# Frostbite (game engine)

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Game engine developed by DICE

Frostbite Gameplay of Battlefield 1, which runs on Frostbite 3 Original author DICE Developer Electronic Arts Release June 2008; 18 years ago (2008-06) Written in C++, C# Platform Microsoft Windows PlayStation 3 PlayStation 4 PlayStation 5 Xbox 360 Xbox One Xbox Series X/S Nintendo Switch Nintendo Switch 2 Stadia Luna License Proprietary Website www.frostbite.com

**Frostbite** is a [game engine](/source/Game_engine) developed by [DICE](/source/DICE_(company)) and used by multiple [Electronic Arts](/source/Electronic_Arts) studios.[1][2] It was first released in 2008 for use in *[Battlefield: Bad Company](/source/Battlefield%3A_Bad_Company)*, and has since expanded to many other [first-person shooter](/source/First-person_shooter) video games and a variety of other genres.[3]

Titles running on the engine are released on [multiple platforms](/source/Cross-platform), including [Microsoft Windows](/source/Microsoft_Windows), the [eighth generation](/source/Eighth_generation_of_video_game_consoles) game consoles [PlayStation 4](/source/PlayStation_4), [Xbox One](/source/Xbox_One) and [Nintendo Switch](/source/Nintendo_Switch), the [ninth generation](/source/Ninth_generation_of_video_game_consoles) game consoles [PlayStation 5](/source/PlayStation_5), [Xbox Series X/S](/source/Xbox_Series_X_and_Series_S) and [Nintendo Switch 2](/source/Nintendo_Switch_2), and the cloud streaming service [Amazon Luna](/source/Amazon_Luna). Previously, Frostbite titles were released on the [seventh generation](/source/Seventh_generation_of_video_game_consoles) game consoles [PlayStation 3](/source/PlayStation_3) and [Xbox 360](/source/Xbox_360), in addition to the now defunct cloud streaming service [Google Stadia](/source/Google_Stadia).

## History

### Frostbite 1 and 1.5

Destruction in *[Battlefield: Bad Company](/source/Battlefield%3A_Bad_Company)* on Frostbite 1

The first iteration of the Frostbite game engine made its debut in the 2008 video game *[Battlefield: Bad Company](/source/Battlefield%3A_Bad_Company)*.[4] The engine was developed with an [HDR Audio](/source/HDR_Audio) and Destruction 1.0. HDR Audio allowed differing sound levels to be perceived by the player whilst Destruction 1.0 allowed players to destroy the environment.[5] A newer version of Frostbite would later be employed in *[Battlefield 1943](/source/Battlefield_1943)* (2009) and *[Battlefield: Bad Company 2](/source/Battlefield%3A_Bad_Company_2)* (2010), which would come to be known as Frostbite 1.5.[6][7] In the upgraded game engine, it was now possible for players to cause enough destruction to entirely demolish structures.[8] This version was also employed in the multiplayer aspect of *[Medal of Honor](/source/Medal_of_Honor_(2010_video_game))* (2010), becoming the first video game outside of the *Battlefield* series to run on Frostbite.[9]

### Frostbite 2

On 25 October 2011, Frostbite 2 made its debut in *[Battlefield 3](/source/Battlefield_3)*.[10][11] Frostbite 2 has upgrades such as deferred rendering and real-time radiosity[12][13] and Destruction 3.0, which made falling debris potentially lethal to the player. Further changes to the engine included the addition of [suppressive fire](/source/Suppressive_fire) and disabling vehicles before destroying them.[8][14] For the first time in a game that was not a shooter nor developed by DICE, Frostbite was brought to the *[Need for Speed](/source/Need_for_Speed)* series with 2011's *[Need for Speed: The Run](/source/Need_for_Speed%3A_The_Run)*, which was released on 15 November.[15] It took a year for [EA Black Box](/source/EA_Black_Box), the developer of *Need for Speed: The Run*, to re-purpose the game engine for driving instead of shooting.[16] On 21 May 2012, DICE rendering architect Johan Andersson said that future [personal computer](/source/Personal_computer) video games running on Frostbite would have to be played on [64-bit operating systems](/source/64-bit_computing).[17] On 23 October, *[Medal of Honor: Warfighter](/source/Medal_of_Honor%3A_Warfighter)* became the first game of its series to feature Frostbite in both single and multiplayer.[18][19] On 26 March 2013, *[Army of Two: The Devil's Cartel](/source/Army_of_Two%3A_The_Devil's_Cartel)* became the first [third-person shooter](/source/Third-person_shooter) and last video game to employ Frostbite 2.[20]

