# MotoHeroz

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> Markdown URL: https://mediated.wiki/source/MotoHeroz.md
> Source: https://en.wikipedia.org/wiki/MotoHeroz
> Source revision: 1346419229
> License: Creative Commons Attribution-ShareAlike 4.0 International (https://creativecommons.org/licenses/by-sa/4.0/)

***MotoHeroz*** is a [platform](/source/Platform_game)-[racing](/source/Racing_video_game) video game developed and self-published by [Ubisoft RedLynx](/source/RedLynx). It was released as a digital download on September 15, 2011 for the [Nintendo Wii](/source/Nintendo_Wii) via its [WiiWare](/source/WiiWare) service, March 15, 2012 for [iOS](/source/IOS) devices, and September 26, 2013 for [Android](/source/Android_(operating_system)).[1]

It features both single and multiplayer gameplay. The game also features online leaderboards and challenge levels which are periodically replaced with new ones.

## Gameplay

*MotoHeroz* is a [platform](/source/Platform_game) [racing](/source/Racing_video_game) [video game](/source/Video_game) in which the player must guide their vehicle through a colorful environment. Control emphasis is placed on forward and reverse motion and balancing the vehicle. Unlike many a traditional platform game where the player character progresses from left to right, *MotoHeroz* will often require the player to [double back](https://en.wiktionary.org/wiki/double_back) along a previous path which has been altered, or move in a right-to-left reverse direction on a higher platform.[2]

Three gameplay modes are included, Story, Online, and Party. Story mode is played by one player as they progress through the game's main campaign. Online play features new levels, challenges and online leaderboards. Up to four players can join in for simultaneous gameplay for Party mode.[3] Fourteen different vehicles are available, and includes over 100 levels. Bonus levels are often interchanged by the developer. Popular levels stay in play longer while those less popular are replaced by new or previous creations.[2] Each level is roughly 20 [kilobytes](/source/Kilobytes) in size, and approximately 50 were created to be interchanged post-launch. Each level remains online for 12–24 hours and features a score-based challenge system.[4]

## Development, marketing and release

*MotoHeroz* was first announced on September 1, 2010 as an exclusive for the Nintendo Wii. RedLynx would self-publish the game on Nintendo's WiiWare service.[3] It was released for the Wii on September 15, 2011.[5] It was later announced for iOS devices such as the [iPhone](/source/IPhone) and [iPad](/source/IPad) via a [teaser trailer](/source/Teaser_trailer) on March 7, 2012. This version would be published by [Ubisoft](/source/Ubisoft), who acquired the developer in November 2011.[6] It was released for iOS devices on March 15, 2012, with the iPad version released as *MotoHeroz HD*.[7][8]

RedLynx Creative Director Antti Ilvesssuo stated that "From the start [*MotoHeroz*] had to be designed for Nintendo's audience."[9] An interviewer from *[Edge](/source/Edge_(magazine))* magazine stated if they felt whether the game would work on other platforms, or whether RedLynx's previous title *[Trials HD](/source/Trials_HD)*, would be successful on the Wii. RedLynx [Chief Executive Officer](/source/Chief_Executive_Officer) Tero Virtala stated that "I strongly believe that at some point there will be multiplatform launches from us, but those games will have to be such that from the start we feel that it's going to be an excellent game for every platform."[9] Ilvesssuo stated in a separate interview that *MotoHeroz* was not intended to be a "*Trials HD* copycat", and that the original concept for the game was over five years old at the time.[10] He also re-emphasized the focus on Nintendo's audience, stating "With WiiWare, we saw a great opportunity as it suited this type of game very well".[10] The game runs at 60 [frames per second](/source/Frames_per_second) and features music by *[Alan Wake](/source/Alan_Wake)* composer Petri Alanko.[11]

## Reception

*MotoHeroz* received "favorable" reviews on both platforms according to the [review aggregation](/source/Review_aggregator) website [Metacritic](/source/Metacritic).[12][13] The Wii version received two perfect scores at Metacritic: from N-Europe's Sam Gittins and Peter Willington of *[Nintendo Life](/source/Nintendo_Life)*.[14][15]

