# Kiloo

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**Kiloo Games** (commonly known as **Kiloo** and stylized in [all caps](/source/All_caps)) was a Danish [video game developer](/source/Video_game_developer). It was founded in 2000 by Jacob Møller,[2] with a focus on developing entertainment content for [game console](/source/Video_game_console) and handheld devices. In 2008, he was joined by his brother, Simon Møller. Together, they both ran Kiloo until it closed down in 2023.

Kiloo's best known game, *[Subway Surfers](/source/Subway_Surfers)*, was released in the spring of 2012 and was developed in cooperation with [SYBO Games](/source/SYBO_Games). A few weeks after its release, the free running game for iOS was named Game of the Week for [31 May 2012](/source/2012#May) by AppAdvice.[3] In September, the game made its way to [Android](/source/Android_(operating_system)) and gathered even more enthusiastic players.[4] One month after the Android release, *Subway Surfers* made it into the top 20 growing [Facebook](/source/Facebook) apps by [monthly active users](/source/Monthly_active_users).[5] In [July 2014](/source/2014#July), the game exceeded five hundred million downloads across all platforms. In [September 2015](/source/2015#September), the download numbers reached 1 billion.[6]

## History

Kiloo was founded in 2000, in a small apartment in Aarhus, Denmark, as a two-person company. In 2002, the partnership dissolved and Kiloo changed into a private company. In the same year, Kiloo won the [Nokia](/source/Nokia) Mobile Challenge in the games category[7] ahead of 500 competing companies, with their game *Popstar*, built on a *[Tamagotchi](/source/Tamagotchi)*-like concept of managing the career and basic needs of an upcoming pop music star.

Kiloo later entered an agreement with [THQ Wireless](/source/THQ_Wireless) to develop the game *[Worms](/source/Worms_(series))* for mobile.[8] KILOO also cooperated with [ITE](/source/Interactive_Television_Entertainment) on the development and distribution of mobile content based on the TV and game character [Hugo](/source/Hugo_(franchise)).[9] By 2004, the Hugo games had been bought by 1 million people.

Between 2006 and 2009, Kiloo had the exclusive mobile rights for the [Lego](/source/Lego) brand worldwide.[10] In 2007, Kiloo broke into Børsen's "Fast Track 100", which placed it in the league of Denmark's fastest growing private companies. In the same year, Kiloo acquired the exclusive rights for Whac-a-Mole worldwide with reference to developing and selling Whac-a-Mole mobile content.[11] In 2008, Kiloo raised capital from Danish VC FirmaInvest for further growth.[12]

In 2008, Kiloo started developing mobile applications alongside game development. These include: [Issuu](/source/Issuu) Mobile, a magazine reader for [iPhone](/source/IPhone);[13] JokeToons, an animated videocontent for iPhone; and games licensed from [Wham-O](/source/Wham-O).[14] In 2009, Kiloo licensed the full suite of Wham-O rights for mobile (HackySack, SuperBall, Frisbee and Hula Hoop), which so far has resulted in *[Frisbee Forever](/source/Frisbee_Forever)* and *[Frisbee Forever 2](/source/Frisbee_Forever#frisbee_forever_2)*.[15] In 2010, Kiloo Games announced a new original IP called *[Zoonies - Escape from Makatu](/source/Zoonies_-_Escape_from_Makatu)* for Nintendo [DSiWare](/source/DSIWare). It was sponsored by the New Danish Screen.[16] In 2011, Kiloo released *Frisbee Forever*[17] and *BulletTime HD*.[18] In 2012, the endless running game *Subway Surfers*[19] was released in co-production with Sybo Games, and Kiloo continued the series with *Frisbee Forever 2*.[20]

In early 2020, Kiloo stopped working on *Subway Surfers*.[21] In June 2023, Kiloo had laid off its staff and closed doors.[22]

## Kiloo Groups

In 2013, Kiloo Group was founded by integrating three subsidiary companies in the Kiloo family: Manatee, Katoni, and GivingTales.

