# Krusty's Fun House

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1992 video game

1992 video game

Krusty's Fun House North American NES box art Developer Audiogenic Publishers Acclaim Entertainment[a] (Console versions) Virgin Games (Home computer versions) Designer Fox Williams Artist Patrick Fox Composers Nu Romantic Productions Bigmouth Studios (Console versions) David Whittaker (sound programming Dave Lowe (MS-DOS sound programming) Series The Simpsons Platforms NES, SNES, Game Boy, Master System, Game Gear, Genesis/Mega Drive, Amiga, MS-DOS Release 1992 MS-DOS NA: 1992 EU: 1992 Genesis NA: 1992 EU: December 17, 1992[1] SNES NA: June 1992 EU: December 10, 1992 JP: January 29, 1993 NES NA: September 1992[2] EU: 1992 Game Boy NA: January 1993 Game Gear NA: 1993 EU: May 1993[3] Master System EU: May 1993[3] Genres Puzzle, platform Mode Single-player

***Krusty's Fun House***, also known as ***Krusty's Super Fun House*** is a 1992 [puzzle video game](/source/Puzzle_video_game) based on the [animated sitcom](/source/Animated_sitcom) *[The Simpsons](/source/The_Simpsons)*. It was developed by [Audiogenic](/source/Audiogenic) and published by [Acclaim Entertainment](/source/Acclaim_Entertainment) for the [Nintendo Entertainment System](/source/Nintendo_Entertainment_System) (NES), [Super Nintendo Entertainment System](/source/Super_Nintendo_Entertainment_System) (SNES), [Sega Genesis](/source/Sega_Genesis), [Master System](/source/Master_System), [Game Gear](/source/Game_Gear), and [Game Boy](/source/Game_Boy); versions for the [Amiga](/source/Amiga) and [MS-DOS](/source/MS-DOS) computers were released by [Virgin Games](/source/Virgin_Games). In the game, players control [Krusty the Clown](/source/Krusty_the_Clown) as they attempt to exterminate all rats in the various levels, using objects to create a path for the rats towards the machine.

*Krusty's Fun House* was reskinned from the 1991 puzzle game ***Rat Trap***, developed by Patrick Fox and Scott Williams for the [Atari ST](/source/Atari_ST), Amiga, and [Commodore 64](/source/Commodore_64). After releasing it, Audiogenic approached Acclaim, who agreed to release the game with *The Simpsons* license. *Krusty's Fun House* received generally favorable reviews upon release.

## Gameplay

The player directs small rats to an [extermination](/source/Pest_control) area through complicated maze-like levels. The player controls [Krusty the Clown](/source/Krusty_the_Clown), who must navigate through his Krusty Brand Fun House. Each level is a puzzle in which a number of rats must be exterminated. Using different objects and obstacles, Krusty must create a path for the rats to follow and guide them towards an extermination device. Other creatures such as snakes, Martians, flying pigs and birds attempt to hinder Krusty's progress by injuring him; he must throw pies in order to defeat them.

In each stage the extermination devices are run by a different character, including [Bart](/source/Bart_Simpson), [Homer](/source/Homer_Simpson), [Corporal Punishment](/source/List_of_recurring_The_Simpsons_characters#Corporal_Punishment) and [Sideshow Mel](/source/Sideshow_Mel).

## Development

[Acclaim Entertainment](/source/Acclaim_Entertainment) had the rights to *The Simpsons* brand and, starting with *[The Simpsons: Bart vs. the Space Mutants](/source/The_Simpsons%3A_Bart_vs._the_Space_Mutants)*, released several games. Between 1991 and 1993, there were over nine video games based on the series, among them *Krusty's Fun House*.[4]

The game's developer was [Audiogenic](/source/Audiogenic), a company that was developing a game for home computers that was very similar to what *Krusty's Fun House* would become. The original game was *Rat Trap* developed by Patrick Fox and Scott Williams, featuring a big-headed pink-haired boy who guided rats around a stage towards a machine by placing blocks in certain places to exterminate them and was released in 1991 for the [Atari ST](/source/Atari_ST), [Amiga](/source/Amiga), and [Commodore 64](/source/Commodore_64) computers.[4]

