# Geometry Dash

> Mediated Wiki article. Canonical URL: https://mediated.wiki/source/Geometry_Dash
> Markdown URL: https://mediated.wiki/source/Geometry_Dash.md
> Source: https://en.wikipedia.org/wiki/Geometry_Dash
> Source revision: 1356757325
> License: Creative Commons Attribution-ShareAlike 4.0 International (https://creativecommons.org/licenses/by-sa/4.0/)

2013 video game

2013 video game

Geometry Dash Developer Robert Topala Publisher RobTop Games Designer Robert Topala Programmer Robert Topala Engine Cocos2d-X Platforms iOS, Android, Windows Phone, Microsoft Windows, macOS Release iOS, Android 13 August 2013 Windows Phone 12 June 2014 Microsoft Windows, macOS 22 December 2014 Genres Platform, rhythm Mode Single-player

***Geometry Dash***[a] is a 2013 [side-scrolling](/source/Side-scrolling_video_game) [rhythm](/source/Rhythm_game) [platform](/source/Platformer) video game developed by Swedish game developer Robert Topala and published by his company RobTop Games. It was released for [iOS](/source/IOS) and [Android](/source/Android_(operating_system)) on August 13th 2013, [Windows Phone](/source/Windows_Phone) in June 2014, and on [Steam](/source/Steam_(service)) in December 2014. The player controls an icon and must navigate through [levels](/source/Level_(video_games)) while avoiding obstacles. *Geometry Dash* includes 26 developer-made levels: 22 are auto-scrolling, and 4 are platformer levels. It also includes a [level editor](/source/Level_editor), enabling players to design custom levels, share them online, and play levels created by other users.

Topala released his first game, *Bounce Ball Thingy*, on [Newgrounds](/source/Newgrounds) in June 2010. As he continued to develop games, he quit his civil engineering course to pursue his career as a game developer, releasing a handful of games prior to *Geometry Dash* such as *Boomlings*. He began development in early 2013, being inspired by other titles such as *[The Impossible Game](/source/The_Impossible_Game)* and *[Super Meat Boy](/source/Super_Meat_Boy)*, the former's gameplay being very similar to *Geometry Dash*'s albeit without features like different gamemodes. He published *Geometry Dash* in August and it quickly gained popularity. Since its release, *Geometry Dash* has seen numerous updates that have added gameplay elements, levels, game modes, and features.

*Geometry Dash* has received mostly positive reviews from critics, highlighting the large variety of music and colorful visuals, although the difficulty of the gameplay drew some criticism. The level creation feature and the user-made levels it has spawned have also been the subject of praise and has allowed *Geometry Dash* to gain a large and growing community.

A free version of the main game, *Geometry Dash Lite*, was released a month after the original. It removes certain levels, icons, access to the majority of user-generated content, and the level editor. Three [spin-off](/source/Spinoff_(media)) games accompany the main series: *Geometry Dash Meltdown*, *Geometry Dash World* and *Geometry Dash SubZero*, featuring their own levels and music.

## Gameplay

The beginning of Electroman Adventures, the 13th level

*Geometry Dash* is a side-scrolling platformer.[1] The player takes control of an icon and must navigate through [levels](/source/Level_(video_games)) until reaching the end.[2] Classic gameplay[3] uses an auto-scrolling camera,[1] requiring the player to use a single button to complete each level.[2] The level restarts from the beginning if the player collides with an obstacle. A practice mode option allows [checkpoints](/source/Checkpoint_(video_games)) to be placed that the player can restart from, though this mode doesn't reward certain collectibles.[1][2][4] In platformer levels, players can move left or right without the auto-scrolling camera and can access preset checkpoints without using practice mode.[3]

Various gameplay elements can affect the movement of the player icon. Jump orbs (rings) allow the player to gain extra height mid-air.[2][4] Portals[5] can change the players gravity, allow the player to teleport,[6] change speed, or can change the game mode. For example, the default Cube game mode allows the player to perform jumps, the Ball game mode lets the player change gravity, while the Ship game mode allows the player to fly.[2] The Dual game mode duplicates the icon, allowing the player to control both at the same time or each individually in Two-Player mode. Other elements may change the player's size.[5]

