# Indieszero

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Japanese video game developer

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indieszero Corporation, Ltd. Type Private Headquarters Musashino Key people Masanobu Suzui (鈴井匡伸) Products Video games Brands monsteroctopus Number of employees 54 (April 2025)

**indieszero Corporation, Ltd.** ([Japanese](/source/Japanese_language): 有限会社インディーズゼロ) is a Japanese [video game developer](/source/Video_game_developer) headquartered in [Musashino, Tokyo](/source/Musashino%2C_Tokyo), [Japan](/source/Japan). Founded on April 21, 1997, it is a frequent collaborator with [Nintendo](/source/Nintendo), developing some of their smaller scale and more experimental titles.

## Overview

The name is a [portmanteau](/source/Portmanteau), indicating [independent video games](/source/Independent_video_games) with a low budget and minimal connections to other developers, which is described as "almost zero".[1]

The philosophy of the company is to make games that are easy to understand and user-friendly.[2][3] The company initially specialized in games for [handheld game consoles](/source/Handheld_game_console), but eventually expanded to [smartphones](/source/Smartphone).[1][4] It makes licensed trading-card games for popular franchises such as *[Legend of Mana](/source/Legend_of_Mana)* and *[Final Fantasy](/source/Final_Fantasy)*.[5]

The founder Masanobu Suzui commented that the company plans to "make new products that has never been created before". He regards the company as a game developer that "cherishes a creative viewpoint rather than state-of-the-art technology capabilities" and makes games that can be immersed by a long-time video game player but also aimed at what everyone can easily play.[6]

## History

In 1997, at age 24, Masunobu Suzui founded the company along with two members from the fresh graduate discovery project [Nintendo](/source/Nintendo) & [Dentsu](/source/Dentsu) Game Seminar (predecessor of the current Nintendo Game Seminar). They were initially tasked with developing for Nintendo's [Satellaview](/source/Satellaview) peripheral for the [Super Famicom](/source/Super_Famicom). This includes *Sutto Hankoku* and *Cooking Pong!*.[7]

The company developed many games for the [Nintendo DS](/source/Nintendo_DS) such as *[Electroplankton](/source/Electroplankton)*. *[Shaberu! DS Oryōri Navi](/source/Shaberu!_DS_Ory%C5%8Dri_Navi)* released by Nintendo in July 2006 won the 10th Media Arts Festival Entertainment Division Excellence Award. *[Oshare Majo: Love and Berry](/source/Oshare_Majo%3A_Love_and_Berry)* was released from Sega in November, with one million copies sold and a special prize in the annual work section of the Japan Game Award 2007.[8][9]

In June 2011, the company released *[DualPenSports](/source/DualPenSports)* as its first Nintendo 3DS game.[10] It then collaborated with [Square Enix](/source/Square_Enix) on *[Theatrhythm Final Fantasy](/source/Theatrhythm_Final_Fantasy)*, in which Masunobu Suzui reunited with former Bandai producer Ikuro Kuroku. The game was ported to iOS and arcade, and had two independent sequels titled *[Theatrhythm Final Fantasy: Curtain Call](/source/Theatrhythm_Final_Fantasy%3A_Curtain_Call)* and *[Theatrhythm Dragon Quest](/source/Theatrhythm_Dragon_Quest)*.[10]

The company collaborated with [Nintendo EAD](/source/Nintendo_Entertainment_Analysis_%26_Development) for the development of *[NES Remix](/source/NES_Remix)* for both the [Nintendo 3DS](/source/Nintendo_3DS) and the [Wii U](/source/Wii_U). During the planning phase, [Koichi Hayashida](/source/Koichi_Hayashida), the Director of Nintendo Tokyo Production Department, who had participated in the Nintendo & Dentsu Game Seminar as a student together with Masunobu Suzui, called Suzui to partner on the game development. Suzui brought a prototype, which Hayashida immediately approved. Development of the Nintendo 3DS Guide Louvre Museum was recently completed, so the company was able to commit to the project. The game was well-reviewed and two sequels in the form of [*NES Remix 2*](/source/NES_Remix) and *[Ultimate NES Remix](/source/Ultimate_NES_Remix)* were developed.[4][11]

The company first mobile game is *Grand Marche no Meikyuu*, released in September 2016. The game was developed in collaboration with Square Enix, after development of *Theatrhythm Dragon Quest*.[12] Square Enix announced the game server's closure in November 2017.[13]

During Nintendo's [E3](/source/Electronic_Entertainment_Expo) Presentation in 2017, the company was revealed to be co-developing *[Sushi Striker: The Way of Sushido](/source/Sushi_Striker%3A_The_Way_of_Sushido)*, a strategic action-RPG-puzzle game for the Nintendo 3DS with Nintendo.[14][15] It was ported as the company's first [Nintendo Switch](/source/Nintendo_Switch) game, to be released on the same day as the 3DS version, and revealed in a [Nintendo Direct](/source/Nintendo_Direct) in March 2018.[16][17]