The sole programmer for *Krusty's Super Fun House* was Douglas Hare. Hare was working as a freelancer on a potential original game for [Audiogenic](/source/Audiogenic) for the [Super Nintendo Entertainment System](/source/Super_Nintendo_Entertainment_System). Audiogenic had sold the idea of reformatting *Rat Trap* as a *The Simpsons*-based game which then led to Acclaim getting Hare to port the game.[4] The games feature nearly the same background as *Rat Trap*. Douglas said that the differences between the game were mostly limited to the addition of elements from *The Simpsons*, such as posters for Duff Beer in the background, while the Rats were designed to more closely match the style of *Simpsons* creator [Matt Groening](/source/Matt_Groening).[5] Hare only worked on the Super NES version of the game.[6]

## Release

The game was released in 1992 for the [Amiga](/source/Amiga), [NES](/source/Nintendo_Entertainment_System), [IBM PC compatibles](/source/IBM_PC_compatible), [Master System](/source/Master_System), [Game Gear](/source/Game_Gear), [Game Boy](/source/Game_Boy), [Super NES](/source/Super_Nintendo_Entertainment_System) and [Mega Drive/Genesis](/source/Sega_Genesis). Acclaim published the console versions and sub-licensed the home computer versions to Virgin. The 16-bit versions on the Super NES and the Mega Drive/Genesis were entitled ***Krusty's Super Fun House***, as were the Amiga and DOS versions.

There are two revisions of the Super NES and Genesis games. Version 1.1 has completely different music for the second and fourth world.

## Reception

Reception

Review scores Publication Score Mean Machines 90% (MD)[9] 90% (SNES)[10] Super Play 79% (SNES)[13] Entertainment Weekly A− (Mega Drive)[7] Go! 91/100 (GG)[8] N-Force 83/100 (NES)[11] NMS (Australia) 90/100 (GB)[12] Mega Action 86% (Mega Drive)[15]

Award Publication Award Nintendo Power Award '92 Best Overall NES Game - Nominated[14]

*[Super Play](/source/Super_Play)* magazine gave the SNES version of *Krusty* a 79 percent rating and wrote "it's actually pretty good fun to play, although perhaps more of a Younger Player-oriented game than anything else. Not one to set your heart on fire, but a good solid game nevertheless."[13] *[Computer Gaming World](/source/Computer_Gaming_World)* in April 1994 said that the computer version "is an above average arcade/strategy game that is ideal to burn away half an hour or so".[16] In 1995, *[Total!](/source/Total!)* ranked the game 75th on their Top 100 SNES Games summarizing: "A sort of reverse *[Lemmings](/source/Lemmings_(video_game))* in which you have to kill the little on-screen characters."[17]

According to internal data, by 1994 the game sold approximately 243,000 copies across all platforms combined.[18]

## Notes

1. **[^](#cite_ref-4)** Released under the [Flying Edge](/source/Flying_Edge) brand name on Sega systems.

## References

1. **[^](#cite_ref-ctw414_1-0)** ["Official Sega Product Coming Your Way for Christmas"](https://retrocdn.net/images/7/70/CTW_UK_414.pdf) (PDF). *Computer Trade Weekly*. No. 414. Opportunity Publishing. 23 November 1992. p. 18. Retrieved 16 January 2026.

1. **[^](#cite_ref-NintendoList_2-0)** ["NES Games"](https://web.archive.org/web/20140611225644/http://www.nintendo.com/consumer/downloads/nes_games.pdf) (PDF). Nintendo of America. Archived from [the original](https://www.nintendo.com/consumer/downloads/nes_games.pdf) (PDF) on June 11, 2014. Retrieved August 9, 2015.

1. ^ [***a***](#cite_ref-GG&MS_3-0) [***b***](#cite_ref-GG&MS_3-1) ["ProReview: Krusty's Fun House"](https://archive.org/details/segapro20/page/n53/mode/2up). *[Sega Pro](/source/Sega_Pro)*. [Paragon Publishing](/source/Paragon_Publishing). June 1993. pp. 54–55. Retrieved 24 September 2024.

1. ^ [***a***](#cite_ref-FOOTNOTEBarnes59_5-0) [***b***](#cite_ref-FOOTNOTEBarnes59_5-1) [***c***](#cite_ref-FOOTNOTEBarnes59_5-2) [Barnes](#CITEREFBarnes), p. 59.

1. **[^](#cite_ref-FOOTNOTEBarnes59–60_6-0)** [Barnes](#CITEREFBarnes), pp. 59–60.

