# Joe Danger

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{{Short description|2010 video game}}
{{good article}}
{{Use British English|date=November 2011}}
{{Use dmy dates|date=January 2022}}
{{Infobox video game
| image = Joe Danger Logo.png
| caption = Joe Danger in front of the game's logo
| developer = [Hello Games](/source/Hello_Games)
| publisher = Hello Games
| director = David Ream
| designer = Sean Murray
| programmer = Ryan Doyle
| artist = Grant Duncan
| series = ''Joe Danger''
| platforms = [PlayStation 3](/source/PlayStation_3), [Xbox 360](/source/Xbox_360), [Windows](/source/Microsoft_Windows), [iOS](/source/iOS), [Android](/source/Android_(operating_system)), [PlayStation Vita](/source/PlayStation_Vita)
| released = {{Collapsible list|title={{nobold|8 June 2010}}|'''PlayStation 3'''<br/>{{vgrelease|NA|8 June 2010<ref name="releasedateNA">{{cite web |url=http://blog.us.playstation.com/2010/05/31/coming-soon-to-psn-store-joe-danger-for-ps3/ |title=Coming Soon to PSN Store: Joe Danger for PS3 |work=[PlayStation Blog](/source/PlayStation_Blog) |publisher=[Sony](/source/Sony) |date=31 May 2010 |access-date=7 December 2010 |archive-date=12 August 2010 |archive-url=https://web.archive.org/web/20100812131928/http://blog.us.playstation.com/2010/05/31/coming-soon-to-psn-store-joe-danger-for-ps3/ |url-status=live }}</ref>|EU|9 June 2010<ref name="releasedateEU">{{cite web |first=Tom |last=Bramwell |url=http://www.eurogamer.net/articles/joe-danger-gets-euro-date-and-price |title=Joe Danger gets Euro date and price |publisher=[Eurogamer](/source/Eurogamer) |date=1 June 2010 |access-date=7 December 2010 |archive-date=16 September 2010 |archive-url=https://web.archive.org/web/20100916104519/http://www.eurogamer.net/articles/joe-danger-gets-euro-date-and-price |url-status=live }}</ref>}}'''Xbox 360'''<br/>14 December 2011<ref name="EGSE">{{cite web |url=http://www.eurogamer.net/articles/2011-11-03-joe-danger-special-edition-for-xbox-live-arcade-announced |title=Joe Danger Special Edition for Xbox Live Arcade announced |first=Wesley |last=Yin-Poole |work=[Eurogamer](/source/Eurogamer) |date=3 November 2011 |access-date=4 November 2011 |archive-date=5 November 2011 |archive-url=https://web.archive.org/web/20111105175923/http://www.eurogamer.net/articles/2011-11-03-joe-danger-special-edition-for-xbox-live-arcade-announced |url-status=live }}</ref><br>'''iOS'''<br/>10 January 2013<ref name="JDTHG"/><br>'''Windows'''<br/>24 June 2013<br/>'''PlayStation Vita'''<br/>{{vgrelease|NA|2 September 2014|EU|3 September 2014}}
}}
| genre = [Racing](/source/Racing_video_game), [platform](/source/Platform_game)<ref>{{cite web |url=http://blog.eu.playstation.com/2010/06/10/joe-danger-officially-out-on-ps3/ |title=Joe Danger Officially Out On PS3! |first=Sean |last=Murray |work=[PlayStation Blog](/source/PlayStation_Blog) |publisher=[Sony](/source/Sony) |date=10 June 2010 |access-date=7 December 2010 |archive-date=28 December 2010 |archive-url=https://web.archive.org/web/20101228140557/http://blog.eu.playstation.com/2010/06/10/joe-danger-officially-out-on-ps3/ |url-status=live }}</ref><ref name=EscapistR/>
| modes = [Single-player](/source/Single-player), [multiplayer](/source/multiplayer)
}}

'''''Joe Danger''''' is a 2010 [platform](/source/platform_game) [racing game](/source/Racing_video_game) developed and published by British studio [Hello Games](/source/Hello_Games). In the game, the player controls the eponymous [daredevil](/source/stunt_performer) and navigates courses within a set amount of time, aiming to complete enough objectives to continue to further rounds.

''Joe Danger'' was released for the [PlayStation 3](/source/PlayStation_3), via the [PlayStation Network](/source/PlayStation_Network), in June 2010, after Hello Games originally chose to publish it exclusively with [Sony Computer Entertainment](/source/Sony_Interactive_Entertainment). A "Special Edition" for the [Xbox 360](/source/Xbox_360), via the [Xbox Live Arcade](/source/Xbox_Live_Arcade), was released in December 2011, followed by an [iOS](/source/iOS) spin off in January 2013 and a version for [Android](/source/Android_(operating_system)) in April 2015.<ref>{{cite web|title = Joe Danger - Android Apps on Google Play|url = https://play.google.com/store/apps/details?id=uk.co.hellogames.jdtouch|website = play.google.com|access-date = 5 October 2015|archive-date = 17 November 2015|archive-url = https://web.archive.org/web/20151117142329/https://play.google.com/store/apps/details?id=uk.co.hellogames.jdtouch|url-status = live}}</ref>

''Joe Danger'' received generally positive reviews; most reviewers praised the accessible gameplay and the ability to edit courses while playing them. Some suggested the game would have benefited from more options, such as sharing and rating user-generated content, and criticised the lack of an online multiplayer mode. Hello Games subsequently released [downloadable content](/source/downloadable_content) to add features that users and reviewers had requested in the months following the game's release. Using leaderboard statistics, ''Joe Danger'' was estimated to have sold at least 108,000 units in its first three months on sale.{{Overly detailed inline|date=October 2024}} It was nominated for several awards, including the grand prize at the 2010 [Independent Games Festival](/source/Independent_Games_Festival).

==Gameplay==
The player controls the titular motorbike stuntman Joe Danger and guides him through ten trials to defeat his nemeses, the members of Team Nasty.<ref name=PlayTop50/> The game uses elements of both [racing](/source/racing_video_game) and [side-scrolling](/source/Side-scrolling_video_game) [platform](/source/platform_game) genres<ref name=EscapistR /> in which the protagonist can move to the right and, by reversing, to the left as well as hopping over and ducking under various obstacles.<ref name=GRreview>{{cite web |url=http://www.gamesradar.com/joe-danger-first-great-download-game-of-2010/ |title=Joe Danger: First great download game of 2010 |first=David |last=Houghton |work=[GamesRadar](/source/GamesRadar) |date=16 November 2009 |access-date=11 October 2011 |archive-date=3 November 2011 |archive-url=https://web.archive.org/web/20111103025102/http://www.gamesradar.com/joe-danger-first-great-download-game-of-2010/ |url-status=live }}</ref>{{Clarify|date=September 2024}} Although the game is based on a two-dimensional plane, some of its courses are designed with three layers accessible by changing lanes.<ref name="EGreview" /> The bike is controllable in the air, allowing various tricks to be performed, for which points are awarded with higher scores awarded for long trick sequences,<ref name=GRreview /> and for manoeuvring onto targets.<ref name=GuardianR>{{cite news |url=https://www.theguardian.com/technology/2010/jun/13/joe-danger-game-review |title=Joe Danger&nbsp;– Game review |first=Will |last=Freeman |work=The Guardian |date=13 June 2010 |location=London |issn=0261-3077 |oclc=60623878 |access-date=11 October 2011 |archive-date=3 April 2015 |archive-url=https://web.archive.org/web/20150403030038/http://www.theguardian.com/technology/2010/jun/13/joe-danger-game-review |url-status=live }}</ref> Executing a stunt will build a "boost meter",<ref name=EscapistR/> which is used to increases Joe's speed, but drains the meter.<ref name=EGreview/><ref name=G4TV/><ref name=AVClub/> The Select button is used to teleport Joe back to the last checkpoint passed.<ref name=TelegraphR />

[[File:Joe Danger - Boxing Glove Crash.jpg|thumb|left|alt=The player character hitting a giant boxing glove, one of the obstacles, with a comic book-style "KAPOW" graphic.|The boxing glove obstacle is representative of art director Grant Duncan's artwork and comic level design, the inspiration for which came from past jobs with [Sega](/source/Sega).<ref name=GamaIGF/>]]