Each level has an accompanying song. Timing and rhythm are crucial, and the music often synchronizes with a level's gameplay and design elements.[1][2][7] *Geometry Dash* includes 26 developer-made levels, four of which are platformer levels located in a special section called "The Tower".[3][8] Each level is assigned one of six [difficulties](/source/Game_balance#Difficulty_level): "Easy", "Normal", "Hard", "Harder", "Insane", and "Demon".[RT 1] All 3 'Demon' levels are sub categorized as 'Easy Demons'. Each level contains three secret coins, requiring the player to take an alternate pathway or complete a task to obtain them.[9][10] The player must obtain a certain number of secret coins before the demon levels can be played.[9]

There are several collectibles and currencies that can be obtained in various ways. Completing classic levels will award the player with stars, and platformer levels will award moons.[3] Levels will also award mana orbs even if you do not beat the level, with 500 mana orbs awarding a Demon key. Demon Keys can be used to unlock chests in the Treasure Room, which will give various rewards, like orbs, diamonds, and cosmetics.[11] There are daily chests which award diamonds and mana orbs,[12] and may award shards.[13] Mana orbs and diamonds can be used in shops to purchase icon designs (skins) and other cosmetics.[13][14] Vaults can be unlocked after obtaining certain amounts of collectibles, where entering codes can award icon customizations.[11][15]

### User-generated content

*Geometry Dash* features the ability to upload and play [user-made](/source/User-generated_content) levels. These levels may use music from the main levels or feature custom music imported from [Newgrounds](/source/Newgrounds).[2] Players may also use music from 10 selected artists,[RT 2] as well as music from the British record label [NoCopyrightSounds](/source/NoCopyrightSounds).[16] Certain user levels are featured in collections known as "Gauntlets" and "Map Packs", or individually as "Daily Levels", "Weekly Demons", or "Event Levels", which will reward players additional currency upon completion.[RT 1][13] Some user levels also contain user (silver) coins, which are similar to secret coins.[15][12] User levels may be rated one of the six difficulties the developer levels have, or given the "Auto" difficulty if user input is not required to complete the level.[RT 1] User-made demon levels are divided into five additional difficulties: "Easy Demon", "Medium Demon", "Hard Demon", "Insane Demon", and "Extreme Demon", most of which are more challenging than the three official demon levels.[17]

Through the level editor, players have created over a hundred million online levels.[b] Some players have recreated entire video games within the level editor, including *[Super Mario Kart](/source/Super_Mario_Kart)*, *[Five Nights at Freddy's](/source/Five_Nights_at_Freddy's_(video_game))*, and *[Celeste](/source/Celeste_(video_game))*, among others.[18] Some parts of the community are dedicated to making levels as difficult as possible. The community maintains a list of the 150 hardest demon levels in *Geometry Dash* (known as the "Demonlist"), which is regularly updated. The verification and completion of these levels are inspected by the list's moderators to ensure that they are not done [illegitimately](/source/Cheating_in_online_games).[17]

## Development

*Geometry Dash* was created by Swedish video game developer Robert Nicholas Christian Topala. On 6 June 2010, Topala created his first video game, *Bounce Ball Thingy*, on [Newgrounds](/source/Newgrounds), developing it while he was studying [civil engineering](/source/Civil_engineering). He abandoned his course as he became more interested in the video game industry.[19] Topala operated Rune Digital with Niklas Dennerståhl and Daniel Rocque Bengtsson, developing the video games *Forlorn* and *Kingdom Escape*. Both were nominees for the 2012 and 2013 [Swedish Game Awards](/source/Swedish_Game_Awards) respectively.[20] *Forlorn* ended up winning the award for Best Mobile Game, but it and *Kingdom Escape* were eventually scrapped.[21] By 2012, Topala had founded RobTop Games, releasing *Boomlings*, a puzzle video game released in May 2012 for iOS.[22][23] Topala continued to create video games, releasing *Memory Mastermind* in January 2013[24] and *Boomlings MatchUp* in February 2013.[25]

