# RoboSport

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***RoboSport*** is a 1991 [turn-based tactics](/source/Turn-based_tactics) [video game](/source/Video_game) created by Edward Kilham and developed and published by [Maxis](/source/Maxis).[2][3]

The player creates teams of robots and maneuvers them around a board to map out one "turn" of movement. The other players and [AI](/source/Artificial_intelligence_in_video_games) do the same and then all movement is played out simultaneously. The robots are equipped with different weapons, including [rifles](/source/Rifle), [grenade launchers](/source/Grenade_launcher), and so on. The game supports multiple modes such as [capture the flag](/source/Capture_the_flag) and a "hostage" game.

Maxis developed *RoboSport* for [Mac](/source/Mac_(computer)) and [Windows 3.0](/source/Windows_3.0). In 1992, it was converted to the [Amiga](/source/Amiga) by The Dreamers Guild.[4]

## Reception

The game was reviewed in 1991 in *[Dragon](/source/Dragon_(magazine))* #172 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[5] *[Computer Gaming World](/source/Computer_Gaming_World)* praised the Windows version of *RoboSport* for its excellent user interface, ease of programming, and quick play. The magazine concluded that it was "at least three excellent games crammed into one nearly seamless sport".[6] A later article reported that the game depicted [small arms](/source/Small_arms) and [combined arms tactics](/source/Combined_arms_tactics) better "than many computer wargames dedicated to the subject".[7] A 1994 survey in the magazine of strategic space games set in the year 2000 and later gave the game three-plus stars out of five.[8] Alfred Giovetti, writing for *[Compute!](/source/Compute!)*, praised the game for the flexibility of programming computer robots that would then fight providing an interesting outcome.[9] *[Macworld](/source/Macworld)* highly recommended the game for strategy game enthusiasts.[10]

## See also

- *[Armored Core: Formula Front](/source/Armored_Core:_Formula_Front)*
- *[Armored Core: Verdict Day](/source/Armored_Core:_Verdict_Day#Gameplay)*, featuring UNACs, AI controlled Armored Cores which players can create and customize
- *[BASIC STUDIO Powerful Game Koubou](/source/Artdink#Games)*, a 2001 PS2 [game creation title](/source/Game_creation_system) by Artdink featuring a sample game based on their title *[Carnage Heart](/source/Carnage_Heart)*
- *[Breeder](/source/List_of_Famicom_Disk_System_games#B)*, a 1986 Famicom algorithm-based simulation combat game by SoftPro
- *[ChipWits](/source/ChipWits)*
- *[COMSIGHT](/source/Technosoft#Releases)*, a 1987 PC88, X1, and X68000 algorithm-based simulation combat game by Technosoft
- *[MindRover](/source/MindRover)*
- *[Omega (video game)](/source/Omega_(video_game))*
- *[Pandora Project: The Logic Master](/source/List_of_PlayStation_games_(M%E2%80%93Z)#P)*, a 1996 PS1 algorithm-based simulation combat game by Team Bughouse similar to *Carnage Heart*
- *[Robot Odyssey](/source/Robot_Odyssey)*
- *[Robot X Robot](/source/List_of_PlayStation_games_(M%E2%80%93Z)#R)*, a 1999 PS1 algorithm-based simulation combat game by Nemesys
- [Logic simulation](/source/Logic_simulation)

## References

1. ["Presage Products - RoboSport"](http://www.presage.com/pRoboSport.html). *[Presage Software](/source/Presage_Software)*. [Archived](https://web.archive.org/web/19970614015113/http://www.presage.com/pRoboSport.html) June 14, 1997 at the Wayback Machine. Retrieved February 2, 2024.

1. [Playing at War, Once Removed](https://query.nytimes.com/gst/fullpage.html?res=9E0CE5DA1E3CF932A2575BC0A964958260&sec=&spon=&pagewanted=print) by L.R. Shannon - *New York Times* article (Aug 11, 1992)

1. [RoboSport for Windows](http://www.atarimagazines.com/compute/issue149/122_RoboSport_for_Window.php) by Alfred C. Giovetti - *Compute!* (Feb 1993)

1. [Robosport reviews at Moby Games](http://www.mobygames.com/game/amiga/robosport/mobyrank)

1. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (August 1991). "The Role of Computers". *Dragon*. '***(172): 55–64.***

1. Cooper, Jim (December 1992). ["Maxis' RoboSport for Windows"](http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=101). *Computer Gaming World*. p. 96. Retrieved 5 July 2014.

1. Cirulis, Martin E. (February 1993). ["A Replay of Maxis' RoboSport"](http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=103). *Computer Gaming World*. p. 84. Retrieved 6 July 2014.

1. Brooks, M. Evan (May 1994). ["Never Trust A Gazfluvian Flingschnogger!"](http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=118). *Computer Gaming World*. pp. 42–58.

1. [RoboSport for Windows](http://www.atarimagazines.com/compute/issue149/122_RoboSport_for_Window.php) by Alfred C. Giovetti - *Compute!* (Feb 1993)

1. Mello, Adrian (September 1991). ["Reviews - RoboSport"](https://archive.org/details/eu_Macworld-1991-09_OCR/page/n222/mode/1up). *[Macworld](/source/Macworld)*. **8** (9): 217. Macworld Communications, Inc.

## External links

- [*RoboSport*](https://amiga.abime.net/games/view/robosport) at the Hall of Light

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Adapted from the Wikipedia article [RoboSport](https://en.wikipedia.org/wiki/RoboSport) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/RoboSport?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