''Joe Danger''{{'s}} level design was directly influenced by the ''[Sonic the Hedgehog](/source/Sonic_the_Hedgehog)'' game series,<ref name=TelegraphR /> as evidenced by the use of avoidable spikes, [vertical loop](/source/vertical_loop)s,<ref name=AVClub>{{cite web |url=https://www.avclub.com/joe-danger-1798220494 |title=Joe Danger&nbsp;– Game Review |first=John |last=Constantine |work=[The A.V. Club](/source/The_A.V._Club) |date=21 June 2010 |access-date=11 October 2011 |archive-date=22 October 2010 |archive-url=https://web.archive.org/web/20101022004132/http://www.avclub.com/articles/joe-danger,42287/ |url-status=live }}</ref><ref name=EGint>{{cite web |url=http://www.eurogamer.net/articles/joe-danger-2010-hands-on |title=Joe Danger Hands On |first=Tom |last=Bramwell |publisher=[Eurogamer](/source/Eurogamer) |date=3 May 2010 |access-date=11 October 2011 |archive-date=3 September 2011 |archive-url=https://web.archive.org/web/20110903095928/http://www.eurogamer.net/articles/joe-danger-2010-hands-on |url-status=live }}</ref> and springs placed in levels to allow higher jumps.<ref name=GRreview/><ref name=GamaIGF/> Some elements are designed to hinder the player, such as conveyor belts, which slow the motorbike,<ref name=TelegraphR>{{cite news |url=https://www.telegraph.co.uk/technology/video-games/7858996/Joe-Danger-video-game-review.html |title=Joe Danger video game review |first=Martin |last=Gaston |work=The Daily Telegraph |date=28 June 2010 |location=London |issn=0307-1235 |oclc=49632006 |access-date=11 October 2011 |archive-date=5 September 2012 |archive-url=https://web.archive.org/web/20120905212314/http://www.telegraph.co.uk/technology/video-games/7858996/Joe-Danger-video-game-review.html |url-status=live }}</ref> oversized [boxing glove](/source/boxing_glove)s, which will propel the player backwards<ref name=GuardianR /> and barricades, which make it necessary to switch to an alternative lane.<ref name=EGreview />

The primary goal in each level is to collect as many "stars" as possible. A star is collected for completing an objective, and once enough are collected, the next course is unlocked.<ref name=1UPreview /> The player is free to choose which objectives to complete, with the option of replaying a level to earn more stars. The most common objective is to finish a course within a time limit with as many points as possible. Other level-specific objectives include collecting a series of coins, hidden stars or letters spelling "Danger",<ref name=EGreview/><ref name=G4TV>{{cite web |url=http://www.g4tv.com/games/ps3/63930/joe-danger/review/ |title=Joe Danger Review for PS3 |first=Scott |last=Alan Marriott |publisher=[G4 TV](/source/G4_(U.S._TV_channel)) |date=21 June 2010 |access-date=11 October 2011 |archive-date=11 March 2013 |archive-url=https://web.archive.org/web/20130311080025/http://www.g4tv.com/games/ps3/63930/joe-danger/review/ |url-status=live }}</ref> while in others the player is required to land on every target, or to complete a course in one continuous sequence of tricks.<ref name=IGNreview>{{cite web |url=http://au.ps3.ign.com/articles/109/1094988p1.html |title=Joe Danger Review |first=Daemon |last=Hatfield |publisher=IGN |date=4 June 2010 |access-date=10 October 2011 |archive-date=24 April 2012 |archive-url=https://web.archive.org/web/20120424233209/http://au.ps3.ign.com/articles/109/1094988p1.html |url-status=live }}</ref> Later levels require the player to do more than one objective simultaneously.<ref name=EscapistR>{{cite web |url=http://www.escapistmagazine.com/articles/view/editorials/reviews/7716-Review-Joe-Danger |title=Review: Joe Danger |first=John |last=Funk |work=[The Escapist](/source/The_Escapist_(magazine)) |date=17 June 2010 |access-date=11 October 2011 |archive-date=2 May 2012 |archive-url=https://web.archive.org/web/20120502205449/http://www.escapistmagazine.com/articles/view/editorials/reviews/7716-Review-Joe-Danger |url-status=live }}</ref>

''Joe Danger'' contains a [sandbox mode](/source/sandbox_mode), which allows the player to [drag and drop](/source/drag_and_drop) objects onto the course to customise levels.<ref name=EGreview /> This mode is integrated into some single-player levels where the game may instruct the player to introduce obstacles such as ramps to access later sections.<ref name=IGNreview /> New levels can be shared online with friends via the [PlayStation Network](/source/PlayStation_Network).<ref name=GIReview /> The game has a [split screen](/source/split_screen_(computer_graphics)) multiplayer mode for up to four players on a selection of specially-made tracks.<ref name=AVClub /> There is leaderboard support, initially limited to those on the player's PlayStation Network friend list.<ref name=G4TV />

==Development==
{{quote box|quote="Grant [Duncan, artist] had a box of toys he brought down from his attic. Something kind of beautiful happened when he brought those in. There was an instant power to demonstrating your latest game idea with [Optimus Prime](/source/Optimus_Prime) in your hands. I like to think we designed our next five games that first week, just setting up toys on the office floor."<ref name=gamasutra>{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=25454 |title=Interview: EA, Criterion Vet Murray Forms Indie Hello Games, Talks Joe Danger |first=Simon |last=Carless |author-link=Simon Carless |publisher=[Gamasutra](/source/Gamasutra) |date=30 September 2009 |access-date=10 October 2011 |archive-date=20 January 2012 |archive-url=https://web.archive.org/web/20120120211431/http://www.gamasutra.com/php-bin/news_index.php?story=25454 |url-status=dead }}</ref>|source=Sean Murray, [managing director](/source/chief_executive_officer) of Hello Games, on the conception of the project|width=25%|align=right|style=padding:8px}}

''Joe Danger'' arose from the team's wish to make "something that puts a smile on people's faces" similar to games such as ''[Mario Kart](/source/Mario_Kart)'' and ''[Micro Machines](/source/Micro_Machines)''.<ref name="Edgeint">{{cite magazine|url=http://www.next-gen.biz/features/hello-hello-games|title=Hello, Hello Games|last=Wiltshire|first=Alex|date=6 August 2009|publisher=next-gen.biz|archive-url=https://web.archive.org/web/20090809140606/http://www.next-gen.biz/features/hello-hello-games|archive-date=9 August 2009|magazine=[Edge](/source/Edge_(magazine))|access-date=11 October 2011}}</ref> An [Evel Knievel](/source/Evel_Knievel) toy was a main source of inspiration for the "Joe" character; the team had fun "firing that stunt cycle out of windows and down halls".<ref name=GamaIGF>{{cite web |url=http://www.gamasutra.com/view/news/27042/Road_To_The_IGF_Hello_Games_Talks_Joe_Danger.php |title=Road to the IGF: Hello Games Talks Joe Danger |first=Leigh |last=Alexander |publisher=[Gamasutra](/source/Gamasutra) |date=16 February 2010 |access-date=11 October 2011 |archive-date=19 October 2011 |archive-url=https://web.archive.org/web/20111019183649/http://www.gamasutra.com/view/news/27042/Road_To_The_IGF_Hello_Games_Talks_Joe_Danger.php |url-status=dead }}</ref> Nevertheless, Murray likened work as an independent developer to "the reality of eating ice cream every day for every meal" as the novelty of working for themselves wore off.<ref name=GameSpotWhining>{{cite web |url=http://www.gamespot.com/articles/team-bondi-had-it-easy-joe-danger-dev-voices-the-indie-plight/1100-6324662/ |title="Team Bondi had it easy"&nbsp;– Joe Danger dev voices the indie plight |first=Alex |last=Sassoon Coby |publisher=[GameSpot](/source/GameSpot) |date=21 July 2011 |access-date=11 October 2011 |archive-date=3 January 2015 |archive-url=https://web.archive.org/web/20150103134827/http://www.gamespot.com/articles/team-bondi-had-it-easy-joe-danger-dev-voices-the-indie-plight/1100-6324662/ |url-status=live }}</ref> The team often spent more than 60 hours a week working on the project because of the "unrealistic" time scales for development and with only four team members, each had to fulfil several roles; they had no [public relations](/source/public_relations) representative nor did they have a business manager or a designer.<ref name="gamasutra" /><ref name=GameSpotWhining/> No [software design document](/source/Software_design_description) was made throughout the production of ''Joe Danger'', since the team felt they understood each other's ideas.<ref name=EGExpo />

thumb|left|The staff of Hello Games in their office in Guildford. From left: David Ream, Sean Murray, Grant Duncan, and Ryan Doyle.<ref name=Edgeint />