### Frostbite 3

In March 2013, *Battlefield* executive producer Patrick Bach announced that Frostbite 3 would not support the [Wii U](/source/Wii_U), saying that "the Wii U is not a part of our focus right now."[21] The third generation of Frostbite made its debut in *[Battlefield 4](/source/Battlefield_4)* on 29 October.[22] In the updated engine, the environments became much more dynamic upon the actions of the players and Destruction 4.0, which was known as *Levolution* in *Battlefield 4*.[23][24] On one map of *Battlefield 4*, it was possible for players to destroy a dam, causing the entire map to be flooded by water.[8] On 13 November in San Jose, DICE's Frostbite engine technical director Johan Andersson announced that future Frostbite games and an updated version of *Battlefield 4* would be powered by [Mantle](/source/Mantle_(API)),[25][26][27] a low-overhead rendering API co-developed by [AMD](/source/AMD) and DICE.[28][29][30] However, due to lack of interest and support, Mantle was phased out, with 2015's *[Battlefield Hardline](/source/Battlefield_Hardline)* being the last game to implement it.[31] On 15 November, *[Need for Speed Rivals](/source/Need_for_Speed_Rivals)* became the second game of its [series](/source/Need_for_Speed) to use the game engine and the first since the upgrade to Frostbite 3.[32][33] A game in the *[Command & Conquer](/source/Command_%26_Conquer)* series, provisionally titled *[Command & Conquer: Generals 2](/source/Command_%26_Conquer_(cancelled_video_game))*, underwent development challenges; originally developed as a sequel to the [2003 title](/source/Command_%26_Conquer%3A_Generals), the game underwent numerous changes and would be cancelled in 2013 following fan outcry over the multiplayer-oriented experience. Similarly, *[Shadow Realms](/source/Shadow_Realms)*, a [BioWare](/source/BioWare) title, met a similar fate, being cancelled due to the developers choosing to shift their focus to future titles, including *[Mass Effect: Andromeda](/source/Mass_Effect%3A_Andromeda)*.

First released on 25 February 2014, *[Plants vs. Zombies: Garden Warfare](/source/Plants_vs._Zombies%3A_Garden_Warfare)* became the first game in the *[Plants vs. Zombies](/source/Plants_vs._Zombies)* series to run on Frostbite.[34][35] On 18 November, the game engine made its debut in the [action role-playing](/source/Action_role-playing_game) genre of video games with *[Dragon Age: Inquisition](/source/Dragon_Age%3A_Inquisition)*.[36] On 17 March 2015, *[Battlefield Hardline](/source/Battlefield_Hardline)* became the second game of its series to run on Frostbite 3, and the last to release on PlayStation 3 and Xbox 360.[37][38] In November, *[Need for Speed](/source/Need_for_Speed_(2015_video_game))*[39] and *[Star Wars Battlefront](/source/Star_Wars_Battlefront_(2015_video_game))*[40][41] were both released under Frostbite, the 2016 *[Rogue One](/source/Rogue_One) X-Wing VR Mission* expansion for the latter game exclusive to the [PlayStation VR](/source/PlayStation_VR) and being the first VR title to use the engine.[42] On 23 February 2016, *[Plants vs. Zombies: Garden Warfare 2](/source/Plants_vs._Zombies%3A_Garden_Warfare_2)* was released, being developed with the game engine.[43][44][45] On 7 June, *[Mirror's Edge Catalyst](/source/Mirror's_Edge_Catalyst)* became the first [action-adventure game](/source/Action-adventure_game) to run on Frostbite.[46][47][48] On 21 October, *[Battlefield 1](/source/Battlefield_1)* became the third title of its series to be released under the third generation of the game engine.[49][50][51]

On 21 March 2017, *[Mass Effect: Andromeda](/source/Mass_Effect%3A_Andromeda)* was released on Frostbite.[52] On 10 November, *[Need for Speed Payback](/source/Need_for_Speed_Payback)* was released, running on the game engine;[53] a week later on November 17, *[Star Wars Battlefront II](/source/Star_Wars_Battlefront_II_(2017_video_game))* was the last game of 2017 to be released on Frostbite.[54][55] 2018's *[Battlefield V](/source/Battlefield_V)* runs on the Frostbite 3 engine.[56] In 2019, *[Anthem](/source/Anthem_(video_game))*, *[Plants vs. Zombies: Battle for Neighborville](/source/Plants_vs._Zombies%3A_Battle_for_Neighborville)*, and *[Need for Speed Heat](/source/Need_for_Speed_Heat)* were all released running Frostbite.

