# NASCAR Arcade

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2000 video game

This article is about the Sega game. For the EA Sports/Global VR arcade game, see [EA Sports NASCAR Racing](/source/EA_Sports_NASCAR_Racing).

2000 video game

NASCAR Arcade European arcade flyer, featuring Jeff Gordon and Dale Jarrett's cars in the front row Developer Sega Rosso Publisher Sega Director Isao Matsumoto Producer Kenji Arai Designer Daisuke Ogawa Programmer Kazuhiro Mori Composer Jun Senoue Platform Arcade Release JP: September 2000[1] NA: March 2001[1] EU: 2001 Genre Racing Modes Single-player, multiplayer Arcade system Sega Hikaru

***NASCAR Arcade***,[a] initially known as ***NASCAR Rubbin' Racing*** outside North America, is a 2000 [racing video game](/source/Racing_video_game) developed by [Sega Rosso](/source/Sega_Rosso) and published by [Sega](/source/Sega) for [arcades](/source/Arcade_video_game). It was produced at the suggestion of producer Kenji Arai, and the soundtrack was produced by [Jun Senoue](/source/Jun_Senoue). The game is based on the [1999 NASCAR Winston Cup Series](/source/1999_NASCAR_Winston_Cup_Series), and carries an official [NASCAR](/source/NASCAR) license with permission from [EA Sports](/source/EA_Sports), who permitted Sega to develop the game as a arcade-only title.

The game was released in both standard and deluxe arcade cabinets, and up to eight cabinets can be linked for multiplayer. Players have to race against competition at one of four tracks while also racing against a timer. Previews and reviews of the game praised the realistic graphics and smoothness, but had criticisms of the game's gear shifter and comparison to other Sega games.

## Gameplay

The player, playing as [Dale Jarrett](/source/Dale_Jarrett), is battling [Ernie Irvan](/source/Ernie_Irvan) for 23rd place at [Richmond International Raceway](/source/Richmond_International_Raceway); utilizing the optional third-person perspective.

*NASCAR Arcade* is a [racing game](/source/Racing_video_game) based on the [1999 NASCAR Winston Cup Series](/source/1999_NASCAR_Winston_Cup_Series). Four tracks are available to select from: [Talladega Superspeedway](/source/Talladega_Superspeedway),[2] [Richmond International Raceway](/source/Richmond_International_Raceway),[3] and [Watkins Glen International](/source/Watkins_Glen_International),[4] as well as a "Team SEGA" secret track.[5] Each track represents a different level of difficulty.[6] The goal of the game is to advance through the field of rival race cars, while racing against a timer. Reaching a goal before the timer reaches zero resets the timer and extends the play.[7] There are Race and [Time Attack](/source/Time_attack) modes in single-player, as well as a multiplayer mode where up to eight arcade cabinets can be linked.[6] The game's arcade cabinet seat will move when hitting an opponent or being hit,[7] and the game's deluxe cabinet includes a tubular [roll cage](/source/Roll_cage).[6] Secret codes via gear shifter and by highlighting a particular car and holding down the brake pedal would allow access to drivers such as [Richard Petty](/source/Richard_Petty), [Adam Petty](/source/Adam_Petty) (who died prior to the game's release), and [Dale Earnhardt Jr.](/source/Dale_Earnhardt_Jr.)[4]

## Development

*NASCAR Arcade* was developed by [Sega Rosso](/source/Sega_Rosso),[6] formerly Sega's R&D #12 division.[7] Production of a [NASCAR](/source/NASCAR)-based game was suggested by the game's producer, Kenji Arai, despite concerns that NASCAR was not well known in Japan (although NASCAR had previously hosted exhibition races at [Suzuka Circuit](/source/Suzuka_Circuit) and [Twin Ring Motegi](/source/Twin_Ring_Motegi)).[5] At the time of its development, the license to create console games based on NASCAR belonged to [Electronic Arts](/source/Electronic_Arts) (EA), who were not releasing games on Sega's home console system, the [Dreamcast](/source/Dreamcast). EA granted permission to Sega to develop *NASCAR Arcade* as a coin-op only game.[6] The game runs on the [Sega Hikaru](/source/List_of_Sega_arcade_system_boards) [arcade system board](/source/Arcade_system_board).[8] According to Anoop Gantayat of *[IGN](/source/IGN)*, he felt the game's original name of *NASCAR Rubbin' Racing* would sound odd to native English speakers and needed to change when the game came to North America.[9] [*Official Dreamcast Magazine*](/source/Official_Dreamcast_Magazine_(US_magazine)) called the game's original title "very, very strange".[10] The game was released as *NASCAR Arcade* in Japan.[2]