The game was announced on the developers' website on 23 September 2009 and given its first public showcase in November 2009 at the [Eurogamer Expo](/source/Eurogamer_Expo) in [Earls Court](/source/Earls_Court_Exhibition_Centre).<ref name="PRESS">{{cite web|url=http://www.mcvuk.com/press-releases/read/hello-games-announces-the-world-rsquo-s-first-stunt-em-up-title-joe-danger-for-download-platforms|title=Hello Games Announces the World's First Stunt-Em-Up Title Joe Danger For Download Platforms|date=30 September 2009|website=[MCV](/source/MCV_(magazine))|access-date=12 October 2011|archive-date=3 April 2015|archive-url=https://web.archive.org/web/20150403084701/http://www.mcvuk.com/press-releases/read/hello-games-announces-the-world-rsquo-s-first-stunt-em-up-title-joe-danger-for-download-platforms|url-status=live}}</ref> The team used this event as an opportunity for extensive [playtest](/source/playtest)ing, receiving feedback from those playing the game and creating new [software build](/source/software_build)s for each day of the expo. Murray cited numerous "happy accidents" during development, which led to incorporation of various features into the end product. An example of this was a bug in the programming which enabled players to jump as often as they liked in mid-air; the team decided this was fun and incorporated it as a double jump.<ref name=EGExpo>{{cite web |url=http://www.eurogamer.net/articles/2010-10-01-eurogamer-expo-sessions-hello-games-looks-back-at-joe-danger-interview |title=Eurogamer Expo Sessions: Hello Games looks back at Joe Danger Interview |first=Tom |last=Bramwell |publisher=[Eurogamer](/source/Eurogamer) |date=2 October 2010 |access-date=10 October 2011 |archive-date=13 September 2011 |archive-url=https://web.archive.org/web/20110913112118/http://www.eurogamer.net/articles/2010-10-01-eurogamer-expo-sessions-hello-games-looks-back-at-joe-danger-interview |url-status=live }}</ref>

Hello Games struggled to find a third-party publisher for the game. Some of the reasons include worries about the lack of potential for [porting](/source/game_port) it to other platforms, and comments such as "collecting giant coins feels unrealistic to me", and "we want games that are less about fun right now".<ref name=":1">{{Cite web|url=https://arstechnica.com/gaming/2010/07/lack-of-monkeys-caused-joe-danger-publishing-woes/|title=Lack of monkeys caused PS3's Joe Danger publishing woes|last=Webster|first=Andrew|date=13 July 2010|website=Ars Technica|access-date=20 June 2016|archive-date=30 June 2016|archive-url=https://web.archive.org/web/20160630224220/http://arstechnica.com/gaming/2010/07/lack-of-monkeys-caused-joe-danger-publishing-woes/|url-status=live}}</ref><ref>{{cite web |url=http://www.joystiq.com/2010/07/13/joe-danger-dev-explains-why-publishers-dont-get-downloadable/ |title=Joe Danger dev explains why publishers don't get downloadable games |first=Kyle |last=Orland |publisher=Joystiq |date=13 July 2010 |access-date=11 October 2011 |archive-date=17 July 2011 |archive-url=https://web.archive.org/web/20110717084017/http://www.joystiq.com/2010/07/13/joe-danger-dev-explains-why-publishers-dont-get-downloadable/ |url-status=live }}</ref><ref>{{Cite web|url=http://www.develop-online.net/news/no-monkeys-why-publishers-nixed-joe-danger/0107336|title="No monkeys?!": Why publishers nixed Joe Danger|last=Crossley|first=Rob|date=13 July 2010|website=Develop Online|access-date=20 June 2016|archive-date=5 June 2016|archive-url=https://web.archive.org/web/20160605071421/http://www.develop-online.net/news/no-monkeys-why-publishers-nixed-joe-danger/0107336|url-status=dead}}</ref> One prospective publisher intimated that they might have published the game if the main character had been a monkey.<ref name=":1" /> When players were invited to make suggestions for additional characters, there was popular support for the monkey idea; this led to the introduction of a downloadable bonus character, Chuckles the Chimp.<ref name=bonuschars /> After nine months looking for a publisher, the team ran out of money. Murray later came up with the idea of selling his home to help fund development.<ref>{{Cite magazine|url=http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian|title=The Galaxy-Sized Video Game|last=Khatchadourian|first=Raffi|date=18 May 2015|magazine=[The New Yorker](/source/The_New_Yorker)|access-date=7 August 2016|archive-date=29 July 2015|archive-url=https://web.archive.org/web/20150729185316/http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian|url-status=live}}</ref><ref>{{Cite news|url=http://www.irishexaminer.com/lifestyle/features/cork-mans-dangerous-joe-gamble-pays-off-225173.html|title=Cork man's 'Dangerous Joe' gamble pays off|last=Droney|first=Claire|date=12 March 2013|work=[Irish Examiner](/source/Irish_Examiner)|access-date=7 August 2016|archive-date=18 August 2016|archive-url=https://web.archive.org/web/20160818125755/http://www.irishexaminer.com/lifestyle/features/cork-mans-dangerous-joe-gamble-pays-off-225173.html|url-status=live}}</ref> He explained to Jessica Conditt of ''[Engadget](/source/Engadget)'' that he considered the house "like a blood diamond", since it was paid for with money earned at his job with [Electronic Arts](/source/Electronic_Arts).<ref>{{Cite web|url=https://www.engadget.com/2016/03/03/no-mans-sky-joe-danger-sean-murray-interview/|title=A few stiff drinks saved 'No Man's Sky'|last=Conditt|first=Jessica|date=3 March 2016|website=[Engadget](/source/Engadget)|access-date=7 August 2016|archive-date=17 August 2016|archive-url=https://web.archive.org/web/20160817184152/https://www.engadget.com/2016/03/03/no-mans-sky-joe-danger-sean-murray-interview/|url-status=live}}</ref>