In 2020, *[Star Wars: Squadrons](/source/Star_Wars%3A_Squadrons)* became the second VR-compatible game to run on Frostbite, with the PC version of the game bringing VR support on PC to the engine (following its use un the aforementioned *Rogue One X-Wing VR Mission* expansion). On Xbox Series X and S, the game received support for high frame rates and 4K resolution, alongside visual improvements.[57][58] In February 2021, a [Nintendo Switch](/source/Nintendo_Switch) version of *[Plants vs. Zombies: Battle for Neighborville](/source/Plants_vs._Zombies%3A_Battle_for_Neighborville)* was announced, marking the first Frostbite title on a Nintendo console.[59][60][61]

### Frostbite (2021–present)

In November 2021, *[Battlefield 2042](/source/Battlefield_2042)* was released for PC, PlayStation 4, Xbox One, [Xbox Series X/S](/source/Xbox_Series_X_and_Series_S), and [PlayStation 5](/source/PlayStation_5), using a new version of the engine rebranded simply as "Frostbite".[62] The new engine version, developed specifically for *2042*, took 18 months of development time.[63][64][65][66] In October 2022, *[Need for Speed Unbound](/source/Need_for_Speed_Unbound)* was announced to be using the Frostbite engine, marking developer [Criterion Games](/source/Criterion_Games)' first game using the engine.[67][68] The game was released on 2 December 2022 utilizing the *Battlefield 2042* version of Frostbite. The release of *Unbound* also marked a shift to dropping support for the PlayStation 4 and Xbox One on mainline EA titles, excluding most EA Sports titles.

The 2023 remake of *[Dead Space](/source/Dead_Space_(2023_video_game))* also utilizes Frostbite.[69][70] In December 2023, a new logo for the engine was unveiled, and Electronic Arts announced it would retract its original strategy of developing every game under its label in Frostbite.[71][72] *[Dragon Age: The Veilguard](/source/Dragon_Age%3A_The_Veilguard)*, which uses another version of Frostbite, was released in 2024.[73]

The studio head of Ridgeline Games, Marcus Lehto, confirmed that the next installment of the *Battlefield* franchise will be developed on an upgraded version of Frostbite.[74] This installment was later revealed to be *[Battlefield 6](/source/Battlefield_6)*.[75] A majority of Frostbite was rebuilt for the game, which introduced enhancements including a new movement system called the "Kinesthetic Combat System".[76] The engine's environmental destruction system was also revamped.[77] *Battlefield 6* shipped on October 10, 2025, with a free-to-play battle royale mode which released on October 28, 2025 with optimizations for the Xbox Series S, which applied to the entire game.[78]

The reboot of *[Skate](/source/Skate_(2025_video_game))* shipped on Frostbite,[79] which marks the engine's first appearance on [macOS](/source/MacOS) and mobile platforms. Despite the company shifting their focus to the current-generation consoles, PlayStation 5 and Xbox Series X and S, the title was released on the previous-generation PlayStation 4 and Xbox One.[80]

### EA Sports titles

See also: [§ Games using Frostbite](#Games_using_Frostbite)

Since the release of *[Rory McIlroy PGA Tour](/source/Rory_McIlroy_PGA_Tour)* in 2015, Frostbite has seen use in [EA Sports](/source/EA_Sports)' annual [sports](/source/Sports_game) titles, which previously used the [Ignite](/source/Ignite_(game_engine)) engine.[81][82] Following the introduction of the engine to the *[FIFA](/source/FIFA_(video_game_series))* with the PlayStation 4, Xbox One and PC versions of *[FIFA 17](/source/FIFA_17)* in 2016,[83][84] the PlayStation 3, Xbox 360, and [Nintendo Switch](/source/Nintendo_Switch) releases (the latter beginning with 2017's *[FIFA 18](/source/FIFA_18)*) were dubbed "Legacy Editions",[85] instead using the last-generation Impact engine last innovated on in the console versions of *[FIFA 14](/source/FIFA_14)* and excluding new features in later titles, such as *The Journey* campaign and new features like the [UEFA Champions League](/source/UEFA_Champions_League) mode (introduced in *[FIFA 19](/source/FIFA_19)*) from those editions.[86][87][88] The Nintendo Switch versions of the titles would receive feature parity, offering an experience similar to the PlayStation 4 and Xbox One, with the release of *[EA Sports FC 24](/source/EA_Sports_FC_24)* in 2023,[89][90] with the only exclusion being the lack of [cross-platform play](/source/Cross-platform_play) with the PlayStation 4 and Xbox One.[91]

