IGN Profile](http://games.ign.com/objects/948/948279.html)

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Adapted from the Wikipedia article [Serious Games Interactive](https://en.wikipedia.org/wiki/Serious_Games_Interactive) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/Serious_Games_Interactive?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