David Sanchez of *GameZone* praised the game's multiplayer aspects. He also noted that until *MotoHeroz* was released the only reason he found "to hook up my console [was] to play *[Super Smash Bros. Brawl](/source/Super_Smash_Bros._Brawl)* with [his] buddies."[16] He listed the five-hour campaign and lack of online multiplayer as low points to his review, but stated that the game was still well worth its cost.[16] *[IGN](/source/IGN)'*s Lucas M. Thomas gave high marks to several aspects of the game. He noted that the game's load times were extremely fast, the menus were intuitive, and that it had several moments of humor. He also noted that though the Wii cannot produce HDTV resolutions that *MotoHeroz* still looked impressive in the console's [480p](/source/480p) resolution.[17] Darren Nakamura of *[Destructoid](/source/Destructoid)* raised a concern with the game's gold medal difficulty. He felt that the challenge ranged "from pretty tough to ludicrously difficult."[18] He noted that many critics initially scoffed its price when compared to *Trials HD*, but stated that most reviewers later recanted their concerns due to large amounts of replay value.[18]

*[Eurogamer](/source/Eurogamer)**s Rich Stanton was more critical of the game. He felt that even though it represented some of the best WiiWare games had to offer it still did not stand up to RedLynx's other titles.[19] A higher score was given by Nadia Oxford of*****[Gamezebo](/source/Gamezebo)*. Oxford did note that there are moments of repetitive gameplay, but appreciated the inclusion of randomized online ghost racers for the iOS version.[20]*[Official Nintendo Magazine](/source/Official_Nintendo_Magazine)**s Jason Killingsworth stated that *MotoHeroz* "offers countless hours of physics-based fun, especially in chaotic four-player mode."[21]

## See also

- [*Trials* (series)](/source/Trials_(series))

## References

1. Clark, Robert (September 26, 2013). ["New Game From Ubisoft, Motoheroz, Out Now On Android"](http://www.androidshock.com/news/new-game-from-ubisoft-motoheroz-out-now-on-android/). *AndroidShock*. [Archived](https://web.archive.org/web/20130928092555/http://www.androidshock.com/news/new-game-from-ubisoft-motoheroz-out-now-on-android/) September 28, 2013 at the Wayback Machine. Retrieved September 26, 2013.

1. George, Richard (March 7, 2011). ["The Mayhem of MotoHeroz"](https://www.ign.com/articles/2011/03/08/the-mayhem-of-motoheroz). *[IGN](/source/IGN)*. [Ziff Davis](/source/Ziff_Davis). [Archived](https://web.archive.org/web/20190307112358/https://www.ign.com/articles/2011/03/08/the-mayhem-of-motoheroz) March 7, 2019 at the Wayback Machine. Retrieved March 7, 2019.

1. Fletcher, JC (September 1, 2010). ["Trials HD dev announces MotoHeroz for WiiWare"](https://www.engadget.com/2010/09/01/trials-hd-dev-announces-motoheroz-for-wiiware/). *[Engadget](/source/Engadget) ([Joystiq](/source/Joystiq))*. [Oath Inc.](/source/Oath_Inc.). [Archived](https://web.archive.org/web/20190307173824/https://www.engadget.com/2010/09/01/trials-hd-dev-announces-motoheroz-for-wiiware/) March 7, 2019 at the Wayback Machine. Retrieved March 7, 2019.

1. Tolito, Stephen (March 7, 2011). ["The Trials HD People Believe They Can Bring Online Innovation To, Get This, The Wii"](https://kotaku.com/the-trials-hd-people-believe-they-can-bring-online-inno-5778800). *[Kotaku](/source/Kotaku)*. [Gawker Media](/source/Gawker_Media). [Archived](https://web.archive.org/web/20190308002900/https://kotaku.com/the-trials-hd-people-believe-they-can-bring-online-inno-5778800) March 8, 2019 at the Wayback Machine. Retrieved March 7, 2019.