According to Topala, *Geometry Dash* began as a platformer that could have moved in any direction. He wanted it to be a tribute to the "*[Super Mario Bros.](/source/Super_Mario_Bros.)*–style" platformers he played when he was young, and remarked "there really was no detailed plan. It simply started as a template with a cube that could crash and jump". Other games such as *[The Impossible Game](/source/The_Impossible_Game)*, *[Super Meat Boy](/source/Super_Meat_Boy)*, and *[Bit.Trip Runner](/source/Bit.Trip_Runner)* inspired Topala to make *Geometry Dash*.[19] In the [beta version](/source/Beta_version), *Geometry Dash* was called *Geometry Jump*.[RT 3] It was developed with the [Cocos2d](/source/Cocos2d) game engine[26] and took Topala about four months to create.[19] The official trailer was released on 2 August 2013,[RT 4] and it would release on [iOS](/source/IOS) and [Android](/source/Android_(operating_system)) on 13 August.[c] It would later release on [Windows Phone](/source/Windows_Phone) and [Steam](/source/Steam_(service)) the following year on 12 June 2014[RT 5] and 22 December 2014 respectively.[28]

### Post-release

*Geometry Dash* has received several updates, adding levels, game modes, player icons and other features. In August 2015, update 2.0 was released. The update introduced the user coin system, teleportation portals, the Robot game mode, and moving objects.[6][d] In January 2017, update 2.1 was released, introducing the Spider game mode and the level Fingerdash.[30] The next update, update 2.2, had been teased since November 2017[RT 6] but would not be released for nearly 7 years. In August 2023, Topala hosted a [YouTube](/source/YouTube) livestream celebrating the 10-year anniversary of *Geometry Dash* which revealed the release date to be in October,[RT 7] though this was delayed, with 2.2 being released on 19 December 2023.[18] It introduced the Swing game mode, the level Dash, and platformer mode with four platformer levels.[3] From February[RT 8] to April 2024,[RT 2] 10 artists' songs were added to the music library, and in June, Topala partnered with [NoCopyrightSounds](/source/NoCopyrightSounds) to add their music to *Geometry Dash* as well.[16]

## Other games

Release timeline 2013 Geometry Dash Geometry Dash Lite 2014 2015 Geometry Dash Meltdown 2016 Geometry Dash World 2017 Geometry Dash SubZero

### *Geometry Dash Lite*

*Geometry Dash Lite* is a free version released on 12 September 2013.[31] *Lite* includes most of the levels in the original game and a few selected user levels. It has a significantly more limited selection of character customization options, lacking many icons, colors, and other content in the full game.[31][32]

### Spin-offs

In November 2015, Topala posted a teaser on [Twitter](/source/X_(social_network)) about a "secret project" he had been working on, calling it *Geometry Dash Meltdown*.[33] He posted a trailer on 16 December,[RT 9] and it would release on the 19th. It includes three levels featuring songs by F-777.[34]

In December 2016, Topala released his second spin-off game, *Geometry Dash World*, which includes ten levels featuring music from Dex Arson, Waterflame and F-777. It also features a selection of user levels, including weekly demons, event levels, and a select list of featured levels.[35] In December 2017, Topala released a third spin-off game, *Geometry Dash SubZero*, containing three levels with music from BoomKitty, MDK, and Bossfight.[36]

## Reception

*Geometry Dash*'s music, along with its graphics, have been highly praised. Andrei Dobra at *[Softpedia](/source/Softpedia)* called it "gorgeous-looking", praising the animations and vibrant colors.[1] David Ingrusee at *Indie Hive* said that the graphics have the potential to be "excessively beautiful", although that some levels' decoration was overly distracting.[2] The in-game music has been met with acclaim; Dobra described the music as "phenomenal", further praising how it "flawlessly" complements *Geometry Dash*'s action and level design, although stated that restarting a level many times makes some songs annoying.[1] Ingrusee further commented on the quantity of music available, writing that the player "could jump to the beat of literally any genre".[2]

The gameplay was also met with somewhat positive regards. Ingrusee said that players "would sink in hours into *Geometry Dash*" in order to complete a level.[2] Its high difficulty, however, has been criticized, with Chris Morris at [Common Sense Media](/source/Common_Sense_Media) describing it as "maddening",[37] and Dobra finding *Geometry Dash* potentially too hard for some players to enjoy.[1] Rob Rich at *148Apps* also felt it to be frustratingly difficult, although argues "that's sort of the point", and that the satisfaction of completing a level still made the experience worth it.[4] Dobra similarly expressed that it can feel too difficult at times, but that it never felt unfair.[1]

