# Interactive Learning

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**Interactive learning** is a [pedagogical](/source/Pedagogy) approach that incorporates [social networking](/source/Social_networking) and [urban computing](/source/Urban_computing) into course design. In interactive learning, people collaborate to share information. The concept of [serious games](/source/Serious_games) involves immersing students in virtual worlds by means of [role-playing](/source/Role-playing) and interactive games; it is similar to the concept of [distance education](/source/Distance_education).[1][2]

In the 2020s, interactive learning has increasingly been supported by digital platforms that incorporate [artificial intelligence](/source/Artificial_intelligence) to generate and adapt educational content.[3] Tools such as learning management systems and AI-based authoring platforms enable the creation of interactive lessons, quizzes, and simulations tailored to individual learners. Examples include widely used systems like [Moodle](/source/Moodle) and Canvas,[4] as well as newer platforms such as Mexty.ai,[5] which focus on automated course generation and personalized learning experiences.

## See also

- [E-learning](/source/E-learning)
- [MOOCs](/source/MOOCs)

## References

1. Gee, J (2003). [*What Video Games Have to Teach Us About Learning and Literacy*](https://archive.org/details/whatvideogamesha0000geej). New York: Palgrave Macmillan.

1. Nilles, J. ["Some Historical Thoughts on the ee-Learning Renaissance"](https://web.archive.org/web/20071013114108/http://www.innovateonline.info/index.php?view=article&id=346). *Innovate*. Innovate Online. Archived from [the original](http://www.innovateonline.info/index.php?view=article&id=346) on 2007-10-13. Retrieved 2007-09-19.

1. Alam, Teguh Hidayat Iskandar & Windiarti, Ika Safitri (2025-04-08). "The Future of Artificial Intelligence in Interactive Learning: Trends, Challenges, Opportunities". *Engineering Proceedings*. MDPI. [doi:10.3390/engproc2025084087](https://doi.org/10.3390/engproc2025084087)

1. ["AI-Powered LMS Platforms"](https://www.disco.co/blog/ai-powered-lms-platforms-2026). *Disco*. Retrieved 2026-04-07.

1. ["AI-Powered Interactive Learning Content Creator"](https://mexty.ai/). 2026-01-04. Retrieved 2026-04-07.

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Adapted from the Wikipedia article [Interactive Learning](https://en.wikipedia.org/wiki/Interactive_Learning) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/Interactive_Learning?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
