# Samorost

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2003 video game

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2003 video game

Samorost Developer Amanita Design Publisher Amanita Design Designer Jakub Dvorský Composers Jakub Dvorský[1] Floex (Remaster) Series Samorost Engine Adobe Flash, Adobe Air (2021) Platforms Browser, Microsoft Windows, MacOS, iOS, Android Release 2003, 20 May 2021 (Remaster) Genres Adventure, art game Mode Single-player

***Samorost*** is a [puzzle](/source/Puzzle_video_game) [point-and-click adventure game](/source/Adventure_game#Point-and-click_adventure_games) developed by [Amanita Design](/source/Amanita_Design). The first game of the *Samorost* series was released in 2003 for free on the Amanita Design website.[2] Two sequels were released, *[Samorost 2](/source/Samorost_2)* in 2005 and *[Samorost 3](/source/Samorost_3)* in 2016. The game was remastered and released on 20 May 2021, for [Windows](/source/Microsoft_Windows) and [macOS](/source/MacOS) for free. [iOS](/source/IOS) and [Android](/source/Android_(operating_system)) ports were also made.

## Gameplay

The player interacts with the world with a simple [point and click](/source/Adventure_game#Point-and-click_adventure_games) interface directing a small, white-clad humanoid with a little cap and brown boots (called simply "gnome" by Dvorsky). The goal of the *Samorost* games is to solve a series of [puzzles](/source/Puzzle) and [brain teasers](/source/Brain_teaser). The puzzles are sequentially linked forming an adventure story. The game contains no [inventory](/source/Inventory) or [dialogue](/source/Dialogue), and the solving of puzzles mainly consists of clicking on-screen elements in the correct order. Solving a puzzle will immediately transport the [player character](/source/Player_character) to the next screen.

The game features [surrealistic](/source/Surrealism), organic scenarios that mix natural and technological concepts (often featuring manipulated photographs of small objects made to look very large), creative character designs and a unique [musical atmosphere](/source/Soundtrack). Music tracks are available through [iTunes](/source/ITunes).

## Plot

The game starts as Gnome looks through telescope in his House. He suddenly spots a planet moving towards his home planet. He goes to his airship Polokonzerva and flies to the Planet. He lands on the planet and after some adventures he finds an engine room of the planet. He changes the planet's course so it narrowly misses Home Planet. Gnome then returns home as cheering is heard.

## Development

Jakub Dvorský, creator of *Samorost*

*Samorost* was created by [Jakub Dvorský](/source/Jakub_Dvorsk%C3%BD) while he was a student at the [Academy of Arts, Architecture and Design in Prague](/source/Academy_of_Arts%2C_Architecture_and_Design_in_Prague), in the department of Graphic Design and Visual Communication in 2003. Although short and simplistic in its gameplay, its surreal graphics and memorable score made the game stand out. The object of the game is to avert a collision between the [gnome](/source/Gnome)'s home planet and a large incoming [spaceship](/source/Spacecraft).

*Samorost* was nominated for the [Webby Award](/source/Webby_Award) in 2004 and the Top Talent Award in 2003.[3]

### Etymology

Samorost is a [Czech](/source/Czech_language) word that is used to describe objects sculpted from discarded wood (roots, trunks, branches, etc.), usually for decorative purposes. The protagonist of the game lives on an asteroid that resembles such an object. Another meaning of 'samorost' is "maverick." The word is composed of the parts *[samo-](https://en.wiktionary.org/wiki/samo-#Czech)* ("self, auto-") and *rost* (form of *růst*, "to grow"). This could also be translated as "vagabond," "self-identifier," "individualist," or "wanderer," especially in the context of the protagonist.

### Soundtrack

A [soundtrack](/source/Soundtrack) for the [video game](/source/Video_game) *Samorost* was "selected by [Amanita Design](/source/Amanita_Design)'s founder Jakub Dvorský from various sources".[1] It wasn't officially released on any format; however, it was [ripped](/source/Ripping) from the game by a fan and uploaded to the internet.[4]

Composer Floex provided music for the 2021 remaster.

## Notes

1. ^ [***a***](#cite_ref-amanita-design-forum_1-0) [***b***](#cite_ref-amanita-design-forum_1-1) ["Samorost 1 soundtrack?"](http://amanita-design.net/forum/index.php?topic=161.msg10630#msg10630). *amanita-design.net*. 27 February 2012. Retrieved 21 April 2013.

1. **[^](#cite_ref-Doupe.cz_2-0)** ["Samorost 1"](https://doupe.zive.cz/samorost-1). *Doupe.cz* (in Czech). Retrieved 16 July 2020.

1. **[^](#cite_ref-3)** ["Samorost 1 page at Amanita Design website"](http://amanita-design.net/games/samorost-1.html). *amanita-design.net*.

1. **[^](#cite_ref-4)** ["Samorost 1 Soundtrack at Samorost Fan Club website"](https://web.archive.org/web/20051225090515/http://samorost2.com/samotunes.html). *samorost2.com*. Archived from [the original](http://samorost2.com/samotunes.html) on 25 December 2005.

## References

- Ploug, Kristine (1 December 2005). ["Art Games - An Introduction"](http://www.artificial.dk/articles/artgamesintro.htm). Artificial.dk. Retrieved 15 November 2012.

## External links

- [Official website](http://www.amanita-design.net/samorost-1/)

v t e Amanita Design games Samorost series Samorost Samorost 2 Samorost 3 Other full-length games Machinarium Botanicula Creaks Happy Game Other games Chuchel Pilgrims Phonopolis Browser games Questionaut Related Jakub Dvorský Kooky

Authority control databases MusicBrainz release group

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Adapted from the Wikipedia article [Samorost](https://en.wikipedia.org/wiki/Samorost) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/Samorost?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