The level editor feature and the user-generated content was met with approval. Rich considered the editor to be "surprisingly simple",[4] while Ingrusee enjoyed the amount of variety that the user-made levels had to offer, calling the amount of levels "uncountable".[2] Dobra commented that the level editor was "pretty solid" and that the user levels offered "really imaginative experiences".[1]

### Sales

*Geometry Dash* quickly gained popularity after its release. In June 2014 it had become the most popular paid [iPhone](/source/IPhone) app in Canada[38] and topped the paid iPhone games charts for three weeks in January 2015.[39][40][41] In February 2015, Topala reported it had reached nearly 80 million downloads.[RT 10] By September 2018, the mobile version had earned an estimated $21 million in revenue and received 242 million downloads.[42] In 2019 *Breakit* reported that RobTop Games had earned [kr](/source/Swedish_krona) 75,200,000 in profit the previous year, and a total profit of [kr](/source/Swedish_krona) 313,000,000 for the previous four.[43]

The number of concurrent players on [Steam](/source/Steam_(service)) has been steadily rising, reaching over 9,000 after the release of update 2.1[44] and peaks of 15,000 in 2021 and 16,000 in 2022. *Geometry Dash* saw a particular spike in popularity after the release of update 2.2 in December 2023, pulling in over 88,000 concurrent Steam players after its release.[45] In December 2025, this record was broken during a [sale](/source/Discounts_and_allowances), reaching over 92,000 concurrent players.[46] This continued to rise into January 2026, when the concurrent player count reached over 100,000.[47]

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1. **[^](#cite_ref-Metacritic_33-0)** ["Geometry Dash"](https://web.archive.org/web/20250610121257/https://www.metacritic.com/game/geometry-dash/). *[Metacritic](/source/Metacritic)*. Archived from [the original](https://www.metacritic.com/game/geometry-dash/) on 10 June 2025. Retrieved 19 October 2025.

1. **[^](#cite_ref-36)** ["Geometry Dash: TODA la información - PC"](https://vandal.elespanol.com/juegos/pc/geometry-dash/27902) [Geometry Dash: ALL information - PC]. *[Vandal](/source/Vandal_(website))* (in Spanish). [Archived](https://web.archive.org/web/20251119013134/https://vandal.elespanol.com/juegos/pc/geometry-dash/27902#p-13) from the original on 19 November 2025. Retrieved 22 March 2026.

1. **[^](#cite_ref-37)** Musgrave, Shaun (2 February 2015). ["Update Mondays: 'Geometry Dash', 'Farm Heroes Saga', 'Real Racing 3', 'Doug Dug', And More"](https://toucharcade.com/2015/02/02/update-mondays-geometry-dash-farm-heroes-saga-real-racing-3-doug-dug-and-more/). *[TouchArcade](/source/TouchArcade)*. [Archived](https://web.archive.org/web/20250316035932/https://toucharcade.com/2015/02/02/update-mondays-geometry-dash-farm-heroes-saga-real-racing-3-doug-dug-and-more/) from the original on 16 March 2025. Retrieved 19 March 2026.

1. **[^](#cite_ref-2.1_release_39-0)** Tasos, Lazarides (18 January 2017). ["'Geometry Dash' 2.1 Update Adds 'Fingerdash' Level, 'Spider' Gamemode, and More"](https://toucharcade.com/2017/01/18/geometry-dash-2-1-update-adds-fingerdash-level-spider-gamemode-and-more/). *[TouchArcade](/source/TouchArcade)*. [Archived](https://web.archive.org/web/20250616214330/https://toucharcade.com/2017/01/18/geometry-dash-2-1-update-adds-fingerdash-level-spider-gamemode-and-more/) from the original on 16 June 2025. Retrieved 19 March 2026.

1. ^ [***a***](#cite_ref-GDLite_App_Store_43-0) [***b***](#cite_ref-GDLite_App_Store_43-1) ["Geometry Dash Lite"](https://web.archive.org/web/20190820014924/https://apps.apple.com/us/app/geometry-dash-lite/id698255242). *[App Store](/source/App_Store_(Apple))*. 20 December 2024. Archived from the original on 20 August 2019. Retrieved 6 August 2025.