*NASCAR Arcade*'s soundtrack was created by [Jun Senoue](/source/Jun_Senoue) and recorded by Sons of Angels (later known as [Crush 40](/source/Crush_40)), with Senoue on guitar and [Johnny Gioeli](/source/Johnny_Gioeli) singing the vocals.[11][12] Senoue had previously worked on a racing game soundtrack before with [Eric Martin](/source/Eric_Martin_(American_singer)) of [Mr. Big](/source/Mr._Big_(American_band)) on the title track for *[Daytona USA: Championship Circuit Edition](/source/Daytona_USA%3A_Championship_Circuit_Edition)*, also called "Sons of Angels".[11] Senoue and Gioeli later released the soundtrack as the album *Thrill of the Feel* on March 23, 2000 in Japan under the *Sons of Angels* name.[11][12] It was released by [Victor Entertainment](/source/Victor_Entertainment).[13]

## Release and reception

In a preview of the game from testing in [Shinjuku](/source/Shinjuku), Chris Johnston of *[GameSpot](/source/GameSpot)* called *NASCAR Arcade* "one to watch out for". He noted the smooth textures of the graphics and the game's ability to run at 60 frames per second without any slowdown.[7] According to a 2000 [GameFAQs](/source/GameFAQs) FAQ by Mark Kim, the [Brunswick Zone](/source/Brunswick_Bowling_%26_Billiards#Bowling_centers) in [Naperville, Illinois](/source/Naperville%2C_Illinois) was the first [arcade](/source/Amusement_arcade) in the United States to feature the game.[14] The game was also demonstrated at the [JAMMA](/source/Japan_Amusement_Machine_and_Marketing_Association) 2000 show in Tokyo, with Anoop Gantayat of *[IGN](/source/IGN)* stating the graphics and shadow effects appeared very realistic and that the steering wheel controls felt very realistic with the addition of resistance, along with good quality sound including deep, roaring engine sounds.[15]

In Japan, *Game Machine* listed *NASCAR Arcade* as the 18th most successful dedicated arcade game of November 2000.[16] *[Edge](/source/Edge_(magazine))* stated that unlike *[Daytona USA](/source/Daytona_USA_(video_game))*, *NASCAR Arcade* shows a focus on realism. The reviewer called the game "technically accomplished, with cars and background well rendered", but criticized the gear shifter and negatively compared the game's graphics to *[Sega Rally 2](/source/Sega_Rally_2)*.[6] In 2011, Tim Daniels of *[Bleacher Report](/source/Bleacher_Report)* rated the game 15th in a list of the top 25 NASCAR video games, praising the game's realism.[17]

## See also

- [Video games portal](https://en.wikipedia.org/wiki/Portal:Video_games)

- *[Daytona USA 2001](/source/Daytona_USA_2001)*

## Notes

1. **[^](#cite_ref-2)** [Japanese](/source/Japanese_language): NASCAR(ナスカー)アーケード, [Hepburn](/source/Hepburn_romanization): *Nasukā ākēdo*

## References

1. ^ [***a***](#cite_ref-ATVGL:JaO1971-2005_1-0) [***b***](#cite_ref-ATVGL:JaO1971-2005_1-1) Akagi, Masumi (13 October 2006). [*アーケードTVゲームリスト 国内•海外編 (1971-2005)*](https://archive.org/stream/ArcadeGameList1971-2005#page/n40/mode/1up) (in Japanese) (1st ed.). Amusement News Agency. pp. 39, 132. [ISBN](/source/ISBN_(identifier)) [978-4990251215](https://en.wikipedia.org/wiki/Special:BookSources/978-4990251215).