Following the *FIFA* transition, more EA Sports franchises transitioned to the engine. With the release of *[Madden NFL 18](/source/Madden_NFL_18)* in 2017, the *[Madden NFL](/source/Madden_NFL)* series transitioned to Frostbite;[92][93][94] 2021's *[NHL 22](/source/NHL_22)* marked that [series](/source/NHL_(video_game_series))' transition to Frostbite;[95][96][97] the 2023 reboot of the *PGA* series, *[EA Sports PGA Tour](/source/EA_Sports_PGA_Tour)*, uses the engine;[82] the *[EA Sports UFC](/source/EA_Sports_UFC)* series received the engine with *[EA Sports UFC 5](/source/EA_Sports_UFC_5)*;[98] and the *[EA Sports College Football](/source/EA_Sports_College_Football)* series transitioned to the engine with *[EA Sports College Football 25](/source/EA_Sports_College_Football_25)* in 2024.

Enhancements for the [PlayStation 5](/source/PlayStation_5) and [Xbox Series X/S](/source/Xbox_Series_X_and_Series_S)[99][100][101] began in 2020 with the release of *[FIFA 21](/source/FIFA_21)*.[102] Improvements featured graphical enhancements to take advantage of the newer hardware.[103][104][105] Notably, the PC versions of *FIFA* did not receive these enhancements until *[FIFA 23](/source/FIFA_23)* in 2022.[106][107] As the new version of Frostbite was implemented into these titles, the *UFC*, *NHL*, *PGA Tour* and *College Football* franchises do not have PlayStation 4 or Xbox One versions, with *Madden NFL* following suit with *[Madden NFL 26](/source/Madden_NFL_26)*. EA has committed to bringing both *EA Sports FC* and *Madden NFL*, which both run on Frostbite, to the [Nintendo Switch 2](/source/Nintendo_Switch_2). The first titles from said franchises to release on the platform were *[EA Sports FC 26](/source/EA_Sports_FC_26)* and *Madden NFL 26*.[108] *Madden* in particular runs at 40 frames per second on the Switch 2,[109] while *EA Sports FC 26* introduced HyperMotion V on the Switch 2.[110]

Not all EA Sports franchises have transitioned to Frostbite. As of 2025, the only EA Sports franchises to not run on the engine are the *[NBA Live](/source/NBA_Live)* (the last installment used the Ignite engine), *[Super Mega Baseball](/source/Super_Mega_Baseball)* series and [Codemasters](/source/Codemasters)' *[F1](/source/F1_(video_game_series))* racing game series, the latter franchise using Codemasters' proprietary [Ego engine](/source/Codemasters#Technology). The only EA-published title in the *[WRC](/source/WRC_(video_game_series))* series, *[EA Sports WRC](/source/EA_Sports_WRC)*, used [Unreal Engine 4](/source/Unreal_Engine_4). Additionally, *[EA Sports FC Mobile](/source/EA_Sports_FC_Mobile)* (formerly *FIFA Mobile*) for [Android](/source/Android_(operating_system)) and [iOS](/source/IOS) still utilize the last-generation Impact engine due to the limitations of mobile devices, and *[EA Sports FC Online](/source/EA_Sports_FC_Online)* (formerly *FIFA Online 4*) for [Microsoft Windows](/source/Microsoft_Windows) still use the Ignite engine because of hardware requirements.[111] Similar to FC Mobile, *[Madden NFL Mobile](/source/Madden_NFL_Mobile)* (also titled *Madden NFL Overdrive* from 2018 to 2019) still utilize a custom engine for the game instead of Frostbite also due to the limitations of mobile devices.

## Frostbite Labs

In May 2016, EA announced it had formed Frostbite Labs, a dedicated research division focusing on the development of the Frostbite engine as well as its use in future technological innovations such as [VR](/source/Virtual_reality) experiences, neural networks and machine learning.[112][113][114] Frostbite Labs is composed of a team of 30 to 40 developers operating in two offices, one in [Stockholm](/source/Stockholm), [Sweden](/source/Sweden) and the other in [Vancouver](/source/Vancouver), [Canada](/source/Canada).[115][116]

## Modding

The **Frosty Toolsuite** is a set of community-developed tools designed to [modify the files](/source/Video_game_modding) of games running on the Frostbite engine. In 2019, another tool, titled **Frostbite Modding Tool**, began development. *Star Wars Battlefront II*, *FIFA*/*EA FC*, *Mass Effect*, *Dragon Age*, *Dead Space*, and the *Need for Speed* titles all have healthy modding communities that use these tools to create mods.

