# Paperboy 2

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1991 video game

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1991 video game

Paperboy 2 Game Boy cover art Developers Tengen Eastridge Technology (NES) Manley & Associates (Game Gear) Publishers Mindscape Tengen (Genesis and Game Gear) Composers Rich Shemaria (Amiga, MS-DOS, Game Boy, NES, SNES) Robert Ridihalgh (Game Gear) Platforms Amiga, Amstrad CPC, MS-DOS, Game Boy, Game Gear, Genesis, NES, SNES, ZX Spectrum Release 1991 Genre Action Modes Single-player, multiplayer

***Paperboy 2*** is an [action](/source/Action_game) video game, the sequel to the [arcade video game](/source/Arcade_video_game) *[Paperboy](/source/Paperboy_(video_game))*. It was released in 1991–1992 for [Amiga](/source/Amiga), [Amstrad CPC](/source/Amstrad_CPC), [MS-DOS](/source/MS-DOS), [Game Boy](/source/Game_Boy), [Game Gear](/source/Game_Gear), [Genesis](/source/Sega_Genesis), [Nintendo Entertainment System](/source/Nintendo_Entertainment_System), [Super NES](/source/Super_Nintendo_Entertainment_System), and [ZX Spectrum](/source/ZX_Spectrum).[1] While *Paperboy* debuted in arcades and was subsequently [ported](/source/Porting) to personal computers and consoles, the sequel was only released for home systems.

## Gameplay

The game was much like the original: the player controls a [paperboy](/source/Paperboy) (or papergirl) who must navigate a series of obstacles,[2] such as tires rolling down a driveway while a car is being repaired, or strange houses like a [haunted house](/source/Haunted_house), while trying to deliver the morning paper to various customers on a street (though unlike its predecessor, papers had to be delivered to houses on both sides of the street). Like the original, the game is renowned for its difficulty.

There are four specific actions that can be taken somewhere in the middle of each stage that reward the player with a front-page photo on the newspaper afterwards. Such actions included breaking a window with a paper, where the next day's paper would read "Mysterious Vandalism Baffles Police", showing an angry policeman looking at broken windows. Others could be coming across a gas station being robbed and hitting the gunman with a paper behind his back, then having the next day's paper headlined with "Paperboy {Papergirl} Foils Armed Robbery" or seeing a runaway baby carriage and stopping it with a paper, and the forthcoming headline being "Girl {Boy} Saves Breakway Baby". Both heroic stories would show a happy policeman rewarding the paperboy with candy.

## Reception

Reception

Review scores Publication Score Electronic Gaming Monthly 6/10, 6/10, 5/10, 6/10 (Game Boy)[3] Power Unlimited 78/100 (Game Gear)[4]

Award Publication Award Amstrad Action Mastergame[5]

Among the four reviewers in *[Electronic Gaming Monthly](/source/Electronic_Gaming_Monthly)*, they described the [Game Boy](/source/Game_Boy) version of the game as suffering from the limitations of the size of the Game Boy's screen and the black and white graphics with two reviewers recommending it to fans of the original game.[3] Ed Ricketts of *[Amiga Format](/source/Amiga_Format)* gave the Amiga version a 44 percent rating.[6] *[N-Force](/source/Europress#Europress_Impact)* gave the NES version a 42 percent rating.[7] Jonathan Gagnon of *[Game Players](/source/Game_Players)* gave the Game Gear version a 5 out of 10.[8] Jonathan Davies of *[Super Play](/source/Super_Play)* gave the SNES version a 29 percent rating.[9] Brett Alan Weiss of [AllGame](/source/AllGame) gave the SNES version one and a half stars out of five.[10] *[Total!](/source/Total!)* gave the NES version 50 out of 100, criticizing its poor camera and controls, as well as the music and gameplay.[11] *[Sega Force](/source/Sega_Force)* reviewed the Mega Drive/Genesis version and rated it 55 out of 100. The magazine praised the music and sound effects, but criticized the repetitive gameplay, and stated that the game looked outdated compared to other games available at the time.[12] *Power Unlimited* gave the Game Gear version a score of 78% writing: "One of the most American games ever made, and addictive too. The Game Gear version looks very good. A blunder is the music, which becomes very annoying at a certain point."[13]

## References

1. **[^](#cite_ref-1)** ["Great Expectations for 1992"](https://archive.org/stream/GamePro_Issue_031_February_1992#page/n45/mode/1up/). *GamePro*. February 1992. p. 44. Retrieved March 16, 2018.