1. Pereira, Chris (September 15, 2011). ["WiiWare Gets MotoHeroz Today, 3DS Adds a Game Boy Mega Man"](https://web.archive.org/web/20160602211709/http://www.1up.com/news/wiiware-motoheroz-today-3ds-adds-game-boy-mega-man). *[1UP.com](/source/1UP.com)*. Ziff Davis. Archived from [the original](http://www.1up.com/news/wiiware-motoheroz-today-3ds-adds-game-boy-mega-man) on June 2, 2016. Retrieved March 7, 2019.

1. Goulter, Tom (November 2, 2011). ["Trials developer RedLynx bought up by Ubisoft"](https://www.gamesradar.com/trials-developer-redlynx-bought-ubisoft/). *[GamesRadar+](/source/GamesRadar%2B)*. Future plc. [Archived](https://web.archive.org/web/20160304135946/http://www.gamesradar.com/trials-developer-redlynx-bought-ubisoft/) March 4, 2016 at the Wayback Machine. Retrieved May 9, 2012.

1. ["UBISOFT LAUNCHES 'MOTOHEROZ ®' GAME FOR iOS"](https://web.archive.org/web/20160304052711/http://www.gamasutra.com/view/pressreleases/165874/UBISOFT_LAUNCHES_lsquoMOTOHEROZ_regrsquo_GAME_FORiOS.php). *[Gamasutra](/source/Gamasutra)*. [UBM plc](/source/UBM_plc). March 15, 2012. Archived from [the original](https://www.gamasutra.com/view/pressreleases/165874/UBISOFT_LAUNCHES_lsquoMOTOHEROZ_regrsquo_GAME_FORiOS.php) on March 4, 2016. Retrieved May 9, 2012.

1. Narcisse, Evan (March 21, 2012). ["MotoHeroz HD Combines Racing and Platforming For a Fast, Fun Ride"](https://kotaku.com/motoheroz-hd-combines-racing-and-platforming-for-a-fast-5895222). *Kotaku*. Gawker Media. [Archived](https://web.archive.org/web/20190308002908/https://kotaku.com/motoheroz-hd-combines-racing-and-platforming-for-a-fast-5895222) March 8, 2019 at the Wayback Machine. Retrieved March 7, 2019.

1. Edge staff (April 14, 2011). ["The Story Of Trials HD"](https://web.archive.org/web/20130404190857/http://www.edge-online.com/features/story-trials-hd/). *[Edge](/source/Edge_(magazine))*. [Future plc](/source/Future_plc). Archived from [the original](http://www.edge-online.com/features/story-trials-hd) on April 4, 2013. Retrieved March 7, 2019.

1. Parkin, Simon (September 9, 2010). ["Interview: RedLynx On Life After Trials HD"](https://web.archive.org/web/20120509192454/http://www.gamasutra.com/view/news/30352/Interview_RedLynx_On_Life_After_Trials_HD.php). *Gamasutra*. UBM plc. Archived from [the original](https://www.gamasutra.com/view/news/30352/Interview_RedLynx_On_Life_After_Trials_HD.php) on May 9, 2012. Retrieved May 9, 2012.

1. Caoili, Eric (January 18, 2011). ["Trials Developer Releasing MotoHeroz To WiiWare"](http://www.gamesetwatch.com/2011/01/trials_developer_releasing_mot.php). *[GameSetWatch](/source/GameSetWatch)*. UBM plc. [Archived](https://web.archive.org/web/20110908233026/http://www.gamesetwatch.com/2011/01/trials_developer_releasing_mot.php) September 8, 2011 at the Wayback Machine. Retrieved May 9, 2012.

1. ["MotoHeroz for iPhone/iPad Reviews"](https://www.metacritic.com/game/motoheroz/critic-reviews/?platform=ios-iphoneipad). *[Metacritic](/source/Metacritic)*. CBS Interactive. [Archived](https://web.archive.org/web/20120418160309/http://www.metacritic.com/game/ios/motoheroz) April 18, 2012 at the Wayback Machine. Retrieved May 9, 2012.