1. **[^](#cite_ref-TechRadar_Review_44-0)** Hatton, Paul (26 January 2025). ["This is the most addictive app I've ever used"](https://www.techradar.com/computing/websites-apps/geometry-dash-lite). *[TechRadar](/source/TechRadar)*. [Archived](https://web.archive.org/web/20250607195309/https://www.techradar.com/computing/websites-apps/geometry-dash-lite) from the original on 7 June 2025. Retrieved 24 July 2025.

1. **[^](#cite_ref-45)** Nelson, Jared (20 November 2015). ["RobTop Games Teases 'Geometry Dash Meltdown' On Twitter"](https://toucharcade.com/2015/11/20/geometry-dash-meltdown/). *[TouchArcade](/source/TouchArcade)*. [Archived](https://web.archive.org/web/20241110115804/https://toucharcade.com/2015/11/20/geometry-dash-meltdown/) from the original on 10 November 2024. Retrieved 25 March 2026.

1. **[^](#cite_ref-Meltdown_Play_Store_47-0)** ["Geometry Dash Meltdown"](https://apps.apple.com/us/app/geometry-dash-meltdown/id1045901853). *[App Store](/source/App_Store_(Apple))*. [Archived](https://web.archive.org/web/20210425041125/https://apps.apple.com/us/app/geometry-dash-meltdown/id1045901853) from the original on 25 April 2021. Retrieved 25 April 2021.

1. **[^](#cite_ref-World_App_Store_48-0)** ["Geometry Dash World"](https://apps.apple.com/us/app/geometry-dash-world/id1112307917). *[App Store](/source/App_Store_(Apple))*. [Archived](https://web.archive.org/web/20210425041126/https://apps.apple.com/us/app/geometry-dash-world/id1112307917) from the original on 25 April 2021. Retrieved 25 April 2021.

1. **[^](#cite_ref-49)** ["Geometry Dash SubZero"](https://apps.apple.com/us/app/geometry-dash-subzero/id1324044770). *[App Store](/source/App_Store_(Apple))*. [Archived](https://web.archive.org/web/20210425041127/https://apps.apple.com/us/app/geometry-dash-subzero/id1324044770) from the original on 25 April 2021. Retrieved 25 April 2021.

1. **[^](#cite_ref-50)** Morris, Chris. ["Geometry Dash"](https://www.commonsensemedia.org/app-reviews/geometry-dash). *[Common Sense Media](/source/Common_Sense_Media)*. [Archived](https://web.archive.org/web/20251228025217/https://www.commonsensemedia.org/app-reviews/geometry-dash) from the original on 28 December 2025. Retrieved 28 March 2026.

1. **[^](#cite_ref-51)** ["'Geometry Dash' top paid iPhone app in Canada"](http://www.thestar.com/life/technology/2014/06/24/geometry_dash_top_paid_iphone_app_in_canada.html). *[Toronto Star](/source/Toronto_Star)*. The Canadian Press. [Archived](https://web.archive.org/web/20151222101604/http://www.thestar.com/life/technology/2014/06/24/geometry_dash_top_paid_iphone_app_in_canada.html) from the original on 22 December 2015. Retrieved 19 April 2026.

1. **[^](#cite_ref-52)** Tagliaferri, Simone (15 January 2015). ["Classifiche App Store di questa settimana: Geometry Dash e Minecraft in testa"](https://web.archive.org/web/20250716153237/https://multiplayer.it/notizie/143570-classifiche-app-store-di-questa-settimana-geometry-dash-e-minecraft-in-testa.html) [This week's App Store rankings: Geometry Dash and Minecraft in the lead]. *Multiplayer.it* (in Italian). Archived from [the original](https://multiplayer.it/notizie/143570-classifiche-app-store-di-questa-settimana-geometry-dash-e-minecraft-in-testa.html) on 16 July 2025. Retrieved 19 April 2026.