== Release ==
After initially being unsure of the best platform on which to release ''Joe Danger'',<ref name="Announcement">{{cite web|url=http://www.hellogames.org/2009/09/excitement/|title=ANNOUNCEMENT!!!|last=Murray|first=Sean|date=23 September 2009|publisher=[Hello Games](/source/Hello_Games)|access-date=12 October 2011|archive-date=5 October 2011|archive-url=https://web.archive.org/web/20111005031945/http://www.hellogames.org/2009/09/excitement/|url-status=live}}</ref> the developers announced in March 2010 that they would be releasing the game only on Sony's [PlayStation 3](/source/PlayStation_3).<ref name=":0">{{Cite web|url=http://www.gamesindustry.biz/articles/joe-danger-hello-games--stunt--em-up-coming-to-the-ps3-via-the-playstation-network-this-spring|title=Hello Games' stunt-'em-up coming to the PS3 via the PlayStation Network this spring.|website=[GamesIndustry.biz](/source/GamesIndustry.biz)|date=5 March 2010|access-date=16 May 2016|archive-date=14 September 2016|archive-url=https://web.archive.org/web/20160914223412/http://www.gamesindustry.biz/articles/joe-danger-hello-games--stunt--em-up-coming-to-the-ps3-via-the-playstation-network-this-spring|url-status=live}}</ref> This decision enabled Hello to make use of Sony's "Publishing Fund", a scheme which offered advantageous financial terms in exchange for exclusivity.<ref name=":0" /><ref name="PubFund">{{cite web |url=http://www.joystiq.com/2010/03/05/joe-danger-stirs-up-trouble-on-psn-doesnt-rule-out-other-platf/ |title=Joe Danger stirs up trouble on PSN, doesn't rule out other platforms |first=David |last=Hinkle |publisher=Joystiq |date=5 March 2010 |access-date=11 October 2011 |archive-date=8 July 2010 |archive-url=https://web.archive.org/web/20100708042034/http://www.joystiq.com/2010/03/05/joe-danger-stirs-up-trouble-on-psn-doesnt-rule-out-other-platf/ |url-status=live }}</ref> Murray said that the PlayStation Network was the ideal place to release the game because it was the only way they could publish by themselves<ref name=Brighton>{{cite web |url=http://www.eurogamer.net/articles/xbla-a-slaughterhouse-for-small-devs |title=XBLA a 'slaughterhouse' for small devs |first=Robert |last=Purchese |publisher=[Eurogamer](/source/Eurogamer) |date=13 July 2010 |access-date=11 October 2011 |archive-date=5 October 2011 |archive-url=https://web.archive.org/web/20111005164411/http://www.eurogamer.net/articles/xbla-a-slaughterhouse-for-small-devs |url-status=live }}</ref> and branded the [Xbox Live Arcade](/source/Xbox_Live_Arcade) platform a "slaughterhouse for small developers" due to poor sales figures for independent works.<ref>{{cite web |url=http://www.gamesindustry.biz/articles/xbla-is-a-slaughter-house-for-smaller-developers |title=XBLA is a 'slaughterhouse' for smaller developers ''(subscription required)'' |first=Matt |last=Martin |publisher=[Eurogamer](/source/Eurogamer) |work=[Gamesindustry.biz](/source/Gamesindustry.biz) |date=13 July 2010 |access-date=11 October 2011 |archive-date=28 July 2012 |archive-url=https://web.archive.org/web/20120728050652/http://www.gamesindustry.biz/articles/xbla-is-a-slaughter-house-for-smaller-developers |url-status=live }}</ref><ref name="XBLAsux">{{cite web |url=http://www.1up.com/news/joe-danger-psn-xbla-slaughterhouse |title=Joe Danger is on PSN because XBLA is 'a slaughterhouse' for indies |first=Steve |last=Watts |publisher=[1UP.com](/source/1UP.com) |date=13 July 2010 |access-date=10 October 2011 |url-status=dead |archive-url=https://web.archive.org/web/20121108201312/http://www.1up.com/news/joe-danger-psn-xbla-slaughterhouse |archive-date=8 November 2012  }}</ref> ''Joe Danger'' was released on 8 June 2010 in the North American [PlayStation Store](/source/PlayStation_Store), with a European release the following day.<ref name="releasedateNA" /><ref name="releasedateEU" />

In October 2011, ''Eurogamer'' picked up on an Xbox Live Arcade listing for a ''Joe Danger: Special Edition'' on the [Korea Media Rating Board](/source/Korea_Media_Rating_Board).<ref>{{cite web |url=http://www.eurogamer.net/articles/2011-10-24-first-joe-danger-spotted-for-xbox-live-arcade |title=First Joe Danger spotted for Xbox Live Arcade |first=Wesley |last=Yin-Poole |work=[Eurogamer](/source/Eurogamer) |date=24 October 2011 |access-date=4 November 2011 |archive-date=26 October 2011 |archive-url=https://web.archive.org/web/20111026175054/http://www.eurogamer.net/articles/2011-10-24-first-joe-danger-spotted-for-xbox-live-arcade |url-status=live }}</ref> The project was officially announced on 3 November;<ref>{{cite web |url=http://www.hellogames.org/2011/11/joe-danger-special-edition/#comments |title=Joe Danger: Special Edition |first=Grant |last=Duncan |publisher=[Hello Games](/source/Hello_Games) |date=3 November 2011 |access-date=16 November 2011 |archive-date=5 November 2011 |archive-url=https://web.archive.org/web/20111105222626/http://www.hellogames.org/2011/11/joe-danger-special-edition/#comments |url-status=live }}</ref> a ''[GameSpot](/source/GameSpot)''-exclusive trailer was released the same day.<ref>{{cite web |url=http://www.gamespot.com/videos/joe-danger-special-edition-exclusive-announcement-/2300-6343834/ |title=Joe Danger: Special Edition Exclusive Announcement Trailer |work=[GameSpot](/source/GameSpot) |date=3 November 2011 |access-date=4 November 2011 |archive-date=5 April 2023 |archive-url=https://web.archive.org/web/20230405112438/https://www.gamespot.com/videos/joe-danger-special-edition-exclusive-announcement-/2300-6343834/ |url-status=live }}</ref> Murray said that the ''Special Edition'' will include new gameplay modes and characters; another new addition is the "Laboratory" mode, in which the player must complete unique "developer challenges".<ref name="EGSE" /><ref>{{cite web |url=http://www.destructoid.com/xbox-live-arcade-gets-joe-danger-special-edition-215097.phtml |title=Xbox Live Arcade gets Joe Danger Special Edition |first=Dale |last=North |work=[Destructoid](/source/Destructoid) |date=3 November 2011 |access-date=4 November 2011 |archive-date=4 November 2011 |archive-url=https://web.archive.org/web/20111104181021/http://www.destructoid.com/xbox-live-arcade-gets-joe-danger-special-edition-215097.phtml |url-status=live }}</ref> The edition was released on 14 December 2011 and was exclusive to the [Xbox 360](/source/Xbox_360).<ref name="EGSE"/><ref>{{cite web |url=http://uk.ign.com/articles/2011/11/03/joe-danger-special-edition-headed-to-xbox-360 |title=Joe Danger: Special Edition Headed to Xbox 360 |publisher=IGN |date=4 November 2011 |access-date=4 November 2011 |archive-date=2 October 2023 |archive-url=https://web.archive.org/web/20231002055333/https://www.ign.com/articles/2011/11/03/joe-danger-special-edition-headed-to-xbox-360 |url-status=live }}</ref> Murray stood by his earlier statements criticising [Microsoft](/source/Microsoft)'s platform; he said, "Obviously a comment like that isn't meant exactly how it sounds. For probably a few years XBLA was basically the only show in town. If you managed to get your game on there it was almost a guarantee of success. I don't think that's the case now. That isn't Microsoft's fault, and it isn't developers' fault. It's just that a hundred games come out there a year, and of those maybe ten break through and make an impact. The rest don't."<ref>{{cite web |last=Yin-Poole |first=Wesley |url=http://www.eurogamer.net/articles/2011-11-04-joe-danger-dev-understands-ps3-owners-anger |title=Joe Danger dev understands PS3 owners' anger |publisher=[Eurogamer](/source/Eurogamer) |date=4 November 2011 |access-date=8 November 2011 |archive-date=6 November 2011 |archive-url=https://web.archive.org/web/20111106211127/http://www.eurogamer.net/articles/2011-11-04-joe-danger-dev-understands-ps3-owners-anger |url-status=live }}</ref><ref name=Dangame>{{cite web |url=http://www.gamesindustry.biz/articles/2011-11-09-you-had-me-at-hello-interview |title=Dangerous Game&nbsp;– Interview ''(subscription required)'' |first=Dan |last=Pearson |work=[Gamesindustry.biz](/source/Gamesindustry.biz) |publisher=[Eurogamer](/source/Eurogamer) |date=10 November 2011 |access-date=13 November 2011 |archive-date=12 November 2011 |archive-url=https://web.archive.org/web/20111112205508/http://www.gamesindustry.biz/articles/2011-11-09-you-had-me-at-hello-interview |url-status=live }}</ref> He stressed the decision to [port](/source/porting) the game "made business sense", and that the team "jumped at the chance without even thinking about the economics of it".<ref name=cathargic>{{cite web |url=http://www.gamesindustry.biz/articles/2011-11-04-hello-games-porting-joe-danger-to-xbla-was-cathartic |title=Hello Games: Porting Joe Danger to XBLA was 'cathartic' ''(subscription required)'' |first=Dan |last=Pearson |publisher=[Gamesindustry.biz](/source/Gamesindustry.biz) |date=4 November 2011 |access-date=13 November 2011 |archive-date=5 November 2011 |archive-url=https://web.archive.org/web/20111105071136/http://www.gamesindustry.biz/articles/2011-11-04-hello-games-porting-joe-danger-to-xbla-was-cathartic |url-status=live }}</ref>