In December 2025, Kyber, a community-made [custom server](/source/Game_server) software for the Frostbite title *Star Wars Battlefront II*, was released, becoming [open source](/source/Open_source) the following month.[117]

## Criticism

Frostbite is notorious for having well-publicized difficulties, including its complexity. This led to numerous reports of development issues surrounding Frostbite titles; a majority of these issues came with the engine's usage at [BioWare](/source/BioWare), which has criticized the engine for its aforementioned complexity, which made adapting common elements found in [role-playing games](/source/Role-playing_video_game) to the engine rather difficult. Much of these criticisms stemmed from Electronic Arts pushing for the usage of Frostbite in as many titles as possible when developers were already familiarised with a certain game engine, like the [Eclipse Engine](/source/Eclipse_Engine) (for *[Dragon Age](/source/Dragon_Age)*);[118] however, in 2023, Electronic Arts announced that developers were now able to develop games on any game engine.[119] BioWare used an improved version of Frostbite for *[Dragon Age: The Veilguard](/source/Dragon_Age%3A_The_Veilguard)* in 2024.[73]

### Issues revolving around development

In 2014, Electronic Arts began pushing for the usage of Frostbite in many of their developers' titles.[118] Refacilitating the engine for BioWare's 2014 title, *[Dragon Age: Inquisition](/source/Dragon_Age%3A_Inquisition)*, proved difficult for the developer; the title's executive producer, Mark Darrah, said about the engine that "...at launch we still didn't actually have all our tools working. We had our tools working enough." Prior to moving to Frostbite, the *Dragon Age* series utilized the [Eclipse Engine](/source/Eclipse_Engine). The move to Frostbite 3 resulted in BioWare cancelling a piece of downloadable content for *[Dragon Age II](/source/Dragon_Age_II)*;[120] that game received a divided audience reception,[121] with BioWare aiming to improve on the next *Dragon Age* game.[122] Adding new features to the engine for use in *Inquisition* proved difficult, as the engine was primarily used in first-person video games.[118] However, issues initially faced by the development team were solved as BioWare and DICE started to cooperate better,[118] and the engine allowed the *Inquisition* art team to develop extensive worlds in a short time. However, with the release scheduled for late 2014, the team resorted to extensive [crunching](/source/Crunch_(video_games)).[122]

With [Visceral Games](/source/Visceral_Games) being tapped to publish the *[Star Wars](/source/Star_Wars)* title *[Project Ragtag](/source/Project_Ragtag)*, the company was occupied with the development of *[Battlefield Hardline](/source/Battlefield_Hardline)*; after the latter game was released, *Ragtag*'s development suffered from many setbacks, one of them being the usage of Frostbite and their difficulties adapting it to third-person shooters.[123] By 2017, *Ragtag* was ultimately cancelled and Visceral shuttered, with resources being shifted over to the then-impending development of DICE's *Star Wars Battlefront II*.

In 2017, *[Mass Effect: Andromeda](/source/Mass_Effect%3A_Andromeda)* suffered from multiple issues at launch due in part to the complexities of Frostbite and a troubled development.[124][125][126][127] BioWare had previously faced these issues before during the aforementioned development of *Dragon Age: Inquisition* and would continue to do so during development of *Andromeda*.[118] In 2019, sources within BioWare claimed that Frostbite's complexity had also contributed to difficulties surrounding *[Anthem](/source/Anthem_(video_game))*'s development.[128][129][130][118] Former BioWare general manager Aaryn Flynn acknowledged these issues in an interview in November 2019.[131][132][133]

Due to being developed in 15 to 18 months, developers of *Battlefield 2042* from DICE had issues with Frostbite.[134][135]

### Security leak

In June 2021, tools used in the development of Frostbite, a majority of them regarding development of *FIFA 21* including its source code, were leaked;[136][137] the contents were released on August 2, 2021.[138][139]