1. **[^](#cite_ref-53)** Pugliese, Tommaso (22 January 2015). ["Classifiche App Store, Geometry Dash è primo"](https://multiplayer.it/notizie/143914-classifiche-app-store-geometry-dash-e-primo.html) [App Store rankings, Geometry Dash is first]. *Multiplayer.it* (in Italian). [Archived](https://web.archive.org/web/20260327075258/https://multiplayer.it/notizie/143914-classifiche-app-store-geometry-dash-e-primo.html) from the original on 27 March 2026. Retrieved 19 April 2026.

1. **[^](#cite_ref-54)** Pugliese, Tommaso (27 January 2015). ["Classifiche App Store, Geometry Dash sempre in testa"](https://multiplayer.it/notizie/144168-classifiche-app-store-geometry-dash-sempre-in-testa.html) [App Store Charts: Geometry Dash still on top]. *Multiplayer.it* (in Italian). Retrieved 19 April 2026.

1. **[^](#cite_ref-56)** Spannbauer, Adam (September 2018). ["After Five Years, Geometry Dash Revenue Races to $21 Million"](https://web.archive.org/web/20241205163311/https://sensortower.com/blog/geometry-dash-revenue). *sensortower.com*. Archived from [the original](https://sensortower.com/blog/geometry-dash-revenue) on 5 December 2024. Retrieved 19 April 2026.

1. **[^](#cite_ref-57)** Blixt, Thomas (21 May 2019). ["Nytt miljonregn över Robtop Games – vinst på 60 miljoner kronor"](https://www.breakit.se/artikel/20156/nytt-miljonregn-over-robtop-games-vinst-pa-60-miljoner-kronor) [Another million-dollar windfall for Robtop Games – profit of 60 million kronor]. *Breakit* (in Swedish). [Archived](https://web.archive.org/web/20250401141439/https://www.breakit.se/artikel/20156/nytt-miljonregn-over-robtop-games-vinst-pa-60-miljoner-kronor) from the original on 1 April 2025. Retrieved 23 September 2025.

1. **[^](#cite_ref-58)** Borondo, Sara (22 December 2023). ["Después de 7 años, Geometry Dash recibe una gran actualización y dispara su máximo de jugadores"](https://vandal.elespanol.com/noticia/1350767909/un-juego-recibe-una-gran-actualizacion-y-dispara-su-numero-maximo-de-jugadores/) [After 7 years, Geometry Dash receives a major update and its player count skyrockets]. *[Vandal](/source/Vandal_(website))* (in Spanish). [Archived](https://web.archive.org/web/20250620204236/https://vandal.elespanol.com/noticia/1350767909/un-juego-recibe-una-gran-actualizacion-y-dispara-su-numero-maximo-de-jugadores/) from the original on 20 June 2025. Retrieved 20 March 2026.

1. **[^](#cite_ref-PCGamer_2.2_59-0)** Lane, Rick (21 December 2023). ["Game receives huge free update following 10th anniversary and instantly quintuples its previous player-count high"](https://www.pcgamer.com/game-receives-huge-free-update-following-10th-anniversary-and-instantly-quintuples-its-previous-player-count-high/). *[PC Gamer](/source/PC_Gamer)*. [Archived](https://web.archive.org/web/20250722102949/https://www.pcgamer.com/game-receives-huge-free-update-following-10th-anniversary-and-instantly-quintuples-its-previous-player-count-high/) from the original on 22 July 2025. Retrieved 27 July 2025.

1. **[^](#cite_ref-ixbt_60-0)** Krivov, Dmitry (22 December 2025). ["11 Years After Release, a Player Record Has Been Broken in Geometry Dash"](https://ixbt.games/en/news/2025/12/22/geometry-dash-pobila-rekord-igrokov-spustia-11-let-posle-reliza.html). *iXBT Games*. Retrieved 14 March 2026.

1. **[^](#cite_ref-TheGamer_Player_Count_61-0)** Foster, George (11 January 2026). ["Geometry Dash Hits New Player Peak 12 Years After Release"](https://www.thegamer.com/geometry-dash-new-player-peak-12-years-later/). *TheGamer*. [Archived](https://web.archive.org/web/20260202071915/https://www.thegamer.com/geometry-dash-new-player-peak-12-years-later/) from the original on 2 February 2026. Retrieved 14 March 2026.