### Manatee

The company was established in 2012, and focuses on apps development. Customers include McDonald's Denmark.[23] The McDonald's *Coinoffers* app was developed in cooperation with DDB Copenhagen. The campaign, including the app, won gold and silver in the categories “Integrated Campaigns”, “Events & Digital Events”, “Digital Campaigns” and “Brand Driven Apps & Utilities” at the CCA 2012.[24][25] The campaign won also a Bronze Lion in the category “Best Integrated Campaign Led by Mobile” at Cannes Lions 2012 and another Bronze Lion in the category “Best Use of Integrated Media”.[26][24]

### Katoni

Katoni ApS was established in 2014 and specializes in the development of online shopping portals. In June 2014, Katoni launched Katoni.dk,[27] a shopping portal for fashion. In 2016, Katoni expanded to Norway (Katoni.no) and in 2017 to Finland (Katoni.fi).

### GivingTales

GivingTales was a cooperation between Kiloo and evershift. The project was established in 2012 to develop an app with versions of popular [Hans Christian Andersen](/source/Hans_Christian_Andersen) fairy tales for children. The tales are narrated by actors and celebrities. The app was developed in Budapest (Hungary), and it was released in June 2015, on App Store, [Google Play](/source/Google_Play) Store and Windows Phone 8 Store with the following stories:

- "The Princess and the Pea", narrated by [Roger Moore](/source/Roger_Moore)
- "The Ugly Duckling", narrated by [Stephen Fry](/source/Stephen_Fry)
- "The Little Match Girl", narrated by [Ewan McGregor](/source/Ewan_McGregor)
- "The Emperor’s New Clothes", narrated by [Joan Collins](/source/Joan_Collins)
- "The Snow Queen", narrated by [Joanna Lumley](/source/Joanna_Lumley)
- "Little Claus and Big Claus", narrated by [Michael Caine](/source/Michael_Caine)
- "The Little Mermaid", narrated by [David Walliams](/source/David_Walliams)
- "Thumbelina", narrated by [Charlotte Rampling](/source/Charlotte_Rampling)
- "It's Quite True!", narrated by [Paul McKenna](/source/Paul_McKenna)
- "The Nightingale", narrated by [Michael Ball](/source/Michael_Ball_(singer))[28]

## List of games

- *Popstar* (2002)
- *[Hugo: Black Diamond Fever](/source/Hugo:_Black_Diamond_Fever)* for mobile (2004)
- *[Maya the Bee and Friends](/source/Maya_the_Bee#Video_games)* for mobile (2006)
- *[Happy Tree Friends Spin](/source/Happy_Tree_Friends)* (2008)[29]
- *[Zoonies - Escape from Makatu](/source/Zoonies_-_Escape_from_Makatu)* (2010)[16]
- *[Frisbee Forever](/source/Frisbee_Forever)* (2011)[30]
- Bullet Time HD (2011)[31]
- *Frisbee Forever 2* (2012)*[15]*
- *[Subway Surfers](/source/Subway_Surfers)* (2012; co-developed by [SYBO](/source/SYBO))[32]
- *[Smash Champs](/source/Smash_Champs)* (2014)
- *Stormblades* (2015; co-produced by Emerald City Games)
- *Tesla Tubes* (2016)
- *Dawnbringer*
- *[Whac-a-mole](/source/Whac-a-mole)* for mobile
- *[Commodore 64](/source/Commodore_64)* for mobile

## References

1. kiloogames.com

1. ["Interview: CEO of KILOO, Maker of App Store C64 Emulator"](http://www.osnews.com/story/22510/Interview_CEO_of_Kiloo_Maker_of_App_Store_C64_Emulator). *OSNews*. OSNews. 27 January 2013. Retrieved 27 January 2013.

1. Chan, Christine (31 May 2012). ["AppAdvice Game Of The Week For May 31, 2012"](http://appadvice.com/appnn/2012/05/appadvice-game-of-the-week-for-may-31-2012). *AppAdvice*. AppAdvice. Retrieved 27 January 2013.

1. Grush, Andrew. ["Highly Popular iOS game, Subway Surfers, comes to Android"](https://web.archive.org/web/20121125234025/http://www.mobilemag.com/2012/09/21/highly-popular-ios-game-subway-surfers-comes-to-android/). *Mobile Magazine*. Mobile Magazine. Archived from [the original](http://www.mobilemag.com/2012/09/21/highly-popular-ios-game-subway-surfers-comes-to-android/) on 25 November 2012. Retrieved 27 January 2013.