## Games using Frostbite

Title Earliest release Developer Version Platforms Win PS3 PS4 PS5 X360 XOne XSeries NS NS2 Stadia Luna Anthem 22 February 2019 BioWare 3.0 Yes No Yes No No Yes No No No No No Army of Two: The Devil's Cartel 26 March 2013 Visceral Games 2.0 No Yes No No Yes No No No No No No Battlefield 1 21 October 2016 DICE 3.0 Yes No Yes No No Yes No No No No No Battlefield 3 25 October 2011 DICE 2.0 Yes Yes No No Yes No No No No No No Battlefield 4 29 October 2013 DICE 3.0 Yes Yes Yes No Yes Yes No No No No No Battlefield V 20 November 2018 DICE 3.0 Yes No Yes No No Yes No No No No No Battlefield 6 10 October 2025 DICE 4.0 Yes No No Yes No No Yes No No No No Battlefield 1943 8 July 2009 DICE 1.5 No Yes No No Yes No No No No No No Battlefield 2042 19 November 2021 DICE 3.0 Yes No Yes Yes No Yes Yes No No No No Battlefield: Bad Company 23 June 2008 DICE 1.0 No Yes No No Yes No No No No No No Battlefield: Bad Company 2 2 March 2010 DICE 1.5 Yes Yes No No Yes No No No No No No Battlefield: Bad Company 2: Vietnam 18 December 2010 DICE 1.5 Yes Yes No No Yes No No No No No No Battlefield Hardline 21 March 2015 Visceral Games 3.0 Yes Yes Yes No Yes Yes No No No No No Command & Conquer Cancelled Victory Games 3.0 Yes No No No No No No No No No No Dead Space 27 January 2023 Motive Studios 3.0 Yes No No Yes No No Yes No No No No Dragon Age: Inquisition 18 November 2014 BioWare 3.0 Yes Yes Yes No Yes Yes No No No No No Dragon Age: The Veilguard 31 October 2024 BioWare 3.0 Yes No No Yes No No Yes No No No No EA Sports FC 24 29 September 2023 EA Vancouver 3.0 Yes No Yes Yes No Yes Yes Yes No No No EA Sports FC 25 27 September 2024 EA Vancouver 3.0 Yes No Yes Yes No Yes Yes Yes No No Yes EA Sports FC 26 26 September 2025 EA Vancouver 3.0 Yes No Yes Yes No Yes Yes Yes Yes No Yes EA Sports College Football 25 19 July 2024 EA Orlando 3.0 No No No Yes No No Yes No No No No EA Sports College Football 26 10 July 2025 EA Orlando 3.0 No No No Yes No No Yes No No No No EA Sports PGA Tour 7 April 2023 EA Tiburon 3.0 Yes No No Yes No No Yes No No No No FIFA 17[1] 27 September 2016 EA Vancouver 3.0 Yes Yes Yes No Yes Yes No No No No No FIFA 18[2] 29 September 2017 EA Vancouver 3.0 Yes Yes Yes No Yes Yes No No No No No FIFA 19[3] 28 September 2018 EA Vancouver 3.0 Yes Yes Yes No Yes Yes No No No No No FIFA 20[4] 24 September 2019 EA Vancouver 3.0 Yes No Yes No No Yes No No No No No FIFA 21[5] 9 October 2020 EA Vancouver 3.0 Yes No Yes Yes No Yes Yes No No Yes No FIFA 22[6] 27 September 2021 EA Vancouver 3.0 Yes No Yes Yes No Yes Yes No No Yes No FIFA 23[7] 30 September 2022 EA Vancouver 3.0 Yes No Yes Yes No Yes Yes No No Yes No Madden NFL 18 25 August 2017 EA Tiburon 3.0 No No Yes No No Yes No No No No No Madden NFL 19 9 August 2018 EA Tiburon 3.0 Yes No Yes No No Yes No No