1. ["MotoHeroz for Wii Reviews"](https://www.metacritic.com/game/motoheroz/critic-reviews/?platform=wii). *Metacritic*. CBS Interactive. [Archived](https://web.archive.org/web/20120415182102/http://www.metacritic.com/game/wii/motoheroz) April 15, 2012 at the Wayback Machine. Retrieved May 9, 2012.

1. Gittins, Sam (October 4, 2011). ["MotoHeroz"](http://www.n-europe.com/reviews/motoheroz). *N-Europe*. [Archived](https://web.archive.org/web/20171005121051/http://www.n-europe.com/reviews/motoheroz) October 5, 2017 at the Wayback Machine. Retrieved March 7, 2019.

1. Willington, Peter (September 18, 2011). ["MotoHeroz Review"](http://www.nintendolife.com/reviews/2011/09/motoheroz). *[Nintendo Life](/source/Nintendo_Life)*. Gamer Network. [Archived](https://web.archive.org/web/20120307002957/http://www.nintendolife.com/reviews/2011/09/motoheroz) March 7, 2012 at the Wayback Machine. Retrieved May 9, 2012.

1. Sanchez, David (September 22, 2011). ["MotoHeroz Review (Wii)"](https://www.gamezone.com/reviews/motoheroz/). *GameZone*. [Archived](https://web.archive.org/web/20120626091019/http://wii.gamezone.com/products/motoheroz/reviews/motoheroz) June 26, 2012 at the Wayback Machine. Retrieved March 7, 2019.

1. Thomas, Lucas M. (September 16, 2011). ["MotoHeroz Review (Wii)"](https://www.ign.com/articles/2011/09/16/motoheroz-review). *IGN*. Ziff Davis. [Archived](https://web.archive.org/web/20190308004422/https://www.ign.com/articles/2011/09/16/motoheroz-review) March 8, 2019 at the Wayback Machine. Retrieved March 7, 2019.

1. Nakamura, Darren (October 25, 2011). ["Review: MotoHeroz (Wii)"](https://www.destructoid.com/review-motoheroz-214271.phtml). *[Destructoid](/source/Destructoid)*. Enthusiast Gaming. [Archived](https://web.archive.org/web/20120504144602/http://www.destructoid.com/review-motoheroz-214271.phtml) May 4, 2012 at the Wayback Machine. Retrieved May 9, 2012.

1. Stanton, Rich (September 26, 2011). ["MotoHeroz (Wii)"](https://www.eurogamer.net/articles/2011-09-26-motoheroz-review). *[Eurogamer](/source/Eurogamer)*. Gamer Network. [Archived](https://web.archive.org/web/20120511065201/http://www.eurogamer.net/articles/2011-09-26-motoheroz-review) May 11, 2012 at the Wayback Machine. Retrieved May 9, 2012.

1. Oxford, Nadia (March 18, 2012). ["MotoHeroz Review (iOS)"](https://www.gamezebo.com/2012/03/18/motoheroz-review/). *[Gamezebo](/source/Gamezebo)*. [Archived](https://web.archive.org/web/20190308080748/https://www.gamezebo.com/2012/03/18/motoheroz-review/) March 8, 2019 at the Wayback Machine. Retrieved March 7, 2019.

1. Killingsworth, Jason (September 16, 2011). ["MotoHeroz review"](https://web.archive.org/web/20141008185645/http://www.officialnintendomagazine.co.uk/30608/motoheroz-review/). *[Official Nintendo Magazine](/source/Official_Nintendo_Magazine)*. Future plc. Archived from [the original](http://www.officialnintendomagazine.co.uk/30608/motoheroz-review/) on October 8, 2014. Retrieved March 7, 2019.

## External links

- [Official website](https://web.archive.org/web/20111007022207/http://www.redlynx.com/games/wiiware/motoheroz) (Wii)
- [Official website](https://web.archive.org/web/20120510005841/http://www.redlynx.com/games/ios/motoheroz) (iOS)

---
Adapted from the Wikipedia article [MotoHeroz](https://en.wikipedia.org/wiki/MotoHeroz) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/MotoHeroz?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