## List of games

Year Title Publisher Platform 1997 Sutte Hakkun Nintendo Super Famicom Oryouri Pon! 1998 Denshi no Seirei Chi-bitto Banpresto Windows 2002 Sakura Momoko no Ukiuki Carnival Nintendo Game Boy Advance 2003 Mario Party-e 2005 Sennen Kazoku Electroplankton Nintendo DS, Nintendo DSi 2006 Shaberu! DS Oryōri Navi Nintendo DS Oshare Majo: Love and Berry DS Collection Sega 2007 Retro Game Challenge Namco Bandai Games 2008 DS Bimoji Training Nintendo Cooking Guide: Can't Decide What to Eat? 2009 Retro Game Challenge 2 Namco Bandai Games 2010 America's Test Kitchen: Let's Get Cooking Nintendo 2011 DualPenSports Namco Bandai Games Nintendo 3DS 2012 Theatrhythm Final Fantasy Square Enix Nintendo 3DS, iOS 2013 Nintendo 3DS Guide: Louvre Nintendo Nintendo 3DS NES Remix Wii U 2014 Theatrhythm Final Fantasy: Curtain Call Square Enix Nintendo 3DS NES Remix 2 Nintendo Wii U Ultimate NES Remix Nintendo 3DS 2015 Theatrhythm Dragon Quest Square Enix Real Escape Game X Nintendo 3DS Nintendo 2016 Grand Marche no Meikyuu Square Enix iOS, Android Theatrhythm Final Fantasy All-Star Carnival Arcade 2018 Sushi Striker: The Way of Sushido Nintendo Nintendo 3DS, Nintendo Switch 2019 Dr Kawashima's Brain Training for Nintendo Switch Nintendo Switch 2020 Kingdom Hearts: Melody of Memory Square Enix Nintendo Switch, PlayStation 4, Xbox One, Windows 2021 Big Brain Academy: Brain vs. Brain Nintendo Nintendo Switch 2023 Theatrhythm Final Bar Line Square Enix Nintendo Switch, PlayStation 4 2024 GameCenter CX: Arino no Chousenjou 1+2 REPLAY Bandai Namco Entertainment Nintendo Switch Nintendo World Championships: NES Edition[18] Nintendo 2025 Shogakukan Manga App CoroCoro Comic 2024 Shogakukan Shogakukan Manga App CoroCoro Comic 2025 Shogakukan Manga App Fate Rewinder Shogakukan Manga App Splatoon 2026 Shogakukan Manga App CoroCoro Comic 2026

## References

1. ^ [***a***](#cite_ref-:0_1-0) [***b***](#cite_ref-:0_1-1) "大人も子供もファミコン世代も。ファミコンリミックス開発者インタビュー". *ニンテンドードリーム*. April 2014.

1. **[^](#cite_ref-2)** ["ゲームデザイン | CEDEC 2011 | Computer Entertaintment Developers Conference"](http://cedec.cesa.or.jp/2011/program/GD/C11_P0074.html). *cedec.cesa.or.jp* (in Japanese). Retrieved March 13, 2018.

1. **[^](#cite_ref-3)** ["3DS「タッチ！ダブルペンスポーツ」プレイレポ！ | CC2の楽屋裏"](http://www.cc2.co.jp/blog/?p=6052). *CC2の楽屋裏* (in Japanese). June 13, 2011. Retrieved March 13, 2018.

1. ^ [***a***](#cite_ref-週プレNEWS［週刊プレイボーイのニュースサイト］_4-0) [***b***](#cite_ref-週プレNEWS［週刊プレイボーイのニュースサイト］_4-1) ["任天堂"宮本イズム"伝承者たちが語る「ファミコン黄金時代という高い壁、そして新たな黄金時代のつくり方」 - エンタメ - ニュース｜週プレNEWS［週刊プレイボーイのニュースサイト］"](http://wpb.shueisha.co.jp/2014/01/08/24116/). *週プレNEWS［週刊プレイボーイのニュースサイト］* (in Japanese). Retrieved March 13, 2018.

1. **[^](#cite_ref-5)** ["Indies Zero: The Draw Of Portable Games - Siliconera"](http://www.siliconera.com/2011/01/06/indies-zero-the-draw-of-portable-games/). *Siliconera*. January 6, 2011. Retrieved March 13, 2018.

1. **[^](#cite_ref-6)** "吉祥寺.mag". *亜細亜大学*. October 10, 2016.

1. **[^](#cite_ref-7)** ["『千年家族』開発スタッフインタビューin吉祥寺"](https://web.archive.org/web/20180731144436/https://www.nintendo.co.jp/nom/0503/22/index.html). *www.nintendo.co.jp*. Archived from [the original](https://www.nintendo.co.jp/nom/0503/22/index.html) on July 31, 2018. Retrieved March 13, 2018.

1. **[^](#cite_ref-8)** ["『ＤＳ美文字トレーニング』開発スタッフインタビュー\[１\]"](https://web.archive.org/web/20080326173034/http://www.nintendo.co.jp/nom/0803/p2/index.html). *www.nintendo.co.jp* (in Japanese). Archived from [the original](https://www.nintendo.co.jp/nom/0803/p2/index.html) on March 26, 2008. Retrieved March 13, 2018.