No No No Madden NFL 20 2 August 2019 EA Tiburon 3.0 Yes No Yes No No Yes No No No No No Madden NFL 21 28 August 2020 EA Tiburon 3.0 Yes No Yes Yes No Yes Yes No No Yes No Madden NFL 22 20 August 2021 EA Tiburon 3.0 Yes No Yes Yes No Yes Yes No No Yes No Madden NFL 23 19 August 2022 EA Tiburon 3.0 Yes No Yes Yes No Yes Yes No No No No Madden NFL 24 18 August 2023 EA Tiburon 3.0 Yes No Yes Yes No Yes Yes No No No No Madden NFL 25 16 August 2024 EA Tiburon 3.0 Yes No Yes Yes No Yes Yes No No No No Madden NFL 26 14 August 2025 EA Tiburon 3.0 Yes No No Yes No No Yes No Yes No No Mass Effect: Andromeda 21 March 2017 BioWare 3.0 Yes No Yes No No Yes No No No No No Medal of Honor (multiplayer) 12 October 2010 DICE 1.5 Yes Yes No No Yes No No No No No No Medal of Honor: Warfighter 23 October 2012 Danger Close Games 2.0 Yes Yes No No Yes No No No No No No Mirror's Edge Catalyst 7 June 2016 DICE 3.0 Yes No Yes No No Yes No No No No No Need for Speed 3 November 2015 Ghost Games 3.0 Yes No Yes No No Yes No No No No No Need for Speed Heat 8 November 2019 Ghost Games 3.0 Yes No Yes No No Yes No No No No No Need for Speed Payback 10 November 2017 Ghost Games 3.0 Yes No Yes No No Yes No No No No No Need for Speed Rivals 15 November 2013 Ghost Games and Criterion Games 3.0 Yes Yes Yes No Yes Yes No No No No No Need for Speed: Edge 10 December 2017 EA Spearhead 3.0 Yes No No No No No No No No No No Need for Speed: The Run 15 November 2011 EA Black Box 2.0 Yes Yes No No Yes No No No No No No Need for Speed Unbound 2 December 2022 Criterion Games 3.0 Yes No No Yes No No Yes No No No Yes NHL 22 12 October 2021 EA Vancouver 3.0 No No Yes Yes No Yes Yes No No No No NHL 23 14 October 2022 EA Vancouver 3.0 No No Yes Yes No Yes Yes No No No No NHL 24 6 October 2023 EA Vancouver 3.0 No No Yes Yes No Yes Yes No No No No NHL 25 4 October 2024 EA Vancouver 3.0 No No No Yes No No Yes No No No No Plants vs. Zombies: Battle for Neighborville 18 October 2019 PopCap Games 3.0 Yes No Yes No No Yes No Yes No No No Plants vs. Zombies: Garden Warfare 25 February 2014 PopCap Games 3.0 Yes Yes Yes No Yes Yes No No No No No Plants vs. Zombies: Garden Warfare 2 23 February 2016 PopCap Games 3.0 Yes No Yes No No Yes No No No No No Rory McIlroy PGA Tour 14 July 2015 EA Tiburon 3.0 No No Yes No No Yes No No No No No Shadow Realms Cancelled BioWare 3.0 Yes No No No No No No No No No No skate. 15 September 2025 Full Circle 4.0 Yes No Yes Yes No Yes Yes No No No No Star Wars Battlefront 17 November 2015 DICE 3.0 Yes No Yes No No Yes No No No No No Star Wars Battlefront II 17 November 2017 DICE 3.0 Yes No Yes No No Yes No No No No No Star Wars: Squadrons 2 October 2020 Motive Studios 3.0 Yes No Yes Yes No Yes Yes No No No No EA Sports UFC 5 27 October 2023 EA Vancouver 3.0 No No No Yes No No Yes No No No No