1. **[^](#cite_ref-FOOTNOTEBarnes60_7-0)** [Barnes](#CITEREFBarnes), p. 60.

1. **[^](#cite_ref-8)** ["The Latest Videogames Reviewed"](https://ew.com/article/1992/08/07/latest-videogames-reviewed/). *EW.com*. Retrieved 2018-11-03.

1. **[^](#cite_ref-9)** Rand, Paul; Anglin, Paul (August 1993). *[Go!](/source/Computer_and_Video_Games)*. No. 22. pp. 6–7. {{[cite magazine](https://en.wikipedia.org/wiki/Template:Cite_magazine)}}: Missing or empty |title= ([help](https://en.wikipedia.org/wiki/Help:CS1_errors#citation_missing_title))

1. **[^](#cite_ref-10)** [Julian Rignall](/source/Julian_Rignall); Rob Bright (August 1992). ["Krusty's Super Fun House"](https://archive.org/details/mean-machines-23/page/72/mode/2up). *[Mean Machines](/source/Mean_Machines)*. No. 23. pp. 72–73. Retrieved December 12, 2024.

1. **[^](#cite_ref-11)** [Julian Rignall](/source/Julian_Rignall); Radion Automatic (August 1992). ["Krusty's Super Fun House"](https://archive.org/details/mean-machines-23/page/74/mode/2up). *[Mean Machines](/source/Mean_Machines)*. No. 23. pp. 74–75. Retrieved December 12, 2024.

1. **[^](#cite_ref-12)** "Krusty's Fun House". *[N-Force](/source/Europress)*. Vol. 2, no. 1. July 1993. p. 23.

1. **[^](#cite_ref-13)** "Krusty's Fun House". *[Nintendo Magazine System](/source/Nintendo_Magazine_System_(Australia))*. No. 4. July 1993. pp. 24–25.

1. ^ [***a***](#cite_ref-SuperPlay_14-0) [***b***](#cite_ref-SuperPlay_14-1) ["*Krusty's Super Fun-House* (SNES) review"](https://archive.org/stream/Superplay_Issue_01_1992-11_Future_Publishing_GB#page/n70/mode/1up). *[Super Play](/source/Super_Play)*. November 1992.

1. **[^](#cite_ref-NintendoPowerAwards_15-0)** ["Nintendo Power Awards"](https://web.archive.org/web/20160304140558/https://countzeroor.files.wordpress.com/2010/07/nintendo-power-v6-3-of-12-tiny-toon-adventures_-buster-breaks-loose-1993_3-page-109.jpg) (46). March 1993: 99. Archived from [the original](https://countzeroor.files.wordpress.com/2010/07/nintendo-power-v6-3-of-12-tiny-toon-adventures_-buster-breaks-loose-1993_3-page-109.jpg) on March 4, 2016. Retrieved November 12, 2015. {{[cite journal](https://en.wikipedia.org/wiki/Template:Cite_journal)}}: Cite journal requires |journal= ([help](https://en.wikipedia.org/wiki/Help:CS1_errors#missing_periodical))

1. **[^](#cite_ref-16)** ["Mega Library"](https://archive.org/details/mega-action-issue-1-1993-06/page/n63/mode/2up). 20 May 1993.

1. **[^](#cite_ref-matthews199404_17-0)** Matthews, Robin (April 1994). ["Sequel Syndrome Strikes Again"](http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=117). Over There. *Computer Gaming World*. pp. 124, 126.

1. **[^](#cite_ref-18)** ["Top 100 SNES Games"](https://archive.org/details/total-43/page/n45/mode/2up). *Total!* (43): 47. July 1995. Retrieved February 26, 2022.

1. **[^](#cite_ref-VGHFsales_19-0)** ["The Simpsons titles sales data"](https://archive.gamehistory.org/item/83c7cd0e-bc2c-4276-b8b7-b806d7801e9f). *archive.gamehistory.org*. Retrieved 8 February 2026.

### Sources

- Barnes, Adam. "The Making of Krusty's Fun House". *[Retro Gamer](/source/Retro_Gamer)*. No. 186.

## External links

- [Krusty's Super Fun House on MobyGames](https://www.mobygames.com/game/krustys-super-fun-house)

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Adapted from the Wikipedia article [Krusty's Fun House](https://en.wikipedia.org/wiki/Krusty's_Fun_House) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/Krusty's_Fun_House?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