1. **[^](#cite_ref-2)** ["Paperboy 2 (SNES)"](https://archive.org/stream/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20031%20December%201991#page/n92/mode/1up/). *Nintendo Power*. December 1991. p. 86. Retrieved March 16, 2018.

1. ^ [***a***](#cite_ref-EGMRev_3-0) [***b***](#cite_ref-EGMRev_3-1) Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (February 1992). ["Review Crew"](https://archive.gamehistory.org/item/a8f3b1f1-fe7c-4e94-ba24-703f5f5eb004). *[Electronic Gaming Monthly](/source/Electronic_Gaming_Monthly)*. Vol. 5, no. 31. Sendai Publishing. p. 28. Retrieved February 10, 2026 – via [Video Game History Foundation](/source/Video_Game_History_Foundation).

1. **[^](#cite_ref-4)** ["Power Unlimited Game Database"](https://web.archive.org/web/20031020134027/http://www.powerweb.nl:80/database/img/index.php?page=database&&query%5border%5d=datum&ending=ASC&query%5bstart%5d=100). *powerweb.nl* (in Dutch). 1993. Archived from [the original](http://www.powerweb.nl/database/img/index.php?page=database&&query%5border%5d=datum&ending=ASC&query%5bstart%5d=100) on October 20, 2003. Retrieved November 24, 2022.

1. **[^](#cite_ref-5)** Game review, Amstrad Action magazine, [Future Publishing](/source/Future_Publishing), issue 77, February 1992

1. **[^](#cite_ref-6)** Ricketts, Ed (October 1992). ["Paperboy 2 (Amiga)"](https://archive.org/stream/amigaformat39/AmigaFormat039-Oct92#page/n93/mode/1up/). *Amiga Format*. p. 94. Retrieved March 16, 2018.

1. **[^](#cite_ref-7)** ["Paperboy 2 (NES)"](https://archive.org/stream/nforce-magazine-04/NForce_04_Oct_1992#page/n61/mode/2up/). *N-Force*. October 1992. pp. 62–63. Retrieved March 16, 2018.

1. **[^](#cite_ref-8)** Gagnon, Jonathan (December 1993). ["Paper Boy 2 (Game Gear)"](https://archive.org/stream/Game_Players_Issue_35_December_1993#page/n199/mode/1up/). *[Game Players](/source/Game_Players)*. p. 194. Retrieved March 16, 2018.

1. **[^](#cite_ref-9)** Davies, Jonathan (December 1992). ["Paperboy 2 (SNES)"](https://archive.org/stream/Superplay_Issue_02_1992-12_Future_Publishing_GB#page/n79/mode/1up). *Super Play*. p. 80. Retrieved March 16, 2018.

1. **[^](#cite_ref-10)** Weiss, Brett Alan. ["Paperboy 2 - Review (SNES)"](https://web.archive.org/web/20141115060828/http://www.allgame.com/game.php?id=116&tab=review). *AllGame*. Archived from [the original](http://www.allgame.com/game.php?id=116&tab=review) on November 15, 2014. Retrieved March 14, 2018.

1. **[^](#cite_ref-11)** ["Paperboy 2 (NES)"](https://archive.org/stream/Total_Issue_014_1993-02_Future_Publishing_GB#page/n56/mode/1up/). *Total!*. February 1993. p. 57. Retrieved April 17, 2018.

1. **[^](#cite_ref-12)** "Paperboy II (Mega Drive)". *[Sega Force](/source/Sega_Force)*. United Kingdom. June 1993. pp. 40–42.

1. **[^](#cite_ref-13)** ["Power Unlimited Game Database"](https://web.archive.org/web/20031020134027/http://www.powerweb.nl:80/database/img/index.php?page=database&&query%5border%5d=datum&ending=ASC&query%5bstart%5d=100). *powerweb.nl* (in Dutch). 1993. Archived from [the original](http://www.powerweb.nl/database/img/index.php?page=database&&query%5border%5d=datum&ending=ASC&query%5bstart%5d=100) on October 20, 2003. Retrieved November 24, 2022.

## External links

- [*Paperboy 2*](https://www.mobygames.com/game//paperboy-2) at [MobyGames](/source/MobyGames)

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Adapted from the Wikipedia article [Paperboy 2](https://en.wikipedia.org/wiki/Paperboy_2) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/Paperboy_2?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