## Notes

1. **[^](#ref_Legacy)**Excludes PlayStation 3, Xbox 360 (up to 2018's *FIFA 19*) and Nintendo Switch "Legacy" editions

## References

1. **[^](#cite_ref-1)** ["Frostbite 3 'Battlefield 4' Demo; Engine Will Remain Exclusive to EA Games"](https://gamerant.com/frostbite-3-engine-exclusive-ea-battlefield-4-tech-demo/). *Game Rant*. 24 June 2013. [Archived](https://web.archive.org/web/20211019013133/https://gamerant.com/frostbite-3-engine-exclusive-ea-battlefield-4-tech-demo/) from the original on 19 October 2021. Retrieved 10 October 2021.

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## External links

- [Frostbite's official homepage](https://www.frostbite.com/)

- [DICE's official homepage](http://www.dice.se/)

- [Frostbite Rendering Architecture (slides)](https://www.slideshare.net/repii/frostbite-rendering-architecture-and-realtime-procedural-shading-texturing-techniques-presentation) from Johan Andersson, Rendering Architect, [DICE](/source/DICE_(company)), 2009.

- [DICE Publications](https://web.archive.org/web/20120831114747/http://dice.se/publications/) (archived)

[Portal](https://en.wikipedia.org/wiki/Wikipedia:Contents/Portals):
- [Video games](https://en.wikipedia.org/wiki/Portal:Video_games)

v t e Electronic Arts Acquisitions Criticism Games 1983–1999 2000–2009 2010–2019 2020–present Proposed leveraged buyout Employees Founder Trip Hawkins Current Andrew Wilson (CEO) Laura Miele (COO) Former Steve Barcia Louis Castle Shelley Day Bing Gordon Jeff Green Ralph Guggenheim Amy Hennig Andy Hollis Robin Hunicke Greg Kasavin Don Mattrick Peter Moore Jade Raymond John Riccitiello Mark Skaggs Patrick Söderlund Will Wright Joe Ybarra Larry Probst Vince Zampella Studios EA Entertainment BioWare Criterion Games DICE EA Gothenburg EA Mobile Firemonkeys Studios Glu Mobile Maxis Motive Studio PopCap Games Respawn Entertainment EA Sports EA Orlando EA Vancouver Codemasters Former Bullfrog Productions Danger Close Games Distinctive Software DROsoft EA Black Box EA Bright Light EA Chicago EA Montreal EA Northwest EA Pacific EA Phenomic EA Salt Lake EA Seattle GameFly Hypnotix Industrial Toys Kesmai Kingsoft GmbH Mythic Entertainment NuFX Origin Systems Pandemic Studios PlayFirst Playfish PlayNation ThreeSF Slightly Mad Studios Visceral Games Westwood Studios Franchises EA Entertainment Alice Army of Two Battlefield Bejeweled Bookworm Burnout Chocolatier Command & Conquer Crysis Dead Space Deer Hunter Diner Dash Dizzy Dragon Age Dream Chronicles Dungeon Keeper Feeding Frenzy Hasbro Family Game Night Mass Effect Medal of Honor Mercenaries Micro Machines Mirror's Edge Need for Speed Operation Flashpoint Overlord Peggle Plants vs. Zombies Populous Road Rash Shank SimCity Sims Skate Star Wars: Battlefront Spore Strike Syndicate Titanfall Ultima Unravel Wing Commander Zuma EA Sports AFL Brian Lara Cricket Colin McRae Rally and Dirt College Football Cricket F1 FC FIFA Manager Fight Night Grid Knockout Kings LMA Manager Madden NFL MVP Baseball NASCAR NBA Live NBA Street NCAA Basketball NFL Street NHL PGA Tour Project CARS Real Racing TOCA Triple Play SSX Super Mega Baseball UFC WRC Technology Tools Cut & Paste Deluxe Music Construction Set Deluxe Paint Deluxe Paint Animation Music Construction Set Services EA App EA Play Origin Pogo.com Game engines Ego Frostbite Ignite RenderWare Category

v t e Game engines (list) Source port First-person shooter engine List of first-person shooter engines Game engine recreation List of game engine recreations Game creation system Game IDE List of visual novel engines id Tech Proprietary 1980s Adventure Game Interpreter Cobra Filmation Freescape Gold Box Sierra Creative Interpreter SCUMM 1990s 3D GameStudio Clickteam Dark Engine GameMaker Genie Engine GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare RPG Maker Sim RPG Maker Unreal Engine 1 Virtools Virtual Theatre Voxel Space Zillions of Games 2000s Anvil C4 Engine CryEngine Crystal Tools Euphoria Flare3D Frostbite Gamebryo GameSalad HeroEngine IW Leadwerks Marmalade MT Framework PhyreEngine Q RAGE Shark 3D Source Unigine Unity Unreal Engine 2 Unreal Engine 3 Virtools 2.5 Vicious Engine Vision Visual3D Game Engine 2010s 4A Engine Amazon Lumberyard Bitsquid Buildbox Construct Creation Engine Decima Defold Felgo ForgeLight Fox Engine id Tech 5 id Tech 6 Ignite Katana Engine Luminous Engine Pixel Game Maker MV RE Engine Snowdrop Stencyl Source 2 UbiArt Framework Unreal Engine 4 2020s id Tech 7 Unreal Engine 5 Free and open-source 1970s Z-machine 1990s Adventure Game Studio Build Crystal Space Doom engine Game-Maker OHRRPGCE Quake engine Quake II engine Stratagus 2000s Away3D Blender Game Engine Bork3D Game Engine Cocos2d Dim3 Game Editor GDevelop id Tech 3 id Tech 4 Irrlicht Engine jMonkeyEngine Lightweight Java Game Library Löve OGRE Open Wonderland Panda3D Papervision3D Plasma Platinum Arts Sandbox Pygame Ren'Py Scratch Solar2D Thousand Parsec Torque Vassal Engine Wintermute Engine 2010s Delta3D Godot GPUOpen Horde3D libGDX Luanti Moai OpenFL ORX PlayCanvas Raylib Snap! Stencyl Stride 2020s Open 3D Engine S&box

---
Adapted from the Wikipedia article [Frostbite (game engine)](https://en.wikipedia.org/wiki/Frostbite_(game_engine)) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/Frostbite_(game_engine)?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