1. ^ [***a***](#cite_ref-:6_3-0) [***b***](#cite_ref-:6_3-1) "NASCAR Arcade". *Dreamcast Magazine* (in Japanese). Vol. 34. [SoftBank Publishing](/source/SoftBank_Publishing). October 27, 2000. pp. 156–157.

1. **[^](#cite_ref-4)** "NASCAR Arcade". *Dreamcast Magazine* (in Japanese). Vol. 36 Extra. [SoftBank Publishing](/source/SoftBank_Publishing). November 17, 2000. pp. 148–149.

1. ^ [***a***](#cite_ref-:1_5-0) [***b***](#cite_ref-:1_5-1) "NASCAR Arcade". *Dreamcast Magazine* (in Japanese). Vol. 39. [SoftBank Publishing](/source/SoftBank_Publishing). December 8, 2000. pp. 154–155.

1. ^ [***a***](#cite_ref-:2_6-0) [***b***](#cite_ref-:2_6-1) "NASCAR Arcade". *Dreamcast Magazine* (in Japanese). Vol. 41. [SoftBank Publishing](/source/SoftBank_Publishing). December 22, 2000. pp. 150–151.

1. ^ [***a***](#cite_ref-:0_7-0) [***b***](#cite_ref-:0_7-1) [***c***](#cite_ref-:0_7-2) [***d***](#cite_ref-:0_7-3) [***e***](#cite_ref-:0_7-4) [***f***](#cite_ref-:0_7-5) "NASCAR Arcade". *[Edge](/source/Edge_(magazine))*. No. 90. November 2000. p. 67.

1. ^ [***a***](#cite_ref-:3_8-0) [***b***](#cite_ref-:3_8-1) [***c***](#cite_ref-:3_8-2) [***d***](#cite_ref-:3_8-3) Johnston, Chris (April 26, 2000). ["Sega Rubs NASCAR Racing"](https://www.gamespot.com/articles/sega-rubs-nascar-racing/1100-2446377/). *[GameSpot](/source/GameSpot)*. [Archived](https://web.archive.org/web/20200224130915/https://www.gamespot.com/articles/sega-rubs-nascar-racing/1100-2446377/) from the original on February 24, 2020. Retrieved February 24, 2020.

1. **[^](#cite_ref-9)** *NASCAR Arcade Deluxe Edition Owner's Manual*. [Sega](/source/Sega). 2000. p. 33.

1. **[^](#cite_ref-10)** Gantayat, Anoop (March 1, 2000). ["Sega's NASCAR Game Revealed"](https://www.ign.com/articles/2000/03/02/segas-nascar-game-revealed). *[IGN](/source/IGN)*. [Archived](https://web.archive.org/web/20200428165757/https://www.ign.com/articles/2000/03/02/segas-nascar-game-revealed) from the original on April 28, 2020. Retrieved April 28, 2020.

1. **[^](#cite_ref-11)** ["Rubbin' Racin'"](https://archive.org/details/OfficialSegaDreamcast12MarApr2001/page/n7/mode/2up). *[Official Dreamcast Magazine](/source/Official_Dreamcast_Magazine_(US_magazine))*. March 2001. p. 5. Retrieved April 28, 2020.

1. ^ [***a***](#cite_ref-:4_12-0) [***b***](#cite_ref-:4_12-1) [***c***](#cite_ref-:4_12-2) Williamson, Colin (March 13, 2000). ["Sega Rocks with Rubbin' Racing"](https://www.ign.com/articles/2000/03/14/sega-rocks-with-rubbin-racing). *[IGN](/source/IGN)*. [Archived](https://web.archive.org/web/20200428165534/https://www.ign.com/articles/2000/03/14/sega-rocks-with-rubbin-racing) from the original on April 28, 2020. Retrieved April 28, 2020.

1. ^ [***a***](#cite_ref-:5_13-0) [***b***](#cite_ref-:5_13-1) Gill, Parminder (April 10, 2005). ["Jun Senoue Biography"](https://web.archive.org/web/20080130073822/http://junsenoue.com/content/view/1/14). *junsenoue.com*. [Jun Senoue](/source/Jun_Senoue). Archived from [the original](http://junsenoue.com/content/view/1/14) on January 30, 2008. Retrieved February 24, 2020.