Since the release of ''Special Edition'', a [spin-off](/source/Spin-off_(media)) version for [iOS](/source/iOS) and [Android](/source/Android_(operating_system)) devices has been in development. The team decided not to directly adapt the original game for the new device; Murray told Mike Rose of ''[Gamasutra](/source/Gamasutra)'' that "simply porting a game is never something I could get excited about, it's soulless work". He explained that the team's aim is to create a game with similar graphics to a console game, while also keeping the [frame rate](/source/frame_rate) at 60 frames per second.<ref>{{cite web |url=https://www.gamedeveloper.com/business/a-very-different-i-joe-danger-i-headed-to-ios |title=A 'very different' Joe Danger headed to iOS |first=Mike |last=Rose |publisher=[Gamasutra](/source/Gamasutra) |date=6 April 2012 |access-date=2 May 2012 |archive-date=7 May 2012 |archive-url=https://web.archive.org/web/20120507204011/http://gamasutra.com/view/news/168130/A_very_different_Joe_Danger_headed_to_iOS.php |url-status=live }}</ref> The game is being co-developed by Steven Burgess, who previously worked on [WiiWare](/source/WiiWare) game ''[LostWinds](/source/LostWinds)'' with [Frontier Developments](/source/Frontier_Developments).<ref>{{cite magazine |url=http://www.edge-online.com/news/joe-danger-announced-ios |title=Joe Danger announced for iOS |first=Nathan |last=Brown |magazine=[Edge](/source/Edge_(magazine)) |date=10 April 2012 |access-date=2 May 2012 |archive-date=13 April 2012 |archive-url=https://web.archive.org/web/20120413001048/http://www.edge-online.com/news/joe-danger-announced-ios |url-status=live }}</ref> It was given its first public showcase at the [Penny Arcade Expo](/source/PAX_(event)) in [Boston](/source/Boston), Massachusetts, on 7 April.<ref>{{cite web |url=https://kotaku.com/joe-danger-coming-to-ios-bringing-shark-wrestling-with-5899706 |title=Joe Danger Coming to iOS, Bringing Shark Wrestling With It |first=Evan |last=Narcisse |work=[Kotaku](/source/Kotaku) |date=6 April 2012 |access-date=7 April 2012 |archive-date=7 April 2012 |archive-url=https://web.archive.org/web/20120407053455/http://kotaku.com/5899706/joe-danger--coming-to-ios-bringing-shark-wrestling-with-it |url-status=live }}</ref> The iOS version, titled ''Joe Danger Touch'', was listed on the [iTunes Store](/source/iTunes_Store) on 10 January 2013.<ref name="JDTHG">{{cite web |url=http://www.hellogames.org/joe-danger-touch-page/ |title=Joe Danger Touch |publisher=Hello Games |access-date=15 January 2013 |archive-date=13 January 2013 |archive-url=https://web.archive.org/web/20130113075051/http://www.hellogames.org/joe-danger-touch-page/ |url-status=dead }}</ref><ref>{{cite web |url=https://www.theverge.com/2013/1/12/3865200/joe-danger-touch-from-playstation-to-iphone |title='Joe Danger Touch' was born on PlayStation, but thrives on iPhone |first=Andrew |last=Webster |work=[The Verge](/source/The_Verge) |date=12 January 2013 |access-date=15 January 2013 |archive-date=14 January 2013 |archive-url=https://web.archive.org/web/20130114193739/http://www.theverge.com/2013/1/12/3865200/joe-danger-touch-from-playstation-to-iphone |url-status=live }}</ref>

A version of the game for the [PlayStation Vita](/source/PlayStation_Vita) was announced on 27 August 2014, containing both levels from the original game and levels exclusive to the PlayStation Vita. It was made available for free on the [PlayStation Plus](/source/PlayStation_Network) Instant Game Collection service in September 2014. There are 25 playable characters available in the game, as well as a modified level editor.<ref>{{cite web |last=Wiltshire |first=Alex |date=27 August 2014 |title=''Joe Danger'' hurtles onto PS Vita next week |url=http://blog.eu.playstation.com/2014/08/27/joe-danger-hurtles-onto-ps-vita-next-week/ |url-status=live |archive-url=https://web.archive.org/web/20141028110722/http://blog.eu.playstation.com/2014/08/27/joe-danger-hurtles-onto-ps-vita-next-week/ |archive-date=28 October 2014 |access-date=27 October 2014 |publisher=PlayStation}}</ref>

===Downloadable content===
Since the game's initial release, additional [downloadable content](/source/downloadable_content) has been made available. The first [patch](/source/Patch_(computing)) for the game, dubbed "The People's Patch", was released in August 2010<ref>{{cite web |url=http://www.1up.com/news/joe-danger-patch-adds-host |title=New Joe Danger Patch Adds Host of New Features |first=Kat |last=Bailey |publisher=[1UP.com](/source/1UP.com) |date=26 August 2010 |access-date=12 October 2011 |url-status=dead |archive-url=https://web.archive.org/web/20150404080507/http://www.1up.com/news/joe-danger-patch-adds-host |archive-date=4 April 2015  }}</ref> adding two features: the ability to upload video replays to YouTube and the ability to share customised courses with those not on the player's friends list. Their absence had been the source of early criticism by reviewers.<ref name=PatchNo1>{{cite web |url=http://www.hellogames.org/2010/08/new-free-levels-and-competition/ |title=New Free Levels and Competition!!! |first=Grant |last=Duncan |publisher=[Hello Games](/source/Hello_Games) |date=26 August 2010 |access-date=12 October 2011 |archive-date=2 August 2011 |archive-url=https://web.archive.org/web/20110802080233/http://www.hellogames.org/2010/08/new-free-levels-and-competition/ |url-status=live }}</ref> Other additional features included custom soundtracks, new levels, and alternative costumes.<ref>{{cite web |url=http://blog.us.playstation.com/2010/08/26/joe-danger-the-peoples-patch/ |title=Joe Danger&nbsp;– The People's Patch |first=Sean |last=Murray |work=[PlayStation Blog](/source/PlayStation_Blog) |publisher=[Sony](/source/Sony) |date=26 August 2010 |access-date=13 October 2011 |archive-date=28 January 2012 |archive-url=https://web.archive.org/web/20120128072351/http://blog.us.playstation.com/2010/08/26/joe-danger-the-peoples-patch/ |url-status=live }}</ref> The announcement of the game's expansion coincided with a level-designing competition in which the top five contestants won T-shirts and artwork.<ref name=PatchNo1 /> Murray said Hello were trying to respond to all suggestions from users, and that they would release a patch addressing "every concern we could".<ref name=GamaIntAfter>{{cite web |url=https://www.gamedeveloper.com/game-platforms/interview-hello-games-murray-on-what-joe-did-next |title=Interview: Hello Games' Murray On What Joe Did Next |first=Mike |last=Rose |publisher=[Gamasutra](/source/Gamasutra) |date=6 October 2010 |access-date=12 October 2011 |archive-date=9 November 2011 |archive-url=https://web.archive.org/web/20111109055252/http://www.gamasutra.com/view/news/30781/Interview_Hello_Games_Murray_On_What_Joe_Did_Next.php |url-status=live }}</ref> In November 2010, the team announced four new playable characters, each with a unique appearance and range of moves.<ref name=bonuschars>{{cite web |url=http://www.hellogames.org/2010/11/new-characters-let-loose/ |title=New Characters Let Loose! |first=Grant |last=Duncan |publisher=[Hello Games](/source/Hello_Games) |date=23 November 2010 |access-date=12 October 2011 |archive-date=7 December 2011 |archive-url=https://web.archive.org/web/20111207142823/http://www.hellogames.org/2010/11/new-characters-let-loose/ |url-status=dead }}</ref>