1. **[^](#cite_ref-9)** ["CEDEC 2009 | CESA Developers Conference"](http://cedec.cesa.or.jp/2009/contents/prg/pg_1097.html). *cedec.cesa.or.jp*. Retrieved March 13, 2018.

1. ^ [***a***](#cite_ref-任天堂ホームページ_10-0) [***b***](#cite_ref-任天堂ホームページ_10-1) ["社長が訊く『ニンテンドー3DS』ソフトメーカークリエーター 篇｜ニンテンドー3DS｜Nintendo"](https://www.nintendo.co.jp/3ds/interview/creators/vol13/index3.html). *任天堂ホームページ* (in Japanese). Retrieved March 13, 2018.

1. **[^](#cite_ref-11)** "大人も子供もファミコン世代も。ファミコンリミックス開発者インタビュー". *ニンテンドードリーム*. 2014年4月号. April 2014.

1. **[^](#cite_ref-12)** ["The recipe for Grand Marche no Meikyuu is equal parts fantasy RPG, cooking and anime - Geek.com"](https://web.archive.org/web/20180314044043/https://www.geek.com/tech/the-recipe-for-grand-marche-no-meikyuu-is-equal-parts-fantasy-rpg-cooking-and-anime-1669891/). *Geek.com*. September 11, 2016. Archived from [the original](https://www.geek.com/tech/the-recipe-for-grand-marche-no-meikyuu-is-equal-parts-fantasy-rpg-cooking-and-anime-1669891/) on March 14, 2018. Retrieved March 13, 2018.

1. **[^](#cite_ref-13)** ["Square Enix's Grand Marche no Meikyū Smartphone Game Shuts Down in November"](https://www.animenewsnetwork.com/news/2017-09-17/square-enix-grand-marche-no-meikyu-smartphone-game-shuts-down-in-november/.121474). *Anime News Network*. Retrieved March 13, 2018.

1. **[^](#cite_ref-14)** ["Sushi Striker is a 3DS game about eating hella sushi and flinging empty plates at the haters"](https://www.theverge.com/2017/6/16/15822466/sushi-striker-nintendo-3ds-game-trailer-e3-2017). *The Verge*. Retrieved March 13, 2018.

1. **[^](#cite_ref-15)** Alexander, Julia (June 14, 2017). ["Nintendo announces Sushi Striker: The Way of Sushido, new 3DS game dedicated to eating sushi"](https://www.polygon.com/e3/2017/6/14/15804830/nintendo-sushi-striker-3ds). *Polygon*. Retrieved March 13, 2018.

1. **[^](#cite_ref-16)** Alexander, Julia (March 8, 2018). ["Sushi Striker: The Way of Sushido heading to the Switch in June"](https://www.polygon.com/nintendo-switch/2018/3/8/17098024/sushi-striker-theway-of-sushido-nintendo-switch). *Polygon*. Retrieved March 13, 2018.

1. **[^](#cite_ref-17)** ["'Sushi Striker' Coming To Switch and 3DS In June"](https://web.archive.org/web/20180313214148/https://www.rollingstone.com/glixel/news/sushi-striker-coming-to-switch-and-3ds-in-june-w517647). *Rolling Stone*. Archived from [the original](https://www.rollingstone.com/glixel/news/sushi-striker-coming-to-switch-and-3ds-in-june-w517647) on March 13, 2018. Retrieved March 13, 2018.

1. **[^](#cite_ref-18)** ["Theatrhythm developer Indieszero is team behind Nintendo World Championships"](https://mynintendonews.com/2024/07/11/theatrhythm-developer-indieszero-is-team-behind-nintendo-world-championships/). July 11, 2024.

## External links

- [Official website](http://www.indieszero.co.jp/)

v t e Nintendo development teams Nintendo Divisions Entertainment Planning & Development (EPD) Technology Development Division (TDD) Former Research & Development 1 Research & Development 2 Integrated Research & Development (IRD) Research & Engineering (RED) Entertainment Analysis & Development (EAD) Software Planning & Development (SPD) System Development (NSD) Subsidiaries 1-Up Studio iQue Mario Club Monolith Soft Next Level Games Nintendo Cube Nintendo European Research & Development Nintendo Pictures Nintendo Software Technology Nintendo Studios Singapore Nintendo Systems Nintendo Technology Development Retro Studios Shiver Entertainment SRD Major affiliates Bandai Namco Studios Camelot Software Planning Creatures Inc. Cygames DeNA Game Freak Genius Sonority Good-Feel Grezzo HAL Laboratory indieszero Intelligent Systems Koei Tecmo Omega Force Team Ninja PlatinumGames The Pokémon Company Tantalus Media Former AlphaDream Artoon Arzest Angel Studios Argonaut Games Cing DMA Design Factor 5 Hudson Soft Left Field Productions Marigul Management Ambrella Noise Param Monster Games Rare Silicon Knights Skip Ltd. syn Sophia Vanpool

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Adapted from the Wikipedia article [Indieszero](https://en.wikipedia.org/wiki/Indieszero) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/Indieszero?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