1. **[^](#cite_ref-jvc_14-0)** ["JVC Music/Victor Album Information: Thrill of the Feel"](http://www.jvcmusic.co.jp/-/Discography/A014575/VICP-61014.html) (in Japanese). [JVCKenwood Victor Entertainment](/source/JVCKenwood_Victor_Entertainment). [Archived](https://web.archive.org/web/20081009175049/http://www.jvcmusic.co.jp/-/Discography/A014575/VICP-61014.html) from the original on October 9, 2008. Retrieved April 10, 2008.

1. **[^](#cite_ref-15)** Kim, Mark (December 14, 2000). ["Sega Nascar Arcade FAQ"](https://gamefaqs.gamespot.com/arcade/579733-nascar-arcade/faqs/10102). *GameFAQs*. Retrieved May 15, 2025.

1. **[^](#cite_ref-16)** Gantayat, Anoop (September 21, 2000). ["JAMMA 2000: Hands Off the EA Sports NASCAR Babe"](https://www.ign.com/articles/2000/09/22/jamma-2000-hands-off-the-ea-sports-nascar-babe). *[IGN](/source/IGN)*. [Archived](https://web.archive.org/web/20200428165317/https://www.ign.com/articles/2000/09/22/jamma-2000-hands-off-the-ea-sports-nascar-babe) from the original on April 28, 2020. Retrieved April 28, 2020.

1. **[^](#cite_ref-17)** "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". *[Game Machine](https://ja.wikipedia.org/wiki/%E3%82%B2%E3%83%BC%E3%83%A0%E3%83%9E%E3%82%B7%E3%83%B3)* (in Japanese). No. 622. [Amusement Press, Inc.](https://ja.wikipedia.org/wiki/%E3%82%A2%E3%83%9F%E3%83%A5%E3%83%BC%E3%82%BA%E3%83%A1%E3%83%B3%E3%83%88%E9%80%9A%E4%BF%A1%E7%A4%BE) 15 November 2000. p. 17.

1. **[^](#cite_ref-18)** Daniels, Tim (June 14, 2011). ["NASCAR Video Games: Power Ranking the Top 25 Driving Games Ever"](https://bleacherreport.com/articles/734045-nascar-video-games-power-ranking-the-top-25-driving-games-ever). *[Bleacher Report](/source/Bleacher_Report)*. Retrieved May 1, 2020.

## External links

- [*NASCAR Arcade*](https://www.arcade-museum.com/game_detail.php?game_id=8810) at the [Killer List of Videogames](/source/Killer_List_of_Videogames)

- [*NASCAR Arcade*](https://www.mobygames.com/game//arcade/nascar-arcade) at [MobyGames](/source/MobyGames)

v t e NASCAR video games 1980s Richard Petty's Talladega 1990s Days of Thunder (1990) Bill Elliott's NASCAR Challenge ESPN SpeedWorld Kyle Petty's No Fear Racing Racing Racing 2 98 3-D Ultra Pinball 99 Challenge Racing 1999 Edition Revolution Road Racing Racing 3 2000 Legends 2000s Rumble 2001 Heat Racers Arcade Racing 4 Thunder 2002 Heat 2002 Racing 2002 Season Thunder 2003 Dirt to Daytona Racing 2003 Season Thunder 2004 2005: Chase for the Cup SimRacing 06: Total Team Control 07 08 EA Sports NASCAR Racing iRacing 09 Kart Racing 2010s Gran Turismo 5 Days of Thunder (2011) The Game: 2011 Unleashed The Game: Inside Line Gran Turismo 6 '14 '15 Heat Evolution Forza Motorsport 6 Heat 2 Project CARS 2 Forza Motorsport 7 Heat 3 Heat 4 2020s Heat 5 Ultimate Edition+ 21: Ignition Rivals 25 Series NASCAR Racing EA Sports NASCAR NASCAR The Game NASCAR Heat (2016–2020)

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Adapted from the Wikipedia article [NASCAR Arcade](https://en.wikipedia.org/wiki/NASCAR_Arcade) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/NASCAR_Arcade?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