===2022 re-release===
The game was re-released on 27 January 2022 after Hello Games received an email from the father of an [autistic](/source/Autism) child, explaining how the game had become an enabling mechanism for his son's social interaction and a coping and reward mechanism for stressful situations and adding that due to changes to Apple's iOS operating system, the game would no longer run on modern devices. Hello Games said the message "broke [their] hearts and made [them] want to set things right", so they rebuilt the game as a hobby project and upgraded the eight year old game to modern technology.<ref>{{cite web|url=https://www.theguardian.com/games/2022/jan/28/broke-our-hearts-boy-with-autism-inspires-relaunch-of-popular-game|title='Broke our hearts': autistic boy inspires relaunch of popular game|last=Lock|first=Samantha|date=28 January 2022|website=The Guardian|access-date=28 January 2022|archive-date=28 January 2022|archive-url=https://web.archive.org/web/20220128045144/https://www.theguardian.com/games/2022/jan/28/broke-our-hearts-boy-with-autism-inspires-relaunch-of-popular-game|url-status=live}}</ref>

==Reception==

===Critical===
{{Video game reviews
| MC = 86/100<ref name="Metacritic">{{cite web |url=https://www.metacritic.com/game/joe-danger/critic-reviews/?platform=playstation-3 |title=Joe Danger for PlayStation 3 |publisher=[Metacritic](/source/Metacritic) |access-date=9 October 2011 |archive-date=28 September 2011 |archive-url=https://web.archive.org/web/20110928075322/http://www.metacritic.com/game/playstation-3/joe-danger |url-status=live }}</ref>
<!-- Reviewers -->| 1UP = B+<ref name=1UPreview>{{cite web |url=http://www.1up.com/reviews/joe-danger-review |title=Joe Danger Review for PS3 from 1UP.com |first=Eric |last=Neigher |publisher=[1UP.com](/source/1UP.com) |date=8 June 2010 |access-date=10 October 2011 |url-status=dead |archive-url=https://web.archive.org/web/20150404021838/http://www.1up.com/reviews/joe-danger-review |archive-date=4 April 2015  }}</ref>
| EuroG = 8/10<ref name=EGreview>{{cite web |url=http://www.eurogamer.net/articles/joe-danger-review |title=Joe Danger PlayStation 3 Review |publisher=[Eurogamer](/source/Eurogamer) |first=Tom |last=Bramwell |date=8 June 2010 |access-date=7 December 2010 |archive-date=16 September 2010 |archive-url=https://web.archive.org/web/20100916084939/http://www.eurogamer.net/articles/joe-danger-review |url-status=live }}</ref>
| GI = 9/10<ref name=GIReview>{{cite magazine |url=https://gameinformer.com/games/joe_danger/b/ps3/archive/2010/06/07/review.aspx |title=Joe Danger Races Onto PlayStation Network |magazine=[Game Informer](/source/Game_Informer) |date=7 June 2010 |access-date=7 December 2010 |archive-date=12 July 2010 |archive-url=https://web.archive.org/web/20100712080638/http://gameinformer.com/games/joe_danger/b/ps3/archive/2010/06/07/review.aspx |url-status=live }}</ref>
| IGN = 9.5/10<ref name=IGNreview />
}}

The single-player gameplay mode of ''Joe Danger'' was generally well received by critics. The game's accessibility was a source of praise; according to Eric Neigher of ''[1UP.com](/source/1UP.com)'', it allows for "five-minute sprints" of gameplay, although more in-depth options take up more time.<ref name=1UPreview /> ''[IGN](/source/IGN)''{{'}}s Daemon Hatfield compared the game favourably to [Nintendo Entertainment System](/source/Nintendo_Entertainment_System) launch title ''[Excitebike](/source/Excitebike)'', and said that ''Joe Danger'' felt like a Nintendo game.<ref name=IGNreview /> Other critics focused on similarities to ''Super Mario Bros.'', such as [non-linear level progression](/source/Nonlinear_gameplay) (the ability to play levels in any order, providing that the player has earned enough stars to "unlock" the level), the encouragement to play through multiple times to complete every objective, and the use of platforms.<ref name=AVClub /><ref name=1UPreview /> Another influences noted with favour by critics was the combo system, which some compared with the ''[Tony Hawk's](/source/Tony_Hawk's_(series))'' [series](/source/Tony_Hawk's_(series)) of [skateboarding](/source/skateboarding) games.<ref name=GIReview />  Comments were also made on the influence of early ''Sonic the Hedgehog'' titles.<ref name=EGreview /> The cheerful, cartoon-like nature of ''Joe Danger''{{'s}} artwork was well received; ''Eurogamer''{{'}}s Tom Bramwell said "I've worked on games websites for over a decade and not enough games are happy and colourful. This one is. More of this, please, everyone."<ref name=EGint />

Opinions were less uniformly complimentary about other modes of the game. Scott Alan Marriott of [G4 TV](/source/G4_(U.S._TV_channel)) was disappointed with the shortage of options in multiplayer modes, in particular the inability to play against others online.<ref name=G4TV /> The game's leaderboard feature was another source of criticism, with several reviewers noting severe [lag](/source/lag_(video_games)) issues.<ref name=EGreview /> ''[The Daily Telegraph](/source/The_Daily_Telegraph)''{{'s}} Martin Gaston said "it would also have been nice to see the game give dedicated players the opportunity to study from the world's finest by implementing online replays", an option not originally included;<ref name=TelegraphR /> the decision not to allow sharing custom courses with users outside the player's friend's list was labelled "questionable"<ref name=G4TV /> and "obtuse".<ref name=TelegraphR /> Minor criticisms related to the lack of variety in sound design and background scenery.<ref name=EscapistR /><ref name=1UPreview /> Two months after the initial release, Hello Games' first patch for ''Joe Danger''  contained features to cover most critics' concerns.<ref name=PatchNo1 />