### Primary sources

1. ^ [***a***](#cite_ref-GD_10-0) [***b***](#cite_ref-GD_10-1) [***c***](#cite_ref-GD_10-2) [***d***](#cite_ref-GD_10-3) Robert Topala. *Geometry Dash* (2.207 ed.). RobTop Games.

1. ^ [***a***](#cite_ref-Reveal_10_18-0) [***b***](#cite_ref-Reveal_10_18-1) RobTop Games (20 April 2024). [*Geometry Dash Artist Reveal 10: Frums*](https://www.youtube.com/watch?v=_56jiMvZQok) (Video). Retrieved 24 March 2026 – via [YouTube](/source/YouTube).

1. **[^](#cite_ref-30)** RobTopGames (29 April 2013). [*Geometry Jump by RobTopGames (Beta)*](https://www.youtube.com/watch?v=727pUHwWSVg). Retrieved 18 August 2025 – via [YouTube](/source/YouTube).

1. ^ [***a***](#cite_ref-Official_Trailer_32-0) [***b***](#cite_ref-Official_Trailer_32-1) RobTopGames (2 August 2013). [*Official Geometry Dash Trailer*](https://www.youtube.com/watch?v=k90y6PIzIaE). Retrieved 18 August 2025 – via [YouTube](/source/YouTube).

1. **[^](#cite_ref-35)** Topala, Robert [@RobTopGames] (12 June 2014). ["Geometry Dash is now available for Windows Phone!"](https://twitter.com/RobTopGames/status/477247441637744640) ([Tweet](/source/Tweet_(social_media))). Retrieved 12 August 2025 – via [Twitter](/source/Twitter).

1. **[^](#cite_ref-40)** RopTopGames (21 November 2017). [*Fun with 2.2: The Random Trigger*](https://www.youtube.com/watch?v=Mi3T0InNnJ0) (Video). Retrieved 24 March 2026 – via [YouTube](/source/YouTube).

1. **[^](#cite_ref-41)** RobTopGames (13 August 2023). [*Geometry Dash 10-Year Anniversary*](https://www.youtube.com/watch?v=mWi_zuXBECw&t) (Video). Retrieved 24 March 2026 – via [YouTube](/source/YouTube).

1. **[^](#cite_ref-42)** RobTopGames (10 February 2024). [*Geometry Dash Artist Reveal 1: Camellia*](https://www.youtube.com/watch?v=hMewiidZlic) (Video). Retrieved 30 June 2025 – via [YouTube](/source/YouTube).

1. **[^](#cite_ref-46)** RobTopGames (16 December 2015). [*Geometry Dash Meltdown Trailer*](https://www.youtube.com/watch?v=muEvsozBnyE). [Archived](https://web.archive.org/web/20210425041125/https://www.youtube.com/watch?v=muEvsozBnyE) from the original on 25 April 2021. Retrieved 18 August 2025 – via [YouTube](/source/YouTube).

1. **[^](#cite_ref-55)** Topala, Robert (11 February 2015). ["Here are 5 things I learned that went into Geometry Dash and led to its success with nearly 80M downloads"](https://www.gamedeveloper.com/business/prioritize-players-and-their-experience-to-succeed-in-gaming). *Game Developer*. [Archived](https://web.archive.org/web/20240615181440/https://www.gamedeveloper.com/business/prioritize-players-and-their-experience-to-succeed-in-gaming) from the original on 15 June 2024. Retrieved 23 September 2025.

### Notes

1. **[^](#cite_ref-1)** Often abbreviated by the playerbase as ***GD*** or ***GMD***.

1. **[^](#cite_ref-21)** Based on the most recent in-game level ID values.[RT 1]

1. **[^](#cite_ref-34)** The official trailer on YouTube states the release date for iOS and Android as 13 August 2013.[RT 4] [Metacritic](/source/Metacritic) gives the release date on iOS as 13 August 2013.[27] A review on *148Apps*, conducted a day after its release on 14 August 2013, states that it was available on both platforms.[4]

1. **[^](#cite_ref-38)** There were other updates released prior to this.[29]

## External links

- [Official website](https://geometrydash.com)

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Adapted from the Wikipedia article [Geometry Dash](https://en.wikipedia.org/wiki/Geometry_Dash) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/Geometry_Dash?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