1. Darwell, Brittany. ["Farmville 2, Instagram, Zuma Blitz, Subway Surfers and more on this week's top 20 growing Facebook apps by MAU"](http://www.insidefacebook.com/2012/10/08/farmville-2-instagram-zuma-blitz-subway-surfers-and-more-on-this-weeks-top-20-growing-facebook-apps-by-mau/). *Inside Facebook*. Inside Facebook. Retrieved 27 January 2013.

1. Jordan, Jon (24 September 2015). ["Subway Surfers breaks 1 billion downloads barrier, boasting 27 million daily active players"](http://www.pocketgamer.biz/interview/62038/subway-surfers-does-1-billion-downloads-boasts-27-million-daily-active-players/)

1. ["Nokia Mobile Challenge awards winners for most innovative and useful Java(TM) applications"](https://archive.today/20130216134244/http://press.nokia.com/2002/03/07/nokia-mobile-challenge-awards-winners-for-most-innovative-and-useful-javatm-applications/). *Press Release*. Nokia. Archived from [the original](http://press.nokia.com/2002/03/07/nokia-mobile-challenge-awards-winners-for-most-innovative-and-useful-javatm-applications/) on 16 February 2013. Retrieved 27 January 2013.

1. ["Worms game page"](http://www.ign.com/games/worms/cell-684312#). IGN. Retrieved 27 January 2013.

1. ["ITE and KILOO expands Agreement"](https://web.archive.org/web/20140223004522/http://www.hugo-troll.de/weltweit/news/01092003.html). *Press Release*. hugo-troll.de. Archived from [the original](http://www.hugo-troll.de/weltweit/news/01092003.html) on 23 February 2014. Retrieved 27 January 2013.

1. Thomsen, Casper (14 February 2006). ["Fodbold indleder millionsalg af Lego-mobilspil"](https://www.computerworld.dk/art/32729/fodbold-indleder-millionsalg-af-lego-mobilspil) [Football initiates million-dollar sales of Lego mobile games] (in Danish). *Computerworld*. [Archived](https://web.archive.org/web/20241222214900/https://www.computerworld.dk/art/32729/fodbold-indleder-millionsalg-af-lego-mobilspil) 22 December 2024 at the Wayback Machine. Retrieved 27 January 2013.

1. ["Whac-a-Mole™ by KILOO Exceeds 1,500,000 U.S. Downloads on iPhone Over the 12 Days of Christmas"](https://web.archive.org/web/20100209050605/http://www.prweb.com/releases/2010/02/prweb3566194.htm). *Press Release*. PRWeb. Archived from [the original](http://www.prweb.com/releases/2010/02/prweb3566194.htm) on 9 February 2010. Retrieved 27 January 2013.

1. Lubbe, Anne. ["Mobile phone game developer KILOO raises fresh capital"](https://web.archive.org/web/20121207152550/http://www.investindk.com/News-and-events/News/2008/Mobile-phone-game-developer-Kiloo-raises-fresh-capital). Ministry of Foreign Affairs of Denmark. Archived from [the original](http://www.investindk.com/News-and-events/News/2008/Mobile-phone-game-developer-Kiloo-raises-fresh-capital) on 7 December 2012. Retrieved 27 January 2013.

1. ["Issuu.com homepage"](https://web.archive.org/web/20130620165618/http://issuu.com/mobile). Archived from [the original](http://issuu.com/mobile) on 20 June 2013. Retrieved 14 June 2010.

1. ["KILOO Licenses Various Wham-o Brands"](https://web.archive.org/web/20160303223355/http://blog.mobilegamesblog.com/?p=4459). Archived from [the original](http://blog.mobilegamesblog.com/?p=4459) on 3 March 2016. Retrieved 14 July 2010.

1. Jordan, Jon. ["Kiloo and Wham-O link up for iOS title Frisbee Forever"](http://www.pocketgamer.co.uk/r/iPhone/Frisbee+Forever/news.asp?c=28687). pocketgamer.co.uk. Retrieved 27 January 2013.