Before its release, ''Joe Danger'' was up for the "[Seumas McNally Grand Prize](/source/Seumas_McNally_Grand_Prize)" and for the "Technical Excellence" award at the 2010 [Independent Games Festival](/source/Independent_Games_Festival) at the [Game Developers Conference](/source/Game_Developers_Conference), losing to ''[Monaco: What's Yours Is Mine](/source/Monaco%3A_What's_Yours_Is_Mine)'' and ''[Limbo](/source/Limbo_(video_game))'' respectively.<ref>{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=27648 |title=GDC: Monaco Takes Grand Prize at 12th Annual IGF |publisher=[Gamasutra](/source/Gamasutra) |date=12 March 2010 |access-date=11 October 2011 |archive-date=9 November 2011 |archive-url=https://web.archive.org/web/20111109184853/http://www.gamasutra.com/php-bin/news_index.php?story=27648 |url-status=dead }}</ref> The game was unsuccessfully nominated for the "Best New Download IP" award at the same year's ''[Develop](/source/Develop_(UK_magazine))'' Industry Excellence Awards in Brighton,<ref>{{cite web |url=http://www.mcvuk.com/news/read/develop-awards-finalists-revealed/08236 |title=Develop Awards&nbsp;– finalists revealed |first=Ben |last=Parfitt |publisher=[MCV](/source/MCV_(magazine)) |date=3 June 2010 |access-date=12 October 2011 |archive-date=27 April 2016 |archive-url=https://web.archive.org/web/20160427054500/http://www.mcvuk.com/news/read/develop-awards-finalists-revealed/08236 |url-status=live }}</ref> instead winning the studio the "Best New Studio" and "Micro Studio" awards.<ref>{{cite magazine |url= http://www.gamepro.com/article/news/215832/heavy-rain-arkham-asylum-joe-danger-and-their-respective-creators-win-big-at-the-develop-awards/ |title=Heavy Rain, Arkham Asylum, Joe Danger and their respective creators win big at the Develop Awards |first=Dave |last=Rudden |magazine=[GamePro](/source/GamePro) |date=15 July 2010 |access-date=11 October 2011|archive-url=https://web.archive.org/web/20100720105243/http://www.gamepro.com/article/news/215832/heavy-rain-arkham-asylum-joe-danger-and-their-respective-creators-win-big-at-the-develop-awards/|archive-date=20 July 2010}}</ref> It received a nomination for "Best PlayStation Network Exclusive Game" at the PlayStation Network [Gamers' Choice Awards](/source/Gamers'_Choice_Awards) in March 2011 but was beaten by ''[Dead Nation](/source/Dead_Nation)'';<ref>{{cite web |url=http://au.ps3.ign.com/articles/114/1149904p1.html |title=PlayStation Network Gives the Voice to Users with the PSN Gamers' Choice Awards 2011 |publisher=IGN |date=16 February 2011 |access-date=3 May 2012 |archive-date=8 July 2012 |archive-url=https://archive.today/20120708202926/http://au.ps3.ign.com/articles/114/1149904p1.html |url-status=live }}</ref><ref>{{cite web |url=http://blog.us.playstation.com/2011/03/07/drumroll-please-the-winners-of-the-2011-playstation-network-gamers-choice-awards-are/ |title=Drumroll, Please&nbsp;– The Winners of the 2011 PlayStation Network Gamers' Choice Awards are... |first=Pierre |last=Gravereau |work=[PlayStation Blog](/source/PlayStation_Blog) |date=7 March 2011 |access-date=3 May 2012 |archive-date=25 April 2012 |archive-url=https://web.archive.org/web/20120425145537/http://blog.us.playstation.com/2011/03/07/drumroll-please-the-winners-of-the-2011-playstation-network-gamers-choice-awards-are/ |url-status=live }}</ref> it appeared in the "Best Downloadable Game" category at ''[GamesMaster](/source/GamesMaster_(magazine))''{{'s}} [Golden Joystick Award](/source/Golden_Joystick_Award)s in September 2011,<ref>{{cite news |url=https://www.telegraph.co.uk/technology/video-games/video-game-news/8747365/Gamesmaster-Golden-Joysticks-Awards-shortlist-announced.html |title=Gamesmaster Golden Joysticks Awards shortlist announced |first=Tom |last=Hoggins |work=The Daily Telegraph |date=17 September 2011 |location=London |issn=0307-1235 |oclc=49632006 |access-date=12 October 2011 |archive-date=23 October 2011 |archive-url=https://web.archive.org/web/20111023215019/http://www.telegraph.co.uk/technology/video-games/video-game-news/8747365/Gamesmaster-Golden-Joysticks-Awards-shortlist-announced.html |url-status=live }}</ref> but missed out to ''[Minecraft](/source/Minecraft)''.<ref>{{cite web |url=http://games.uk.msn.com/galleries/golden-joystick-awards-21102011 |title=Golden Joystick awards: the winners |first=Nik |last=Taylor |work=[MSN Games](/source/MSN_Games) |date=21 October 2011 |access-date=4 April 2012 |archive-url=https://web.archive.org/web/20111212145126/http://games.uk.msn.com/galleries/golden-joystick-awards-21102011 |archive-date=12 December 2011 |url-status=dead }}</ref> The same month, ''[Play](/source/Play_(UK_magazine))'' placed it top of its "50 Best PSN Games" feature, ahead of titles such as ''[Braid](/source/Braid_(video_game))'' and ''[The Last Guy](/source/The_Last_Guy)''.<ref name=PlayTop50>{{cite journal |date=September 2011 |title=The Top 50 PSN Games |journal=[Play](/source/Play_(UK_magazine)) |issue=209 |pages=34–39 |publisher=[Imagine Publishing](/source/Imagine_Publishing) |location=London |issn=1358-9474 }}</ref>

===Commercial===
''Joe Danger'' sold over 50,000 units in its first week on sale on the PlayStation Network.<ref name=XBLAsux /> The team announced at the Develop Conference 2010 that they broke even on the day of release.<ref>{{cite web |url=http://www.escapistmagazine.com/news/view/102045-Joe-Danger-Devs-XBLA-is-a-Slaughterhouse-for-Small-Studios |title=Joe Danger Devs: XBLA is a 'Slaughterhouse' for Small Studios |first=John |last=Funk |work=[The Escapist](/source/The_Escapist_(magazine)) |date=14 July 2010 |access-date=4 November 2011 |archive-date=29 August 2011 |archive-url=https://web.archive.org/web/20110829015059/http://www.escapistmagazine.com/news/view/102045-Joe-Danger-Devs-XBLA-is-a-Slaughterhouse-for-Small-Studios |url-status=live }}</ref> Based on research published by ''Gamasutra''{{'}}s Ryan Langley, who used the number of unique entries on a game's online leaderboard to estimate the number of sales, it sold more than 68,000 units in its first month of release.<ref name=SalesJun>{{cite web |url=https://www.gamedeveloper.com/game-platforms/in-depth-playstation-network-sales-analysis-june-and-first-half-of-2010 |title=In-Depth: PlayStation Network Sales Analysis, June And First Half Of 2010 |first=Ryan |last=Langley |publisher=[Gamasutra](/source/Gamasutra) |date=26 July 2010 |access-date=12 October 2011 |archive-date=9 November 2011 |archive-url=https://web.archive.org/web/20111109060755/http://www.gamasutra.com/view/news/29576/InDepth_PlayStation_Network_Sales_Analysis_June_And_First_Half_Of_2010.php |url-status=live }}</ref> In July, the same statistics indicated a further 24,000 units had been sold, bringing the two-month total to over 92,000.<ref>{{cite web |url=https://www.gamedeveloper.com/game-platforms/in-depth-playstation-network-sales-analysis-july-2010 |title=In-Depth: PlayStation Network Sales Analysis, July 2010 |first=Ryan |last=Langley |publisher=[Gamasutra](/source/Gamasutra) |date=27 August 2010 |access-date=12 October 2011 |archive-date=9 November 2011 |archive-url=https://web.archive.org/web/20111109165800/http://www.gamasutra.com/view/news/30119/InDepth_PlayStation_Network_Sales_Analysis_July_2010.php |url-status=live }}</ref> The next month saw at least 16,000 new players. Exact sales figures are uncertain because only a limited number of scores can be held within a leaderboard for PlayStation Network games, but on the basis of these numbers the game sold at least 108,000 units in its first three months.<ref name=SalesAug>{{cite web |url=https://www.gamedeveloper.com/game-platforms/in-depth-playstation-network-sales-analysis-august-september-2010 |title=In-Depth: PlayStation Network Sales Analysis, August–September 2010 |first=Ryan |last=Langley |publisher=[Gamasutra](/source/Gamasutra) |date=21 October 2010 |access-date=13 October 2011 |archive-date=9 November 2011 |archive-url=https://web.archive.org/web/20111109173226/http://www.gamasutra.com/view/news/31088/InDepth_PlayStation_Network_Sales_Analysis_AugustSeptember_2010.php |url-status=live }}</ref> Murray said that as ''Joe Danger'' does not allow scores of zero to make the leaderboards, the true quantity sold was likely to be substantially higher than indicated.<ref name=SalesJun/> In December 2011, PlayStation Network's senior director Susan Panico named ''Joe Danger'' the year's third best-selling game to be supported by Sony's Publishing Fund behind ''[Hoard](/source/Hoard_(video_game))'' and ''[Tales from Space: About a Blob](/source/Tales_from_Space%3A_About_a_Blob)''.<ref>{{cite web |url=http://blog.us.playstation.com/2011/12/13/celebrating-psns-top-selling-indie-games-of-2011/ |title=Celebrating PSN's Top-Selling Indie Games of 2011 |first=Susan |last=Panico |work=[PlayStation Blog](/source/PlayStation_Blog) |date=13 December 2011 |access-date=2 May 2012 |archive-date=25 April 2012 |archive-url=https://web.archive.org/web/20120425121937/http://blog.us.playstation.com/2011/12/13/celebrating-psns-top-selling-indie-games-of-2011/ |url-status=live }}</ref>

Sales for the Xbox Live Arcade version were less impressive; Langley's statistics indicate that 8,300 units sold in the first week, and by December's end that figure rested at around 16,800.<ref>{{cite web |url=https://www.gamedeveloper.com/business/in-depth-xbox-live-arcade-sales-analysis-december-2011 |title=In-Depth: Xbox Live Arcade sales analysis, December 2011 |first=Ryan |last=Langley |publisher=[Gamasutra](/source/Gamasutra) |date=19 January 2012 |access-date=4 May 2012 |archive-date=25 February 2012 |archive-url=https://web.archive.org/web/20120225124204/http://www.gamasutra.com/view/news/39712/InDepth_Xbox_Live_Arcade_sales_analysis_December_2011.php |url-status=live }}</ref> At least 6,800 further sales were noted with the same technique in January 2012, and by March the overall figure was thought to be least 37,500 units.<ref>{{cite web |url=https://www.gamedeveloper.com/business/in-depth-xbox-live-arcade-sales-analysis-january-2012 |title=In-Depth: Xbox Live Arcade sales analysis, January 2012 |first=Ryan |last=Langley |publisher=[Gamasutra](/source/Gamasutra) |date=28 February 2012 |access-date=4 May 2012 |archive-date=9 May 2012 |archive-url=https://web.archive.org/web/20120509003849/http://www.gamasutra.com/view/news/163084/InDepth_Xbox_Live_Arcade_sales_analysis_January_2012.php |url-status=live }}</ref><ref>{{cite web |url=https://www.gamedeveloper.com/business/in-depth-xbox-live-arcade-sales-analysis-march-2012 |title=In-depth: Xbox Live Arcade sales analysis, March 2012 |first=Ryan |last=Langley |publisher=[Gamasutra](/source/Gamasutra) |date=19 April 2012 |access-date=4 May 2012 |archive-date=9 May 2012 |archive-url=https://web.archive.org/web/20120509000004/http://www.gamasutra.com/view/news/168889/Indepth_Xbox_Live_Arcade_sales_analysis_March_2012.php |url-status=live }}</ref>

==Sequel==
{{main|Joe Danger 2: The Movie}}
After ''Joe Danger''{{'s}} release, Hello Games advertised job positions on their website, indicating that work was proceeding on a new project.<ref>{{cite web |url=http://www.hellogames.org/2011/02/call-to-arms/ |title=Call to Arms! |first=Sean |last=Murray |publisher=[Hello Games](/source/Hello_Games) |date=22 February 2011 |access-date=13 October 2011 |archive-date=5 October 2011 |archive-url=https://web.archive.org/web/20111005031853/http://www.hellogames.org/2011/02/call-to-arms/ |url-status=dead }}</ref> New staff were hired, and towards the end of the year, the organisation moved its offices.<ref>{{cite web |last=Rose |first=Michael |date=5 October 2010 |title=Hello Games' Murray On What Joe Did Next |url=http://www.gamesetwatch.com/2010/10/interview_hello_games_murray_on_what_joe_did_next.php |url-status=live |archive-url=https://web.archive.org/web/20101231222218/http://www.gamesetwatch.com/2010/10/interview_hello_games_murray_on_what_joe_did_next.php |archive-date=31 December 2010 |access-date=13 October 2011 |website=GameSetWatch}}</ref><ref>{{cite web |url=http://www.hellogames.org/2010/10/moving-office/ |title=Moving Office |first=Sean |last=Murray |publisher=[Hello Games](/source/Hello_Games) |date=4 October 2010 |access-date=13 October 2011 |archive-date=5 October 2011 |archive-url=https://web.archive.org/web/20111005032702/http://www.hellogames.org/2010/10/moving-office/ |url-status=live }}</ref> After an announcement on their website a week prior, ''Joe Danger: The Movie'' was presented for the first time at [Gamescom](/source/Gamescom) in [Cologne](/source/Cologne) in August 2011.<ref name=JDTMAnnounce>{{cite web |url=http://www.hellogames.org/2011/08/joe-danger-the-movie/ |title=Joe Danger: The Movie |first=Grant |last=Duncan |publisher=[Hello Games](/source/Hello_Games) |date=11 August 2011 |access-date=13 October 2011 |archive-date=29 October 2011 |archive-url=https://web.archive.org/web/20111029003713/http://www.hellogames.org/2011/08/joe-danger-the-movie/ |url-status=dead }}</ref><ref>{{cite web |url=http://www.gamespot.com/articles/joe-danger-the-movie-dropping-in/1100-6328791/ |title=Joe Danger: The Movie dropping in |first=Eddie |last=Makuch |publisher=[GameSpot](/source/GameSpot) |date=13 August 2011 |access-date=13 October 2011 |archive-date=11 October 2020 |archive-url=https://web.archive.org/web/20201011070149/https://www.gamespot.com/articles/joe-danger-the-movie-dropping-in/1100-6328791/ |url-status=live }}</ref> Murray said the game is "kind of" a sequel to ''Joe Danger'', and he envisioned it was big enough to dwarf the original.<ref name="GIMovie">{{cite magazine|url=https://www.gameinformer.com/games/joe_danger_2_the_movie/b/ps3/archive/2011/08/12/joe-danger-the-movie-announced.aspx|title=Joe Danger: The Movie Announced|last=Miller|first=Matt|date=12 August 2011|magazine=[Game Informer](/source/Game_Informer)|access-date=16 May 2016|archive-date=3 August 2016|archive-url=https://web.archive.org/web/20160803123523/http://www.gameinformer.com/games/joe_danger_2_the_movie/b/ps3/archive/2011/08/12/joe-danger-the-movie-announced.aspx|url-status=live}}</ref> Named ''Joe Danger 2: The Movie'', the game was released on 14 September 2012<ref name="EGdate">{{cite web |url=http://www.eurogamer.net/articles/2012-09-05-joe-danger-2-release-date-confirmed |title=Joe Danger 2 release date confirmed |first=Martin |last=Robinson |publisher=[Eurogamer](/source/Eurogamer) |date=5 September 2012 |access-date=6 September 2012 |archive-date=8 September 2012 |archive-url=https://web.archive.org/web/20120908013551/http://www.eurogamer.net/articles/2012-09-05-joe-danger-2-release-date-confirmed |url-status=live }}</ref> and was the last of Hello Games' projects to be based around the character.<ref>{{cite web |url=http://au.xbox360.ign.com/articles/121/1214371p1.html |title=No More Joe Danger After The Movie |first=Tom |last=Butler |publisher=IGN |date=9 December 2011 |access-date=5 May 2012 |archive-date=16 January 2012 |archive-url=https://web.archive.org/web/20120116210334/http://au.xbox360.ign.com/articles/121/1214371p1.html |url-status=live }}</ref><ref>{{Cite podcast |last1=Simmons |first1=Alex |last2=Butler |first2=Tom |last3=Krupa |first3=Daniel |title=IGN UK Podcast No. 115 |publisher=IGN |date=9 December 2011 |url=http://au.games.ign.com/articles/121/1214369p1.html |access-date=15 January 2013 |archive-date=14 July 2012 |archive-url=https://archive.today/20120714161730/http://au.games.ign.com/articles/121/1214369p1.html |url-status=live }}</ref>

==References==
{{reflist|30em}}

==External links==
{{Spoken Wikipedia|date=19 April 2021|En-Joe-Danger-article.ogg}}
*[http://www.hellogames.org/joe-danger/ Official website] {{Webarchive|url=https://web.archive.org/web/20160714083442/http://www.hellogames.org/joe-danger/ |date=14 July 2016 }}

{{Hello Games}}

Category:2010 video games
Category:Hello Games games
Category:Indie games
Category:IOS games
Category:Motorcycle video games
Category:Multiplayer and single-player video games
Category:Platformers
Category:PlayStation 3 games
Category:PlayStation Network games
Category:PlayStation Vita games
Category:Racing video games
Category:Video games developed in the United Kingdom
Category:Video games with 2.5D graphics
Category:Video games with Steam Workshop support
Category:Video games with user-generated gameplay content
Category:Windows games
Category:Xbox 360 games
Category:Xbox 360 Live Arcade games

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Adapted from the Wikipedia article [Joe Danger](https://en.wikipedia.org/wiki/Joe_Danger) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/Joe_Danger?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