1. [New Danish Screen.](http://www.dfi.dk/Nyheder/NyhederFraDFI/Arkiv/New-Danish-Screen---Spilordningen-stoetter-syv-danske-computerspil-til-boern-og-unge.aspx) [Archived](https://web.archive.org/web/20120311131600/http://www.dfi.dk/Nyheder/NyhederFraDFI/Arkiv/New-Danish-Screen---Spilordningen-stoetter-syv-danske-computerspil-til-boern-og-unge.aspx) 11 March 2012 at the Wayback Machine

1. [Touch Arcade Announce 03-25-2011](http://forums.toucharcade.com/showthread.php?t=88735)

1. [Touch Arcade Announce 09-02-2011](http://forums.toucharcade.com/showthread.php?t=105944)

1. [Touch Arcade Announce 04-20-2012](http://forums.toucharcade.com/showthread.php?threadid=131148)

1. [Touch Arcade Announce 05-11-2012](http://forums.toucharcade.com/showthread.php?t=134359)

1. Obedkov, Evgeny. ["Subway Surfers co-developer Kiloo Games shutting down after 23 years and laying off all employees"](https://gameworldobserver.com/2023/06/15/kiloo-games-closure-layoffs-23-years-subway-surfers). *Game World Observer*. Retrieved 14 July 2025.

1. Carter, Justin (14 June 2023). ["Danish studio Kiloo Games lays off staff before July closure"](https://www.gamedeveloper.com/business/-i-subway-surfers-i-studio-kiloo-games-lays-off-staff-before-july-closure). *Game Developer*

1. ["Home"](http://www.manatee.dk/). *manatee.dk*

1. ["McDonald's - Coinoffers | DDB Copenhagen"](https://web.archive.org/web/20160304070310/http://ddbcopenhagen.dk/work/mcdonalds/mcdonalds-coinoffers/). Archived from [the original](http://ddbcopenhagen.dk/work/mcdonalds/mcdonalds-coinoffers/) on 4 March 2016. Retrieved 16 September 2014.

1. ["Coinoffers Jackpot - DDB Copenhagen - Creative Circle Award 2013"](https://web.archive.org/web/20151222134119/http://www.creativecircle.dk/da/vindere/arbejde/cca13-51010c88ea721). Archived from [the original](http://www.creativecircle.dk/da/vindere/arbejde/cca13-51010c88ea721) on 22 December 2015. Retrieved 16 September 2014.

1. ["DeviceAtlas"](http://www.mobithinking.com/mobile-awards/cannes-2012)

1. ["Home"](http://www.katoni.dk/). *katoni.dk*

1. ["Roger Moore backs children's fairytales app in aid of Unicef"](https://www.theguardian.com/technology/2015/jun/18/roger-moore-childrens-app-unicef-givingtales). *The Guardian*. 18 Jun 2015.

1. [Kiloo Happy Tree Friends Spin](http://www.noeman.org/gsm/s60-games-symbian-java/7137-kiloo-happy-tree-friends-spin.html) [Archived](https://web.archive.org/web/20120302092902/http://www.noeman.org/gsm/s60-games-symbian-java/7137-kiloo-happy-tree-friends-spin.html) 2 March 2012 at the Wayback Machine

1. ["Wham-O® Frisbee® Forever Lands in Apple App Store Today!"](http://www.businesswire.com/news/home/20110505006631/en/Wham-O%C2%AE-Frisbee%C2%AE-Lands-Apple-App-Store-Today!). *Press Release*. Business Wire. 5 May 2011. Retrieved 27 January 2013.

1. ["Kiloo Games are proud to announce Bullet Time, the next massive action-adventure for iOS."](https://web.archive.org/web/20111111185053/http://www.gamasutra.com/view/pressreleases/77666/Kiloo_Games_are_proud_to_announce_Bullet_Time_the_nextmassive_actionadventure_for_iOS.php). *Press Release*. gamasutra. Archived from [the original](http://www.gamasutra.com/view/pressreleases/77666/Kiloo_Games_are_proud_to_announce_Bullet_Time_the_nextmassive_actionadventure_for_iOS.php) on 11 November 2011. Retrieved 27 January 2013.

1. ["Lords of the Underground"](https://web.archive.org/web/20130116170604/http://unity3d.com/gallery/made-with-unity/profiles/profile#sybokiloo-subwaysurfers). Unity3D. Archived from [the original](http://unity3d.com/gallery/made-with-unity/profiles/profile#sybokiloo-subwaysurfers) on 16 January 2013. Retrieved 27 January 2013.

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Adapted from the Wikipedia article [Kiloo](https://en.wikipedia.org/wiki/Kiloo) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/Kiloo?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
